My biggest issue with Unity became, how time consuming it was to get the very basics set up every time (like input mapping, character controller, etc.). Godot, with its flatter architecture is just a breeze to get trough that part. And by low-key forcing me to use composition driven designs, it also showed me, that this design approach aligns way better with the way my brain works. Got my first fully working Match-3 game up and running in only 3 days, after a week of tutorials - including sound, start menu and a proper level reset and end game button. Never got these last bits in using Unity, because I was still too busy to get the actual game mechanics to work.
You're hilarious! I love the edits in this video I was smiling the whole way through. And why does anime eyes look so perfect on godot 😂
Well said! Thanks for sharing your experience! I love Godot and while I've considered Unity, the trust factor was burned by them.
My biggest issue with Unity became, how time consuming it was to get the very basics set up every time (like input mapping, character controller, etc.). Godot, with its flatter architecture is just a breeze to get trough that part. And by low-key forcing me to use composition driven designs, it also showed me, that this design approach aligns way better with the way my brain works.
Got my first fully working Match-3 game up and running in only 3 days, after a week of tutorials - including sound, start menu and a proper level reset and end game button. Never got these last bits in using Unity, because I was still too busy to get the actual game mechanics to work.
Thumbnail is art lol