This was my first Syphon Filter, I don't know how many times I played the first level and got stuck in the second. I thought this game was kinda spooky.
RE: the AU300, its even sillier than that. sure a 5.56 rifle can punch through thin barriers. but the model they used was the police/counter terror 9mm sub gun conversion to the AUG, which was preferred for counter revolutionary warfare, because it specifically wouldn't over penetrate targets hit with it.
6:18 - If you save the guy in the purple shirt from being killed and he runs out the door, you can find him later on in the mission and he gives you a powerful gun
I remember the most confusing part of this game was the case. I eventually went to sell the game, as I pre-ordered this and eventually completed it. It has a double disc case, because the manual is so big. But no one would take it - because they thought it was two discs. So, the game just wasn't hitting the pre-owned market in my town. Barely anyone had it because of this, and it wasn't like these days where you could just go home and go online to figure it out.
''This game would have been so much better off as a side game''. Fun fact, it actually was. The SF team was already working on Omega Strain as SF3 at the time and wanted to release it on PS2, but Sony pretty much forced them to release a PS1 SF game as a last hurrah for the PS1. Needless to say that Sony fucked stuff up.
Just replayed these on ps4, such a great nostalgia trip. I think 2 slightly edges out the first just because it does everything the fisrt does, slightly better. More linear level design overall, but the "open" levels in 1 were designed in a way there way was a linear path through that was definitively the most efficient route anyway. There was also a stronger emphasis on stealth, in 1 only short portions of a few levels had actual parameter failstates for being seen, whereas in 2, levels 2, 4, 5, 9, 15, and 17 are almost, if not entirely, required to be played in stealth. There were also plenty of levels where you had to use non-lethal weapons to incap innocent people, a nice addition to gameplay. Both are games where i say theyre great because im left wanting more, but glad theyre as lean as they are so as not to overstay their welcome. I think 3 being the shortest but also the biggest slog of the bunch is proof positive of that sentiment. On the topic of John getting fired, i suspect if Sony wanted to bring in a more professional voice actor for the series going forward, they probably have a clause in the union contract that he cant be fired without cause, so i think they called him in for trivial work with the intention of overpaying him so they could later claim that John is the one who stole company time by accepting more than he was due, then just tell him they wont sue for the money but hes fired. Sounds like a typical corporate move.
I had all 3 of the PS1 Syphon Filters as a kid. I remember i didnt even know about the mine detector in the second level and learned the proper way through trial and error. And the boss fight on the plane, i didnt understand using the shotgun to shoot him out, and found a way to push him out by rolling into him. The truck level in Afghanistan was so hard to me, i was stuck on it for like 6 months. I loved the second game and is still my personal favorite in the series, and when i would fail, it always felt like my fault. Whereas in 3 alot of the deaths felt cheap and more trial and error.
I lold. Bro played the game on European extreme difficulty. That's a great point about the deaths I wish I thought of. Sf 1 and 2 felt fair. 3 is often frustrating.
It's insane how many interesting stories are in game development, that no one's making videos about! I just wanna talk about the games themselves mainly lol, but there's so much gold out there for youtubers. idk why they're not grabbin' it.
8 Year old me certainly didn't notice most of the bad parts of this game, but still one of the most memorable games I played on the PS1. Hard to go back to it now, it certainly hasn't aged well lol.
Honestly the huge flaw in it are the levels. If they weren't so terribly designed, the game would be meh but enjoyable for me. I found most the levels to actually be unenjoyable, which isn't a word. Have you played it recently or just watched?
@@PlayStation_Paradise I replayed through the trilogy last year. Most of the levels in 3 did feel poorly designed. It kind of felt like the team kind of ran out ideas or were just burned out by the 3rd game. Which I couldn’t blame them too much, being on a 1 year dev cycle. This game would have been better with more development time, and maybe as a PS2 title as you said. That would have left room for more thought out and interesting level and game design.
Syphon Filter 3 and Spider-man 2: enter electro were the last two PS1 games I bought before I bought a PS2 in January 2002 with GTA III and Metal Gear Solid 2. I miss video games. I miss the leap between generations. I miss being blown away.
