Seeing the amount of shit AoS gets for slaanesh and khorne.. and yet ugly ass lucius and literally 0 noise marine squad box is ultra sadness. (and offends slaanesh)
Played them last night against my Iron Hands... Holy Sh*t... He brought 4 greater daemons. 1 was a character. Had a mirror and syll'esske. 60 daemonettes, 3 Fiends and 5 daemonette riders... 😳😳😳 After his turn 2 I knew I had lost and had to go for my secondaries. Also had 2 absolutely horrible rounds of shooting. End score was 90 - 50. In my face turn 1. Absolutely murdered me. Such a cool army to play though.
As a mono slaanesh player (dabble in nids besides), you are very on point. I got 1st at renegade open GT and faced off vs quins and sm and the like. The mirror is the MVP every game, but you have too keep is screened because if your opponent is good, they will focus that down (as well as the fiends). Also what helps in this meta is the aura of acquiescence. Fiends being able to go through ruins has helped more than anything else in 9th. P.s. the special rules for fighting first come up quite often (opponents needing to call over TO's). It is good to study up on any rules that interact with this. Armor of russ wont stop you from going first or interrupting if you are charged or charge. You will still count as charging and will be able to fight if you charged. Great video!
@@Romeo_Delta haha fair enough, I am, but even now I'm unsure if that would have been the same if covid wasnt a thing. I'm waiting to see if I can replicate these results again next year before I speak to highly of what I have done. P.s. your reply did make my day. I'm flattered someone would check
I noticed you overlooked the sinoustrus hand and ritual knife where the hand can give your keeper some wounds back and could possibly negate everything your opponent did to it
You under estimate Syll'esske even in a list without massive screening. I use him as a roaming beat stick who come in, nuke a target, get out.. Your opponent will usually focus on your Keeper's and forget about him if you dont shove him in their face too early. He stronger than he actually look
the contorted epitome also cannot be killed by mortals very easily. it has a 2++. So trying to get it close to psykers is pretty brutal actually. Also the super heal keeper is pretty decent too. sinistrous hand and soulstealer actually can heal more wounds than the aegis prevents. though if your opponent can nuke the keeper its moot anyway.
I've been playing slaanesh since 2018 and that was pretty much the tactics I used but chariots and a couple single fiends. The hobby store I play at had double tournaments of 1250 a person and my partner usually went khorne daemons. The looks on people's faces was glorious.
New potential player here. I’ve really liked the models of Keepers and this video makes them sound like a formidable unit in 40K; I don’t know much about the stats and terms, but these sound good on paper. But I’ve also seen folks online that are down on Daemonettes in favor of units like Khorne Daemons or Nurglings. From folks experiences, are Daemonette lists like this reasonable for a new player? What about experienced players? Or is the money investment better directed elsewhere entirely?
Correction: at 3:20, you mention that they can get -1 to be wounded. However, that effect only works against ranged weapons, not melee weapons. This makes quite a big difference in how you approach Keepers operating with that particular exaltation.
I like that Slaanesh finally doesn't suck at everything, but I'm a little like "Oh great now we have one build like the Tau." I guess the Keeper is our Riptide. Edit: Oh yeah our army list only has 10 entries and 9 of them are HQ.
@@AsuriaMin HQ are leadership units, commanders and things, as opposed to troops, fast attack, elites, heavy support. The problem is that with single-god Daemons there are a LOT of HQ choices (which you can take very few of) and VERY few troop choices (which you can take many of.) It leads to having very boring armies. Last time I checked, Slaanesh has 1 single troop option, 1 single elite option, and about 13 or so HQ options. Compare that with an army like Dark Angels that has 6 troop options, 46 Elite options, and 40 or so HQ options.
I always give my warlord keeper celerity of slaanesh, the soulstealer, and the sinistruous hand. It doesn't hit quite as hard, but it stays alive a lot longer than it should.
Ive been working on a 3 detachment demon list might drop it to two but one for a keeper, fiends and contorted, the other will be a great unclean on with bell and a crap ton of poxwalkers and nurglings lastly on the fense of a lord of change
Daemons of Slaanesh, particularly keepers of secrets work great against MARINES with all their 3 damage -3 ap attacks. On the other hand play against something anti-meta like guard or tau and your keepers won't be able to even chew through the screen before getting dropped by the big guns. 10 damage 3 attacks is great for picking apart aggressors, but absolutely awful at fighting guardsmen, usually leaving a few alive with so much wasted damage and AP. Basically Slaanesh is doing good in tournaments because no one is bringing a list to counter it, everyone is concerned about farming the space marines that take up the majority of tournaments.
Considering the stupid threat range and the fiends' and epitome's ability to deny fallbacks, I'd be worried that with guard or Tau they could lock hunker down in melee and deny you a lot of shooting. If you can deny early charges, sure, you should do fairly well.
You are jokiing right? With the smaller boards and new terrain rules Gaurd and Tau are in an awful place, demons WILL be in their deploymentzone T1 regardless of screening and holding onto any objective in the mid-board is a dream at best.
I think you're forgetting that pure Slaanesh Daemons armies are packing Fiends also. Not particularly difficult to keep all Keepers away from shooting by locking them in combat with a guardsmen unit that's been reduced to 3 models after the Keeper has swung all its attacks, that screen then gets killed in the Guard player's turn and then the tanks get charged. Any Keepers not in combat can use obscuring terrain to hide and charge the next turn with their 14+D6" movement. Guard, even with Vengeance for Lost Cadia, will struggle against Slaanesh.
