I like that right now Natalia is really controversial. Some say she's really overpowered now but some players also said she's actually underwhelming compared to the previous version of Natalia. Not only that both sides also showed valid points and arguments. For me personally, she's more underwhelming now if you know how to counter her, which is non-lock based AoE skills. I also prefer the really old Natalia before Moonton converts her to a Jungler, that was really the peak of Natalia for me, especially with Dire Hit where Natalia can even melt Fighters.
I'm gonna be honest tho. I don't understand which part of op she is except the one second conceal because of multiple silences. These people keep saying she's better now blows my mind.
Moonyon kept the "you can use skill while in conceal mode" and your silence passive + bigger basic attack range is still active for like a few seconds, so you can basically chase using your 1st skill now and then use basic attack and will keep your silence passive
My main issue about this revamp is that it's scary to facecheck bushes now since you no longer have that exclamation mark, you don't know if there's an enemy waiting in the bush while they can see you since you're just concealed
@@hilmyvaza8123In poking enemies and harassing, specially weak early game heroes, her passive is way more ez to activate, just 1 second then boom you're all ready to poke again, her first skill also has a lower cooldown, so you don't have to wait a long time for it so you can deal damage with passive, her second skill has more slow in it, they did remove the effect of attack speed buff, but natalia is a poke hero not attach speed hero, so it kinda make sense that they remove it, and she can deal crit, they remove the higher damage when attacking behind but the crit is enough to compensate its removing. The "!" Is also remove, imagine hiding in the bush then enemies come inside but still they can't see you because 1.) Your concealed which is really hard for enemies to see just like lesley, 2.) Enemies will not be aware where you are in that bush because there's no "!" Sign so it's a high possibility that you can escape, 3.) It's easier to escape ngl, the invisible passive is kinda useless when enemies can literally see you in just one second, so what's the point of the invi passive? So it's better to remove it anyway
I don't know if this was done before, but they removed the extra 15% damage from behind in exchange for a measly 10% extra damage from crit. This lowered Natalia's damage without passive and the damage from her first skill, which is dealing criticals before, now they don't. To add salt to the wound, they lowered her passive damage scaling and removed the attach speed from second skill, which is very useful with her old enhanced back damage passive. Aside from the conceal, I say this is pretty much a nerf overall. Made her easier and more fun to play though.
Agree 👍 as a Nata player i actually hate the fact they remove her mark Now you Can not more see who camp in bush this IS the most painful part of the patch (with Aldous "buff" who is loosing a lot of damage in late game )
@@HereFei Bro, that's an increase in crit chance, not crit damage. Her old passive always deals critical as long as you hit from the back, even with skills. Considering that the passive basic attack always takes you to the back of the enemy makes it a guaranteed critical without crit items. Her crit damage was 60% smaller but is enhanced by 15% with the old passive. Now, they removed it but only increased her crit damage to be 50% smaller, which is not a fair trade if you know what I mean.
@@Shidozu-cu2em the damage Nata is not a problem tbh ,loose the mark Is a Real one because now Natalia roam is not a really good pick seems we cant even got any vision for ourself and team Considering most of Natalia user play roam its sad cuz yes you Can still kill squishy ennemi and backlines but they now see you I think i will play kufra or other set up roamer now even ennemi got 2 marksman or squishy jungle
@@Howaboutpain I agree. They should have retained her own mark near enemies. But considering she has unli conceal time, it might be too op as a vision for the team. But I can't help but think about how the old Natalia (the first update where she recieved the stackable ulti) was the perfect definition of an assassin. Shame on how moonton nerfed her.
The only downside of her revamp is the removal of the red exclamation mark which can be used to check bush before going in. Now the enemy can ambush Natalia back.
Yeah the only downfall now nata cant check bushes so nata cant just open map freely like before, also in high rank lobbies all enemies can see her and lock her
true. Her early is 100 times weaker, she scales like an ADC now, but, she's a meelee character, so once she enters and kill one, the rest of the enemy team will kill her. She's a glass cannon, so is easy to kill... The idea of using Natalia was to roam and kill abussing her damage and pasive, now you don't have any damage at all in early stages, and your conceal is almost useless... Tbh, this is not a Buff at all, is an amazing nerf. Fuck moonton u_u
@@starkworks6620 Well, yeah, but it's the damage text that I'm talking about. Even when it wasn't an actual crit, the damage text made it appear as if it was. So, it's weird to see her not do a 'fake' crit.
@@fabianp.2986 sorry about that it's just so many people think she got 100% crit chance when you hit from behind some even call it auto crit and now they call 45% actual crit chance a nerf
After playing Natalia 10 times after this adjustment all I can say aee the following: ● Camoflauge is still helpful and good tradeoff from removing the alert and time limit. (even though I prefer the old one) Hear me this even Camoflauge is weaker version of Conceal it was still invisible at the end of the day if the enemy is not focus or aware from their surrounding especially on teamfights you can enable to get them. I guess the new purpose now of the bush for natalia is to suprise the enemy and out of sight and proc her camoflauge. The buff on first skill really helps me. 2nd Skill Increasing the slow but removing the atk. spd. really mess me up. ( And I was hoping they also add the projectile skill immunity but nerf in a way of rng 50/50 while still immune to basic attack.) Her Crit damage improve... During my battles I can see how the camoflauge really affect natalia ambush but she can still use her passive even after hit by enemy's attack. Im frequently using the bush to ambush. Even though my KDA have high death my Kills and Assist is decent and balance enable to still get me on a Gold Points. Out of 10 matches I won 8 games 6 of it being an Assassin Roamer while the 2 as a Core...
