Mind Control: When you encounter with Sirens, move one soldier close to them and move all weapons and items to the backpack or drop them on the ground. They will mind control this unit but it can't harm you.
@@danflex5439 It's not an exploit at all -- it's a well-known classic military tactic (see "stalking horse", "staked lamb"). It's really no different than using your Scarab -- particularly once its missiles are gone -- to draw out and absorb enemy fire while your other forces pick them off.
@@bfwebster well, if its mind controled he should just auto equip the items. In the pseudo world of pheonix point i would like to see an operative throw his items in the backpack and run out in the open as bait. Playing it like a game rather then realistically just kills the atmosphere for me. Thats what i mean by exploit, dosent make any sense to do 🙈. Using the scarap as bait could makes sense in a real situation, so ill accept thaat. 😁
1. When you encounter a soldier with a pretty devastating weapon like a shotgun, use your snipers to aim for their arm. They cannot use two handed weapons with only one arm. 2. Try to avoid destroying enemy weapons if you want some freebies at the end of mission. 3. Build Fabrication Facility and Research Lab in every base you've got, it speeds things up quite significant.
Y tho? You need like, 3 techs early game, better invest in gear for the second and third squads and activate a few extra bases to scan more points of interest. You can start researching later.
One thing I learned that I don't really see anyone use in all the videos I've watched so far is that you can have 2 different transports go to the same mission to drop off 8 soldiers or 5 soldiers and a vehicle on a mission. Useful on harder missions or haven defenses where you may want a full squad but don't have a transport that can do that.
@@cyricmoonblade if hard limit is 8, then just fly around in a tiamat. it's slow, but can go almost anywhere, and carries 8 guys. you can literally steal one from any Anu base that you see one flying over it (big purple dirigible). totally worth doing ASAP. you can always make nice nice with them later.
The Xcom series was some of my all-time fav games but Phoenix Point is better in every way imaginable. Sirens: Crippling the head does not remove their mind control ability. The head augmentation that gives you neuralize (or whatever it's called) works to stop it. Biggest tip: The War Cry ability (Heavy class) combined with stun weapons is the "end all be all" of combat. War Cry covers a huge area (10 grid in all directions) and reduces all enemies to only 2 action points. Just the War Cry will make Chirons and most of the Pure soldiers completely not be able to do anything. Only Pure Engineers and Assaults can fire with a War Cry on them. Without moving, the eng can fire a PDW twice and the assault can fire once. If you put a small stun factor on the assault he can no longer fire at all. The engineer needs to be stunned past the halfway mark to remove his ability to fire. This works on all monsters or soldiers. War Cry and a little stun and they are helpless. Harvesting: I never kill pandorans except for pesky worms and fraggers. All the rest I simply overstun enough to keep them stunned til the end of the mission. They are a great source of food which can then be traded. Farming Scavenging Sites: A vehicle can hold unlimited gear so I save all scavenging sites until i have 2 containment rooms, the Tiamat, an Aspida, at least one Hvy/Priest with Sniper perk, one Hvy/Engineer with Sniper perk, one assault/Hvy with Ready For Action perk (no cost for accessing backpack) and 2 other Hvy/Snipers. I bring lots of fuel for the enginers arms for repairing the vehicle and people. The Assault goes into the Apsida where the fast vehicle can move the soldier very far at any time. The assault/Hvy can then use 2 AP to get out leaving him with 2 AP. He can then either fire his weapon and get back in for safety, or he can use War Cry and 1 stun while still being able to retreat into the Aspida if needed. His quick hands make him ideal for grabbing goods from the crates or picking up loot. Four soldiers each take one corner where they can jump jet to any new enemies spawning and still have 1 AP left for a War Cry. If it's the Pure, I farm them for weapons and ammo. If it's Pandorans, I keep them all stunned with handheld nuerazors until I'm ready to go. Must have 2 containment structures built if you really want a good farming run. One Chiron takes up 5 space in containment so 50 fills up too fast. With the Pure, there is a max number that will spawn and they stop coming after a while but it's still a good amount. I have yet to run out of pandoran spawns but at a certain point you get so many stunned that it becomes difficult to keep them all "topped off" with stun while new ones keep coming. At that point I go for all the crates with my Aspida and Hvy/Assault and vacate the mission. Do not go for the crates until ready to leave as it will bring your Apsida to a crawl. Using this method you can easily get 2000-3000 food which trades for about 3k-4k materials or about 1k-2k tech. Rage Burst: Hvy ability that allows you to fire 5 times for the weapon's normal 1 shot cost. I use this with a stun sniper rifle at point blank range on all massive monsters and hits usually about 4 times giving an average of 64 stun. Since all my troops are heavy/something, they all have it and will stun a Scyllia into dreamland in a couple turns.
Something I wish I knew from the start. 1) You can use any weapon on ANY soldier. "The proficiency" simply removes the chance of failure. Hence, you can still give the pistol to everybody in case they loose their hand. 2) If there is nothing you can do about getting mind-controlled by Siren, you can remove everything to your backpack from your tool-belt (1 action). They can not shuffle inventory =) 3) Shots from high cover require step-out. This counts as move and it triggers enemy's overwatch. 4) When havens are loosing the fight (Defense < Attack) you can wait till it has 25% to get max reward for it.
1. Try to recuit infiltrator with "Theaf" perk, when unlocked it's the single most broken units on the battle field. (100% stealth = invisible, even when you shot an enemy at point blank range). Combined with Assult Class's rapid clearence and enough speed, a "ghost" infiltrator can clear entier stage on first turn. 2. Ghsot infiltrator + research facility raid mission = infinate phoenix skill poit and resources (sell the loot).
Another thing, since sirens can be a pain in the ass: Soldiers can't be mindcontrolled while sitting in a tank. So get there, hop out, shoot, get back, rinse and repeat.
Yeah it seems you gotta immediately find a way to upgrade from base weapons to heavier weapons to deal with armor asap, Unlocking Incindiary grenades seems OP in a sense... Throw one and the entire field turns into a fire that takes 5-6 turns to vanish... And the AI prefers not to run into it, meaning if you toss it at a choke point, the AI will attempt to always escape the fire. You can still shoot over fire, and do note that over the course of 3-5 or so turns the fire expands 1 tile each, and the fire hurts a lot to all limbs if the armor rating is lower than the fire debuff... Its the only freaking way I managed to kill the Scylla scorpion boss... I soaked it in Fire, Virus, and other status effects.
@@machinehater5143 There is no right research path. You gotta trial and error to understand the mechanics. Check out the raid and sabotage mechanics, it tell you upfront the diplomacy change. Do not go ally at 75+ you cannot revert this and if you attack a ally they go into war and stay at war forever. At 50+ you share any research they already learned, but not all of the total research. So choose Green first for mist repeller and infiltrator, get soldiers with thief perks for 25% stealth. Then hire infiltrators and throw their gear and hybrid your thief soldiers into infil, and you hit +100% stealth. Enemies do not detect you at all, like Skyrim, only if you bump into them that your base 25% stealth for class will disappear for the battle. Then go Anu or Jericho faction afterwards, you can do sabotage missions as long as you don't drop relations below 25, and keep new researches. Because as you progress diplomacy, it will hate on other factions, so make sure to never trigger diplomacy missions for all factions early, do each one 50% at a time then switch. I unlocked Anu and Syn, and is aiming for Jericho tech after... MIST repeller does not deter alien attacks on your base so you must expand and find bases early on asap! Then recruit anyone who has decent skills to put in base, with a training center to level them up.
@@dra6o0n I fought y 1st Scylla last night, I did not have the artillery so I focused my heavy cannon and grenades to chip off the armor and used my snipers to cripple it's legs to lower it's movement, I had 1 berserker tanking it like a trooper. It was scary at 1st but I made my berserker almost immortal that he ended up fighting it with a hammer.
Great guide! Subbed. One thing I learned in a pretty lol worthy way in the early missions was to be cautious about cone placement when putting your Heavy on over watch when there are those face hugger jumpers around - had one attach to a team-mates face, and my Heavy kindly fired over watch in response, and blew both of them off the map. :'D Awesome game!
Pistols & sniper one shot weapons seem best, but it was an awesome moment the first time I got face hugged - I was like, "what do I do?!" so I shot my bro in the face with a pistol, it worked, and I went "Oh, ok, that!" So fun to be going "WTF is going on!" and have to respond!
