D&D One Shot Adventures | How to Run a Game in a Limited Time Slot | Ask a DM #2

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  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 90

  • @theDMLair
    @theDMLair  6 ปีที่แล้ว +5

    ✨Mordenkainen's Tome of Foes GIVEAWAY! Enter here: gleam.io/g42XL/mordenkainens-tome-of-foes ✨
    🔴Got a question about DMing? Got a problem with your game? I can help! Just let me know in the comments what’s up!

    • @hudsonwells9472
      @hudsonwells9472 3 ปีที่แล้ว

      Dont know if you guys cares but if you are stoned like me atm you can watch pretty much all the latest series on instaflixxer. Have been watching with my gf for the last few weeks xD

    • @milannoah3306
      @milannoah3306 3 ปีที่แล้ว

      @Hudson Wells Definitely, I've been using instaflixxer for months myself :)

  • @htenerf137
    @htenerf137 8 หลายเดือนก่อน +4

    Years down the road and these early DM Lair vids are still super helpful!

  • @hunterklie
    @hunterklie ปีที่แล้ว +3

    What I appreciate about this video is that it does not do what lots of other DM videos do. Many videos tend to echo this idea od "I'm not like other DMs. I don't prepare and my players love it." That works for some but it doesn't work for me. THIS lovely video acknowledges the value of preparing, presents the specific techniques you can use to immerse players in the addictive parts of gameplay, and gives tips on how to manage time most effectively. Time is limited. If I'm running a 3 hour one shot, I need to manage the experience carefully. Thanks for thr great insights!

  • @gh0stish
    @gh0stish 2 ปีที่แล้ว +5

    Just wanted to say thank you, Luke! I used your Finding Ashton Sanguine one-shot as a base template to create my own one-shot for a few newer players. Your notes are very easy to follow and use!

    • @theDMLair
      @theDMLair  2 ปีที่แล้ว +3

      You are very welcome!!! :D

  • @conorkelly358
    @conorkelly358 2 ปีที่แล้ว

    You have an incredibly expressive face. It was a joy to watch you in this video.
    I can only imagine how expressive you are as a DM!

  • @Frederic_S
    @Frederic_S 3 ปีที่แล้ว +1

    I learned so much from GM-ing one shots. We as a group dont have unlimited time at our hands, so one shot theory gave me a lot of insigth for pacing in general.

  • @jamesrizza2640
    @jamesrizza2640 ปีที่แล้ว

    It was interesting to see how much you have changed in four years, even so, I enjoyed your critique of a one shot. You did some things I have not done and I have been a DM for over 40 years. You can still learn no matter experience or age. Thanks. BTW you were doing great even then.

  • @tatokainjones9029
    @tatokainjones9029 2 หลายเดือนก่อน

    I am so thankful for all these videos. I have 8-10 buddies who want to play and none of us have played before and played 2 sessions 8 years ago one session being a session 0 and we never really got started, but nonetheless have been tasked with being the DM. And boy howdy is it a ton to learn and plan out. Luckily we are not starting until January so I have sometime.

    • @theDMLair
      @theDMLair  2 หลายเดือนก่อน +2

      You are very welcome! I hope you all have an awesome time playing. BTW, there may be a lot, but executing the BASICS well are what make for the best games. And players who are itching to play usually have far lower expectations than GMs think. (So don't stress, worry, too much. Most players are just excited that SOMEONE is willing to GM for them. :D )

  • @pcompani715
    @pcompani715 6 ปีที่แล้ว +61

    Last time I made a one shot, I ended up making à campaing

    • @theDMLair
      @theDMLair  6 ปีที่แล้ว +12

      LOL - It happens! 😂

    • @BlindRambler
      @BlindRambler 4 ปีที่แล้ว +1

      I mean that's very easy to do lol. I'm still writing the campaign 4 weeks later xD

    • @Mrflutters
      @Mrflutters 2 ปีที่แล้ว

      My buddy is helping me write my first one shot and he keeps writing down notes say this will be good for your campaign but not the oneshot it's handy because we're basically writing both

    • @nodcast-
      @nodcast- ปีที่แล้ว +1

      My one shot turned into a 10 session story adventure. Oops

  • @DM_Denali
    @DM_Denali 7 หลายเดือนก่อน

    Thanks for this video and the associated resources. I'm running my first one shot this weekend and being able to have a template to just slot in my own ideas has been super helpful!