@@danielfarrell3534 I'm not forgetting anything, I'm speaking from experience. I beat marine armies I lose to guard and I lose to Tau. For example the guard player can arrange their unit in a strait line, when my keeper charges it they remove only the casualties that are touching my keeper, leaving the last guy touching the keeper for morale loss so I can't pile in. You don't have a fall back and charge option, so if your opponent charges you with multiple weak units (like guardsmen) you are forced to either fight them, or sit outside of combat for a turn, either way your opponent is dictating the fight. Daemonettes and Seekers (even with -1 to hit) can be removed off of objectives fairly easily, and then it doesn't matter how hard you are pushing their face in you aren't scoring points. Been playing nothing but slaanesh daemons in 9th, and though they have an easy time vs marines, I'm tired of people thinking they are universally good against everything.
@@Tortiamat @Zachary Fleischer but surely if they're having to feed you weak units after you have pinned them into their deployment zone you simply win on primary. Between a few Keepers and Fiends they won't take long to chew through some T3 guardsmen also so turn 3 they should be assaulting tanks (that have not had a good target all game) and still be at full health (sinistrous hand) . I never said Slaanesh is good at everything and I've also played a lot of Slaanesh Daemons. Regarding the not being able to pile in you can just charge the end of 2 units, attack one and consolidate into the healthy one if they pull them in a way that prevents you consolidating into them.
i was new to 40k in 2019 and started out with the new slaanesh daemons! i love them so much. i only use one KoS but she is a beast. REALLY important relic is soulstealer, ignore the second part of the ability but the healing 1 wound per model slain is a big deal considering the army has no healing otherwise. i also like to take the whip on the KoS, does a lot of work dealing with stuff i don't necessarily want to melee. seekers are also really important, they are just so fast and can do a lot of leg work making sure i've always got table quarters and objectives. also just 10 can shred through most of the infantry they'd be up against. daemonettes are excellent infantry but they're so squish that i almost always take them in 20+, they are esp scary if they have a character nearby giving them +1 str. i like purple.
Everyone in the Comments: Im making my new Slaanesh army. Those of us that started with Slaanesh: Plan on staying or just waiting for Primaris Releases?
Just started warhammer and Slaanesh is the army I chose. I know they suck on the table but I'm just in it for the collecting/hobby. I fell in love with how awesome their models are.
@@clitoralrosary9474 they actually are really good right now. They were bad in last edition but this edition they surprised everyone when a few really good players were topping tournaments and then, a lot of people hopped on the bandwagon and came out of nowhere saying they always played Slaanesh Daemons, which, no, they didn’t. Some did, but a lot of people ride that meta train. I believe you though, because that’s what I said when I started Slaanesh Daemons but then I actually tried to play competitively with them. Lol
What you mean by that? I think slaneesh needs more units/models especially emperor's children traitor slaneesh armies. Right now khorne, nurgle are very dominant while tzeench is kinda mysterious fellow but he has good options.
@@messageinthebottle1673 I meant a video talking about the tactics of the various daemon I agree completely the slannesh needs more love in the model department
@@nikot.9920 yes in 9th. These massive hoards and exalted keepers is a slow grind even though the blob fails morale everytime. The6 are made of paper, but you can't shift them because they come back better than necrons and fiends lock up shooting like no ones business. Very good army. Top singular daemon army. Second is nurgle then tzeentch and khorne at the bottom
@@wiccanthropy1956 not to mention it only takes a single fiend to make the charge into your MBT or mega shooty unit and that's it, you're toast. they have such a broken amount of movement that most armies will get at absolute most 1 round of shooting off if any, as they can cover most gun ranges in a single move
@@messageinthebottle1673 I spent 15 hours painting Trajann Valoris before I convinced myself he was good enough. I’m not actively resisting going back and touching up a few weak points of his. =_=
I was thinking maybe I should make a slaanesh army fornmy.second faction yesterday and today after I assemble amd paint my space marines. Are you a mind reader?
Hello all, may i request a review of my admech list if you can spare the Time? Objective of the list: I wanted it to be a competitive list, but with a unique twist to it, one that could still be played casually. I Don't like the admech's traditional style of castling everybody in an area and playing cagey, so I built this list as mostly lucius forgeworld, with only a mars outrider detachment. This said, any suggestions to the list would be greatly appreciated as I am new to tabletop and not sure how to play properly. Thank you for taking your time! Lucius Battallion (cp refunded from warlord) 1 Dominus (80pts) (warlord) 1 Manipulus (70pts) (has the 'Solar flare' relic) 2x1 datasmiths (90pts) 1x2 shooty bots (125pts) 1x2 melee bots (115pts) 1x10 fulgurites (170pts) 1 dunerider (100pts) 1 onager (130pts) 2x3 serberys raiders (96pts) 1x10 vanguard (90pts)+(30pts for plasma)+(5pts for leadership buff to 9 ldshp) 2x5 rangers (90pts)+(48pts on transuranics)+(10pts on ignore cover when shooting) 1x3 breachers (105pts) 1x3 destroyers (159pts) 1x5 rangers (45pts) 1 enginseer (35pts) Outrider mars detachment (3cp): 2x2 ballistari (150pts for two lascannon) + (130pts for two autocannon) 1x5 skystalkers (90pts) 1 enginseer (35pts) Total pts: 1998 Relics: Lucius-only Solar flare, given to the manipulus (teleports one model from the battlefield to anywhere on the battlefield so long as it is 30inches from the starting position and 9 inches away from any enemy units) Warlord trait Divinations of the Magos (on dominus) Pre-game stratagems: Lucius-only Teleportarium for 1cp on melee bots (grants deepstrike to a unit) Lucius-only Teleportarium for 1cp on fulgurites (grants deepstrike to a unit) Starting CP:7(+1 because of starting a battleround, up to 8cp) (5cp already spent on stratagems and outrider detachment) How to play: Divide the army into five independent sections. Skystalkers, lucius enginseer and a unit of serberys to one flank. They are there to contest the flank objective and to provide screening and fire support for the main castle via the skystalkers steelrain fussilade -1 to hit stratagem. They are the most flexible formation in the army. Shooty bots with datasmith, onager, manipulus (with relic) dominus, all kataphrons and a unit of serberys and rangers push towards midfield through the center of the board. Serberys screen for breachers who in turn screen for the rest of the castle. The rangers screen behind the castle in case of deepstrike. Vanguard in transport with the ballistari and mars enginseer move up another flank. This is a fast moving, well supported mini force with obsec. They act as a second threat to the main castle. The deepstrikeable melee bots with datasmith and fulgurite priests act as an alpha strike to mess with opponents force. When these are commited, the manipulus should use the relic to tp to their position and provide his own buffs. Two units of transuranic rangers hold home objectives, provide anti character sniping (serberys do this too) and screen. This army is supposed to aggressively push up to the objectives using its innate speed and anchor down on them, relying on its innate shooting and large amounts of screening to remain in control. The alpha strike force then seals the deal by deploying excellent melee forces wherever they are needed on the battlefield. Thanks for reading!
