Heretic has only 3 ways of playing. One be the best stealth player so you can get a lot of spells. Two made army with flesh path. Three rush ascension as ascension gives flat 50% to all defense
Mansus grab is heretic main ability, yet it is a glorified one use tele baton. Honestly, heretic abilities are so underahelming, I just use him as justification to maxcap half of the station
Death squad is have 2 type of gaming 1: full rush antags and "Nuke, I choose you, boom" Or the second, _creepy_ stuff. 2H.23M on TG round, I joined, I after few second got role announ for DS, hmmm something go wrong so admins call _deds_ ? I become DS member and we got on station. I don't saw station while been a ghost so I don't know what the hell was there. Romirol it is, its was a zombie apocalypse or something + kudzu + heretics (rust+ash). Well that was creepy, we walk through corridors of blood, corpses and girls In dark, and nuke was stolen somewhere. We searched for it, 0 crew, AI dead, and radio was silent tho TComs are fine. Bridge is mess, and mime was Valid'd there. CentCom send us a Nuke bc someone decided to go to other Z lvl with it, so we activated a Nuke and go back to the shuttle. We was on station for 20 minutes and saw 0 living beings, but heard how ash heretic ascended somewhere hear a bar (Meta station). As a ghost I check players and there's like 4 pep alive (ToT and 2 Heretics +1 Survivor of this Hell who stole a Nuke for some reason) everyone else - romirol zombie or deceased. That was some scary shit, I never thought I would experience something _scary_ in ss13, especially on TG.
Pirates are fun unless you're playing fulp where apperently you're not allowed to attack the crew unless they attack you which is the dumbest bullshit.
As someone who hates fulp but also almost exclusively plays on it, this rule is almost entirely irrelevant because 90% of crew is gonna be attacking you anyway because everyone is a power gamer with at least two weapons ready at all times. The only time this type of rule is actually relevant is the fact that you cannot breach the AI chambers/destroy AI, but also AI can't attack you. I do agree that the admins fuckin suck on fulp and the rules are inconsistent as shit, but i think no murderbone is the least problematic rule
They are my favorite, it change the game if it's late round because it's not about win anymore but survive since you will have like a hole army of ghosts against you, and that army just get bigger and bigger. Same thing with xenomorph (that he also skipped i guess)
bruh. Music sample at the end goes from uncanny to hilarious if you understand thats a heavily distorted creepypasta song in russian
Ebatь, my english is bad
@@sanniks Да
@@КаналКаналыч-н4м Да
Да верно что верно , то что верно не может быть не верно вот верно да верно
@@Совак-з9фне пытайтесь его понять.
Heretic has only 3 ways of playing. One be the best stealth player so you can get a lot of spells. Two made army with flesh path. Three rush ascension as ascension gives flat 50% to all defense
yes but you really need a lot of time for this and you can usually do nothing because the ship is called at the slightest thing
Mansus grab is heretic main ability, yet it is a glorified one use tele baton. Honestly, heretic abilities are so underahelming, I just use him as justification to maxcap half of the station
@@hafahya6545 you clearly never used heretic the right way void pull and cleve is a great combo or all of rusts powers
you nailed blood cult and death squad and heretic. Noice.
A good heretic is a nightmare, true
Still can’t tell if this is from antag pov or crew pov
Crew pov
@@mazur950 both*
If it was fun factor then the vid should be inverted...besides death squad, that one sucks dick
Spess ninja: Mick Gordon - The only Thing They Fear is You
Dsquad,wipe the slate clean,leave no survivors
yeah thats about right
Mfw i get shot with a canon ball that blows a hole in my chest and get eaten by a dragon before i get revived
i wish death squads were more regular bc they're so entertaining when you hear about them
Death squad is have 2 type of gaming
1: full rush antags and "Nuke, I choose you, boom"
Or the second, _creepy_ stuff.
2H.23M on TG round, I joined, I after few second got role announ for DS, hmmm something go wrong so admins call _deds_ ?
I become DS member and we got on station. I don't saw station while been a ghost so I don't know what the hell was there.
Romirol it is, its was a zombie apocalypse or something + kudzu + heretics (rust+ash). Well that was creepy, we walk through corridors of blood, corpses and girls In dark, and nuke was stolen somewhere. We searched for it, 0 crew, AI dead, and radio was silent tho TComs are fine. Bridge is mess, and mime was Valid'd there.
CentCom send us a Nuke bc someone decided to go to other Z lvl with it, so we activated a Nuke and go back to the shuttle. We was on station for 20 minutes and saw 0 living beings, but heard how ash heretic ascended somewhere hear a bar (Meta station).
As a ghost I check players and there's like 4 pep alive (ToT and 2 Heretics +1 Survivor of this Hell who stole a Nuke for some reason) everyone else - romirol zombie or deceased.
That was some scary shit, I never thought I would experience something _scary_ in ss13, especially on TG.
en sondaki psychonautta herangi bir antag oynamak
vrp
I love when I’m a milf ai
But where can I find the music samples??? 🎶 ❤️ ❤️ ❤️
Pirates are fun unless you're playing fulp where apperently you're not allowed to attack the crew unless they attack you which is the dumbest bullshit.
As someone who hates fulp but also almost exclusively plays on it, this rule is almost entirely irrelevant because 90% of crew is gonna be attacking you anyway because everyone is a power gamer with at least two weapons ready at all times. The only time this type of rule is actually relevant is the fact that you cannot breach the AI chambers/destroy AI, but also AI can't attack you. I do agree that the admins fuckin suck on fulp and the rules are inconsistent as shit, but i think no murderbone is the least problematic rule
Ya forgot about the spibbers
They are my favorite, it change the game if it's late round because it's not about win anymore but survive since you will have like a hole army of ghosts against you, and that army just get bigger and bigger.
Same thing with xenomorph (that he also skipped i guess)
progression traitor and post MODsuit nukie should have gone at the end and not wiznerd