  • @NMcG07
    @NMcG07 5 ปีที่แล้ว +11

    I can't tell you how amazing this video is. It's going to help me run a 9-PC Session 0/Episode 1 to a West Marches inspired style game in a week or so.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +3

      Awesome! Good luck with your adventure and I'm glad I could help!!! 😂

    • @JudithOpdebeeck
      @JudithOpdebeeck 2 ปีที่แล้ว +2

      so i know this was 3 years ago, but i gotta say... 9 PCS is a LOT! howd it go?

    • @hunterklie
      @hunterklie ปีที่แล้ว +1

      NINE????

    • @NMcG07
      @NMcG07 ปีที่แล้ว +2

      @@hunterklie Yes. At one point I had a regular table of 7-10 people. Let me just say, I learned several lessons from that. Namely, run one big monster and mobs all in one turn. Make sure to challenge your players by making each hit count. Have 1 or 2 lair and legendary actions. Generally, when monsters go, that one turn has to be as devastating as possible so as to make it very difficult for your players each round.

    • @w.i.t.c.h.q.u.e.e.n
      @w.i.t.c.h.q.u.e.e.n ปีที่แล้ว

      How did it go?

  • @robertlavan222
    @robertlavan222 11 หลายเดือนก่อน +1

    Getting ready for my first game session ever with 5 other first-timers. I have my adventure down and I’m super excited for it so I thought I’d share. Monk’s Tavern Adventure (An adventure about nothing). Players choose from premade class templates (each class is tied to a character from the show Seinfeld; ie Kramer deCosmos is a wild magic sorcerer). Starts off with a bard competition, then a missing child case which leads to setting up the final fight with other tavern patrons after a light swamp dungeon. Really hoping for 2 hours or less.

  • @kilrkitty0818
    @kilrkitty0818 ปีที่แล้ว

    Thanks! For sharing so much free content!

    • @theDMLair
      @theDMLair  ปีที่แล้ว

      You are very welcome!!!

  • @andrewtomlinson5237
    @andrewtomlinson5237 4 ปีที่แล้ว +1

    I've had to do this a few times.
    Mainly "get to know you" sessions that I run before I run a campaign with new players to my group. It acts as a way for me to gauge what sort of players they are, and they get to see how I run a game, and become familiar with the plethora of House Rules I've developed over the years. Sometimes these sessions come with a time limit, and I've found the best way to do it is to send them down a really standard dungeon. Don't try and be too creative and clever with this type of game, Keep It simple!!!
    I draw out a dungeon etc, and have a finale with a boss. But what I also do is draw a couple of extra parts to the dungeon.
    If they are steamrolling it I'll throw these extra sections in between wherever they are and the finale.
    The easiest way is to just put the finale scene behind a certain door, and if they are ahead of time, just put a staircase behind that door that leads to "Map B" which also ends in a similar door... and so on.
    So rather than trying to write something that you feel a need to hurry through, write something short that you can add to.
    I also use one shots in my campaigns as a standard part of the structure.
    I invariably use a Five act "Meta Plot" with four intermissions during which they get to go do their own thing.
    But the first session of an intermission is often a One Shot featuring different characters within the campaign, where the players effectively take on the roles of NPCs they may or may not have heard of, (I don't let them use NPCs they have actually met!!!) and do something that will have an effect on their party somewhere down the line.
    This also allows them to take on Campaign Ready replacement characters if they die...
    It's basically the same as a "Season Guest Star" stepping up to the "Regular" character role in a TV show if a main character dies, rather than some new guy no one has ever heard of.
    I ALWAYS limit those one shots to a 4-6 hour limit just to make sure they don't run over into the next session. They are called "ONE" shots after all.

