Vulcan - Starfield Class C Destroyer Pirate Ship Build Guide Crimson Fleet Flagship

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  • เผยแพร่เมื่อ 5 ก.ค. 2024
  • MINOR SPOILER WARNING!
    Skip the chapter labeled "ComSpike and Conduction Grid" if you want to avoid Crimson Fleet questline spoilers completely. All major plot points have been excluded.
    Greetings, captains! In this Starfield ship build guide, I'll show you each and every step required to build the Vulcan. I took design inspiration from Star Citizen's Idris, and built it specifically for the Crimson Fleet questline. After the build and tour, I included nearly 30 minutes of total space combat, as well as some entertaining interactions from the Fleet quests and ship vendors.
    The Vulcan was built to replace a captured Trader Highlander III, one of the rarest ships in the game. I knew I had to build something impressive, having been blessed with the opportunity to capture one. This ship includes the Core Window feature that has become a staple of my ships, and the full build has been left un-cut just like the Basilisk II build guide.
    Last thing; the combat. I am now no longer able to locate the Va'ruun Shroudbearer or the Ecliptic Battleship Camulus. The Camulus quest marker is bugged and I never got one for the Shroudbearer. As an alternative I included pre-patch decimation of the SysDef Fleet, and a massive fight in Volii Alpha's orbit after successfully pirating a Galbank ship. Serpentis will always be included in my combat showcases, and this video is no exception.
    Thank you to all of you for your incredible, continued support of my channel. I wouldn't be doing any of this without you. Enjoy!
    • Scythe - Starfield Raz...
    • Indigo Ridge - Starfie...
    • Starfield - Advanced O...
    • Starfield Vanilla Star...
    • Starfield Outpost Buil...
    • Starfield - Becoming a...
    00:00:00 Introduction
    00:01:26 Wize Old Wizard Content
    00:02:32 Vulcan Build Requirements
    00:03:47 Trader Highlander III
    00:08:13 Red Mile Parts
    00:08:55 Taiyo Astroneering Parts
    00:11:16 New Homestead Parts
    00:15:22 Deimos Staryard Parts
    00:17:55 Full Build - Outpost Landing Pad
    00:42:19 Interior Walkthrough
    00:52:03 ComSpike and Conduction Grid
    01:00:25 Ship Stats, Skills, Crew, and Difficulty Review
    01:02:18 Combat Showcase - Serpentis
    01:09:41 Combat Showcase - Volii Alpha
    01:16:23 Combat Showcase - Spacer Scavenger Blattodea
  • เกม

ความคิดเห็น • 238

  • @N7-alpha
    @N7-alpha หลายเดือนก่อน +3

    Unfortunately in the latest update the flip over grab your ship back no longer works it disappears also registering in spaces problematic if not bugged.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +3

      Well shit, serves me right for rarely boarding ships.
      Thanks for this info! I’m going to pin your comment.

    • @raphael2407
      @raphael2407 หลายเดือนก่อน +2

      Register in space still works, if it doesn't, just land and register from yor menu.
      The rebording your ship does not work anymore, it just disappears, and shows up in funny places when you go back to it.
      Found myself in the middle of Kryx after docking a borded ship at the Den, then switched to my old ship and went to the undock. Might be a bug, but there I was in the middle of Kryx.
      This does not happen when I land in a spaceport or my landingpat and thewn switch ships, only when I dock the borded ship somewhere and then switch and go to the undock.

  • @shanelowe5278
    @shanelowe5278 หลายเดือนก่อน +6

    Another solid well thought out and researched ship build. Wizard still the has the best explained and informative ship builds for Starfield bar none. This ship chews through hostiles with much enthusiasm. Since my new play through began with the May patch going live, it took a while to get to the point where I could build this ship and it was well worth it. I was using the Citadel as it was quite a solid ship and had a slightly higher cargo capacity (using it for hauling base building materials) compared to the Vulcan, but the Vulcan is way more devastating in close quarters with those cannons. If you want to build a QUALITY ship that is more than just a pretty face, Wizard's ship builds have you covered for any level player. Highly Recommended.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      Thank you very much for the detailed review! I would pin this one but I want to keep the comment from another viewer warning people that you can no longer dock with your previous home ship after capturing a new one.

  • @user-bk6nr8yy1c
    @user-bk6nr8yy1c หลายเดือนก่อน +2

    Love your ship builds,love your channel and all of it's content. I always have to have your ships in my play thrus

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      I hope this one is no exception! Looking forward to your feedback.

  • @moscow46
    @moscow46 28 วันที่ผ่านมา +1

    Great ship. I had a good fun building it , this is the third one of your builds I have done. Keep up the great work 👍

    • @WizeOldWizard
      @WizeOldWizard  28 วันที่ผ่านมา

      Thank you very much sir! Really appreciate your continued support.
      If you’re on Discord, I’ll be opening my server for the channel soon.

  • @nick3795
    @nick3795 หลายเดือนก่อน +1

    Great build, love the view of the shield and Grav Drive. Very effective in combat, well done!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      The core window is so great! Discovered that feature when I built the Citadel, implemented it in the Basilisk II, and now the Vulcan has one as well. There may or may not be one in my next ship build as well…
      Thanks for watching!

  • @shanegagnon3423
    @shanegagnon3423 หลายเดือนก่อน +2

    I LOVE IT BROTHER, i was waiting for a nice class C ship to build :O it gives me so much inspiration, and i will build yours as well, love the game, love your videos, good job mate! SUBSCRIBED!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Thank you sir! If you’re into the big ships, consider my Basilisk II and Citadel. I did originally build the Citadel at level 49, but you can easily upgrade the core components to a level 60 build without changing the ship. That’s the build where I discovered the core window feature, and because of that my viewers alerted me that the armillary is visible in the grav drive. So my Citadel currently has swapped grav drive/reactor positions and has been upgraded to a Pinch 8z as well as upgraded level 60 particle beams.

  • @garethjolnir4656
    @garethjolnir4656 หลายเดือนก่อน +3

    Beautiful. Thanks for remembering the core window 👍

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      How could I forget? I think that’s one of the coolest design features that are possible in the vanilla game.

  • @thelaundryroom7556
    @thelaundryroom7556 หลายเดือนก่อน +1

    Finished building it earlier today. It’s awesome. Thanks again.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      The pleasure is mine as always! Thanks for watching and building another one, glad you dig it!

  • @purpledevilr7463
    @purpledevilr7463 12 วันที่ผ่านมา +2

    Oh my god this is fantastic and this channel is now a favourite.

    • @WizeOldWizard
      @WizeOldWizard  12 วันที่ผ่านมา +1

      Thanks for watching, glad to have you!

  • @SistaCitizen
    @SistaCitizen หลายเดือนก่อน +5

    Another Wizard masterpiece. 😍🔥 The weapon fire is CRAZY. I. Must. Build. This. 🚀🚀

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      Really appreciate your support Sista!
      I know you love the Citadel, this might be right up your alley.

  • @brokenspace6665
    @brokenspace6665 หลายเดือนก่อน +2

    Wizard i hope you know how much your work is appreciated amazing work man and the calming voice is the cherry on top keep it up gang🫡🫡🫡

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Man, that means a lot. I hope that you know how much your support of my channel means to me. I wouldn’t be doing this without you. Thank you, sincerely.
      o7, captain.

  • @dannygleason5912
    @dannygleason5912 หลายเดือนก่อน +2

    Keep it going man, this is great stuff!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Thank you very much! I feel like I’m starting to get a good handle on this whole editing game. Episode 2 of BaG next, and then Omen.
      Thank you for all of your support!

  • @dogostein3119
    @dogostein3119 หลายเดือนก่อน +2

    Another masterpiece sir, keep this up 😊

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      That is extremely kind of you to say, thank you!

  • @daquanted7595
    @daquanted7595 หลายเดือนก่อน +1

    I’ve been waiting on this! So excited to build this ship!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Hell yeah man let me know what you think, please!

    • @daquanted7595
      @daquanted7595 หลายเดือนก่อน +1

      @@WizeOldWizardjust stayed up all night making this ship and I don’t regret it!!! My favorite ship build so far. Love the design and interior layout of the ship thanks for this!!!

