I wanted to do a pinned comment on this, but I wanted it to be relevant to the video. If you want to see my thoughts on the new Pokemon games, I might do a community post. Can you guys see those? Anyway, a couple of thoughts I couldn't fit into the video: Ryotaro Dojima's Japanese voice actor has sadly passed away now, but he was the voice of Professor Oak in the Pokemon anime. Yu Narukami's Jp VA is the official dub voice of Elijah Wood and a few other big Hollywood stars. Nanako's Japanese VA is Estelle in the Trails series, most people already know that Romi Park is Edward Elric in FMA (so she does a much better job of sounding male than Naoto's English VA), and Rise's VA is very well-known for playing Tsunderes. (Which Rise isn't, most of the time) TCRF mentions some unused story scenes in Golden where the party talks about a typhoon, that are apparently fully functional but have no voices. I didn't include this in the video because I couldn't find any concrete evidence of it elsewhere and TCRF had no citation for it. And one regarding further P4 bonus videos. I think I have the whole Drama Sun SL recorded, but I was holding off in case anyone wanted it to include Yumi's summer shrine visit. This would require me to play much further into a new file just to record this one scene. Does anyone really want to see this? (Non-party members don't get yukatas) I DO have her Christmas Eve scene recorded.
hey, i just wanted to say that you did a wonderful job on making this video and I'm thankful for finding it, I'm looking forward to your upcoming videos ^^
Didn't someone find a beta/rearranged version of Memory (theme of February dungeon) in the Steam files? Also there's a regular version of the Aeon social link tarot graphic that is also unused. Normally, the Aeon social link tarot has a gold border unique to it, but a variant with the blue border shared by all other cards are in the game files.
The fact that Yosuke has broken status on Dungeon dialogs just shows that he was meant someway in the game to be a relationship option. Maybe they thought the game was being too risky at the time of release with Kanji already touching such touchy subjects for the time.
@@jacobh2147 I agree. Then again it was way more accepted to see kids killing people, children almost dying or being kidnaped on media than Gay stuff in general. For some reason straight people feel very, very, very personal and very touchy about those subjects, almost like they would burn on fire just to hear it. So yeah, just aknowledging Gay people exists on those games was a win, and that's one of the reasons why people felt very sad about Joker not having any gay relationship and P5 having almost none LGBTQ representation at all. I mean the only thing close to it was two old guys that couuld be put in jail for assault on children and that's not good representation at all.xD
Well, at least one Persona protagonist managed to succeed in getting that sorta relationship into the game, even if it was forced and not opinionable, but still, she just happens to be luckier than Yu is.
@Victoria Kondratskaya Well, mainly Aigis since I don't consider the route you get from choosing Elizabeth over Theodore in the female route to be canon.
Actually having a social link with Izanami? That would have been very interesting. It also would make sense that Gas Attendant Job she offered would be an actual thing if that’s the case and that’s how you rank up the social link with her a la Devil.
I always took it as just finding an excuse for the protagonist to shake her hand, but maybe that was it. Or maybe they didn't want to change the line and decided to use it as the excuse instead.
At least they fixed that in Portable...if you're female. Seeing how P4 and P5 have added non traditional tarot cards, I wouldn't mind them using those in a metaphorical remake to let both sides have all the party members, maybe add a few more to the female so the genders feel unique or just have everyone for both sides. Of course this means being able to have platonic relationships with all the girls AND probably make bonding easier, maybe by just removing the reverse feature.
@@kirby1781 Maybe it would be best to just readjust the requirements for ranking the bonds. A lot of time can be wasted with those empty hang-outs where "your relationship could get stronger soon", especially if you don't have a guide with you. So removing or at least readjusting that could open up plenty of time
"Protag, I am disappoint. Your garden blows chunks, and I hate you." is one of my favorite lines and it's even funnier if you read it in Nanako's voice.
Yosuke being a romantic option would be interesting as it would also break his offensive demeanor towards Kanji entirely, I really hate how he keeps picking on the guy for being "supposedly gay".
Honestly, I feel like it could’ve actually add more meat to the romance route. The idea of unpacking internalised (externalised, in Yosuke’s case) is an occasional trope in gay media, where a presumably straight man is homophobic/has homophobic tendencies, but then has to come to terms with his own homosexual feelings (even though it goes against his pre-established beliefs). I think that’d be pretty interesting, but honestly I hated all the other romance routes in P4 so I’d kind of take anything.
@@MrMonochromatic So I know these comments are a bit old, but I just wanted to say that, as someone whose favorite game is P4 and has played it through multiple times over the years... Yosuke and Kanji are shown to grow significantly closer over the course of the game, albeit subtly. Unfortunately a lot of the growth in their dynamic is hidden in optional dungeon conversations, so if you don't have both of them in your party and choose to talk to them, you won't necessarily pick up on that. :C But Yosuke does show that he's more comfortable around Kanji as early as June/July when he jokes about if Kanji is into Teddie (AFAIK in Japanese media, that kind of needling about "OOOOOOH, WHO'S YOUR TYPE??? :D" is intended as affectionate banter, so that probably doesn't come off like obnoxious homophobic teasing as it might in the US). Not to mention that, in Persona Q - which was written by the Persona team and is considered canon - Yosuke has a line where he reassures Kanji by saying that it's okay if men check out other men and the only issue is if you make a huge deal out of it. I think that also shows a significant amount of growth in just a couple more months (PQ takes place right after the group date cafe in September, IIRC). That said, I do agree with everyone here that it would have been nice to have a more clear acknowledgment/apology concerning Yosuke's earlier homophobia - though, again, I don't think him being homophobic is unrealistic considering the original game came out in 2008 and Yosuke is someone who desperately wants to fit in and be 'cool' in a sexist society. And I'm saying this as someone who was out as gay during that time: Yosuke is... honestly pretty mild with his homophobia for that era? And if you look for it, at least Yosuke does spend most of the second half of the original game/the sequels hyping Kanji up and supporting him instead of tearing him down. It's subtle growth, but it's there, IMO. That said, I've never stopped being bitter over Atlus taking out the romantic Yosuke social link. :| Yosuke is DEFINITELY written as a closeted bi or gay man, in my opinion, and that continues into the sequels haha.
Interestingly, when Teddie and Naoto are in the party when in the dungeon, Naoto's side profile appears before Teddie's. Additionally, on the party status menu, Naoto is placed before Teddie, and it also extends to the equipment menu as well
I wonder how the story would've changed if their join order was reversed. Teddie's development happening a bit later would make sense, and although it'd make him a VERY late joiner, I can see him awakening in Nanako's dungeon.
His joining right after Rise’s felt like something that was cut in. I bet there were bigger plans for Teddie especially with all the foreshadowing left in in his early dialog
Yeah, P5 has SO FREAKING MUCH. Like Joker having voice clips announcing the days of the week, and hammily complaining when an item is sold out. My favourite though is an unused Mementos boss who's guilty of the heinous crime of... PIRATING VIDEOGAMES!!! (There's actually a TON of unused Mementos boss speeches, I almost wonder if they intentionally made too many and then narrowed it down to the ones they liked best)
When no-one's going to see the lines except bug testers (hopefully) you can go all-out. It's another reason why P3 and P4 have some of my favourite localizations in videogames, you can tell the team that did they really enjoyed themselves, which I think is a good sign for any job. Original P5 was unfortunately not up to the same quality IMO, but from what I've played of Strikers so far it seems a lot better, and Royal fixed a lot of vanilla P5's mistranslations and awkward lines.
@@BigKlingy im currently on the 2nd Jail and seeing them make fun of its theme is hilarious. Also i like how they're giving certain characters screen time or importance thry didn't get in 5. I'm personally looking forward for the 3rd jail.
@@BigKlingy What was the problem with P5's translation and what were those mistranslations and awkward lines ? Please don't tell me that by "fixing" you mean changing the original script so that it doesn't offend anyone, like the scene with Ryuji and those two gays
@@yuswagukami5335 P5 vanilla had a lot of awkwardly worded lines like "they're serious to kill us", "the girl of rumour" and "Kamoshida was a scum", as well as some minor mistranslations that created plot holes (more details can be found on certain websites, most of them involve Sae and Akechi). Royal cleaned up some of those lines ("the girl of rumour" became "the center of gossip") and corrected the mistranslations in Sae's conversations.
I mourn the possibility of Yosuke's romance route every day. If it wasn't cut, he's insecure and projects on to Kanji. Without that context he's just an asshole
The thing that pisses me off about this the most, is that the fact there’s English voice lines would imply the romance was cut late into the game, so it’s doubtful they rewrote Yosuke’s character arc outside of removing that “part.” Which would mean that Yosuke was extremely literally written with it being homophobic projection in mind, so they literally just removed the part where he acknowledges and starts to accept it…in the game about accepting the hard truth-
Teddie having his own dungeon would’ve been interesting. Maybe it’d be during that point in the game where he disappears after Nanako comes back? That moment (specifically how the protagonist found him and how he returned) always seemed kinda weird and out of place.
It has always been odd that Yosuke ISN’T romanceable in P4G. A lot of his dialogue could be interpreted as him being very deeply closeted or upset by what he’s realizing about himself. Idk, I think he’s at least bi, and it seems like the cut content confirms that a bit.
@@BigKlingy I honestly hope that Atlus comes around and adds an lgbt romantic option. I think they could do well with it, I always get so attached to their characters, but it would be nice to see them branch out more.
