For those who are asking why I use BPM = BPM + 1 instead of BPM++ or BPM+= 1, it's because I don't want the code to be too short, so it can fit the beats in the BGA
Although, i do have a question. Would you mind explain what the #BOF:ET thingy means? I assume BGA is BackGroundAnimation, or BallGridArray, and i know BOF can mean Begin of File, but there is also the "Tofu-Mofu-Bofu" method thingy.. i have no plan about ET
@@cblyrically4310 with a good charting suite you just snap it to the beat the bpm changes on, this would definitely be easy to do on osu!mania's chart creator at the minimum, if not time consuming
@@IstyManame BOF stands for BMS of fighters, an annual competition to make songs for the Lunatic Rave 2 simulator (or any other Beatmania IIDX simulator (Beatmania IIDX is a rhythm game made by Konami, btw)). People team up and make songs, charts, and background animations accompanying the songs (making custom songs is useful, since you can easily disassemble the file and split it into samples, to make unique keysonds for notes). Many famous rhythm game songs are from there!
It'd be so cool if someone made a song where the BPM increases until it's exactly double of the bpm it started with, after which it transitions to half time so the song can start over again
deltamax was done with scripting to generate an osu map file, so i think this one will be done in the same way, just make a script that edits the osu map data to insert key points that change BPM.
То чувство, когда ты учишься на программиста, ошибок как из ведра воды, а Trina Lydia все свои ошибки превратила в полёт за грань нереальности, очень красивая анимация, всё как в реальности и то, как твой разум видит код на JavaScript и Python ❤
The animation and the soundtrack just fit well perfectly! I really love the effort put into this project and am happy to seen that this became a masterpiece!
Umm, actually, if the goal is to increase the BPM by 1 every 2 beats, line 7 should be -time.sleep(BPM/120)- time.sleep(120/BPM) You can 🤓 me, because I can confirm I am a 🤓 studying computers. Also, this song represents very well the feeling of finding that one bug and finally fixing it, I approve!
I know but I just straight up ignoring the non-uniform acceleration super complicated and frustation ultra pro max math when creating this since yea I got no time but yea thankyou for appreciating my first piece of BGA work :)
@@TrinaLydia I think you need to give your own skills more credit, it's not only a really tight bga but an excellent BMS too. I'd say it is the perfect BMS - but I can't pass it no matter what i do :D
@@BMSworldNZ the BMS is actually quite bad, according to the general standard in BOF. And it makes sense since my friend charted a bms for the first time (he charts osu mania before) and yea the place dropped quite a few, from 13 to 17, and i hope it wont be dropping more again (pls post impressions to the entry if u have a LAN cable plz)
im actually surprised that the code actually matched the python syntax import time BPM = 100 for i in range(3000): BPM = BPM + 1 time.sleep(2) print(BPM)
@@marble17 its pretty accurate which is cool. Only issue is that the sleep 2 isn't accurate unless sleep is supposed to mean the measures but that is never defined.
I think I recognise a few motifs, or at least they remind me of some other tracks. For example, 0:35 sounds like a part in Antichlorobenzene, and the part around 1:08 reminds me of Night of Nights. Either way, it's a cool concept and a well done execution of it.
For those who are asking why I use BPM = BPM + 1 instead of BPM++ or BPM+= 1, it's because I don't want the code to be too short, so it can fit the beats in the BGA
Now do BPM=BPM-1
Also, bpm = bpm + 1 is generally more compatible
Although, i do have a question. Would you mind explain what the #BOF:ET thingy means? I assume BGA is BackGroundAnimation, or BallGridArray, and i know BOF can mean Begin of File, but there is also the "Tofu-Mofu-Bofu" method thingy.. i have no plan about ET
@@TheCustomFHD it's in the description, it means BMS of Fighters
I usually use BPM += 1 when coding, but BPM = BPM + 1 looks better as a title.
People in fundemental computer science trying to print "Hello, World!" in python:
As a programmer and a rhythm game player, the joy this song gave me is immeasurable.
