Thanks mate! Will try to do some Eevee render soon but for the time being, if you want to render this scene with Eevee know that both the models and techniques we used can be rendered with Eevee and Cycles, so a scene like this one can easily animated and rendered with Eevee by adjusting the lighting a bit. if you want to know more about Eevee interior lighting watch this tutorial it should give you a simple way to do any scene th-cam.com/video/nr1MamBKAec/w-d-xo.html
@@jkartz92 A Glass BSDF node mixed with a Transparent node and in the Mix factor plug a light path shadow ray. For more info watch my video on architectural glass a bit old but can help you understand the methods th-cam.com/video/_96X7C-NFkU/w-d-xo.htmlsi=soi8ncrXav1nqh6Z We did also make a tutorial for realistic interior glass in general so check it out th-cam.com/video/kdNHDkiVWJ8/w-d-xo.htmlsi=lIIJSlDEYoETgTqH
Great tutorial!!! Why doesn't bevel work on my bookshelf? Applied scale. Went to edit mode, merge by distance and there's no way to apply it. Any idea?
Thanks mate! sometimes blender due to spacing between edges or irregular shapes in mesh stop the bevel from working. So just try to open the bevel modifier and in the geometry tab uncheck Clamp overlap. then you can reduce the bevel amount to a small value
Could anyone explain why the cube only scales upwards when changing the Z-axis in the dimensions panel? When I change the value, the cube scales both upwards and downwards which is really annoying
Depend on the pivot point of the object, if it's in the middle it will scale the object in both direction up and down. Moving an object in edit mode won't affect the pivot point and that's why in the start we entered edit mode and aligned the bottom face of the cube with the world grid 0:40 , meaning the cube pivot at bottom now which should appears as a white dot. and if we scale it from now on, it will not go under the pivot/world grid. hope this help
Good evening Sir. Hope you're doing well? Could you tell where you get your models? It would be great to also get a variety of models for my practice and portfolio work. Thank you Sir
Hey beautiful tutorial! Also....can we maybe try to export this to unreal and set up the scene there? I think everyone will move to this type of workflow pretty soon .
Well the process is quite the same in steps, it's just shifting focus from modeling which is the basics for beginners to light techniques and detailed materials. like in tutorial we would model this room in one min then spend the remaining 20+ min adding bump maps and dirt imperfections etc..
The king is back... I really like your videos especially the Free Stuff lol
Thanks mate! appreciate it
The cube smiling is so dope
We don't butcher the default cube here lol
Beautiful video, keep doing such things :) Kudos to you man!
Thanks mate!
My teacher, thanks for this man
Awesome tutorial as usual mate thank you and them coming
Thanks mate! really appreciate all the support💙
This video is really helpful thanks pro 😊
Brother Thankyou For Give Us Models And You Are Very Best Teacher
Always learn something new. Keep up the great work.
Thanks mate! glad you like it
The lighting add-on and the tutorial really helps a lot. Just subscribe your channel, Looking forward to learn more
Thanks mate! glad it helped.
Best Blender channel for architecture by far, great tutorial how do you get ideas?
best channel for me for learn to create building thank you sir
Thanks! glad it help really appreciate it💙
thank you that was a great tutorial
Glad it helped mate!
you deserve one million likes for this tutorial 🤩thank you so much. upload more videos like this 👍
LOVE LVOE THIS GUY, He is a MASTER.
Much appreciated mate!💙💙
مبدع كالعادة👍
Really appreciate it thanks!
Great tutorial
Thanks mate!
Thank You very much for this! Keep it up!
Really appreciate it mate.Thanks!
nice tutorial thanks!
He is so brilliant
Brilliant Tutorial as always. Would love to see more Eevee Archviz tutorials.
Thanks mate! Will try to do some Eevee render soon but for the time being, if you want to render this scene with Eevee know that both the models and techniques we used can be rendered with Eevee and Cycles, so a scene like this one can easily animated and rendered with Eevee by adjusting the lighting a bit. if you want to know more about Eevee interior lighting watch this tutorial it should give you a simple way to do any scene th-cam.com/video/nr1MamBKAec/w-d-xo.html
where can I find such a curtain? great turtorial!
Try 3dsky site for free models. use the same shader that used in this curtain and just change the texture for the fabric .
What version of blender is this ?
do you have glass shaders assigned to windows?
I usually don't use glass in windows when i have curtains it don't show up in render and just increases the render time.
just incase if there isn't any curtains, how do you manage? @@architecturetopics
@@jkartz92 A Glass BSDF node mixed with a Transparent node and in the Mix factor plug a light path shadow ray.
For more info watch my video on architectural glass a bit old but can help you understand the methods
th-cam.com/video/_96X7C-NFkU/w-d-xo.htmlsi=soi8ncrXav1nqh6Z
We did also make a tutorial for realistic interior glass in general so check it out
th-cam.com/video/kdNHDkiVWJ8/w-d-xo.htmlsi=lIIJSlDEYoETgTqH
thanks for sharing! @@architecturetopics
by which version of blender you have do it?
3.0.1v you can see it in the bottom right corner.
@@architecturetopics tnx
magnifique !
Thanks mate!
Great tutorial!!!
Why doesn't bevel work on my bookshelf? Applied scale. Went to edit mode, merge by distance and there's no way to apply it.
Any idea?
Thanks mate! sometimes blender due to spacing between edges or irregular shapes in mesh stop the bevel from working. So just try to open the bevel modifier and in the geometry tab uncheck Clamp overlap. then you can reduce the bevel amount to a small value
@@architecturetopics Thank you very much. It worked!
love this guy who is he?
Could anyone explain why the cube only scales upwards when changing the Z-axis in the dimensions panel? When I change the value, the cube scales both upwards and downwards which is really annoying
Depend on the pivot point of the object, if it's in the middle it will scale the object in both direction up and down.
Moving an object in edit mode won't affect the pivot point and that's why in the start we entered edit mode and aligned the bottom face of the cube with the world grid 0:40 , meaning the cube pivot at bottom now which should appears as a white dot.
and if we scale it from now on, it will not go under the pivot/world grid.
hope this help
Good evening Sir. Hope you're doing well? Could you tell where you get your models? It would be great to also get a variety of models for my practice and portfolio work. Thank you Sir
plz provide us free blender file
Very good tutorial! But please add some background music so it's not completely silent
Thanks mate and noted!💙
titre en français mais tutoriel en anglais ....
Hey beautiful tutorial! Also....can we maybe try to export this to unreal and set up the scene there? I think everyone will move to this type of workflow pretty soon .
Amigos Vamos dá Like no Video
That makes me wonder how a tutorial for upper intermediate and pros would look like🤔
Well the process is quite the same in steps, it's just shifting focus from modeling which is the basics for beginners to light techniques and detailed materials. like in tutorial we would model this room in one min then spend the remaining 20+ min adding bump maps and dirt imperfections etc..
🙏👌
The model does't much the scene.
😯
💙
this voice is so unpleasant to watch!
Womp womp
please change the voice
no