I feel I should point this out: Disabling a Siren’s head does *NOT* disable her ability to mind control. It does reduce her will significantly, which will hinder her ability to mind control effectively, but she will still be able to use the ability. Sirens will continue to attempt mind controlling units even when their will drops to zero. It will have little effect because they won’t have the will to maintain the control through the next turn, but they’ll still do it!
I should have scrolled down first. Yeah I said the same thing lol.. Id know cuz I shot the broke the head of a Siren and then went on to attack the Chiron.the bitch still MC'd me next turn lol and it doesnt even break the MC too cuz well.. the head doesnt give the ability :/
this issue already been fixed. You dont need it kill siren any more to take back control fo your soldier. You just need it took off head. Few things changed since your comment.
I would say that training centers and food production are more important buildings in the long run. Stacking training centers in one base can let you dump your new recruits there and have them rapidly level up into combat ready veterans without risking them in battles. Food production is the only resource you can produce in your own bases, but you can then trade that to other factions for other resources, to spend on whatever you need, very important for keeping your economy running.
stack 1 base with training facilities and watch how the guys stationed there level faster than your prime team. Steal 2-3 Ships as soon as possible, crazy exp and free shep. Till -24 % you can still recruit at faction havens. Have at least 1 Prime team and at least 1 Save Team for Havens, very possible through training facilities annnnd the saved resources from stealing 2-3 Ships :) As soon as 1 Fraction starts to fight your favored faction raid their tech whenever possible. Well and i guess mist repellers > Food thing from Sydowhatever, but not sure atm
Excellent tips, I was actually wondering how stackable the training facilities were, and just discovered that we could hijack ships! I know what I'm doing next, thanks!
They’re spread around the world, you’ll only get vague hints in your objectives like “reclaim phoenix base in North America”, depending on the closest one to you An absolute priority in the early-mid game is finding these bases, by scanning and exploring sites of interest
once you get the hang of how combat works, I highly recommend replacing extra medical bays and living quarters with either training rooms and/or fabrication plants. a base devoted to training can level your soldiers FASTER than doing missions, because of the time it takes to get to the next mission. once you have about 3-4 research facilities (or the equivalent), focusing on manufacturing will make it so you always have the latest and greatest gear for all your squadies. usually the third base you find has quite a bit of room to expand, and those make great training facilities as training rooms are cheap, and only use 1 power each.
If u want a weapon in the hands of an enemy unit, just mind controll it and then press "i" and make it drop that weapon or even pass it to your soldier nearby. U can reverse engeneer it later. Also after doing that u can release MC cause it becomes harmless.
-Shooting sirens in the head does -*-not-*- remove their ability to mind control. It removes their will points that they need in order to mind control but they can still move back or behind cover and use recovery to get their will points back.- Edit: Today (12/16/19) a phoenix point update came out with one of the items being this: "Fixed a bug where the Mind Control ability was not showing when the head of the Siren was targeted in Free Aim mode." It is unclear whether the bug was just the _Mind Control_ ability _not showing_ or _not being disabled_ even though that was the original intent. *Either way, shooting a Siren in the head, now correctly shows/correctly removes their ability to **_Mind Control_*
That's good to know, I hated how resilient and tanky they are with the ability to mind control my men and there is no mention of it being removable. Glad this fixed.
No. 1 tip: when your planet is under attack by aliens that have taken over most of it, don't call the Imperium. The inquisition will show up with the imperial navy. Some astartes chapter will be too busy to give a f*ck about the crab people. Inquisitor Whathisname from the Ordo Xenos smashes his forehead into the exterminatus button and the navy glasses the planet. For the Emperor. The end.
Apologies for the necro-post, heres a short fictional story/"dribble" if you want it: For goodness sake, this is what mercenaries are for! Alot of those guys are friends with Rogue Traders, those "Tao" aliens with their "Kroot" mercenary friends and/or pirates. Best case scenario the mercenaries help you "clean up" the planet and you just have to pay them back in installments of wheat and/or iron ore (obviously they don't accept your local money.) Bad scenario, your planet ends up being owned by a Rogue Trader if you default on the payments. Worse scenario, your planet ends up being sucked into the Tao empire (they're apparently not so bad as far as xenos scum alien empires go.) Worst case scenario (Emperor forbid) your plant ends up becoming a "port of call" for space pirates. In the latter scenario every one of your cities will be infested with as least one space pirate bar (probably way more than that, likely) filled with "women of the hour" and obnoxious drunks singing their stupid space sea shanties songs every f***ing hour of every day. Still, beats getting blown up though! 😀
I'm loving playing this AWESOME game. Thank's for the great tips and for covering this title, I really hope you will continue to do even more on Phoenix Point. I'm glad I found your channel and yes I did subscribe. 👍🔥👍
Heres a tip that will make EVERYONE LOVES the hellcannon. It piercers light and medium covers (garbage depots, walls) and STILL damages the enemy for the full ammount. From the start i hated the heavy guys but after trying that, its my favorite class by a long shot. Also look foward to the cautious perk for Heavies if you are a hellcanon lover like me.
@@NF-nv3xw You can also hit multiple targets if they are in line with each other. Seen a Heavy/Sniper build take out two enemies in one shot because their heads lined up so nicely.
Hel Cannon has the ability to pierce multiple targets in a line too. The best way to amp up this weapon's potential is grabbing as much accuracy boosting buffs and apply it to one character. Then you can basically 'daze' enemies all day long with long range 'cannon' snipes. You kind of need one of the hybrid class to be a heavy though, and some of the useful skill such as quick draw is marksman, and accuracy boosting like +50% ACC when enemies are 11 tiles away, would help immensely (I think the Hel Cannon has a effective range of 17 tiles, of which it has a 50% accuracy chance, it's more accurate than the shotgun on a accuracy per tile basis). The Hel Cannon still uses 3 AP to fire though, so it's in your best interest to either make it a one shot attacker, or a multi-shot cannon shotgun.
@@dra6o0n yeah seen some playhtrough of pre release version wich some got with heavy sniper build and they rock also quick aim helps with accuracy (+25%) and gives -1 ap point used to fire weapon wich allows shoot hell cannon twice lol also with hevies rage burst enemies with high hp and armour thats good for rb lol seen scylla chiron etc take down with 4-6 shots of rb even if you have to shoot through cover to get line of sight just free aim chirons way and just rb it to hell lol
On a scavenger mission to take boxes from the map bring a scarab with you. You can have a soldier load up all he can or she can into The soldier's personal inventory. Didn't have the soldier get into the scarab and you can have the soldier drop all of the inventory that they picked up into the scarabs inventory without extra move points spent.
Here's a combo I've come to love: infiltrator/assault with New Jericho PDW. Get both the ultimate abilities. Make sure he has good willpower. Single action weapon with sneak attack bonus, trait damage bonus, and every kill gives 2 action points. (66x4 dmg if I remember.) And the best part? They don't even see it coming! (Edit: throw in some artillery units, and that infiltrator is now also a spotter. Hmm. (Theory crafting: You could probably get 4 heavies with GLs along with 2 infiltrators and literally just kill everything. Imma try to test this idea.) (Edit two: if you get an assault with the reckless and trooper traits, and give her a NJ rifle, she will do 60x4... Just need to get the infiltrator sneak attack.... 120x4 is possible.)
It also works great with shotguns, if you have the melee perk you get to kill almost anything in one shot (even some sirens), then you can move with the dash ability until you end the game. I litteraly kill every ennemy just with an infiltrator in base defense missions in one turn
@@therealjonaswp602 nope, melee perk gives 25% to shot guns too, and you don't need to bash, you kill them with the shotgun in one shot. I use snipers to inflict some damage to ennemies from far away when I can't kill them in one hit with the shot gun. I have 3 of those, plus two snipers and an engineer for support just in case
Something else regarding mission generation. Game creates an automatic save when you go into tactical combat, sometimes, generated level is really bad for various reasons but autosave is done on already generated level. For this reason, it's a good practice to save before you enter node on strategic map, loading such save and going into tactical mode, will regenerated mission, unless it's a story-line mission which are pre-made.
Crossclass: Sniper+Heavy - being able to rageburst a target from such a huge distance with a sniper rifles accuracy, is priceless. 😁 Also - problems with Scyllas? Worry no more! Equip a rageburst sniper with a paralyzing sniper rifle and burst that sucker down. 1 burst = 180+ paralyzing. Scyllas can’t do anything and will be paralyzed for about 50+ rounds. And that is just for ONE use, ONE mag of the paralyzing rifle.