Hey. I am also rather new to the tabletop but I will try to help as I can. What is the reason behind Mars for the outriders? You could be taking any forgeworld why Mars for this rather small troop of units. If you want to use wrath of Mars on them I fear they are not the units you would want to use wrath of Mars on.
The datasmith isn't part of the same unit as the bots, so you can't deepstrike them together without spending another CP. Instead save the points, deepstrike the bots, shoot, charge, and use Binharic Override to immediately go into Conqueror Protocol to fight twice. Use the strat after charging to keep your higher saves in case the charge fails. Similarly, it might be better to put the electro-priests in a transport to move them up the field or swap the fulgurites out for corpuscarii so that if their 9" charge fails, they still contribute. Based on the points you've given, it looks like your onager has the eradication array and the destroyers have plasma. The variable shots are ... variable. For the destroyers, on a per point basis, the grav cannon outperforms plasma against SM on average, even if you overcharge. For the onager, the neutron laser is stronger against T8 targets while the Icarus array is cheaper and stronger against flyers. This army is short on CP, so it would be worthwhile to shell out another for the Monitor Malevolus warlord trait. It will almost certainly pay for itself and probably earn you at least one CP more. On overall strategy, if you're going to go for mobility, I say go all in. The Lucius dogma gives your units decent resilience to small arms, so trade out your priests and some (all?) of your bots for raiders. You can seize midfield objectives on turn 1 and keep pushing forward, moving your other units in behind. It will take a couple of turns for your opponent to chew through the raiders. Meanwhile, you earn primary points, snipe characters with the arquebuses, and hit armor with the ballistarii and onager. Sulphurhounds lack the raiders' pregame move, but on a per point basis, they're stronger against SM, so you might take some of them to stiffen the line. Hope this helps.
@@davidgrzybowski9148 see this as an added thought to your comment. I would like to add to this if the author of the list enjoes mobility as I said in my other comment since your mars part of the army doesn't look particularly mars-esc you could take smth like stygies and put in there the parts of your army that either enjoy staying back for the -1 or the parts thst could benefit greatly from the pregame move like your transport with for example the priests inside. In general I think the transport with the priest would be superior to a transport with the skitarii talking about general strategic value. Ofcourse if you want to stick with having a 10 priest unit and the transport in your final list. Which is nothing wrong with. Maybe not top tier competitive looking at admech results lately but not inherently bad. Its still a solid unit and a decent transport if you play accordingly and a lot of fun seeing a admech unit on the table that is pure melee. In general I fear datasmiths are not a good unit and not a unit i myself would like to spend points on. The next cheapest elite slot if you are desperately trying to fill that slot would be servitors but if we skip those since they are in the end only servitors we'd end up with the ranged priests or ruststalkers as filler options. Though as you are running a battalion nd not a brigade I dont see a reason why not to just drop the datasmiths and invest the points elsewhere.
@@davidgrzybowski9148 @Lars thank you both for responding. To answer your question on the forgeworld of the outrider detachment, I chose mars so as to use wrath of mars on the skystalkers and possibly (though im not sure if its possible rules wise) get panegyric procession on the ballistari. The enginseer is there to provide obsec. Personally I disagree with taking stygies as I don't gain much from extra movement for the enginseer or ballistari, as both are intended to follow the dunerider-which from Your suggestions I shall change to fulgurites. Mr David, thanks for informing me about the issue with the datasmith, I will remove it from the list accordingly (and replace him with more serberys) and will take on board your suggestion of swapping my deepstrike fulgurites for corpuscarii, though I would like to ask if you (or @Lars) consider the manipulus still worth it? My plan was for it to move the castle (btw,the onager is a neutron) into the midfield and then assist with guaranteeing charges for the alpha strike teleportarium force. Though id like to add grav to the kataphrons and put in sulphurhounds, I fear the list would not have that amount of points capacity or slots- but ill have to tally up the numbers, and im still new to tabletop, so perhaps there is a way. In terms of kastelans, irrespective of competitive strength I like them too much as a unit to not keep in the force, but if I ever wish to make it more competitive, ill keep your suggestion in mind.I will definitely add the monitor malevolus trait however. Thank you both for your prompt and helpful replies, id love to continue hearing your thoughts on wether there are more possible improvements to the list or if there are edits to be made to the changes I have just mentioned, though I understand if either of you do not wish to continue replying Again, thank you for your ideas!