Only problem with camouflage is it relies on enemy being bad. Do you really want that kind of hero? The one doesn't rely on your skill but enemies skill level
Hopefully Hororo covers this, but the current Nata has a quite annoying bug where her conceal will be broken whenever she kills jungle creeps, whether actively or passively (via retri's passive dmg). The problem is this isn't just the conceal part, but IT ALSO INTERRUPTS ITS FADE TIME, which could screw her over at crucial times (whether when stealing creeps or farming herself as jungler)
Don't think it's a bug, her passive states that DEALING or TAKING damage will end her conceal, meaning the passive damage from retri to creeps still applies to her conceal state rule
@@insertname9514 The thing is even if retri's passive dmg still applied to a creep, she can still go invis, not to mention there is also the new tech of activating her enhanced basic nonstop when farming creeps in bush so i don't think it's intended at all. Having said that, this is only a problem for Jungle Natalia, which is already pretty gimmicky in the first place so i don't know if it's worth fixing or not
another bug. if you are concealed and hit an enemy inside a bush, you can't conceal again, until you exit that bush, and enter again (or enter into another bush)
That has to be the weirdest early game I've ever seen. Not a smart team... followed pre set rules and didn't consider the issues. Literally ran right towards a jungle fredrinn After the tank died
I could be wrong but based on my previous experiences with nat after the emblem changes and now after this update her early game seems weaker while she gets stronger once she has built some items. Edit: She can still be really strong in the early game by abusing her quick passive charge time.
I'd say her early game now is more about poking instead of straight up solo killing her targets, so she definitely needs proper follow up dmg to secure kills (like with Eudora in this vid). Other thing you could do is stealing some small jungle creeps from opposing jungler since now you can trigger the enhanced basic atks in-between creeps' atk animation as long as you're in the bush. Keep in mind that this doesn't mean playing her as jungler, but more like roam Masha from several patches ago
@@evilshadowshadow1249 The slower feel is caused by the combined nerfs on Rapid Boots' base mov spd and the mov spd talent on 1st slot (that is, if you use it on your 1st talent slot, if not then she'll be even more slow)
I forgot that this revamped version's camouflage state doesn't run out when you leave the bush. It's a habit of mine that I always go to the bush, I probably need to adjust to her new gameplay.
Idk why people are disappointed with natalia, sure her invisibility is gone but we got shorter period in the bush now, I tried her as a jungler and she is fast to clear jungle now just by bringing the creeps near the bush and hit the creeps with the passive almost everytime
as her main, I think overall this revamp is just okay but there's several thing that bothering me when playing her now , it is the sound when she entering conceal mode and that tiny dark screen effect when in conceal mode, for me that things make enjoy and easier for me when playing Natalia, I just hope they bring that two little things back in future updates
The penetration from the emblem can easily penetrate everyone and the crit from the ult can can easily burst everyone out...mm just got to hit even tank get burst when nata is in the the late game without proper defence item
yk what would be cool If her second ability acts like a bush so her teammates and hide like a bush does and also trigger her passive like her bing in one
Lmao that is an instant passive for her like 2-3 times. You won’t be getting out alive of that smoke bomb if you are a squishy hero since she can silence you many times
@justapotato584 it makes sense to me😂. They technically are supposed to be really weak in her smoke bomb, since they while be surrounded by smoke if you get what I mean.
As a nata main, I hate her revamp. She can easily get ganked and can't position well to provide vision. I mainly use her to provide vision to help my teammates to position better besides from targeting enemy's carry. So I stop using her as roam, I used her now as core instead and focusing on objectives.
i understand that new Nata is good in someway but the major hit it gets is where she is easy to target too.. enemy can easily spot us and set ambush.. i already played many matches on rank and from my experience i would say this is more of a nerf on the characters unique feature{INVISIBILITY} and a slight buff on dmg. i still prefer the complete invisible Natalia.
I played classic earlier. Our team have Natalia, our enemy too have Natalia. She's pretty good right now but she's easy to spot, if your hero have aoe you can easily reveal her. But she can kill faster right now at least from what I see when both of the teams have Natalia
All the people claiming to be natalia users show ur name or ID and make match history public with recent natalia matches so your opinions have some sort of weight when giving your feedbacks, like, and distaste about the changes on her not just claiming to natalia users without proof
i like the new ult at first i was pretty mad since i cant go fully invis but now i say it still feels the same hell maybe even better since you can hide in bushes without getting spotted by the enemy inside it too! also remember the exclamation mark? it being removed seemed like a buff since not many players easily see a concealed lesley or natalia they heavily relied on the mark
Yesterday I watched your video regarding patch and I was plan to comment that hopefully you will make a video from new natalia because that's my main hero and now you made it🙂 I'm happy for new natalia. Thank you so much for these info.💙
Most of it, but with many heroes who have AOE Skin Effects like Yve or Odette skins. It is really hard to find Natalia, especially if you use skin advantage.