@@ChazMcRich1yeah, it's not like it'd be hard to remove for countries that don't allow it, and they'd earn a ton of brownie points from most people. Yeah some homophobes would get upset but not enough to be noteworthy
to be fair someone made a good point about how it would be thematically weird to have a romance option for a character whose arc was about grieving someone they were in love with
Something else interesting that isn't unused but you'd never get the chance to see: The shadowy Izanagi you use in the dream sequence is named "Black Izanami" (sic), and is identical to a Level 1 Izanagi, except with no weakness and 99 Agility. Similarly, Izanagi-no-Okami's appearance in the final battle is actually a separate Persona named "Okami", who has 16 in all stats (exactly 1/5th of normal), and has Myriad Truths and Infinite Endure.
Do you know how to access these in-game, i.e. what values each of them use? The Persona modifier tool I'm using lists the values for everything except those two
My best guess for the Margaret lines is that during the boss fight, she was meant to taunt you as opposed to praising you. The messages about wanting to kill you or the direct insults would precede the Megidolaon, and her line about "If you wanted to die, just ask" was probably meant to precede the Yoshitsune phase. Or maybe it was meant to be like Elizabeth where she had "rules" and said these when they were broken. Perhaps if you brought the Omnipotent Orb?
My favorite unused shuffle time failure message has to be the Lovers. Too bad Priestess, Hierophant, Tower, and Star didn't get anything special. So I've written some "what if" messages myself! Priestess: The Priestess has failed? That's not supposed to happen. This here is a bug. Hierophant: Go to your room. You're grounded for seeing this bug causing The Hierophant to fail. Tower: Wait, The Tower actually fell down? The bug was a bad omen, after all! Star: This is a bug. The Star has gone supernova.
24:27 those portraits aren’t actually unused. In-game, they’re used when you first see the shadows on the Midnight Channel. In fact, in the cutscene where she appears, Shadow Yukiko doesn’t have yellow eyes, either. Same thing goes for the anime, too
Unlike most other Unused Content Videos, I had a decent knowledge going in. But still there was a lot of things I didn’t know about, which is better for one of these than knowing everything. What was kindnof interesting was realizing things I didn’t during the base game, like Ididn’t even realize the cut-ins for cutscenes were even missing from P4 when they’re used a lot in 3 and 5. Also poor Chisato, relegated to a stock photo, or at least something not even in the style. And even though that photo of Adachi is a previous design, headcanoning it into something in-universe is much more hilarious. Was going to say this was the end but I guess not. If there needs to be a separate video for that, then dear god there must be a lot.
It's pretty strange that P4 doesn't have dialogue cut-ins. Yet more evidence it was made on a tiny budget, I guess. So on the cut story dialogue, it's not that revealing, but it's still interesting. The main takeaway? Even the creators knew how long the prologue was, since about 70% of the cut lines are from the first two weeks of story.
i wish you people would quit begging for gay romance Like holy sh!t you lot are the reason the SMT fanbase looks down on us persona fans Yall are disgusting Quit trying to force a gay relationship between brother like friends Its obnoxious
So the Rise glasses in her Alpha channels of her portraits look like they'd belong on her if she were a battle icon, (implying she would have been a party member who would fight) Since they are from a side view of the characters
Huh, that's kind of true. I don't really think she'd be a combat party member, maybe they originally planned to have her icon be sideways like everyone else's?
Originally Dojima was supposed to be the killer. Fight me. Adachi really feels like he was made to be the killer at the very last minute. If you choose Dojima as the killer, the game gives you a funny message something like "Haha, you know he actually could've been the killer, but that's not the right answer we're looking for, please try again"
I once believed this, but there hasn't been any direct confirmation that it was originally planned to be him. The artbook does specifically say it wasn't originally Adachi. Dojima is a really good candidate, and I can see it being him originally. But there hasn't been any direct confirmation. I had an idea that if he was the killer, his motive would've been trying to make others feel the pain he did when he lost his wife. First victim was Namatame's lover, second was Yosuke's crush. The rest were incidental/copycats. I don't know why he'd have let Namatame keep doing what he did though, he doesn't have the "everything's a game!" mindset Adachi has.
Plus that'd kinda fuck with Nanako's... existence you know? Like, what is the girl supposed to do if her Dad is put in jail? Go back with the Protagonist?
@Thi_Usi I heard they toyed with Yosuke or Yukiko being the killer, but they considered their motivations "too generic" or something. I'll need to find the source for this though.
25:50 This is interesting, because this means the portraits would have been the same style as P3, which showed the characters almost down to the waist, allowing for the artists to dramatically change their poses and body language. I do kind of miss that approach, especially since P5 only shows their heads, but that makes sense because the character models are able to show emotion much better than the ps2 models. Also, the P3 portraits took up half the screen, including behind the text box, which could be seen as unnecessary clutter.
Royal improved the portrait expressiveness a lot, I feel. It'd be very awkward to go back to P5 Vanilla's portraits now. Anyway, the portraits in the one are technically that length all the time, they're just hidden by alpha. Maybe they realized they didn't have enough screen space for that.
28:57 it’s actually ordered like that in a lot of places, like the status menu & it’s bustups. Fun fact: teddie has both a “fall” & “summer”outfit in the game’s files, but both images are the same, most likely to keep the game from crashing if loaded
it hurts so much that yosukes romance was removed. like he couldve been genuinely good representation and OPTIONAL too! it just sucks honestly. i hope atlus just grows a pair and makes male romance options because theres no reason not to! it harms no one and gives ppl the option to romance someone they fancy :D if u can date ur teacher u should most definitely be able to date ur bro!
I mean, makes sense for them to chicken out at the time. I don't know how kindly the japanese society would've taken a gay romance in a video game back then. But now? Persona is in a popularity position to do it easily, so I was pretty shocked there was no such thing in P5. Though the third semester of P5R gave me hope that they are going to take more risks in P6
@@joaoassumpcao3347 yeah i get why there hasnt been any since p2 its just crazy that atlus hasnt taken as many chances. which i get, putting a male romance option could cause some commotion, its just silly that they got so far with p4 and then just made horrid gay jokes in p5
Actually, from what I've seen I think Japan is actually much less accepting of this kind of thing now than it used to be. e.g I highly doubt they'd be able to get away with Kanji's dungeon these days.
I agree with you that those tired lines were probably for low SP; the way they're talking about it is similar to how the Persona 5 party talks about it in a Safe Room
Amazing video as always. I can only imagine how much work you have to put into the unused content videos, but they're incredible. Those unused Margaret lines killed me, lmao. Which I guess was the intent.
I replayed Persona 4 Golden recently and if I recall correctly, Teddy was always listed last in your party. Which jives with his number coming after Naoto's.
what im thinking is that the side ways glasses are what you see on the team members in your party, i think that rise was going to be a team member that you could have had on your team and she would have a pic pacing to the left like everyone else in your party and thats her glasses facing to the left
Nice video, I wanted to share a thing about the "Messenger" enemies. In japanese, they have completely different names. They don't share that "Messenger" bit and they seem more like description than actual names. All of them can be translated with "Someone who...". I still have no clue what they were supposed to be, but it's pretty interesting that they changed those names this much even if they went unused. Since they're four, I think they might be related to those "Gatekeepers", but who knows.
That kind of sounds like they'd be minibosses, but they also have Daidara drops. (Then again, most minibosses become normal enemies later in their dungeons)
@@BigKlingy Maybe they were bosses with a set drop that would unlock new stuff from Daidara...? Who knows, it looks like it was cut pretty early since there isn't any weapon related to those drops either way.
So, the people saying it's impossible to remake P3 and that it's like making a whole new game from scratch, they clearly don't know the short cuts and tricks developers use to speed up time and save money, especarlly the amount of P3 leftovers seen in P4's files and they'll most likely do the same thing for the P3 remake. See?! I know how making a game works and how developers make them. So, stopping using the "It's like making a new game from scratch" excuse.
but it's also kind of pointless? Persona 1 and the older MegaTen (Megami Tensei, Megami Tensei 2, SMT 1/2, SMT IF, etc.) games would benefit FAR more from a full remake than Persona 3 would.
@@spydersoup8447 um, yes? A lot of the older MegaTen games haven't even come out in english yet and their game design is completely archaic and outdated, Persona 3's game design is nowhere near outdated, and SMT has sold VERY well as well so there is a clear market for it
@@waifuluver2727 i don't entirely disagree, but P3 is still clunky and deserves a remake. it'd benefit a lot from the p3p changes like being able to control your party (plus femc? maybe? they seem to think she exists these days) and the fes content in one game, plus new modern fixes too.
@@waifuluver2727 I feel like p3 really could use a remake, though. I love the game to bits, but there are just some fundamental problems with it, most notably the social links, that can only really be fixed with a remake. The other megaten games could use remakes too, but p3 seems the most likely imo.
Hey Klingy, I have to say, after watching through your P4G playthrough, I picked up the game for myself a while back. I have not gotten that far into the game, only just before the second dungeon, because I've been bogged down with school work and haven't had time to play it. I am looking forward to playing it again when I get some free time.
Persona games can take a while, but I find their day-to-day structure can make them good for short bursts. ...Except when a day turns out to be a plot day with no warning. (Which happens a lot)
@@BigKlingy Futaba Palace. I also just got to the Third stage with all confidants maxed out, thank god i made good use of the personas because they made maxing them out much easier. Also Ryuji has the best confidant. Seriously insta kill is broken like Awakening pair up. Im also on Strikers 2nd jail and man seeing the game just attack its theme is like watching Scream 1. Seriously the writing in this gane is good.
@@BigKlingy one issue i had while playing p4g was how long the scenes can take. This was probably made worse by me already being spoiled on pretty much everything but tzey just talked for dozens of minutes at times
The tv head party members remind me of an interview Kana Hanazawa had with Adachi's Japanese voice actor I've seen on youtube, which was honestly a funny interview.