@@lars4349 I have made a reply to your helpful comment, but the tag didn't work, so im just sending you this so you know there is a reply, if you wish to read it.
Not gonna lie, I’m feeling pretty tempted to pick up a Daemons of Slaanesh army and theme it around the sin of lust. Probably even going to use natural skin tones too for them.
@@Thessik73 to be fair, they had no idea I was a newbie before we were setting up, and were apparently used to a pretty competitive meta. But yeah, wtf xD
there is no choice to make here, except if you want a herold chariot as a HQ. But the hellflayer is by far the best one, it does potential mortal wounds on the charge and hits with strength 8 attacks on top of the baseline chariot attacks. the regular seeker chariot is pretty weak
All the chariots are quite weak in 40k. If you want to use it in AoS in the future Exalted Seeker Chariot is a beast. Called a Bladebringer on Exalted Seeker Chariot in AoS.
Mmmmm Slaanesh, my not so secret love. Thank you very much for this. Heres hoping some of them sexy ass Sigmar models get some unit entries in their 40k codex... Whenever that is. Otherwise I will just have to "counts as". Oh snap! Those are the new models from the last batch of new models... And they have 40k rules?! Woot! That means there IS hope for the newest new models!
doubtful that the brand new stuff will have 40k rules, sadly. the new models from may 2019 were announced as for 40k and sigmar, so it looks like we'll just have to "counts as" like you said. might run the model announced new years as an exalted seeker chariot, but we'll see :)
Forgive me if I'm being dense. But how is the tournament list possible. Keepers, Epitome and Shalaxi are HQ choices making the list have 5 in total. With only 3 units of ten daemonettes they can only make a battalion detachment which gives a maximum of 3 HQs?
@@WarHatter7242 Ah I didn't realise daemon lists have the same summoning rules as CSM. summoning a greater daemon is really difficult without buffs. Be a very risky strat
I thought later that maybe he took a battalion and a patrol detachment as he actually has 5 HQs (Contorted Epitome and 4 Keepers) in this list but he only has 3 units of troops that I can see not the minimum of 4 that would be required for a battalion and a patrol
@@Ghislain82 he means because you are only allowed to take 3 of the same datasheet (max three keepers) - as Shalaxi has her own datasheet you can also take her (she is a special character keeper)
Thanks for making this video! I just joined Age of Sigmar with Hedonites of Slaanesh, a big change from Dark Angels lol. I didn't know they are in 40k as well, that's pretty cool. Would you consider making AoS videos?
@@Onbutteredtoast lol I was like, "but I have my Daemons codex right here... :(" haha no worries, I just wanted to clarify and help you out in case you weren't giving your princes psychic powers! Now go forth and smite the loyalist dogs!
"Becsuse we are living in immaterial world and I am immaterial girl". - unknown Slaanesh demonette.
rofl
At least unlike yen, they dont ride dead licorns.
These silky crab people are neat. Hopefully this attention heralds the arrival of the Emperor's Children.
I, for one, welcome our new silky crab people overlords.
Seeing the amount of shit AoS gets for slaanesh and khorne.. and yet ugly ass lucius and literally 0 noise marine squad box is ultra sadness. (and offends slaanesh)
@@linkofvev your pile of shame is nothi g but a shrine to slaanesh... embrace the excess.
I am coming! Do you know how many costume changes I have to pack for the battlefield!?!
Played them last night against my Iron Hands... Holy Sh*t... He brought 4 greater daemons. 1 was a character. Had a mirror and syll'esske. 60 daemonettes, 3 Fiends and 5 daemonette riders... 😳😳😳 After his turn 2 I knew I had lost and had to go for my secondaries. Also had 2 absolutely horrible rounds of shooting. End score was 90 - 50. In my face turn 1. Absolutely murdered me. Such a cool army to play though.
That's pretty close to the Example Tournament List.
As a mono slaanesh player (dabble in nids besides), you are very on point. I got 1st at renegade open GT and faced off vs quins and sm and the like. The mirror is the MVP every game, but you have too keep is screened because if your opponent is good, they will focus that down (as well as the fiends). Also what helps in this meta is the aura of acquiescence. Fiends being able to go through ruins has helped more than anything else in 9th. P.s. the special rules for fighting first come up quite often (opponents needing to call over TO's). It is good to study up on any rules that interact with this. Armor of russ wont stop you from going first or interrupting if you are charged or charge. You will still count as charging and will be able to fight if you charged. Great video!
"As a mono slaanesh player" That's quite modest considering you are the topranked Chaos Demons player globally.
@@Romeo_Delta haha fair enough, I am, but even now I'm unsure if that would have been the same if covid wasnt a thing. I'm waiting to see if I can replicate these results again next year before I speak to highly of what I have done. P.s. your reply did make my day. I'm flattered someone would check
Know Your Enemy... before your enemy know you thoroughly and intimately
Wait what do you m... ahhhhhhhhhhhhhhhh nooooooooooooo
Imagine finding out your wife or one night stand turn out to be a demon all along..
I noticed you overlooked the sinoustrus hand and ritual knife where the hand can give your keeper some wounds back and could possibly negate everything your opponent did to it
4:17 celerity not celebrity, meaning swiftness of movement
Well they must be pretty famous to have secrets to keep.
Sorry, totally misread that one. Thanks for the correction, it does make more sense haha!