The negativity bias, also known as the negativity effect, is a cognitive bias that, even when of equal intensity, things of a more negative nature have a greater effect on one's psychological state and processes than neutral or positive things. In other words, something very positive will generally have less of an impact on a person's behavior and cognition than something equally emotional but negative. (Copy pasted) That's what's happening to natalia changes right now.
I only play this game because i love to play natalia, but now i hate it, 2 years being main natalia for this, this makes me upset, so I delete the game, cant play my main anymore. There's no fun then.
2:10 - 2:48 That Uranus got ballz of steel to fight near the enemy's base. also shows why the common emblem got nerfed.🗿 (P.S. I completely agree on the nerf, just pointing out the reason why)
If you’re the type of natalia player who only does KS all the time and not provide any sort of information that can benefit the whole team then this natalia is sure a buff, but if youre a natalia main ranked somewhere in MH to MI then this natalia is sure a nerf. Sure the damage is high but you can only kill the high priority targets which is most likely close to their roamer too all the time, which now is hard to execute compared to her previous patch. The moment they tampered her passive they killed her off from jungle nor roamer. This hero can be solo ranked if you main her and still snowball. Well she used to. The new natalia is much more easy to counter if you understand how her she works now. More easier if you’re a natalia main countering her. A lot of people banning her now because of the new patch but i dare say they just lack map awareness and info gathering (Lazy) type of players. Quite sad to see her go to the conceal group with aamon and lesley.
For new players, recommended builds tell you to jungle. Wouldn't recommend that. You'd be too busy farming creeps to roam around the map. Execute and dire hit help tremendously in killing enemies. But with retri that path would be closed.
I don't like that she's reliant on critical hits now,I prefer the penetration Natalia that has the ability to burst fighters,marksman & mages without sacrificing a lot of her item slot just to have a nearly guaranteed critical hit.The conceal effect is also very bad against very cautious players(especially poke heroes with aoe skills who constantly spam their skills wherever their team goes).You have to be twice as unpredictable as the old natalia but because She's only in conceal,she can be counter ganked when going through the bushes.With old Natalia,you can attack head-on without fear of being spotted and stun locked.I'm never using her again.
She doesn't need ban but yea she's good now even as jungler also her dmg mechanism is changed they gave permanent invisibility but took her enhance basic attack we need to attack under 1 sec after leaving bush to give high dmg
I'd say she's really strong in the hands of the right players that know what they're doing, but extremely weak for other players. I have 2K matches w her and I honestly like these adjustments so far. Her crit strikes deal so much damage late game. She's literally a nightmare for squishies. And even if she gets "revealed" she has a 1 second window to counterattack. If you're close enough (and skilled enough) you can turn the tides of the 1v1. Sad that her invisibility is gone, but tbh it doesn't make sense for her to have it anyway since she spends most of her time in bushes, even before this adjustment. But honestly, it would be better if they extend the silence to at least 0.35 seconds (at most 0.5 seconds) and make her completely invisible for 1 second when activating the ult. With these, she'll be perfect.
it will be hard if we prioritize heptasis as her core item or dmg item since her bonus attack on her ult is removed, in my opinion its better to first build berserker just like what i did during my nata match and, her bonus crit chance on her ult is useful since nata can easilly burst squishy heroes so therefore prioritizing crit items is good for her
Can we get a zhask bug fix? His spawn takes full damage from both retribution and dhs (which makes helcurt one shot my ult or me and my passive and claude gets triple dmg on my spawn from his ult) and he can't ult in minsi's anti-dash field under any circumstance, the wall's hitboxes are just broken(i often clearly teleport over a wall and stay on the same side) and all in all its just annoying to play sometimes.
With Natalia, I was really being selective about which skin to equip. I was watching her skill effects display, looking for the one with the 'least visible' effects so she could go around totally unseen. Glad you figured it out for me 😂
My oppinion as Nata user this New revamp Natalia is a big nerf: 1. Natalia is no longer suitable for roaming since she cannot detect enemy in bushes like before. 2. If Natalia dash on wall in bush (2xtimes), the conceal not trigger unless u go out from bush and go back to bush. Benefit of this Natalia is: 1. U can conceal under 1 sec. 2. U can dash then basic attack, u still can use ulti. The passive is still work 3. U can recall to base infront zilong (enemy) 😂 4. The conceal effect is forever, u dont have to go into bush within 5sec So the conclusion is, this new Nata is made for jungler role😢
It's a great upgrade but far from before. I just want how the previous ULT works where there's no cool down and the "invisibility" of now is not invisibility. It's just conceal. I want the previous invisibility. And the new 2nd skill is just trash.
If im using nata with that item, i forgot what it called, that make your hand glowing if not hitting enemy in a few seconds, do the enemies can see my hand glowing?
Only problem with camouflage is it relies on enemy being bad. Do you really want that kind of hero? The one doesn't rely on your skill but enemies skill level
the real problem when using nata rn are glowing wand and curse helmet or any ability that can linger as she basically can’t activate her passive so i think this is like a very bad but the damage seems to easier at late game early game kinda bad but due to the passive being easier to activate it feels stronger then again its not a guranteed crit anymore so the damage is a bit worst on the early game seems like this revamp have its ups and down but its basically impossible to play when theres a valir lmao
I dont know if this new or not but you can now use her 1st skill then passive to chase up enemies more far away and i think its very good because they nerf her movspeed from pasive
If u notice,while atk/fight enemy during in bush,Natalia still can abuse her passive.Just keep attacking using basic attack and her passive auto activate.
