1. Sacrifice expendable units 2. have some reserves 3. Use casualty removal for advantage. 4. Play to win points, not just deal damage. 5. Mid board objectives 6. Use infiltrators well 7. Hide every unit 8. Having command points in reserve 9. Always remember consolidations
"Hide every unit" has an important secondary point: if you expose yourself, expose everything or nothing. If it's go time, don't hide half your units- bring out absolutely everything that doesn't need to hide, force your enemy to make choices about who to shoot at.
This guys is a living legend, he keeps us up to date so we will always know the rules and models that are new. He doesnt stop there hes continues to update us throughout the day with muliple videos. Ive never seen such dedication. Keep doing your thang man. It's working.
Setting up TableTop Simulator, regularly on sale for $10 and winter sale is in a couple weeks. Reasonably easy to set up with multiple good sources to walk you through it. A lot of fun to play with and really helpful being able to visualize shooting angles/ranges, and deployment to play missions, scounting/infiltrating, deep striking, screening etc. Plus you can play other people....
One of the details I didn't hear mention of was the collector coin display along the top of the Mechi cases. I think that's a clever way to actually display those coins so they're not just hidden away in a book somewhere.
If you have multiple damage amounts in a unit it’s important to select the order intuitively. IE: you are attacking terminators and one is left on a single wound. Use your damage 1 weapons first to try and bring it down before initiating your damage 3 attacks that will kill entire models.
you are required to declare all weapons in a unit before rolling any dice. specifically to avoid this. you however could employ this with separate units with different damage values
@ correct, but you also have the autonomy as the attacking player to choose the order in which you fire. Here’s a direct example. Attacking Marines with a squad of Repentia. There is a Marine left on 1 wound use your damage 1 weapon from the superior first to try and finish him off. Then your damage 2 weapons from the squad yo kill the others outright.
What really helped me is learning which weapons/units were capable of damaging other units. I always used to overestimate how much damage my 9 lasguns were going to do 😂
One great idea for players who think objectives are shit, and lets face it, they are, one thing you can do is give each objective special tactical relevance. For example one point in no mans land might control a powerful turret with anti tank placed at the start of the game near that point. Another objective might be a shield generator which grants units on the objective a 5+ invulnerable save against ranged attacks. Your home objective is your command and control centre, if you lose access to it, you lose the ability to use non generic stratagems until you reclaim it. Add things like this and all of a sudden you're playing a totally new and engaging game
I find that creating a bait of a narrative around the objectives is usually good enough to spice things up. Of course standing on a token is boring, but extracting something from a crashed satellite, or activating/deactivating a power source help tie the game together.
Good luck! Remember, always 'state your intent'. I.e. if you're purposefully moving a unit to be in range/ out of range of something, or you're intentionally hiding the unit behind a terrain feature, always say that out loud. Tell your opponent, and get them to agree with you there and then. Saves so much hassle when you come back to the unit half an hour later. You don't have to waste time convincing your opponent 'no I was in range', or 'no my unit is hidden' Smooth games with no hassle are the best games. Good luck have fun 😊
I will almost always take 2 infiltrators/scouts 9, or more. Scout 9 is enough to scout into control range of an objective, if it is within 12, and you deploy right there. We do not have the Pariah Nexus missions yet. I will almost always start with extend battle lines, and secure no mans land for an easy 10 turn one points.
7:45 I lost my first game of Warhammer because of this. my opponent was winning so I aimed to take out his entire army, but since there was a single termagant on the board at the end of the game, he won
@@jacket2848if playing the core mission I think being wiped will lose you the game. Issue is no one plays the core mission. Everyone plays the tournament missions.
I think you can consolidate toward an objective, but only if you can reach it, and only if you can't reach engagement range of an enemy unit. Whether that was in the consolidation rules, or a stratagem some factions get, I cannot remember.
The term upy downy usually refers to abilities or stratagems that pull units off the board to be brought back onto the battlefield in a different location later.
Rules wise, if it sounds stupid it probably is. Some stupid sounding things are in there for very simple, important reasons Many will complain about how out of phase works, or how firing deck/transports work. or certain things not stacking. They work how they work to prevent sillyness
As an indecisive (and often too-cautious) ADHD player, was I wrong to choose the White Scars? I even called myself the "George B. McClellan" of my gaming store.