32:00 Maybe this was the inspiration for Jails/Will seeds in P5R & P5S, other obvious inspirations aside I think it’s pretty cool that they decided to bring back something similar to this in the later installments it kinda adds more challenge to the palaces, and especially the prison keepers in P5S.
I do like watching these unused content videos. It is always interesting to learn more about the games we enjoy playing and if I ever make a let's play, I want to make unused content videos for those series. A lot of things happened between uploads. I am on the second to last chapter of Live A Live and I am nearing the end of Part 3 in Radiant Dawn. Live A Live is proving to be better than I remembered but I am not sad that the game did not get an official localization considering how Japanese most of the game is. Radiant Dawn is just as fun as I remembered and I am very happy with the units I am using.
I'm curious if any of the unused Basalt enemies from this game showed up in PQ or PQ2 at all? As cool as the Shadow designs can be, the nature of there being so many pallet swaps and similar names makes it a bit difficult for me to remember off the top of my head if any of those names look familiar. Sideways Rise Glasses: one of the cut-ins that used the very early Rise design had her facing sideways, maybe that's how her portrait was meant to be posed all the time and those glasses are a remnant of that? Unused P3 fanfare: Unless my ears are deceiving me, I think this might be an attempt to reorchestrate the opening notes of the opening version of Burn My Dread as some sort of upbeat victory fanfare; it _really_ sounds bad to me, though, so I'm glad that P3 went with what it actually used. That said, it also makes me think of the opening notes in the instrumentation of Heartbeat Heartbreak and Signs of Love, so it might just be that the unused fanfare just uses notes and melodic movements that are common in Persona music in general rather than referencing anything specific.
It doesn't seem like any of these Basalts are in Q. Q only used Shadows that appeared in P3 and 4. It could be. It sounds like the level up theme of a lot of mainline SMT games, at least the PS2 ones.
@@BigKlingy What about the Fox from the Hermit link? since it joins you for Dungeons after Yukiko's maybe the Fox was meant to be like Koromaru and have an Persona, or the team was supposed to have another member after Naoto, but they figured it'd be way too late in the game.
Margret's Agrssive Voice lines (Particularly the "If you wanted to die, you could of just asked") Make think of Like Elizabeth/Theodore in p3 would of just instakilled you if you met certain requirements, But that's just speculation. No unused lines for using an external cheating device? That makes me sad becuase Fuuka's "Cheating huh? is a really cool detail
Those lines are found with her Social Link, not her battle lines, though. Yeah, doesn't seem to be any cheating device lines in this one. Not sure how Teddie and Rise would've reacted to that.
This would have been very interesting and made the characters seem very self aware. Like: Yosuke: “No. [Protag], that is not okay.” Chie: “Huh? That’s weird. I felt like something happened. Did you do anything [Protag]?” Yukiko: “Did you do anything? Something feels... different.” Kanji: “Yo senpai, what’s goin’ on? Something’s up. Do you know what happened?” Out of palace Rise: “Senpai... it doesn’t take a genius to know something’s off. My persona isn’t even active and I can tell that you changed something behind our backs.” In palace Rise: “Senpai, did you do something? We’re your team. You can tell us if anything has changed.” Teddie: “Sensei! How did you do that? Can you teach me?” Naoto: “Interesting. Are you trying to solve a mystery that is out of your control?”
Most of this stuff is understandable why it was removed except for the gas station social link. That would've made the twist actually mean something dude. Like adachi in P4G. That would've been great
1:26- You have to wonder about how VAs react about cut lines. I wonder if they ever get excited and/or upset about certain lines getting in/cut respectively. 4:16- And now I'm reminded of the Malcom in the Middle song. 6:08- I wonder how that Social Link would have worked. 13:14- I know you said that they're pretty similar with how they sound, but I really noticed the difference between the two performances and it feels weird not hearing Sam Riegel's Teddie. 18:13- The Unused Fail Text for the Lovers still gets me every time. Xp 22:20- That broke me. I figured that's what it was going to be, but actually seeing that was great. Xp 24:12- Wonder how much fun you had with that dummy message. 31:27- What's with those first two being so aggressive about your garden? Also your thoughts on that last one given it's a pun? I always found unused content in games really cool. They're glimpses at looking at all of devs' thought processes and all of their ideas for a game. Whenever I watch videos like these I have to wonder what unused content lies within other games, especially ones that are more obscure or haven't been explored as much with unused content. Also found that bit about why they leave unused content in; Didn't realize trying to remove stuff like that could cause issues like that. In other news, I guess I have to address the elephant in the room in regards to recent events with Pokemon? So my thoughts on that, the new Pokemon Snap game looks fun. Not sure if I'll get it myself given I'm probably on a tighter budget at the moment in regards to games at the moment, but Snap does look very tempting. Next up are the Diamond and Pearl Remakes, which seem interesting so far. Granted I'm going to be waiting for further trailers and details to see if I'll actually get them given I'm still a bit jaded with certain aspects of GF's design philosophy , but if the remakes end up looking promising, I'll give those games an honest shot. Hopefully these remakes take a ton of elements from Platinum since while I still love the OG D&P games as they were the first Pokemon games I became excited for and happy to get (have no recollection of getting the Gen 3 games despite growing up with them), Platinum fixes so many issues with the base games and hope the remakes tackle those base issues too (and also fix up other issues that Platinum never addressed). And then there's the Arceus game for 2022 that completely caught me off guard; I figured they would give Arceus some more prominence in the Gen 4 remakes given how his event completely got shafted, but to get an entire game was a surprise. Really looks promising given how it's set in Sinnoh's past, which might allow us to explore more of the lore featured in the library. Also it's truly interesting with their starter line up to being ones from different regions. Granted this decision has left me in a tight spot to pick a favorite child between Cyndaquil and Oshawott (two of my most favorite starters), but I can delay on that issue until next year. However I will also will be approaching this game with cautious curiosity and will wait for a greater amount of information on it before if I decide to get it.
1:26 If I had to guess, I'd imagine most VAs aren't aware of which lines are cut and which aren't. There's a ton of unused lines that got dubbed and the VAs delivery doesn't seem any different from uncut lines, and considering Claude's VA in Three Houses was in the dark about a lot of the plot until he played the game himself, I'd imagine a lot of VAs don't know much besides the scripts they're given. 13:14 They're similar but I prefer Sam Riegel's, although I'm biased because I've heard him in more media and he's Teddie in all the spinoffs. 22:20 I think she's a bit beyond "really hurt" at this point... 31:27 Just translators being silly. The reasons for leaving things in is speculation on my part but having done programming courses I feel it's probably accurate. You never know when removing one line of code will break something else, so often it's safest just to leave things in if no-one's going to see them (without hacking).
@@BigKlingy Yeah that makes sense with the VAs there. I still like the idea of one VA really liking a certain line that they did and then get a slight smile later on seeing it again. I agree with you in liking Sam Riegel’s performance. Granted I’m probably bias too since your P4G LP was my first proper and in depth exposure to Teddie. Even so I think Reigel’s work fits him better. I’m pretty sure Chie has transcended into a new level of pain after Team Rocketing herself. Still, seeing that was probably the highlight of my day with how that Galactic Punt failed so hilariously. Also I knew the translators were just being silly. It’s one of those rhetorical questions you ask yourself when you see something so hilariously overtop rude to something mundane. Not sure if I’m making sense with that one, but regardless the mental image of some random NPC saying that stuff to Yu is hilarious to me.
I can tell that the localization team had a lot of fun with what I like to call 'dummy lines' 😂😆😂😆😂😆 30:22 Korean version uses Japanese voice acting so... yeah.
@@BigKlingy Well, I found one for Rise's, th-cam.com/video/o2_KjOj_KOE/w-d-xo.html&feature=emb_logo You probably can't read the subtitles, but it's Japanese voice, so you could probably understand it, hopefully.
Thanks for that. Now I'm wondering how Marie's will work, since Marie is the one interviewing everyone. Edit: Marie freaks out about interviewing herself but then just rolls with it.
Speaking of cut things from the TV listings, they also removed the live Concerts as well the Commercials and trailers for the other Persona games when they Ported Golden from Vita to Steam. The Commercials I can somewhat understand considering they advertised on Playstation but concerts.. I wonder why they would remove them?
The concerts are very likely copyrighted material. It's for that reason that I didn't show them in the main LP, TH-cam would definitely have issues with that.
A little thing i want to add to yosuke romance is if you did it there was supposed to be a scene where kanji was “too big for the tent” if yosuke goes gay
So this gonna be a long comment. So I have officially finished the final boss of what I call vanilla persona 5 and have officially entered the 3rd semester. First off the whole scene with akechi prior to fighting him is incredible. Huge props to Robbie daymond for his performance. The boss fight is kind of a joke how easy it was. The fight with shido was fantastic and is my favourite of the Palace ruler. The fight was actually quite hard especially when you have to fight him 1 vs 1. The final fight was OK and probably my least favourite fight of the run. Overall I have loved doing arsene only and would love to do other weak persona only runs
@@BigKlingy it also unlocks one of the best showtimes and one of the best final palace songs. Seriously the final boss song is probably my favorite in the series, dethroning Break Out from ultimax.