Malefic roar is only good for late game or last item slot not recommend to build it mid game also dont build blade of heptaseas because that item has red mark when the item is available+ she can easily see with heptaseas
People complaining about nat are the same people who complained that lesley is week and then complained that she become op. You have 121 heroes go pick something else.
@@jac1382 Remember that New Natalia doesn't have any timer, so you can just wait to push and dash away, you can do it again and again, just be careful to do it. Back then when I wanted to push, that timer really does make me waste that passive damage, but now I think it is more doable since you can just wait without worrying it will worn off. No one know you are there because you have camouflage and its very very lethal if New Natalia split push just swiftly rather than going in every bushes to split push. So yeah...
I used Natalia always when I played Classic mode. I didn't know that her concealment is unlimited unless you take or receive damage. It is somehow overpowered but much better when it comes in assassinating an enemy. No need to rely on bush to remain invisible.
you can use 1st skill while invisible, then auto, and you still can activate her passive... It's weird... And if you are in a bush, and use your passive to hit an enemy in the same bush, you can't reactivate your passive. I think both are bugs, dunno... New Nat is bs to me x_x
ok so as a natalia main and after having a few matches with her this is the fucking worst change of her by far, I literally can't even roam properly cuz everyone will literally see me walking and immediately target lock me and guess what I die cuz I can't even fucking escape cuz they can FUCKING SEE ME
the only downside is constant aoe tank is a nightmare to natalia...now u cant spot enemy hiding in the bush, means you will get ambush by someone if you r hunting 😢
the thing is that we should use new nata as jungler without invisibility her roaming is toooo weak but her damage is better. We know devs trying hard for years to make her full fedge jungler.
I like that right now Natalia is really controversial. Some say she's really overpowered now but some players also said she's actually underwhelming compared to the previous version of Natalia. Not only that both sides also showed valid points and arguments. For me personally, she's more underwhelming now if you know how to counter her, which is non-lock based AoE skills. I also prefer the really old Natalia before Moonton converts her to a Jungler, that was really the peak of Natalia for me, especially with Dire Hit where Natalia can even melt Fighters.
yea that was her peak. she had 92+ percent ban rates in mythic and mythical glory though
I'm gonna be honest tho. I don't understand which part of op she is except the one second conceal because of multiple silences. These people keep saying she's better now blows my mind.
@@wmfbwmzthey are not natalia mains, ask any nata main they will say it's a nerf. Her damage just got better that's it, everything else is just trash
@@Teqip0bmhow can we kill the enemy damage dealer if already spotted Natalia and and roamers keep protecting them????
@@Teqip0bmexactly
Disclaimer: No Fanny was harmed during the filming of this video.
As a natalia main, i 100% say that they ruined her
Moonyon kept the "you can use skill while in conceal mode" and your silence passive + bigger basic attack range is still active for like a few seconds, so you can basically chase using your 1st skill now and then use basic attack and will keep your silence passive
Yep its a neat feature
My main issue about this revamp is that it's scary to facecheck bushes now since you no longer have that exclamation mark, you don't know if there's an enemy waiting in the bush while they can see you since you're just concealed
You know, despite the nerfed concealed effect, I'd say this Natalia is way more consistent now
Consistent in what?
They literally made her less consistent by removing her auto crits.
@@hilmyvaza8123In poking enemies and harassing, specially weak early game heroes, her passive is way more ez to activate, just 1 second then boom you're all ready to poke again, her first skill also has a lower cooldown, so you don't have to wait a long time for it so you can deal damage with passive, her second skill has more slow in it, they did remove the effect of attack speed buff, but natalia is a poke hero not attach speed hero, so it kinda make sense that they remove it, and she can deal crit, they remove the higher damage when attacking behind but the crit is enough to compensate its removing. The "!" Is also remove, imagine hiding in the bush then enemies come inside but still they can't see you because 1.) Your concealed which is really hard for enemies to see just like lesley, 2.) Enemies will not be aware where you are in that bush because there's no "!" Sign so it's a high possibility that you can escape, 3.) It's easier to escape ngl, the invisible passive is kinda useless when enemies can literally see you in just one second, so what's the point of the invi passive? So it's better to remove it anyway
Nah she is Amon 2.0 now. Can easily be seen therefore easy to counter
Idk she feels pretty weak on enemy side, I've gone versus her and she doesn't seem like a threat anymore
I don't know if this was done before, but they removed the extra 15% damage from behind in exchange for a measly 10% extra damage from crit. This lowered Natalia's damage without passive and the damage from her first skill, which is dealing criticals before, now they don't. To add salt to the wound, they lowered her passive damage scaling and removed the attach speed from second skill, which is very useful with her old enhanced back damage passive. Aside from the conceal, I say this is pretty much a nerf overall. Made her easier and more fun to play though.
Agree 👍 as a Nata player i actually hate the fact they remove her mark
Now you Can not more see who camp in bush this IS the most painful part of the patch (with Aldous "buff" who is loosing a lot of damage in late game )
Casually ignores the extra 60% crit increase buff..
@@HereFei Bro, that's an increase in crit chance, not crit damage. Her old passive always deals critical as long as you hit from the back, even with skills. Considering that the passive basic attack always takes you to the back of the enemy makes it a guaranteed critical without crit items. Her crit damage was 60% smaller but is enhanced by 15% with the old passive. Now, they removed it but only increased her crit damage to be 50% smaller, which is not a fair trade if you know what I mean.
