3 Cards That Define the SEEKER Class (ARKHAM HORROR: THE CARD GAME)

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  • เผยแพร่เมื่อ 17 ก.ย. 2024
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    Another week, another list video! This week, we're continuing our discussion about cards that define a class. Let's chat about everyone's favourite class: Seeker!
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ความคิดเห็น • 26

  • @waltercardcollector
    @waltercardcollector ปีที่แล้ว +3

    I remember that the Vanguard TCG has a category of cards on its banlist called "choice restriction," where cards are restricted in pairs and you can use one or the other but not both. Maybe they should do that for Sleight of Hand and The Necronomicon (or Hit and Run and Jeremiah Kirby) so that they can un-nerf Sleight of Hand?

  • @Honorablediscord2
    @Honorablediscord2 ปีที่แล้ว +7

    Really shocked to not see Christopher Milan here

  • @chrisdeutsch4669
    @chrisdeutsch4669 ปีที่แล้ว +3

    Thanks for bringing up Magic and the problem with the blue color of cards. As the flagship ccg shows, giving a class of cards the power of card draw and deck manipulation creates inherent problems. Card draw is so good that making one aspect the card draw aspect asks for balance issues.

    • @nuraby_9228
      @nuraby_9228 ปีที่แล้ว

      The other problem of Magic that Arkham LCG shares is that their designers clearly favor Blue over the other colors, which is why they'll frequently let Blue double dip into the color wheel and steal abilities from other colors when they turn out to be good ala say taking trollshroud/hexproof from Green and suddenly slapping it on blue creatures. Thank god I don't play Magic anymore.

  • @Halcyon00
    @Halcyon00 ปีที่แล้ว +2

    Acidic ichor honestly feels like it should’ve been an event. It would probably need to be better somehow to compensate, but having a super powerful single kill would be more fair than just killing everything. Emergency cache (3) anyone?
    To think it came out in the same cycle as the Springfield.

    • @captainfire74
      @captainfire74 ปีที่แล้ว

      "I've got a plan" is a great event alternative ! Well designed and balanced IMO 😉

    • @Halcyon00
      @Halcyon00 ปีที่แล้ว

      @@captainfire74 Of course, though this hypothetical event acidic ichor would be much stronger. Like, One-two punch (0) to (5) stronger.

    • @markusschmidt9260
      @markusschmidt9260 ปีที่แล้ว +1

      That's like saying Sixth Sense is busted, as it came out in the same pack as Henry Wan, who is so much weaker. :) Pretty much any card looks favorable to the Springfield. But unless you build your deck to kill things (what is normally a trap for seekers), AI is not as strong, as people make it. Killing bosses, who quite often have a fight value of 5, with a base skill of 6 might be possible on an easy bag, but it looses luster even on standard. So you need to put Overpower or Scientific Theory or other means to push up your fight value to use it as a monster slayer. Now, Amanda is a different subject. With her flat 2 statline and amazing card pool to push it, she is likely the best user of it, but if you go this way, you are building rather a flex deck, then a real seeker. Which is maybe the best way to build her, but not most other seekers. I think, Knowledge of the Elders is way more problematic, as it deals testless damage, and hence does not need additional card slots to be sacrificed to work properly.

  • @kingcole5977
    @kingcole5977 ปีที่แล้ว +2

    My card pick is “Higher Education”, a hand size based boost, which is bonkers good for the original 3xp it was priced at.

    • @Chiungalla79
      @Chiungalla79 ปีที่แล้ว

      in combination with several cards it becomes bonkers good at any XP costs.
      Many of the permanents are broken, just because they are always in play and neither require cards, actions nor ressources to put them there.

  • @mayauppstad9883
    @mayauppstad9883 ปีที่แล้ว

    I would like to add 'Hiking Boots' to Justin's point about 'Pathfinder' and 'Shortcut'

  • @davidko9289
    @davidko9289 ปีที่แล้ว +1

    Pendant of the Queen!
    I understand the tension of the game fundamentally requiring getting clues, but it does seem like Seekers are continuously OP.
    I'm not sure if Well Prepared/Necronomicon is actually as good in Joe Diamond as I think it is.

  • @Chiungalla79
    @Chiungalla79 ปีที่แล้ว

    My three would be:
    1.) Dr. Milan Christopher
    2.) Deduction
    3.) (Pathfinder) Edit: Crack the Case
    Seekers are, for me, about finding clues, excell at it and getting additional benefits from it. Everything else is bonus.
    That's why, when clues are not important the seeker shruggs, looks at the other investigators and says "What do you want? My job is done."