Diminishing returns :( It sucks because we COULD have amazing jumps in gaming technology, but it has to be mechanics, ai, etc. Graphics are just easier to improve. I remember being a kid and daydreaming about how amazing and complicated games will be the future. Turned out I was dead wrong. Simple is fine, but oof. In Socom 1, I could voice chat with my ai teammates and they'd actually do it and respond back. I could stand up, crouch, or go prone, and even then, I could learn side to side for better angles. I could play the entire game in first or third person. I could earn a gun by beating the campaign, then use that gun in the multiplayer modes. I could find a map in-mission as a bonus objective, then I'd have a full map for the next mission because of that. I hate to be a "games are bad now" guy, because I don't think they are. But they are in some ways and it's frustrating.
I'm Brazilian. back when SF3 was a thing in here, this game was my first to finish, then i tried the other two. i knew almost nothing of English, so i skipped the story entirely! since it was the first experience in the franchise i was amazed by this game. should i consider SF3 the actual first game, then one, then two. i know people don't have a good relationship with this game, but for me, i will defend this game. regardless of it's flaws. and i understand those who don't like it, i have no grudges against them! all in all, i loved the video! good work, man, i really appreciate your work here!
Agradeço por você assistir! Tive uma discussão com um amigo. ele adora o playstation 3. Eu também. mas acho que é ruim apesar de adorar. Eu acho que está tudo bem. Espero que faça sentido. lol
@@PlayStation_Paradise you like playstation 3... noted. dunno why you said that but ok.. :v Jokes apart, i understand you mean the Syphon Filter 3! Lol
Appreciate this video! The composer for SF3 is different. Christopher Stevens composed the music for SF3, while Chuck Doud composed the music for the first two games.
Yeah I noticed that when researching for the vid. The more I've made videos, the less I want to delve into development tbh. But in this case it explains the change of course.
I loved the first two but never got the third as a kid cuz child labor laws and whatnot but I'd love to see these come out like the mgs collection. I never played the PSP ones tho. Omega strain....was Omega strain and I hated every second of it cuz I was TERRIBLE at it! Lol
Good job, dude. Yeah, worst game of the O.G. trilogy. Story was beyond wacky. Another thing that brings it down is how small most of the levels are. Still, I enjoy the "run 'n gun" gameplay...different swag is a nice touch, as well as the mini-games.
I find the levels and soundtracks (Australian Outback, Costa Rica, Hotel Fukushima ❤) to be the best in the series. Sure they kind of sacrificed the story, but at least we got some back stories for our beloved characters and we were able to travel around the world in the process
@Tunuh Yh it's true. I loved Omega Strain as well. I have to again mention the brilliant, yet different genre of OSTs in that game. It has some flaws, because of the development cycle, but I really loved it as a kid, the levels and the OST accompanying them just burned into my mind
I think that this game could make for a good first half of a Syphon Filter remake. ditch the court framing and the present day storyline, take the flashback levels and integrate them into the story of the first game, and then combine Syphon Filter 1 and 2.
It was funny when you said this was considered the hardest by fans. When I was a kid siphon filter 3 was the only one I finished without cheats because I found 1 and 2 to hard as a kid.
What I didn't like about this entry is how it basically put everyone else on par with Gabriel Logan. The initial idea and skillset of Logan made it appear like he was this exceptional marksman and legit the only man capable of doing these suicidal missions and walking away alive. Then SF3 comes along and Teresa, Mujari, and Lian all have the same skills and advanced marksmanship as Logan and all play exactly the same. It would be like finding out that Mei Ling, Naomi, and Roy Campbell are all equal to Solid Snake in MGS.
Same. It really downplays them in your head when they all play the same. Is Logan the best agent? He doesn't seem to be because everyone can do what he does. So there's a ton of agents just as capable as him. Feels meh. Like I may as well be any agent or soldier. Which is fine, but not when the game design was meant to make you feel like a super spy (the design in the first game).