  • @yougottateachyoself
    @yougottateachyoself 2 ปีที่แล้ว

    Really appreciated the format discussion specifically

  • @wewriteweirdshit9765
    @wewriteweirdshit9765 6 ปีที่แล้ว +22

    You should consider live streaming one of your one-shots next time you do a convention!

    • @theDMLair
      @theDMLair  6 ปีที่แล้ว +5

      That's a great idea!
      The one MAJOR problem with conventions I've always found is because everyone is packed into a general area, there is tons of background noise. I can barely hear my own players sometimes. I wonder how I could get good audio in an environment like that?

    • @wewriteweirdshit9765
      @wewriteweirdshit9765 6 ปีที่แล้ว +3

      @@theDMLair I've seen others broadcast from conventions. I think they use a mic like a Snowball or something. I'll have to look into it a bit

    • @theDMLair
      @theDMLair  6 ปีที่แล้ว +4

      Sounds interesting. Bears some consideration.

  • @dark_natas_666
    @dark_natas_666 5 ปีที่แล้ว

    I have somehow only recently gotten into your vids, and I have to say that I am really enjoying them. You look at the game much the same as me. Great vids!

  • @17joren
    @17joren 3 ปีที่แล้ว

    Thanks for the advice! With my schedule I can’t commit to running a campaign so I’ve made several one-shots and used your Ashton Saguine document to create a decent template, at least as starting point.

  • @zionich
    @zionich 4 ปีที่แล้ว +2

    I have really gone down the rabbit hole of DM Lair today lol.

  • @jitchakraborty6844
    @jitchakraborty6844 4 ปีที่แล้ว

    I'm gonna be running this for my players tomorrow. Thanks man.

  • @Chadok89
    @Chadok89 5 ปีที่แล้ว +11

    17:40. Selina Kyle is Catwoman ;)

  • @Kasino80
    @Kasino80 3 ปีที่แล้ว

    This is really helpful. I'm dm'ing for my colleagues Saturday 10/23. None of them have tried it before.
    Thinking of doing a treasure hunt in an abandoned mansion once owned by a local merchant who mysteriously disappeared 40 years ago along with his family.
    I've got two npc ideas from this video. The gartner and the cook who can give them clues to hidden entrances to the house, and general backstory to the family. Hopefully the party will find the treasure, but also figure out why the family disappeared.

  • @djseggrighfscu1616
    @djseggrighfscu1616 ปีที่แล้ว

    Tbh this helped me out a lot. Thank you for the video

  • @SirBonsley
    @SirBonsley 2 ปีที่แล้ว +1

    Hey Luke do you think you could do an updated video about writing/running one shots. I think you’ve improved a lot at making videos :)

  • @TheKlawwGang888
    @TheKlawwGang888 6 ปีที่แล้ว +37

    Completely unrelated to the video but since entering the D&D comunity I realize how lucky i am as a DM to have such a great party. I heard so many horror stories of meta gaming, passive agresiveness, projecting and so forth and my group has none of it! Bit of a struggle atm getting used to the rules as we're all new to it but im sure that'l come. The party is pretty overpowered though if im honest (They rolled really good) and im rather hesitant to just blitz them with tough monsters as i actually want them to do well and go through the journey. Any advice?

    • @theDMLair
      @theDMLair  6 ปีที่แล้ว +6

      That's awesome. My players are the same way, and it's definitely a blessing. Horror stories are far too common.
      Your question gets into how you design encounters for your adventure. What you want to do is have a mix of easy, medium, hard, and deadly encounters. If everything is a grueling hard fight, it can suck and be a real grind. Too many easy pushover fights get boring, but an occasional one makes players feel awesome.
      The solution is a mix. I like to make the majority of the encounters medium/hard. I usually throw in at least one easy encounter. Then, there is always at least one deadly (really really hard) encounter. This is often the boss at the end, but not necessarily.
      You do want to challenge your players at times, because overcoming a really hard fight will make them feel rewarded and happy. But too much is a grind, for sure. A mixture is best.
      Regarding the rules, yes, that just comes with time. As the DM, I'd be spending time each week reading the PHB and DMG just to learn them as well as I can. And then read over monsters you plan to use in the MM. But I wouldn't fret too much over it.