    • @PlayingBoardGames
      @PlayingBoardGames  ปีที่แล้ว

      Three great choices.

    • @Chiungalla79
      @Chiungalla79 ปีที่แล้ว

      @@PlayingBoardGames
      I would like to change my 3rd choice. Crack the case is more defining than Pathfinder.
      Pathfinder is one of the strongest cards though.

  • @BoxOfFear
    @BoxOfFear ปีที่แล้ว

    My three would be:
    Milan: Card draw and book boost
    Deduction: extra clues
    Encyclopedia: Tome, support for others
    Honorable runners ups: Mandy, Lexicon, Magnifying Glass

  • @rupert7565
    @rupert7565 ปีที่แล้ว

    15:33 Are you implying that seekers don't care that much about there hand slots? Because to me it always seems like the most contested slot. I find they don't care about arcane and accessory slots and only the ally slot is contested, but charisma looks like a lower priory in the class to me.
    But hand sots are quickly filled with 2 magnifying glasses, dream diary, ice pick (especially combined with savaging), The necronomicon, or any of the other fun tomes.

    • @PlayingBoardGames
      @PlayingBoardGames  ปีที่แล้ว

      I mean your examples kind of prove my point in a way, most of those things can still have you holding a Magnifying Glass in your other hand and being more than happy with it. Magnifying Glass is even one of your examples. It's just such a good card that it always sits in one hand slot because the competition for it matters so little.

  • @flopus7
    @flopus7 ปีที่แล้ว

    Tbf to ffg, yellow isn't their favorite color in netrunner

  • @Dagotar130
    @Dagotar130 ปีที่แล้ว

    I love how much they complain about how broken the Prophana is but I have found it to be pretty mediocre for 5 Exp

    • @flopus7
      @flopus7 ปีที่แล้ว +1

      Ignore enemies during your turn plus free teleports for everyone? And passive stat boosts

    • @tcr7
      @tcr7 ปีที่แล้ว +1

      @@flopus7 Right? It trivializes so much of the game. The movement alone is worth the 5xp. Getting to move yourself or even allies multiple spaces for one action? That's great. The passive stat boosts are solid. And ignoring enemies for your entire turn can save the scenario. It's two very good abilities combined with one amazing ability and it's massively underpriced at 5xp. Even with taboo its crazy underpriced.

    • @Dagotar130
      @Dagotar130 ปีที่แล้ว +1

      Idk I have played with it a few times and 99% of the time it is just a 5 exp 4 cost not fast magnifying glass, yeah the teleport is nice but is extremely situational, and the ignore enemy attacks is fantastic in solo maybe but if you are in a group that is someone else's problem already

    • @tcr7
      @tcr7 ปีที่แล้ว

      @@Dagotar130 I just played 2 sessions with it. In the first scenario, it literally saved me 2 xp (reverse tarot card weakness), our cluever 1 mental trauma, and we weren't defeated in the scenario. (My locus was the space where we could resign.) I spent 3 actions moving us 4 spaces each with it (12 points of movement for 3 actions!). That's on top of the +1 to each stat. Since I'm playing Monterey, my foot score is important. No opportunity attacks prevented in this scenario.
      In the 2nd scenario, it was used to defeat one enemy by moving the fighter 4 spaces and the cluever 3 spaces. The fighter being able to fight *this* round instead of next round meant that an enemy was not forced to spawn in. (I'll pass on saying the scenario name to avoid spoilers.) Then it was later used to move myself twice, saving about 2 points of movement each time (meaning it moved me 3 places). It did allow me to ignore 3 opportunity attacks this scenario. Of course the +1/+1 were huge yet again.
      In both scenarios, it was definitely my MVP card. Admittedly we are playing in a campaign where the movement is a big deal, which means the card will shine a bit more.

    • @Dagotar130
      @Dagotar130 ปีที่แล้ว

      @@tcr7 I am not saying it is weak and not capable of powerful things but even given your example I am willing to be a decent amount you could have gotten similar results with different play. I am just saying it isn't broken, sure there are situations where you can do broken things like you described but my experience is those do not come up often, when I played it in two different campaigns I used the move action on it a total of two times and the ignore attacks maybe 3, and not because those are bad abilities but we just didn't need them to win.

  • @jwu5817
    @jwu5817 ปีที่แล้ว

    The resolution is so low....