@@Shidozu-cu2em the damage Nata is not a problem tbh ,loose the mark Is a Real one because now Natalia roam is not a really good pick seems we cant even got any vision for ourself and team
Considering most of Natalia user play roam its sad cuz yes you Can still kill squishy ennemi and backlines but they now see you
I think i will play kufra or other set up roamer now even ennemi got 2 marksman or squishy jungle
@@Howaboutpain I agree. They should have retained her own mark near enemies. But considering she has unli conceal time, it might be too op as a vision for the team. But I can't help but think about how the old Natalia (the first update where she recieved the stackable ulti) was the perfect definition of an assassin. Shame on how moonton nerfed her.
The only downside of her revamp is the removal of the red exclamation mark which can be used to check bush before going in.
Now the enemy can ambush Natalia back.
Yep and players wont have phobia anymore haha
Unless theres a clash where its much better since she can slip by when enemies are distracted.
I play Natalia sometimes and I reach being expert. To me the revamp of passive is good to me now I can play her more aggressively.
Yeah the only downfall now nata cant check bushes so nata cant just open map freely like before, also in high rank lobbies all enemies can see her and lock her
It just me or anyone feel it too, when natalia entering her passive it just feel "empty" without sound effect on it.
It would sound quite annoying after some time considering her passive charge time is so short
Are you kidding?? She's so incredibly useless now! She can't even get a proper kill and escape like she used to. She was fine before this update.
true. Her early is 100 times weaker, she scales like an ADC now, but, she's a meelee character, so once she enters and kill one, the rest of the enemy team will kill her. She's a glass cannon, so is easy to kill...
The idea of using Natalia was to roam and kill abussing her damage and pasive, now you don't have any damage at all in early stages, and your conceal is almost useless...
Tbh, this is not a Buff at all, is an amazing nerf. Fuck moonton u_u
Its so weird seeing Nat not crit through her passive.
She never did crit
@@starkworks6620 Well, yeah, but it's the damage text that I'm talking about. Even when it wasn't an actual crit, the damage text made it appear as if it was. So, it's weird to see her not do a 'fake' crit.
@@fabianp.2986 sorry about that it's just so many people think she got 100% crit chance when you hit from behind some even call it auto crit and now they call 45% actual crit chance a nerf
@@starkworks6620 Epics. Gotta love 'em.
After playing Natalia 10 times after this adjustment all I can say aee the following:
● Camoflauge is still helpful and good tradeoff from removing the alert and time limit. (even though I prefer the old one)
Hear me this even Camoflauge is weaker version of Conceal it was still invisible at the end of the day if the enemy is not focus or aware from their surrounding especially on teamfights you can enable to get them.
I guess the new purpose now of the bush for natalia is to suprise the enemy and out of sight and proc her camoflauge.
The buff on first skill really helps me.
2nd Skill Increasing the slow but removing the atk. spd. really mess me up. ( And I was hoping they also add the projectile skill immunity but nerf in a way of rng 50/50 while still immune to basic attack.)
Her Crit damage improve...
During my battles I can see how the camoflauge really affect natalia ambush but she can still use her passive even after hit by enemy's attack. Im frequently using the bush to ambush. Even though my KDA have high death my Kills and Assist is decent and balance enable to still get me on a Gold Points. Out of 10 matches I won 8 games 6 of it being an Assassin Roamer while the 2 as a Core...
Only problem with camouflage is it relies on enemy being bad. Do you really want that kind of hero? The one doesn't rely on your skill but enemies skill level
Hopefully Hororo covers this, but the current Nata has a quite annoying bug where her conceal will be broken whenever she kills jungle creeps, whether actively or passively (via retri's passive dmg). The problem is this isn't just the conceal part, but IT ALSO INTERRUPTS ITS FADE TIME, which could screw her over at crucial times (whether when stealing creeps or farming herself as jungler)
Don't think it's a bug, her passive states that DEALING or TAKING damage will end her conceal, meaning the passive damage from retri to creeps still applies to her conceal state rule
@@insertname9514 The thing is even if retri's passive dmg still applied to a creep, she can still go invis, not to mention there is also the new tech of activating her enhanced basic nonstop when farming creeps in bush so i don't think it's intended at all.
Having said that, this is only a problem for Jungle Natalia, which is already pretty gimmicky in the first place so i don't know if it's worth fixing or not
@youagain8447 good point there, I guess moonton will only take care of it once more and more people notice and report this thing happening
There is also a bug sometimes she doesn't conceal at base, so annoying!
another bug. if you are concealed and hit an enemy inside a bush, you can't conceal again, until you exit that bush, and enter again (or enter into another bush)
That has to be the weirdest early game I've ever seen. Not a smart team... followed pre set rules and didn't consider the issues. Literally ran right towards a jungle fredrinn After the tank died
I could be wrong but based on my previous experiences with nat after the emblem changes and now after this update her early game seems weaker while she gets stronger once she has built some items.
Edit: She can still be really strong in the early game by abusing her quick passive charge time.
