As an Invoker master and enthusiast myself, I can point out some other stuff. Deafening Blast can knock enemies sideways if you aim it correctly, often used for placing them back to Ice Wall if they manage to walk out and you are not facing them properly for direct knockback. Also, if you are gonna use Tornado - Cold Snap, aim the cyclone directly on them and as long as its on their way cast Cold Snap before the cyclone hits them so they will be mini-stunned in place and cannot dodge, dagger, dash away. Castin Cold Snap before the Tornado hits also helps when the enemies land, they will be hit with a Cold Snap proc and be mini-stunned again in place, buys a nice extra second (for SS combos specially). And always aim that Meteor just a few units before the enemy, not exactly on top of them, you gain some nice extra contact damage and prevent them from walking into you (some experienced players do this when facing Invoker's meteor, it works). Another combo I love once I have my Aghs is EMP (shard) - Cataclysm - Meteor(s) - Deafening Blast(s) , the shard helps to keep them in place because once they see the sun rays falling in the middle of the fight and being suck by EMP , the instict move is to click away from the EMP and they end up running on spot without moving much (a Shivas Guard helps a lot to this combo). I also love to use my spirits as a ward if I play Wex and they are weak early game, even in late I use them to scan areas or proxy waves (helps with big creeps when barracks are down, send your spirits all they way and make the creeps follow them going backwards to their base , this way you create a huge wave afterwards that you can clear with Meteor easily, saves much trouble defending wave after wave.) Be creative friends!
A trick i do every game is go wex, quas at lvl 2, have 2 circlets, 3 branches so you have a big mana pool, enemy thinks you're commited on going quas wex build then get exort at lvl 3, if enemy drops to 305 hp and you have 415 mana you can tornado coldsnap sunstrike (cast the tornado from your attack range) and the timing will be perfect so they are coldsnapped upon landing then sunstriked. even puck with phase shift or ember with sleight cannot dodge this. the only downside is you need either 1 mango or use emp only once in lane so you have the mana pool
Im not Invoker player, but I am the 30lvl Rubislav and I think I can add something to Deafening Blast. Deafening Blast's debuff have two components which can't be dispelled all at once. Disarm and Pushout. Weird? Stay with me for a while. Disarm can be dispelled with status immunity sources (via Black King Bar, Rage or Repel), but can't be dispelled by other means without status immunity. However, pushing can't be dispelled by status immunity at all. But abilities with repositioning will work. Like Force Staff, Manta or specific spell. So. If you hit enemy carry with Blast and he used BKB right after, then he will dispel disarming part of Deafening Blast, but still won't hit you, cuz pushing is not dispelled until he use Manta or some Harpoon.
would it make sense to learn invokers playstyle and teamfighting in turbo first? I feel like id rather do fast games instead of feeding lonmg games lol
At level 1 quas and depending on tornado distance, you might not get a landing coldsnap hit due to the short duration. But from there on you can deff cast it first yeah Though sometimes it is actually better to wait, for example qop Blink has a cast animation / turn time. You can buy some extra time by casting it on the fall and canceling that animation. There are a ton of "what ifs" I guess that just can't be added to a video without making it annoyingly boring for most people haha
@@DoTACasuals It depends on when you cast the sunstrike and not necessarily the nado distance as sunstrike has no cast range. The reason why you snap when nado is flying towards the target is to keep the target in place to ensure the nado hits, or else the target can sidestep the tornado especially if its from distance.
Honestly i think considering the fact that Invoker is a late game menace which is your time to shine with all your combos and low invoke cooldown and stuff But also fights are prolonged quite a bit especially with the 10 and 15 lvl talents you could pull off 2 nados and 2 cold snapes so usually i always opt to wex orbs whenever casting any spells and if i ever need to regen i just ghost walk for 10 seconds and it gets the regen job done for the most part not Quas orbs, as a matter of a fact i think Wex and exort are much favorable than Quas so maybe they should change what Quas passively gives in the future to make Wex not so prevalent whenever casting spells compared to The other two? Cheers!