Oh i love this one! This was my first SF! I've played It recently and I agree with you, it has some bad levels (I've spend too much time in that f...ng Aztec ruins level) but the good ones are really memorable (Lian in Afghanistan, the South Africa level, the one with Teresa, even the first level with Logan which I really like!) But most of the Logan levels are pretty bad or at least mediocre. Even with all that, no other game in the franchise captures the vibe and gameplay of the PS1 games... I've played a bit of The Omega Strain in the last months, and It was pretty meh to me.
This wasn't my favorite one, but it was okay seeing as I was a fanboy. I really wish this series didn't get thrown into the IP trash heap. It could've have potential in the later console generations if they really put some focus on it. If you really think of it - the later MGS games kinda have a syphon filter feel. Especially Phantom pain(a conspiracy involving a virus). Great job on this retrospec btw. This is a great tribute to a forgotten series. Looking forward to TOS.
Id always wished this game was able to be a ps2 game like bend wanted it to be, it would've looked great having the cutscene geaphics be in game as well. Top bad we arent able to talk about it alongside mgs2, yet another way sony gave bend the short end of the stick 😮💨
21:07 the tomb raider bit made me laugh. it would have been funnier if you left out the part where you said, "it's funnier if I explain the j-". The awkward silence after the, "it's a tomb raider reference..." was gold.
It's the weakest but in ways still a "great" game. Multiplayers improved, control is even more tightened, and the mini game missions are fun to close out. Couple of the flashback missions have their moments, like Mujari and Theresa's missions. Omega Strain is fun but hard to go back to as a single player game. Dark Mirror and Logan's Shadow got things back on track.
The biggest problem was releasing it so late, the PS1 was already dead by then and if you compared it to MGS2 which released at the same time, it was archaic in comparison.
Apparently it was supposed to be an only competetive multiplayer game which would have explained the large maps where you can lost yourself. But just like the tomb raider of the ps1 era, they forced the developpers to release one game each year
I think you're confusing 3 with Omega Strain :o. That was one was supposed to be multiplayer only (coop) but Sony changed it. Or do you have a source or know where you heard this from? I've never heard it before.
Alot of the diehard fans called Syphon Filter Cental have some interviews with former staff that go into depth on how 3 and 4 got developed, they have a discord and other stuff, and they found and got an interview with John Cachon recently. They also have been working on servers/support mods for SF4 multiplayer to this day. I recommend checking their stuff out if you do a 4th vid.
I actually really enjoyed this game. I disagree with almost all the negative points you make. My ranking is 2,3,1. Almost all of the syphon filter games have circular levels in a way. The music, graphics, voice acting, and sounds are pretty much all the same compared to all the games. The Falcon gun sounds so smooth. In terms of story line it’s really not bad at all, with this game the gameplay is more important. I actually enjoyed his look because it shows that he’s aging. I don’t understand how you think this game is hard, it’s the easiest out of the 3. Romer level is recycled so with the second game museum level, it’s used in a different way and still fun. The bonus mini games were suppose to be online levels but the game was rushed and they brought it back on the ps1. Syphon filter and friend’s last level hack the movies talks to Mr. Ham.
The main issue with this game (and this comes from a series veteran who has played every SF game from the beginning) is around 75% of this game takes place in the past. I get why they tried this approach to get us fans to peer into the backstory of the core four and how they all got involved with The Agency but doing a prequel only works if the people can get invested into the characters involved. The only good flashback mission is the first since it's a callback to the original game. A couple of the current day missions outright suck (I.E. the Australian missions). This is an okay game but it's a bad SF game. One tidbit IDK if you cover but this was delayed due to 9/11 and the cover had to be changed and reshipped out, so there's a few people out there with the alternate cover of the game that goes for a crap ton on e-Bay just because of its rarity.
Yeah! Making it mostly a prequel is like making it mostly a dream. It undermines everything you do. Makes it feel like it doesn't matter because it already happened. Good point about the 9/11 cover issue. I read about it while making the video but I don't think I added it anywhere. Tbh making videos, even doing a tiny bit of research unearths so much. There's so much gaming history out there for people to discover. It's overwhelming. I want to make videos and get them out, but I spend so long going down rabbit holes about development history haha. Thanks for the info and watching btw!