I'd say her early game now is more about poking instead of straight up solo killing her targets, so she definitely needs proper follow up dmg to secure kills (like with Eudora in this vid). Other thing you could do is stealing some small jungle creeps from opposing jungler since now you can trigger the enhanced basic atks in-between creeps' atk animation as long as you're in the bush. Keep in mind that this doesn't mean playing her as jungler, but more like roam Masha from several patches ago
Am i the only who feel like nat is getting slower 😂? Also yes early game hard to kill. Just try to deal some dmg and run.
@@evilshadowshadow1249 The slower feel is caused by the combined nerfs on Rapid Boots' base mov spd and the mov spd talent on 1st slot (that is, if you use it on your 1st talent slot, if not then she'll be even more slow)
@@youagain8447 yea… i dont use spd emblem and i dont think i played nat after new emblem update. Dmn the slow is real 😓.
I forgot that this revamped version's camouflage state doesn't run out when you leave the bush. It's a habit of mine that I always go to the bush, I probably need to adjust to her new gameplay.
Its really useful even the conceal break, there's still 1s to use enhanced basic attack
Idk why people are disappointed with natalia, sure her invisibility is gone but we got shorter period in the bush now, I tried her as a jungler and she is fast to clear jungle now just by bringing the creeps near the bush and hit the creeps with the passive almost everytime
Cause we don’t need another amon wannabe
@@Bless1949 amon passive has time limit, plus one second to activate, plus no warning mark
@@bbcbigblackuknowifuknow1148 Its the invisibility
New nata's damage is wayy weaker compared to before, on top of that tenacity ruins her even more
Because Natalia mains doesn't want to be a core lmao that's the main point.
@@dimplegargtgtsc.sambarocha344 lol compare the crit build dmg to her previous normal build dmg this is higher
4:06 Yve nerf is so bad...
as her main, I think overall this revamp is just okay but there's several thing that bothering me when playing her now , it is the sound when she entering conceal mode and that tiny dark screen effect when in conceal mode, for me that things make enjoy and easier for me when playing Natalia, I just hope they bring that two little things back in future updates
The penetration from the emblem can easily penetrate everyone and the crit from the ult can can easily burst everyone out...mm just got to hit even tank get burst when nata is in the the late game without proper defence item
And she can position herself properly while pushing high ground, maybe as semi-invisible bait😆
WTF is that fast invisible cool down
Natalia mains. Is it annoying that one enemy is chasing after you? and can catch up to you?
Edit: after revamp of course
Getting chased by paquito the whole match was nightmare.
@@wmfbwmz exactly
Please moonton let this be the last adjustment for Natalia. Her body is full of holes now with the gazillion changes on her.
Natalia’s getting the wanwan treatment except they’re just mutating her with every update
yk what would be cool
If her second ability acts like a bush so her teammates and hide like a bush does and also trigger her passive like her bing in one
Lmao that is an instant passive for her like 2-3 times. You won’t be getting out alive of that smoke bomb if you are a squishy hero since she can silence you many times
@justapotato584 it makes sense to me😂. They technically are supposed to be really weak in her smoke bomb, since they while be surrounded by smoke if you get what I mean.
As a nata main, I hate her revamp. She can easily get ganked and can't position well to provide vision. I mainly use her to provide vision to help my teammates to position better besides from targeting enemy's carry. So I stop using her as roam, I used her now as core instead and focusing on objectives.
She's like a nat with a bit of Hilda play style, do put your enemy and fight them in the bush, your passive will kept on Activating.
i understand that new Nata is good in someway but the major hit it gets is where she is easy to target too.. enemy can easily spot us and set ambush.. i already played many matches on rank and from my experience i would say this is more of a nerf on the characters unique feature{INVISIBILITY} and a slight buff on dmg. i still prefer the complete invisible Natalia.
I played classic earlier. Our team have Natalia, our enemy too have Natalia. She's pretty good right now but she's easy to spot, if your hero have aoe you can easily reveal her. But she can kill faster right now at least from what I see when both of the teams have Natalia
All the people claiming to be natalia users show ur name or ID and make match history public with recent natalia matches so your opinions have some sort of weight when giving your feedbacks, like, and distaste about the changes on her not just claiming to natalia users without proof
they could have made her ult
full invisibility like the old one,
it's more harder to escape now
Nah if they do that I think nata will completely become one of the hero ban list. Op af.
i like the new ult at first i was pretty mad since i cant go fully invis but now i say it still feels the same hell maybe even better since you can hide in bushes without getting spotted by the enemy inside it too! also remember the exclamation mark? it being removed seemed like a buff since not many players easily see a concealed lesley or natalia they heavily relied on the mark
Yesterday I watched your video regarding patch and I was plan to comment that hopefully you will make a video from new natalia because that's my main hero and now you made it🙂 I'm happy for new natalia. Thank you so much for these info.💙
yeah, but what happened to the color effect of the claw? game programmers can make cool skin effects just visible for you and not visible for enemy?
New nata is stronger on lower elos but on high is so easy to couter
Most of it, but with many heroes who have AOE Skin Effects like Yve or Odette skins. It is really hard to find Natalia, especially if you use skin advantage.
The negativity bias, also known as the negativity effect, is a cognitive bias that, even when of equal intensity, things of a more negative nature have a greater effect on one's psychological state and processes than neutral or positive things. In other words, something very positive will generally have less of an impact on a person's behavior and cognition than something equally emotional but negative. (Copy pasted) That's what's happening to natalia changes right now.
