Kart Racers - Designing Fun for Everyone ~ Design Doc

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  • เผยแพร่เมื่อ 3 ต.ค. 2018
  • Kart racers have such a wide appeal compared to most other genres. What do they do to draw in such a large audience? Let's look at the tools used by Mario Kart, Sonic All-Stars, Crash Team Racing and Diddy Kong Racing to appeal to so many people.
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ความคิดเห็น • 644

  • @DGT-Archive07
    @DGT-Archive07 5 ปีที่แล้ว +966

    "The Sonic & SEGA & All-Star & Racing & Transform & Knuckle"
    That joke never died, i guess

    • @rainpooper7088
      @rainpooper7088 5 ปีที่แล้ว +38

      Bayu Swatama
      At least this guy is using it in a context where it’s actually kind of funny and doesn’t just scream „& Knuckles“ in the comment sections of unrelated videos.

    • @ikagura
      @ikagura 5 ปีที่แล้ว +31

      This joke should never die

    • @BlueflagAlpha
      @BlueflagAlpha 5 ปีที่แล้ว +4

      This joke stays and never leave

    • @JimBimBum
      @JimBimBum 5 ปีที่แล้ว +1

      The Android version isn't updated anymore even though nowadays phones should be able to handle it very easily :/

    • @BRoboto1
      @BRoboto1 5 ปีที่แล้ว +4

      Legends never die.

  • @maidenreligion12
    @maidenreligion12 5 ปีที่แล้ว +99

    I also liked how in CTR, getting 10 Wumpa Fruit gave you an upgraded item, too. It gave more incentive to target Wumpa Fruit and really changed how the track played out the later in the race it was. Going from TNT that can be shaken off to Nitro crates that blow up on contact is a small change that impacts the gameplay in big ways.

  • @Stephen-Fox
    @Stephen-Fox 5 ปีที่แล้ว +321

    There's one aspect of item design that you didn't bring up - skill (rather than item) based countering, such as how in Double-dash and DS a correctly timed mini-turbo could dodge the blue shell.

    • @darienmiller1032
      @darienmiller1032 5 ปีที่แล้ว +46

      I liked blue shell dodging better in double dash, because the timing was a 1 frame window. So while it's possible to dodge , it's EXTREMELY hard to do consistently, especially with how loose the handling is in that game. In DS, it's laughable how easy it is to dodge blue shell, which makes first place absolutely untouchable if they can also snake (which is also simplified from double dash). I love both games though!

    • @jasonblalock4429
      @jasonblalock4429 5 ปีที่แล้ว +53

      MK7 makes things REALLY interesting because everyone can see what items everyone else was holding. Back before the online became a swamp of hackers, there were entire metas just revolving around what happens once a blue shell enters play. Like, it became viable (but not 100% reliable) to deliberately dive down a pit just after the shell was fired, so that -- hopefully -- the #2 player ends up in first just in time to take the hit. Then you get fished out, hit the boost landing, and sail back by them.

    • @VGF80
      @VGF80 5 ปีที่แล้ว +10

      I think those are just exploits that the developers might have missed.

    • @tomcrawley3343
      @tomcrawley3343 5 ปีที่แล้ว +24

      In Mario Kart Wii, you can destroy a red shell against a flat wall if you drift to it and immediately drift away. It's really hard to do but extremely rewarding if you do it consistently. In MK8, it's nearly impossible to dodge them without an item.

    • @ashlynnanderson1744
      @ashlynnanderson1744 5 ปีที่แล้ว +8

      @@tomcrawley3343 that's one of my favorite mechanics in MKWii, the loose red shell tracking that lets you manipulate them just a bit at a higher skill level
      like the video says, MKWii is a bit too hectic at times, but there were a couple nice things like that which just never saw the light of day in other mario kart games
      That said, the POW blocks suck
      either you don't know how to dodge them and they kick your ass, or you know how to counter them and they actually become interesting. A prompt that says "Shake!" would be really useful there, because once you know how to counter them, when one pops up you actually have to think about how you're driving since it makes you glide in the direction of your momentum in a completely straight line for a bit and can really disrupt the race, plus if you're too in the middle of something to shake your wiimote you get hit by the more powerful uncountered POW block :)

  • @kholdkhaos64ray11
    @kholdkhaos64ray11 5 ปีที่แล้ว +197

    I appreciate the acknowledgment of Snowboard Kids and Sonic & All-stars Racing Transformed. Those games definitely deserve it. Especially Sonic

    • @stephenobrien6983
      @stephenobrien6983 5 ปีที่แล้ว +22

      I think S&ASRT is better than MK8, in almost every way.
      It's definitely underrated.

    • @DesignDoc
      @DesignDoc  5 ปีที่แล้ว +38

      I think Transformed is the best single player Kart Racer out there. 90% of the tracks are great (The returning retro courses got a slight downgrade compared to the original Sonic All Stars), tons of content, lots of unlocks. It's a good campaign to chip away at. I think the online multiplayer falters a bit compared to Mario Kart. Online lobbies are clunky, races take a bit too long to start, and I think runaway victories are too common with veterans often being ahead by at least a quarter of the track. You can still get into online races now (on PC at least) but it's kind of sparse and after revisiting it last month, I think there's a reason (beyond general marketing) for why the online player base for it fell off faster than Mario Kart or Modnation Racers.

    • @kholdkhaos64ray11
      @kholdkhaos64ray11 5 ปีที่แล้ว +3

      @@DesignDoc All of those are fair criticisms of the game (even though I do love it for the skill it rewards I can see why newcomers would not want to come back)
      Maybe if they gave the game Team Sonic Racing's team based Racing options along with single Racing options, do you think it would keep newcomers coming back?

    • @MagcargoMan
      @MagcargoMan 5 ปีที่แล้ว

      +Design Doc Transformed is certainly a high-quality game, but in terms of tracks/kart handling I think I preferred the first Sonic and SEGA game more. In Transformed there's a lot more long stretches of road compared to the first game and I find that the vehicles are harder to handle around corners.

    • @leovuitton9117
      @leovuitton9117 5 ปีที่แล้ว

      Sonic isnt very good

  • @Fishertastic
    @Fishertastic 5 ปีที่แล้ว +340

    Did you imply Garfield Kart Racing™ was bad?

    • @_nayrb
      @_nayrb 4 ปีที่แล้ว +9

      *yes*

    • @ArksDigital
      @ArksDigital 4 ปีที่แล้ว +20

      @@_nayrb Then you haven't played it my boy!

    • @_nayrb
      @_nayrb 4 ปีที่แล้ว +1

      @Arks you're right I haven't played it yet

    • @NickKrishnan
      @NickKrishnan 4 ปีที่แล้ว +1

      it's bad and i have played it

    • @dareokoski8158
      @dareokoski8158 3 ปีที่แล้ว +4

      @@NickKrishnan its bad for todays standards, but you got to remember its over 20+ years old, even mario cart had its falts back then. it was an amazing racer game at the time.