Early in the game, you can build the Neurazer, which is meant to stun enemies so you can capture them alive. If one of those nasty Sirens gets ahold of one of your soldiers, you can have another soldier use a Neurazer on them to stun them until the rest of the squad can neutralize the Siren. Your best bet for dealing with Sirens, though, is to use your snipers and Master Marksmen to head-shot it, so it can't take control of your soldiers. Then keep your distance, because their claws and acid attacks can easily kill in one turn.
I remembered dealt 2k damage to Scyla with Heavy's 7th tier Skill. Damn so powerful. Also the popular "Terminator" build Infiltrator + thief + frenzy buff with meele chain attack is the way to clear group of mobs easily. So many way to break this game.
I save so many resources on Haven defense missions. Use a couple heavies to jet jump to all the Haven soldiers and have the haven soldiers give your heavies all their gear. Saves me hundreds on materials and tech.
Thanks for the tips, i'm a X-com player (Terror from the depth fan) and i've got my basics from it feels different and now that you've mention about the aim system now i can play properly.
1. You can use 2 aircrafts to bring more soldiers to fight. So 2 synderion helicrafts can bring up to 8-9 soldiers really fast coz it are the fastest airplanes in game with reasonable range. And you can always stole them from faction ;) 2. Inflirtator lvl 7 ability to make +100% dmg from stealth. Making assaults or snipers even more deadly. Sniper/inflirtator is better than sniper/assault it make him able do more than 440 dmg per shot on late game (with perks like snipe proff +25%, careless +30% make that go even more up). 3. General dps and maneuverability of assault/inflitator class at lvl 7 make render heavy class "useless". A/I can do even 600 dmg with good perks, from medium range and can do that twice. Heavy unfortunatly can shot once, from close range to do simmilar dmg with greater shredding power.
I like the class combo Heavy/Sniper. (Phoenix classes) You get the Quick Aim + Rage Burst combo with a Hellfire cannon. One soldier can often take out a Scylla in one turn.
not any more sadly. rage burst is now limited to five shots max, no matter how big your ammo capacity is. still a lot of damage, but not the clip emptying monstrosity it used to be. back then, the actual best weapon to use with it was the synedrion laser sniper rifle, because it has a huge clip (15) and the best accuracy and range in the game.
The most powerful structure i`ve found is a training facility. Just fill one base with them and put every new unit there. They will train to max lvl in matter of days. It is super broken: guys in the base lvl up like 10 times faster then soldiers who was constantly on a missions
One thing that I don't see people talking about is the HUGE benefit of having multiple ships. The more ships you have, the more ground you can cover, the more ground you can cover, the more havens you can protect/discover. Because a bit later in the game havens will come under attack with an increase in frequency, and you will find the factions giving you the side eye when your only ship is in the US and the haven is on the other side of the globe. Don't have one? Can't build one? Well, I saw a faction haven that had one the other day, and i was pretty high in the friendly territory with them.... It looked soooo shiny *Laughs menacingly*
Phoenix Point: Hey man, we are just trying to save humanity while you Synedrian pacifists are arguing in your little safe bubbles if Jenny should have ownership with Jeremiah's vacuum cleaner, your ship will be put in better use with us." Synedrian: We aren't pacifists, we are anarchists! Phoenix Point: You sure are little buddy.
@@OM3GA-Z3RO actually Syn is neither anarchist nor pacifist. I guess you didn't really pay attention to the dialogues. you could call them antiauthoritarian, but that's about it. pretty much shooting for a socialist utopia. kind of like Iceland on steroids.
Early game when you help factions fend off pandora attacks when you control the units placed there to help you ,take all their weapons ammunition health packs
Important thing about collecting mutagens you must finish the capture research for that monster before you can collect mutagens from that monster type.
That's not exactly how mind control works with Sirens. Sirens can mind control those who have a willpower lower than theirs, and they can keep mind controlling them. When you disable Sirens head, they get -30 willpower and that's why it looks like they can't mind control anymore. But they can recover willpower and use mind control again.
@@Evilfish82 I faced 5 mortars, 3 sirens and 1 goo (I don't even count crabmen as ennemies), I couldn't move, and got everyone killed in a couple of turn... (including my goo-resistant assault/infiltrator that was invisible but still got focused by a mortar)
Here's a tip: Xbox game pass for PC is on offer right now for £1 for first month - meaning you can play the base game on PC super cheap right now! :) Thanks for the content!
a good skilled heavy/sniper can kill all kind of enemy units in one turn, even the scylla(at least at the start of the game till enemies evolve and get stronger). and dont play heavys with heavy armor, give them sniper armor. Im using a heavy/sniper and a sniper/heavy standing back. the heavy/sniper kills tough enemies and the sniper/heavy is on the other ones. my other 3 guys are all assault, 1 assault/berserk with shotgun + taser and heavy armor. the other 2 assault have medium armor and just dashing around spotting and finishing targets :)
Of of the best tips to know, is to pretty much make everyone’s second class an assault, it’s seems degrading but trust me it will make them work in formations better.
I'm enjoying the game but it really needs some work with its firing from cover system. game is also sorely in need of more map tile sets for its random map generator.
You can improve overwatch cone with control+mouse scroll. You can get it to 180 degrees.... You can see it on video at 5:56. I love this game bugs. Grenade did 0 dmg at 6:14-6:23
Unfortunately just like the rest of the weapons, grenades aren't 100% accurate. The farther away you target the more likely you grenade veers left, right, or under shoots your target. In that clip I believe it went too far left and short to actually damage them.
Tip: In more advanced levels, save Right after you defend your base, before anything else.. Wait for the next attack and then load and do quests near your next base to get attacked ( Gives you 24 hour warning which in some cases is not enough to reach, at least with the starting ships..)
1. Don't be afraid to steal from factions, even if they are your allies. The reputation penalty is minimal and they will still like you afterwards. Looking at the steam achievements, not many players do this and rather spend 1200 mats for another Manticore... 2. You don't need storage facilities at each base, not even your main base. As long as you have enough storage globally, you can demolish storage facilities at your main bases and replace them with training facilities, living quarters, med bays, etc. 3. It's not very logical, but items are basically teleported around instantly between bases and even aircraft! You can swap gear between multiple squads, even if they're operating at the other side of the globe. No need to build expensive equipment for every soldier if you're low on resources!
Disabling the Sirens head does not remove the ability to mind control as the list of effect says it either removes Instill Frenzy or Psychic scream depending on the type of head.
if mobs are on floors, shoot the floor/ceiling/trow nades, he will fall and have fall damage, killed a couple like that, it's hillarious i love the game, loading times could be less but thats the only minus i have on it
Also equip all soldiers with a handgun even if they are not proficient with it. By doing so you can get one extra shot in expense of one AP, after you have used your primary weapon on the enemy which costs 2 AP. But your movement needs to be minimum though.
Assault+Heavy soldier with Close Quarter Specialist and Brawler skill with Marduk's Fist and empowered by Priest Head Frenzy and Rapid Clearance pretty much one shot human enemies and a lot of Pandorans and Pure. I once killed 8 enemies with that soldier on the same turn and panicked the rest.
Human enemy when kill may not drop all of their equipment. But if you mind control them, you can open their inventory and steal everything from it. Of course there are some that can't be remove like mutated body part for example.
removing the Head of the Siren does NOT remove the MC ability. It removes their ability to send your soldiers into Panic. What it does do, is cripple their Will Points pool, so less people can be MC'd. Only way to avoid the MC, is to be a beserker, or straight up kill the Siren
Good video! I have a question in connection with the geoscape. Locations (sites/havens/story missions/etc) are random or are always at the same places on Earth in every playthrough? Like the Symes Retreat is always on Crete?
If you are sending your ship to scout, make sure all your soldier are equipped with weapons. The worst case scenario in scouting is when you get ambushed with an empty handed squad who can't hide or defend themselves.
NEVER let your team camp at a base, to gain exp and health and send one dude around the globe to explore sites. You can get ambushed. I learned that the hard way. Well, somehow i could flee, so she, with all the exp from the whole nission for herself, got not one level up but two.
This game is hard. I am playing rookie but how can I even kill a Scylla on 6th mission along with Chrions with goo and fireworm? My soldiers' measly guns do not do much damage?
Sounds like you restarted a lot. There is a bug (or maybe it's legit) where restarting a mission counts it as complete. When you Complete, the game difficulty goes up. So you end up having the game outlevel you completely. Reload saves to bypass this and keep the game playable.