    • @cheesuscrust6352
      @cheesuscrust6352 3 ปีที่แล้ว +2

      Not every "lost" encounter has to end up with a TPK. You could always through them a hard/deadly encounter and have them captured if they (tend to) lose. The enemies might be clever enough to negotiate "we will let you live, if you do this for us". Or if it's a monster it may take them to their lair/nest to feed on them later.. I'm sure you'll come up with some other ideas :)

  • @awmperry
    @awmperry 6 ปีที่แล้ว +5

    Great stuff, thanks! One thing remains, though - how can one figure out how much plot the story needs to have? Or is it more a case of having each segment be skippable so one can give them the final clue, so to speak, at any point for the story’s climax?

    • @theDMLair
      @theDMLair  6 ปีที่แล้ว +4

      You got it! I wouldn't directly tie story/plot to any of the scenes/encounters. You want them to be skipable. Instead, if you need to give hints/clues/whatever during the adventure to keep things moving, do these organically, as needed, during the adventure. You know where the adventure needs to head, so you subtlety work things in to move it that direction. It's like giving constant baby hooks throughout the adventure.
      TBH, this is how I do it for my normal adventures, too. I'm always giving tantalizing hooks here and there to pique player interest in doing something that I've planned out. I never force them to do anything, but between the bait being enticing and the social agreement wherein my players run what I've planned for them, they usually end up going where I hint at.
      (However...I'm usually hinting at 2-3 different things, so they never really know what they are "supposed" to do. :) )

    • @awmperry
      @awmperry 6 ปีที่แล้ว +1

      the DM Lair Yeah, same. Most of my games have been fairly open-ended so far, so time budgeting hasn't really been a thing.

  • @JonnesTT
    @JonnesTT 5 ปีที่แล้ว +2

    Most of my fun has been had while in towns ^^
    But, k, beginners prolly won't steal a few chickens, two pigs and one cow and try selling them to the lokal shopkeep. But k, remembering how well this worked... Experienced players won't do that either X_D

  • @ShaneandJay
    @ShaneandJay 6 ปีที่แล้ว +5

    When you run one shots for conventions do you let players create characters or do you have pre generated characters for them to choose?

    • @theDMLair
      @theDMLair  6 ปีที่แล้ว +15

      Pre-gens all the way. I'll explain why:
      First and foremost, it avoids a player arriving with a crazy splash combo build that is overpowered and unaccounted for in my one-shot design. I have players that run crazy OP PCs, but I account for that when I design adventures for them. 😀 (Shhhh...don't tell them. It's an arms race they don't have a prayer of winning, but let them have their fun, I say.)
      Second, it allows me to be familiar with the characters, what they can do, etc. because I'm the one that made them. I also start them off with a magic weapon designed for the character. (My one-shots at conventions generally use level 5 characters.)
      Finally, many players don't have their own PCs, so this provides it for them.
      FWIW, I've heard some DMs actually have players build their own characters at the beginning of the time slot, but that takes easily 1 hour, likely more, and that's time you aren't spent playing. Furthermore, many of my players at cons have NEVER played D&D before; so, asking a totally new player to create a PC is just insane.

  • @payton3646
    @payton3646 3 ปีที่แล้ว

    Thank you for the Google docs

  • @mke3053
    @mke3053 3 ปีที่แล้ว

    Good advice!

  • @ThatTokiDude
    @ThatTokiDude 5 ปีที่แล้ว

    Could you make a video on how you use your random encounters? I'm very intrigued by that.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +1

      Yes absolutely. That's a great topic. I put that on my video backlog but there are no promises as to when that video will actually come out. I do think it's a good topic so one of these days you'll see it.

    • @ThatTokiDude
      @ThatTokiDude 5 ปีที่แล้ว

      @@theDMLair i look forward to it. Thank you, your videos have helped me tremendously.