I would honestly be open to a quas change tbh, I RARELY use the quas regen myself too. But figured it was worth mentioning for that reason haha. But yeah I agree, I tend to either use exort orbs or wex when actually casting stuff.
@@DoTACasuals i love your invoker videos! Makes me learn new stuff and remember old stuff i used to know but forgot due to me still being kinda new to invoker sub 200 matches But i think you should mention in the next invoker video how underestimated his least used spell is which is the ice wall It’s literally like a Dark seer wall or a Fissure with extreme slow and damage ticks and overall area denying and ofcourse the insane amount of combos you can use it with like tornado wall them, cold snap and alacrity and right click away its a sitting duck literally And alot of other possible combos with hes wall and other abilities, would love to see an in depth dive into invoker’s innovative situational combos! If its a hard request just ignore me lol i tend to like intricacies and love to learn about mechanically intensive stuff i have a passion in playing like invoker. Cheers!
On the sun strike combo. Do you ever set it up cold snap-nado and then ss? Does it mess with the timing of it all? Or do you have to cast as before nado? I feel like it might be more safe so you don’t wiff but maybe not ha I’m just so used to casting cold snap first
Before quas level 4 you might find it's more reliable to SS then nado from up close, to make sure they don't react. Or you can check the numbers. Remember that snap nado adds 0.4 seconds of stun when they hit the ground. At Q lvl4 nado Is 1.6 sec lift + 0.4 stun. Meanwhile SS always takes 1.7 sec to land. When nado Is at least a 1.3 sec lift it will always hit with snap-nado-SS if you're fast enough. That is nado, CS, invoke pretty much immediatly and then SS when the target gets lifted. The travel time from nado should give you enough time to invoke and use SS for a perfect SS. It's tight though. If you do it like he says I find that you need to stand close to cast SS and get the target lifted pretty much at the same time and make it reliable since you won't be stopping their movements with CS to make sure nado lands. And it's still tight.
@@FernandoMartinez-zh6jz yea I feel that. I went into the practice lobby and messed around for a bit. You’ve really just gotta position yourself not near creeps so it doesn’t share dmg and really go in. Almost bait yourself I assume. Unless you just grind them down before hand.
@@thenorthmen3148 It's hard to make them fall for that unless they're meele. If they're ranged you'll be getting harrassed. You have to orb walk to them and at the first sign of them going to their highground drop the idea, if they don't then you combo being careful about creeps. Most ranged that accept the closing in will have some sort of escape or stun, it won't be easy. If they are meele they'll be glad you're coming close on your own. Either way they need to be low on health. Exort level 2 (250 SS damage + 2% per exort orb = 265) + 45 damage from nado Wex level 1 + 2 %per exort orb and reduced by magic resistance = 35.78. That's 300.78 damage. Normally that's one bar and a bit of the health bar divisions. That's how you gauge how much damage to do before blowing them up. You need to have enough mana, so harrass without abusing cold snap and then buy a clarity cause when they TP back you'll be in trouble without mana and having taken their harrass, being pushed out of the next wave and losing the advantage you just got. Better get something other than just the kill too. Push the lane, go get some rune or creep camp and let one wave die under enemy tower before they comeback so you make them lose a wave.
Honestly the easiest way to answer would be that you have to adjust depending on tornado lift time, distance from target, which hero you are casting on etc. But at level 1 quas, you are usually better off using sunstrike then tornado. There isn't a ton of risk in missing when it is mid right clicking trade / if you are both committed to fighting until death.