  • @kamishiro5
    @kamishiro5 5 ปีที่แล้ว +50

    Great video, I love Kart racers. I don't know if you'll read this, but there's a point about this games I want to discuss: how the damage by items is reflected in your character. I think Mario Kart is vastly superior in this point. Ever since 64 if you got hit by a shell, you'll be knocked... In motion. Sure, you stop totally, but that's less than a second. Banana peel? Just slide in motion.
    Now let's see another games... The one that comes to my mind is mod Nation Racers. Great game, but.... Missile? Black screen, reset position, full stop. Land mine? Black screen, reset position, full stop. It breaks the inmersion and the game just feel... Weird.
    Well, just my opinion.

    • @mechashoujo
      @mechashoujo 3 ปีที่แล้ว +1

      That's why I like the snowman and parachute item in SBK. Once you're hit with it, you're stuck on a straight line until you mash out of it or you collide into something to be unstuck.

  • @stirlingbennett8155
    @stirlingbennett8155 5 ปีที่แล้ว +20

    I disagree with what you said about Mario Kart Wii’s item system. It’s easy to dodge some of these items like the Pow block, by shaking you Wii wheel, or the red shell, by holding a defensive item behind you. The game is also very shortcut heavy, (with tracks like N64 Mario Raceway and Mushroom Gorge), so getting an item like a mushroom in a bottom spot can really bring your race back.

  • @SetnaroX
    @SetnaroX 5 ปีที่แล้ว +302

    Sonic All Stars Racing Transformed remains my go-to kart racer. It's just so fast, frantic and rewarding. It's a kart racer designed to feel like an arcade racer. It's just a shame folks don't give it much of a chance because "WHY IS SONIC IN A CAR?". You'd think people would look past that and see what's under the hood.

    • @megasoniczxx
      @megasoniczxx 5 ปีที่แล้ว +22

      Yep, along with CTR it is my favorite of the entire genre. I just love the more skill based gameplay and how good it feels to get a flow going constantly linking tricks and drifts together. Honorable mention goes to Modnation Racers too despite the fact that the online is now dead for it.

    • @apagan0075
      @apagan0075 5 ปีที่แล้ว +1

      megasoniczxx Yeah, and UFG closed years ago too.

    • @apagan0075
      @apagan0075 5 ปีที่แล้ว +11

      Yeah the typical and toxic sonic fanbase. They’re kind acting dickishly with TSR cause i doesn’t have the Transformed gimmick or track design style. I do like the the mechanics.

    • @ikagura
      @ikagura 5 ปีที่แล้ว +6

      Sonic outside a car would make it a bad game

    • @ikagura
      @ikagura 5 ปีที่แล้ว +7

      @@apagan0075 I dont like TSR because they let their non-Sonic character in the closet once again...
      Darn Nintendo is still doing great by adding Link, the villager, the inklings and some other guest in MK8DX

  • @RaycerkGamer
    @RaycerkGamer 5 ปีที่แล้ว +81

    What you said about Crash Team Racing is so true, glad you mentioned it.
    In my opinion, is the only kart racing game that gives to the pros something fun and not luck based.
    Is just an amazing game.

    • @tomcrawley3343
      @tomcrawley3343 5 ปีที่แล้ว +14

      The skill cap for CTR is actually insanely high

    • @Canalbiruta
      @Canalbiruta 5 ปีที่แล้ว +4

      One other game that is very deep (not much as ctr) is sonic and allstars trasformed. If you learn how to use the boost in that game, even itens can't keep up with you.

  • @ty_sylicus
    @ty_sylicus 5 ปีที่แล้ว +4

    I love a good kart racer. The combination of wacky fun and arcade style racing makes it a competitive but casual experience that feels just right for everyone.

  • @rathknight0361
    @rathknight0361 4 ปีที่แล้ว +5

    "Items let kids play kart games with their parents"
    This truly brings a tear to my eye

  • @CrokeyHigati
    @CrokeyHigati 5 ปีที่แล้ว +49

    That snowboard kids music at the beginning... I hear you.

    • @DesignDoc
      @DesignDoc  5 ปีที่แล้ว +5

      We really wanted to talk about it but felt that we couldn't fit it in without going off on a tangent. We'll touch on it one day though. Those first two SBK are STILL good. The DS game is the worst.

    • @CrokeyHigati
      @CrokeyHigati 5 ปีที่แล้ว

      @@DesignDoc I'm very ready to talk about the lifts in that game and HO BOY. I remember being so excited hearing about the DS game. I never got it, and I guess I'm glad I didn't.

    • @DesignDoc
      @DesignDoc  5 ปีที่แล้ว +3

      The only good thing about that game is that Jack Frost from SMT is playable.

    • @mechashoujo
      @mechashoujo 5 ปีที่แล้ว

      Can't wait!

    • @gregnubody3871
      @gregnubody3871 5 ปีที่แล้ว

      Love snowboard kids, I'd watch that video. Maybe work in beetle adventure racing or vigilante 8, nobody seems to remember those

  • @darienmiller1032
    @darienmiller1032 5 ปีที่แล้ว +11

    I think another factor you could have taken into account is the effect of hitstun after getting hit by an item. Mario karts like 64 and every entry after DS have really high stun after getting hit, whereas double dash has by far the lowest in the series (seriously, look at how little damage items do in that game, it's insane). Personally, I think because of the low hitstun, Double dash has the most satisfying item system, where items do with enough damage to where you can feel it, but not so much to where you'll lose seven spots because of one red shell at the line.

  • @BHox01
    @BHox01 5 ปีที่แล้ว +6

    It's been so long since I've played MKWii as a casual game so I can't really comment on that, but the game really shines in a more advanced setting. Tight lines with inside drifting bikes, knowing how and when to wheelie, plus techniques like low tricking and spindrifting really set it apart from other kart racers in that its mechanics allow for a much more competitive environment. Not to mention all the amazing shortcuts (intentional and unintentional) that range from easy to still risky for a veteran and you get a really special game that I still play regularly online via custom servers.

    • @leovuitton9117
      @leovuitton9117 5 ปีที่แล้ว

      @@ddd7038 your a fuckin idiot

  • @NoxideActive
    @NoxideActive 5 ปีที่แล้ว +2

    I really enjoy the vector art in each of your videos, such a clean way to present yourself.

  • @XeniKobalt
    @XeniKobalt 5 ปีที่แล้ว +44

    Sneaky! I was thinking, "I wonder if he'll reference ModNation Racers", and the song at the end got me.

    • @c.t.a.5983
      @c.t.a.5983 5 ปีที่แล้ว +2

      I think he should have talked about it because it's in my opinion one of the best Kart Racing games of all time. It did everything absolutely right.

    • @Definitely_a_Fox
      @Definitely_a_Fox 5 ปีที่แล้ว +2

      @@c.t.a.5983 and it had a level editor!

