Great GM - How to run a rpg one shot session - Game Master Tips RPG
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- เผยแพร่เมื่อ 6 ก.พ. 2025
- We answer a question from our website on how to run a one shot rpg session. You could add your own suggestions here: www.greatgamema...
Now here are the tips for creating an epic rpg session that won't last longer than 4 hours, an adventure that only happens once but is a fun, single adventure. Quick, easy and awesome these great game master tips will help make your rpg sessions memorable and help you be a better game master.
01:40 - What is the idea for/of a one shot rpg
02:25 - Start with the 121 method
05:25 - Timing
09:00 - Avoid saving/ going over time
09:44 - What is the hand of five? Why am I waving my hand?
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I've needed this for 20 years! I've never managed to make a one-shot turn out to be less than 3 sessions
Welcome to the club, man :D. Every single one of my "oneshots" took 3-4 sessions. On the bright side, nobody ever complained =)
It's impossible!
I'm in the same boat.
Same. I've been looking for good videos for making one-shots and all of them are about the premise or just "inspirational" phrases.
This is the first one that I've found that actually helps you make an actual one-shot.
I would like to say, as a new dungeons and dragons player who has had to learn the game and then transition rather quickly into teaching it to the people I have corralled to play with me, I find your channel the most informative and your mini-lectures the most engaging. Thank you.
I need this video and the video on how to create and plan a one-shot. I got double-dared to run something at a convention.
How did it go
Sadly, it didn't. My business partner fell ill, so I had to man the shop during the entire convention. No gaming for me on that event. And the year after, covid happened. Maybe next convention.
@@StarlasAiko Dang that sucks. Hope you got to run that game eventually!
I'm a campaign DM and just started running 2 hour one shots for the library where I work so this is a great help!
Great advice! I ran a one-shot for the first time recently. Gave them 4 characters without spell-casting and threw them together with simple motivations: "You are goblins on the hunt for great treasure for the Big Boss. However, you lost your food cart in a river, and your pack-ogre is getting hungry...and you all look appetizing. You see smoke on the horizon and the sounds of merry-making."
The group then massacred a group of bunny-people (yum!), took their magic sword, then set off to the bunnies' nearby holy-site. Started running out of time and suddenly corridors were collapsed and the boss chamber was ahead. They won, then discovered the loot...Deck of Many Things! One-shots are a great way to use magic items that can ruin campaigns :P
By all means! It's not like I would know if you did or didn't :P
Now that's awesome! Goblins hunting rabbit-folk to feed their Pack Ogre. That sounds awesome! Love it! Thank you for sharing.
My pleasure :)
One-shots are a great way to experiment with stuff you're worried about throwing a regular campaign for a loop. Also a great opportunity to unwind and do something silly. Cheers!
i feel like ive seen you comment tbis before, or heard a similar idea awhile
back. Goblins who found a deck of many things
I've been searching for a while for any tips on making a one shot, then I remembered this channel exists. To any new DMs or future DMs reading this comment, this is the most helpful channel you'll ever find for D&D tips. He's better than Puffin Forest, XP To Level 3, even Runesmith.
I watched this, then ran a one-shot perfectly on schedule afterwards for Halloween last year! Thank you for your advice!
I also especially like that this channel doesn't assume its viewers only play a single popular game ( *cough* D&D *cough* ), the content seems more flexible and comprehensive compared to other channels.
I'm literally watching this to run a one shot on new years eve (today!) 🤣
"Bollocks to that!" Yes, to anything that gets in the way of having fun.
I'm less than 5 mins into this video, getting ready to run my first one-shot that I'm making based off my current campaign where I'm a PC, and I'm sooooo glad that a) I found it and b) the 121 was something I'm doing instinctively 😭😭 this is amazing
The moment when you said, "then you can take a breather *sigh*, I slammed the like button.
Brilliant, simple and inspired. As a brand new DM and someone who is also new to D&D and who is trying to get something together for a taster session for a group of new players, (who I'll also have to teach to play), this is exactly what I needed. Thank you. Subscribed.