@@frankseward7017 all the 3rd semister music is amazing. Gentle madman is the best Palace theme, I believe is my favourite song in the series and throw away your mask is an amazing final boss theme
I can imagine if Atlus remakes P4G, would like to even have the ability to work part-time at Junes, and have dialogues with SL characters that also give SL points, just like working at the convenience store & the florist in P5R
An unexpected surprise, but a welcome one to be sure! It has been so long since I have seen an P4G stuff from you that I actually forgot that there was still going to be stuff to talk about; my brain basically registered the thought that you covered everything and were done. Anyway, this stuff was very interesting. The joke/dummy texts were laugh out loud funny for sure. Looking forward to the unused dialogue from the main story! Anyway, I saw the Pokemon video late at work today. My reaction was "...huh." at first, maybe just because I was tired from working. I'll say that it does look interesting, with DP getting a Link's Awakening look and Legends looking... the way that it does. I am cautiously optimistic. It looks nice, but I want to wait until more gameplay is shown. I am still VERY excited for New Pokemon Snap though! It looks like it will be a lot of fun!
For the Persona 3 reincarnation song maybe there was a possibility of the Investigation team to be able to roam freely in the city and the song will be playing in the background and/or for them to be able to enter the Persona 3 dungeons (but prolly not XD)
At 17:28 I anticipate that these were to drop from the bosses of all of the areas mainly because of the birdcage key relating to shadow yukoko and the fruit of love relating to shadow kanji but I could be completely wrong
I remember when I looked through the cutscenes code when you were looking for info for Marie that there were areas that had flags for social links breaking and reversing but only for female characters. There was also some names that never appeared in the game which made me think they were code names or the names just changed. Wasn't able to find more because most of the code was extremely hard to understand. I think somewhere in the line of getting the code and decoding it (since it was in a format my computer couldn't read) that something went wrong. I refuse to believe they actually wrote the code in such a way because that would be complete incompetence.
They might be internal codenames, like LONGLONGBOW in Path of Radiance. Maybe. Sometimes game code doesn't make a lot of sense, which is why my comment on the unused Personas is just speculation that could be wrong. I wouldn't be surprised if the compendium order in the code is completely nonsensical.
IIRC most of the function names were like A00_FUNCTION and had a bunch of variable names that are similar. I say incompetent because this kind of programming goes against everything I was taught, but since this game is pretty old perhaps those coding rules didn't apply. Your speculation made a lot of sense to me. The hexadecimal values line up right.
17:30 given that the first one is a birdcage key and the second one is a fruit of love with the last one being loose parts i think these maybe refer to the main bosses of dungeons?? However i have zero clue who would have the malice fragment maybe Shadow Teddie?
the thing about the yosuke romance is what bugs me the most... it was just there it was an "actual" idea it's literally on the code.. why did they cut it off?? like this game already touches the same sex attraction through kanji (though it seems like the game just let it hang and doesn't really develops it). it even felt like a step forward to the liberation of female only romances :( i hope that in next games we are able to see more options regarding this issue bc i feel like there was a huge downgrade in p5 with the whole ryuji drama and stuff. let the boys be gay good lord
The point with kanji is that it doesnt matter. His gay shadow is a representation of the world misunderstanding him and not seeing him as manly due to his hobbys. But yeah youre right yosuke should have been a gay option
@@B_A-tr i mean you might be right but at some point he says that he's not interested in girls or something.. idk maybe he's just bi? by showing attraction to naoto, but then it could've been bc he thought she was a guy... that's what i'm trying to say it's just all mystery. i guess it's cool though kanji arch still one of the most interesting in the game, it was just a mention
it'd also put some of yosuke's more homophobic lines into perspective, 'the homophobe is secretly gay' isn't the most revolutionary take but it's still better than him just being homophobic
2:13 I really don't understand why they cut the Yosuke romance. It's not like Persona hasn't had gay stuff in it before. Spoilers for Persona 2 Innocent Sin!!! In that game you could chose to have Jun as a romantic partner granted P2 doesn't have the same visual novel elements that later Persona games do but Jun is still a romantic partner.
I wanted to do a pinned comment on this, but I wanted it to be relevant to the video. If you want to see my thoughts on the new Pokemon games, I might do a community post. Can you guys see those?
Anyway, a couple of thoughts I couldn't fit into the video: Ryotaro Dojima's Japanese voice actor has sadly passed away now, but he was the voice of Professor Oak in the Pokemon anime. Yu Narukami's Jp VA is the official dub voice of Elijah Wood and a few other big Hollywood stars. Nanako's Japanese VA is Estelle in the Trails series, most people already know that Romi Park is Edward Elric in FMA (so she does a much better job of sounding male than Naoto's English VA), and Rise's VA is very well-known for playing Tsunderes. (Which Rise isn't, most of the time)
TCRF mentions some unused story scenes in Golden where the party talks about a typhoon, that are apparently fully functional but have no voices. I didn't include this in the video because I couldn't find any concrete evidence of it elsewhere and TCRF had no citation for it.
And one regarding further P4 bonus videos. I think I have the whole Drama Sun SL recorded, but I was holding off in case anyone wanted it to include Yumi's summer shrine visit. This would require me to play much further into a new file just to record this one scene. Does anyone really want to see this? (Non-party members don't get yukatas) I DO have her Christmas Eve scene recorded.
We can probably see those especially if we have notifications and dinged the bell icon
Yeah, go for a community post, it _should_ show up and would definitely be worth a test in case the function would be useful in the future as well.
hey, i just wanted to say that you did a wonderful job on making this video and I'm thankful for finding it, I'm looking forward to your upcoming videos ^^
oh and
english ryotaro is Blisk in titanfall 2, Caustic from apex, and Saxton Hale in team fortress 2
Didn't someone find a beta/rearranged version of Memory (theme of February dungeon) in the Steam files?
Also there's a regular version of the Aeon social link tarot graphic that is also unused. Normally, the Aeon social link tarot has a gold border unique to it, but a variant with the blue border shared by all other cards are in the game files.
"Protag, I am disappoint. Your garden blows chunks, and I hate you." is legitimately the funniest thing and it's so sad that I've never heard of it.
im disappointed in you protag kun
I can just imagine nanako saying it for a good laugh
Ok, ok! I get it, my gardening skills suck!
Cheating huh? I’m disappointed in you
I am disappoint.
"*Protag, I am disappoint. Your garden blows chunks, and I hate you.*" is easily the best line to ever come out of the Persona series
"K-K-K-KANJI BREAKER!" is easily a close second
That is magatsu inazagi
@@thecountercounter9127 "KANJIBRELLA"
Mark danced crazy!
The fact that Yosuke has broken status on Dungeon dialogs just shows that he was meant someway in the game to be a relationship option. Maybe they thought the game was being too risky at the time of release with Kanji already touching such touchy subjects for the time.
I'm pretty sure kidnapping and almost killing a little girl was more risky than gay
@@jacobh2147
I think that happens alot in media compared to gay.
@@jacobh2147 I agree.
Then again it was way more accepted to see kids killing people, children almost dying or being kidnaped on media than Gay stuff in general. For some reason straight people feel very, very, very personal and very touchy about those subjects, almost like they would burn on fire just to hear it. So yeah, just aknowledging Gay people exists on those games was a win, and that's one of the reasons why people felt very sad about Joker not having any gay relationship and P5 having almost none LGBTQ representation at all. I mean the only thing close to it was two old guys that couuld be put in jail for assault on children and that's not good representation at all.xD
@@jacobh2147 by that logic murder and rape is controversial. Gay relationships were sadly more controversial
@@Joaquin-xq5wo they weren't they almost killed a little girl and now it's offensive to NOT have a gay character on every damn piece of media
Yu is such a Chad that he almost got to date Brosuke
Well, at least one Persona protagonist managed to succeed in getting that sorta relationship into the game, even if it was forced and not opinionable, but still, she just happens to be luckier than Yu is.
@@spydersoup8447 and who would that be ?
@Victoria Kondratskaya Well, mainly Aigis since I don't consider the route you get from choosing Elizabeth over Theodore in the female route to be canon.
@Navi I never knew that admitly since I don't know the orignal Persona games as well as the 3 main games.
remember what they took from you
Actually having a social link with Izanami? That would have been very interesting. It also would make sense that Gas Attendant Job she offered would be an actual thing if that’s the case and that’s how you rank up the social link with her a la Devil.
They still talk about hiring in the opening cutscenes, so presumably they didn't have time to remove that line.
I always took it as just finding an excuse for the protagonist to shake her hand, but maybe that was it. Or maybe they didn't want to change the line and decided to use it as the excuse instead.
Having a social link with izanami would maybe make the last day dungeon and true ending a little less left field
At least they fixed that in Portable...if you're female.
Seeing how P4 and P5 have added non traditional tarot cards, I wouldn't mind them using those in a metaphorical remake to let both sides have all the party members, maybe add a few more to the female so the genders feel unique or just have everyone for both sides. Of course this means being able to have platonic relationships with all the girls AND probably make bonding easier, maybe by just removing the reverse feature.
@@kirby1781 Maybe it would be best to just readjust the requirements for ranking the bonds. A lot of time can be wasted with those empty hang-outs where "your relationship could get stronger soon", especially if you don't have a guide with you. So removing or at least readjusting that could open up plenty of time
"Protag, I am disappoint. Your garden blows chunks, and I hate you." is one of my favorite lines and it's even funnier if you read it in Nanako's voice.
I cant-
"you know i can be very gentle towards boys"
**poisons narukami and yosuke**
Its called dual wielding homosexuality AND homophobia
@@fishywishy69 Internalized homophobia
I assumed he infected them with the gae
ik your pfp is a meme but i never understood the context of it
is it like a p4 doujin or something
@@TallTapper The Adachi one? yep it's from a P4 Doujin
This is a bug. The Moon is made of green cheese and cannot fail.
I pity The Fool when this message appears, because it's a bug. Get cracking, QA, and write it up.
