Blade Jogger - An Unreal Engine 5 Short Film
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- เผยแพร่เมื่อ 4 ต.ค. 2024
- Get ready for an adrenaline-fueled ride through the neon-lit streets of "Blade Jogger," the electrifying cyber-noir thriller that's set to redefine the genre! Join Detective Michael Malone as he embarks on a pulse-pounding quest for justice in a world gripped by corruption and chaos.
In a city where the powerful prey on the weak and shadows conceal deadly secrets, Malone is a lone wolf on a mission to avenge the brutal murder of his family at the hands of the notorious crime syndicate, "The Corpos." Armed with grit, determination, and a relentless drive for justice, Malone will stop at nothing to dismantle the dark empire that shattered his life.
But as Malone delves deeper into the heart of darkness, he discovers that the line between hero and villain is blurred, and the truth is more elusive than he ever imagined. With heart-stopping action, mind-bending twists, and stunning visuals that will leave you breathless, "Blade Jogger" is a cinematic masterpiece that will keep you on the edge of your seat until the very end.
Made with:
Unreal Engine 5.3
EmberGen
Adobe Premiere Pro
Adobe Media Encoder
Audacity
Plugins:
MetaTailor
iPCC
Motorica
Cascadeur
Ultra Dynamic Sky
UE5, Unreal, Engine, EmberGen, Janga, FX, VFX, CGI, Cyberpunk, Sci-Fi, hover, car, space, ship, rain, lightning, thunder, storm, people, distopian, city, highrise, street Blade, runner, detective, cop, music, particle, neon, hologram, holo, pizza, dark, gritty, revenge, murder, noir, SFX, thriller, movie, crime syndicate, corruption, action, neo, urban, tragedy, family, future, twists, suspense, jaw-dropping, cityscape, edge-of-you-seat, trailer, secrets, justice, betrayal, gaming, news, product, live, stream, content, MAD, event, gun, weapon, effect, tutorial, Star Wars, Star, Space, Galaxy, Nebula, Blade Runner, Comic, fornite, pewdiepie, asmr, music, news, motion, graphics, 5.4, 5.3, 5.2, 5.1 - ภาพยนตร์และแอนิเมชัน
Really cool! I expected to see more comments under the video. I love the atmosphere. Keep it up!
Thanks a lot! I'm glad you enjoyed it. Come back again. There will be more in the future!
Awesome work! I love the world building. I don’t know if you plan to make this into something bigger, but you’ve really set the stage for something cool. You’ve gained a follow from me
Thanks a lot! I really appreciate that. I'm still learning got to do things at the moment myself. I usually start a project with the intent on learning how to do one specific thing. I'll keep that in mind though. I was thinking that this kind of went hand in hand with the Space Truckers universe. Anyway. Thanks for coming by. Hope to see you back again.
Amazing work! Welcome to METATAILOR!
hey bro, amazing work. I have been trying to learn unreal but i am stuck at making custom clothes for metahumans, and whenever i put animations to metahumans the head sticks out. It'll be valuable for me if you can tell me your workflow for both.
Thanks a lot! I appreciate it!
As for your questions...
For clothing, I used MetaTailor. It is super easy to use. If you need a little help though, I would recommend JSFILMZ. He has some great videos showing the whole process from MetaTailor to UE5. Do you have your own clothes already?
As for the head thing. That got me a few times. Are you animating them in sequencer? If so, make sure that you delete the rigs from the head and body if you are attaching baked animations. I think that fixed it for me. If you are manually animating, I'm not sure. Sometimes the head will show up funny still in the editor, but when you hit PLAY, everything snaps back together.
Here are a couple of videos that I used for these situations..
Head detached issue: th-cam.com/video/m0iZUvS78yQ/w-d-xo.htmlsi=wcDgmwAiWODF3t0M
Clothing made easy: th-cam.com/video/0tmVOIeS4LI/w-d-xo.html
If you decide to go with the Metatailor option and you want to get your metahuman mesh into it. Put your Metahuman into the scene, and make sure that you reset their position to 0,0,0. If you don't your character comes in all offset in Metatailor. That killed me for a minute. Anyways, make them 0,0,0. Then select them and then go to the file menu and click export selected.
A bit long winded, but I hope this helps. Let me know if you run into any more issues.
@@MADMOVIESINC Thank you so much brother, i had messaged a lot of people who use unreal, none of them replied. you are the first one who replied. Thank you so much again for the help.
Glad to help anytime if I can. There are a few really good community members here on TH-cam that are very good about helping people out. There are also a couple of really good Discord channels that you can get on. Hit me up if you have anymore questions. Best of luck to you.@@gurkiratsingh75
What a legend. Thanks for sharing!@@MADMOVIESINC