Smouldering Lake Is What A Good Dark Souls 3 Level Should Be

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  • เผยแพร่เมื่อ 16 มิ.ย. 2024
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ความคิดเห็น • 34

  • @christaaaaa
    @christaaaaa 8 วันที่ผ่านมา +16

    raw ass does go hard

  • @ContentCreature
    @ContentCreature 8 วันที่ผ่านมา +8

    The big thing I dont like about demon ruins, other than the random fanservice of the fair lady/quelaag, is that everything is a maze and everything looks identical and its hard to tell where you are going.

    • @solarpellets
      @solarpellets  8 วันที่ผ่านมา +1

      That's part of what I like about it lol

    • @ContentCreature
      @ContentCreature 8 วันที่ผ่านมา

      @@solarpellets Fair enough. We all got opinions and that's valid. Seeing these vids is making me wanna play DS3 again lol. And DS3 is my 3rd place favorite out of the Dark Trilogy

  • @Lyscian420
    @Lyscian420 8 วันที่ผ่านมา +4

    Loving all the DS3 content. Every video you make the same core argument of “3 teaches you that you get ambushed and you have to be fast and skillful” vs “1&2 teaches you to spot and anticipate ambushes”
    It’s funny seeing the same type of comment misinterpret (willfully or ignorantly) this point over and over again lol.
    It also just feels like most enemies just aren’t worth fighting. A lot of enemies with fast attacks grouped up together. And they don’t even drop that many souls. When I play BB going lamp to lamp I usually have enough souls for upgrades and 1-2 levels.
    But in DS3 it felt like I only got levels after either grinding or boss kills. And I acknowledge that a big portion of that is that:
    ever since the road of sacrifices I try to run past all the bums enemies and get to the bosses that fall over in 2-3 attempts.

    • @solarpellets
      @solarpellets  7 วันที่ผ่านมา +1

      The comments can be... grating at times, but I'm loving making these lol
      I'm working on the rest of the game, I'm planning on making it one big video, or a couple bigger videos depending on how long it takes, rather than little videos for each level. Oddly, though, I've kinda had the opposite experience, where there are just so many enemies that killing all of them gives me more than enough souls to level several times after every boss. Granted, I'm killing nearly every enemy and I'm only on the Abyss watchers, but I digress

    • @Lyscian420
      @Lyscian420 7 วันที่ผ่านมา

      @@solarpellets I love that you love making these videos! Seeing you talk about the levels and stuff makes me want to replay DS3 actually. I only beat it the first time, just so I could complain about it. :P
      Would also love to see the SL1 on DS3, I think that would be good content. I mean I’ll watch anything you post. So take it for what’s worth. Hahahhaha

  • @hawkbirdtree3660
    @hawkbirdtree3660 8 วันที่ผ่านมา +3

    There's a room near the elevator in the Fire Link Shrine in DS1 where it feels like a room that has no real purpose. Not sure if you covered that in that video. I keep finding rooms that I ask "What's the purpose of this space?"

  • @FarukYiIdiz
    @FarukYiIdiz 8 วันที่ผ่านมา +4

    Would love it if you made more of these videos, love them

    • @solarpellets
      @solarpellets  8 วันที่ผ่านมา +1

      I'm actively working on a video for the entirety of the rest of DS3 lol. I want to release the whole rest of the game as a single video, but depending on how long it ends up being I might split it up. I have no idea how long it'll take to make, though, hopefully not *too* long

  • @JacobSmith-xs3ir
    @JacobSmith-xs3ir 8 วันที่ผ่านมา +3

    you mentioned that you played bloodborne which ive heard does use monster screams as set dressing but i dont think the DS triology does that. most DS levels are pretty quiet, so a random scream as you run across a empty long bridge would warrant a look.
    choosing ur weapon to hit ur enemies with raw A.S.S is pretty funny tho

    • @solarpellets
      @solarpellets  8 วันที่ผ่านมา

      In DS3 specifically, the consumed king's garden has a lot of loud screeching from Oceiros before you even reach him. Even the undead settlement has a lot of bird cries that can sound like hollows screeching, it tripped me up a few times.

    • @JacobSmith-xs3ir
      @JacobSmith-xs3ir 7 วันที่ผ่านมา

      @@solarpellets my impression was that the birds were there to get you to look up to see the giant's tower, the giant and the arrow current halfway through impaling you. i might have to replay consumed king's garden i dont remember that

  • @jacoblesterud9000
    @jacoblesterud9000 8 วันที่ผ่านมา +1

    raw a.s.s. lol
    I love what you're saying, my interpretation is that ds3 rewards decisiveness and confidence over planning and cautious whereas the last 2 games mostly taught the opposite. it's not a fault of ds3 just your (and my) preference for what the original games taught instead.