So this is litterally just Tomb Raider Chronicles. The development history, the story,the reception and the fact that PS2 game that they SHOULD have gone all out with was partially poorly received due to lack of resources wasted on the PS1 game.
So the whole maps loop and the "prequel" levels are because 3 uses alot of maps that were initially meant for multiplayer and were then modified. This game is the culmination of 1 year dev times, change in original direction mid development, and companies trying to squeeze out more money for the end of that generation of consoles. Which made 3 and 4 both wind up being half baked and kinda ass. And godspeed if you play the PSP trash.
@@PlayStation_Paradise I replied to another comment thread on here, but basically the Syphon Filter Central fanbase and their discord. Bunch of rabid diehard fans, but they did secure interviews with multiple people including John Cachon and other devs who worked on the series, they also currently have and are still working on mods and other workarounds for SF4's multiplayer servers, reviving the dead multiplayer or offering ways around it via singleplayer. Check em out, just be careful saying which game you think is bad there lol.
@@PlayStation_Paradise They also post alot of development docs and other stuff they find about the history of the series as well, and cite their sources better than I can off of memory.
It has the worst story among PS1 SF games but It"s definitely my favourite in music and missions, so l must disagree with you. I even made a top 30 soundtrack list about the while franchise🙂 th-cam.com/video/LOPWPUX2va4/w-d-xo.html
These three games were great , they should remake this like they done with that SNAKE EATER GAME, This would be so GREAT AGAIN on today's PS5 Console with the great feel to the game, be epic i think
GREAT GAMES, THEY Should remake them all on the PS5 While keeping the GREAT Feeling controlling Gab and keeping that GREAT GROUND LEVEL CAMERA VIEW and distance, WITH TODAY'S Technology and engine's , also with the sound effects and RAY TRACING For the levels atmosphere , it would sell like hot cakes again, MAKE ALL 5 GAMES ll for the play station, and add little extra details on the player and few other positive things to make even greater
I loved all 3 games. I hope we get a modern day graphics remake of all 3 games. Awesome video.
This was my first Syphon Filter, I don't know how many times I played the first level and got stuck in the second. I thought this game was kinda spooky.
Isn't it!? Syphon Filter has a creepiness to it, especially since it's always so dark. I thought the first game's huge church level was eerie.
Bro that’s the exact same memory I have of it lmao. Actually enjoyed the first level and then lost as F in the jungle
The vibe is definitely....different in 3, through the entire game.
The production quality has improved so greatly since the first SF video. Keep up the great work, Tunuh. You have talent!
I appreciate it!
RE: the AU300, its even sillier than that. sure a 5.56 rifle can punch through thin barriers. but the model they used was the police/counter terror 9mm sub gun conversion to the AUG, which was preferred for counter revolutionary warfare, because it specifically wouldn't over penetrate targets hit with it.
Even more silly knowing soviets happen to have it and are carrying around 9mm glocks in Afghanistan everywhere lol
6:18 - If you save the guy in the purple shirt from being killed and he runs out the door, you can find him later on in the mission and he gives you a powerful gun
The second level is a callback to the first game, it’s supposed to be an extended play through of one of the cutscenes in the opening of the game.
I miss this series
I remember the most confusing part of this game was the case. I eventually went to sell the game, as I pre-ordered this and eventually completed it. It has a double disc case, because the manual is so big. But no one would take it - because they thought it was two discs. So, the game just wasn't hitting the pre-owned market in my town. Barely anyone had it because of this, and it wasn't like these days where you could just go home and go online to figure it out.
''This game would have been so much better off as a side game''.
Fun fact, it actually was.
The SF team was already working on Omega Strain as SF3 at the time and wanted to release it on PS2, but Sony pretty much forced them to release a PS1 SF game as a last hurrah for the PS1.
Needless to say that Sony fucked stuff up.
They did. Surprised this game didn't kill the franchise. I lost interest, and I loved one and especially two.