I wish GW would just bite the bullet and remove the monster keyword already. Aside from tank shock and the "anti-" keyword, is there anything that only affects one but not the other? All I want is to tank shock with my monsters.
Because he has an extremely efficient video creation process. They're functionally just narrated powerpoint slides, and as such, need very little post-processing.
Having to explain to some one all them that coming in deep strike out side of 9 inches means ya need to get a nine on charge not an 8 I have to explain this alot to my mate he will say engagement range is 1 inch so 8 it's 9 so ya can gey in to one inch trys it every time
Feels like there's too much emphasis on the points. Makes it feel less like a war game and more just a tabletop game with playing cards and pokemon special powers. I liked it more when the emphasis was on the killing, less on scoring. Unless that was the entire point of the scenario, and even then only rarely.
I used to feel the same way you did. I’m a Custodian player. I am only good in melee. Starting out playing Warhammer with friends we all opted out of doing objectives because we felt it would be fun to just shoot at one another and have a killing fest. And yes, you can do this. But then when you put actually going into combat with things into play, some people are just way better at certain aspects of combat than you. I was fighting a White Scar player. White scars focus on moving constantly, and have better range than custodians. How do you melee something you can’t catch? Objectives are nice now that I’ve tried them. It makes everyone focus on sending their stuff to take control away from you, and that in itself incites conflict and cool situations. But hey, if you really hate it, you can just play a Deathmatch and ignore these mission rules entirely yeah?
Totally get what you're saying. 40k isn't really a war game. Most primaries/secondaries don't make sense compared to a goal of 'kill the enemy then do what you need to do'. However, once you get into it you realise it's more like an advanced competitive puzzle game in a war setting and I love it.
I played 40k only focused on kiilling back in 5th and it didn't help the game. Vastly different playstyles make the game much more static than the current game. E.g., as Tau, nothing but gunline made sense to me at the time. I'm having a much better time now (playing IG) pushing forward and fighting over objectives. The secondaries require some creativity to justify in the moment but even Darktide or Space Marine 2 make you do stuff on the battlefield while being shot at, so let your creativity flow
You're a diamond in the rough. I can't think of any other youtube channel I follow that gives me the pros/cons of their sponsor. Actually makes me not tune out.
Tip #1 wait until 11th edition in the hope that its not comolete garbage Tip #2 collect the models you think look cool Tip #3 practice your painting on the models you think look cool
As a new player, thank you for interspersing tactic videos like this to help understand more of this enormous game.
Same just building and painting my first army rn and auspex has been all I’ve been watching
I, too, appreciate these because I'm getting back into the tabletop since 4th Edition, and some of the changes have me scratching my head.
Finally we fount it. The Auspex Tactics
got him good. right to the heart.
For the 40,000th warhammer.
😂
1. Sacrifice expendable units
2. have some reserves
3. Use casualty removal for advantage.
4. Play to win points, not just deal damage.
5. Mid board objectives
6. Use infiltrators well
7. Hide every unit
8. Having command points in reserve
9. Always remember consolidations
Doing the lords work
and the lamentation of the women
"Hide every unit" has an important secondary point: if you expose yourself, expose everything or nothing. If it's go time, don't hide half your units- bring out absolutely everything that doesn't need to hide, force your enemy to make choices about who to shoot at.
This guys is a living legend, he keeps us up to date so we will always know the rules and models that are new. He doesnt stop there hes continues to update us throughout the day with muliple videos. Ive never seen such dedication. Keep doing your thang man. It's working.
Setting up TableTop Simulator, regularly on sale for $10 and winter sale is in a couple weeks. Reasonably easy to set up with multiple good sources to walk you through it. A lot of fun to play with and really helpful being able to visualize shooting angles/ranges, and deployment to play missions, scounting/infiltrating, deep striking, screening etc. Plus you can play other people....
One of the details I didn't hear mention of was the collector coin display along the top of the Mechi cases. I think that's a clever way to actually display those coins so they're not just hidden away in a book somewhere.
If you have multiple damage amounts in a unit it’s important to select the order intuitively.
IE: you are attacking terminators and one is left on a single wound. Use your damage 1 weapons first to try and bring it down before initiating your damage 3 attacks that will kill entire models.
you are required to declare all weapons in a unit before rolling any dice. specifically to avoid this. you however could employ this with separate units with different damage values
@ correct, but you also have the autonomy as the attacking player to choose the order in which you fire.