    • @WizeOldWizard
      @WizeOldWizard  29 วันที่ผ่านมา

      @daquanted7595 all night? My man, I truly appreciate your dedication! Did you get a chance to test it out yet?

    • @daquanted7595
      @daquanted7595 29 วันที่ผ่านมา +1

      @@WizeOldWizard I’m testing it out right now and that baby shreds lol

    • @WizeOldWizard
      @WizeOldWizard  29 วันที่ผ่านมา

      @daquanted7595 damn RIGHT she does!

  • @AlbewanKenobi
    @AlbewanKenobi 17 วันที่ผ่านมา +1

    i made it, it's amazing. it's almost the same as you, some ladder are not as the same place but i'm on Xbox and i don't know how to use the "attach function". Many thanks for this guide, very helpfull, i'm fond of making spaceship because of you, can't wait to see the next one ;)

    • @WizeOldWizard
      @WizeOldWizard  16 วันที่ผ่านมา

      I’m very glad you mentioned that, if you didn’t notice I also play on an Xbox controller, so Attach for you is the same as it is for me:
      Hover your ‘cursor’ over the desired point where you want a door or ladder to go, hold both triggers, press A. This will open the module menu but it will only include modules that can attach to that point. If I was using KB&M on my PC, then I would just press G over the desired point.
      This will help you TREMENDOUSLY as it has for me.

    • @AlbewanKenobi
      @AlbewanKenobi 16 วันที่ผ่านมา +1

      ​@@WizeOldWizard oh ok, thanks for the help, i'll do that next time. Need to gain money to try on my next building, the Basilisk II, also a great creation, i'll keep you in touch. By the way, i name the Ship the exact name as you, because it's your proprierty, you are the manufacturer ;)

    • @WizeOldWizard
      @WizeOldWizard  16 วันที่ผ่านมา

      @albewankenobi9721 I have two guides that can help you with credits. The Vytinium Mine and the Automated Vy fuel rod Outpost guide.

  • @thelaundryroom7556
    @thelaundryroom7556 หลายเดือนก่อน +2

    Killer ship! It’s huge!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      It is absolutely massive, for a ship named after the volcano god, it needs that dominating size and intimidating shape. I truly wish that we could employ other pilots from the various faction to serve as our ‘fleet’. Building ships like this would then make so much sense.

  • @ChaseSteele0077
    @ChaseSteele0077 หลายเดือนก่อน +2

    I could *almost* choose the pirate’s side next NG+ just to strut around the settled systems in this ship, but I’m not sure my hero complex will allow it.
    Your designs are the best out there. Most of my fleet are based on your ships. The Aetos is my everyday flyer with the Helion and Scythe in heavy rotation - class A engines can’t be beat - but I like the scale of these massive, at-the-module-limit class C builds. The Hellfire cannons are way more fun than I expected. Nice addition. I’ll be adding them to other ships.
    I caught your Omen design in the intro. That looks very cool. I’ll be anxiously awaiting your next video.
    Nice work!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      Hell yeah! I love that I can tempt someone into a different choice just because of a ship, and I was hoping for that honestly. My other builds haven’t really been directed at any specific faction. For Vulcan and Omen, the whole point was to make them feel sinister and imposing. Where the Vulcan is all about sheer size and presence, Omen is pure intimidation factor.
      I’m dying to get that build guide out for you guys. The Omen has become easily my favorite ship. It’s number 10 in my fleet and it sort of embodies everything that I have learned and all the things I like the most. If the Vulcan isn’t enough to motivate you to dabble in the dark side, the Omen will for sure make you want to experience the ‘bad guy’ RP.
      Thanks so much for the excellent feedback and kind words. Your support is massively appreciated!

    • @Uniquemand
      @Uniquemand 27 วันที่ผ่านมา +2

      I just painted it in SysDef colors as I'm running a SysDef anti-terrormorph build.

  • @neddamka
    @neddamka หลายเดือนก่อน +2

    If it helps, you generally don't need to worry about cargo to mass since it's practically standardized. All unshielded cargo hovers around a rating of 4.7, while shielded cargo is around 3.3. The only outlier is the 10ST Hauler Shielded Cargo, which is rated at 2.5.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      I balance down to the most minute advantages, and yeah I know most of the non-shielded cargos are in the same ballpark. I’ll take every tenth of a unit that I can get. Ounces equal pounds, pounds equal pain.
      Thanks for watching!

    • @neddamka
      @neddamka หลายเดือนก่อน +1

      @@WizeOldWizard Haha Fair enough, that's some admirable micro. Also gotta say, your commitment to working out how to get ladders and doors to work in a simple way is commendable. It's so frustrating even on fairly simple layouts, there's no way I would've managed something like this without following your guides. Great work!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      @neddamka it is never an easy task, and always requires several failed attempts to get right. I’ve built each of these ships at least three times over before I film the final build. The bigger the ship, the more experimentation is required.

  • @snuglife3697
    @snuglife3697 หลายเดือนก่อน +2

    This makes me so hyped for my bad guy NG+ 2 CF playthrough

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Oh shit! Turning to the dark side….. You’re really going to like the Omen.

  • @Uniquemand
    @Uniquemand 27 วันที่ผ่านมา +1

    I love this ship, Wizard. It is BADASS. I had to change the weapons, because they seemed light and got me killed in a fight with that Ecliptic M-Class Camulus. I beefed up the guns a lot, and haven't been able to find the Camulus again, but I'm wiping stuff out now. I set up turrets like you did on your Star Wars Destroyer ship, and now it takes care of business. I couldn't get the ladders right, but I don't care, it looks gorgeous.

    • @WizeOldWizard
      @WizeOldWizard  27 วันที่ผ่านมา +1

      Thank you very much, but I’m not sure what you mean by beefing up the guns. This loadout is arguably the most effective in the game. I use it on all my ships except the Citadel, because that one is at the module limit and I would be unable to equip the 6 Hellfires, so it has the best all-PB loadout. The best particle beams in the game, in order, are 4x PBO-175 Auto Helion beams, 6x Vanguard Obliterator Autoprojectors, and 3x 95MeV Exterminator Auto Helion Beams.
      Since the Aegis build, though, I’ve been using Hellfires in place of Exterminators, because those Hellfires have easily the highest hull DPS in the game.
      Maybe I can help you with proper usage of them, can you describe the situations you were in that made them feel weak? Also do you have skill points in Ballistics Weapons Systems and Particle Beam Weapons Systems?

    • @Uniquemand
      @Uniquemand 24 วันที่ผ่านมา +1

      I think I’m just bad at ship-ship combat, so I needed turrets.

    • @WizeOldWizard
      @WizeOldWizard  24 วันที่ผ่านมา

      To be fair, the main reason I can use all three weapon groups simultaneously is because I use an Elite controller, with the paddles on the inside of the grips. If you have to press Y while holding triggers, theres no way you could also use the right stick at the same time. In that case I’d say turrets in weapon group three are a great choice! The 250Mev Obliterator Turrets have the highest combined shield/hull DPS in the game, I’d go with those. Make sure you gully power them as they are non-auto type. If that takes too much power away from your guns, you can opt for the PBO-300 Auto Turrets, and they’ll run at max rate of fire when partially powered. But I would still choose the PBO-175’s and Vanguard Obliterators as pilot guns.

  • @BakedBeanGaming
    @BakedBeanGaming หลายเดือนก่อน +2

    Wow. This ship is amazing.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Thank you kindly! Appreciate your constant support of my content. Are you going to build it?

    • @BakedBeanGaming
      @BakedBeanGaming หลายเดือนก่อน +1

      @@WizeOldWizard heck yeah I’m going to build it!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      @BakedBeanGaming hell yeah! I’d love to hear your opinion after some time in the pilot’s seat.

  • @timothyhanks14
    @timothyhanks14 หลายเดือนก่อน +2

    Another wow and well done, now that another ship I have to build. I am now on an new game as starborne, now it’s the long slog to raise the funds lol

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Did you watch my Automated Vytinium Fuel Rod Manufacturing guide? It’s great for passive credits as you play, but you can also use the Vytinium mine for credits on-demand.
      Thanks for watching again!

  • @karlleidner5439
    @karlleidner5439 หลายเดือนก่อน +1

    verry nice build!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Thanks for watching!

  • @r6TrdSlow
    @r6TrdSlow หลายเดือนก่อน +2

    Oh hell yes! Can’t wait to build it!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Looking forward to your feedback!