1:30 poor cow
I only play this game because i love to play natalia, but now i hate it, 2 years being main natalia for this, this makes me upset, so I delete the game, cant play my main anymore. There's no fun then.
Same story. Soon Natalia will be the forgotten legend.
Moonton : what the heck is balance
2:10 - 2:48 That Uranus got ballz of steel to fight near the enemy's base.
also shows why the common emblem got nerfed.🗿
(P.S. I completely agree on the nerf, just pointing out the reason why)
If you’re the type of natalia player who only does KS all the time and not provide any sort of information that can benefit the whole team then this natalia is sure a buff, but if youre a natalia main ranked somewhere in MH to MI then this natalia is sure a nerf. Sure the damage is high but you can only kill the high priority targets which is most likely close to their roamer too all the time, which now is hard to execute compared to her previous patch. The moment they tampered her passive they killed her off from jungle nor roamer. This hero can be solo ranked if you main her and still snowball. Well she used to. The new natalia is much more easy to counter if you understand how her she works now. More easier if you’re a natalia main countering her. A lot of people banning her now because of the new patch but i dare say they just lack map awareness and info gathering (Lazy) type of players. Quite sad to see her go to the conceal group with aamon and lesley.
1:11 did horono called her a he
For new players, recommended builds tell you to jungle. Wouldn't recommend that. You'd be too busy farming creeps to roam around the map. Execute and dire hit help tremendously in killing enemies. But with retri that path would be closed.
How about nat push strat is it viable? Cause I mean her passive and ult is capable of escaping now right?
I don't like that she's reliant on critical hits now,I prefer the penetration Natalia that has the ability to burst fighters,marksman & mages without sacrificing a lot of her item slot just to have a nearly guaranteed critical hit.The conceal effect is also very bad against very cautious players(especially poke heroes with aoe skills who constantly spam their skills wherever their team goes).You have to be twice as unpredictable as the old natalia but because She's only in conceal,she can be counter ganked when going through the bushes.With old Natalia,you can attack head-on without fear of being spotted and stun locked.I'm never using her again.
She doesn't need ban but yea she's good now even as jungler also her dmg mechanism is changed they gave permanent invisibility but took her enhance basic attack we need to attack under 1 sec after leaving bush to give high dmg
I'd say she's really strong in the hands of the right players that know what they're doing, but extremely weak for other players.
I have 2K matches w her and I honestly like these adjustments so far. Her crit strikes deal so much damage late game. She's literally a nightmare for squishies. And even if she gets "revealed" she has a 1 second window to counterattack. If you're close enough (and skilled enough) you can turn the tides of the 1v1.
Sad that her invisibility is gone, but tbh it doesn't make sense for her to have it anyway since she spends most of her time in bushes, even before this adjustment.
But honestly, it would be better if they extend the silence to at least 0.35 seconds (at most 0.5 seconds) and make her completely invisible for 1 second when activating the ult. With these, she'll be perfect.
YESSS
Still confused tho about the camouflage state where u dont need to go to the bush to restart it 😅😅😅
WHEN IT COMES TO NATALIA, I HAVE NO SEAL I WILL COMPLAIN A LOT.
it will be hard if we prioritize heptasis as her core item or dmg item since her bonus attack on her ult is removed, in my opinion its better to first build berserker just like what i did during my nata match and, her bonus crit chance on her ult is useful since nata can easilly burst squishy heroes so therefore prioritizing crit items is good for her
As a Natalia main, I will have to think twice before using her if the enemy has enough AOE damage to interrupt her conceal.
Stealing kill n killing low hp can be done by any assassin hero
Going rampage means killing solo high n full hp enemy
Can we get a zhask bug fix? His spawn takes full damage from both retribution and dhs (which makes helcurt one shot my ult or me and my passive and claude gets triple dmg on my spawn from his ult) and he can't ult in minsi's anti-dash field under any circumstance, the wall's hitboxes are just broken(i often clearly teleport over a wall and stay on the same side) and all in all its just annoying to play sometimes.
does the dragon item works well with her ult??
I don't know if its a bug or intended but the sound notif entering conceal inside bush is not there and yet the ult have it 🤔
With Natalia, I was really being selective about which skin to equip. I was watching her skill effects display, looking for the one with the 'least visible' effects so she could go around totally unseen.
Glad you figured it out for me 😂
So what is the best skin
They should give her an animation on her reacall so that when an enemy noticed her we can _SPAM_ tp
they don't know new nat is a nightmare, I always use her if she's open.
My oppinion as Nata user this New revamp Natalia is a big nerf:
1. Natalia is no longer suitable for roaming since she cannot detect enemy in bushes like before.
2. If Natalia dash on wall in bush (2xtimes), the conceal not trigger unless u go out from bush and go back to bush.
Benefit of this Natalia is:
1. U can conceal under 1 sec.
2. U can dash then basic attack, u still can use ulti. The passive is still work
3. U can recall to base infront zilong (enemy) 😂
4. The conceal effect is forever, u dont have to go into bush within 5sec
So the conclusion is, this new Nata is made for jungler role😢
It’s no longer conceal. It’s camouflage.
Even lesley skill 1 better that nat camou
Me too
Finally, a well deserved patch
It's a great upgrade but far from before. I just want how the previous ULT works where there's no cool down and the "invisibility" of now is not invisibility. It's just conceal. I want the previous invisibility. And the new 2nd skill is just trash.