This is a bug, unlike in real life, The Lovers are not supposed to fail you.
Write me a well-written bug about this message. In Haiku form, please.
@@ruthmcnally310 that is brutal actually
That is gold right there. 🤣😂🤣😂🤣
Yosuke being a romantic option would be interesting as it would also break his offensive demeanor towards Kanji entirely, I really hate how he keeps picking on the guy for being "supposedly gay".
Seriously, this. Even scrapping it, I wanted some kind of resolution with those two.
and I'm glad they didn't add that.
Honestly, I feel like it could’ve actually add more meat to the romance route. The idea of unpacking internalised (externalised, in Yosuke’s case) is an occasional trope in gay media, where a presumably straight man is homophobic/has homophobic tendencies, but then has to come to terms with his own homosexual feelings (even though it goes against his pre-established beliefs). I think that’d be pretty interesting, but honestly I hated all the other romance routes in P4 so I’d kind of take anything.
@@MrMonochromatic So I know these comments are a bit old, but I just wanted to say that, as someone whose favorite game is P4 and has played it through multiple times over the years... Yosuke and Kanji are shown to grow significantly closer over the course of the game, albeit subtly. Unfortunately a lot of the growth in their dynamic is hidden in optional dungeon conversations, so if you don't have both of them in your party and choose to talk to them, you won't necessarily pick up on that. :C
But Yosuke does show that he's more comfortable around Kanji as early as June/July when he jokes about if Kanji is into Teddie (AFAIK in Japanese media, that kind of needling about "OOOOOOH, WHO'S YOUR TYPE??? :D" is intended as affectionate banter, so that probably doesn't come off like obnoxious homophobic teasing as it might in the US).
Not to mention that, in Persona Q - which was written by the Persona team and is considered canon - Yosuke has a line where he reassures Kanji by saying that it's okay if men check out other men and the only issue is if you make a huge deal out of it. I think that also shows a significant amount of growth in just a couple more months (PQ takes place right after the group date cafe in September, IIRC).
That said, I do agree with everyone here that it would have been nice to have a more clear acknowledgment/apology concerning Yosuke's earlier homophobia - though, again, I don't think him being homophobic is unrealistic considering the original game came out in 2008 and Yosuke is someone who desperately wants to fit in and be 'cool' in a sexist society. And I'm saying this as someone who was out as gay during that time: Yosuke is... honestly pretty mild with his homophobia for that era? And if you look for it, at least Yosuke does spend most of the second half of the original game/the sequels hyping Kanji up and supporting him instead of tearing him down. It's subtle growth, but it's there, IMO.
That said, I've never stopped being bitter over Atlus taking out the romantic Yosuke social link. :| Yosuke is DEFINITELY written as a closeted bi or gay man, in my opinion, and that continues into the sequels haha.
@@d-o-k-i Yeah it shows atlus was really cowardly both with Kanji and Yosuke.
Interestingly, when Teddie and Naoto are in the party when in the dungeon, Naoto's side profile appears before Teddie's. Additionally, on the party status menu, Naoto is placed before Teddie, and it also extends to the equipment menu as well
I wonder how the story would've changed if their join order was reversed. Teddie's development happening a bit later would make sense, and although it'd make him a VERY late joiner, I can see him awakening in Nanako's dungeon.
His joining right after Rise’s felt like something that was cut in. I bet there were bigger plans for Teddie especially with all the foreshadowing left in in his early dialog
bro galactic punt has me crying
“GO!”
*kick and reflect as chie is punted away”
“AHh-“
I like how the "AHh-" is timed perfectly with her "star KO"-in herself.
@@BigKlingy Thats the best part lmaoo
be honest, most of us were here for the yosuke lines
Agree ;-;
Nah, I come for Izanami social's.
Heyy lmao
@Rin Riot top tier no question
yeah
18:11 Whoever made the Lovers arcana failure message must have been going through something lol
Bro I'm so mad they never went through with a Yosuke romance to this day😭
too bad, but it's good that they didn't add it.
@@Apollyon47 we get it youre a clown 🤡
gayest comment in yt
Sucks that we never got it. But I guess it wasn't meant to be...
@@Apollyon47 ok homophobe. That don’t stop fanfics tho 🤣🤣🤣🤣
Fun fact: Eternal White/Black were skills in Persona 1 that did heavy Miracle/Curse damage, shame it was removed before launch for p4
Well least it back on p5
Everything was back in P5 except for good writing.
OOOOOOOOOH!
@@ywnrnf6028 LMFAOOOOOOO
Jesus, I thought my computer finally went insane but it's just your name.
@@anthonykaltenecker2802 persona 5R is almost same as the original version when comes to story
that reflected Galactic Punt had me in fucking stitches. Chie fucking yeeted herself so damn hard.
Man P5's Unused Content video is gonna be a big one.
Anyway, Unused Content videos are always pretty nice and interesting.
Yeah, P5 has SO FREAKING MUCH. Like Joker having voice clips announcing the days of the week, and hammily complaining when an item is sold out.
My favourite though is an unused Mementos boss who's guilty of the heinous crime of... PIRATING VIDEOGAMES!!!
(There's actually a TON of unused Mementos boss speeches, I almost wonder if they intentionally made too many and then narrowed it down to the ones they liked best)
@@BigKlingy i look foward to this
@@BigKlingy pirating video games. That bastard.
@@theghosttm8245 goddamit i been caught
@@BigKlingy Damn not even Beta64 managed to capture that! That’ll be exciting to see!
18:11 it definitely seems that the English localization team had fun with these
When no-one's going to see the lines except bug testers (hopefully) you can go all-out.
It's another reason why P3 and P4 have some of my favourite localizations in videogames, you can tell the team that did they really enjoyed themselves, which I think is a good sign for any job. Original P5 was unfortunately not up to the same quality IMO, but from what I've played of Strikers so far it seems a lot better, and Royal fixed a lot of vanilla P5's mistranslations and awkward lines.
@@BigKlingy im currently on the 2nd Jail and seeing them make fun of its theme is hilarious. Also i like how they're giving certain characters screen time or importance thry didn't get in 5. I'm personally looking forward for the 3rd jail.
@@BigKlingy it was right before Wakaba died. She told me, I think I might die.
@@BigKlingy What was the problem with P5's translation and what were those mistranslations and awkward lines ? Please don't tell me that by "fixing" you mean changing the original script so that it doesn't offend anyone, like the scene with Ryuji and those two gays
@@yuswagukami5335 P5 vanilla had a lot of awkwardly worded lines like "they're serious to kill us", "the girl of rumour" and "Kamoshida was a scum", as well as some minor mistranslations that created plot holes (more details can be found on certain websites, most of them involve Sae and Akechi).
Royal cleaned up some of those lines ("the girl of rumour" became "the center of gossip") and corrected the mistranslations in Sae's conversations.
"I never knew I had such...heat inside."
😳 *goes to the Artic to cool myself down*
I mourn the possibility of Yosuke's romance route every day. If it wasn't cut, he's insecure and projects on to Kanji. Without that context he's just an asshole
The thing that pisses me off about this the most, is that the fact there’s English voice lines would imply the romance was cut late into the game, so it’s doubtful they rewrote Yosuke’s character arc outside of removing that “part.”
Which would mean that Yosuke was extremely literally written with it being homophobic projection in mind, so they literally just removed the part where he acknowledges and starts to accept it…in the game about accepting the hard truth-
Teddie having his own dungeon would’ve been interesting. Maybe it’d be during that point in the game where he disappears after Nanako comes back? That moment (specifically how the protagonist found him and how he returned) always seemed kinda weird and out of place.
I don't know how they could've done it without killing the pacing. Maybe combine it with Namatame's?
*”K-K-K Kanji Breaker!”* I laughed at the _Killer Instinct_ reference for reverse social link.
It has always been odd that Yosuke ISN’T romanceable in P4G. A lot of his dialogue could be interpreted as him being very deeply closeted or upset by what he’s realizing about himself. Idk, I think he’s at least bi, and it seems like the cut content confirms that a bit.
It definitely feels like Yosuke was written as bi and attracted to Yu, and in the anime a lot of his interactions go far beyond accidental subtext.
@@BigKlingy I honestly hope that Atlus comes around and adds an lgbt romantic option. I think they could do well with it, I always get so attached to their characters, but it would be nice to see them branch out more.
@@ChazMcRich1yeah, it's not like it'd be hard to remove for countries that don't allow it, and they'd earn a ton of brownie points from most people. Yeah some homophobes would get upset but not enough to be noteworthy
@@somedragonbastard here’s hoping in p6 we get a crumb of love
to be fair someone made a good point about how it would be thematically weird to have a romance option for a character whose arc was about grieving someone they were in love with
“THIS IS A BUG!!! DEATH NEVER FAILS!!” LMAOO yeah ask Makoto.
Something else interesting that isn't unused but you'd never get the chance to see: The shadowy Izanagi you use in the dream sequence is named "Black Izanami" (sic), and is identical to a Level 1 Izanagi, except with no weakness and 99 Agility.
Similarly, Izanagi-no-Okami's appearance in the final battle is actually a separate Persona named "Okami", who has 16 in all stats (exactly 1/5th of normal), and has Myriad Truths and Infinite Endure.
I had a feeling Infinite Endure was the skill assigned to Izanagi no Okami in those cutscenes.
Do you know how to access these in-game, i.e. what values each of them use? The Persona modifier tool I'm using lists the values for everything except those two
Damn I didn't think Margret was so eager to kill us😅😅
Boss battle be like
"Girls... dont interest me. Thank you" is great
My best guess for the Margaret lines is that during the boss fight, she was meant to taunt you as opposed to praising you.