    • @NedVedSed
      @NedVedSed 5 ปีที่แล้ว

      It has one problem...
      It's a PS3 exclusive!!!!

    • @Definitely_a_Fox
      @Definitely_a_Fox 5 ปีที่แล้ว +1

      IT waS oN tHe PsViTa ToO unCULTURed swINe

    • @iKickBullies
      @iKickBullies 5 ปีที่แล้ว

      @@Definitely_a_Fox Vita version was actually alot better too adding more item types that helped with balance and all theme types are in it. Defeault level design was better too. Only issue was it's framerate and the fact it wasn't like 12 players. We need a real MNR2 with all the additions on Vita

  • @gulfgiggleanimations4472
    @gulfgiggleanimations4472 5 ปีที่แล้ว +25

    I feel like good track design is the same as good level design in general. Consistent theming that alters mechanics. Just look at Mount Wario in Mario Kart 8. In every lap there’s like, 3 different mechanics. They squeezed out every bit of potential that the theme of “Snowy Mountain” had for a Mario Kart track.
    Also, I never liked how they removed the wiggle boost mechanic ever since Wii. Yeah, it needed a nerf to prevent a serpentine meta, but now every turn is just that much more safe. Risk vs reward mechanics should be added, not removed!

    • @zerarch77
      @zerarch77 5 ปีที่แล้ว +4

      The risk-reward of drifting is still there; they just removed the asinine thumb-twiddling to lower the dexterity ceiling.
      To me, it felt like the kind of "hard for the sake of being hard" input you'd find in a fighting game, not a racer.

  • @TripleJump
    @TripleJump 5 ปีที่แล้ว +64

    It's been 6 months and I'm still not over *_*IMPLICIT LOVE INTEREST BEEP BOOP_** from the Pokémon Rivals video. It becomes relevant in pretty much every movie.

  • @toowiggly
    @toowiggly 5 ปีที่แล้ว +137

    I feel like you didn't go into CTR's (Crash Team Racing) boosting mechanics deeply enough. Boosting while drifting requires timing, which rewards skilled play and creates a higher skill cap. It adds a level of decision making into CTR's driving because each boost compromises control, and to stay drifting long to reach the third boost (which also gives a bigger boost), it requires good positioning and possible compromise from the earlier two boosts (better timing gives a better boost, so the player might need to use the first two boosts earlier in order to even reach the third boost).
    The timing mechanic isn't even the best part of the boosting. The best part is the fact that good drifts build up a reserve of boost (which can only be built up if the player is using a boost that has either been built from a boostpad, landing a high enough jump or from the starting boost). If the player is skilled enough, they can build enough boost to last several seconds of normal driving. Being able to build up boost, knowing when and how to build up boost, and knowing when to use the boost creates a nice little meta game in being able to keep and use boost. Being able to keep top speed by boosting after hitting a boost pad keeps the speed from the boostpad, (which is higher than normally attainable) but only keeps the boost from the boostpad if you drop below top speed.
    This system is further improved by the loose kart mechanics. In CTR you are able to gain boost from any jump that sends you high enough, you gain and lose momentum with hills, and can take shortcuts and cut across grass that would normally only be possible by using items. CTR's loose courses with it's loose mechanics can create interesting paths through courses because there are so many little ways to create speed or cut corners.
    This is why I like CTR over other kart racers like Mario Kart. Boosting is as simple as drifting in Mario Kart, while in CTR it requires and rewards more skill. Due to the boosting mechanic, every time you take a turn in CTR it will be different because different levels of boosting will create different speeds, but in Mario Kart, every turn will be taken the same (relatively) because they will be coming at the same speed since boosts from drifts disappear. You can't cut across grass in Mario Kart without having an item even if you use the boost from a drift, making the path making more rigid. The drift arc is much more stiff than in CTR, because in CTR, the angle in which you enter a drift has a much greater affect on the angle of a drift(though brake drifting is cool). And there are no CC options in CTR because skilled players can find ways to make speed while still giving unskilled players the ability to go slower with higher control, unlike in Mario Kart where the CC is low, making it unbearable slow for the skilled players, or setting it to a high CC, making it unwieldy for unskilled players.
    Mario Kart is too rigid, creating low skill cap and limited depth because the gameplay is too deterministic. While I find CTR to have really dynamic gameplay with a lot of depth to it's mechanics, which creates varied gameplay with a lot of decision making and interesting ways to drive around the different courses, creating high skill cap that is incredibly fun because of how much is packed into it. I know there are optimisation and high skilled tech in Mario Kart, but these kind of optimisations come with any game, they aren't developed as intentional core mechanics, making them marginally affect gameplay. As well as me not going into a lot of CTR's high skill tech that would be comparable to the high skill tech in mario Kart that I didn't mention.
    Edit - th-cam.com/video/GMHYrCZBmk0/w-d-xo.html
    Just found this interview. It seems like they intended to make the drift system as deep as it was. They also wanted the game to be more just trying not to fall of the track, and the challenge coming from optimising the path through the track. It seems they wanted to make CTR more vertically involved by adding the hang time boost meter, as well as giving life to a lot of CTR's advanced techniques: Mid air power drifting, Projectiling, cresting, speed ghost and froggy. (they all involve jumping or vertical movement).

    • @toowiggly
      @toowiggly 5 ปีที่แล้ว +5

      I was trying not to go too deep into the mechanics, if I did, my post would have been twice as long and I was trying to keep it (relatively) short. I was also trying to demonstrate how CTR was good on a basic level, and how it's core mechanics make it a good game, rather than trying to say the whole game was good based on a few unintentional mechanics like Fire Hopping and Wavedashing. Though I also do like the more advance tech because they really do add more to a great game, but I also appreciate how much CTR has to offer without going into the advanced tech.

    • @JohnDoe-ys1vb
      @JohnDoe-ys1vb 5 ปีที่แล้ว +2

      S&ART Is also surprisingly deep in it's drifting, for starters there's a possibility of 10 boost levels.

    • @tomcrawley3343
      @tomcrawley3343 5 ปีที่แล้ว +12

      CTR has an incredibly high skill ceiling and amazing depth to it's driving mechanics, mostly brought about by the boosting mechanics like you said. Every boosting and driving mechanic in CTR intersects so brilliant. The skill cap is fantastically high and honestly makes it the best kart racer to date. It's a shame that more people don't know how deep CTR's core mechanics go.

    • @toowiggly
      @toowiggly 5 ปีที่แล้ว +2

      +Tom Crawley I'm afraid if they make a remake, it won't be as good as the original. If they change the mechanics slightly, it could completely change the game.
      It also bothers me when people want a remake when they don't understand the mechanics. They say they used to play when the were five, and because of that, it's the best kart racer.