Free Jericho are straightforward; heavy armor, explosives, hardhitting guns. Can also place turrets and shit. Disciples of Anu focuses on melee, speed and psionics. You get shotguns, hammers and swords, and can literally mutate your soldiers. Synderion are all about stealth, poison and long range combat. You get drones and guns that can paralyze enemies. It's currently quite imbalanced and I strongly suggest you go with Free Jericho for your first run or Disciples of Anu. Avoid Synedrion until the developers buff them. That's about it.
@@grimshock6983 the Disciples of Anu hate the Pandorans, they just believe that humanity will not be able to survive in the new environment and so they follow the decree of adaptation, they mutate themselves to adapt and to fight off the Pandorans with their own genome. Hopefully this clears your decisions about Anu. The world is fucked and mutating so let's adapt and live in this new world.
You can hire special units from another faction, but you need to be careful. You are only getting the soldier, not the weapons he is proficient with. For example, if you hire an Anu Berserker you will be able to fit him with a pistol, but not with a melee weapon because that is not a Phoenix Point weapon. You need to find a melee weapon on another mission to give it to him (or to reverse engineer it and manufacture it). This is specially annoying with the Armadillo, the New Jericho vehicle. If you hire one without having the Gauss weapons technology you just get the vehicle without the weapons turret. So it is pretty much useless.
been playing launch version on easiest difficulty recruits have all their gear, but on legend it seems they come empty handed... so i guess its difficulty based thing... on my 1st play through went recruit frenzy and have pretty much 26 troopers and reverse engineered most of basic tier weps and armour and some infillator weps and bows... (easiest difficulty since still learning how game works since its much different from bb5.. and i didn´t get too farn in bb5 either lol since don´t have much time to play lol)
Sadly the game horibly unbalanced sometimes lol it happen to me early the enemy bring ariterys to the map and instakill my full team the first round... or when a siren take 3 of you soliders and they all have reaction shot (the enemy have like 4 siren i dont have the firepower to take all of it down.) Maybe when they polish the game more we dont need to rely on save scum :( Xcom 2 is much easyer than that game but i still realy like it dont missunderstand me :)
How did you multiclass Berserker + Infiltrator?Whenever I want to multiclass anyone, I can only select one of the base classes (Assault, Heavy, Sniper). Edit: Right. Found it later in the video.
True. I liked the customization mechanics in XCOM, but in PP they offer so little customisation to their look, that I just don't want to play with it at all. I wish there were some accessory or armor model changes in the game, just like XCOM had, it added more variety to your squad, instead of just repainting them.
I enjoy PP so far. After 2 year break I re-installed XC2 just to see how it felt. The customization aspect did not impress. The combat mechanics of XC2 seem inferior to those in PP, to me at least. So I can live without too much customization, I'd rather have good game play mechanics as a priority.
when you recruit soldiers from factions, they come with their faction's weapons and armor(normal difficulty). make phoenix gear for them and swap it out. once you have two peices of each armor you can reverse engineer it in the research tab. you only need one weapon to do the same. grenades require 2 though, just like armor peices.
That is a lot of info to know. I'll try to help. 1. If you get any of the factions to 50% or above, you can copy anything they have already researched for free under the Research tab. If you hit 75%, you can do joint research to make their work go faster. This will let you attain their weapons, armor, vehicles, and tech (up to what they have unlocked). 2. If you go to a Haven with a ship flying over it, you can attempt to steal the ship or raid the town (shows up in Red writing). When you raid, you will have a chance to pick up any weapons and armor from chests, from dropping off of dead bodies (if the equipment isnt destroyed), or I think you keep any equipment from captured soldiers (they need to be stunned or mind controlled when the mission ends). 3. You can recruit elite troops and even vehicles from Havens (they show up with an asterisk). Any equipped items or found items can be reverse engineered in your research tab. That will allow you to produce them for yourself. This is important because weapons can be destroyed in combat and if you can engineer a weapon, then you can make ammo for it.
Disabling head on Siren does not, DOES NOT, disable mind control. You cannot disable mind control, only arms and psychic scream. Otherwise decent video
That is a bug apparently, there has been an update which the patch note stated: "fixed the bug where Disable: mind control wasn't being shown on the free aim when aiming at the head.
Disabling their head reduces their will to below they need to do their mind control. It's now patched into the game to tell you this when you target them.
I had the game before release, which came with a big patch. The counter wasn't being reduced prior when I was taking down pandoran lairs, and I'm assuming it gave me all the reductions at once without considering time spent.
I dont get the mutation harvest. After research the game tells me that i can harvest genes from captured aliens....but how? (I got the containment unit)
8:30 Holy hell. You lose all of the allied sites? Don't you lose at 10% human population? BTW, if you're playing Phoenix Point now (Year One Edition), you should use virus weapons. It's awesome. Virus effects reduce Will for every point of virus the target suffers. So if the enemy suffers 70 virus effect, that enemy is practically out of the game because it will panic on almost every turn. Stun weapons keeps the target out of the game and allows the option to research them when the mission ends. Acid weapons reduce armour and health every turn. The only issue is these weapons are not good at penetrating armour. But if you remove armour, these weapons will win the day no matter how big the Scylla or how scary the Siren is.
This game is so unforgiving Resources are are severely limited The cidital boss is impossible Bug the fighters keep adding hardpoints up to ten then need go back Add resource making and fix bug Add 8 man crew and the tank I can spent 500 and 100 resource in one battle That's on easy level I moved on cause came is just to difficult
When using overwatch, hold ctrl and scroll your mouse wheel to alter the size of the watched area. Actual game changer.
I been wondering how to do this... I kept scrolling the mouse-wheel and only zooming, Either missed or forgot that you need to press control. Duhh!
really useful... but that was on the tutorial XD
@@matiasarielseoane5970
very easy to miss it, even doing the tutorial. it just flashes by momentarily, and it's not intuitive.
My dude thanks alot
When I learned this ..60 hours in...
How useful could it have been, 1000 lives N saves could've been painless ...
Mind Control: When you encounter with Sirens, move one soldier close to them and move all weapons and items to the backpack or drop them on the ground. They will mind control this unit but it can't harm you.
this is fucking nice!
D'oh! Brilliant suggestion.
Why exploit, then just use a command to win each battle. much easier...
Nah, i prefere playing with what was intented instead using shortcuts
@@danflex5439 It's not an exploit at all -- it's a well-known classic military tactic (see "stalking horse", "staked lamb"). It's really no different than using your Scarab -- particularly once its missiles are gone -- to draw out and absorb enemy fire while your other forces pick them off.
@@bfwebster well, if its mind controled he should just auto equip the items. In the pseudo world of pheonix point i would like to see an operative throw his items in the backpack and run out in the open as bait. Playing it like a game rather then realistically just kills the atmosphere for me. Thats what i mean by exploit, dosent make any sense to do 🙈. Using the scarap as bait could makes sense in a real situation, so ill accept thaat. 😁
1. When you encounter a soldier with a pretty devastating weapon like a shotgun, use your snipers to aim for their arm. They cannot use two handed weapons with only one arm.
2. Try to avoid destroying enemy weapons if you want some freebies at the end of mission.
3. Build Fabrication Facility and Research Lab in every base you've got, it speeds things up quite significant.
In most of the missions you won`t get any loot from enemy units. And if you do don`t count on getting weapons - magazines are the best you gonna get.
Y tho? You need like, 3 techs early game, better invest in gear for the second and third squads and activate a few extra bases to scan more points of interest. You can start researching later.
One thing I learned that I don't really see anyone use in all the videos I've watched so far is that you can have 2 different transports go to the same mission to drop off 8 soldiers or 5 soldiers and a vehicle on a mission. Useful on harder missions or haven defenses where you may want a full squad but don't have a transport that can do that.
So it's possible to start a mission with 16 soldiers? (2 transports of 8 soldiers) for example?
@@93ReeceyBoy nay, you can take 16 but hard limit is 8 though i had one story mission that was 9. Not sure if base D has a limit
@@cyricmoonblade
if hard limit is 8, then just fly around in a tiamat. it's slow, but can go almost anywhere, and carries 8 guys. you can literally steal one from any Anu base that you see one flying over it (big purple dirigible). totally worth doing ASAP. you can always make nice nice with them later.
The Xcom series was some of my all-time fav games but Phoenix Point is better in every way imaginable.
Sirens: Crippling the head does not remove their mind control ability. The head augmentation that gives you neuralize (or whatever it's called) works to stop it.
