Hi can you plzz make a video on how to do 8 Diagonal Movement plugins with the 8 directional animated sprite there are very limmited videos which shows step by step on how to set it up.
Sure. I'd recommend you look up a basic tutorial about how to use switches in events and about basic event setup / event conditions. In the conditional branch of the code just set the switch you use for your door to get unlocked.
Hi SC! It's been a month I realized that you did not upload a new video. I think you are buzy IRL, I hope you are okay. I have written a story and I decided to buy the rpg maker. What do you think better between MV and MZ? Could you help to tell me the pro and cons between the two in your thoughts? Thank you!
Hello! :) Thanks for caring, I'm doing alright, I've just been busy with working on a tileset asset pack and didn't have great video ideas. And honestly... I was waiting for RPG Maker Unite to release, so I could test that out and create videos for it, but it got delayed! Haha. If you want to decide between MZ and MV there are a few factors you can take into account. If money is important: MV is cheaper. You can get it on sale for as low as 15$ I think. And they go on sale pretty regularly. On top of that it has a lot of plugins, Yanfly's complete collection is ~30$ on itchio and has some very essential stuff, but a lot can also be found by other great creators for free. VisuStella has recreated and enhanced all of Yanfly's Plugins for MZ (with their OK!) and build an amazing library of Plugins, buuut you'll easily pay upwards of 100$ to get them all (I haven't looked that up in a while). As for pros for MZ: You can choose a tilesize, so you aren't stuck with 48px, you can change to 32 which allows for more tilesets to be used. It also has some more Quality of Life improvements over MV and a huge amount of free plugins. It also changes some stuff with battle skill animations creation. But all in all there are no dramatic changes, that make it clearly superior, that's why I'm still using MV, because I have all the plugins I needed and didn't see the need to rebuy the improved versions for MZ, even though I thought about it a few times, because some of the new plugins and features are great. And as of now most amazing plugins have been recreated or even improved for MZ (there might be a few exceptions, for example I'm not sure if there's a replacement for Quoxis Plugins (plugins like PictureCollision)). So I'd really say it's mainly a budget question. If you don't need some of the more unique MZ plugins, you'll be fine with MV. (maybe check visustella vs yanflys plugin list or in general the plugins you can find on rpgmakerweb). I hope this helps! :) EDIT: In addition... you could also take a look at both engines graphics and see which you prefer, if you like MVs or MZs better. Unless you don't plan on using these anyway!
Can you explain how I can use a password system for players in a new game to "recover" level/xp/items/skills from the previous game? I want to make an episodic series of games, but want to keep continuity for returning players. Thanks!
Well, that would be hard without knowing what they had in the first game, unless that doesn't really matter as they'd just get a set amount of things. If they just get a bundle of stuff: Ask for the password, compare their answer to an actors name and if it is correct give them the bundle of stuff. If you need to know what exact amount of levels and type of items etc they had in the first game you'd probably need a plugin that would be able to write these infos to a file in your first game and in the second game one that would find that file on the device of the player and read that info back in. In that case you wouldn't even need a password. I would recommend visiting the rpgmakerweb.com forums and asking there if anyone knows of such a plugin that allows to transfare savedata from one game to another (not new game+, two different games) or a good way to do this, as my knowledge is limited and I'm not a programmer. :)
Thank you so much for this. I need more puzzles like this in my games.
I just wanted to say, I really like your channel. I especially like the parallax mapping videos - they are very relaxing and inspiring.
Thank you for your nice comment!
Thank you for your short and concise tutorials for neat little RPG Maker things!
sheeesh this is what I've been looking for. thanks!
I'm glad it's helpful :)
Hi can you plzz make a video on how to do 8 Diagonal Movement plugins with the 8 directional animated sprite
there are very limmited videos which shows step by step on how to set it up.
where is this stored in the game files?
im new to rpg maker but is there a way to have the code open a door or allow access to a new area? thanks for the tutorial!
Sure. I'd recommend you look up a basic tutorial about how to use switches in events and about basic event setup / event conditions.
In the conditional branch of the code just set the switch you use for your door to get unlocked.
Hi SC! It's been a month I realized that you did not upload a new video. I think you are buzy IRL, I hope you are okay.
I have written a story and I decided to buy the rpg maker. What do you think better between MV and MZ? Could you help to tell me the pro and cons between the two in your thoughts? Thank you!
Hello! :) Thanks for caring, I'm doing alright, I've just been busy with working on a tileset asset pack and didn't have great video ideas. And honestly... I was waiting for RPG Maker Unite to release, so I could test that out and create videos for it, but it got delayed! Haha.
If you want to decide between MZ and MV there are a few factors you can take into account.
If money is important: MV is cheaper. You can get it on sale for as low as 15$ I think. And they go on sale pretty regularly. On top of that it has a lot of plugins, Yanfly's complete collection is ~30$ on itchio and has some very essential stuff, but a lot can also be found by other great creators for free.
VisuStella has recreated and enhanced all of Yanfly's Plugins for MZ (with their OK!) and build an amazing library of Plugins, buuut you'll easily pay upwards of 100$ to get them all (I haven't looked that up in a while).
As for pros for MZ: You can choose a tilesize, so you aren't stuck with 48px, you can change to 32 which allows for more tilesets to be used. It also has some more Quality of Life improvements over MV and a huge amount of free plugins. It also changes some stuff with battle skill animations creation. But all in all there are no dramatic changes, that make it clearly superior, that's why I'm still using MV, because I have all the plugins I needed and didn't see the need to rebuy the improved versions for MZ, even though I thought about it a few times, because some of the new plugins and features are great. And as of now most amazing plugins have been recreated or even improved for MZ (there might be a few exceptions, for example I'm not sure if there's a replacement for Quoxis Plugins (plugins like PictureCollision)).
So I'd really say it's mainly a budget question. If you don't need some of the more unique MZ plugins, you'll be fine with MV. (maybe check visustella vs yanflys plugin list or in general the plugins you can find on rpgmakerweb).
I hope this helps! :)
EDIT: In addition... you could also take a look at both engines graphics and see which you prefer, if you like MVs or MZs better. Unless you don't plan on using these anyway!
haha i'll never have to worry about making puzzles acceptable for color blind folks, since i am color blind and making the puzzles!
Haha! But as far as I know there is more than one type of colorblindness? Or I might missremember. But it's good to have some insight yourself.
@@starlitcastle yes, there's about 4 or 5 different types.
Can you explain how I can use a password system for players in a new game to "recover" level/xp/items/skills from the previous game? I want to make an episodic series of games, but want to keep continuity for returning players.
Thanks!
Well, that would be hard without knowing what they had in the first game, unless that doesn't really matter as they'd just get a set amount of things. If they just get a bundle of stuff: Ask for the password, compare their answer to an actors name and if it is correct give them the bundle of stuff.
If you need to know what exact amount of levels and type of items etc they had in the first game you'd probably need a plugin that would be able to write these infos to a file in your first game and in the second game one that would find that file on the device of the player and read that info back in.
In that case you wouldn't even need a password.
I would recommend visiting the rpgmakerweb.com forums and asking there if anyone knows of such a plugin that allows to transfare savedata from one game to another (not new game+, two different games) or a good way to do this, as my knowledge is limited and I'm not a programmer. :)
The linked download was flagged as spyware
🤪💕
came back to rewatch this as I wanted a password locked console or two in one of my games its a sci fi setting so ashamed I forgot how to for a sec