  • @stevekirkby6570
    @stevekirkby6570 3 ปีที่แล้ว

    Awesome content :)

  • @samwhary5498
    @samwhary5498 5 ปีที่แล้ว +2

    Forgive my asking, but often times my group is dysfunctional and on occasion they might even be called stupid. It's very hard to guide them or get anything done in a timely manner. Do you have any advice for me?

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +4

      I have a video out from a few weeks ago about plot hooks. Also when my players are dragging their feet, can't make a decision, etc. I often have a random encounter find them. If we're wasting time, we might as well do it fighting stuff. 😁

    • @samwhary5498
      @samwhary5498 5 ปีที่แล้ว +3

      @@theDMLair you are awesome! Thank you Thank you thank you!

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +3

      You are very welcome! :D

  • @GeniusSoftxD
    @GeniusSoftxD หลายเดือนก่อน

    Thanks man!!!!! 🙏🏻

  • @twilightgardenspresentatio6384
    @twilightgardenspresentatio6384 5 ปีที่แล้ว

    I’m writing a one shot right now that links two adventures in the same world

  • @fhuber7507
    @fhuber7507 5 ปีที่แล้ว +6

    DO NOT give people 5 minutes EACH to decide what to do in 6 seconds.
    That is the key to running combat rapidly.
    Give them SECONDS to decide.
    DM: Roll initiative.
    Players roll, Barbarian is first....
    DM: Barbarian, what do you do?
    Barbarian: I want to RAGE! and rush up on bad guy #3 then try t lop off his head!
    (Barbarians are easy)
    DM: Move your figure and then start rolling dice.
    Rolls resolved as rapidly as practical.
    DM: NEXT!... Its you Mage
    (Mage has had about 3 minutes to think at this point...)
    Mage: I... um... I want to... no, I'll move.. no... Um let me look up this spell.
    DM: Mage stands there confused. Go ahead and look it up while we continue combat.
    DM: Its BENBG's turn... He laughs at the mage and casts finger of death.
    Mage fails save
    Mage is going to rise as a zombie next round...
    *******
    Shopping... have 6 base equip backpack sheets, and an armor/weapon sheet for each PC class. The players get to pick one and then submit request for 3 more items each. (they'll get one of the 3 if not over-powered) multiple players can choose the same pack.
    If they don't all pick the same backpacks, the party will be well equipped...
    You're on a clock.
    They don't have time to mess around with looking up armor and weapons. Give appropriate for each class and move on.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +2

      Totally agree dude. Allowing players to analyze every turn and action, especially if it turns into a group analysis, leads to combat SLOGS.

  • @94Frankie
    @94Frankie 4 หลายเดือนก่อน

    Hey I'm not the type of person to approach someone I think I recognize but I think I saw you at gen con this year trying to play a new game but they wouldn't let you

    • @94Frankie
      @94Frankie 4 หลายเดือนก่อน

      By the by I love your videos

  • @CrapE_DM
    @CrapE_DM 3 ปีที่แล้ว

    Wait, Granny Titchwillow's sister was burned, but still has her body?

  • @melkiorwiseman5234
    @melkiorwiseman5234 5 ปีที่แล้ว

    "He hired assassins to killer her" - I am of the opinion that your proof-reading sucks. It's a good thing you make a fantastic DM. ;) (/jerkjerkingyourchain)
    Seriously though, I do appreciate these videos since I hope to DM a game or two some day.
    Edit: By the way, "Selah" means "pause and consider" (or very similar to that) in Hebrew. :) Selah. :D

  • @cadbane7780
    @cadbane7780 2 ปีที่แล้ว

    - Pre-generated characters.
    - Book of Lairs.
    - Profit.

  • @JamesTexx69
    @JamesTexx69 4 ปีที่แล้ว

    I would like to give you 100 likes, u're amazing

  • @ncorva
    @ncorva 5 ปีที่แล้ว

    Hey Luke, I'm from Argentina. I've played DnD a couple of times, but wasn't happy with the experience because the DMs had no idea what they were doing and kind of gave up half way through.
    But I still find the game fascinating. I have been following both this and matt colleville's channel.
    I am trying to convince my girlfriend and our respective siblings to try DnD out, and thought that maybe DM'ing one-shot for them would be a good idea.
    Do you think that would work?