Here’s a direct example. Attacking Marines with a squad of Repentia. There is a Marine left on 1 wound use your damage 1 weapon from the superior first to try and finish him off. Then your damage 2 weapons from the squad yo kill the others outright.
@@dremzahkrii1282 Pretty sure you only have to declare model by model.
@@torgranael nope. Declare all the shooting for the unit at the same time, this is why split fire can cause issue if you dont terminate the main unit.
Please do a whole new "How to Play" video because I'm reading the 10th edition rulebook right now to unlearn everything when I get to the FAQs.
Didn't this channel already have something like that from a year ago?
@ Last year’s video doesn’t work now because the rules have changed quite a bit.
What really helped me is learning which weapons/units were capable of damaging other units. I always used to overestimate how much damage my 9 lasguns were going to do 😂
Best tip is to remember to have fun, its a game.
THANK U for the beginner/tactics vids for those of us learning the game!
You have my deepest thanks for all your work and advice. I and friends learned so much from your vids
Appreciate these videos as a newer player!
But… Blood for the blood god!!
And skulls for the skull throne!!!
Hey I painted that Crimson Fists army featured in the sponsored section. I’ve got one of the big army cases and I highly recommend 👍
Remember, most games of 40k are won and lost in the deck building I mean list building phase, because this game is a card game and not a wargame
I didn't realize you did tactics videos neat
Great! Thanks for the help man!
One great idea for players who think objectives are shit, and lets face it, they are, one thing you can do is give each objective special tactical relevance. For example one point in no mans land might control a powerful turret with anti tank placed at the start of the game near that point. Another objective might be a shield generator which grants units on the objective a 5+ invulnerable save against ranged attacks. Your home objective is your command and control centre, if you lose access to it, you lose the ability to use non generic stratagems until you reclaim it. Add things like this and all of a sudden you're playing a totally new and engaging game
I find that creating a bait of a narrative around the objectives is usually good enough to spice things up. Of course standing on a token is boring, but extracting something from a crashed satellite, or activating/deactivating a power source help tie the game together.
First ever game in 2 hours that’s exactly what I need
Good luck!
Good luck! Remember, always 'state your intent'.
I.e. if you're purposefully moving a unit to be in range/ out of range of something, or you're intentionally hiding the unit behind a terrain feature, always say that out loud. Tell your opponent, and get them to agree with you there and then.
Saves so much hassle when you come back to the unit half an hour later. You don't have to waste time convincing your opponent 'no I was in range', or 'no my unit is hidden'
Smooth games with no hassle are the best games. Good luck have fun 😊
I will almost always take 2 infiltrators/scouts 9, or more. Scout 9 is enough to scout into control range of an objective, if it is within 12, and you deploy right there.
We do not have the Pariah Nexus missions yet. I will almost always start with extend battle lines, and secure no mans land for an easy 10 turn one points.
7:45 I lost my first game of Warhammer because of this. my opponent was winning so I aimed to take out his entire army, but since there was a single termagant on the board at the end of the game, he won
You don't lose if you don't have any models left btw. You can win a game with 0 models.
@@jacket2848if playing the core mission I think being wiped will lose you the game. Issue is no one plays the core mission. Everyone plays the tournament missions.
Alway forget about the consolidation move
Rule 0: Practice with your dices to throw more 6s
Noooo! What if you roll all the 6s out of them by practicing!?
I must have missed being able to consolidate if not able to get into engagement range... Where's that mentioned?
I think you can consolidate toward an objective, but only if you can reach it, and only if you can't reach engagement range of an enemy unit. Whether that was in the consolidation rules, or a stratagem some factions get, I cannot remember.
Damn... I just realized I'm a veteran in the hobby now.
Or an adept.
Because all of these come second nature at this point.
what does upy downy mean?
The term upy downy usually refers to abilities or stratagems that pull units off the board to be brought back onto the battlefield in a different location later.
Rules wise, if it sounds stupid it probably is. Some stupid sounding things are in there for very simple, important reasons
Many will complain about how out of phase works, or how firing deck/transports work. or certain things not stacking. They work how they work to prevent sillyness
Bless you
As an indecisive (and often too-cautious) ADHD player, was I wrong to choose the White Scars? I even called myself the "George B. McClellan" of my gaming store.
Can’t believe Auspex missed covering the new Custodes detachment.
Legends units are the Best. But use them sparingly so your friends never bother to read up on crazy old rules and models you could deploy
Where do you find legends rules?