The messages about wanting to kill you or the direct insults would precede the Megidolaon, and her line about "If you wanted to die, just ask" was probably meant to precede the Yoshitsune phase.
Or maybe it was meant to be like Elizabeth where she had "rules" and said these when they were broken. Perhaps if you brought the Omnipotent Orb?
That would actually make sense for "breaking a rule" and getting Megidolaon'd.
My favorite unused shuffle time failure message has to be the Lovers. Too bad Priestess, Hierophant, Tower, and Star didn't get anything special. So I've written some "what if" messages myself!
Priestess: The Priestess has failed?
That's not supposed to happen.
This here is a bug.
Hierophant: Go to your room. You're grounded for seeing this bug causing The Hierophant to fail.
Tower: Wait, The Tower actually fell down? The bug was a bad omen, after all!
Star: This is a bug. The Star has gone supernova.
I like it!
The tower actually fell down is a good p3 reference
Ok now I wanna see the TV head party members with the English VA's faces
tcrf.net/Persona_4_Golden#Unused_Models
just scroll down a bit and you'll find it
24:27 those portraits aren’t actually unused. In-game, they’re used when you first see the shadows on the Midnight Channel. In fact, in the cutscene where she appears, Shadow Yukiko doesn’t have yellow eyes, either. Same thing goes for the anime, too
Unlike most other Unused Content Videos, I had a decent knowledge going in. But still there was a lot of things I didn’t know about, which is better for one of these than knowing everything. What was kindnof interesting was realizing things I didn’t during the base game, like Ididn’t even realize the cut-ins for cutscenes were even missing from P4 when they’re used a lot in 3 and 5.
Also poor Chisato, relegated to a stock photo, or at least something not even in the style. And even though that photo of Adachi is a previous design, headcanoning it into something in-universe is much more hilarious.
Was going to say this was the end but I guess not. If there needs to be a separate video for that, then dear god there must be a lot.
It's pretty strange that P4 doesn't have dialogue cut-ins. Yet more evidence it was made on a tiny budget, I guess.
So on the cut story dialogue, it's not that revealing, but it's still interesting. The main takeaway? Even the creators knew how long the prologue was, since about 70% of the cut lines are from the first two weeks of story.
I love to headcanon that early Adachi design was actually Adachi when he was young
At least I'm happy that someone made a complete mod of Yosuke's romance route. Definitely welcome that a lot.
Yosgay romance option should've been left there and never scrapped. We were literally robbed.
Well that's assuming it was ever fully there, as it seems like it was unfinished
@@anobserver4375 More like extreme alpha
@@anobserver4375 Erm, no. We were robbed whether it was unfinished, or not
i wish you people would quit begging for gay romance Like holy sh!t you lot are the reason the SMT fanbase looks down on us persona fans Yall are disgusting Quit trying to force a gay relationship between brother like friends Its obnoxious
and before you call me homophobic I'm literally gay I literally touch another man daily So please just shut up already
6:39 I LOVE KANJIS SOCIAL LINK BREAK ERROR TEXT
K-K-K-Kanji Breaker!
So the Rise glasses in her Alpha channels of her portraits look like they'd belong on her if she were a battle icon, (implying she would have been a party member who would fight) Since they are from a side view of the characters
Huh, that's kind of true. I don't really think she'd be a combat party member, maybe they originally planned to have her icon be sideways like everyone else's?
@@BigKlingy It's possible she was just considered to be a party member early in the game, but then was scraped.
22:15 The moment Chie made the Wong move
Eternal White and Eternal Black were actual skills in Persona 1 they were damaging Holy/Curse skills that hit all enemies on one half of the grid
Originally Dojima was supposed to be the killer. Fight me. Adachi really feels like he was made to be the killer at the very last minute. If you choose Dojima as the killer, the game gives you a funny message something like "Haha, you know he actually could've been the killer, but that's not the right answer we're looking for, please try again"
I once believed this, but there hasn't been any direct confirmation that it was originally planned to be him. The artbook does specifically say it wasn't originally Adachi. Dojima is a really good candidate, and I can see it being him originally. But there hasn't been any direct confirmation.
I had an idea that if he was the killer, his motive would've been trying to make others feel the pain he did when he lost his wife. First victim was Namatame's lover, second was Yosuke's crush. The rest were incidental/copycats. I don't know why he'd have let Namatame keep doing what he did though, he doesn't have the "everything's a game!" mindset Adachi has.
Plus that'd kinda fuck with Nanako's... existence you know?
Like, what is the girl supposed to do if her Dad is put in jail?
Go back with the Protagonist?
@@woobgamer5210 Yeah it'd probably make her whole story too dark.
@@BigKlingy I wish they would tell us who it was originally going to be, it’s such a interesting topic. So many theories about who I could’ve been
@Thi_Usi I heard they toyed with Yosuke or Yukiko being the killer, but they considered their motivations "too generic" or something.
I'll need to find the source for this though.
25:50 This is interesting, because this means the portraits would have been the same style as P3, which showed the characters almost down to the waist, allowing for the artists to dramatically change their poses and body language. I do kind of miss that approach, especially since P5 only shows their heads, but that makes sense because the character models are able to show emotion much better than the ps2 models. Also, the P3 portraits took up half the screen, including behind the text box, which could be seen as unnecessary clutter.
Royal improved the portrait expressiveness a lot, I feel. It'd be very awkward to go back to P5 Vanilla's portraits now.
Anyway, the portraits in the one are technically that length all the time, they're just hidden by alpha. Maybe they realized they didn't have enough screen space for that.
@@BigKlingy Yeah, I'm glad Royal gave everyone some new poses. I always thought they were really stiff in Vanilla.
@@BigKlingy I agree.
I still fight for Yusuke's romance route to this day
Also the homophobics on here are not it SPECIALLY with ATLUS like, yall dumbos for beign homophobic on ATLUS lands
Im surprised there is no unused Orpheus persona
There's some graphics of Orpheus in the P3 leftovers but I think that's only there because of re-using P3's engine.
28:57 it’s actually ordered like that in a lot of places, like the status menu & it’s bustups. Fun fact: teddie has both a “fall” & “summer”outfit in the game’s files, but both images are the same, most likely to keep the game from crashing if loaded
lol, I love it when games do things like that with models.
it hurts so much that yosukes romance was removed. like he couldve been genuinely good representation and OPTIONAL too! it just sucks honestly. i hope atlus just grows a pair and makes male romance options because theres no reason not to! it harms no one and gives ppl the option to romance someone they fancy :D if u can date ur teacher u should most definitely be able to date ur bro!
I mean, makes sense for them to chicken out at the time. I don't know how kindly the japanese society would've taken a gay romance in a video game back then.
But now? Persona is in a popularity position to do it easily, so I was pretty shocked there was no such thing in P5. Though the third semester of P5R gave me hope that they are going to take more risks in P6
@@joaoassumpcao3347 yeah i get why there hasnt been any since p2 its just crazy that atlus hasnt taken as many chances. which i get, putting a male romance option could cause some commotion, its just silly that they got so far with p4 and then just made horrid gay jokes in p5
Actually, from what I've seen I think Japan is actually much less accepting of this kind of thing now than it used to be. e.g I highly doubt they'd be able to get away with Kanji's dungeon these days.
Uh, it actually harms a lot of people in Japan. They don't like that over there.
@@ihavenonamestilldonthaveon8970 Lmao, that’s not “harming” them. That’s them being homophobic.
I really like the "I am a dummy message hurf a durf a durf"
The localizers clearly had fun with these. Especially the impossible Shuffle Time fails.
“GO!”
*Gets flung into the void*
"Ah!"
I agree with you that those tired lines were probably for low SP; the way they're talking about it is similar to how the Persona 5 party talks about it in a Safe Room
Galactic Punt getting repelled is probably the funniest unintended gameplay related thing I've ever seen
Amazing video as always. I can only imagine how much work you have to put into the unused content videos, but they're incredible.
Those unused Margaret lines killed me, lmao. Which I guess was the intent.
I replayed Persona 4 Golden recently and if I recall correctly, Teddy was always listed last in your party. Which jives with his number coming after Naoto's.
Wow. This is an excellently made video! You should make more of these!
P4 had a lot of fail safes to prevent crashing
I’m pretty sure no yellow eye shadows are for the midnight channel scenes when they’re first in the tv
what im thinking is that the side ways glasses are what you see on the team members in your party, i think that rise was going to be a team member that you could have had on your team and she would have a pic pacing to the left like everyone else in your party and thats her glasses facing to the left
Nice video, I wanted to share a thing about the "Messenger" enemies. In japanese, they have completely different names. They don't share that "Messenger" bit and they seem more like description than actual names. All of them can be translated with "Someone who...". I still have no clue what they were supposed to be, but it's pretty interesting that they changed those names this much even if they went unused. Since they're four, I think they might be related to those "Gatekeepers", but who knows.
That kind of sounds like they'd be minibosses, but they also have Daidara drops. (Then again, most minibosses become normal enemies later in their dungeons)
@@BigKlingy Maybe they were bosses with a set drop that would unlock new stuff from Daidara...? Who knows, it looks like it was cut pretty early since there isn't any weapon related to those drops either way.
So, the people saying it's impossible to remake P3 and that it's like making a whole new game from scratch, they clearly don't know the short cuts and tricks developers use to speed up time and save money, especarlly the amount of P3 leftovers seen in P4's files and they'll most likely do the same thing for the P3 remake. See?! I know how making a game works and how developers make them. So, stopping using the "It's like making a new game from scratch" excuse.
but it's also kind of pointless? Persona 1 and the older MegaTen (Megami Tensei, Megami Tensei 2, SMT 1/2, SMT IF, etc.) games would benefit FAR more from a full remake than Persona 3 would.