Biggest tip: The War Cry ability (Heavy class) combined with stun weapons is the "end all be all" of combat. War Cry covers a huge area (10 grid in all directions) and reduces all enemies to only 2 action points. Just the War Cry will make Chirons and most of the Pure soldiers completely not be able to do anything. Only Pure Engineers and Assaults can fire with a War Cry on them. Without moving, the eng can fire a PDW twice and the assault can fire once. If you put a small stun factor on the assault he can no longer fire at all. The engineer needs to be stunned past the halfway mark to remove his ability to fire.
This works on all monsters or soldiers. War Cry and a little stun and they are helpless.
Harvesting: I never kill pandorans except for pesky worms and fraggers. All the rest I simply overstun enough to keep them stunned til the end of the mission. They are a great source of food which can then be traded.
Farming Scavenging Sites: A vehicle can hold unlimited gear so I save all scavenging sites until i have 2 containment rooms, the Tiamat, an Aspida, at least one Hvy/Priest with Sniper perk, one Hvy/Engineer with Sniper perk, one assault/Hvy with Ready For Action perk (no cost for accessing backpack) and 2 other Hvy/Snipers. I bring lots of fuel for the enginers arms for repairing the vehicle and people.
The Assault goes into the Apsida where the fast vehicle can move the soldier very far at any time. The assault/Hvy can then use 2 AP to get out leaving him with 2 AP. He can then either fire his weapon and get back in for safety, or he can use War Cry and 1 stun while still being able to retreat into the Aspida if needed. His quick hands make him ideal for grabbing goods from the crates or picking up loot.
Four soldiers each take one corner where they can jump jet to any new enemies spawning and still have 1 AP left for a War Cry. If it's the Pure, I farm them for weapons and ammo. If it's Pandorans, I keep them all stunned with handheld nuerazors until I'm ready to go. Must have 2 containment structures built if you really want a good farming run. One Chiron takes up 5 space in containment so 50 fills up too fast.
With the Pure, there is a max number that will spawn and they stop coming after a while but it's still a good amount. I have yet to run out of pandoran spawns but at a certain point you get so many stunned that it becomes difficult to keep them all "topped off" with stun while new ones keep coming. At that point I go for all the crates with my Aspida and Hvy/Assault and vacate the mission.
Do not go for the crates until ready to leave as it will bring your Apsida to a crawl. Using this method you can easily get 2000-3000 food which trades for about 3k-4k materials or about 1k-2k tech.
Rage Burst: Hvy ability that allows you to fire 5 times for the weapon's normal 1 shot cost. I use this with a stun sniper rifle at point blank range on all massive monsters and hits usually about 4 times giving an average of 64 stun. Since all my troops are heavy/something, they all have it and will stun a Scyllia into dreamland in a couple turns.
Something I wish I knew from the start.
1) You can use any weapon on ANY soldier. "The proficiency" simply removes the chance of failure. Hence, you can still give the pistol to everybody in case they loose their hand.
2) If there is nothing you can do about getting mind-controlled by Siren, you can remove everything to your backpack from your tool-belt (1 action). They can not shuffle inventory =)
3) Shots from high cover require step-out. This counts as move and it triggers enemy's overwatch.
4) When havens are loosing the fight (Defense < Attack) you can wait till it has 25% to get max reward for it.
1) Accuracy is effected too.
some really good tips here, thanks!
The 4th one I didn't know, I will just wait next time like an asshole.
Let them fight and then reap the spoils.
This is good info - anybody that's watched any video on the game should know the tips in this video though.
Good stuff. Getting Xbox version soon so gonna wait for more stuff. So hyped
1. Try to recuit infiltrator with "Theaf" perk, when unlocked it's the single most broken units on the battle field. (100% stealth = invisible, even when you shot an enemy at point blank range). Combined with Assult Class's rapid clearence and enough speed, a "ghost" infiltrator can clear entier stage on first turn.
2. Ghsot infiltrator + research facility raid mission = infinate phoenix skill poit and resources (sell the loot).
They can use rifles without getting spotted? 0_o
@@Cx10110100 In the launching patch, yes. Don't know if it's still true now.
Thats insane. I already imagine all the crabs getting crippled with a shotgun blast point blank@@baichuanren885
Another thing, since sirens can be a pain in the ass:
Soldiers can't be mindcontrolled while sitting in a tank. So get there, hop out, shoot, get back, rinse and repeat.
Yeah it seems you gotta immediately find a way to upgrade from base weapons to heavier weapons to deal with armor asap, Unlocking Incindiary grenades seems OP in a sense... Throw one and the entire field turns into a fire that takes 5-6 turns to vanish... And the AI prefers not to run into it, meaning if you toss it at a choke point, the AI will attempt to always escape the fire.
You can still shoot over fire, and do note that over the course of 3-5 or so turns the fire expands 1 tile each, and the fire hurts a lot to all limbs if the armor rating is lower than the fire debuff...
Its the only freaking way I managed to kill the Scylla scorpion boss... I soaked it in Fire, Virus, and other status effects.
@@dra6o0n funny, am 20 days into the game and still stuck with base weapons and do not have incendiary..
Gonna find the right research path..
@@machinehater5143 There is no right research path. You gotta trial and error to understand the mechanics.
Check out the raid and sabotage mechanics, it tell you upfront the diplomacy change.
Do not go ally at 75+ you cannot revert this and if you attack a ally they go into war and stay at war forever.
At 50+ you share any research they already learned, but not all of the total research.
So choose Green first for mist repeller and infiltrator, get soldiers with thief perks for 25% stealth. Then hire infiltrators and throw their gear and hybrid your thief soldiers into infil, and you hit +100% stealth.
Enemies do not detect you at all, like Skyrim, only if you bump into them that your base 25% stealth for class will disappear for the battle.
Then go Anu or Jericho faction afterwards, you can do sabotage missions as long as you don't drop relations below 25, and keep new researches.
Because as you progress diplomacy, it will hate on other factions, so make sure to never trigger diplomacy missions for all factions early, do each one 50% at a time then switch. I unlocked Anu and Syn, and is aiming for Jericho tech after... MIST repeller does not deter alien attacks on your base so you must expand and find bases early on asap! Then recruit anyone who has decent skills to put in base, with a training center to level them up.
@@dra6o0n I fought y 1st Scylla last night, I did not have the artillery so I focused my heavy cannon and grenades to chip off the armor and used my snipers to cripple it's legs to lower it's movement, I had 1 berserker tanking it like a trooper. It was scary at 1st but I made my berserker almost immortal that he ended up fighting it with a hammer.
Great guide! Subbed. One thing I learned in a pretty lol worthy way in the early missions was to be cautious about cone placement when putting your Heavy on over watch when there are those face hugger jumpers around - had one attach to a team-mates face, and my Heavy kindly fired over watch in response, and blew both of them off the map. :'D Awesome game!
Pistols & sniper one shot weapons seem best, but it was an awesome moment the first time I got face hugged - I was like, "what do I do?!" so I shot my bro in the face with a pistol, it worked, and I went "Oh, ok, that!" So fun to be going "WTF is going on!" and have to respond!
I feel I should point this out: Disabling a Siren’s head does *NOT* disable her ability to mind control. It does reduce her will significantly, which will hinder her ability to mind control effectively, but she will still be able to use the ability. Sirens will continue to attempt mind controlling units even when their will drops to zero. It will have little effect because they won’t have the will to maintain the control through the next turn, but they’ll still do it!
I should have scrolled down first. Yeah I said the same thing lol.. Id know cuz I shot the broke the head of a Siren and then went on to attack the Chiron.the bitch still MC'd me next turn lol and it doesnt even break the MC too cuz well.. the head doesnt give the ability :/
this issue already been fixed. You dont need it kill siren any more to take back control fo your soldier. You just need it took off head. Few things changed since your comment.
I would say that training centers and food production are more important buildings in the long run. Stacking training centers in one base can let you dump your new recruits there and have them rapidly level up into combat ready veterans without risking them in battles. Food production is the only resource you can produce in your own bases, but you can then trade that to other factions for other resources, to spend on whatever you need, very important for keeping your economy running.
While they do lvl up they don't appear to get the points to get their stats boosted all that much compared to combat
stack 1 base with training facilities and watch how the guys stationed there level faster than your prime team.
Steal 2-3 Ships as soon as possible, crazy exp and free shep.
Till -24 % you can still recruit at faction havens.
Have at least 1 Prime team and at least 1 Save Team for Havens, very possible through training facilities annnnd the saved resources from stealing 2-3 Ships :)
As soon as 1 Fraction starts to fight your favored faction raid their tech whenever possible.
Well and i guess mist repellers > Food thing from Sydowhatever, but not sure atm
Excellent tips, I was actually wondering how stackable the training facilities were, and just discovered that we could hijack ships! I know what I'm doing next, thanks!