    • @tomcrawley3343
      @tomcrawley3343 5 ปีที่แล้ว +1

      +Toowiggly I agree completely. Likelihood is, Vicarious Vision would remake the game for a casual player base and aim for a more mario kart-esque approach. It's unlikely that anybody who would work on the remake would be massively familiar with the in-depth boosting mechanics that made CTR so great. A great deal of the big short cuts that made CTR interesting would also be removed. I just can't see a remake being faithful to the mechanics enough to satisfy the hardcore player base, so I'm very sceptical of one.
      Could you imagine the exact same CTR, mechanics and all, with updated graphics and an online mode? It would be a dream come true!

  • @snakevenom56
    @snakevenom56 5 ปีที่แล้ว +31

    Transformed's comeback items is exactly why i enjoy the game. I don't like the idea of being at the line in Mario cart, getting hit by an item, and going from first to 3rd in a 4 person race when the finish was only 5 feet away. The wasp in Transformed reward player skill for being able to weave through them, and it doesn't have the MK8 problem where instead of getting actually defensive items to defend against RC cars/red shells, the leader gets stuck with coin pickups

    • @apagan0075
      @apagan0075 5 ปีที่แล้ว +4

      snakevenom56 In MK8DX, the 1st place racer gets shells, bananas, bombs and the rare chance of the Super Horn. When you have one coin in your item slot try to hold it and get another item box, you’ll always get a defensive item cause the game won’t give you 2 coins. Bob-ombs are super good in 200cc

    • @apagan0075
      @apagan0075 5 ปีที่แล้ว +1

      DD dorsett The Ford GT GTE It depends, is all about item management but i do have gotten some dumb RNG like getting a horn and a bomb.

  • @TomBoi
    @TomBoi 5 ปีที่แล้ว +38

    Never talked about Modnation Racers yet included the music at the end. thats pretty petty right there. One of the best kart racers with solid mechanics, a funny and engaging story, a robust online multiplayer mode, and home to some of the best user generated content out there. Some UGC tracks in that game have reached legendary status for what they offer and the fact that it has this UGC element is what makes it the ultimate kart racer in my opinion.

    • @tobyhendricks9951
      @tobyhendricks9951 5 ปีที่แล้ว +8

      Infinite tracks, infinite replay

    • @DesignDoc
      @DesignDoc  5 ปีที่แล้ว +21

      The game's real good but it was also heavily reliant on online connectivity which is being shut down. Because of that, we decided to not talk about it but we also wanted to give it a little nod.

    • @TomBoi
      @TomBoi 5 ปีที่แล้ว +4

      @@DesignDoc Wonder if that has anything to do with the developer's studio shutting down. That sucks! Hopefully someone makes some sort of online recreation on PC if Sony doesn't own the IP.

    • @noice__
      @noice__ 5 ปีที่แล้ว +3

      Yeah, the online servers were shut down yesterday. Really disappointing, you barely get any racing games at all that allow you to customise character, kart and tracks and share them amongst the community, and Modnation Racers was probably _the_ best at doing just that. But of course after 8 years now it was going to happen eventually, especially when United Front Games themselves went defunct.
      I'm just hoping a similar game comes out at some point in the future, because Modnation Racers definitely stood out, and will (in my opinion) remain one of the best kart racers out there.

    • @asturides
      @asturides 5 ปีที่แล้ว

      Yeah it was a great game, but, to me, the long loading times made it very tedious to play it

  • @GraemeGames
    @GraemeGames 5 ปีที่แล้ว

    Instant sub! I've been thinking about Kart Racers a lot lately, and honestly this is the sort of video that I wish I had made. Excellent work top to bottom!

  • @jontiways
    @jontiways 5 ปีที่แล้ว +27

    would have loved to have seen some coverage of the original lego racers game. That game was the jam.

    • @RotaryShark
      @RotaryShark 5 ปีที่แล้ว +2

      jontiways yea it's item and track design are really in-depth

    • @akumoth8357
      @akumoth8357 5 ปีที่แล้ว +5

      i fucking love lego racers but that game isn't really anything to write home about lol. the whole game is about who gets the first warp boost (or level 3 green block) and chains them for the rest of the race

    • @RotaryShark
      @RotaryShark 5 ปีที่แล้ว +3

      yea that's very apparent when racing against Rocket Racer, the way to win is just to take all the green and white so that he cant fuck off in front of you, I may have nostalgia for that game but its hard as nails that last race. fuck that

  • @GoldenJLR
    @GoldenJLR 5 ปีที่แล้ว +20

    Great video. I think it's also interesting to talk about Sonic riders and how that game changed some of the basics ideas of a kart race to be something unique. I disagree that mario kart has a better items than Sonic and all star racing transformed because a skillful player in SASRT can avoid any items making the system fair and competitive.

  • @stephenobrien6983
    @stephenobrien6983 5 ปีที่แล้ว +7

    I think Chocobo racing should have been included here.
    Everyone always forgets about it. It was pretty good.

    • @shadowgear744
      @shadowgear744 5 ปีที่แล้ว +1

      Yes! Overlooked game, everyone called it a Mario Kart clone back in the day but it certainly has unique stuff.

    • @Joseko_T
      @Joseko_T 5 ปีที่แล้ว

      Chocobo Racing is amazing, my second favorite after CTR

    • @BlueflagAlpha
      @BlueflagAlpha 5 ปีที่แล้ว

      Motor toon grand prix is overlooked too

  • @reshawshid
    @reshawshid 5 ปีที่แล้ว +82

    9:57
    Wrong. Sonic Transformed brings in the Swarm item to replace the Blue shell, and to much greater effect. Instead of being a random "Screw you" to first place that they have to be lucky to avoid, it's an item that both the thrower and the defender(s) have to have skill for. If the thrower uses it when the defender is in a tight chamber, it's incredibly difficult to avoid. Also, while it doesn't always have a guaranteed way to avoid damage, the defender can minimize the amount of times they get hit by maneuvering carefully. Even if they avoid it all, they still have to go out of their way and slow down to do so. The blue shell, on the other hand, is near unavoidable and can take away a skilled person's incentive to even bother playing, when they suddenly drop five places right before the finish line. That just isn't fair, and you can't argue that it is.

    • @marx4538
      @marx4538 5 ปีที่แล้ว +4

      +++++++++++++++++++++++++++++++++++++++++

    • @akc12
      @akc12 5 ปีที่แล้ว +11

      Amen to that.
      At least he mentioned how unfun the Blue Shell is, but it was a missed opportunity to mention that Sonic Transformed got the item designed to slow down front runners in a non bullshit way right

    • @JohnDoe-ys1vb
      @JohnDoe-ys1vb 5 ปีที่แล้ว +8

      Ikr! The first game's items were just copies of Mario Cart Items, but in transformed they really thought about the items more than just a gamble for a better place.