This was such a good video.
As a new DnD player who gets very carried away with story/world building, I needed to have points and notes to create less complex one shots so that I can practice DMing.
I watched this video twice.
Great channel, mate. Thank you.
today i ran what i consider to have been the most challenging game in all my years of GMing: 6 PCs, 3 hours (someone even voiced he will have to leave on time), 5 of which were complete newbies (aside from ~15 min 1on1 before) and 1 still relatively unexperienced player. it was completely remote (roll20) so part of the time had to be spent to explain the technical basics there as well (~15 minutes) and these were are all colleagues (in fact it was officially labeled as team event) so of course i wanted it to go down well. and it really did, thanks specifically to this very video!
writing down the exact target times in my notes (like 15:45 to 16:30 for obstacle one) was extremely valuable as a guideline and the 121 approach really made it feel like a well-structured story. there was still a little bit of room for the characters to have their fun little 'offtopic' moments as well.
things that really helped me to put this approach into practice:
- lots of experience improvising (who would have thought)
- mindset to potentially leave things out of the adventure, no matter how interesting or cool they might be (their time will come, eventually)
- railroading significantly more than usual (in this case this made a bit more sense anyway since a lot of the players were new and didn't have that much agency on their own), of course without making it too obvious
- being a lot less strict regarding what is allowed to happen e.g. compared to a campaign. the fact that these are basically throwaway characters means you can go wild with giving them powerful buffs or dramatic setbacks and these things turned out to be well worth the risk in this case. also: being very generous about their fate in the epilogue is not a problem
- committing to an easier set of rules and cheating at almost every turn for the sake of the story/atmosphere (probably would not work as well with more experienced players)
Additional things i consider to have been a good idea (and are probably covered in other videos):
- prepared a few tailored aspects for each character to specifically bring up in order to give each player their share of time to be in the spotlight a bit, feeling like they actually make a difference in the story. it really helped to know their characters ahead of time in order to find things that matched them well.
- also made sure all of them had at least one memorable moment during the adventure (might happen on its own but worth to keep track of it because players might be left out otherwise)
- a backup plan which i did not need but i think was good to have: if someone would have died earlier on, i planned to let them control an interesting allied monster that did not show up before, so basically a backup character with a special role in the story so it doesn't feel like being artificially shoved in
Wow, I accidentally did it just about right in my adventure today. We did run over at 4 hours going into the showdown... but they had a great time breaking into the castle via the classic sewer pipe trope so I'll take that as a win for myself! Tomorrow the showdown with the vampire spawn who is currently hanging out on the ceiling 30 feet above the Party in the Great Hall. Great ideas for structure and pacing! Thanks so much.
Ran my first 1 shot and this video was extremely helpful.Thank you for posting this. The players had a fantastic time.
My GM is letting me run a one shot so that he can play a character. I’m watching your videos for wisdom haha! Great tips mate!
121 and the time template is so useful! Thank you so much!
After a bad session this changed everything in my approach to one-shots, thanks so much
Ive been DMing for 4 years now, but every now and then i come back just to refresh the concepts and remind myself that its not as hard as it feels before you start a session!!!!
Very helpful information, I'm looking at running a 1 shot next weekend, and I have a bad habit of over-complicating everything - the 1 2 1 Method looks like it's just what the doctor ordered! Thank you!
I made the mistake of starting my players in the next town over because that was where the last one shot left off and they wanted to continue the characters. They spent the first half hour arguing over who was going to drive the cart and then the next half hour putting on a show for the owner of the mansion the oneshot took place in. Its probably gonna end up being a 3-4 shot. Starting in the middle of battle is a great idea
This was so refreshing to hear. Making my own one-shot for some new players to be added to our group and I was definitely overthrowing it. Thank you.
I had honestly wondered why people played OneShots as it seemed to me like you wouldn't get anything done! Based on this video, is totally rock one out if I found one run like this! Sounds awesome!