    • @r6TrdSlow
      @r6TrdSlow 24 วันที่ผ่านมา +1

      For whatever reason, I had a couple of door issues. The moment I placed the cross bracer hallway, it deleted one of the doors from the mess hall. That, and for whatever reason, the workshop really didn’t want to have a door going from the battle station. That said, my solution to the workshop was just to place an empty one there and boom. Got rid of the extra ladder, and placed a door to battle station (it placed two doors actually, but I don’t mind that. The layout works
      I think of I took the mess hall and made it the empty variant, I could keep the cross hallway on the 2nd floor, but I didn’t feel like decorating it just yet and so I removed the hallway. Boom, doors where they should be.
      Absolutely love the ship. And with the new update having bounty hunting, I love having the brig (don’t know if you can use the brig or not yet, but it’s fun for roleplay). And just that 2nd floor being the luxury liner I’ve always wanted to have… what a great layout. And as always, devastating weapon loadout haha.
      I can’t tell which one LOOKS bigger - the Citadel or this thing. I think the Citadel LOOKS bigger on the outside, but this one FEELS bigger in the inside.
      Can’t wait to keep messing with it and decorate the two habs I’ve changed to empty (workshop for doors - will remain a workshop, and the 3x1 all in one).
      The door thing could very well be a me thing. Though, the mess hall one I did try and resolve several different ways and the only way I know for sure how to fix in my end is the empty mess hall since empty variants like to spawn ALL the doors possible. And because of how you laid out the 2x2’s beside it, they still would only have the one door so that would work out pretty perfectly

    • @WizeOldWizard
      @WizeOldWizard  24 วันที่ผ่านมา +1

      @r6TrdSlow ok nice, so you’ve found a way to make the empty habs work in your favor, whereas others seem to be facing difficulties making them work. Valuable information!
      The way you describe the interior layout is exactly what I was thinking when I was building it. Now I couldn’t pull off that ‘luxury’ feel with vanilla pre-patch modules, but now we can absolutely pull that off. If you haven’t joined my Discord yet, I’d love to see photos of the interior of your Vulcan!
      The Vulcan is interesting in terms of exterior dimensions, because from flat viewing angles, the profile of the ship seems pretty slim, but when you see the ship from more elevated perspectives, you really get a sense of how it kind of sprawls out. It is significantly wider than the Citadel, and only one hab unit shorter in terms of height. Vulcan also has one extra large hab installed. Citadel is heavier but that can be changed with an adjustment to the equipped cargo holds. Really they’re about the same, just vastly different shapes.

    • @r6TrdSlow
      @r6TrdSlow 24 วันที่ผ่านมา +1

      @@WizeOldWizard I’ll do that! I still need to actually decorate the modules, and I’m not just all that great at it (not to the level that you’d do, based on your base build), but I’ll get some photos when I’ve got it done! Might be tonight.

  • @danceswithowls4000
    @danceswithowls4000 หลายเดือนก่อน +3

    Holy crap what a huge ship and it will kill! Nice job I know that took a lot of time to build!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      It will most definitely KEEL! Thank you very much sir, the hab layout definitely took several attempts to get right. Stacking those large habs and ending up with a single ladder is a challenge in itself.

    • @danceswithowls4000
      @danceswithowls4000 หลายเดือนก่อน +1

      @@WizeOldWizardo my heck ending up with only one ladder is the most impressive thing on the ship!!!! You did great. I love it!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      I should be more specific, there is one primary ladder leading to the main habs, and there is a secondary ladder at the nose of the ship that just provides access to the computer core and second engineering bay. I had to put one up there but at least it’s a single ladder shaft as well. So technically speaking this has two ladders, but it was necessary on this one. You’ll see what I mean.

    • @danceswithowls4000
      @danceswithowls4000 หลายเดือนก่อน +1

      @@WizeOldWizard if you are role playing you will not use all the ladders. You have one main one and that is all it needs. I just watched the final battle. As Tula says. HOLY SHIT!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      @danceswithowls4000 yeah that was my thought, there is literally no real reason to ever climb the forward ladder, the aft ladder is the only one you actually have to use. Just wanted to make sure I clarified for everyone to avoid confusion.
      It really is a beast and it’s such a massive ship. I have thoroughly enjoyed every minute spent in the pilot’s seat.

  • @SamuelRosadoEsq
    @SamuelRosadoEsq หลายเดือนก่อน +2

    Oooooh, I'm looking at one of your older builds now! Been looking for a capital class ship build too

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      For a pseudo-capitol ship (since 80m is the largest we can build currently) I’d say the Citadel and/or the Vulcan are right up your alley.
      Thanks for watching!

    • @SamuelRosadoEsq
      @SamuelRosadoEsq หลายเดือนก่อน +1

      @@WizeOldWizard Hey so I'm watching your Basalisk II vid, and I don't know what you mean by "attachment method." Is there an older video I can watch to see how to perform this method to avoid ladders?

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      @SamuelRosadoEsq I first describe it in the Aetos guide, and have been using it extensively since then. Watch the Citadel build too, next to the Vulcan it makes the most extensive use of Attach.

    • @SamuelRosadoEsq
      @SamuelRosadoEsq หลายเดือนก่อน +1

      @@WizeOldWizard Thanks!

  • @Rikhammer
    @Rikhammer หลายเดือนก่อน +2

    Damn wizard that ship looks amazing

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      Thank you sir! Lemme know what you think.

  • @yukonman222
    @yukonman222 18 วันที่ผ่านมา +1

    I'm loving this ship. For whatever reason, my workshop doesn't want to connect to the control station, it just keeps spawning a ladder in the port living quarters.

    • @WizeOldWizard
      @WizeOldWizard  17 วันที่ผ่านมา +1

      You may want to try different module combinations, or even the same modules from different manufacturers. Sometimes different combinations work better depending on which version of the game you’re playing on.
      Thanks for watching!

    • @bobzillarbt8062
      @bobzillarbt8062 15 วันที่ผ่านมา

      Yep I'm have the same issue with the crew Armory and the computer core

  • @javi691us
    @javi691us หลายเดือนก่อน +2

    Another brilliant build had the rebuild the Basilisk twice dang shields glitch.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Shit, I’ve only had the shield glitch work in my favor. I wish I knew exactly what causes it either way so that I can show everyone how to avoid it, but also how to replicate the positive shield bug. After I built and flew the Vulcan, somewhere along the line the shield was buffed, and that’s happened to multiple ships of mine.

  • @James-xt5cc
    @James-xt5cc หลายเดือนก่อน +2

    I have the conduction grid and com spike on my highly modified Ranger. It has 100 mobility. 6 Vanguard Obliterators. Vanguard missles. And Vanguard Auto Cannons. I dont like suppressors at all on any my ships. With my shields, starship design, starship engineering, Astrodynamics, ballistics and Missles all at level 4. Im in class A ship, easily taking out any ship. But what I love most is taking out Starborn ships. Love milking that XP. And I killed the Crimson Fleet myself. If you see Neava,tell her I'm coming for her. 😂
    Very cool ship though no doubt. I dig the inside layout. Very nice work. I'm level 60 and haven't even done one Ryujin mission yet. But thats about the only thing left except meeting the Hunter and the Emissary. For final artifact. They'll be waiting forever. Or untill I kill all the Starborn.
    Nice work on single handedly taking out the UC. But you must have had like 25 ship parts in cargo yeah? Spamming that ship repair? 😂

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      PLEASE come take out Naeva. I’ll even let you in, she’s a big old C-word and you know if she’s off the list then I’d be taking her spot. I’d even pay you!
      I hate missiles.
      Cheers man, thanks for watching!

    • @James-xt5cc
      @James-xt5cc หลายเดือนก่อน +1

      @@WizeOldWizard dude the good missles are awesome. Better range. And once locked on, they track. But you gotta level up your missles in skills. I also leveled up my ballistics. Once shield are down thier done anyway. Missles, or Cannons. But it's the Obliterators that is death. I dont really take ships. Credits are no longer an issue. 🤣 I killem all. Great channel.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      @@James-xt5cc I’d choose my 4x PBO-175 over any missiles all day. I’ve tried missiles and I’m just way more effective with PBO’s, Obliterators, and Hellfires. I’m sure the missiles are fine in 99% of combat encounters. In those big fights like the SysDef Fleet and the fight in Volii orbit, there’s no way I could get through that even with Ship Parts.
      Also, between those two fights I used a total of 32 ship parts. I keep 100 in cargo at all times, just in case. In a 1v23 I don’t think it matters how many repairs I need to use, especially on Extreme difficulty.