Just Sony doing Sony things
I loved the the third game ...
this was my first Syphon Filter, to me thats how Gabe Logan should always look, buzz lightyear chin and homer simpson head
Just replayed these on ps4, such a great nostalgia trip. I think 2 slightly edges out the first just because it does everything the fisrt does, slightly better. More linear level design overall, but the "open" levels in 1 were designed in a way there way was a linear path through that was definitively the most efficient route anyway. There was also a stronger emphasis on stealth, in 1 only short portions of a few levels had actual parameter failstates for being seen, whereas in 2, levels 2, 4, 5, 9, 15, and 17 are almost, if not entirely, required to be played in stealth. There were also plenty of levels where you had to use non-lethal weapons to incap innocent people, a nice addition to gameplay. Both are games where i say theyre great because im left wanting more, but glad theyre as lean as they are so as not to overstay their welcome. I think 3 being the shortest but also the biggest slog of the bunch is proof positive of that sentiment.
On the topic of John getting fired, i suspect if Sony wanted to bring in a more professional voice actor for the series going forward, they probably have a clause in the union contract that he cant be fired without cause, so i think they called him in for trivial work with the intention of overpaying him so they could later claim that John is the one who stole company time by accepting more than he was due, then just tell him they wont sue for the money but hes fired. Sounds like a typical corporate move.
I had all 3 of the PS1 Syphon Filters as a kid. I remember i didnt even know about the mine detector in the second level and learned the proper way through trial and error. And the boss fight on the plane, i didnt understand using the shotgun to shoot him out, and found a way to push him out by rolling into him. The truck level in Afghanistan was so hard to me, i was stuck on it for like 6 months.
I loved the second game and is still my personal favorite in the series, and when i would fail, it always felt like my fault. Whereas in 3 alot of the deaths felt cheap and more trial and error.
I lold. Bro played the game on European extreme difficulty.
That's a great point about the deaths I wish I thought of. Sf 1 and 2 felt fair. 3 is often frustrating.
Watched all 3 retrospectives in a row. You killed it 👏
Absolutely wild story about the voice actor lol
It's insane how many interesting stories are in game development, that no one's making videos about! I just wanna talk about the games themselves mainly lol, but there's so much gold out there for youtubers. idk why they're not grabbin' it.
TUUUUUUNUUUUUUUUUh back with the syphoning filter
Let's goooooooo. Omega strain soon
Syphon Filter 3 is my favorite game in th series and I still gave this video a like
I'm Commander Shepard and this is my favorite store on the Citadel.
Again, good job!
8 Year old me certainly didn't notice most of the bad parts of this game, but still one of the most memorable games I played on the PS1. Hard to go back to it now, it certainly hasn't aged well lol.
Honestly the huge flaw in it are the levels. If they weren't so terribly designed, the game would be meh but enjoyable for me. I found most the levels to actually be unenjoyable, which isn't a word. Have you played it recently or just watched?
@@PlayStation_Paradise I replayed through the trilogy last year. Most of the levels in 3 did feel poorly designed. It kind of felt like the team kind of ran out ideas or were just burned out by the 3rd game. Which I couldn’t blame them too much, being on a 1 year dev cycle.
This game would have been better with more development time, and maybe as a PS2 title as you said. That would have left room for more thought out and interesting level and game design.
Syphon Filter 3 and Spider-man 2: enter electro were the last two PS1 games I bought before I bought a PS2 in January 2002 with GTA III and Metal Gear Solid 2. I miss video games. I miss the leap between generations. I miss being blown away.
Diminishing returns :( It sucks because we COULD have amazing jumps in gaming technology, but it has to be mechanics, ai, etc. Graphics are just easier to improve.
I remember being a kid and daydreaming about how amazing and complicated games will be the future. Turned out I was dead wrong. Simple is fine, but oof. In Socom 1, I could voice chat with my ai teammates and they'd actually do it and respond back. I could stand up, crouch, or go prone, and even then, I could learn side to side for better angles. I could play the entire game in first or third person. I could earn a gun by beating the campaign, then use that gun in the multiplayer modes. I could find a map in-mission as a bonus objective, then I'd have a full map for the next mission because of that. I hate to be a "games are bad now" guy, because I don't think they are. But they are in some ways and it's frustrating.