I am also not a fan of one-shots outside of a demo game or a specific reason. Give me a long campaign to sink my teeth into. That would be awesome. But RP is about having fun, and that's what we should do regardless of the duration.
I've ran a few one-shots before and time is always an issue, I've tried most suggestions and tips but never in such a structured and thought-out way. I already feel much more confident!
Did not like this first, it didnt really came to play, However, now stressed and planned an one shot for new playrs and ppl to boot, It the best thing ever seen! gratz! we will have a succesfull, time enjoying some chaos!
this is so incredibly useful for a subplot session. going to try this out in an hour and a half from now!
You are awesome! I want to build a one shot with no to little experience and just your 15 min vid made it possible that we had 3h of fun with no major problem time and story wise! Again, awesome tips!
thanks for this clear, useful video! i've clicked on several videos before yours and none of them were as useful as this video.
I'm a first time DM trying and I'm going to run a one shot soon. This video was a great help. Thank you so much. 💜
Very useful insights and practical tips. I've only recently gotten into D&D and am trying to write up a one-shot in order to give our (forever) GM the chance to play. This was very helpful. Thanks!
Same here! He’s the best DM but I want to give him a chance. Very nerve wracking tbh
@@micahziemke1300 In the time since I first wrote this comment, I've gone from fretting over a one-shot to to give our DM a break, to DMing a string of one-shots, to running Wild Beyond the Witchlight on alternate game sessions with our DM.
I think I've been duped. 😂
@@albertchristian1 hahaha wow that’s amazing dude!! Right on! Im hoping to have half as much success as you had
I have to say this is one of the best videos I have watched on this subject. How am I only just finding your channel. Thanks.
I did a one shot with my regular group and I wish I had watched this. It slowed down a couple of times. I also tried to put too many tough bad guys in a row. Instead of two confrontations there should have been 1, then a chase, then 1 more of the tough baddies. Live and learn!
that's all we can do!
Actually very helpful and simply laid out, particularly for someone who is new to d&d and dm-ing. Thanks!
Oh my god this is the most helpful thing I've seen in a long time
Thank you so much for this! I am new to D&D ( even though I used to play other table tops 17 years ago), and I am thinking of trying my hand at being a DM and running a one shot for my husband and I was worried about how I could make an hour or two long session, while still following all rules religiously. It's nice to know that I can bend rules to fit a time limit! Now I just need to come up with a simple enough story that's engaging and follows your rules.
I just started this, and I already believe I'd be a much better GM if I had this guy's voice alone.
It's funny to come back to this. I've played a bit now and have DM'd...idk, 10 sessions? We only are able to dedicate about 2-2.5 hours towards a session since it's for work and I can't take a 4 hour chunk out twice a week for a single program :( It's been interesting to take adventures and plan them out for 4 hours, with a 2-week intermission in between. It has worked out well so far, but hopefully we'll be able to go longer eventually, either with this group or another.
Very useful video!
Sometimes I run one-shots to make players try new games. Yet the most time-consuming task for me is to guide them in the character creation process before the session even starts, since they don't know the rules and I have to explain them everything.
Something I didn't touch on is character creation. For one-shots like the one you describe - ie. new system I would go with pre-generated characters. Learning a new system to make a character for a short session seems a bit heavy to me. After the one-shot, if everyone likes the system, the go for it. Create characters.
I tried only once to make pre-generated character for my players and they didn't like them. How do you make them? You write only their stats and abilities or you also write a background?
Any tip would be very helpful, thank you :)
Thank you! I will try as soon as I have new players :)
It's an interesting question - creating characters for a once off, or for a module for that fact. It's been added to the list!
This helps a lot :3
I'm planning to be a GM, and I'll be running a one-shot. The tips you've given, are really helpful, and I'll keep that in mind.
Good stuff. I'm going to demo a game at the local game store at some point, and while watching your video I've been reviewing my notes and man, I have waaaaaaaay too much going on to fit into the allocated time.
Looks like I have some re-writing to do!
Thanks!