@@DoTACasuals very cool totally agree! I messed with it quite a bit. I’d say my early game lacks the most when I play export.. like first 10 minutes. I just gotta work on last hitting I think.
made it to inmortal rank 1500 spamming invo i really like your content but on the quas point i would say maybe is only worth it for extreme situations for example getting ganked on mid tower by multiple enemies that will dive you with dust/detection while playing wex(i forgot to say that this is more for baiting them into a allied tp), also, to regain hp and mana while playing agaisnt extra agressive right click heroes like lina kunkka, but after the 10 min mark i dont think its worth it ussually if you are using high lvl wex you want to have your spells asap so you can spam them instead of regen, 2/3 secs can be a diference in killing one more hero, if playing high lvl exort you need to maximize your damage output rather than survability bcause you probably gonna have heroes with enough lockdown(if not why u playing exort invo you sumiya wannabe fangirl), one more point is that you are going to have 4 points in quas the majority of the game so no point really the usses are very niche wouldnt recomend for new invoker players but its nice to see people noticing new ways to use a hero
Yeahh I think I specifically mentioned like casting on blademail or something :) early game it's pretty meh since you aren't gonna get much in return of course. I wouldn't bother unless you specifically are almost dead but have spells to throw, or are casting on a blade mail for sure! Also congrats on the immortal rank :) thats some epic stuff!
@@DoTACasuals dont get me wrong I love your stuff man keep it up also if you aiming for a kill or to get fb while killing enemy mid undertower as well(because ussually use it when you end up pushing for a faery fire fb with no creeps tanking tower hits), thnxs i got it a while ago dont play ranked anymore dota isnt that fun anymore for some reason but great content big brained!
As an Invoker master and enthusiast myself, I can point out some other stuff.
Deafening Blast can knock enemies sideways if you aim it correctly, often used for placing them back to Ice Wall if they manage to walk out and you are not facing them properly for direct knockback.
Also, if you are gonna use Tornado - Cold Snap, aim the cyclone directly on them and as long as its on their way cast Cold Snap before the cyclone hits them so they will be mini-stunned in place and cannot dodge, dagger, dash away. Castin Cold Snap before the Tornado hits also helps when the enemies land, they will be hit with a Cold Snap proc and be mini-stunned again in place, buys a nice extra second (for SS combos specially).
And always aim that Meteor just a few units before the enemy, not exactly on top of them, you gain some nice extra contact damage and prevent them from walking into you (some experienced players do this when facing Invoker's meteor, it works).
Another combo I love once I have my Aghs is EMP (shard) - Cataclysm - Meteor(s) - Deafening Blast(s) , the shard helps to keep them in place because once they see the sun rays falling in the middle of the fight and being suck by EMP , the instict move is to click away from the EMP and they end up running on spot without moving much (a Shivas Guard helps a lot to this combo).
I also love to use my spirits as a ward if I play Wex and they are weak early game, even in late I use them to scan areas or proxy waves (helps with big creeps when barracks are down, send your spirits all they way and make the creeps follow them going backwards to their base , this way you create a huge wave afterwards that you can clear with Meteor easily, saves much trouble defending wave after wave.)
Be creative friends!
one thing that few people know it's that tornado actually aplies a basic dispell removing runes and other buffs...
one more, if u are a lvl 30 6 slotted carry against invoker lvl 30 refresher hex, do not ever go solo pushing, it means time for u to stick.
True, once invo has hex refresher don't leave the group XD
A trick i do every game is go wex, quas at lvl 2, have 2 circlets, 3 branches so you have a big mana pool, enemy thinks you're commited on going quas wex build then get exort at lvl 3, if enemy drops to 305 hp and you have 415 mana you can tornado coldsnap sunstrike (cast the tornado from your attack range) and the timing will be perfect so they are coldsnapped upon landing then sunstriked. even puck with phase shift or ember with sleight cannot dodge this. the only downside is you need either 1 mango or use emp only once in lane so you have the mana pool
Never realised how weird it looks for three meteors to roll trough a bunch of trees not breaking them
This channel is amazing!! One of the best dota 2 channel! ❤ Can you please do one for the spirits storm,void,ember or earth thank you!!
Will do : )
Im not Invoker player, but I am the 30lvl Rubislav and I think I can add something to Deafening Blast.
Deafening Blast's debuff have two components which can't be dispelled all at once. Disarm and Pushout.
Weird? Stay with me for a while.