    • @BlueflagAlpha
      @BlueflagAlpha 5 ปีที่แล้ว

      +2

    • @James-pb8xu
      @James-pb8xu 5 ปีที่แล้ว +4

      that depends on if the second place player is close by. otherwise, you're left with no options if you don't have a mushroom. and people make strategies for everything; that doesn't support the idea that the blue shell in particular needs to be there (The post you replied to just laid out how the swarm item in the sonic racing game makes the game deeper and more complex by giving the defender some ways around the item when skillfully done).

  • @J05H0987
    @J05H0987 5 ปีที่แล้ว +11

    I like that you showed off Sonic & All Stars Racing Transformed. That game is very underrated

  • @ElkjaerTV
    @ElkjaerTV 5 ปีที่แล้ว +3

    Really great video man, makes me really miss the days where I grinded CTR all day long.

  • @Invenbel
    @Invenbel 5 ปีที่แล้ว +73

    Considering the modnation music at the end, I'm surprised you didn't bring it up since it does the diddy kong racing item level up system better. For those unaware, modnation racers also has an item system where there's only 4 items but they can be leveled up to level 3, and the leveled up versions are SIGNIFICANTLY better.
    For example a level 1 rocket is just a straight shot, a level 2 rocket fires 3 homing rockets at the guy in front of you, and a level 3 rocket fires like 20 homing rockets at everyone in front of you. This isn't even mentioning how every single weapon and weapon level can also be used as a mine if you're in the lead

    • @Linkfan0001
      @Linkfan0001 5 ปีที่แล้ว +5

      Wait what's this modnation you are talking about? I'm interested to know

    • @Invenbel
      @Invenbel 5 ปีที่แล้ว +23

      Modnation Racers, it released a couple years after Little Big Planet on the PS3 and followed the same general design principles where you could basically make whatever you wanted. tracks, karts, and drivers were all massively customizable. It's my favorite kart racer of all time because of all the good memories I have and also it's well thought out game design concepts

    • @brana1646
      @brana1646 5 ปีที่แล้ว +19

      Dude modnation is the best cart racer of all time. So much freedom!
      1. Course maker. Download karts and courses for free.
      2. Items r powerful but balanced. I love how boost maxed out leaves a wormhole where a skilled chaser can sneak through.
      3. Tapping x after a drift to stabilize your kart and to immediately cancel Into another drift.
      4. So many other reasons to type out alone.
      I wish it would come back for PS4.

    • @Linkfan0001
      @Linkfan0001 5 ปีที่แล้ว +4

      @@Invenbel Holy crap!!! A friend was telling me yesterday about this racing game that he used to play in which you could customize everything and download created characters but he didn't remember the name, and now the day after i read your comment! @_@

    • @tobyhendricks9951
      @tobyhendricks9951 5 ปีที่แล้ว +5

      I'm still waiting for it to make a comeback. But San Diego studio decided to make drawn to death instead :/ They had something really special there. I can't express how much I love that game.

  • @losalfajoresok
    @losalfajoresok 5 ปีที่แล้ว

    Thanks for the excelent deep analysis of the genre, I will use your video for my game design classes!!

  • @LinVGMPlaylists
    @LinVGMPlaylists 5 ปีที่แล้ว +2

    Awesome video! I find it interesting how you saved "the best for last", leaving the most iconic aspect of kart racers as the last visited topic.
    It was very interesting to see the footage of track design and be instantly reminded of those tracks in the games shown. It was an instant and powerful proof of what you just said about good design making tracks memorable.
    And lastly, a remark about MKWii: I think it's too chaotic because of the great increase in racers. 4 more players, and you have 150% of the usual chaos that items bring. It could not be exactly 150% if it was balanced out by design of how items show up, but I vouch for the ones that feel this wasn't a thing done very well. :P

  • @mrmonstr1653
    @mrmonstr1653 5 ปีที่แล้ว +7

    Was waiting to see if Modnation Racers would get a mention glad it got a nod in the music :D

  • @ChipsMattGaming
    @ChipsMattGaming 5 ปีที่แล้ว +83

    Rip modnation...

    • @jamirhubbard6525
      @jamirhubbard6525 5 ปีที่แล้ว +9

      Right. I like how he used their menu music at the end but didn't mention them lol

    • @mickael486
      @mickael486 5 ปีที่แล้ว +2

      Sadly, the online function has ended but its spirit lives on!!
      #MNR2

    • @mysterioussobriquet8822
      @mysterioussobriquet8822 3 ปีที่แล้ว +1

      I used to have so much fun with that game when I was younger

  • @robertwallace5498
    @robertwallace5498 5 ปีที่แล้ว +2

    I loved diddy kong racing more than any other cart racer. The mechanics of mario kart when you go zero g or fly are barely different. With diddy kong, it truly feels like another challenge. Also, the bosses and story are amazing, and the levels are not as chaotic so developing a strategy feels more consistent.

  • @Darkiouls
    @Darkiouls 5 ปีที่แล้ว +15

    I would argue that Mario Kart 8 had a worse item distribution than Mario Kart Wii, due to the fact that they're distributed according to distance and not position. (and the fact that you couldn't trail your items to chain another one and the prevalence of the coin in 1st place.)
    So strong items being awarded to 2nd through 4th were not a rare occurrence if 1st was far enough which emptied the stock of power items for the players at the back.
    2nd place being able to pick up triple red shells while you can only one item to defend yourself with was absolutely atrocious and was one on the reasons I stopped that game alltogether.

    • @twiglegg508
      @twiglegg508 ปีที่แล้ว +1

      I personally also disliked much of the mchanics with laikitu in Mario Kart 8 in comparison to wii and other Mario Kart games, ir elt to controlling, and like it had a lack of freedom.

  • @fastmovingvolcanomatter
    @fastmovingvolcanomatter 5 ปีที่แล้ว

    Appreciate the Modnation nod at the end, loved that game.

  • @underFlorence
    @underFlorence 5 ปีที่แล้ว +3

    11:37 one thing to note: the Mage Mushroom is a less powerful star. While it does have a big hitbox it loses to the star in most other aspects and actually makes you more vulnerable to others' stars or Bullet Bills due to its size. I also think the POW Block is pretty interesting: When on a straight line, it barely has an impact on you aside from losing your items, which is usually more benefitial to leading players, and if used correctly it can be timed so it hits certain players when they're in the middle of a turn, messing up their lines

  • @ShadowCeltic
    @ShadowCeltic 4 ปีที่แล้ว

    With the modnation outro music, i respect that. That game was so underrated and awesome.

  • @irishjet2687
    @irishjet2687 2 ปีที่แล้ว +1

    12:04 "Comeback mechanics exist to let kids play with their parents"
    You clearly had cooler parents than I did. Stars and Chain-Chomps meant that my Dad didn't ALWAYS finish 12th.

  • @GamingPlayer123
    @GamingPlayer123 5 ปีที่แล้ว

    I really enjoyed the video. Very great analysis!