  • @jackflash6377
    @jackflash6377 หลายเดือนก่อน +1

    Another great looking ship build I will have to duplicate when I get home.
    Thanks for your work!
    however, I have to correct you on one thing. Since the latest update (1.11.36 I believe), when you sit in a captured ship and make it your home ship, your previous ship instantly disappears leaving you no chance to recover your original home ship as we used to (target again and board). Happens on planets / moons too.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      You’re correct, and I pinned another viewers comment stating this. I have not attempted a capture post-patch, so I was completely unaware. Thank you!

    • @jackflash6377
      @jackflash6377 หลายเดือนก่อน +1

      @@WizeOldWizard Did Bethesda do this on purpose?
      It really ticked me off when I first captured a ship and was stuck flying that ship.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      @jackflash6377 who knows man. I think the previous iteration of that mechanic was way more immersive. Ah well, at least you can just grav jump straight to a landing pad somewhere. I’m not gonna lose sleep over it.

  • @RsaRhinos
    @RsaRhinos 29 วันที่ผ่านมา +1

    Just built this. Another fantastic ship from a definite wizard of ship building. I did use empty habs (instead of the usual pre-packed ones). And it's put ladders in all weird and wonderful spots. Lol. Still a wicked ship. I built it over the razorleaf. Can't wait to meet some spacers and watch them shiver in their boots when they realise who it is.

    • @RsaRhinos
      @RsaRhinos 29 วันที่ผ่านมา +1

      When I say I built empty habs... I still used the same... so if you suggested we use an engineering bay A... I used that, but empty

    • @WizeOldWizard
      @WizeOldWizard  28 วันที่ผ่านมา +1

      Just for my own knowledge banks, other than choosing empties, did you use Attach and follow the build order? I’m trying to gain an understanding of how those are affecting ladder generation.

    • @RsaRhinos
      @RsaRhinos 28 วันที่ผ่านมา +1

      Exactly 100% how you did it. With the attachment options. I think there was only 1 hab (in the captains upper deck) where the empties wouldn't work with the attachment option. So I stuck a pre-built hab there

    • @WizeOldWizard
      @WizeOldWizard  28 วันที่ผ่านมา

      So it does seem like the empty habs are not following builder inputs like the furnished ones. I sure hope Bethesda patches that because I do really want to use them.

    • @RsaRhinos
      @RsaRhinos 28 วันที่ผ่านมา +1

      @@WizeOldWizard me too. I'd muuuuuuuuuch rather build a ship inside and out.

  • @deanpogaming
    @deanpogaming หลายเดือนก่อน +1

    What a beast!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Thanks for watching!
      What kind of ship do you normally choose to fly?

  • @TheKellyNub24
    @TheKellyNub24 หลายเดือนก่อน +2

    Like always nice build!! I really enjoy your videos. I already build 3 of your ships , but in this video I saw ship Omen and dont remmeber to ever seen it in your videos.. It looks sick , it is upcomming video??

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      Yessir! The Omen is the next build, and will be published right after episode 2 of Becoming a God.
      Thank you for watching and building my ships!

  • @shuckern7wgas622
    @shuckern7wgas622 หลายเดือนก่อน +3

    No hate here bud ❤ like I wrote for Major Slack you do you mate 👍💯

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      I don’t follow…

    • @shuckern7wgas622
      @shuckern7wgas622 หลายเดือนก่อน +1

      @@WizeOldWizard sorry was a bit vague, you said something about ppl complaining about you using a ship or building a certain way. It's a game you do you. 👍

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      @shuckern7wgas622 while I do agree with you, can you throw me a timestamp? I’m still not sure what you’re referring to hahah.

    • @shuckern7wgas622
      @shuckern7wgas622 หลายเดือนก่อน +1

      ​@@WizeOldWizardwas thinking it was a comment about 8ish mts in. Sorry think I was thinking about another clip I'd just watched 🤔. Fair to say The Valcan is a beast, think I'll try building it in Ng+

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      @shuckern7wgas622 not a problem man! I didn’t doubt you but I genuinely couldn’t remember what you were referring to.
      Lemme know what you think when you build it!

  • @knightsofazeroth
    @knightsofazeroth หลายเดือนก่อน +1

    This is the third ship of yours I built(Basalisk & Citadel), the only issue I had was I could not get the door for armoury to spawn at the battle station. I built the ship 3 times and followed instructions explicitly with no good results. Other than that love the ship keep up the great work!!!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      Well, all I can say is that the armory is not connected to the battle station. The Workshop and captain’s quarters are, so I’m just guessing based on your comment but maybe you are trying to put the armory in a different place?

    • @knightsofazeroth
      @knightsofazeroth หลายเดือนก่อน +1

      @@WizeOldWizard sorry was the workshop that wouldn't spawn the opening at the battle station

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      If you were using Attach at every possible hab connection as I did in the guide, then I’m not sure what is causing it.
      Did you also choose all the same habs that I did? I’ve been getting reports that the empty habs are potentially troublesome regarding door/ladder placement.
      As a potential solution, try removing the workshop, captain’s quarters, and armory, and then exit the builder. Enter the ship and verify that the only ladder leading to the battle stations is the one in the aft ladder shaft. Then exit the ship, save/load, re-enter the builder. Make sure you use Attach, and re-install the habs to the battle station.
      Last thing, do you play on GamePass?

    • @knightsofazeroth
      @knightsofazeroth 29 วันที่ผ่านมา +1

      I play on Steam with a PC using a keyboard not a controller

    • @WizeOldWizard
      @WizeOldWizard  29 วันที่ผ่านมา

      I’m on PC as well, so if you follow the assembly of the habs in the exact order as me, choose the same habs in the same locations, and make sure to use Attach (hover over desired door/ladder location and press G). Then your ship will 100% end up identical to mine.

  • @pdexBigTeacher
    @pdexBigTeacher หลายเดือนก่อน +2

    Glorious. I'm going to modify my Citadel into this. IF I go through NG+ I could never be a pirate! I'm such a Dudley Do-Right. 😂

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      Oh man, I didn’t consider people would rebuild my ships over older ones, kind of makes me sad but, they do fill the same exact role. Logical choice.
      Thanks for watching and building another one! You’ll have to let me know what you think of the Vulcan compared to the Citadel.

    • @pdexBigTeacher
      @pdexBigTeacher หลายเดือนก่อน +1

      @@WizeOldWizard I'm at the 10 ship limit (shouldn't have stolen that starborn ship, can't get rid of it). The Citadel of course has many of the same unique modules so it would save some costs. I love the wedge shape of this even better!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      @pdexBigTeacher oh absolutely, it makes perfect sense. Especially if the design of the Vulcan is more up your alley. It did take a bit of a hit to cargo capacity, but still has plenty. At least for anything aside from major resource hauling.

    • @pdexBigTeacher
      @pdexBigTeacher หลายเดือนก่อน +1

      @@WizeOldWizard Just built it. My Xbox Series S issues got me last night; finished the build, came out of the builder, game not only did not accept my save but froze 😭😭😭. Had to start over.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      @pdexBigTeacher oh man that’s a pain, but I’m glad that you prevailed! The only thing I miss about console gaming is just sitting on the couch chillin in front of a big screen. Other than that, I couldn’t do what I do without multiple monitors and a kb&m.

  • @drshoots101
    @drshoots101 หลายเดือนก่อน +2

    Yay he's back.
    Nice you got lucky finding that ship.
    Good looking build too!
    If you have the time I learned a few things from you and a few others, I really would like to know what you think of my build I've posted on my youtube channel. Are they wizard approved lol.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      For sure man, I’ll subscribe and check it out!

    • @drshoots101
      @drshoots101 หลายเดือนก่อน

      @WizeOldWizard that's awesome, man!
      I really appreciate that!
      Lol, hopefully, you can make it threw the video. My videos are not as nice as yalls. I literally do everything with my phone.
      So it's a little crude.