I'm Brazilian. back when SF3 was a thing in here, this game was my first to finish, then i tried the other two.
i knew almost nothing of English, so i skipped the story entirely!
since it was the first experience in the franchise i was amazed by this game. should i consider SF3 the actual first game, then one, then two.
i know people don't have a good relationship with this game, but for me, i will defend this game. regardless of it's flaws. and i understand those who don't like it, i have no grudges against them!
all in all, i loved the video! good work, man, i really appreciate your work here!
Agradeço por você assistir! Tive uma discussão com um amigo. ele adora o playstation 3. Eu também. mas acho que é ruim apesar de adorar. Eu acho que está tudo bem. Espero que faça sentido. lol
@@PlayStation_Paradise you like playstation 3... noted. dunno why you said that but ok.. :v
Jokes apart, i understand you mean the Syphon Filter 3! Lol
"This guy doesn't even carry a gun!" Most American comment ever
Appreciate this video! The composer for SF3 is different. Christopher Stevens composed the music for SF3, while Chuck Doud composed the music for the first two games.
Yeah I noticed that when researching for the vid. The more I've made videos, the less I want to delve into development tbh. But in this case it explains the change of course.
I really liked this video, I've always been curious what the sequels were like since I grew up with sf1
14:47 SECRET PRERENDERED T-POSE
I'm glad you enjoyed it! haha dang, I didn't even catch that.
I never Heard of all this games. Great Work.
Syphon Filter 3 ost rocks hard.
I just think you're wrong on that one. Some of SF best tracks are from 3.
I love all 3 but 2 is my most fav
Will you please do a video on omega strain?
Thanks for the request! I'm actually editing it now! It'll be up this weekend. 40ish mins long (my biggest video).
I loved the first two but never got the third as a kid cuz child labor laws and whatnot but I'd love to see these come out like the mgs collection. I never played the PSP ones tho. Omega strain....was Omega strain and I hated every second of it cuz I was TERRIBLE at it! Lol
"if you're making a shooter than the act of shooting and killing things needs to be fun." Truer words have never been spoken.
Good job, dude.
Yeah, worst game of the O.G. trilogy. Story was beyond wacky. Another thing that brings it down is how small most of the levels are. Still, I enjoy the "run 'n gun" gameplay...different swag is a nice touch, as well as the mini-games.
17:15 Minor correction, Steyr Aug is Austrian rifle not Australian.
Overall good review.
Thank you!
Me: stuck in mission level 2 like forever.
Shit's hard
I find the levels and soundtracks (Australian Outback, Costa Rica, Hotel Fukushima ❤) to be the best in the series. Sure they kind of sacrificed the story, but at least we got some back stories for our beloved characters and we were able to travel around the world in the process
That's a big plus. The next game, The Omega Strain, is the best in the series (so far) at doing globetrotting imo.
@Tunuh Yh it's true. I loved Omega Strain as well. I have to again mention the brilliant, yet different genre of OSTs in that game. It has some flaws, because of the development cycle, but I really loved it as a kid, the levels and the OST accompanying them just burned into my mind
I think that this game could make for a good first half of a Syphon Filter remake. ditch the court framing and the present day storyline, take the flashback levels and integrate them into the story of the first game, and then combine Syphon Filter 1 and 2.
A re-imaging of SF would be amazing.
It was funny when you said this was considered the hardest by fans. When I was a kid siphon filter 3 was the only one I finished without cheats because I found 1 and 2 to hard as a kid.
What I didn't like about this entry is how it basically put everyone else on par with Gabriel Logan. The initial idea and skillset of Logan made it appear like he was this exceptional marksman and legit the only man capable of doing these suicidal missions and walking away alive. Then SF3 comes along and Teresa, Mujari, and Lian all have the same skills and advanced marksmanship as Logan and all play exactly the same. It would be like finding out that Mei Ling, Naomi, and Roy Campbell are all equal to Solid Snake in MGS.
