Short version: Ina used to be able to achieve immortality (Lookup Immortal Ina Build) Longer version: If I recall correctly, there was a bug where the Yagoo swarm didn't scale properly in endless mode (someone correct me if I'm wrong), and Ina had the Cult skill (replaced by The Forbidden Wah). Cult gave a damage bonus based on number of enemies nearby. If you focused on increasing certain stats, and had a good source of healing she could literally become impossible to kill. I experienced it myself. Two hours into a coin run I realized there was no way to end it other then abort the run. Sad times.
@@nullstate00The main invincibility bug was a synergy between the plushie item and Ina's ghost tako's. The Plushie has since changed("Changed effect from granting invincibility upon taking a hit, to now delaying damage taken."), but beforehand, her healing ghost takos would endlessly stream in and proc the invuln, as if she had been attacked, when in reality she was being healed by them. They would come so frequently that she would basically just always be in an invuln state. Edit: Also since she has an AoE slow and decent knockback in her kit, even yagoo's had trouble getting close, and when they did, the ghost takos had already made her invuln. Edit2: That's not to say that she couldn't be hit, though it was extremely rare. By the time you got to that phase of the game, if you had leveled up your HP enough, the few hits that did randomly get through would be healed back by the endless ghost takos. Also due to the plushie, she could never take more than 1 hit every 5 seconds, because even if takos hadn't procced invuln, the first hit she received would.
@@nullstate00 I tried the run myself, my computer ran it for roughly 2-3 days before finally giving up It was only actually 2h30' in game, but my computer was generally quite weak to begin with so that's why it lasted so long
Hi, hardcore player here, Mel is not well-suited for hardcore, I like to take the girls and note their skills and weapons (I like to discover so no wiki for me) and noting Mel sucked, skill issue but Mel is not easy.
Hardcore the gamemode? Then will definetly suck and also, mel with full fandom makes stage 3 hard fairly easy with jinguisukan But she is one of the stongest due how she makes the stage bullet hell for enemies
Man
I really gonna miss her
I just gonna spam her until got oshi before the fateful day as my last tribute for her 😢
she was top tier in this patch, but at what cost?
We've lost so much in return
wow, thanks for the info. DIdin't know Mel is a top tier on this patch.
keep up with the good work on character guide!
as a new player, I was struggling to decide on what characters to pick, thanx
Okayu next.
Man, healing characters are just too fun
KAPU KAPU intensifies
Doesn't lifesteal proc on hit rather than on kill? Horns is the only lifesteal I can recall requiring kills.
So lifesteal can still proc even when the attack doesn't even hit an enemy? That's weird.
Curious on what the glitch on Ina was. Maybe making her the next character to cover?
Short version: Ina used to be able to achieve immortality (Lookup Immortal Ina Build)
Longer version: If I recall correctly, there was a bug where the Yagoo swarm didn't scale properly in endless mode (someone correct me if I'm wrong), and Ina had the Cult skill (replaced by The Forbidden Wah). Cult gave a damage bonus based on number of enemies nearby. If you focused on increasing certain stats, and had a good source of healing she could literally become impossible to kill.
I experienced it myself. Two hours into a coin run I realized there was no way to end it other then abort the run. Sad times.
@@nullstate00The main invincibility bug was a synergy between the plushie item and Ina's ghost tako's. The Plushie has since changed("Changed effect from granting invincibility upon taking a hit, to now delaying damage taken."), but beforehand, her healing ghost takos would endlessly stream in and proc the invuln, as if she had been attacked, when in reality she was being healed by them. They would come so frequently that she would basically just always be in an invuln state.
Edit: Also since she has an AoE slow and decent knockback in her kit, even yagoo's had trouble getting close, and when they did, the ghost takos had already made her invuln.
Edit2: That's not to say that she couldn't be hit, though it was extremely rare. By the time you got to that phase of the game, if you had leveled up your HP enough, the few hits that did randomly get through would be healed back by the endless ghost takos. Also due to the plushie, she could never take more than 1 hit every 5 seconds, because even if takos hadn't procced invuln, the first hit she received would.
@@nullstate00 I tried the run myself, my computer ran it for roughly 2-3 days before finally giving up
It was only actually 2h30' in game, but my computer was generally quite weak to begin with so that's why it lasted so long
Roboco
;-;
Hi, hardcore player here, Mel is not well-suited for hardcore, I like to take the girls and note their skills and weapons (I like to discover so no wiki for me) and noting Mel sucked, skill issue but Mel is not easy.
Hardcore the gamemode? Then will definetly suck and also, mel with full fandom makes stage 3 hard fairly easy with jinguisukan
But she is one of the stongest due how she makes the stage bullet hell for enemies