Disarm can be dispelled with status immunity sources (via Black King Bar, Rage or Repel), but can't be dispelled by other means without status immunity.
However, pushing can't be dispelled by status immunity at all. But abilities with repositioning will work. Like Force Staff, Manta or specific spell.
So. If you hit enemy carry with Blast and he used BKB right after, then he will dispel disarming part of Deafening Blast, but still won't hit you, cuz pushing is not dispelled until he use Manta or some Harpoon.
you mean debuff immunity?
Yes.@@MrDaldagnuur
Great tips. Gonna try them now!
Very good to keep in mind that ss shares damage with everything it hits. If you hit a creep with ss it will split damage with that creep. :)
I didnt even know what orbs are around invoker has some effect on him
Yeah, its been more than a decade.
This was actually super informative. 😁
would it make sense to learn invokers playstyle and teamfighting in turbo first? I feel like id rather do fast games instead of feeding lonmg games lol
If you are up against a TA deafening blast can get TA out of meld because it pushes her.
1:00 you could just snap nado meteor instead for a much easier solo kill in most situations
2:11 it is better to snap nado sunstrike instead (cast nado first, snap while nado is flying towards target, sunstrike)
At level 1 quas and depending on tornado distance, you might not get a landing coldsnap hit due to the short duration.
But from there on you can deff cast it first yeah
Though sometimes it is actually better to wait, for example qop Blink has a cast animation / turn time. You can buy some extra time by casting it on the fall and canceling that animation.
There are a ton of "what ifs" I guess that just can't be added to a video without making it annoyingly boring for most people haha
@@DoTACasuals It depends on when you cast the sunstrike and not necessarily the nado distance as sunstrike has no cast range. The reason why you snap when nado is flying towards the target is to keep the target in place to ensure the nado hits, or else the target can sidestep the tornado especially if its from distance.
U can set up cataclysm now with icewall EMP pull it's like a root if enemy has no mobility spell or item.
Honestly i think considering the fact that Invoker is a late game menace which is your time to shine with all your combos and low invoke cooldown and stuff
But also fights are prolonged quite a bit especially with the 10 and 15 lvl talents you could pull off 2 nados and 2 cold snapes so usually i always opt to wex orbs whenever casting any spells and if i ever need to regen i just ghost walk for 10 seconds and it gets the regen job done for the most part not Quas orbs, as a matter of a fact i think Wex and exort are much favorable than Quas so maybe they should change what Quas passively gives in the future to make Wex not so prevalent whenever casting spells compared to The other two?
Cheers!
I would honestly be open to a quas change tbh, I RARELY use the quas regen myself too. But figured it was worth mentioning for that reason haha.
But yeah I agree, I tend to either use exort orbs or wex when actually casting stuff.
@@DoTACasuals i love your invoker videos!
Makes me learn new stuff and remember old stuff i used to know but forgot due to me still being kinda new to invoker sub 200 matches
But i think you should mention in the next invoker video how underestimated his least used spell is which is the ice wall
It’s literally like a Dark seer wall or a Fissure with extreme slow and damage ticks and overall area denying and ofcourse the insane amount of combos you can use it with like tornado wall them, cold snap and alacrity and right click away its a sitting duck literally
And alot of other possible combos with hes wall and other abilities, would love to see an in depth dive into invoker’s innovative situational combos!
If its a hard request just ignore me lol i tend to like intricacies and love to learn about mechanically intensive stuff i have a passion in playing like invoker.
Cheers!
I had absolutely no idea that Quas didn't give hp regen anymore lol. Guess I should L2read.
Thank you!
On the sun strike combo. Do you ever set it up cold snap-nado and then ss? Does it mess with the timing of it all? Or do you have to cast as before nado? I feel like it might be more safe so you don’t wiff but maybe not ha I’m just so used to casting cold snap first
Before quas level 4 you might find it's more reliable to SS then nado from up close, to make sure they don't react. Or you can check the numbers. Remember that snap nado adds 0.4 seconds of stun when they hit the ground. At Q lvl4 nado Is 1.6 sec lift + 0.4 stun. Meanwhile SS always takes 1.7 sec to land. When nado Is at least a 1.3 sec lift it will always hit with snap-nado-SS if you're fast enough. That is nado, CS, invoke pretty much immediatly and then SS when the target gets lifted. The travel time from nado should give you enough time to invoke and use SS for a perfect SS. It's tight though.