@@auspextactics Great video though👍
wrong again, it's "celery of slaanesh": keepers of secrets move especially quickly because they always eat their (warp-tainted) veggies
@@soupalex They excess in their consumption of salad
You under estimate Syll'esske even in a list without massive screening. I use him as a roaming beat stick who come in, nuke a target, get out.. Your opponent will usually focus on your Keeper's and forget about him if you dont shove him in their face too early. He stronger than he actually look
I love that as Im making a list for my brand new Slaanesh army..this video pops up when im 85 pts left to go...love it!
Genuinely happy this channel has posted very little on my chaos daemons and I'd love to see more.
I've got them for Age of Sigmar... I like that there's so much crossover between 40k and AoS for Slaanesh
the contorted epitome also cannot be killed by mortals very easily. it has a 2++. So trying to get it close to psykers is pretty brutal actually. Also the super heal keeper is pretty decent too. sinistrous hand and soulstealer actually can heal more wounds than the aegis prevents. though if your opponent can nuke the keeper its moot anyway.
I've been playing slaanesh since 2018 and that was pretty much the tactics I used but chariots and a couple single fiends. The hobby store I play at had double tournaments of 1250 a person and my partner usually went khorne daemons.
The looks on people's faces was glorious.
New potential player here. I’ve really liked the models of Keepers and this video makes them sound like a formidable unit in 40K; I don’t know much about the stats and terms, but these sound good on paper. But I’ve also seen folks online that are down on Daemonettes in favor of units like Khorne Daemons or Nurglings.
From folks experiences, are Daemonette lists like this reasonable for a new player? What about experienced players? Or is the money investment better directed elsewhere entirely?
Correction: at 3:20, you mention that they can get -1 to be wounded. However, that effect only works against ranged weapons, not melee weapons. This makes quite a big difference in how you approach Keepers operating with that particular exaltation.
Really makes me want a Slaanesh army they wreck face and would be fun to paint
It’s nice to hear about scary lists that aren’t marines, it makes the game more healthy.
One word for you "clowns" 😁
I dunno what tournaments your watching but marines are be all end all
I like that Slaanesh finally doesn't suck at everything, but I'm a little like "Oh great now we have one build like the Tau." I guess the Keeper is our Riptide.
Edit: Oh yeah our army list only has 10 entries and 9 of them are HQ.
I’m a new what’s HQ?
@@AsuriaMin HQ are leadership units, commanders and things, as opposed to troops, fast attack, elites, heavy support. The problem is that with single-god Daemons there are a LOT of HQ choices (which you can take very few of) and VERY few troop choices (which you can take many of.)
It leads to having very boring armies. Last time I checked, Slaanesh has 1 single troop option, 1 single elite option, and about 13 or so HQ options. Compare that with an army like Dark Angels that has 6 troop options, 46 Elite options, and 40 or so HQ options.
@@Chunkypumpkinhead I seee interesting to know thanks :)
I always give my warlord keeper celerity of slaanesh, the soulstealer, and the sinistruous hand. It doesn't hit quite as hard, but it stays alive a lot longer than it should.
If any slaanesh daemon player reads this, mixing slaanesh daemons with noise marines, good or bad idea?
Great idea, good mix of close combat and range
Ive been working on a 3 detachment demon list might drop it to two but one for a keeper, fiends and contorted, the other will be a great unclean on with bell and a crap ton of poxwalkers and nurglings lastly on the fense of a lord of change
Daemons of Slaanesh, particularly keepers of secrets work great against MARINES with all their 3 damage -3 ap attacks. On the other hand play against something anti-meta like guard or tau and your keepers won't be able to even chew through the screen before getting dropped by the big guns. 10 damage 3 attacks is great for picking apart aggressors, but absolutely awful at fighting guardsmen, usually leaving a few alive with so much wasted damage and AP.
Basically Slaanesh is doing good in tournaments because no one is bringing a list to counter it, everyone is concerned about farming the space marines that take up the majority of tournaments.
Considering the stupid threat range and the fiends' and epitome's ability to deny fallbacks, I'd be worried that with guard or Tau they could lock hunker down in melee and deny you a lot of shooting. If you can deny early charges, sure, you should do fairly well.
You are jokiing right? With the smaller boards and new terrain rules Gaurd and Tau are in an awful place, demons WILL be in their deploymentzone T1 regardless of screening and holding onto any objective in the mid-board is a dream at best.
I think you're forgetting that pure Slaanesh Daemons armies are packing Fiends also. Not particularly difficult to keep all Keepers away from shooting by locking them in combat with a guardsmen unit that's been reduced to 3 models after the Keeper has swung all its attacks, that screen then gets killed in the Guard player's turn and then the tanks get charged. Any Keepers not in combat can use obscuring terrain to hide and charge the next turn with their 14+D6" movement. Guard, even with Vengeance for Lost Cadia, will struggle against Slaanesh.
@@danielfarrell3534 I'm not forgetting anything, I'm speaking from experience. I beat marine armies I lose to guard and I lose to Tau.
For example the guard player can arrange their unit in a strait line, when my keeper charges it they remove only the casualties that are touching my keeper, leaving the last guy touching the keeper for morale loss so I can't pile in.
You don't have a fall back and charge option, so if your opponent charges you with multiple weak units (like guardsmen) you are forced to either fight them, or sit outside of combat for a turn, either way your opponent is dictating the fight.
Daemonettes and Seekers (even with -1 to hit) can be removed off of objectives fairly easily, and then it doesn't matter how hard you are pushing their face in you aren't scoring points.
Been playing nothing but slaanesh daemons in 9th, and though they have an easy time vs marines, I'm tired of people thinking they are universally good against everything.