U don’t know the pain when charters encountered BPM changes mid-way
@@cblyrically4310 That's easy, just put 200 speed changes.
@@lime.person ik but you gotta time it too
@@cblyrically4310 with a good charting suite you just snap it to the beat the bpm changes on, this would definitely be easy to do on osu!mania's chart creator at the minimum, if not time consuming
@@bleach6805 thx for the advice, I'll try that out
BPMのアイデアって失敗しやすいんですよ。でもこの作品、早すぎとか遅すぎとか何も感じない。すごい。
import time
BPM = 100
for i in range(100, 300):
BPM = BPM + 1
time.sleep(2)
ちゃんとimport timeからのtime.sleep(2)で二拍ごとに上昇するという表現をコードで示しているのが魅力的ですね
deltaMAX be like
Yes lol.
except delta max has fake 100 bpm
This is insane. I listened to many BOF/BOFU entries, but I don't think I ever saw a concept cooler than this.
ㅇㅈ
what's BOF/BOFU?
Let's just ignore that DeltaMAX exists.
@@IstyManame BOF stands for BMS of fighters, an annual competition to make songs for the Lunatic Rave 2 simulator (or any other Beatmania IIDX simulator (Beatmania IIDX is a rhythm game made by Konami, btw)). People team up and make songs, charts, and background animations accompanying the songs (making custom songs is useful, since you can easily disassemble the file and split it into samples, to make unique keysonds for notes). Many famous rhythm game songs are from there!
1拍ごとに加速してしまうシリーズ
最後どう占めるのかと気になったけどすごい綺麗な締め方で感動した
*2拍ごと
It'd be so cool if someone made a song where the BPM increases until it's exactly double of the bpm it started with, after which it transitions to half time so the song can start over again
Extremely low freqency shepard tone
That exists. Look up the Risset Rhythm
Notice how the melody at 1:23 is exactly the same as in 0:02, but the bpm is roughly double (196 here vs 100 at the beginning)
穏やかに始まりBPM244辺りで全て解放する感じめっちゃ好きです
BPM = BPM + 1っていうそもそも成り立たないはずのタイトルからもう惹かれる。世界観が大好き。
どこかに連れてかれるような感覚というか、無限の宇宙に放り出されたような感覚というか、ふつうに生きてちゃ感じられないような、何とも言えないせつなさと浮遊感を感じた。
出会えてよかった、最高
どうでもいいけど「BPM = BPM + 1」はプログラミング特有の記法なので等式ではなかったりする。
@@super_mode_user
そうなんだ…!
新しい知識が増えました
ありがとうございます!
@@Miiiiiiiiiiiiiiiiiiiiiiiiii___ 関数の宣言ってやつだぁよ
a = script.parent~とかって宣言するとscript.parent~って毎回書いてるとめんどくなるから省略する...って考えた方がいいのかな?(まだ習得中なので説明多少間違ってるかも)
プログラムの場合の=は"等しい"ではなく"代入"なのです
なのでBPM=BPM+1はBPMを今のBPMに1を足した値にする(よってBPMが1ずつ増える)プログラムというわけですね
@@Arcalice_
なるほど~~わかりやすい
プログラミングに興味出てきますねw
ありがとうございます!
刻々とBPMは変化してるのに最後はしっかりと綺麗に終わるの構成すごい
as a programmer I must admit that this song is awesome and the visuals are insane, this is my favourite song now
某バケツさんから流れてきました
神曲と出会えてよかった
体感遅くなっているところでも裏の音がえげつないですねぇ
mapping this in osu is going to be a job with constantly changing bpm
kinda... but there are songs that are wayyyyyyyy harder to time lol. i have no idea how mappers manage to do it but it's pretty cool
deltamax was done with scripting to generate an osu map file, so i think this one will be done in the same way, just make a script that edits the osu map data to insert key points that change BPM.
If it’s semi linear it shouldn’t be too hard. DAWs like ableton can already estimate BPM and you can fine tune it and use a script.