If you do it like he says I find that you need to stand close to cast SS and get the target lifted pretty much at the same time and make it reliable since you won't be stopping their movements with CS to make sure nado lands. And it's still tight.
@@FernandoMartinez-zh6jz yea I feel that. I went into the practice lobby and messed around for a bit. You’ve really just gotta position yourself not near creeps so it doesn’t share dmg and really go in. Almost bait yourself I assume. Unless you just grind them down before hand.
@@thenorthmen3148 It's hard to make them fall for that unless they're meele. If they're ranged you'll be getting harrassed. You have to orb walk to them and at the first sign of them going to their highground drop the idea, if they don't then you combo being careful about creeps. Most ranged that accept the closing in will have some sort of escape or stun, it won't be easy. If they are meele they'll be glad you're coming close on your own. Either way they need to be low on health.
Exort level 2 (250 SS damage + 2% per exort orb = 265) + 45 damage from nado Wex level 1 + 2 %per exort orb and reduced by magic resistance = 35.78.
That's 300.78 damage. Normally that's one bar and a bit of the health bar divisions. That's how you gauge how much damage to do before blowing them up. You need to have enough mana, so harrass without abusing cold snap and then buy a clarity cause when they TP back you'll be in trouble without mana and having taken their harrass, being pushed out of the next wave and losing the advantage you just got. Better get something other than just the kill too. Push the lane, go get some rune or creep camp and let one wave die under enemy tower before they comeback so you make them lose a wave.
Honestly the easiest way to answer would be that you have to adjust depending on tornado lift time, distance from target, which hero you are casting on etc. But at level 1 quas, you are usually better off using sunstrike then tornado. There isn't a ton of risk in missing when it is mid right clicking trade / if you are both committed to fighting until death.
@@DoTACasuals very cool totally agree! I messed with it quite a bit. I’d say my early game lacks the most when I play export.. like first 10 minutes. I just gotta work on last hitting I think.
400 hp with 3 quas and urn or vessel on a target
Do a tinker one pls
U don't use quick cast...
Correct : o I prefer not to lol
made it to inmortal rank 1500 spamming invo i really like your content but on the quas point i would say maybe is only worth it for extreme situations for example getting ganked on mid tower by multiple enemies that will dive you with dust/detection while playing wex(i forgot to say that this is more for baiting them into a allied tp), also, to regain hp and mana while playing agaisnt extra agressive right click heroes like lina kunkka, but after the 10 min mark i dont think its worth it ussually if you are using high lvl wex you want to have your spells asap so you can spam them instead of regen, 2/3 secs can be a diference in killing one more hero, if playing high lvl exort you need to maximize your damage output rather than survability bcause you probably gonna have heroes with enough lockdown(if not why u playing exort invo you sumiya wannabe fangirl), one more point is that you are going to have 4 points in quas the majority of the game so no point really the usses are very niche wouldnt recomend for new invoker players but its nice to see people noticing new ways to use a hero
Yeahh I think I specifically mentioned like casting on blademail or something :) early game it's pretty meh since you aren't gonna get much in return of course.
I wouldn't bother unless you specifically are almost dead but have spells to throw, or are casting on a blade mail for sure!
Also congrats on the immortal rank :) thats some epic stuff!
@@DoTACasuals dont get me wrong I love your stuff man keep it up also if you aiming for a kill or to get fb while killing enemy mid undertower as well(because ussually use it when you end up pushing for a faery fire fb with no creeps tanking tower hits), thnxs i got it a while ago dont play ranked anymore dota isnt that fun anymore for some reason but great content big brained!
Awesome
First ❤
:D