@@Tortiamat @Zachary Fleischer but surely if they're having to feed you weak units after you have pinned them into their deployment zone you simply win on primary. Between a few Keepers and Fiends they won't take long to chew through some T3 guardsmen also so turn 3 they should be assaulting tanks (that have not had a good target all game) and still be at full health (sinistrous hand) . I never said Slaanesh is good at everything and I've also played a lot of Slaanesh Daemons. Regarding the not being able to pile in you can just charge the end of 2 units, attack one and consolidate into the healthy one if they pull them in a way that prevents you consolidating into them.
i was new to 40k in 2019 and started out with the new slaanesh daemons! i love them so much. i only use one KoS but she is a beast. REALLY important relic is soulstealer, ignore the second part of the ability but the healing 1 wound per model slain is a big deal considering the army has no healing otherwise. i also like to take the whip on the KoS, does a lot of work dealing with stuff i don't necessarily want to melee. seekers are also really important, they are just so fast and can do a lot of leg work making sure i've always got table quarters and objectives. also just 10 can shred through most of the infantry they'd be up against. daemonettes are excellent infantry but they're so squish that i almost always take them in 20+, they are esp scary if they have a character nearby giving them +1 str. i like purple.
Everyone in the Comments: Im making my new Slaanesh army.
Those of us that started with Slaanesh: Plan on staying or just waiting for Primaris Releases?
I've been debating between slanesh and korne for my second army to play a non imperium counterpoint to my first army of admech
Some of us are making a new Slaanesh army and have been playing them since the 90's.
Just started warhammer and Slaanesh is the army I chose. I know they suck on the table but I'm just in it for the collecting/hobby. I fell in love with how awesome their models are.
@@clitoralrosary9474 they actually are really good right now. They were bad in last edition but this edition they surprised everyone when a few really good players were topping tournaments and then, a lot of people hopped on the bandwagon and came out of nowhere saying they always played Slaanesh Daemons, which, no, they didn’t. Some did, but a lot of people ride that meta train. I believe you though, because that’s what I said when I started Slaanesh Daemons but then I actually tried to play competitively with them. Lol
KoS, Syllesske, and Epitome have been rock stars in my lists. Syllesske's rerolls are clutch when you have limited attacks on the keepers.
Unfortunately, expect Keepers to no longer be "core" when we get our new codex.
@@18120polls Oh I know but I will ride the wave for now. lol
Can we get one of these for the other 3 gods
What you mean by that? I think slaneesh needs more units/models especially emperor's children traitor slaneesh armies. Right now khorne, nurgle are very dominant while tzeench is kinda mysterious fellow but he has good options.
@@messageinthebottle1673 I meant a video talking about the tactics of the various daemon
I agree completely the slannesh needs more love in the model department
Time for my melee Eldar to chomp away at these degenerates.
Would love to see a list of these in action, they seem pretty well-balanced for a daemon army
TTT play them a few times
@@fabianm2819 In 9th?
@@nikot.9920 yes in 9th. These massive hoards and exalted keepers is a slow grind even though the blob fails morale everytime. The6 are made of paper, but you can't shift them because they come back better than necrons and fiends lock up shooting like no ones business. Very good army. Top singular daemon army. Second is nurgle then tzeentch and khorne at the bottom
@@nikot.9920 yep, they just ate admech for dinner
@@wiccanthropy1956 not to mention it only takes a single fiend to make the charge into your MBT or mega shooty unit and that's it, you're toast. they have such a broken amount of movement that most armies will get at absolute most 1 round of shooting off if any, as they can cover most gun ranges in a single move
Mmmm, they’re so pretty. As much as I’m a fan of Tzeentch, I might have to go Slaanesh when I make my eventual chaos army.
I'm guessing your perfectionist, pride, and lust is speaking to you for slaneesh 😉
@@messageinthebottle1673 I spent 15 hours painting Trajann Valoris before I convinced myself he was good enough.
I’m not actively resisting going back and touching up a few weak points of his. =_=
It hurts that this video came out right after I got stomped by Slaanesh Daemons
What's interesting to me is that, despite all the memes to the contrary, the Sisters of Battle are the most effective counter to Slaanesh daemons.
You missed the healer build for keepers
Can more than one exalted keeper take the +1 save to their invul?
I was thinking maybe I should make a slaanesh army fornmy.second faction yesterday and today after I assemble amd paint my space marines. Are you a mind reader?
I swear he is as I have been in the middle of working on several things when I get an alert that he's made a video on the very things he's covering
@@josephskiles like is this some sort of message on what we should do. Like shoudl I make slaanesh demkns my second faction? It strange yet good.
@@Bladecharge go with models you love and no matter what it will never be a bad mistake
How can you have 4 hq choices? I'm building a Slaanesh army and I'm curious how to build that army from that guy with the 4 hq.
Oh OK. Thought there might have been something I missed
Hello all, may i request a review of my admech list if you can spare the Time?
Objective of the list: I wanted it to be a competitive list, but with a unique twist to it, one that could still be played casually. I Don't like the admech's traditional style of castling everybody in an area and playing cagey, so I built this list as mostly lucius forgeworld, with only a mars outrider detachment.
This said, any suggestions to the list would be greatly appreciated as I am new to tabletop and not sure how to play properly.
Thank you for taking your time!