I feel guilty now! I hope the rewrites are pleasurable, and I hope that you don't throw them away - the game may run longer than you anticipate and now you have all this bonus content!
Thank you! This really helped, for my first time playing I’ve gone through 7 sessions of Mines of Phandelver and now I’m already doing a one shot to give the dm a chance to play. Super nervous but I get to tailor the story to introduce the race I want to play next in his larger campaign.
Great video! I really appreciate the tips on how to keep the action going and how to avoid players from hogging the time.
This was so helpful. I'm writing my first ever one shot and I have a much better idea of pacing after this.
Your content is always so helpful. Thank you for making my players a little less unhappy :)
Great help! Thank u. Leveled up my evil / world-and-FCmechanics-tutorial OS
This helps so much thank you. This gave me inspiration to do my own one shot after a few months of playing.
Great advice... I'm writing my first one-shot and my first completely original adventure. I have grandiose ideas which are waaaay too complex for a one-two session max adventure, but I'm going to use your structure to make a simple adventure which touches upon the big concepts I wanted to have in the story. ---keep it simple, silly :-)
-I'm over achieving a bit though--I will give my players a critical choice early on which will determine their path toward the end goal. My plan is to make the material for both paths, and whichever one isn't used I could use in another campaign or one-shot.
I'm running my first ever game soon with some players who have never played in this style so I figure I'll start off with a One Shot so we can all learn and adjust together before starting a full campaign over multiple sessions.
I would love to have this guy as a GM
Thank you! I’d love to see that video you talked about at the end! I’m about to DM for my very first time and these were some really helpful hints! I’ll be DMing a prewritten one shot. I can see how it follows the 121 method. Thank you for your insight!
I listen to these videos while doing other things so I miss out on the body language. When you stop talking (like at 4:09) I always think you also stopped moving. It's kind of funny that my brain works that way. Psychology is fun.
this is what i was looking for. I'm preparing a 8 ppl one shot. I was wondering about the pacing, so thanks for this : )
now...I asked a friend to be a co-dm. so now I'm trying to divide the work in a meaningful way. I may be stuck there. still got about 18 days to prepare.
I intend to run a one shot for my friends, first time DMing for a group of people, only ran a simple adventure one on one before. Am I doing this right?
Intro.
The characters are on their way carrying a simple macguffin to neet an NPC. An ambush in an alley, an opposing force tries to take the macguffin! The party defeats them, then proceeds to the NPC.
Obstacle 1.
The NPC informs the party the macguffin needs to be taken to a specific place in a remote location. Wilderness is harsh, and the party needs to fend off wild beasts and deadly weather.
Obstacle 2.
The party arrives at the location, which is a ruin filled with monsters. Bish bash bosh, a few traps triggered and ghouls slain.
Showdown.
The altar for the macguffin is guarded by a mage who intends to prevent them from delivering the macguffin. Once dealt with, the macguffin is placed on the altar and, gasp, plot twist, they unleash something sinister; they've been tricked from the start. Potential for future adventure is there, if my players (and I) find the game so fun we want to continue.
I would love to see that video you mentioned on running a module in 3 hours!
Great video! I would love to see a video soon on running modules.
It is on the list to be sure. Not a long video I don't think. But it is there!
I always do the countdown with my players. But give them a bit more than 5 seconds XD I usually count ten in my head and if they haven't told me I'll count to 5 out loud
As always, very helpful!. Gonna use this tips for running oneshots on my store. Thanks!
Awesome! Let me know how it goes!
I'm going to be running a oneshot in a few weeks (thank God for conflicting schedules) so far the plot is the party gets hired to stop an occult ritual to summon an evil deity, and as they go in and either interrupt, sabotage or attack the ritual they learn that it was being done to counter the actual summoning. They return to their employer to be attacked by aberrations and as they navigate the building they stumble upon the summoned deity and have to put it down. In theory it's a pretty short story and has that little plot twist of "oh no we were the baddies" that I think would be fun. It's set for 13th level and the monsters are CR 10 or less, final boss is CR 15.
How did it go?