@@waifuluver2727 But here's the thing, do people really care about those games than they care about Persona 3.
@@spydersoup8447 um, yes? A lot of the older MegaTen games haven't even come out in english yet and their game design is completely archaic and outdated, Persona 3's game design is nowhere near outdated, and SMT has sold VERY well as well so there is a clear market for it
@@waifuluver2727 i don't entirely disagree, but P3 is still clunky and deserves a remake. it'd benefit a lot from the p3p changes like being able to control your party (plus femc? maybe? they seem to think she exists these days) and the fes content in one game, plus new modern fixes too.
@@waifuluver2727 I feel like p3 really could use a remake, though. I love the game to bits, but there are just some fundamental problems with it, most notably the social links, that can only really be fixed with a remake. The other megaten games could use remakes too, but p3 seems the most likely imo.
Hey Klingy, I have to say, after watching through your P4G playthrough, I picked up the game for myself a while back. I have not gotten that far into the game, only just before the second dungeon, because I've been bogged down with school work and haven't had time to play it. I am looking forward to playing it again when I get some free time.
Persona games can take a while, but I find their day-to-day structure can make them good for short bursts. ...Except when a day turns out to be a plot day with no warning. (Which happens a lot)
@@BigKlingy Futaba Palace.
I also just got to the Third stage with all confidants maxed out, thank god i made good use of the personas because they made maxing them out much easier. Also Ryuji has the best confidant. Seriously insta kill is broken like Awakening pair up.
Im also on Strikers 2nd jail and man seeing the game just attack its theme is like watching Scream 1. Seriously the writing in this gane is good.
@@BigKlingy one issue i had while playing p4g was how long the scenes can take. This was probably made worse by me already being spoiled on pretty much everything but tzey just talked for dozens of minutes at times
The tv head party members remind me of an interview Kana Hanazawa had with Adachi's Japanese voice actor I've seen on youtube, which was honestly a funny interview.
32:00 Maybe this was the inspiration for Jails/Will seeds in P5R & P5S, other obvious inspirations aside I think it’s pretty cool that they decided to bring back something similar to this in the later installments it kinda adds more challenge to the palaces, and especially the prison keepers in P5S.
Why would they go so far to voice Yoskue's romance lines in both English and Japanese only to not go through with it?
Japan doesn't like gay.
@@ramu-silly
SO TRUE
@@kirbytrax8326 So true bestie!!!
I do like watching these unused content videos. It is always interesting to learn more about the games we enjoy playing and if I ever make a let's play, I want to make unused content videos for those series.
A lot of things happened between uploads. I am on the second to last chapter of Live A Live and I am nearing the end of Part 3 in Radiant Dawn. Live A Live is proving to be better than I remembered but I am not sad that the game did not get an official localization considering how Japanese most of the game is. Radiant Dawn is just as fun as I remembered and I am very happy with the units I am using.
I kinda wanna cosplay human Teddie, wouldn't be that hard. I even have a Teddie sweatband to wear with it.
The Third Tier Personas were going to be on PQ
Great video!! Really interesting, can't wait for part 2!!
In Persona Q, when out of battle, if one party member is out of SP he will say he’s tired or out if energy, like with the unused voice clips.
They do that in Strikers too, and I think in the original P5. Kind of weird these voice clips went unused.
I'm curious if any of the unused Basalt enemies from this game showed up in PQ or PQ2 at all? As cool as the Shadow designs can be, the nature of there being so many pallet swaps and similar names makes it a bit difficult for me to remember off the top of my head if any of those names look familiar.
Sideways Rise Glasses: one of the cut-ins that used the very early Rise design had her facing sideways, maybe that's how her portrait was meant to be posed all the time and those glasses are a remnant of that?
Unused P3 fanfare: Unless my ears are deceiving me, I think this might be an attempt to reorchestrate the opening notes of the opening version of Burn My Dread as some sort of upbeat victory fanfare; it _really_ sounds bad to me, though, so I'm glad that P3 went with what it actually used. That said, it also makes me think of the opening notes in the instrumentation of Heartbeat Heartbreak and Signs of Love, so it might just be that the unused fanfare just uses notes and melodic movements that are common in Persona music in general rather than referencing anything specific.
It doesn't seem like any of these Basalts are in Q. Q only used Shadows that appeared in P3 and 4.
It could be. It sounds like the level up theme of a lot of mainline SMT games, at least the PS2 ones.
wait, Teddie is listed as the 9th member? aren't there only 8 party members in the final game?
I'm not sure who 8 is.
@@BigKlingy Maybe Rise is being counted
Saki Konishi confirmed as the lost party member.
/S
@@BigKlingy What about the Fox from the Hermit link? since it joins you for Dungeons after Yukiko's maybe the Fox was meant to be like Koromaru and have an Persona, or the team was supposed to have another member after Naoto, but they figured it'd be way too late in the game.
The out of Energy lines are used in PQ 1
The fun thing about this is that, almost all of this cut content is used in P5
Those Margaret ones are fucking legendary
Margret's Agrssive Voice lines (Particularly the "If you wanted to die, you could of just asked") Make think of Like Elizabeth/Theodore in p3 would of just instakilled you if you met certain requirements, But that's just speculation.
No unused lines for using an external cheating device? That makes me sad becuase Fuuka's "Cheating huh? is a really cool detail
Those lines are found with her Social Link, not her battle lines, though.
Yeah, doesn't seem to be any cheating device lines in this one. Not sure how Teddie and Rise would've reacted to that.
This would have been very interesting and made the characters seem very self aware.
Like:
Yosuke: “No. [Protag], that is not okay.”
Chie: “Huh? That’s weird. I felt like something happened. Did you do anything [Protag]?”
Yukiko: “Did you do anything? Something feels... different.”
Kanji: “Yo senpai, what’s goin’ on? Something’s up. Do you know what happened?”
Out of palace
Rise: “Senpai... it doesn’t take a genius to know something’s off. My persona isn’t even active and I can tell that you changed something behind our backs.”
In palace
Rise: “Senpai, did you do something? We’re your team. You can tell us if anything has changed.”
Teddie: “Sensei! How did you do that? Can you teach me?”
Naoto: “Interesting. Are you trying to solve a mystery that is out of your control?”
I've been waiting for this!
Jokes aside, I seriously HAVE been waiting for this for like...6 months.
Most of this stuff is understandable why it was removed except for the gas station social link. That would've made the twist actually mean something dude. Like adachi in P4G. That would've been great
1:26- You have to wonder about how VAs react about cut lines. I wonder if they ever get excited and/or upset about certain lines getting in/cut respectively.
4:16- And now I'm reminded of the Malcom in the Middle song.
6:08- I wonder how that Social Link would have worked.
13:14- I know you said that they're pretty similar with how they sound, but I really noticed the difference between the two performances and it feels weird not hearing Sam Riegel's Teddie.
18:13- The Unused Fail Text for the Lovers still gets me every time. Xp
22:20- That broke me. I figured that's what it was going to be, but actually seeing that was great. Xp
24:12- Wonder how much fun you had with that dummy message.
31:27- What's with those first two being so aggressive about your garden? Also your thoughts on that last one given it's a pun?
I always found unused content in games really cool. They're glimpses at looking at all of devs' thought processes and all of their ideas for a game. Whenever I watch videos like these I have to wonder what unused content lies within other games, especially ones that are more obscure or haven't been explored as much with unused content. Also found that bit about why they leave unused content in; Didn't realize trying to remove stuff like that could cause issues like that.
In other news, I guess I have to address the elephant in the room in regards to recent events with Pokemon? So my thoughts on that, the new Pokemon Snap game looks fun. Not sure if I'll get it myself given I'm probably on a tighter budget at the moment in regards to games at the moment, but Snap does look very tempting. Next up are the Diamond and Pearl Remakes, which seem interesting so far. Granted I'm going to be waiting for further trailers and details to see if I'll actually get them given I'm still a bit jaded with certain aspects of GF's design philosophy , but if the remakes end up looking promising, I'll give those games an honest shot. Hopefully these remakes take a ton of elements from Platinum since while I still love the OG D&P games as they were the first Pokemon games I became excited for and happy to get (have no recollection of getting the Gen 3 games despite growing up with them), Platinum fixes so many issues with the base games and hope the remakes tackle those base issues too (and also fix up other issues that Platinum never addressed). And then there's the Arceus game for 2022 that completely caught me off guard; I figured they would give Arceus some more prominence in the Gen 4 remakes given how his event completely got shafted, but to get an entire game was a surprise. Really looks promising given how it's set in Sinnoh's past, which might allow us to explore more of the lore featured in the library. Also it's truly interesting with their starter line up to being ones from different regions. Granted this decision has left me in a tight spot to pick a favorite child between Cyndaquil and Oshawott (two of my most favorite starters), but I can delay on that issue until next year. However I will also will be approaching this game with cautious curiosity and will wait for a greater amount of information on it before if I decide to get it.
1:26 If I had to guess, I'd imagine most VAs aren't aware of which lines are cut and which aren't. There's a ton of unused lines that got dubbed and the VAs delivery doesn't seem any different from uncut lines, and considering Claude's VA in Three Houses was in the dark about a lot of the plot until he played the game himself, I'd imagine a lot of VAs don't know much besides the scripts they're given.
13:14 They're similar but I prefer Sam Riegel's, although I'm biased because I've heard him in more media and he's Teddie in all the spinoffs.
22:20 I think she's a bit beyond "really hurt" at this point...