How do you get more bases?
They’re spread around the world, you’ll only get vague hints in your objectives like “reclaim phoenix base in North America”, depending on the closest one to you
An absolute priority in the early-mid game is finding these bases, by scanning and exploring sites of interest
@@Ish1776 Generally one per continent, gotta search for them through scanning and exploring.
@@gryphon0468 found two in africa, one near red sea, the other down in south africa.
once you get the hang of how combat works, I highly recommend replacing extra medical bays and living quarters with either training rooms and/or fabrication plants. a base devoted to training can level your soldiers FASTER than doing missions, because of the time it takes to get to the next mission. once you have about 3-4 research facilities (or the equivalent), focusing on manufacturing will make it so you always have the latest and greatest gear for all your squadies.
usually the third base you find has quite a bit of room to expand, and those make great training facilities as training rooms are cheap, and only use 1 power each.
If u want a weapon in the hands of an enemy unit, just mind controll it and then press "i" and make it drop that weapon or even pass it to your soldier nearby. U can reverse engeneer it later. Also after doing that u can release MC cause it becomes harmless.
How do you mind control?
-Shooting sirens in the head does -*-not-*- remove their ability to mind control. It removes their will points that they need in order to mind control but they can still move back or behind cover and use recovery to get their will points back.-
Edit: Today (12/16/19) a phoenix point update came out with one of the items being this: "Fixed a bug where the Mind Control ability was not showing when the head of the Siren was targeted in Free Aim mode." It is unclear whether the bug was just the _Mind Control_ ability _not showing_ or _not being disabled_ even though that was the original intent. *Either way, shooting a Siren in the head, now correctly shows/correctly removes their ability to **_Mind Control_*
That's good to know, I hated how resilient and tanky they are with the ability to mind control my men and there is no mention of it being removable. Glad this fixed.
Look for red barrels and propane bottles they will make a big boom if shot
And watch out if you set your units next to them, because when the enemy shoots them, they will make a big boom.
@@merthsoft And if your unit takes aim while your unit is using one of this red barrels as cover, please don't shot.
No. 1 tip: when your planet is under attack by aliens that have taken over most of it, don't call the Imperium.
The inquisition will show up with the imperial navy. Some astartes chapter will be too busy to give a f*ck about the crab people. Inquisitor Whathisname from the Ordo Xenos smashes his forehead into the exterminatus button and the navy glasses the planet. For the Emperor. The end.
virus bombing the planet is always fun too
Imagine calling an exterminatus on Holy Terra.
Apologies for the necro-post, heres a short fictional story/"dribble" if you want it:
For goodness sake, this is what mercenaries are for! Alot of those guys are friends with Rogue Traders, those "Tao" aliens with their "Kroot" mercenary friends and/or pirates.
Best case scenario the mercenaries help you "clean up" the planet and you just have to pay them back in installments of wheat and/or iron ore (obviously they don't accept your local money.)
Bad scenario, your planet ends up being owned by a Rogue Trader if you default on the payments.
Worse scenario, your planet ends up being sucked into the Tao empire (they're apparently not so bad as far as xenos scum alien empires go.)
Worst case scenario (Emperor forbid) your plant ends up becoming a "port of call" for space pirates. In the latter scenario every one of your cities will be infested with as least one space pirate bar (probably way more than that, likely) filled with "women of the hour" and obnoxious drunks singing their stupid space sea shanties songs every f***ing hour of every day.
Still, beats getting blown up though! 😀
I'm loving playing this AWESOME game. Thank's for the great tips and for covering this title, I really hope you will continue to do even more on Phoenix Point. I'm glad I found your channel and yes I did subscribe. 👍🔥👍
Heres a tip that will make EVERYONE LOVES the hellcannon. It piercers light and medium covers (garbage depots, walls) and STILL damages the enemy for the full ammount. From the start i hated the heavy guys but after trying that, its my favorite class by a long shot. Also look foward to the cautious perk for Heavies if you are a hellcanon lover like me.
I didn't play around with it much, but yeah I just got reminded when I shot through a metal crate and hit the Arthron behind it. Hel Cannon is beast!
@@CaedoGenesis Telling ya. As soon is i see those red pings near my Heavy i just blast everything with it. Been a lifesaver on my run.
@@NF-nv3xw You can also hit multiple targets if they are in line with each other. Seen a Heavy/Sniper build take out two enemies in one shot because their heads lined up so nicely.
Hel Cannon has the ability to pierce multiple targets in a line too.
The best way to amp up this weapon's potential is grabbing as much accuracy boosting buffs and apply it to one character. Then you can basically 'daze' enemies all day long with long range 'cannon' snipes.
You kind of need one of the hybrid class to be a heavy though, and some of the useful skill such as quick draw is marksman, and accuracy boosting like +50% ACC when enemies are 11 tiles away, would help immensely (I think the Hel Cannon has a effective range of 17 tiles, of which it has a 50% accuracy chance, it's more accurate than the shotgun on a accuracy per tile basis).
The Hel Cannon still uses 3 AP to fire though, so it's in your best interest to either make it a one shot attacker, or a multi-shot cannon shotgun.
@@dra6o0n yeah seen some playhtrough of pre release version wich some got with heavy sniper build and they rock also quick aim helps with accuracy (+25%) and gives -1 ap point used to fire weapon wich allows shoot hell cannon twice lol also with hevies rage burst enemies with high hp and armour thats good for rb lol seen scylla chiron etc take down with 4-6 shots of rb even if you have to shoot through cover to get line of sight just free aim chirons way and just rb it to hell lol
Really enjoyed your approach and the knowledge you've stuffed into this video 👍
Many thanks man 👌
On a scavenger mission to take boxes from the map bring a scarab with you. You can have a soldier load up all he can or she can into The soldier's personal inventory. Didn't have the soldier get into the scarab and you can have the soldier drop all of the inventory that they picked up into the scarabs inventory without extra move points spent.
Here's a combo I've come to love: infiltrator/assault with New Jericho PDW. Get both the ultimate abilities. Make sure he has good willpower.
Single action weapon with sneak attack bonus, trait damage bonus, and every kill gives 2 action points. (66x4 dmg if I remember.) And the best part? They don't even see it coming!
(Edit: throw in some artillery units, and that infiltrator is now also a spotter. Hmm. (Theory crafting: You could probably get 4 heavies with GLs along with 2 infiltrators and literally just kill everything. Imma try to test this idea.)
(Edit two: if you get an assault with the reckless and trooper traits, and give her a NJ rifle, she will do 60x4... Just need to get the infiltrator sneak attack.... 120x4 is possible.)
It also works great with shotguns, if you have the melee perk you get to kill almost anything in one shot (even some sirens), then you can move with the dash ability until you end the game. I litteraly kill every ennemy just with an infiltrator in base defense missions in one turn
Riwal Le Coz so you hit them with a shotty and then bash them afterwards, because of the melee perk, or?
@@therealjonaswp602 nope, melee perk gives 25% to shot guns too, and you don't need to bash, you kill them with the shotgun in one shot. I use snipers to inflict some damage to ennemies from far away when I can't kill them in one hit with the shot gun. I have 3 of those, plus two snipers and an engineer for support just in case
Riwal Le Coz hmm I have yet to see that perk :/
Something else regarding mission generation. Game creates an automatic save when you go into tactical combat, sometimes, generated level is really bad for various reasons but autosave is done on already generated level. For this reason, it's a good practice to save before you enter node on strategic map, loading such save and going into tactical mode, will regenerated mission, unless it's a story-line mission which are pre-made.
Crossclass:
Sniper+Heavy - being able to rageburst a target from such a huge distance with a sniper rifles accuracy, is priceless. 😁
Also - problems with Scyllas?
Worry no more! Equip a rageburst sniper with a paralyzing sniper rifle and burst that sucker down.
1 burst = 180+ paralyzing. Scyllas can’t do anything and will be paralyzed for about 50+ rounds.
And that is just for ONE use, ONE mag of the paralyzing rifle.
You can also just kill Scyllas with regular bullets in citadels to destroy them in one turn with only one unit.
Early in the game, you can build the Neurazer, which is meant to stun enemies so you can capture them alive. If one of those nasty Sirens gets ahold of one of your soldiers, you can have another soldier use a Neurazer on them to stun them until the rest of the squad can neutralize the Siren. Your best bet for dealing with Sirens, though, is to use your snipers and Master Marksmen to head-shot it, so it can't take control of your soldiers. Then keep your distance, because their claws and acid attacks can easily kill in one turn.