Thanks for this video... I am very weak when it comes to running one shots. I tend to run long campaigns, one of which just ended... I will definitely try my hand at this 121 method this weekend for my friends who are addicts to my DMing lol.
There are whole videos on the 121 method on the channel that I made last year.
My first time as a DM and second time playing will be (if I'm lucky) in a week. I'm planning on running a one shot and I already have some stuff planned, but I wanted to make sure that I was on the right path. I really hope this goes well
I will use this strategy shortly
One-Shots certainly have a lot of weaknesses, but compared to how I run campaigns they allow me to give the players a lot more freedom to influence the way the One-Shot plays out and influence the story in its entirety because there is no plan going on in the background.
Precisely. It's a great space to explore and experiment in as well.
Hi I wanted to comment, so as to tell you how Informative and helpful I found this video. Thank you for your efforts.
I'm planning on doing a 1 hour one shot Adventure. There are kids coming over and will leave in an hour, so I want to run a short 1 hour adventure full with combat, understanding the story enough to keep you interested, enough for you to understand the concept of the game, and enough for you to want to buy a DnD package yourself. I'll keep these 3 hour one shot Adventures in mind, but I need something super fast paced. Maybe it's just combat and leveling up and more combat and then chasing the bad guy and fighting him in a showdown with over simplified and over the top combat that is hard enough to feel gritty but still winnable while making you feel like a bad ass. That's my idea anyway.
Thanks for this video! This will help when I try a Steampunk PEG one shot (trying to adapt it to for The Muppet Show).
I would really enjoy a single sheet of paper for 3 hours video-this is my first video of yours so I’ll have to go hunt for it 😊
I’m interested because I’ll likely be running a very quick one shot for the parents of one of my best friends who have never technically TRPG but one was the former lawyer turned teacher and mock trial coach in our high school and the other was a court room attorney so I have high hopes 😂
The game is that the city of San Diego is suing the The InGen Corporation (Jurassic Park corporation) for damages incurred in the 2nd film and they’re the attorneys arguing against each other representing the plaintiff of SD and defense of the InGen with me GM as the judge and we just tap in the giggling family sitting around enjoying this as expert or actual witnesses that the parents call to the stand and we keep the roll structure SUPER basic to allow for the creativity of two retired lawyers role playing 😂😂😂❤
Great vid, really good advices and tips! Will take the 5 second rule with me on my first oneshot next week :)
Campaigns need to be clear and simple too!
Great video! Thanks!
Damn awesome video man, consider me a fan haha
I am actually running a few games at a convention in a little over a week, and it will be my first time doing so. I personally would like to see your tips on that before I go diving in.
I second that! Well maybe not so much Aspirin. But coffee - most certainly. Do you get free coffee at your conventions? We do if we by a $5 printed convention mug. It's awesome. I'll try to do the next video on running a convention game, I just need to see if my power is back.
Guy, this is good stuff.
Now I've got to figure out how to adapt it into more cinematic genres.
Lemme 'splain: every year I run a one-shot Gangbusters game and it usually revolves around a murder-mystery or some kind of shoot-em-up gangster noir stuff.
I know those are tough to come up with and run in the best of times but a one-shot? With clues and such? Tough.
Amazing advice thank you! I am designing my first one shot and this was awesome!
Awesome value! Many possible applications.
Well I value your comment so I agree :)
I'm a new dm and I told my players, "hey I was thinking about dm'ing some one shots before starting a campaign."
... yeah, there was also a friend there who had no idea about dnd... she thought we were going to a paintball without her lfmao.
Excuse my bad language but i chuffed to buggery that you've made this episode. tried to tackle this somewhat and aaaaalways give folks too much to do.
Chuffed to buggery... hell yeah! Glad it may have helped?
This video is basically 2 years old but there is hope yet. How would I go about extending a one-shot into a short campaign that can be resolved in about 5 sessions. I just started DMing a campaign and then found out that i have to leave in 3 weeks and won't be able to contact my players for atleast 3 months, and my campaign that was supposed to take a few months now has to be condensed into 5 weeks
Great tips, thanx
this is gold. thank you.
