Yes, Absolute Wall is defensive, but if you enchant for Damage and Crit. Damage you now having a spinning wall of "will kill stuff just by touching" to defend you.
Anya has the highest base ATK of 1.5 or +50% ATK. Anya has the lowest base SPD of 1.2 or +20% SPD. Anya's special is the only one that is melee, almost all of the others are ranged. In fact, her special was ranged on the release of 0.6, but it was changed in one of the hotfixes. There is a glitch that can occur where sometimes her Resting stacks will reset after a level up. The damage modifiers from Gorilla's Paw (0.4), Anya's Slumber skill (-0.7), Face Mask (0.3), and Candy Kingdom Sweets (-0.25) are all additive to each other. If they are all together, it would look like 1 + 0.4 + (-0.7) + 0.3 + (-0.25). Anya's Slumber skill would usually lower your damage down to 0.3 times at max stacks. However, with Gorilla's Paw you can raise the damage modifier up to 0.7 times damage. A damage modifier of 0.7 is 2.33... times higher than a damage modifier of 0.3. Candy Kingdom Sweets has natural anti-synergy with Anya's Slumber skill, since it will reduce that damage modifier down to 0.05 times and you will be tickling the enemies with single digit damage.
@@nidhoggstrike Sorry for the late reply. All increases to the ATK stat are additive to each other, including the +50% ATK from level 3 Membership. One nice thing is that the game will add up most of the ATK stat for you on the stat screen when the game is paused, except for the base ATK stat. You will have to manually add the base ATK when doing your own damage calculations. I personally always separate the “1” from the base ATK (and similar stats) for consistency. For example, I would display Anya’s base ATK of 1.5 as 1 + 0.5 or +50% ATK. For another example, I would display Mio’s base ATK of 0.85 as 1 + (-0.15) or -15% ATK. If we add Anya’s base ATK (+50%), ATK from her Living Weapon skill at max sharpen stacks (+40%), and ATK from level 3 Membership (+50%), it will look like 1 + 0.5 + 0.4 + 0.5 and will result in a total multiplier of 2.4 from the ATK stat. The reason the damage modifiers from Gorilla’s Paw, Candy Kingdom Sweets, Face Mask, and Anya’s Slumber skill are additive to each other is because they happen to share the same unnamed damage multiplier.
I'll write your script of how to play Vestia Zeta: "How to play Vestia Zeta: don't (just pick Watson) - thanks for watching, please let me know who you would like to see next, make sure you like, comment and subscribe for future videos! And happy Holocuring!"
That's not fair since Ame and Zeta need to be played in different ways. If you are not capable of adapting way play a game like this in the first place?
Yes, Absolute Wall is defensive, but if you enchant for Damage and Crit. Damage you now having a spinning wall of "will kill stuff just by touching" to defend you.
The post from 4 days earlier made the reverse stamp thing much more understandable.
Anya has the highest base ATK of 1.5 or +50% ATK. Anya has the lowest base SPD of 1.2 or +20% SPD. Anya's special is the only one that is melee, almost all of the others are ranged. In fact, her special was ranged on the release of 0.6, but it was changed in one of the hotfixes.
There is a glitch that can occur where sometimes her Resting stacks will reset after a level up. The damage modifiers from Gorilla's Paw (0.4), Anya's Slumber skill (-0.7), Face Mask (0.3), and Candy Kingdom Sweets (-0.25) are all additive to each other. If they are all together, it would look like 1 + 0.4 + (-0.7) + 0.3 + (-0.25). Anya's Slumber skill would usually lower your damage down to 0.3 times at max stacks. However, with Gorilla's Paw you can raise the damage modifier up to 0.7 times damage. A damage modifier of 0.7 is 2.33... times higher than a damage modifier of 0.3. Candy Kingdom Sweets has natural anti-synergy with Anya's Slumber skill, since it will reduce that damage modifier down to 0.05 times and you will be tickling the enemies with single digit damage.
This is really interesting. How about membership? Does that stack with other modifiers?
@@nidhoggstrike Sorry for the late reply.
All increases to the ATK stat are additive to each other, including the +50% ATK from level 3 Membership. One nice thing is that the game will add up most of the ATK stat for you on the stat screen when the game is paused, except for the base ATK stat. You will have to manually add the base ATK when doing your own damage calculations.
I personally always separate the “1” from the base ATK (and similar stats) for consistency. For example, I would display Anya’s base ATK of 1.5 as 1 + 0.5 or +50% ATK. For another example, I would display Mio’s base ATK of 0.85 as 1 + (-0.15) or -15% ATK.
If we add Anya’s base ATK (+50%), ATK from her Living Weapon skill at max sharpen stacks (+40%), and ATK from level 3 Membership (+50%), it will look like 1 + 0.5 + 0.4 + 0.5 and will result in a total multiplier of 2.4 from the ATK stat.
The reason the damage modifiers from Gorilla’s Paw, Candy Kingdom Sweets, Face Mask, and Anya’s Slumber skill are additive to each other is because they happen to share the same unnamed damage multiplier.
2:53 BL Fujoshi is multishot and in 0.6 is glitched to permanently be at +1 projectile.
Your videos really enhanced my enjoyment of this game. Thank you for all the hard work.
Yeah, now I know how to build the girls to be able to clear the stage
Pippin: You've made one video about couch potato, yes. When will we have second video?
That living weapon skill makes my eyes hurt
TIL Fujoshi is a Melee weapon
Sharpen is weird
I'll write your script of how to play Vestia Zeta: "How to play Vestia Zeta: don't (just pick Watson) - thanks for watching, please let me know who you would like to see next, make sure you like, comment and subscribe for future videos! And happy Holocuring!"
That's not fair since Ame and Zeta need to be played in different ways. If you are not capable of adapting way play a game like this in the first place?
@@karactr8361 dude I have Zeta at Gachikoi, just needing to clear the last hard stage. I know how to play Zeta, I'm just making a funny.
@@karactr8361 speaking about gamestyles, Fubuki and Zeta are similar right
Fubuki actually needs to get hit and dodge it for Kon kon to damage the enemy
Zeta needs invisibility to buff her main weapon
So its kinda not he same
Also, lol Robocco exists and literally powercrept Ame
edit: Its not, thanks to bubba and Slow Time ult