  • @blacksheep3505
    @blacksheep3505 12 วันที่ผ่านมา +1

    I love all these ship builds. I even have used a couple in my game (peregrine and basilisk II) if I may ask though. What’s your process on how you formulate your builds? How long does it normally take? Any tips for building ships in and figuring out the shape that you’re willing to share?

    • @WizeOldWizard
      @WizeOldWizard  12 วันที่ผ่านมา +1

      Well I can’t reveal all of my secrets, but I can say that I find inspiration from somewhere, be it a ship from another universe, or just an idea or specific role, and I ‘build’ the ship in my head before I start to try executing what I have envisioned. Then the build itself usually takes at least three major iterations before I consider it the final design.
      Sometimes I start by using a different bridge, or engine, and build the whole ship around that.
      I get inspiration from everywhere.

    • @blacksheep3505
      @blacksheep3505 12 วันที่ผ่านมา +1

      @@WizeOldWizard thank you for the reply and the breakdown!

  • @DJ_Bonebraker
    @DJ_Bonebraker 28 วันที่ผ่านมา +1

    I just figured out the thing about not needing suppressors to disable ships without destroying them just the other day when I decided to do a quick test build on my Ultimate Razorleaf... What I did was to replace the AtlAtl 280 missile pods (since they have such an abysmal rate of fire, even when fully charged) with 4x of the Vanguard Obliterator Autoprojectors as my secondary weapon (so the max power consumption is the same as the weapons they are replacing), then just shift all power from my turrets to them for cases where I want to disable but not destroy. This is important, because I use high damage per shot particle beams like the Obliterator 250M3V Alpha Beams or PB-300 Alpha Beams that can potentially one-shot smaller ships like Spacer Scarabs (I have video evidence where my tweaked out Razorleaf did just that during the Blattodea encounter), whereas the Autoprojectors have low damage per shot, but high DPS that means I can take out individual systems without accidentally destroying the ships, and if I'm on seek & destroy missions, having that extra firepower on top of the Obliterator 250s or PB-300s & the 3x Obliterator 250MeV Alpha Turrets I have tends to make very short work of even high rank Starborn Guardians. Now I just need to do the same with the Amaurot (My first proper C-class ship build & my fleet flagship) & Hythlodaeus (my nearly C-level B-class ship that was capable of taking out the legendary Va'Ruun Shroudbearer, even with a somewhat sub-optimal weapon loadout).
    Also wanted to add, depending on how you build things, I have found that a good way to Min/Max engines for max maneuverability is to use 2x of the SAL-6830s in conjunction with 2x Poseidon DT-230s
    Also, Having recently acquired the Kepler-R, I want to upgrade it into a ship on par with my other two regular use C-Class ships (the Razorleaf & Amaurot), and I'm still on the fence between whether I should use the biggest Kon-Tiki bridge (to keep it mostly Stroud-Eklund) or go with the biggest Ares Bridge (the one I like to call the UCS Vigilance Bridge), and I might have to use some of the other modules you've highlighted here for the rebuild... While I love the INARA Starfield ship module database and the stats & such that it lists for each module are useful, it has absolutely no images, so trying to figure out what to use solely based on the list can be a bit frustrating at times.

    • @WizeOldWizard
      @WizeOldWizard  28 วันที่ผ่านมา

      Ok this was a lot but I’m going to try to touch on some key points.
      1: Auto type weapons do not suffer in terms of fire rate when they are partially powered. They will simply recharge more slowly. Non-auto weapons receive reduced rate-of-fire when partially powered, because each shot drains the entire charge. There is no reason not to equip the full amount of Auto type weapons, because they perform the same when partially powered as they do when fully powered.
      2: The best weapons in the game for DPS and versatility (range, shield damage, hull damage) are PBO-175’s (with 4 equipped) and those are closely followed by the Vanguard Obliterators (with 6 equipped).
      The 95MeV Exterminator Autos come in third (with 3 equipped). For raw hull damage, the Vanguard Hellfires are in a league of their own, far outclassing anything else. Those just have a limited range and are really only useful once shield have been depleted. That’s ok because they synergize very well with the PBO’s and Obliterators, because you can use the PB’s until you’re close and then unleash the Hellfires along with your PB’s.
      3: for single-target scenarios, raw damage output is great. But, when you have multiple enemies, maximizing your DPS is paramount.
      4: Class C engines are significantly inferior in terms of speed and maneuverability. If you’re building a combat-focused ship, but still want useable cargo capacity, your best bet is to choose either SA-4330’s or SAE-5660’s. I would choose the 4330’s since they are in the A-class and very quick.
      5: The absolute best engines for a combat ship are the White Dwarf 3015’s. They have a top cruise speed rating of 180 compared to every other class A engine that are rated at 150 top cruise speed.
      I find that mixing engines really does nothing of benefit. The highest performing class C engine regarding thrust-to-mass ratio are the DT-230’s. If you want your class C build to perform as well as it can in combat, that’s the best choice. If you want maximum cargo capacity while maintaining 100 Mobility (which is really just turning speed), the SAL-6830’s are the best choice. Those engines are very heavy and due to the low engine thrust to mass ratio of those engines, they are very poor at actually changing momentum. A ship built with 6830’s, such as the Vulcan, must be flown in a very controlled manner in order to maintain momentum in the direction you wish to be moving. Executing a 180 degree thruster turn and attempting to recover forward momentum requires your entire boost charge and that will only get you back to a standstill before the ship starts moving forward again. You can see that in the combat footage.
      There is a lot that the game does not provide performance ratings for, and there are many misconceptions. If you want to really learn which parts are the best and how they truly perform, I recommend you go and watch ShipTechnician’s content, because he breaks everything down based on all performance values through testing. Extremely informative.
      Thanks for watching!

    • @DJ_Bonebraker
      @DJ_Bonebraker 28 วันที่ผ่านมา +1

      @WizeOldWizard the high damage per shot weapons fit my play style better, and I have videos on my channel that back it up. Again, possibly due to years of experience playing games with similar space combat mechanics, I prefer maneuverability and turn rate over raw speed, due to it working well with my high accuracy fighting style. After all. You can't outrun particle beams no matter how fast you are and I can reliably hit enemies that are boosting away by manually leading them. Granted, not everyone can pull that off, though.
      I will probably be cramming two more vanguard auto projectors onto the Razorleaf later tonight: I only went with 4 for testing due to running out of hard points and not wanting to waste extra money for weapon mounts if my test didn't pan out.
      I have checked out The Ship Builder, but building micro ships with no cargo or crew capacity doesn't fit my style, and he seems a bit too full of himself for my liking.
      That being said, swapping the main cannons out for automatic ones is definitely worth looking into since it would let me fully power the turrets, which have some of the highest dps/power of any non missile weapon....

    • @WizeOldWizard
      @WizeOldWizard  28 วันที่ผ่านมา

      @DJ_Bonebraker you CAN outrun PB’s, in the sense that you can escape their effective range coming from other ships. Using the 3015’s, nothing can keep up with you. Go watch the Scythe combat showcases to see what I mean.
      I also have a lot of experience with space combat from Star Citizen, and in SC I also prefer the slower-firing but heavier hitting weapons. That’s irrelevant in Starfield though, as there’s no option to run weapons that are non-gimballed. You’re only handicapping yourself in Starfield by using non-autos, and turrets as well for that matter. The game states, very clearly, that turrets are not as effective as pilot weapons are. Sometimes they miss shots and they’re ‘stupid’, meaning they don’t know how to prioritize targets or focus fire on just one target.
      I used to think along the same lines as you do, thinking that the biggest and highest damage class C guns were best, until I tried the Auto PB’s. The loadout that I use on the Vulcan, and Aegis, and now on every ship, is far superior, in my experience, to everything else.
      I didn’t suggest to build a ship from ShipTechnician, I suggested you watch his analysis and part breakdown videos, as nobody goes into the detail the way he does. Also, you think he’s full of himself? You lost me there, nothing gives me that inclination after watching much of his content.
      I’d venture to guess that him and I are some of the most experienced with ship building and combat, as evidenced in our videos. Not sure why you’d ignore the knowledge of 1,000’s of hours of gameplay that others have dedicated to this, but, you do you man. Whatever works best for you is what you should use. Just trying to help the community at large gain a better understanding of the nuances of Starfield.