Lucius Battallion (cp refunded from warlord)
1 Dominus (80pts) (warlord)
1 Manipulus (70pts) (has the 'Solar flare' relic)
2x1 datasmiths (90pts)
1x2 shooty bots (125pts)
1x2 melee bots (115pts)
1x10 fulgurites (170pts)
1 dunerider (100pts)
1 onager (130pts)
2x3 serberys raiders (96pts)
1x10 vanguard (90pts)+(30pts for plasma)+(5pts for leadership buff to 9 ldshp)
2x5 rangers (90pts)+(48pts on transuranics)+(10pts on ignore cover when shooting)
1x3 breachers (105pts)
1x3 destroyers (159pts)
1x5 rangers (45pts)
1 enginseer (35pts)
Outrider mars detachment (3cp):
2x2 ballistari (150pts for two lascannon) + (130pts for two autocannon)
1x5 skystalkers (90pts)
1 enginseer (35pts)
Total pts: 1998
Relics:
Lucius-only Solar flare, given to the manipulus (teleports one model from the battlefield to anywhere on the battlefield so long as it is 30inches from the starting position and 9 inches away from any enemy units)
Warlord trait
Divinations of the Magos (on dominus)
Pre-game stratagems:
Lucius-only Teleportarium for 1cp on melee bots (grants deepstrike to a unit)
Lucius-only Teleportarium for 1cp on fulgurites (grants deepstrike to a unit)
Starting CP:7(+1 because of starting a battleround, up to 8cp) (5cp already spent on stratagems and outrider detachment)
How to play:
Divide the army into five independent sections. Skystalkers, lucius enginseer and a unit of serberys to one flank. They are there to contest the flank objective and to provide screening and fire support for the main castle via the skystalkers steelrain fussilade -1 to hit stratagem. They are the most flexible formation in the army.
Shooty bots with datasmith, onager, manipulus (with relic) dominus, all kataphrons and a unit of serberys and rangers push towards midfield through the center of the board. Serberys screen for breachers who in turn screen for the rest of the castle. The rangers screen behind the castle in case of deepstrike.
Vanguard in transport with the ballistari and mars enginseer move up another flank. This is a fast moving, well supported mini force with obsec. They act as a second threat to the main castle.
The deepstrikeable melee bots with datasmith and fulgurite priests act as an alpha strike to mess with opponents force. When these are commited, the manipulus should use the relic to tp to their position and provide his own buffs.
Two units of transuranic rangers hold home objectives, provide anti character sniping (serberys do this too) and screen.
This army is supposed to aggressively push up to the objectives using its innate speed and anchor down on them, relying on its innate shooting and large amounts of screening to remain in control. The alpha strike force then seals the deal by deploying excellent melee forces wherever they are needed on the battlefield.
Thanks for reading!
Hey. I am also rather new to the tabletop but I will try to help as I can. What is the reason behind Mars for the outriders? You could be taking any forgeworld why Mars for this rather small troop of units. If you want to use wrath of Mars on them I fear they are not the units you would want to use wrath of Mars on.
The datasmith isn't part of the same unit as the bots, so you can't deepstrike them together without spending another CP. Instead save the points, deepstrike the bots, shoot, charge, and use Binharic Override to immediately go into Conqueror Protocol to fight twice. Use the strat after charging to keep your higher saves in case the charge fails. Similarly, it might be better to put the electro-priests in a transport to move them up the field or swap the fulgurites out for corpuscarii so that if their 9" charge fails, they still contribute.
Based on the points you've given, it looks like your onager has the eradication array and the destroyers have plasma. The variable shots are ... variable. For the destroyers, on a per point basis, the grav cannon outperforms plasma against SM on average, even if you overcharge. For the onager, the neutron laser is stronger against T8 targets while the Icarus array is cheaper and stronger against flyers.
This army is short on CP, so it would be worthwhile to shell out another for the Monitor Malevolus warlord trait. It will almost certainly pay for itself and probably earn you at least one CP more.
On overall strategy, if you're going to go for mobility, I say go all in. The Lucius dogma gives your units decent resilience to small arms, so trade out your priests and some (all?) of your bots for raiders. You can seize midfield objectives on turn 1 and keep pushing forward, moving your other units in behind. It will take a couple of turns for your opponent to chew through the raiders. Meanwhile, you earn primary points, snipe characters with the arquebuses, and hit armor with the ballistarii and onager. Sulphurhounds lack the raiders' pregame move, but on a per point basis, they're stronger against SM, so you might take some of them to stiffen the line.
Hope this helps.
@@davidgrzybowski9148 see this as an added thought to your comment. I would like to add to this if the author of the list enjoes mobility as I said in my other comment since your mars part of the army doesn't look particularly mars-esc you could take smth like stygies and put in there the parts of your army that either enjoy staying back for the -1 or the parts thst could benefit greatly from the pregame move like your transport with for example the priests inside. In general I think the transport with the priest would be superior to a transport with the skitarii talking about general strategic value. Ofcourse if you want to stick with having a 10 priest unit and the transport in your final list. Which is nothing wrong with. Maybe not top tier competitive looking at admech results lately but not inherently bad. Its still a solid unit and a decent transport if you play accordingly and a lot of fun seeing a admech unit on the table that is pure melee. In general I fear datasmiths are not a good unit and not a unit i myself would like to spend points on. The next cheapest elite slot if you are desperately trying to fill that slot would be servitors but if we skip those since they are in the end only servitors we'd end up with the ranged priests or ruststalkers as filler options. Though as you are running a battalion nd not a brigade I dont see a reason why not to just drop the datasmiths and invest the points elsewhere.
@@davidgrzybowski9148 @Lars thank you both for responding. To answer your question on the forgeworld of the outrider detachment, I chose mars so as to use wrath of mars on the skystalkers and possibly (though im not sure if its possible rules wise) get panegyric procession on the ballistari. The enginseer is there to provide obsec. Personally I disagree with taking stygies as I don't gain much from extra movement for the enginseer or ballistari, as both are intended to follow the dunerider-which from Your suggestions I shall change to fulgurites. Mr David, thanks for informing me about the issue with the datasmith, I will remove it from the list accordingly (and replace him with more serberys) and will take on board your suggestion of swapping my deepstrike fulgurites for corpuscarii, though I would like to ask if you (or @Lars) consider the manipulus still worth it? My plan was for it to move the castle (btw,the onager is a neutron) into the midfield and then assist with guaranteeing charges for the alpha strike teleportarium force.