Exactly the type of video I needed after last playing the game in kickstarter beta forever and a half ago.
There was literally 0 info on those Gray zones. I hate when shit like that doesnt get explained. Thanks for that info.
I remembered dealt 2k damage to Scyla with Heavy's 7th tier Skill. Damn so powerful. Also the popular "Terminator" build Infiltrator + thief + frenzy buff with meele chain attack is the way to clear group of mobs easily. So many way to break this game.
I save so many resources on Haven defense missions.
Use a couple heavies to jet jump to all the Haven soldiers and have the haven soldiers give your heavies all their gear. Saves me hundreds on materials and tech.
Thanks for the tips, i'm a X-com player (Terror from the depth fan) and i've got my basics from it feels different and now that you've mention about the aim system now i can play properly.
super helpful! just started playing yesterday. it scratches the xcom itch i have been having fosho!
1. You can use 2 aircrafts to bring more soldiers to fight. So 2 synderion helicrafts can bring up to 8-9 soldiers really fast coz it are the fastest airplanes in game with reasonable range. And you can always stole them from faction ;)
2. Inflirtator lvl 7 ability to make +100% dmg from stealth. Making assaults or snipers even more deadly. Sniper/inflirtator is better than sniper/assault it make him able do more than 440 dmg per shot on late game (with perks like snipe proff +25%, careless +30% make that go even more up).
3. General dps and maneuverability of assault/inflitator class at lvl 7 make render heavy class "useless". A/I can do even 600 dmg with good perks, from medium range and can do that twice.
Heavy unfortunatly can shot once, from close range to do simmilar dmg with greater shredding power.
How can you hijak a ship from a faction?
@@manueldavidsernaramos1551 You must look for cities, where actually are some aircraft. On random district will be avaible mission "steal aircraft".
@@QMANEX thanks man
I like the class combo Heavy/Sniper. (Phoenix classes) You get the Quick Aim + Rage Burst combo with a Hellfire cannon. One soldier can often take out a Scylla in one turn.
Or equip a sniper rifle and rage burst with it. Watch it die no matter what.
not any more sadly. rage burst is now limited to five shots max, no matter how big your ammo capacity is. still a lot of damage, but not the clip emptying monstrosity it used to be. back then, the actual best weapon to use with it was the synedrion laser sniper rifle, because it has a huge clip (15) and the best accuracy and range in the game.
The most powerful structure i`ve found is a training facility. Just fill one base with them and put every new unit there. They will train to max lvl in matter of days. It is super broken: guys in the base lvl up like 10 times faster then soldiers who was constantly on a missions
One thing that I don't see people talking about is the HUGE benefit of having multiple ships. The more ships you have, the more ground you can cover, the more ground you can cover, the more havens you can protect/discover. Because a bit later in the game havens will come under attack with an increase in frequency, and you will find the factions giving you the side eye when your only ship is in the US and the haven is on the other side of the globe. Don't have one? Can't build one? Well, I saw a faction haven that had one the other day, and i was pretty high in the friendly territory with them.... It looked soooo shiny *Laughs menacingly*
Phoenix Point: Hey man, we are just trying to save humanity while you Synedrian pacifists are arguing in your little safe bubbles if Jenny should have ownership with Jeremiah's vacuum cleaner, your ship will be put in better use with us."
Synedrian: We aren't pacifists, we are anarchists!
Phoenix Point: You sure are little buddy.
@@OM3GA-Z3RO
actually Syn is neither anarchist nor pacifist. I guess you didn't really pay attention to the dialogues. you could call them antiauthoritarian, but that's about it. pretty much shooting for a socialist utopia. kind of like Iceland on steroids.
Very good video. Thanks for putting it together!
Enemy grenades messed up my squad. They couldn’t use their primaries and kept bleeding.
Thanks bro, really useful for me! I'm playing now
Early game when you help factions fend off pandora attacks when you control the units placed there to help you ,take all their weapons ammunition health packs
Very informative. Thank you. I'm considering buying the behemoth edition on PS4. Wondering if I should play it safe and hold out for a bit idk
Important thing about collecting mutagens you must finish the capture research for that monster before you can collect mutagens from that monster type.
That's not exactly how mind control works with Sirens. Sirens can mind control those who have a willpower lower than theirs, and they can keep mind controlling them. When you disable Sirens head, they get -30 willpower and that's why it looks like they can't mind control anymore. But they can recover willpower and use mind control again.
I once had a mission against like 8 grenade crabmen they ruined my squad and killed my armadillo on its first turn
I literally just had this happen too, forced me to switch over to snipers for a bit.
That's because they have done very little balancing.
@@Evilfish82 i dunno once you really start to learn the game it's not too hard
@@devidevil888 I felt the same. Until I got 2 mortar mutans and 3 sirens with the demoralizing wail.
@@Evilfish82 I faced 5 mortars, 3 sirens and 1 goo (I don't even count crabmen as ennemies), I couldn't move, and got everyone killed in a couple of turn... (including my goo-resistant assault/infiltrator that was invisible but still got focused by a mortar)
Here's a tip: Xbox game pass for PC is on offer right now for £1 for first month - meaning you can play the base game on PC super cheap right now! :) Thanks for the content!
a good skilled heavy/sniper can kill all kind of enemy units in one turn, even the scylla(at least at the start of the game till enemies evolve and get stronger). and dont play heavys with heavy armor, give them sniper armor. Im using a heavy/sniper and a sniper/heavy standing back. the heavy/sniper kills tough enemies and the sniper/heavy is on the other ones. my other 3 guys are all assault, 1 assault/berserk with shotgun + taser and heavy armor. the other 2 assault have medium armor and just dashing around spotting and finishing targets :)
Fizban W. This! Sniper with rage burst.... I cant stop giggling each time I use it.
Of of the best tips to know, is to pretty much make everyone’s second class an assault, it’s seems degrading but trust me it will make them work in formations better.
I'm enjoying the game but it really needs some work with its firing from cover system. game is also sorely in need of more map tile sets for its random map generator.
another tip you bring a APC and put your units into it and then they can't be mindcontrolled if you run into lost of sirens
You can improve overwatch cone with control+mouse scroll. You can get it to 180 degrees.... You can see it on video at 5:56.
I love this game bugs. Grenade did 0 dmg at 6:14-6:23
Unfortunately just like the rest of the weapons, grenades aren't 100% accurate. The farther away you target the more likely you grenade veers left, right, or under shoots your target.
In that clip I believe it went too far left and short to actually damage them.
very helpful video , thank you so mush
My pleasure!
don't use the restart mission function either increases future mission difficulty, save/load instead
Tip: In more advanced levels, save Right after you defend your base, before anything else.. Wait for the next attack and then load and do quests near your next base to get attacked ( Gives you 24 hour warning which in some cases is not enough to reach, at least with the starting ships..)
so save scum, great tip.
1. Don't be afraid to steal from factions, even if they are your allies. The reputation penalty is minimal and they will still like you afterwards. Looking at the steam achievements, not many players do this and rather spend 1200 mats for another Manticore...
2. You don't need storage facilities at each base, not even your main base. As long as you have enough storage globally, you can demolish storage facilities at your main bases and replace them with training facilities, living quarters, med bays, etc.
3. It's not very logical, but items are basically teleported around instantly between bases and even aircraft! You can swap gear between multiple squads, even if they're operating at the other side of the globe. No need to build expensive equipment for every soldier if you're low on resources!
10 things everyone can know just by actually reading the in game tips.
Disabling the Sirens head does not remove the ability to mind control as the list of effect says it either removes Instill Frenzy or Psychic scream depending on the type of head.
if mobs are on floors, shoot the floor/ceiling/trow nades, he will fall and have fall damage, killed a couple like that, it's hillarious
i love the game, loading times could be less but thats the only minus i have on it
Also equip all soldiers with a handgun even if they are not proficient with it. By doing so you can get one extra shot in expense of one AP, after you have used your primary weapon on the enemy which costs 2 AP. But your movement needs to be minimum though.
Assault+Heavy soldier with Close Quarter Specialist and Brawler skill with Marduk's Fist and empowered by Priest Head Frenzy and Rapid Clearance pretty much one shot human enemies and a lot of Pandorans and Pure.
I once killed 8 enemies with that soldier on the same turn and panicked the rest.