  • @SDHC-ub7rp
    @SDHC-ub7rp 5 ปีที่แล้ว

    Very interesting video concept, I very much enjoyed it

  • @MrJechgo
    @MrJechgo 5 ปีที่แล้ว

    Great video ^_^ You pretty much nailed what makes these games fun, even as the audience grows up ;)

  • @graysongdl
    @graysongdl 2 ปีที่แล้ว +1

    My favorite kart racer is SRB2 Kart, which is built off of a Sonic fangame called Sonic Robo Blast 2, which was made in the Doom engine. Yes, really. This game's history is weird.
    My favorite design aspect of the game is the blue shell replacement: The self-propelled bomb. The SPB actually slows down as it gets closer to you, going below your top speed around when it enters the bottom of your screen. As long as you stay at your top speed, it won't be able to hit you. If you slow down for a bit, even by drifting, the SPB will probably hit. However, by drifting well (knowing when to do it, releasing at the right time), the mini-turbo will barely save you from getting hit, allowing you to complete an entire lap with the SPB following you. Hell, someone made a mod that spices up time attack mode by throwing an SPB on your tail from the starting line. So getting targeted by an SPB is never a death sentence, but you can't make any mistakes or you WILL get hit. If you get the lightning shield item, it can be detonated to actually remove an SPB (I think it's equivalent to a Mario Kart item that also destroys blue shells?), meaning if you last long enough to get one from an item box, you can basically be rewarded for outrunning the SPB until that point.
    The presence of an SPB also means it's risky to pass the frontrunner, because the SPB will quickly turn to chase you instead. If you're confident in your ability to outrun it, you can take 1st and try your luck, or you can play it safe and try to hit the frontrunner with another item (like the red or green shell equivalents, or just running them over with invincibility) so they spin out and get hit by the SPB, allowing you to safely take 1st if they fail to dodge. It can be an interesting strategic decision, and opting to just take 1st and deal with the SPB becomes an easier decision when you're on the final lap.
    Would absolutely recommend SRB2 Kart. It being open source and in a well-understood engine means there's a LOT of really cool mods for it. Like Juicebox, which rebalances the game to make races a lot tighter, and catching up from setbacks a lot easier. There's even a lot of gamemode mods, like Frontrun, which changes the win condition to holding 1st long enough to deplete your own timer, king of the hill style. Plus there's dozens of character mods you can add to your server if you wanna play as just about any popular character.

  • @hrgrhrhhr
    @hrgrhrhhr 5 ปีที่แล้ว +3

    Funny, I actually thought Super Circuit had a lot of memorable tracks. Cheep Cheep Island, Lakeside Park, Cheese Land, Sky Garden, I could go on.

  • @cliffturbo2146
    @cliffturbo2146 5 ปีที่แล้ว

    I LOVE All Star Transformed. I have it on Steam and the car transformation was a great mechanism for a racing game.

  • @DensetsuVII
    @DensetsuVII 5 ปีที่แล้ว

    As the first game I ever played, it's hard hearing about the shortcomings of DKR, and in that way I find it fascinating that it's kept its appeal in spite of its shortcomings in design. Might be interesting to make a video analyzing how it kept itself interesting in that way. Great video!

  • @chaooverlordgamanoshi
    @chaooverlordgamanoshi 2 ปีที่แล้ว

    Thanks, that is a helpful video. I love kart racers so, I would make kart tracks in the future

  • @PICADALOL
    @PICADALOL 5 ปีที่แล้ว

    Your videos are pure gold :)

  • @FishyAshB
    @FishyAshB 5 ปีที่แล้ว

    A chargeable drift mini-turbo was actually also in SNES super mario kart. As far as I know it wasn't in the instruction manual though, so very few people knew you could even do it.

  • @spiderninja8779
    @spiderninja8779 5 ปีที่แล้ว +1

    great video!
    i wonder how Team Sonic Racing will be with its new team mechanic.

  • @Chariot_Rider
    @Chariot_Rider 5 ปีที่แล้ว

    This is a great video. I wonder what would happen if these games relied less on random effects to reign in leading players and built in some other kinds of negative feedback loops. There was a video on Sonic Riders I saw a few days ago that had an interesting approach. Each player has an energy meter which is used for special moves but it doesn’t regenerate. However you can ride behind the player in front of you you can refill your energy meter. This gives players further back a bit of a boost that the leader doesn’t get. Looking for more of these mechanics could give some great strategic choices to kart racers.

  • @SchubiHD
    @SchubiHD 5 ปีที่แล้ว

    Love that modnation music at the end

  • @TheNightwing80
    @TheNightwing80 5 ปีที่แล้ว

    I'd like to mention LEGO Racers. In Racers 1 the items were using the Diddy Kong Racing system but I thought it was way more engaging and fun. And their course design was great too!
    Racers 2 switched the items to a classic system and it worked well, although with less charm. Where Racers 2 buried its competitors however was with its overworld. All of the courses were part of a specific biome you could explore at will, meet characters there or just look for shortcuts.
    Both games were great in their own way and I still love them.

  • @buggs9950
    @buggs9950 4 ปีที่แล้ว

    6:40 That makes sense. Coming from the old skool I've been rocking that d-pad/stick back and forth in the newer games and getting nothing. Duh!

  • @BRoboto1
    @BRoboto1 5 ปีที่แล้ว

    Excellent video.

  • @marioalbertofernandez9225
    @marioalbertofernandez9225 2 ปีที่แล้ว +1

    I think the pow block block and the mega mushroom are ok, because they are hold back by the fact that the pow block takes away the front racers items and doesn't affect racers mid air and the mega mushroom is not fully invincible, stars and bullet bills can still hit the users.
    I think the thundercloud should be activated with the item button and give more speed and shrink the racer for less time.

  • @Vulcanfaux
    @Vulcanfaux 5 ปีที่แล้ว

    This is why CTR is the best. The items feel fair. Rockets home in on targets, but they B line. So they can easily turn into walls, the warp portal targets 1st place, bombs roll and either blow up on impact or you can press the item button again to detonate it yourself, this also stops you from shooting 3 out at once if you happen to get the triple bombs. You can get the nitro off your head by bouncing over and over before it blows up, vials can be thrown forward or left behind. And so on. But most importantly, unlike in Mario kart, having 10 wumpa fruit gives all the items new effects or boosts in different ways. Warp portal hits everyone in front of you instead of only first place plus anyone who happens to be in the way. TNT turn into nitro crates that explode on contact instead of letting you bounce it off, and the vial effects you for a short time even after the initial hit. It's a good way to make people want to have 10 fruit while also not requiring you to have 10 fruit.

  • @tcgamingtimes999
    @tcgamingtimes999 5 ปีที่แล้ว +5

    Totally here for the CTR love!...
    ...& Knuckles

  • @MK-9904
    @MK-9904 ปีที่แล้ว

    I was thinking through out the video that you didn't show modnation racers atall (in my opinion one of the best racing games) so it was a nice easter egg to have the music at the end!