    • @solarpellets
      @solarpellets  8 วันที่ผ่านมา +2

      Yeah, I fully agree. I played this game for a couple hundred hours when I first got into souls and just kinda stopped for a while because of everything I've said in this little series of videos, but as I'm playing it again more recently, I'm starting to like what it does. It's still very different from the other two games, and I still prefer the other two, but this one is still incredibly fun, especially if you meet it on its own terms.

  • @noahcrider
    @noahcrider 8 วันที่ผ่านมา

    DS3 combat boils down to winning by attrition since enemies attack so frequently/erratically, parrying was nerfed, and hyper armor is so gracious in 3. I think 3 really could've benefitted from more counterplay options, like a beefed up version of the perfect guard system from elden ring.
    1 and 2 ask the player to be a lot more methodical, even in gank situations and against faster enemies. 3's scraps always feel way too desperate imo, dodging 3-4 times through ONE minor enemy combo and getting inevitably tagged, quickly sipping estus and face tanking another attack, etc. As a result i feel like ds3 wears me down more than any other souls like (coming from someone with the platinum for ds3)

  • @JannikH666
    @JannikH666 8 วันที่ผ่านมา

    bless your heart I really enjoy you videos

  • @GyattAlot
    @GyattAlot 8 วันที่ผ่านมา +5

    From 4:20-4:50 you make so many contradictory claims back and forth. You say this enemy is a the game teaching you how to deal with being overwhelmed, but you can deal with it "slowly" but seconds later you say you it "teaches you that you NEED to franticly deal with him, and not slowly kite them around and slowly deal with them" even though you just took ur time and killed them. I get they have an attack which COULD further support what you are trying to say, but we aren't shown this so its just a bad example to use. With the whole DS2 vs DS3 gangs and ambush argument, its without a doubt a cherry picked argument because there are several instances in ds2 where they are simply unavoidable unless you have previous knowledge of the area, and in some cases even then they still happen. Such as when you free Rosabeth. There is also several instances where enemies come up behind you, Velstadt alone is a sufficient enough to drive that home. The only defense you could possibly make in support of that sequence with the 3 different enemies trying to ring the bell (one of which comes out of the ground) which spawns 6-8 more enemies would only be arguments you used to put down ds3 in regards to players being observant.

    • @solarpellets
      @solarpellets  8 วันที่ผ่านมา +1

      You can stand behind a pillar and slowly deal with it while making sure you're not in view of anything else that could possibly damage you, or you could rush it and take it down quickly and not worry about the other threats to begin with. You can play the slow, boring, unfun way, or you can (need to) play the way the game is teaching you to, since that's how you have to deal with a lot of groups anyway.
      The path to the shaded woods is a terrible example of a forced ambush since they won't come up from behind you unless you're playing with the volume off and didn't look in the doors as you were approaching. If you did that, there are a solid two enemies who will actually attack you following very loud door opening sounds. The crypt, too, since you'll be down there anyway if you're properly exploring and looking for enemies, especially since the entire rest of the area teaches you that mechanic.

    • @GyattAlot
      @GyattAlot 8 วันที่ผ่านมา +4

      @@solarpelletsThere is no other threats, there is a single enemy in the time I referred to. As for ds2 one legit comes from under the ground as I said, the game does not teach you that.
      Unlike in dark souls 3 where the game teaches you that there is invisible enemies, (in which you claim the opposite twice until the game slaps the direct observation at you, and you just stutter trying to find a way to continue ur narrative after it shit on ur face) and where there is a loud scream from behind you from the beast where you say "it's not like it shows up behind you and then it makes noise, it like, it literally just spawns" despite it screaming directly in front of you 10 seconds prior.
      You dynamicly ignore/change ur stance on the fly to support ur bad faith pos. You can't simultaneously claim subjectivity and then say something is outright correct and "fun" or "boring".

    • @GyattAlot
      @GyattAlot 7 วันที่ผ่านมา +2

      Since I've gotten no response I'd just like to recommend scripting and proof reading mixed in with these more raw reactions. There are simple contradictions made by you or the game several times in each one of these videos and that would hopefully prevent these from being so prevalent in the future.

