GeoNoding Adventure | Morphing meshes with Geometry Nodes

แชร์
ฝัง
  • เผยแพร่เมื่อ 8 ก.ย. 2024

ความคิดเห็น • 55

  • @MrCompassionate01
    @MrCompassionate01 2 ปีที่แล้ว +19

    This is rad, I can now turn anything into a ball. It's important to have the origin point of the object inside the object for this to work of course, otherwise the object kinda wraps around empty space which admittedly is cool itself.

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +2

      Very true, since the origin of an object is the 0,0,0 point of that object!

  • @voyageruk2002
    @voyageruk2002 2 ปีที่แล้ว +10

    Thank you for adding those visualisations showing what values the vertices contained. That really helped me, great tutorial.

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Glad it was helpful!

  • @drunkenmuse
    @drunkenmuse 2 ปีที่แล้ว +3

    This video is my brain continuously about to explode in flames while being hosed down through pedagogy.

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Sounds like a wild ride

  • @OAM1
    @OAM1 2 ปีที่แล้ว +5

    Great stuff, that was useful!👏 Also the way you explain and the pace and style of the video is really well made, cudos!

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +1

      Thank you, I really enjoyed making it! The style makes it easier to talk more about concepts rather than specific instructions and I feel like for some things it might be better as a learning tool!

    • @OAM1
      @OAM1 2 ปีที่แล้ว +2

      @@Khamurai Exactly, it might be not so beneficial in terms of gaining a high watch count, since it seems that the majority of high views of Blender (or other software) videos is for straight-forward tutorials or reviews etc..
      But that's what makes this calm/exploring style rare and special and it's great to have it as well.
      Keep up the good work 👍

  • @dheemaas7
    @dheemaas7 2 ปีที่แล้ว +4

    This is really good, this is just the tip of one of the many icebergs 3.0 has brought to us! Thanks you!

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +2

      For sure, exciting time ahead!

  • @violentpixelation5486
    @violentpixelation5486 2 ปีที่แล้ว +2

    Man, this is great. Thank you for showing your geo nodes Blender workflow.

  • @choodane1844
    @choodane1844 2 ปีที่แล้ว +1

    This channel is hidden gem in the endless sea of Blender tutorials. Infinitely morphing THANK YOU. You've got a subscriber!

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Thank you!
      Hopefully one day it will just be a gem 🙌

  • @spikerama
    @spikerama 2 ปีที่แล้ว +3

    That's amazing. And as you say, mesmerising. Thanks for sharing.

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Thanks for watching!

  • @ryanb6503
    @ryanb6503 2 ปีที่แล้ว

    tutorials are amazing, but I feel the process of how you come up with ideas is just as important

  • @3DPete
    @3DPete ปีที่แล้ว

    This is exactly what I've been looking for - huge thanks for putting your process out there!

  • @blackswan6386
    @blackswan6386 2 ปีที่แล้ว +2

    this is awesome ! nice setup. thanks sir

  • @CalaxerOnline
    @CalaxerOnline 2 ปีที่แล้ว +4

    How would you morph a custom mesh into another custom mesh (that isn't an ico sphere or basic shape)

  • @g0fher
    @g0fher 2 ปีที่แล้ว +2

    Extremely cool everything, this channel is hiding gem! I realy like this intro with hexagons. Its basicly easy, but idk how you rotate hexagons to make perfect grid. May you make a short tutorial about this?

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว +2

      Thanks!
      If you want to know how to make a hexagon grid like that with geometry nodes then Johnny Matthews has a good tutorial on it

  • @edinspiegel
    @edinspiegel 6 หลายเดือนก่อน

    Thank you so much - this is amazing!

  • @touchstone1682
    @touchstone1682 2 ปีที่แล้ว +2

    Awesome

  • @FelinaFaerlaingal
    @FelinaFaerlaingal ปีที่แล้ว

    It works, but it seems to require meshes that are similar in vertex amount. Not identical, but close enough. Which makes sense in hindsight, but I was a bit scratching my head trying to figure why my sword wouldn't turn into a shield, until I experimented with subdivisions (adding or removing them) and it started working more o less better, which helped me get the right numbers down

  • @larskarhof4712
    @larskarhof4712 2 ปีที่แล้ว +2

    Great thx! I tried the setup from about 5:04 to morph between two curves and it works except for some weird mistakes you also had where the morph goes to the wrong points creating some dent. Whats especially weird about that is that the two curve objects are identical in number of verticies and are also quite similar in shape so the morph shouldn't be hard. is there a way to fix these dents without subdividing so the outcome is precisely the curve I wanted to morph to? I already tried shape keys which glitched so I came here for an alternative.