  • @snakevenom56
    @snakevenom56 5 ปีที่แล้ว +1

    I don't remember if it was said here, but one of the big reasons that people hate the blue shell, is that it is not only a random fuck you, it doesn't even help the person who uses it. You're basically giving 2nd place the lead. Which is why you rarely hear bad talk about items like lightning, which outside of team battles, solely helps the person who used it, slows down first, but keeps the rest of the pack where they are, unless they fell into a pit. And games have figured out since before Mario Kart 64, with Wipeout 2097. Wipeout's Quake not only feels and looks amazing to activate, but it slows down everyone in front of you, allowing it to be an effective comeback mechanic, while not solely screwing first place.

  • @KumaDeeOniOni
    @KumaDeeOniOni 5 ปีที่แล้ว

    Great Vid dude. Always nice to see you in my subbox.
    Btw whats that fire outro song?

    • @DesignDoc
      @DesignDoc  5 ปีที่แล้ว +1

      Modnation Racers - Ain't No Stoppin' It

  • @bilboswaggins9313
    @bilboswaggins9313 5 ปีที่แล้ว

    i love your channel logo!

  • @oreganopotatohead8901
    @oreganopotatohead8901 5 ปีที่แล้ว

    loved the outro music, Mod nation racers is under rated

  • @CrappyProductionsOfficial
    @CrappyProductionsOfficial 10 หลายเดือนก่อน +1

    In my opinion, Dragon Driftway is inspired by Dragon Road from Sonic Unleashed.

  • @ObjectManiacJennifer27
    @ObjectManiacJennifer27 5 ปีที่แล้ว +1

    9:51 "Which prevent runaway victories."
    I've had several runaway victories in online multiplayer on Mario Kart.

  • @graceyeah3926
    @graceyeah3926 5 ปีที่แล้ว +1

    4:40 crash nitro kart did the subtle vehicle gravity transformations in 2003....!

  • @DARamosYT
    @DARamosYT 4 ปีที่แล้ว

    I think my first kart racer was Diddy Kong Racing. Had a lot of neat ideas, while not executed in the best ways, I did find it quite enjoyable.

  • @TheCassiusTain
    @TheCassiusTain 5 ปีที่แล้ว

    good dissection of the greatest gaming genre out there

  • @enelabe
    @enelabe 4 ปีที่แล้ว

    Walt Disney World Quest Magical Racing Tour has in my opinion one of the greatest track designs ever but nobody seems to notice it

  • @Ted_Curtis
    @Ted_Curtis 5 ปีที่แล้ว

    Something to note about the racing line idea is how it's subverted in Mario Kart 8's anti-gravity sections. During these sections, the wheels of a player's kart will flip on their sides as they drive, meaning that if they collide with a glowing spinning bumper on the rack they get a speed boost. However, this also applies when they collide with another player, meaning that players can forgo their racing line in favour of driving a crowd of other players and using each other as speed boosts. It's just a subtle thing that completely changes the way an experienced player thinks about the race.

  • @AltazinMichael
    @AltazinMichael 5 ปีที่แล้ว

    My favorite thing about Diddy Kong racing, apart from the vehicle choices, was the powerups not being random.

  • @Vtubears
    @Vtubears 5 ปีที่แล้ว

    Sonic air ride for the GC had the most interesting comeback mechanic IMO. It took drafting to its extreme and players infront changed the track for players behind.

  • @ootay4473
    @ootay4473 5 ปีที่แล้ว

    Chocobo Racing was my first racing game! Good times!

  • @Silinox_
    @Silinox_ ปีที่แล้ว

    Nice Modnation Racers music at the end

  • @studium-
    @studium- 5 ปีที่แล้ว

    Lego Racers did powerups very well.
    Find a coloured brick to get a powerup related to that colour. Find a glowing white brick to power up your powerup. Do you use your powerup now, or wait until it's uber powerful? Use it to activate a shortcut? A line of them awaits up ahead. Will you sverve off track to keep your current powerup?

  • @demsterclippy4252
    @demsterclippy4252 5 ปีที่แล้ว +18

    Can i comment that sonic transformed, to me, feels significantly better than mario kart in almost every sense? Emphasis on transformed, that new one doesn't look like it will be anywhere near as good.

    • @LeopoldLitchenstein
      @LeopoldLitchenstein 5 ปีที่แล้ว +4

      I think aside from the smaller roster, it could be as good as the first game but with Transformed's mechanics... which sounds fun to me. And I've heard it has a good amount of depth and people have used the new team mechanics in ways the dev team hadn't even thought of, or something along those lines.
      It's just SEGA marketing the game so poorly that's the main problem. The focus is revealing the roster (understandable since many of the characters are ones who've yet to be playable in over a decade) rather than communicating practical uses of the new elements and showing us how they're going to set up the stage themes. The whole "zones" thing seems vague. Sonic like, sure, but vague, and gives people the impression we're only getting 7 Sonic stages reused 3 times for each one, rather than 21 different stages from a variety of games in the series being turned into tracks. I wish they would go into more detail about this shit instead of keeping us in the dark and only giving us a small trailer every other month. Not to mention- there's no concrete release date. They said winter 2018, and now that it's October, I'm starting to think Smash Ultimate having a December 7th release scared them away from the holiday 2018 money and they're silently delaying it until they decide on a date to avoid the game bombing and possibly even for extra polish and more content. But the way they're communicating things with Sonic games these days in general needs to change. Even just a public demo or track showcase would go a LONG way to get the message out that this game is worth investing in.

    • @SeanUCF
      @SeanUCF 5 ปีที่แล้ว

      @@LeopoldLitchenstein
      It has a May release date.

    • @LeopoldLitchenstein
      @LeopoldLitchenstein 5 ปีที่แล้ว

      @@SeanUCF I heard. And I'm glad they finally gave it a date and hope the delay is worth it.

    • @SeanUCF
      @SeanUCF 5 ปีที่แล้ว

      @@LeopoldLitchenstein
      Same! I want this game now!

  • @Ty-zi7we
    @Ty-zi7we 5 ปีที่แล้ว

    my favourite mario kart track of all time is easily maple treeway. it has the players and CPU's drifting along the branches of a giant forest mid atumn. it combines beautiful scenery with a theme that clearly impacts the level design, as well as being fun to play on. there is one major flaw however, it is not much for new players as you can easily fall off of some of the branches. i think that maple treeway is a near perfect example of a course done right, mind the lack of edge rails

  • @zunaidparker
    @zunaidparker 3 ปีที่แล้ว

    Micro Machines was the original themed racing game. Legendary.

