maybe replace the 3 allures with Lv 8 danger monsters to lean more heavily on rank 8 spams? I'd honestly even play 43 cards (1 more king sarc and 1 of each the other horus monsters that are in the side deck), simply because of the nature of skull servants, they don't really do much if they don't go to GY so playing a slightly bigger deck should help you brick less, on paper at least lol
I thought about dangers but didn’t try them out because I didn’t like the idea of not having a choice of what gets discarded. If Lord gets dumped and you have no other way to get the mills going it’s just trash lol. Could be worth giving it a shot though, that situation may not come up often. I felt the opposite, if I was playing more cards I would consistently get a combination of the wrong pieces to start plays. Like it would be too much non-skull servant/ situational stuff and no way to actually get the deck moving. That could be a matter of what I’m choosing to play as well though.
3 servants and only 2 kings. One does nothing and the other can be a beast or do nothing. I’d rather have more of the one that has potential to do something than one that does nothing. Also with three prince you have the potential to get three kings. I like three mezuki but most of the time two works just as good. I would try to cut allure to two or one and try to fit droplets because it’s a board breaker and discard outlet.
I chose three servant over two king because servant gets dumped by prince and king doesn’t. I also don’t consider princes GY effect after resolving it once because it drops the peak potential atk from 16k, to 13k, to 10k, to 7k assuming you could mill every other skull servant card in this list. I could bump it up more or just go all the way to 60 to change that though. I agree with the allure and mezuki takes completely though
@@libertaliagamesupply762 I don’t know if you realize that since you only play two lady then you can only resolve prince twice making the third servant dead in deck or hand. And king losing attack power to resolve prince isn’t an issue. A king wether at 7k or 4K is still something that can take out almost anything and can’t be taken down by almost anything.
@@1001browndog I don’t disagree with you, I just didn’t like opening a hand of all non-starter skull servants so often and didn’t want to go over 40 cards, so I trimmed some stuff down to meet both those desires. I chose to cut a lady rather than servant because I felt that wightmare being able to put it back in the graveyard after using the prince SS would be more useful for king and lord than the SS of lady or king from banishment would be. There’s a good chance you are a better skull servant player than me and so you know better ways to play around the things I couldn’t figure out, though.
@@libertaliagamesupply762 I think your ratios are good except for the king and servant. I believe that’s the least of every card you can run without it being so much of a brick and at the same time get value. The lady is good for helping the king get shots off without fear of back row and she can be an excellent body for link, sync, or exceed.
Love it
Thoughts of increasing to 60 cards and adding in the tear engine?
Could be very worth it. There’s a lot of good stuff you could fill out the extra 20 slots with
maybe replace the 3 allures with Lv 8 danger monsters to lean more heavily on rank 8 spams?
I'd honestly even play 43 cards (1 more king sarc and 1 of each the other horus monsters that are in the side deck), simply because of the nature of skull servants, they don't really do much if they don't go to GY so playing a slightly bigger deck should help you brick less, on paper at least lol
I thought about dangers but didn’t try them out because I didn’t like the idea of not having a choice of what gets discarded. If Lord gets dumped and you have no other way to get the mills going it’s just trash lol. Could be worth giving it a shot though, that situation may not come up often.
I felt the opposite, if I was playing more cards I would consistently get a combination of the wrong pieces to start plays. Like it would be too much non-skull servant/ situational stuff and no way to actually get the deck moving. That could be a matter of what I’m choosing to play as well though.
Is Wightlord on the ban list now in master duel? I can't bring it up. Says not found
I’m guessing it just hasn’t released on MD yet. It just came out like a month ago in the tcg
3 servants and only 2 kings. One does nothing and the other can be a beast or do nothing. I’d rather have more of the one that has potential to do something than one that does nothing. Also with three prince you have the potential to get three kings. I like three mezuki but most of the time two works just as good. I would try to cut allure to two or one and try to fit droplets because it’s a board breaker and discard outlet.
I chose three servant over two king because servant gets dumped by prince and king doesn’t. I also don’t consider princes GY effect after resolving it once because it drops the peak potential atk from 16k, to 13k, to 10k, to 7k assuming you could mill every other skull servant card in this list. I could bump it up more or just go all the way to 60 to change that though. I agree with the allure and mezuki takes completely though
@@libertaliagamesupply762 I don’t know if you realize that since you only play two lady then you can only resolve prince twice making the third servant dead in deck or hand. And king losing attack power to resolve prince isn’t an issue. A king wether at 7k or 4K is still something that can take out almost anything and can’t be taken down by almost anything.
@@1001browndog I don’t disagree with you, I just didn’t like opening a hand of all non-starter skull servants so often and didn’t want to go over 40 cards, so I trimmed some stuff down to meet both those desires. I chose to cut a lady rather than servant because I felt that wightmare being able to put it back in the graveyard after using the prince SS would be more useful for king and lord than the SS of lady or king from banishment would be. There’s a good chance you are a better skull servant player than me and so you know better ways to play around the things I couldn’t figure out, though.
@@libertaliagamesupply762 I think your ratios are good except for the king and servant. I believe that’s the least of every card you can run without it being so much of a brick and at the same time get value. The lady is good for helping the king get shots off without fear of back row and she can be an excellent body for link, sync, or exceed.
What Yugioh game is this?
This is edopro