    • @DJ_Bonebraker
      @DJ_Bonebraker 28 วันที่ผ่านมา +1

      @@WizeOldWizard I did watch the Scythe showcase, and while fairly impressive, it's not a ship I would ever use. I like my ships to be flying outposts (for lack of better term) with all crafting benches, beds & at least 7 crew slots, and at least 5500 base cargo capacity (so I can haul enough stuff to set up an instant outpost wherever I land, if I so choose, and which I did twice in the Shozza system to set up my Adaptive Frame & adhesive factories), none of which the Scythe had.
      What I guess I meant about him seeming too full of himself is that the tone of voice that Ship Builder uses in his videos comes off, at least to me, as extremely condescending and arrogant, like he's talking down to you, but that could just be how he normally talks...
      I did run some tests at Serpentis (due to the Crimson Fleet being too dead in my game to do Kryx runs) with the auto loadout with turrets, and yeah, the PBO175 & Autoprojectors do work a lot better than the old set up. I will still be slotting turrets in the 3rd weapon slit, since I prefer to only have to 2-finger my weapons (get your mind out of the gutter!), rather than trying to hit 3 or more buttons at once, so mapping the 3rd weapon slot to the Turrets, which have the same DPS as the Exterminators better fits how I play, not to mention I've had multiple instances where my turrets took out secondary targets while I was going after my current foe.
      I will be sticking with my 2&2 engine configuration for anything but huge chonkin' ships, since it is the easiest to work with from a build/aesthetic standpoint, while giving max mobility for my target cargo range. I might go for 6x of the SAL6830s on the Kepler R rebuild, because that IS a big chonkin' ship, Unless I can figure out how to jam in 3x of the Poseidons without the end result looking like refried ass....

    • @WizeOldWizard
      @WizeOldWizard  28 วันที่ผ่านมา +1

      @DJ_Bonebraker gotcha, well if an entire fleet of big ships is your cup of tea, then that’s definitely what you should build! And I totally understand your reasoning for turrets as weapon group 3, I play on an Elite controller, and thus have four paddles that I can map any button to. This allows me to use weapon group 3 and/or thrusters at any time without my thumbs leaving the sticks. Elite controllers are a game-changer, pun intended.
      As for ShipTech, I can’t imagine him as anything but a regular guy, like myself, who has a passion for gaming and wants to share his experience and knowledge with the rest of the community. Your voice is your voice and nobody can change it, and if he’s anything like me he was probably apprehensive about doing voiceover because I know I’m pretty self-conscious about how my voice sounds. It also sounds ENTIRELY different to me while I’m speaking versus when I listen to recordings of myself. It’s one of those things that I just had to get over and accept, and I’m glad I did. I still think I sound strange though hahah. Give him a chance, he works hard and deserves our support. He’s supremely informative and helpful.

  • @Vv20vV
    @Vv20vV หลายเดือนก่อน +1

    It’s insane a ship of this massive size has a 100 mobility 🤯🤯🤣

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      That’s always a primary goal for ships other than cargo haulers. The Citadel is the one exception, but it’s still at 96. I wanted that ship to be able to reach 10k cargo capacity with the Payloads skill, so I accepted the slight sacrifice.
      Thanks for watching!

  • @SBayne762
    @SBayne762 หลายเดือนก่อน +1

    You can stay docked and go back to your original ship. Don’t leave the menu while sitting in the chair of the docked ship you are taking over. Once you move the cargo over, switch your home ship back to your first ship and then leave the menu. Get up snd back into your first ship and undock and your new
    Ship will return automatically.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      I’m guessing you’ve done this yourself since the last patch, because I’d be worried that by swapping the home ship back to the one that I was flying would make the ship that I just captured de-spawn. If it does work as you say, that’s a great tip. Thank you!

    • @SBayne762
      @SBayne762 20 วันที่ผ่านมา +1

      @@WizeOldWizard I tried it just now and it still worked. I don't know if any patch would stop that from occurring since it's not really doing anything other than removing one step out of the process (i.e., undocking and re-docking). But I'm the farthest from an IT person so I wouldn't know the programming of these steps.

  • @MrsPhiladelfia
    @MrsPhiladelfia หลายเดือนก่อน +2

    I'm currently flying with a modified Peregrin (next ship will be the Scythe) and I really look forward to building the Basilisk and Vulcan BUT I spotted a ship in your fleet I haven't found a video for and now I'm intrigued. When are we going to see the build for the Omen? It does look like a really cool ship and I really want to have it 😅

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      Great eye! I am very excited to produce the Omen’s build guide, it has been my ship of choice since I built it. I intend to publish episode 2 of Becoming a God first, but the Omen will be out immediately following that. I’ll have to re-capture combat footage for it as well since it was first built and filmed pre-patch.

    • @MrsPhiladelfia
      @MrsPhiladelfia หลายเดือนก่อน

      @@WizeOldWizard Yay! That's two good news in one! I'm really looking forward to it

  • @darrenblakley2006
    @darrenblakley2006 หลายเดือนก่อน +1

    You can force ladders with portholes then switch hab type back and forward then back out to fit, putladders exactly where you want or dont want lol

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Personally, I’ve always been able to control my doors and ladders well enough. It’s all about build order and proper use of Attach. Not to mention, any time you remove a module, the game re-calculates door and ladder placement anyway. The only consistent and repeatable method that I have found is in building as the builder intended, and being very strategic with it.
      I also want to build in a way that is as simple as possible to avoid confusion and extra steps.
      The real solution to this is the mod that gives you control of where doors and ladders go. I’m going to start downloading more significant mods when the CK is out.

  • @shanehall8447
    @shanehall8447 16 วันที่ผ่านมา +1

    Nice Ship love the build and the layout.. i thought I followed every detail but somehow I got two ladders instead of ONE into the core and engineering bay.. Id hate to have to start over agaim.

    • @WizeOldWizard
      @WizeOldWizard  16 วันที่ผ่านมา +1

      If you’re talking about that stack of habs in the nose, they are very isolated from the rest, you should be able to freely experiment with the choice of habs up there until you find what’s going to work for you. Try different manufacturers even, all I can tell you for sure is that the combination that I used worked for me, but other’s have reported that it didn’t work for them.

    • @shanehall8447
      @shanehall8447 16 วันที่ผ่านมา +1

      @@WizeOldWizard yeah I think it’s the stack in the nose. I might try a different combination of haves or different attachment point that might be the difference but otherwise once again it’s a great ship. I think I’ve built everything you made except the bristle back.

    • @WizeOldWizard
      @WizeOldWizard  16 วันที่ผ่านมา

      @shanehall8447 fuck yeah man! I appreciate the hell out of your support.
      The Bristleback is effectively obsolete if you built the Slab.

  • @birgirgujonsson1254
    @birgirgujonsson1254 หลายเดือนก่อน +2

    Fitting name : Pirate Bay

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Oh man that makes me think of downloading torrents from The Pirate Bay on my folks’ home PC in my younger years.
      Thanks for watching!

  • @BeardedFisherman68
    @BeardedFisherman68 29 วันที่ผ่านมา +3

    It's worth only having 8 crew, so I don't have to listen to Sarah. I have a strict "No Constellation Allowed" on my ships, with the exception of Vasco. 😂

    • @WizeOldWizard
      @WizeOldWizard  29 วันที่ผ่านมา +2

      Oh yeah man, same here. I could not wait to replace all their pansy asses. Even Andreja was in lock step with the rest of the goody-two-shoes softies that all did questionable things in the past but now judge everyone for doing the same things they did. Bunch of hypocrites.
      I’m 100% certain that Bethesda is going to add a lot more potential followers/crew/romance options that do not blindly follow Constellations values. I don’t even really like having Vasco on board because his programming forces him to constantly be in the way it seems.

  • @Tony2438
    @Tony2438 29 วันที่ผ่านมา +1

    Is there an alternative to SAL 6530 as I chose not to follow the story line I am on my ,,5th playthrough know these Engines are important in the build

    • @WizeOldWizard
      @WizeOldWizard  28 วันที่ผ่านมา

      SAL-6330. Not as much maneuvering thrust but Basilisk II is pretty light, you should still end up with 100 mobility. In fact there’s potential there that you could increase cargo capacity compared to this version of the ship.
      Thanks for watching!