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +2

      Claro q si! Pruebalo. La mayoria de dungeon masters empiezan pq juegaron con otros DMs que no sabian manejar el juego y ellos quieren hacerlo mejor. Entonces hay que probarlo. Colville tiene buena informacion tambien. Yo tengo varios aventuras gratis en mi sitio thedmlair.com si quieres usarlas. Una es para nivel 1 tambien. Suerte y me cuentas como se va! Me puedes encontrar mas facil en mi Discord: discord.gg/Msat4NB

    • @ncorva
      @ncorva 5 ปีที่แล้ว

      Thanks! I will give it a try and let you know how it went.
      Super cool you answered in spanish.
      Paying attention to what others say and responding accordingly. The true spirit of RP.

  • @sheridanwilde
    @sheridanwilde 3 ปีที่แล้ว

    I'd have thought levelling up your game is something that computer games have borrowed from tabletop...

  • @mikejuice576
    @mikejuice576 4 ปีที่แล้ว

    Love your videos! So glad you dropped the porno music in the background on your newer videos. It is very distracting!

  • @starRunnerX
    @starRunnerX 2 ปีที่แล้ว +3

    Your advice is absolutely horrible. 😜 I followed your advice, and now my players want to play thier one shot characters, and abandon my main campaign...... Thank you for making this video, my players had a BLAST with my one shot.

  • @dinbabwa452
    @dinbabwa452 8 หลายเดือนก่อน

    There is nothing wrong with an adventure that moves from point A to point B to C if the players are choosing to do things their way. If its well written and well direct it wont feel railroady. Thats bad in a campaign setting but not in a one shot.

  • @ozylocz4078
    @ozylocz4078 2 ปีที่แล้ว

    Take a shot everytime he says convention

  • @john-lenin
    @john-lenin 3 ปีที่แล้ว

    It’s not railroady at all. I’m just going to make sure they go where I want them to.

  • @garrettshaw8749
    @garrettshaw8749 2 ปีที่แล้ว

    Good vid, but this got too into the weeds: it's less about how to run a one-shot and more about your specific scenario and prepping random encounters/NPCs. Not much info here on tips/tricks for GMs new to running one-shots.

  • @aldin5566
    @aldin5566 9 หลายเดือนก่อน

    *White knights of Tom

  • @lenoirtnb4077
    @lenoirtnb4077 5 ปีที่แล้ว +2

    Dm: you guys are getting ready for a fight
    Orc: I Crack my knuckles and then i-
    DM: roll for constitution
    Orc: wait what??
    DM: Roll... For Constitution
    Orc: .... o-okay....
    -rolls a natural 1
    Orc: oh hell...
    DM: the Orc over estimated his strenght and pushed his entire left hand out of socket
    Orc: Wait huh?!
    (add onto it)

  • @john-lenin
    @john-lenin 3 ปีที่แล้ว

    Sandboxes are a pathetic fantasy.

  • @deanlol
    @deanlol 5 ปีที่แล้ว

    Can you please stop telling people you've been a dungeon master since high school? Every grognard has and many people of your generation have. I've been a dm since 1979 but that doesn't give me credibility as a GOOD dm. Just make your videos, give advice, move on. People will decide if it's good advice whether you've been playing since High School or you started last week.

    • @deanlol
      @deanlol 5 ปีที่แล้ว

      Actually guiding players and giving them hints is railroady. Sandboxing doesn't require a specific goal. It's throwing a goal at them and if they don't decide to achieve that goal, giving them a different goal.

    • @doebpeace7675
      @doebpeace7675 5 ปีที่แล้ว +4

      Why so criticizing? If you don’t like the videos, don’t watch them.

    • @theDMLair
      @theDMLair  5 ปีที่แล้ว +7

      Um, actually, Leland, I've now been a DM since 1973.
      *dab*

    • @deanlol
      @deanlol 5 ปีที่แล้ว +1

      @@theDMLair on a more positive note. You don't look that old.