    • @solarpellets
      @solarpellets  7 วันที่ผ่านมา

      The game uses a single enemy as a teaching moment for scenarios where there would be more than one, that's not complicated.
      DS3 does not teach you that there are invisible enemies by, say, showing you an enemy that disappears in front of you, but instead it just allows invisible enemies to attack you and make your learn that way.
      The scream from the pontiff beast isn't enough, I should've said something closer to "an obvious noise" since most of the game has random background screeching that has nothing to do with enemies nearby. The undead settlement's birds, or Oceiros in the distance in the consumed king's garden, for instance.
      I'm not ignoring anything, I'm forming a new opinion as I play because I'm experiencing the game in a way I hadn't in a long time and letting it teach me better how to play. It is objectively true that the intended way to play DS3 is aggressively, everything in the game points toward that. The random unavoidable ambushes, the estus refills, the fast enemies, that's just how the game is intended to be experienced. Whether or not that's fun or boring is entirely subjective and if you can't make that distinction that's not my problem.

    • @GyattAlot
      @GyattAlot 6 วันที่ผ่านมา +2

      @@solarpellets "You can stand behind a pillar and slowly deal with it while making sure you're not in view of anything else that could possibly damage you," if ur slowly dealing with it, it would be immediately apparent that there is nothing else there to deal with. Even IF the player decides to "franticly" go in, you can simply move the camera to the right to see there is nothing else there.
      DS3 does directly communicate there are invisible enemies, to repeat myself. You see it for a solid 6 seconds from 8:55-9.01 in th-cam.com/video/017NbPlGgME/w-d-xo.html after you say it the game doesn't directly communicate they exist twice. This point you are just flat out wrong on, there isn't anything else to go over here.
      Another thing you are just flat out wrong on is the pontiff beast, It is an obvious noise, one of which happens mere seconds after stepping on to the bridge and it emanates from an area you just past, which after anyone with any amount of common sense would turn around to see what just yelled in their ear from behind them. This is not an example of "random" noise as there is an exact cause and effect relationship.
      How can someone say "You can play the slow, boring, unfun way, or you can **(need to)** play the way the game is teaching you" and then say its subjective after saying you NEED to play the game a specific way, despite you also saying "I'm experiencing the game in a way I hadn't in a long time" with the implication you haven't played the game the way you apparently 'NEED" to play it.
      Once again, script and proof read because you will just continually hinder ur credibility as someone with an option of which should be taken seriously., and not a joke.
      Once again you can't redundantly say the game teaches you x y and z without saying why or how it teaches you these things.

  • @riotstamp
    @riotstamp 8 วันที่ผ่านมา +1

    You're like the armond white of dark souls

    • @solarpellets
      @solarpellets  8 วันที่ผ่านมา

      All I know about Armond is that he's a critic, other than that I don't understand this at all lol

  • @bigboyjeff6151
    @bigboyjeff6151 8 วันที่ผ่านมา

    as someone with 1200 to 1500 hours in the souls games, get good. no but honestly ds3 is rough but its no more rough than any other ds game in my opinion they all have their own flow adapt and win simple concept

  • @rigorm136
    @rigorm136 5 วันที่ผ่านมา

    Your arguments are inherently flawed and contradict with one another.

    • @solarpellets
      @solarpellets  5 วันที่ผ่านมา +1

      That's a nice argument senator, why don't you back it up with a source?

    • @rigorm136
      @rigorm136 5 วันที่ผ่านมา

      @@solarpellets Liking this comment just because it’s a MGRR reference

  • @AanzAriel
    @AanzAriel 7 วันที่ผ่านมา +1

    I cant hear an opinion in any ds game from someone who uses a shield to actually block and not just to parry or buff. Even less if said ds is ds3, the game with tho most absurd "i frames".
    Btw, u just contradict yourself all the time.
    Make a script dude

    • @solarpellets
      @solarpellets  7 วันที่ผ่านมา +1

      A few things: there are several playstyles, I understand not liking a playstyle, but the whole series uses shields in that way
      Please point out any of them so I can correct it
      I'm not a dude

  • @Stinkymoe
    @Stinkymoe 4 วันที่ผ่านมา

    Are you trans 🏳️‍⚧️ 😮please just tell me

    • @solarpellets
      @solarpellets  4 วันที่ผ่านมา

      I'm extremely open about being trans, yes

    • @Stinkymoe
      @Stinkymoe 4 วันที่ผ่านมา

      @@solarpellets ok that explains why you do go like ds3