If im using nata with that item, i forgot what it called, that make your hand glowing if not hitting enemy in a few seconds, do the enemies can see my hand glowing?
The smoke bomb slow effect is basically Immobilize at late game.
Only problem with camouflage is it relies on enemy being bad. Do you really want that kind of hero? The one doesn't rely on your skill but enemies skill level
the real problem when using nata rn are glowing wand and curse helmet or any ability that can linger as she basically can’t activate her passive so i think this is like a very bad but the damage seems to easier at late game early game kinda bad but due to the passive being easier to activate it feels stronger then again its not a guranteed crit anymore so the damage is a bit worst on the early game seems like this revamp have its ups and down but its basically impossible to play when theres a valir lmao
Since Valir got the revamp, he’s already one of the most effective heroes to deal with Nat😂
@@dimasfathur6032 man now that valir passive can remove nata passive shit more hard counter
I dont know if this new or not but you can now use her 1st skill then passive to chase up enemies more far away and i think its very good because they nerf her movspeed from pasive
Yes even her smoke too
Is natalia need endless battle now? I'm just hesitating to build that item for her
If u notice,while atk/fight enemy during in bush,Natalia still can abuse her passive.Just keep attacking using basic attack and her passive auto activate.
Malefic roar is only good for late game or last item slot not recommend to build it mid game also dont build blade of heptaseas because that item has red mark when the item is available+ she can easily see with heptaseas
I like that your existence is so threatening that everyone in opponent team is trying to rush you down in early game lol.
I HATED it, she's even weaker early game and so easy to see. Specially with that enhanced attack effect.
Natalia can also abuse her passive for a faster jungle clear because of the red and blue buffs' slow foreswing atk, just a cool tip for Nat jungle
Still faster than Leomord's
People complaining about nat are the same people who complained that lesley is week and then complained that she become op. You have 121 heroes go pick something else.
natalia can actually be played as a jungler now
if u take the creep into the bush and use s2, u will constantly proc ur passive
but no more aspd on her 2nd skill, kinda slow clearing minion while split pushing
You can spam your passive in the bush to fast clear.
@@flohoshino4974there are no bushes in bases and how can you spam that on turrets.
@@jac1382 Remember that New Natalia doesn't have any timer, so you can just wait to push and dash away, you can do it again and again, just be careful to do it. Back then when I wanted to push, that timer really does make me waste that passive damage, but now I think it is more doable since you can just wait without worrying it will worn off. No one know you are there because you have camouflage and its very very lethal if New Natalia split push just swiftly rather than going in every bushes to split push. So yeah...
It is easier to kill her now. Even if she is invisible, everyone can still see her like lesley and aamon coz nata is not fully invisible anymore.
She was never fully invisible just really hard to see
the only problem is her movement speed so slow during conceal. lesley can run faster than natalia in conceal mode.
Attention to the map
I used Natalia always when I played Classic mode. I didn't know that her concealment is unlimited unless you take or receive damage. It is somehow overpowered but much better when it comes in assassinating an enemy. No need to rely on bush to remain invisible.
you can use 1st skill while invisible, then auto, and you still can activate her passive... It's weird... And if you are in a bush, and use your passive to hit an enemy in the same bush, you can't reactivate your passive.
I think both are bugs, dunno... New Nat is bs to me x_x
First one is feature second one is bug
This is a nerf for us former Natalia main users. New users won't be able to relate to what I just said so let's just leave it to that.
is she invisble from the hero lock on of enemies?
yes lock on skills and basic doesn't target her
i feel like she could jungle faster now...wishing that they would revamp selena to become a better jungler soon
Agreed they should start making her have attacks peed increases just for clearing lanes. She's the worst in that
She's kindof like Rengar now, and I like it (as a rengar main)
Alucard and Chou in one match really hardcountered me. Now that I can see her, AOE effects are more effective against her, it's a nerf for me.
ok so as a natalia main and after having a few matches with her this is the fucking worst change of her by far, I literally can't even roam properly cuz everyone will literally see me walking and immediately target lock me and guess what I die cuz I can't even fucking escape cuz they can FUCKING SEE ME
Nice👍
Have a nice day👍
So op, let's nerf wanwan.
Why?
Moonton logic
@@gavinwar it's a meme.
@@axtertv7229 ohh🤣, she was actually my main hero
This nata is fun but I want old nata back.
now give her like 2 defensive items and make her the new diggie feeding strategy except that she's not actually feeding
she playstyle now is more Poke than old Burst
Is haas claws +crit build(new item) direct buff to wanwan?
They took away the invisibility of the only hero who has it😢 (besides miya maybe)
She was never invisible Miya is the only hero that can do that
And everyone in reddit is raging about how shitty the natalia is (especially against any aoe caster with decent mobility)
Is it weird that critical passive works on towers?
the only downside is constant aoe tank is a nightmare to natalia...now u cant spot enemy hiding in the bush, means you will get ambush by someone if you r hunting 😢
the thing is that we should use new nata as jungler without invisibility her roaming is toooo weak but her damage is better. We know devs trying hard for years to make her full fedge jungler.
Ayo the description??🤨🤨
As i played natalia, it is scary cuz of damage and can help fight in enemy base, its just annoying where they can see you flanking
9:14 glowing wand breaks nat coceal?
Yes it does, even cursed helmet too.