Though id like to add grav to the kataphrons and put in sulphurhounds, I fear the list would not have that amount of points capacity or slots- but ill have to tally up the numbers, and im still new to tabletop, so perhaps there is a way. In terms of kastelans, irrespective of competitive strength I like them too much as a unit to not keep in the force, but if I ever wish to make it more competitive, ill keep your suggestion in mind.I will definitely add the monitor malevolus trait however.
Thank you both for your prompt and helpful replies, id love to continue hearing your thoughts on wether there are more possible improvements to the list or if there are edits to be made to the changes I have just mentioned, though I understand if either of you do not wish to continue replying
Again, thank you for your ideas!
@@lars4349 I have made a reply to your helpful comment, but the tag didn't work, so im just sending you this so you know there is a reply, if you wish to read it.
Not gonna lie, I’m feeling pretty tempted to pick up a Daemons of Slaanesh army and theme it around the sin of lust. Probably even going to use natural skin tones too for them.
My Slaanesh army is all fleshtones and black leather and blood and steel. Looks great. But lust ain't a sin over here on this side.
@@Chunkypumpkinhead Good point. From Slaanesh and her worshipper's point of view, it wouldn't be. It'll just be an aspect of life to them.
@@loltwest9423 Now you capitalize the H on Her or else you get a VERY big spanking.
Edit: ACTUALLY GO AHEAD AND CAPITALIZE EVERY LETTER.
Hahaha, I faced 2 KoS at 750pts in my second ever game of 40k xD
Sufficed to say, my opponent felt quite bad...
As well they should. That's a dickish list against anyone at 750, much less a newbie.
@@Thessik73 to be fair, they had no idea I was a newbie before we were setting up, and were apparently used to a pretty competitive meta. But yeah, wtf xD
Hellflayers or regular/exalted Chariots?
I have sprues but can't decide which one to build...
there is no choice to make here, except if you want a herold chariot as a HQ. But the hellflayer is by far the best one, it does potential mortal wounds on the charge and hits with strength 8 attacks on top of the baseline chariot attacks. the regular seeker chariot is pretty weak
All the chariots are quite weak in 40k. If you want to use it in AoS in the future Exalted Seeker Chariot is a beast. Called a Bladebringer on Exalted Seeker Chariot in AoS.
Mmmmm Slaanesh, my not so secret love. Thank you very much for this. Heres hoping some of them sexy ass Sigmar models get some unit entries in their 40k codex... Whenever that is. Otherwise I will just have to "counts as".
Oh snap! Those are the new models from the last batch of new models... And they have 40k rules?! Woot! That means there IS hope for the newest new models!
doubtful that the brand new stuff will have 40k rules, sadly. the new models from may 2019 were announced as for 40k and sigmar, so it looks like we'll just have to "counts as" like you said. might run the model announced new years as an exalted seeker chariot, but we'll see :)
can u pl do the khron demons as well plz
Forgive me if I'm being dense. But how is the tournament list possible. Keepers, Epitome and Shalaxi are HQ choices making the list have 5 in total. With only 3 units of ten daemonettes they can only make a battalion detachment which gives a maximum of 3 HQs?
You can have a battalion with 3 HQs and then summon the rest.
I haven't seen that list in action, but it seems the only way to make it work.
@@WarHatter7242 Ah I didn't realise daemon lists have the same summoning rules as CSM. summoning a greater daemon is really difficult without buffs. Be a very risky strat
Okay please forgive the newb question but how do you get 3 keepers of secrets and shalaxi hellbane all in the list? Aren't you maxed at 3 HQs?
I was wondering this
I thought later that maybe he took a battalion and a patrol detachment as he actually has 5 HQs (Contorted Epitome and 4 Keepers) in this list but he only has 3 units of troops that I can see not the minimum of 4 that would be required for a battalion and a patrol
He does mention something about Shalaxi Hellbane "allowing" you to take 4 keepers of secrets. I'm not sure what he meant by that.
@@Ghislain82 he means because you are only allowed to take 3 of the same datasheet (max three keepers) - as Shalaxi has her own datasheet you can also take her (she is a special character keeper)
@@Ghislain82 yes - in order to take a patrol he should also have another squad of Daemonettes
GW should pay you a commission. They just made a bunch of money off of me thanks to your video 😅
Thanks for making this video! I just joined Age of Sigmar with Hedonites of Slaanesh, a big change from Dark Angels lol. I didn't know they are in 40k as well, that's pretty cool. Would you consider making AoS videos?
Right
$968
not bad
The cost of the list?
@@husker7607 yes
Why doesn’t deamon princes (from deamon codecs) have no psychic powers
They do, just not Khorn daemon princes...
@@zakkw788 I think your thinking of chaos space marine codex there’s a diffrence
@@zakkw788 nope I’m wrong never mind doesn’t show up in BattleScribe.
@@Onbutteredtoast lol I was like, "but I have my Daemons codex right here... :(" haha no worries, I just wanted to clarify and help you out in case you weren't giving your princes psychic powers! Now go forth and smite the loyalist dogs!
I never encountered them
just throw some khorne demons against them to win.
lets be real, who actually played demons of -insert god- anyway. they dont even look like 40k
fun army, horrible keeper design. come on geedubs, we want sexuality, not goat people