@@saladpoo ye they ranked deltamax so this is doable
yeah, +1 bpm every second
This was fucking awesome. The whole song feels like it builds for a big payoff, and it really does pay off. Well done!
deltaMAX? Aleph-0? Yes it's just [BPM += 1] Let's enjoy increasing speeeeeed!
Or OmegaMAX which I can call it
mathematician : this song is soooo fast
programmer : did you say bpm 2 is fast?
Einstein : "Time dilation."
⊿MAXからインスパイアされてるんだけどあっちよりデジタル的な感じする曲だァ…
Ah, yes. Coding logic. number = number + 1
Tho, that BGA is *siiiiiiiick*
BPM++ :)
@@Kat21 oh god
プログラマーだからこういうのみるとワクワクしちゃう
プログラマー目指してるからちょっと共感...!
曲もMVもめちゃくちゃ好きだなぁ
こういう発想がある辺り、作曲した方には凄まじいセンスがあるんだろうな
まじで尊敬します
すっご笑曲の展開の仕方、テンポの上げ方、構成全てにおいてカッコよすぎる
То чувство, когда ты учишься на программиста, ошибок как из ведра воды, а Trina Lydia все свои ошибки превратила в полёт за грань нереальности, очень красивая анимация, всё как в реальности и то, как твой разум видит код на JavaScript и Python ❤
i highly appreciate the accuracy of the code in this, it makes me happy seeing code that would actually function in a BGA :)
literally how it feels to first create a program, encounter errors and resolving them yourself.
Please check "Bucket Banquet Bistan" and you are doing your BPM=BPM+1. I'm Japanese, so I'm forcing my English with a translator.
Yes i did check him out lol
He really tried hard on that
Good to see this song is blowing up in the japanese community
1:38 グローバル変数全部消してて草
My beating fingers have flied away, though i was too excited to notice ;P Thank you for awesome song!!
The animation and the soundtrack just fit well perfectly! I really love the effort put into this project and am happy to seen that this became a masterpiece!
this song is so satisfying to listen to
1:41のところめちゃめちゃに好き…❤
this is a really cool take on those ‘always accelerating bpm’ kinds of songs! very nice :3c
1:03から1:11のエラー文がたくさん出てくる所かっこいいですけど解読したら単なるスペルミスなんですよね...
Yes XD
曲が普通に良い…私はこれ好きだよ
...Imagine charting this in A Dance Of Fire And Ice. Absolutely epic!
name 'prin' is not defined. Yes we all have been there. nice
I love the originality of this entry, great job
My computer when I try to print "hello world"
Yo, that is an amazing way to theme a song. Greatly executed
I could imagine it! I'd like to think that it would start at, like, 60 or so BPM to give time for an atmosphere to grow leading to the intro.
Mathematicians: no wait you can't do th-
Programmers: *yes*
pythonのエラーしっかり再現してるの草
Found this on bilibili, the idea is really creative, like it :)
~welcome to python~
The concept is so clever!!!
This is one of the most insane concepts I've ever seen. Good job!
I daresay this is some LeaF + Optie calibre work.
This is a pretty cool song and concept, sub achieved
ERROR RESOLVED
RUNNING ALL PROGRAMS
I like how in 0:16 you coded C++ in a shell but the entire video is based on python.
i just copied it randomly from somes videos in motion array lol so yea its kinda random
well if he use Cython instead, it would make more sense xd
music its great bga looks awesome! as long as you don't read tracebacks... then it just kinda breaks it
これが令和のΔMAXですか…
This is great. Reminds me of Aleph 0 lmao
ものすごくわかります!!!
Feels really good and challenging (by the is BPM slightly increasing) if this song is added into rhythm games
I’m gonna map this in osu
Really good tech map material
Umm, actually, if the goal is to increase the BPM by 1 every 2 beats, line 7 should be -time.sleep(BPM/120)- time.sleep(120/BPM)
You can 🤓 me, because I can confirm I am a 🤓 studying computers.
Also, this song represents very well the feeling of finding that one bug and finally fixing it, I approve!