31:27 Just translators being silly.
The reasons for leaving things in is speculation on my part but having done programming courses I feel it's probably accurate. You never know when removing one line of code will break something else, so often it's safest just to leave things in if no-one's going to see them (without hacking).
@@BigKlingy Yeah that makes sense with the VAs there. I still like the idea of one VA really liking a certain line that they did and then get a slight smile later on seeing it again.
I agree with you in liking Sam Riegel’s performance. Granted I’m probably bias too since your P4G LP was my first proper and in depth exposure to Teddie. Even so I think Reigel’s work fits him better.
I’m pretty sure Chie has transcended into a new level of pain after Team Rocketing herself. Still, seeing that was probably the highlight of my day with how that Galactic Punt failed so hilariously.
Also I knew the translators were just being silly. It’s one of those rhetorical questions you ask yourself when you see something so hilariously overtop rude to something mundane. Not sure if I’m making sense with that one, but regardless the mental image of some random NPC saying that stuff to Yu is hilarious to me.
I can tell that the localization team had a lot of fun with what I like to call 'dummy lines' 😂😆😂😆😂😆
30:22 Korean version uses Japanese voice acting so... yeah.
In germany games usually use english voice acting if any. This is usually fine but in project triangle strategy, it can get really confusing
30:22 That'd make sense, then. I'd still really like to find footage of those.
@@BigKlingy Well, I found one for Rise's,
th-cam.com/video/o2_KjOj_KOE/w-d-xo.html&feature=emb_logo
You probably can't read the subtitles, but it's Japanese voice, so you could probably understand it, hopefully.
@@BigKlingy Here't the rest
Yu : th-cam.com/video/5Vvou9-ditc/w-d-xo.html&feature=emb_imp_woyt
Yosuke : th-cam.com/video/rXwxa1XvWtk/w-d-xo.html&feature=emb_imp_woyt
Chie : th-cam.com/video/tQgkv7SA5AE/w-d-xo.html&feature=emb_imp_woyt
Yukiko : th-cam.com/video/KGkH2mRbq1o/w-d-xo.html&feature=emb_imp_woyt
Kanji : th-cam.com/video/4R_yLPImHTQ/w-d-xo.html&feature=emb_imp_woyt
Naoto : th-cam.com/video/aAzL7kTdb3E/w-d-xo.html&feature=emb_imp_woyt
Teddie : th-cam.com/video/xuG_BnSxZ0I/w-d-xo.html&feature=emb_imp_woyt
Nanako : th-cam.com/video/OGxPCOYz-k8/w-d-xo.html&feature=emb_imp_woyt
Dojima : th-cam.com/video/AH9__csWRYY/w-d-xo.html&feature=emb_imp_woyt
Adachi : th-cam.com/video/gQ4AnnUaOsw/w-d-xo.html&feature=emb_imp_woyt
Marie : th-cam.com/video/6lLD1geXzNI/w-d-xo.html&feature=emb_imp_woyt
Thanks for that.
Now I'm wondering how Marie's will work, since Marie is the one interviewing everyone.
Edit: Marie freaks out about interviewing herself but then just rolls with it.
4:20 Certainly mysterious with those voice clips for Margarett.
18:20 I can see how the developer had fun with those, I have fun with them too.
Speaking of cut things from the TV listings, they also removed the live Concerts as well the Commercials and trailers for the other Persona games when they Ported Golden from Vita to Steam.
The Commercials I can somewhat understand considering they advertised on Playstation but concerts.. I wonder why they would remove them?
The concerts are very likely copyrighted material. It's for that reason that I didn't show them in the main LP, TH-cam would definitely have issues with that.
A little thing i want to add to yosuke romance is if you did it there was supposed to be a scene where kanji was “too big for the tent” if yosuke goes gay
I’m actually really looking forward to the next part
So this gonna be a long comment. So I have officially finished the final boss of what I call vanilla persona 5 and have officially entered the 3rd semester. First off the whole scene with akechi prior to fighting him is incredible. Huge props to Robbie daymond for his performance. The boss fight is kind of a joke how easy it was. The fight with shido was fantastic and is my favourite of the Palace ruler. The fight was actually quite hard especially when you have to fight him 1 vs 1. The final fight was OK and probably my least favourite fight of the run. Overall I have loved doing arsene only and would love to do other weak persona only runs
The 3rd semester has imo the best writing in the game, so hopefully you enjoy it.
@@BigKlingy I love the 3rd semester and can't wait to replay it
@@BigKlingy it also unlocks one of the best showtimes and one of the best final palace songs. Seriously the final boss song is probably my favorite in the series, dethroning Break Out from ultimax.
@@frankseward7017 all the 3rd semister music is amazing. Gentle madman is the best Palace theme, I believe is my favourite song in the series and throw away your mask is an amazing final boss theme
I believe I've seen Eternal White and Eternal Black in Persona 1
“This is a bug. Unlike in real life, the Lovers aren’t supposed to fail you.”
Oof.
I can imagine if Atlus remakes P4G, would like to even have the ability to work part-time at Junes, and have dialogues with SL characters that also give SL points, just like working at the convenience store & the florist in P5R
An unexpected surprise, but a welcome one to be sure! It has been so long since I have seen an P4G stuff from you that I actually forgot that there was still going to be stuff to talk about; my brain basically registered the thought that you covered everything and were done. Anyway, this stuff was very interesting. The joke/dummy texts were laugh out loud funny for sure. Looking forward to the unused dialogue from the main story!
Anyway, I saw the Pokemon video late at work today. My reaction was "...huh." at first, maybe just because I was tired from working. I'll say that it does look interesting, with DP getting a Link's Awakening look and Legends looking... the way that it does. I am cautiously optimistic. It looks nice, but I want to wait until more gameplay is shown. I am still VERY excited for New Pokemon Snap though! It looks like it will be a lot of fun!
For the Persona 3 reincarnation song maybe there was a possibility of the Investigation team to be able to roam freely in the city and the song will be playing in the background and/or for them to be able to enter the Persona 3 dungeons (but prolly not XD)
At 17:28 I anticipate that these were to drop from the bosses of all of the areas mainly because of the birdcage key relating to shadow yukoko and the fruit of love relating to shadow kanji but I could be completely wrong
Fun fact some of those Bangles are named after DDS atma avatars (Varuna, Vayu, Indra, Agni)
I remember when I looked through the cutscenes code when you were looking for info for Marie that there were areas that had flags for social links breaking and reversing but only for female characters. There was also some names that never appeared in the game which made me think they were code names or the names just changed.
Wasn't able to find more because most of the code was extremely hard to understand. I think somewhere in the line of getting the code and decoding it (since it was in a format my computer couldn't read) that something went wrong. I refuse to believe they actually wrote the code in such a way because that would be complete incompetence.
They might be internal codenames, like LONGLONGBOW in Path of Radiance. Maybe.
Sometimes game code doesn't make a lot of sense, which is why my comment on the unused Personas is just speculation that could be wrong. I wouldn't be surprised if the compendium order in the code is completely nonsensical.
IIRC most of the function names were like A00_FUNCTION and had a bunch of variable names that are similar. I say incompetent because this kind of programming goes against everything I was taught, but since this game is pretty old perhaps those coding rules didn't apply.
Your speculation made a lot of sense to me. The hexadecimal values line up right.
thousand curses corrupts the game in the og p4 when used against izanami itself maybe thats why its fixed in golden
17:30 given that the first one is a birdcage key and the second one is a fruit of love with the last one being loose parts i think these maybe refer to the main bosses of dungeons?? However i have zero clue who would have the malice fragment maybe Shadow Teddie?
Actually these could have been boss drops. I know some bosses in Persona Q drop materials to make things in the shop.
Hey guys, you can find the interviews in this playlist: th-cam.com/play/PLB994040D5DAC0A3D.html
the thing about the yosuke romance is what bugs me the most... it was just there it was an "actual" idea it's literally on the code.. why did they cut it off?? like this game already touches the same sex attraction through kanji (though it seems like the game just let it hang and doesn't really develops it). it even felt like a step forward to the liberation of female only romances :( i hope that in next games we are able to see more options regarding this issue bc i feel like there was a huge downgrade in p5 with the whole ryuji drama and stuff. let the boys be gay good lord
The point with kanji is that it doesnt matter. His gay shadow is a representation of the world misunderstanding him and not seeing him as manly due to his hobbys. But yeah youre right yosuke should have been a gay option
i mean
in persona 3 portable you can have FEMC date Ken
@@B_A-tr i mean you might be right but at some point he says that he's not interested in girls or something.. idk maybe he's just bi? by showing attraction to naoto, but then it could've been bc he thought she was a guy... that's what i'm trying to say it's just all mystery. i guess it's cool though kanji arch still one of the most interesting in the game, it was just a mention
Exactly
it'd also put some of yosuke's more homophobic lines into perspective, 'the homophobe is secretly gay' isn't the most revolutionary take but it's still better than him just being homophobic
2:13 I really don't understand why they cut the Yosuke romance. It's not like Persona hasn't had gay stuff in it before.
Spoilers for Persona 2 Innocent Sin!!!
In that game you could chose to have Jun as a romantic partner granted P2 doesn't have the same visual novel elements that later Persona games do but Jun is still a romantic partner.
3:20 always remember what they took from us
To be fair the anime shows yosuke having somethin for yu in some scènes
The school festival, especially.
The portraits of the shadows withought golden eyes are actually used as they apear when viewing the midnight channel
Well, I found you as I found you last time, with a content cut episode.
Yosuke romance being cut is hilarious
margeret calling y(o)u a dog makes me feel a kind of way