I was under the impression that if you are tabled, it's an automatic loss regardless of points. Is this not so?
Do you do shrouded-hand on TH-cam as well??????
a thing i need to remember more. TANK SHOCK TANK SHOCK TANK SHOCK AHHHHHH WHY DID I FORGET ABOUT TANK SHOCK AHHHHHHHH
For me it's grenades 😂
I wish GW would just bite the bullet and remove the monster keyword already. Aside from tank shock and the "anti-" keyword, is there anything that only affects one but not the other? All I want is to tank shock with my monsters.
How does he keep making videos so fast
Necrons don't need to sleep
Disciplined work ethic; he ain’t a lazy workshy bastard
Because he has an extremely efficient video creation process. They're functionally just narrated powerpoint slides, and as such, need very little post-processing.
@ work smarter, not harder
Maybe he's unemployed and / or doesn't have children?
Many battles. My army will have been destroyed, but I will still have won. Sacrifices need to be made in battles to win wars
Earliest I've been to a vid lol
Having to explain to some one all them that coming in deep strike out side of 9 inches means ya need to get a nine on charge not an 8 I have to explain this alot to my mate he will say engagement range is 1 inch so 8 it's 9 so ya can gey in to one inch trys it every time
It's "outside of 9" so at least 9.1 inches away... meaning 8 would get you 1.1 inches away not 1.... explain it like that
@ToddGrindle I just say out side of 9 I draw a line and say inside nine out side 9 he's a terrible cheat trys it every game and we play weekly
@@djc1376 why play with such a bad cheat?
@jacket2848 cos he's my best mate ha ha and he always trys it
It would be rude for him not to
46 Seconds ago, I'm early
BE AGGRESSIVE, B E AGGRESSIVE , B E A GG RE SS IVE
Add a comment...😮
Feels like there's too much emphasis on the points. Makes it feel less like a war game and more just a tabletop game with playing cards and pokemon special powers. I liked it more when the emphasis was on the killing, less on scoring. Unless that was the entire point of the scenario, and even then only rarely.
I used to feel the same way you did.
I’m a Custodian player. I am only good in melee. Starting out playing Warhammer with friends we all opted out of doing objectives because we felt it would be fun to just shoot at one another and have a killing fest. And yes, you can do this.
But then when you put actually going into combat with things into play, some people are just way better at certain aspects of combat than you. I was fighting a White Scar player. White scars focus on moving constantly, and have better range than custodians. How do you melee something you can’t catch?
Objectives are nice now that I’ve tried them. It makes everyone focus on sending their stuff to take control away from you, and that in itself incites conflict and cool situations.
But hey, if you really hate it, you can just play a Deathmatch and ignore these mission rules entirely yeah?
Totally get what you're saying. 40k isn't really a war game. Most primaries/secondaries don't make sense compared to a goal of 'kill the enemy then do what you need to do'.
However, once you get into it you realise it's more like an advanced competitive puzzle game in a war setting and I love it.
I played 40k only focused on kiilling back in 5th and it didn't help the game. Vastly different playstyles make the game much more static than the current game. E.g., as Tau, nothing but gunline made sense to me at the time. I'm having a much better time now (playing IG) pushing forward and fighting over objectives. The secondaries require some creativity to justify in the moment but even Darktide or Space Marine 2 make you do stuff on the battlefield while being shot at, so let your creativity flow
I’ll be honest, the objective play is what got me interested in 40k coming from board games
I'm pretty sure the scoring in 9th helped with scoring more points or a whole army wipe, which made it a lot of fun
You're a diamond in the rough. I can't think of any other youtube channel I follow that gives me the pros/cons of their sponsor. Actually makes me not tune out.
No views, wow
Takes time for the site to update
Fell off smh
Dang, auspex really fell off
Fell off, dead channel
These guys😂😂😂
Tip #1 wait until 11th edition in the hope that its not comolete garbage
Tip #2 collect the models you think look cool
Tip #3 practice your painting on the models you think look cool
I play craftworlds... we don't have chaff units lmfao
You must decide when to turn a unit into chaff to have your other units perform as required or score
Aren’t your rangers the same cost as my yaegers?
Eldar lives are priceless 😉
wait no they are cheaper 55pts to get an infitrate unit wtf that's so cheap
Everyone is talking about Rangers... but what else? We can't have a whole army of them lmfao 🤣