guys don't waste time in retopology when you have the perfect model. In zbrush you can do it easily even with complex geometry. if you find this video helpful please like and subscribe
Nice ! Is it possible to export the low poly subtool and the high one separatelly and make all the bake for NM / Depth / occlusion etc in substance ? And juste create the id map by polypaint in zbrush àd exported it separatelly too ans import it and merge in subtance ???
Nice ! Is it possible to export the low poly subtool and the high one separatelly and make all the bake for NM / Depth / occlusion etc in substance ? And juste create the id map by polypaint in zbrush àd exported it separatelly too ans import it and merge in subtance ???