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Yeah, if another point than the intended one is closer that point will be used instead which is unfortunate but expected given how it works. I can't really give you an answer to wether or not your desired result can be achieved but if I find something I will let you know! (And if you come up with a solution yourself I would like to know too)

  • @qkilld
    @qkilld 2 ปีที่แล้ว

    Been trying to recreate the cast modifier in geometry nodes, so this is a big help. It would be cool if it were more customizable, like changing the falloff or limiting which axis gets influenced. Geometry proximity is probably the way to go, but I can't get it to work.

  • @user-qe5cs3rs3i
    @user-qe5cs3rs3i ปีที่แล้ว +4

    i cant find "transfer attribute" in blender 3.5.. help.

    • @edinspiegel
      @edinspiegel 6 หลายเดือนก่อน +1

      in 3.4+ you need to use the "Sample Nearest Surface" node instead

    • @user-oh6bw4ue9y
      @user-oh6bw4ue9y 5 หลายเดือนก่อน

      @@edinspiegel Thank you

  • @MrRainbowCalendar
    @MrRainbowCalendar 2 ปีที่แล้ว

    It is the beautiest video of yours, since this video I admire all you say and do! Without this video I could not understand your ego, now I see, this your tutorial is a genius!! 🤸🎷🤔💯⚡

  • @testtesta3780
    @testtesta3780 2 ปีที่แล้ว +2

    Hi,
    thank you for this tutorial. The way of explaining is very helpful,!

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Glad it was helpful!

  • @joeg7096
    @joeg7096 2 ปีที่แล้ว

    Really like the pace and design of these vids, nice and casual but still informative. Like a coffee shop conversation.
    How do you do this with more complex meshes? I tried it with two heads I sculpted and it becomes all crinkled and fucked up on the transition.

  • @aryaiskandarsyah
    @aryaiskandarsyah ปีที่แล้ว

    I love this type of video!!!

  • @juncando
    @juncando ปีที่แล้ว

    Fascinating. Thank You.

  • @hanktremain
    @hanktremain 2 ปีที่แล้ว

    really cool!
    Thanks for sharing

  • @MsGe5
    @MsGe5 ปีที่แล้ว

    so easy/thank you! can you suggest how to add a third shape? thx..

  • @blackswan6386
    @blackswan6386 9 หลายเดือนก่อน

    is it possible influence only vertex group ? thanks sir

  • @nenghuo
    @nenghuo 2 ปีที่แล้ว +1

    Ha I love this

  • @dertobbe1176
    @dertobbe1176 5 หลายเดือนก่อน

    And how to animate the output?

  • @weareeternal3230
    @weareeternal3230 ปีที่แล้ว

    So if I understand correctly this only works from mesh to primitive mesh? For example, I can't use this method to go from a custom mesh to another custom mesh?

    • @Khamurai
      @Khamurai  ปีที่แล้ว

      No you can use any meshes you want

  • @bebaloop
    @bebaloop 2 ปีที่แล้ว

    Thank you ❤

  • @justerick1364
    @justerick1364 ปีที่แล้ว

    his was very helpful. thanks

  • @lukayz1363
    @lukayz1363 2 ปีที่แล้ว

    Cool

  • @afrosymphony8207
    @afrosymphony8207 2 ปีที่แล้ว +1

    YOU JUST CREATED AN NFT MONSTER!

  • @GB-qg8ch
    @GB-qg8ch 2 ปีที่แล้ว

    Thank you.

  • @chicao.do.blender
    @chicao.do.blender 2 ปีที่แล้ว +1

    fun video wtf was that suzanne edit

    • @Khamurai
      @Khamurai  2 ปีที่แล้ว

      Suzphere is always watching

  • @sonario6489
    @sonario6489 ปีที่แล้ว

    I wonder if I can use this to make procedural cabbage

  • @igdeputra
    @igdeputra 2 ปีที่แล้ว

    man ure genius

  • @mahirfr
    @mahirfr 2 ปีที่แล้ว

    mesh morphing was never been easier