I know but I just straight up ignoring the non-uniform acceleration super complicated and frustation ultra pro max math when creating this since yea I got no time
but yea thankyou for appreciating my first piece of BGA work :)
@@TrinaLydia Wait.... this is your FIRST bga? like hell it is! it's WAY too good
@@BMSworldNZ yea and i found out my 4 years experience on editing videos are quite useful on making motion graphics lmao
@@TrinaLydia I think you need to give your own skills more credit, it's not only a really tight bga but an excellent BMS too.
I'd say it is the perfect BMS - but I can't pass it no matter what i do :D
@@BMSworldNZ the BMS is actually quite bad, according to the general standard in BOF. And it makes sense since my friend charted a bms for the first time (he charts osu mania before)
and yea the place dropped quite a few, from 13 to 17, and i hope it wont be dropping more again
(pls post impressions to the entry if u have a LAN cable plz)
Woah never've been listened to something like this before. Oddly amazing!
BANGER
Linux kernel v4.0, kernel/groups.c line 136, line 13
ピスたんさんから流れてきました!
この曲すごいですね(語彙力崩壊)! 応援しています!
やっぱ同士おった
同士よ
同士よ
noooo i was waiting for the 300+ bpm i'm so sad now
Man this BGA is so cool
容赦してくれる方のΔMAX
bro this sounds insane. Too underrated, it should have the average amount of views for camellia's songs
Really Nice Work
This is a cool example of a Risset Rhythm ngl
Rush Eの入り口みたいな感覚する
My mind is blown right now
かっこいい…
かっこいい
honestly this was the best musical video I've seen this year, you got a new sub, keep up the good work!
題名見たときC言語だとBPM+=1で済むって一瞬で考えてしまう俺は末期
BPM++;
@@Calcogames あ………
すげぇ面白くていい曲
Extend版が楽しみ
I can call this OmegaMAX
This sounds and looks like a beatmania IIDX track, I like it, it’s interesting.
clearly you could have shaved off 0.0034 seconds if you used BPM += 1
Yes and it's 100% worth it
Or even BPM++
@@mynarco_yoyo Nah the script in the video is in python
so this is soimilar to aleph 0 but instead of a math it was all about programing a code to print BPM that will increase every seconds
if programming was an anime:
プログラミング言語はpythonnか
すげえええええ何この神曲( °Д° )!!?
Oh this is amazing! Nice work!
Thxx (^ ^)
Such a smart way to increase BPM 😅
Respect
Really great music and editing--the video makes it twice as intense
That escalated quickly
im actually surprised that the code actually matched the python syntax
import time
BPM = 100
for i in range(3000):
BPM = BPM + 1
time.sleep(2)
print(BPM)
BPM += 1 > BPM = BPM + 1
@@tacthib1396 Syntax error:
BPM is not defined
*insert directories here*
@@marble17 its pretty accurate which is cool. Only issue is that the sleep 2 isn't accurate unless sleep is supposed to mean the measures but that is never defined.
0:36
Aleph 0😂 This tribute is awesome!
Extremely well animation...
Especially at 1:23 - 1:50
and the sync ...truly a masterpiece
1:40 is true masterpiece
this is an awesome concept and is executed amazingly
nice pfp
Oh my god
Bpm++
So nice!!!!
Amazing!
感動した
I’ve been listening to this nonstop for a month. It’s so cool!
This is insanely cool! This concept is so new to me haha!
BPM = BPM + 1
=> BPM += 1
This gives off strong LeaF vibes and I'm in for it
ah yes, the music is *accelerating*
how new programers see when they get the first error 1:02
Creative topic
I think I recognise a few motifs, or at least they remind me of some other tracks. For example, 0:35 sounds like a part in Antichlorobenzene, and the part around 1:08 reminds me of Night of Nights. Either way, it's a cool concept and a well done execution of it.
That's such an interesting concept and it's executed really well
This is definitely one of my favorite tracks now. Such good sound design to breathe new life into an old but gold idea!
I think I can see some inspirations from Aleph-0!. I still think this is great tho