For the 54321 method I would count down from 6, because each round is 6 seconds.
I needed this advice so long ago
Unfortunately TH-cam hasn't allowed us to backdate upload... sigh. Is it still useful today?
Definitely! I'm running a one-shot soon and made immediate adjustments based on your model.
great video! thanks!
What's your thoughts about running a series of connected but separate one-shots?
That could be an awesome way to put a team of players that is their first time they play together!it could very much be the same one shot for all the players but played individually with the GM from time to time with some small differences..think of it like a tutorial in that world,the hero creation part,as also in time the backstory that got them together in this mission..maybe every player found some useful info that only he knows and need's to reveal to the team as it's crucial for the Quest ..maybe someone forgot some of it..oh well
We do this, by playing "Change Master" Few-Shots.. This works the following: Everyone gets a "One Shot" to DM... The order is determined by a dice roll.. The next One Shot starts roughly after the next one.. Fun thing and everybody can train their DM skills
@@i-am-your-conscience I imagine the flavors different between DM's, too. Sounds nice
10-round combat done in just 30 minutes?
AHAHAHAHAHA :D
Now really, last time we had 15-rounds long combat, it took nearly 6 hours. But that was caused a lot by DM being new to system, us being new to characters and because combat was complicated and challenging a LOT. We were actually supposed to loose and give up, be captured, but yep, one does not simply let drows and goblins capture him, fighting to death is really better way to go. But I digress anyway.
Another thought: One shots are great in a regular campaign because it allows your players to play as other characters doing something else that can tie into the main campaign. So this kind of advice applies to people at cons and running regular campaigns.
Further Explanation: My players play in the world of G.I. Joe, so you can have them take the role of other operatives finding something important (like vital intelligence) that will help them on their main quest (or hinder if they fail).
that's an excellent idea to have in the wings, especially if a player can't make a session. I agree fully!
Thanks. In my particular world it really helps show how the military works together for a common goal. You see that sort of thing in Call of Duty type games as cut scenes (this group found out this thing and this group captured this guy). It's fun to sometimes play those "cut scenes" to fill out the world a bit better.
One thing the players liked was that I had a briefing in the beginning telling the side characters what the main characters found out. (Complete with surprised murmuring from the npc audience at the reports of the players' accomplishments).
Nice job
I’m running my first oneshot for some friends today. It’s also my first time seriously DM’ing, and I made the mistake of starting to write the story yesterday. I’m still not done and I’m TERRIFIED. I have no clue what I’m doing and I’m scared my players are gonna get bored.
So, yeah. This is... not gonna end well.
How did it go?
Phillip Darkchipmonk Healy Surprisingly well! We didn’t end up having time to finish, so it’s gonna be a twoshot now, but my players said I did a good job, especially considering it was my first time DMing :D
@Danny Dolan I feel like that turned out to be longer than a two-shot. Just like how almost all oneshots end up being.
I'm in the same situation today... Scared and not ready :)))
@@AmalyaHunter Have you run it yet?
These videos are so helpful
I love your voice!
Helpful video man, thanks!
Great tips!
Many thanks :)
Hey Great GM, I hope in your thousands of great videos you didn't already post the answer (I coudn't find one so far). How do you combine the 1221 and the 4 Phase (Getting it, building it, etc.) Model? Do you have a method for that or is the one just for one shots and the other for kampagnes? Thank you for your great videos from Germany
This is perfect, thank you so much!
Also, your loud intro almost killed my ears through headphones and I STILL liked and subscribed, that's how much I like your content :D
What additional caveats would you (Mr. How to be a Great Game Master) add to running a one-shot game for players entirely new to PnP RPGs?
I don't think most of them are power-gamers, so I'm planning on running a primarily theater-of-the-mind game with as little number-crunching (to keep the flow going) with a time limit of approx. 1.5 hours (bc I am unsure how long they will remain immersed, as well as my own inexperience as a GM).