    • @Tony2438
      @Tony2438 28 วันที่ผ่านมา +1

      @@WizeOldWizard what vwould be a good repayment engine as all money can buy is not available to me?

    • @WizeOldWizard
      @WizeOldWizard  28 วันที่ผ่านมา

      SAL-6330 is the best alternative. You’ll need to be at level 60 with Starship Design rank 4. They can be purchased at any location that stocks other Slayton engines, such as Stroud-Eklund Staryard and Taiyo Astroneering. I used the 6330’s on my original Basilisk build guide, so watch that if you’re curious to see what mass you can reach before losing mobility.

    • @Tony2438
      @Tony2438 28 วันที่ผ่านมา +1

      @@WizeOldWizard I am 126 thanks

    • @WizeOldWizard
      @WizeOldWizard  28 วันที่ผ่านมา

      @Tony2438 NP, enjoy!

  • @Honor_and_Steel
    @Honor_and_Steel 14 วันที่ผ่านมา +1

    That bug with the exhaust ports on the landing gear is on all my saves. I first noticed it in about February. Really annoying honestly.

    • @WizeOldWizard
      @WizeOldWizard  14 วันที่ผ่านมา

      I hate it, but partially thanks to this bug, I switched from that NG-20 nose gear to the Deimos one with 3 lander thrust for the Krakatoa.

  • @Phaolan
    @Phaolan หลายเดือนก่อน +1

    I built this exactly as you did except for the Crimson fleet parts. I have points In leadership or anything that would give me bonuses for crew. I don't even carry any crew, yet the stats on this say I have a max of 13 crew. . .

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      I mentioned this exact scenario in the video, but here’s why that is:
      A ship can have the ability to hold many more crew than your character can assign. With maximum Ship Command skill you can assign 8 crew, and ONLY Sarah Morgan can be assigned on top of those 8 to total 9 crew, because she has the Leadership crew skill. So regardless of your ship’s crew capacity, 9 is the absolute max based on your character’s skills.

    • @Phaolan
      @Phaolan หลายเดือนก่อน +1

      @@WizeOldWizard I need to edit my comments better before I hit post. I meant to say I have 0 points in Leadership or Ship Command so I'm still puzzled how I have any crew space.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      @Phaolan the amount of crew that a ship is capable of supporting is completely separate from your character’s crew capacity. You may only be able to assign 2 crew members regardless of what a ship is able to carry. A ship’s crew capacity is calculated based on two major factors:
      1: Hab module crew capacity
      2: Core module crew requirement
      Each weapon adds .5 crew, but the amount of crew they add can never exceed your hab module’s total crew capacity. For example:
      Let’s say you outfit a ship with the Ares bridge, such as the Vulcan. That alone gives the ship 8 available crew slots. If you don’t equip any weapons, you won’t reach the bridge’s max capacity of 8. That ship will still only be able to support a total of 2 crew (see: the Slab).
      But, since the Vulcan is equipped with 16 weapons, each adding .5 crew, your crew capacity will now reach the bridge’s max capacity. Now you can add as many modules as you want that increase crew count further, but you’ll still be limited by the amount of core modules equipped.
      Hope that makes sense!

  • @Tjk55555
    @Tjk55555 หลายเดือนก่อน +1

    I don’t have a door to the science lab from the engineering bay at all. Its there in builder idk whats wrong any solutions? I messed around in builder and got the door to the engineering bay but i still have the ladder to berth hab above

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Do you play on GamePass?
      Were you using Attach when connecting habs?

    • @Tjk55555
      @Tjk55555 หลายเดือนก่อน +1

      @@WizeOldWizard yeah I’m on game pass, I heard you mentioning the attach method during the build but I didn’t really understand what you were talking about

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      @Tjk55555 got it, ok, so thanks to some very helpful viewers, we found that there are inconsistencies in the behavior of the ship builder between the GamePass and Steam versions of the game. If the fix that I mentioned above does not work, you may have to test different hab choices or even manufacturers to find what works correctly in your game.
      But, before you do that, unfortunately you’re going to have to rebuild the ship. Since you were not using Attach, the builder just generated doors and ladders wherever it thought was best. By using Attach, you at least tell the game where you want it to prioritize door/ladder placement. Having not done that from the start, when you start changing other habs, the game may move things around unexpectedly.
      Attach works like this:
      Move the builder reticle to the point where you want to attach a hab. Hold both triggers and press A. That will open the module menu, and the only available parts that you see will be ones that can be attached to the point that you selected. Now all you need to do is select the desired hab, and press A.
      I explained this in detail in the Aetos build guide. You may find it easier to understand by watching me do it as I explain it, instead of this wall of text lol.
      I hope that helps, and please let me know how it’s working out for you. I’m here to help.

    • @Tjk55555
      @Tjk55555 หลายเดือนก่อน

      @@WizeOldWizard thanks for your help ill try some things out and see if anything works, its defiantly not a deal breaker tho its a awesome build I really like ur hab layouts.

  • @DanielSharp-up5oy
    @DanielSharp-up5oy 22 วันที่ผ่านมา +1

    No matter what i changed i could not get the central latter at the front with the computer core armory and engineering bay and the workshop would never connect to the battlestation. Any thoughts on how to fix? I copied your video and build exactly twice and it didnt work?

    • @WizeOldWizard
      @WizeOldWizard  22 วันที่ผ่านมา

      Do you play on GamePass?

    • @DanielSharp-up5oy
      @DanielSharp-up5oy 19 วันที่ผ่านมา +1

      ​@@WizeOldWizardyea Xbox gamepass

    • @WizeOldWizard
      @WizeOldWizard  19 วันที่ผ่านมา

      Got it, unfortunately there are inconsistencies between the Steam and Gamepass versions of the game, and no matter what advice I’ve given to those players that are encountering problems, they just don’t seem to work for them.
      What I’ve gathered is that using different combinations of habs in place of the ones that I use can lead you to finding the ones that work for you. I have no way to playtest potential solutions though, so there isn’t much more help I can offer you.

    • @DanielSharp-up5oy
      @DanielSharp-up5oy 18 วันที่ผ่านมา +1

      ​@@WizeOldWizardok np, at least you tried, thanks!

    • @DanielSharp-up5oy
      @DanielSharp-up5oy 18 วันที่ผ่านมา +1

      ​@WizeOldWizard I thought you played on Xbox? Your controls are for xbox

  • @ArminGunther
    @ArminGunther หลายเดือนก่อน +1

    Estas naves las testeas en modo extremo?

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      Absolutely! I build combat machines primarily, so I have to make sure they can handle it. I also enjoy being challenged so that I can get good.
      Thanks for watching!

  • @jkleczewski
    @jkleczewski หลายเดือนก่อน +1

    Mine are!...😀

  • @callumsmith4773
    @callumsmith4773 หลายเดือนก่อน +1

    It's such a Shame there isn't a way to enjoy all your builds at the same time, out posts should have multiple landing pads with ships you can display on and we should be be able to assign ships to follow us in a fleet in space

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      I completely agree. It would be great if we could build an unlimited number of ships, but still have a limit of 10 ‘assigned’ ships available to fly from any pad. If we could effectively ‘retire’ a ship to a display pad, and replace any assigned ship with one that we have displayed, that would be incredible.
      I also agree with your point of ‘commanding a fleet’, wherein companions that have the Piloting skill could be assigned to actually pilot a ship of your choice, and they would follow you around in space as support ships.
      I’ve said it before and I’ll say it again, if Bethesda doesn’t implement something like this, modders most likely will.

    • @callumsmith4773
      @callumsmith4773 หลายเดือนก่อน

      @@WizeOldWizard I guess an argument against a fleet would be that it's overpowered but ships cost so much anyway why not have it be overpowered if you have to pay around 2 million credits to have 3 decent ships then I think it would be fair, maybe add a fee you have to pay the crew per jump, and if the ship is destroyed you loose the crew and the ship, and if its constilation or name characters on the ship then you have to pay a fee for them to stay at the clinic for a week then have to go pick them up! Would make dog fights much more intense if you can loose a ridiculous amount of credits in terms of the value of the ship in your fleet is destroyed and also the crew on board, it would make the non named specialists you can hire from bars much more relevant too!