Same. It really downplays them in your head when they all play the same. Is Logan the best agent? He doesn't seem to be because everyone can do what he does. So there's a ton of agents just as capable as him. Feels meh. Like I may as well be any agent or soldier. Which is fine, but not when the game design was meant to make you feel like a super spy (the design in the first game).
Nice Video Tunuh!😊❤😊
Omega strain please
second this
Oh i love this one! This was my first SF! I've played It recently and I agree with you, it has some bad levels (I've spend too much time in that f...ng Aztec ruins level) but the good ones are really memorable (Lian in Afghanistan, the South Africa level, the one with Teresa, even the first level with Logan which I really like!) But most of the Logan levels are pretty bad or at least mediocre.
Even with all that, no other game in the franchise captures the vibe and gameplay of the PS1 games... I've played a bit of The Omega Strain in the last months, and It was pretty meh to me.
This wasn't my favorite one, but it was okay seeing as I was a fanboy. I really wish this series didn't get thrown into the IP trash heap. It could've have potential in the later console generations if they really put some focus on it. If you really think of it - the later MGS games kinda have a syphon filter feel. Especially Phantom pain(a conspiracy involving a virus).
Great job on this retrospec btw. This is a great tribute to a forgotten series. Looking forward to TOS.
i liked three. didnt think it was any worse than one or two.
Id always wished this game was able to be a ps2 game like bend wanted it to be, it would've looked great having the cutscene geaphics be in game as well. Top bad we arent able to talk about it alongside mgs2, yet another way sony gave bend the short end of the stick 😮💨
21:07 the tomb raider bit made me laugh. it would have been funnier if you left out the part where you said, "it's funnier if I explain the j-". The awkward silence after the, "it's a tomb raider reference..." was gold.
It's the weakest but in ways still a "great" game. Multiplayers improved, control is even more tightened, and the mini game missions are fun to close out. Couple of the flashback missions have their moments, like Mujari and Theresa's missions. Omega Strain is fun but hard to go back to as a single player game. Dark Mirror and Logan's Shadow got things back on track.
The biggest problem was releasing it so late, the PS1 was already dead by then and if you compared it to MGS2 which released at the same time, it was archaic in comparison.
Cool
Sassy!
Why didnt i get notified about thisss!! oh shit i didnt sub! gotta sub now! Keep up the great work dude!
I appreciate it! I think you can enable the bell on the video and it'll more explicitly notify you of a channel's uploads.
Apparently it was supposed to be an only competetive multiplayer game which would have explained the large maps where you can lost yourself.
But just like the tomb raider of the ps1 era, they forced the developpers to release one game each year
I think you're confusing 3 with Omega Strain :o. That was one was supposed to be multiplayer only (coop) but Sony changed it. Or do you have a source or know where you heard this from? I've never heard it before.
Alot of the diehard fans called Syphon Filter Cental have some interviews with former staff that go into depth on how 3 and 4 got developed, they have a discord and other stuff, and they found and got an interview with John Cachon recently. They also have been working on servers/support mods for SF4 multiplayer to this day. I recommend checking their stuff out if you do a 4th vid.
I thought also there is a TH-cam video of Syphon filter and friends and the guy interviews Ham about Syphon filter 3
I do recall being very disappointed in Logan's look. The opening in SF1 look far better. Funny when you play them back to back.
It's real bad lol. He looks like a goober.
I actually really enjoyed this game. I disagree with almost all the negative points you make. My ranking is 2,3,1. Almost all of the syphon filter games have circular levels in a way. The music, graphics, voice acting, and sounds are pretty much all the same compared to all the games. The Falcon gun sounds so smooth. In terms of story line it’s really not bad at all, with this game the gameplay is more important. I actually enjoyed his look because it shows that he’s aging. I don’t understand how you think this game is hard, it’s the easiest out of the 3. Romer level is recycled so with the second game museum level, it’s used in a different way and still fun.
The bonus mini games were suppose to be online levels but the game was rushed and they brought it back on the ps1. Syphon filter and friend’s last level hack the movies talks to Mr. Ham.