That's an interesting one. Firstly it should be a 1:1:1 - drop the second challenge. You still need a story. Otherwise it's not a story merely an incident. Keeping the numbers low is good. New players need to experience the joy of solving a story. I'd also make it fairly self contained as new players often don't know where to go or what to do. So a single setting - aboard a ship, in a dungeon, lip of a volcano, etc. And I'd pre-gen all their characters to be extremes with some weird or quirky thing. The Elvish ranger who is afraid of spiders (if you are in a dungeon setting) the Dwarf who is in love with one of the other characters and so on.
The "second challenge" is just how long I expect them to stay interested. If I can keep them invested for longer, all the better.
I've been crafting there characters primarily on my own (with minor input from them). The characters are all tailored to the players based on their own attributes, fantasies, and aspirations; so to that extent, I've come to positive reception.
To give the players a bit of their own touch, I was strongly considering asking them to give me a bane, a boon, and a personal/life goal about their characters (as well as naming them).
As for "story vs incident", I'm not entirely against the one-shot ending on a cliffhanger. I feel that having them complete a (relatively) brief quest should suffice for an introduction to PnP RPGing.
At the moment, since their prevalent familiarity with D&D is "the tavern" and a number of them enjoy drinking, we briefly discussed having the quest focus around a magical, mind-controlling alcohol that has been causing some issues in town. To link the two characters who are royal knights, I suggested the hook to be that a number of knights have gone missing and the two PC knights (with their PC comrades) come to the most suspect of taverns to investigate.
Thoughts?
Something I have ruminating on in combat mechanics is, somethings have got to take more than six seconds to do. For instance, in my group we just fought off a bunch of cursed beings by lowering each of the characters out of a pocket Dimension at the end of a rope trick so they could shoot the monsters with their bows, or lob Molotov cocktails at the creatures. I figure there's no humanoid way that could be accomplished within six seconds, seeing as you have to physically lower them out, then physically pull them back in. In straight up combat, where you're swinging swords, yeah, six seconds should be all you need, but there have to be exceptions.
Have you ever heard of URealms? It's a well done(in my opinion) show that builds a world using mostly One Shots. I'd recommend anyone that wants to run lot's of these types of games to give it a watch. I'd personally like to hear what you think about the show. If you (or anyone reading this) are interested the show is hosted by BruceWilakers here on YT.
Sorry, a bit late to the game. Is it worth applying the 121 model within the 121 framework of a oneshot? (insert Inception joke here). So the first hour which is the "Introduction" has 15 minutes for discovery, a small (30 min) combat, and 15 minutes of transition / resolution? Or am I getting too complicated?
I've been thinking of running a horror/mystery one shot. How do you keep the tone of slow building horror and mystery while pushing them through the story? Also do you feel like putting an impossible obstacle in front of the players is okay in a one shot (as in a most guaranteed tpk )or would that take too much player agency away?
Give them slowly some kind of madness and make them hit each other from time to time(so it's not your fold if they eventually die) ..They will need to split the party if someone gets to crazy or all of them the same!You could throw them some save rolls from time to time when they witness something horrific..if fail,suffer more madness..need more?
Xristos kati thank you! This is definitely something I was considering, perhaps a random table they have to roll on for a 'madness effect' so it's not always attacking their allies. I also wanted an evil npc to sortof lead them to doom but I'm considering letting one of the players be the evil character without the other players knowing. That way the players are really making all the decisions...even if they are sortof doomed
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hi there, I got a question; In a previous video you gave some advice on splitting the party to ultimately have the party reunite. I was wondering if there are any exceptions to that for a one shot story.
Yes most definitely. I a one-shot if the party splits up your time has basically just doubled for any particular moment. So you must halve the allocated time to dealing with the party. And it often happens where the guys split up. As a rule though I begin to mirror the actions - so if one group is attached, so is the other. Or better still, if one group is attacked the other group have to solve a riddle or a mystery otherwise all perish for example.
Ok thanks for the reply.
Could you tell me anything about your outro music? It's fantastic.