  • @justmonica9253
    @justmonica9253 5 ปีที่แล้ว

    I feel like you could make a kart racer with the complexity and competitiveness of a fighting game while retaining the fun. A 1 on 1 race where the powerups are character specific. earned through skillful play and differ depending on whether you are first or second. Varied ways to gain speed, with harsher timings than traditional kart racers. Maps with interesting design but built to be predicted. Things like pendulums and changing geometries, bonuses to be found by taking riskier routes, and harder obstacles like periodically produced homing missiles. A fuel mechanic, forcing you to either play a more efficient character, hold back on the player input boost, or take slower, fuel regenerating routes.Skilled techniques such as improved slipstreaming, which could be countered by the lead player by a well timed brake-cancel (which I just made up), combo-like trick inputs, and matching your acceleration to the terrain to reduce wasted fuel where acceleration is capped.
    Get on it developers!

  • @Mister-Mayor
    @Mister-Mayor 5 ปีที่แล้ว

    in Motor Toon Grand Prix,instead of picking random item boxes,you have to collect coins to buy your still randomized items. from that you can make your race plan easier

  • @Leubast
    @Leubast 4 ปีที่แล้ว

    So that's where Lego Racers got the item upgrade mechanic from. Even though, like was said, only missile and speed boost is worth it, Lego Racers was still really fun. Plus that great soundtrack!

  • @tissimoeller
    @tissimoeller 5 ปีที่แล้ว

    You could have mentioned Crash Tag Team Racing and the coop shotting mechanic, aswell the shortcut/new paths that you unlock during the game

  • @chomperelectric2676
    @chomperelectric2676 5 ปีที่แล้ว

    Best thumbnail in history

  • @BigDBrian
    @BigDBrian 5 ปีที่แล้ว

    the issue with blue shell as a comeback mechanic is that it's used by the backline to give an advantage to the person in second place.
    And to top it off it's not dodgeable if it's targeting you. There's nothing you can do, and there's a lot it can do to you if it hits at a bad time.

  • @naenoart
    @naenoart 5 ปีที่แล้ว

    Awesome video! Informative, well researched and excellently explained! Just what we are used to on this channel. ;')
    But in all seriousness: Another great video, your content never disappoints!
    I think it’s kinda cool that Nintendo pretty much invented the fun-racer genre with Mario Kart. It’s easy to pick up and play with others and it works well for us competitive humans without destroying friendships like Mario Party, haha. But beware the blue shell…

  • @ryoga808
    @ryoga808 5 ปีที่แล้ว

    Oh, Big Snowman. I really liked the Snowboarding kids series... well the first one and second. The third one was the stake in the heart.

  • @lehran2516
    @lehran2516 4 ปีที่แล้ว +1

    TFW you're playing as Yoshi driving a motorcycle version of Yoshi while driving on a track that's actually a Yoshi.

  • @Mayple7
    @Mayple7 5 ปีที่แล้ว +3

    You guys should have talked about Zero Gear. The premier kart racer game for the PC!

  • @omegaslayer
    @omegaslayer 5 ปีที่แล้ว

    11:07 I guess that's why I liked Diddy Kong Racing so much. Not too random, but if you know what you're doing, you win.

  • @Vulcanfaux
    @Vulcanfaux 4 ปีที่แล้ว +1

    Ctr is my personal favorite. Especially the new remake.

  • @RogerHeathers
    @RogerHeathers 11 หลายเดือนก่อน

    Love your videos

  • @kingjaz7708
    @kingjaz7708 5 ปีที่แล้ว

    The Modination Racers music is godly

  • @TheBLBShow
    @TheBLBShow 5 ปีที่แล้ว +7

    I think as 1st place you should always have the chance (through high skill) to keep that place. There should always be a way to avoid the blue shell, it should be hard to do. But always possible. Like you need a specific Item to block the blue shell. That of course would also depend on luck, but what if you could hold multiple items at a time... hmm maybe that would be too much since then players would stock up on items until the final round and then total chaos... idk
    My friends and I would always play CTR 7 Lap Races. It was alot of fun but there wasn't really anything happening until like the final two rounds.
    If you could stock up on items maybe those rounds would be more meaningful.
    I think though if you had one blue shell already stocked the chance of getting another one is like 1%
    Wonder if any kart racer does something similar to this

    • @kylianos3907
      @kylianos3907 5 ปีที่แล้ว

      I would say the first place should have options counter come-back measures, but that they should have to stray from the optimal path to do so. For example holding certain items longer, or taking weird paths to avoid things.
      They should have a chance to lessen the impact of comeback-mechanics, but not to totally mitigate them.

  • @backlashD
    @backlashD 5 ปีที่แล้ว +24

    CTR best kart racer ever. Mario Kart series is still great, but they're all so stiff in comparison to CTR, and o swear the Newer ones are only getting more stiff with each iteration.

  • @OmeganKryist
    @OmeganKryist ปีที่แล้ว

    There was some kart racer that was based on some sonic game? Like Sonic R? Don’t know the name but I think it had a perfect design for homing weapons.
    The blue shell or homing missile equivalent only connected if the racer went below a certain speed. Essentially it meant that one could in theory out run the homing missile if they were good enough.
    This is far more rewarding design than the largely unavoidable blue shell. There should be a way to overcome items with skill. It’s why I think in general I prefer the sort of obstacle placement type items and power up items (boosts, invincibility).
    It takes away those moments of “there was nothing I could do” or at least diminishes them and makes them less frequent.
    As for comeback mechanics I think track design is more crucial to this. To allow people who are behind to take more optimized routes I think is a much better way to promote skill in a racing game.

  • @somethingstuffguy4159
    @somethingstuffguy4159 5 ปีที่แล้ว

    I feel like Mario wii actually does work pretty well with it's items in a sort of melee way in which i mean that it wasn't intentional
    stuff like when you use a mushroom at the right time you can avoid a blue shell completely
    when the shock hits and you are giant you become normal sized making it less powerful than the star in that aspect
    or how the bullet bill can take a bit to get on track if you are off road
    some other things are
    red shells that you can avoid if you get them to hit a wall which is risky but rewarding
    pow blocks which dont do anything in the air in contrast with the shock
    and the thundercloud...
    i guess it can be used pretty well in a last resort situation when you are in 3 or 2 in lap three near the finish it can be helpful

    • @somethingstuffguy4159
      @somethingstuffguy4159 5 ปีที่แล้ว

      but yeah this aint stuff you would probably do casually
      this is competitive strategies
      i surely cant preform some of these

  • @bobalinx8762
    @bobalinx8762 ปีที่แล้ว

    I wish there was another video elaborating on making a good track layout.
    Also, why didn’t you talk about Modnation Racers?

  • @deadmandevilman
    @deadmandevilman 5 ปีที่แล้ว

    this is a great video

  • @abyssion8
    @abyssion8 5 ปีที่แล้ว +1

    Never heard of that Sonic Transform game before.

    • @elijahtoombs3524
      @elijahtoombs3524 5 ปีที่แล้ว +1

      You should play it if you want a challenge

  • @TJCapSix
    @TJCapSix 5 ปีที่แล้ว

    Quality analysis here. But how ‘bout a similar video on battle mode in Kart Racers? That’s really where DKR’s strength was I think!