    • @troyjones9165
      @troyjones9165 22 วันที่ผ่านมา

      You probably already know this, but if you sell a ship at your outpost, it keeps it in the buy ship queue. Basically, you can have an unlimited amount of ships, using that method. ​@@WizeOldWizard

  • @shanehall8447
    @shanehall8447 หลายเดือนก่อน +2

    oh no you didnt.. I was JUST about to build the Aegis

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      Oh yes I did! Build the Aegis too man you’ll dig it.

  • @Raul_W
    @Raul_W 27 วันที่ผ่านมา +1

    Can you please, write all the parts and quantities needed for this build?
    Thanks!

    • @WizeOldWizard
      @WizeOldWizard  27 วันที่ผ่านมา

      There are a number of reasons why I don’t do this.
      First thing is that I already spend a LOT of time designing, building, optimizing, and then filming the re-build of the final design of these ships. Then, I have to capture hero shots for the intros, interior walkthroughs, and combat showcases. Once those steps are complete, I must then edit the footage into something that flows and makes sense so it doesn’t seem like I’m jumping around and potentially skipping important steps. After that I complete the voiceover recording, and along with that I make final edits, adjust transitions, and trim out dead space that I had not previously found.
      Second, I structure the guides in a way that allows you to see exactly which locations I visit to gather parts that are not available at an Outpost Landing Pad, so that once I arrive there all I have to do is build the ship in it’s entirety. I effectively build the parts list into the structure of my guides.
      I don’t see anything wrong with the channels that pull their pre-built ships apart into sections and detail how to put it all back together, but if I was doing it that way I would most definitely need to make a parts list to supplement the assembly footage. I have chosen a different presentation style that doesn’t require listing every part. So can you help me understand why I would need to add a parts list to my guides that already show you each part needed, where to get them, and the literal step-by-step, ground-up build style that I use? I just don’t see how that level of redundancy could be any more helpful than the detail that I’m already providing.
      Thanks for watching!

    • @Raul_W
      @Raul_W 26 วันที่ผ่านมา +1

      Thanks for your detailed reply.
      Well, to be honest I don't like to build an outpost 😊
      I saw other people on TH-cam with amazing ship builds, like you, and they include in the video or write in the video description, a list of the parts needed 🙂
      Anyway, take care and cheers!

    • @WizeOldWizard
      @WizeOldWizard  26 วันที่ผ่านมา

      @Raul_W so, just so I’m clear, you didn’t watch the video and see that I actually go to specific ship vendor locations and acquire every part needed, and then build the entire ship, starting with the landing bay, one part at a time? Because not many ship builders present their build guides the way I do and I wouldn’t blame you for assuming.
      If you haven’t watched any of my guides, please do, so you can see how I have eliminated the need for a written parts list. And if you don’t like building huge ships like this, check out my smallest and most lethal ship, the Scythe.

    • @Raul_W
      @Raul_W 26 วันที่ผ่านมา

      Thanks for the input 🤗

  • @faamecanic1970
    @faamecanic1970 หลายเดือนก่อน +1

    Love the build…but after building and flying it for a few hours last night, went to play tonight and it is glitched bad. Every time I land it the ship goes invisible and I can’t move. Loaded early save and can’t take off. The ship powers up and does takeoff animation…then just glitches in space. Bummed!

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      Well that sucks, sorry to hear that. What ship did you build over, and how long ago did you acquire it?

    • @faamecanic1970
      @faamecanic1970 หลายเดือนก่อน +1

      @@WizeOldWizard It was a Crimson Fleet Wraith III. Acquired it after the last big patch. Guess I will sell it and try it again with a ship I buy vs. steal.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +1

      @faamecanic1970 weird, my build over the Trader Highlander III works fine, no issues whatsoever. I’m sure a purchased starting ship would be more reliable, still sucks. I’ll be curious to know if you experience the same bug this go-round.

    • @faamecanic1970
      @faamecanic1970 หลายเดือนก่อน +1

      @@WizeOldWizard I'll let you know. Odd thing is, even though I exited the game entirely and reloaded last night it still bugged out.
      But tonight its working fine, except it wont show up at landing pads unless I talk to ship services and go into build mode and exit. Or I go into a building that causes new scenery to load. I suspect this is suffering from the old "stolen ships go invisible bug" that Bugthesda supposedly patched....
      Ill probably sell the ship and build over a ship I already own vs. stolen.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน +2

      @faamecanic1970 I agree, definitely sounds like that same bug. I have experienced that one too.
      If you have credits to spare, a fix that I found as an alternative to rebuilding is to sell the ship, save/exit/restart game, then buy the ship back. Worked for the Slab.

  • @Talon--B29555
    @Talon--B29555 26 วันที่ผ่านมา +1

    I saw a ship named omen I never saw that video

    • @WizeOldWizard
      @WizeOldWizard  26 วันที่ผ่านมา

      After I upload Part 2 of Becoming a God, the Omen is the next build guide.

    • @Talon--B29555
      @Talon--B29555 26 วันที่ผ่านมา +1

      @WizeOldWizard sweet I was tearing through your videos like WHERE IS IT

    • @WizeOldWizard
      @WizeOldWizard  26 วันที่ผ่านมา

      @Talon--B29555 hahaha you haven’t missed it, and you’re going to love it! It’s quickly become my favorite ship to fly.

    • @Talon--B29555
      @Talon--B29555 25 วันที่ผ่านมา

      I just realized if you skip main quest in any ng+ you can't get the 6830s. So I hope this'll work with the 6330s

  • @nikoslav
    @nikoslav 24 วันที่ผ่านมา +1

    Did you know you don't have to pilot a ship to have it modified in the builder menu?

    • @WizeOldWizard
      @WizeOldWizard  24 วันที่ผ่านมา +1

      Yes I do! Sometimes I just choose to fly the donor while gathering modules.

    • @nikoslav
      @nikoslav 24 วันที่ผ่านมา +1

      @@WizeOldWizard so it's a conscious choice then, I see. Cuz I remember in the Basilisk build you said something like "as long as you can fly this monstrosity outta here" during one of the special modules purchases, and I was a bit confused.

    • @WizeOldWizard
      @WizeOldWizard  23 วันที่ผ่านมา

      @nikoslav well, to be clear, the use of that phrase is a reference to the Flight Checks in the ship builder. Whether or not you’re going to actually fly the ship between locations before building, the ship still has to clear the builder checks each time you leave one of the locations.

  • @wolfhors3_660
    @wolfhors3_660 หลายเดือนก่อน +1

    Just subbed, send a shout out to sistacitizen. She sent me here 😁👍

    • @WizeOldWizard
      @WizeOldWizard  29 วันที่ผ่านมา

      Hell yeah, that’s awesome. She’s been a big supporter of my content.
      Thanks for watching!

  • @otissanders2624
    @otissanders2624 หลายเดือนก่อน +1

    You bastard…..
    I just built a ship last night. Now I gotta delete to build this

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      I know man I’m a real sonofabitch haha. I did give you three months to catch up!

    • @otissanders2624
      @otissanders2624 หลายเดือนก่อน +1

      You disappeared for three months, I have the basilisk and the scythe in all four of my characters I’m currently playing with but my end game ships came from CMDR eagle131. Now you have an end game ship that is the best I’ve seen so far. I was hoping your comeback would be this good. Definitely worth the delete I just didn’t think it was coming so soon.
      …and you released it on my birthday!!! Good on ya mate

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      @otissanders2624 no shit! Very happy birthday to you my good man. Now that you’re old enough to drink legally, what’s your first choice going to be?

    • @otissanders2624
      @otissanders2624 หลายเดือนก่อน +1

      Yeah 20yrs ago. We’ll see how Vulcan taste.

    • @WizeOldWizard
      @WizeOldWizard  หลายเดือนก่อน

      @otissanders2624 the Vulcan’s a stiff drink for sure. You’ll love it but no one around you will hahaha

  • @xgcarcherfan8837
    @xgcarcherfan8837 12 วันที่ผ่านมา

    Idk who would I rarely if ever use anything tayio especially not their habs🤮 imo lol

    • @WizeOldWizard
      @WizeOldWizard  11 วันที่ผ่านมา

      I tend to agree with you, Taiyo habs are not particularly attractive in my opinion, but it’s a new challenge that I may try to tackle at some point.