The main issue with this game (and this comes from a series veteran who has played every SF game from the beginning) is around 75% of this game takes place in the past. I get why they tried this approach to get us fans to peer into the backstory of the core four and how they all got involved with The Agency but doing a prequel only works if the people can get invested into the characters involved. The only good flashback mission is the first since it's a callback to the original game. A couple of the current day missions outright suck (I.E. the Australian missions). This is an okay game but it's a bad SF game. One tidbit IDK if you cover but this was delayed due to 9/11 and the cover had to be changed and reshipped out, so there's a few people out there with the alternate cover of the game that goes for a crap ton on e-Bay just because of its rarity.
Yeah! Making it mostly a prequel is like making it mostly a dream. It undermines everything you do. Makes it feel like it doesn't matter because it already happened. Good point about the 9/11 cover issue. I read about it while making the video but I don't think I added it anywhere. Tbh making videos, even doing a tiny bit of research unearths so much. There's so much gaming history out there for people to discover. It's overwhelming. I want to make videos and get them out, but I spend so long going down rabbit holes about development history haha. Thanks for the info and watching btw!
اتمنى ان تحصل قناتك على مليون مشترك ❤️🇸🇦
My fav was the 2nd, then 1st, and 3rd SF. I waited years to play this one, was a bit disappointed but still a nice game
So this is litterally just Tomb Raider Chronicles. The development history, the story,the reception and the fact that PS2 game that they SHOULD have gone all out with was partially poorly received due to lack of resources wasted on the PS1 game.
It reminds me of Sly 3, where the whole story is Sly's flashbacks.
26:32 bruh
I was like "what's this timestamp?" Then I laughed. Dumb joke.
So the whole maps loop and the "prequel" levels are because 3 uses alot of maps that were initially meant for multiplayer and were then modified. This game is the culmination of 1 year dev times, change in original direction mid development, and companies trying to squeeze out more money for the end of that generation of consoles. Which made 3 and 4 both wind up being half baked and kinda ass. And godspeed if you play the PSP trash.
Do you have a source for the initially meant for multiplayer? I've heard it before but Idk wherem
@@PlayStation_Paradise I replied to another comment thread on here, but basically the Syphon Filter Central fanbase and their discord. Bunch of rabid diehard fans, but they did secure interviews with multiple people including John Cachon and other devs who worked on the series, they also currently have and are still working on mods and other workarounds for SF4's multiplayer servers, reviving the dead multiplayer or offering ways around it via singleplayer. Check em out, just be careful saying which game you think is bad there lol.
@@PlayStation_Paradise They also post alot of development docs and other stuff they find about the history of the series as well, and cite their sources better than I can off of memory.
It has the worst story among PS1 SF games but It"s definitely my favourite in music and missions, so l must disagree with you. I even made a top 30 soundtrack list about the while franchise🙂
th-cam.com/video/LOPWPUX2va4/w-d-xo.html
How can you control the world being a president? Ask putin :D
Definitely the weakest of the 3 but still a decent good game
I'd put it below average myself. what's your favorite SF?
Probably 2 for sure@@PlayStation_Paradise
These three games were great , they should remake this like they done with that SNAKE EATER GAME, This would be so GREAT AGAIN on today's PS5 Console with the great feel to the game, be epic i think
GREAT GAMES, THEY Should remake them all on the PS5 While keeping the GREAT Feeling controlling Gab and keeping that GREAT GROUND LEVEL CAMERA VIEW and distance, WITH TODAY'S Technology and engine's , also with the sound effects and RAY TRACING For the levels atmosphere , it would sell like hot cakes again, MAKE ALL 5 GAMES ll for the play station, and add little extra details on the player and few other positive things to make even greater
SF 3 had bad pacing and level design. Teresa's death is pointless.
LIKE THEY ARE DOING FOR THAT Metal gear solid , snake eater game, MAKE The GRAPHIC'S LIKE THAT if you know what i mean gamer's yeah !!!!!!!!!!!!!!!!!