Human enemy when kill may not drop all of their equipment. But if you mind control them, you can open their inventory and steal everything from it. Of course there are some that can't be remove like mutated body part for example.
removing the Head of the Siren does NOT remove the MC ability. It removes their ability to send your soldiers into Panic. What it does do, is cripple their Will Points pool, so less people can be MC'd. Only way to avoid the MC, is to be a beserker, or straight up kill the Siren
Thanks for the tips! Love this game
Thanks for this. (:
Find several bases as soon as possible and one of those bases should have as many training centers as possible to power level new recruits.
Good video! I have a question in connection with the geoscape. Locations (sites/havens/story missions/etc) are random or are always at the same places on Earth in every playthrough? Like the Symes Retreat is always on Crete?
I think it’s random but only a few possibilities, for example I had symes retreat in japan
The location on the world map can change, but the map design if the level is usually the same.
I cant see inside the buldings. On the videos when one of our troops inside, the roof become invisible. But mine on Xbox is not. Is there a way?
If you are sending your ship to scout, make sure all your soldier are equipped with weapons. The worst case scenario in scouting is when you get ambushed with an empty handed squad who can't hide or defend themselves.
Waaait a sec, you can't change their equipment right before the misson?
NEVER let your team camp at a base, to gain exp and health and send one dude around the globe to explore sites.
You can get ambushed. I learned that the hard way.
Well, somehow i could flee, so she, with all the exp from the whole nission for herself, got not one level up but two.
What about stealth classes? I'm not that far into the game but is it possible to sneak your way through the ambush?
I do not know, i am only 15 days into game-time.
But, i think that it would be surely possible
I wonder.. Even if you loose the ambush, you should not loose the ship, as it has autopilot. So loosing ambush should be okay profit wise ^_^
@@adalerk well, you lose soldiers, and i still have only 6 and no new in sight
@@machinehater5143 I believe you have to research the factions in order to recruit from them.
This is cool game which seems to improve on XCOM 2 in some ways.
One thing I want is highlighted destructables. Some enemies are on platforms, but the platform won’t show if it gets destroyed or not
Everything is destructible if you hit it with explosives or heavy weopons.
This is a successor in spirit only. It's not affiliated with the Xcom games, officially.
I'm playing for the first time & noticed using melee weapon on shield bearer is cost & AP effective.
This guide is slightly outdated, which is to be expected. Scanning is now done automatically by phoenix base satellites and by visiting havens.
why is there 2 satalite uplinks in your base?
Have we any facility yet to reload vehicle weapons? when you run out, its frustrating you cant even run bad guys over it becomes useless without ammo
How do I transfer troops from the ship to base on Xbox?
This game is hard. I am playing rookie but how can I even kill a Scylla on 6th mission along with Chrions with goo and fireworm? My soldiers' measly guns do not do much damage?
Sounds like you restarted a lot. There is a bug (or maybe it's legit) where restarting a mission counts it as complete. When you Complete, the game difficulty goes up. So you end up having the game outlevel you completely. Reload saves to bypass this and keep the game playable.
Very helpull
Factions is what I am struggling with. I don’t know which to side with.
Free Jericho are straightforward; heavy armor, explosives, hardhitting guns. Can also place turrets and shit.
Disciples of Anu focuses on melee, speed and psionics. You get shotguns, hammers and swords, and can literally mutate your soldiers.
Synderion are all about stealth, poison and long range combat. You get drones and guns that can paralyze enemies.
It's currently quite imbalanced and I strongly suggest you go with Free Jericho for your first run or Disciples of Anu. Avoid Synedrion until the developers buff them. That's about it.
@@grimshock6983 Except it is all voluntary and they consider virus as enemy too.
@@grimshock6983 the Disciples of Anu hate the Pandorans, they just believe that humanity will not be able to survive in the new environment and so they follow the decree of adaptation, they mutate themselves to adapt and to fight off the Pandorans with their own genome.
Hopefully this clears your decisions about Anu. The world is fucked and mutating so let's adapt and live in this new world.
I e gotten to the point where I save after really successful turns and even individual moves
You can hire special units from another faction, but you need to be careful. You are only getting the soldier, not the weapons he is proficient with. For example, if you hire an Anu Berserker you will be able to fit him with a pistol, but not with a melee weapon because that is not a Phoenix Point weapon. You need to find a melee weapon on another mission to give it to him (or to reverse engineer it and manufacture it). This is specially annoying with the Armadillo, the New Jericho vehicle. If you hire one without having the Gauss weapons technology you just get the vehicle without the weapons turret. So it is pretty much useless.
been playing launch version on easiest difficulty recruits have all their gear, but on legend it seems they come empty handed... so i guess its difficulty based thing... on my 1st play through went recruit frenzy and have pretty much 26 troopers and reverse engineered most of basic tier weps and armour and some infillator weps and bows... (easiest difficulty since still learning how game works since its much different from bb5.. and i didn´t get too farn in bb5 either lol since don´t have much time to play lol)
If hired from Haven they retain their equipment.
If hired from Presonnel screen they come in empty handed
Which is reflected in their price tag
OOhhhhhhh, this looks wicked!
No pointblank misses? Happens to me with shotguns all the time, and I don't know what the deal is.
recommanding save scumming... sad times we live in! accepting the consequences of your decisions is most fun of all. To each their own tho
Sadly the game horibly unbalanced sometimes lol it happen to me early the enemy bring ariterys to the map and instakill my full team the first round... or when a siren take 3 of you soliders and they all have reaction shot (the enemy have like 4 siren i dont have the firepower to take all of it down.)
Maybe when they polish the game more we dont need to rely on save scum :( Xcom 2 is much easyer than that game but i still realy like it dont missunderstand me :)
Q HERE: HOW I can Clear de Base from rocks?
How did you multiclass Berserker + Infiltrator?Whenever I want to multiclass anyone, I can only select one of the base classes (Assault, Heavy, Sniper).
Edit: Right. Found it later in the video.
Soldier must reach Level 4 to multiclass.
You need to be allied with the Haven factions to be able to use their classes.
Have 6 snipers and 2 heavy. Easy picks.
The most useless feature of useless features is being able to customise the look of units.
True. I liked the customization mechanics in XCOM, but in PP they offer so little customisation to their look, that I just don't want to play with it at all. I wish there were some accessory or armor model changes in the game, just like XCOM had, it added more variety to your squad, instead of just repainting them.
I enjoy PP so far. After 2 year break I re-installed XC2 just to see how it felt. The customization aspect did not impress. The combat mechanics of XC2 seem inferior to those in PP, to me at least. So I can live without too much customization, I'd rather have good game play mechanics as a priority.
I only customise my squads colour to red/black so my own faction has their team colour like New Jericho and Anu
Yeah ic xcom I kept my medical UNIt red but in this game red doesn’t pop up but I've a green synd unit who pops up like a bulb.
This game is cool but I was attack it two times it same time and that dam time to go there is not long and my troops are in heal lol
how can we raise soldiers' stamina?
They will always have only 4 action points
How do you get new armor, steal ships, steal technology, and can you learn enemy classed
when you recruit soldiers from factions, they come with their faction's weapons and armor(normal difficulty). make phoenix gear for them and swap it out. once you have two peices of each armor you can reverse engineer it in the research tab. you only need one weapon to do the same. grenades require 2 though, just like armor peices.
That is a lot of info to know. I'll try to help.
1. If you get any of the factions to 50% or above, you can copy anything they have already researched for free under the Research tab. If you hit 75%, you can do joint research to make their work go faster. This will let you attain their weapons, armor, vehicles, and tech (up to what they have unlocked).
2. If you go to a Haven with a ship flying over it, you can attempt to steal the ship or raid the town (shows up in Red writing). When you raid, you will have a chance to pick up any weapons and armor from chests, from dropping off of dead bodies (if the equipment isnt destroyed), or I think you keep any equipment from captured soldiers (they need to be stunned or mind controlled when the mission ends).
3. You can recruit elite troops and even vehicles from Havens (they show up with an asterisk).
Any equipped items or found items can be reverse engineered in your research tab. That will allow you to produce them for yourself. This is important because weapons can be destroyed in combat and if you can engineer a weapon, then you can make ammo for it.
This is much harder xcom muliple bases and your choices matter
lots of things I wish Anu
Disabling head on Siren does not, DOES NOT, disable mind control. You cannot disable mind control, only arms and psychic scream. Otherwise decent video
That is a bug apparently, there has been an update which the patch note stated: "fixed the bug where Disable: mind control wasn't being shown on the free aim when aiming at the head.
@@OM3GA-Z3RO it's definitely fixed, looks like the heard oir complaints!
Starting with saying something that's not true.
Hitting sirens head does not prevent mindcontrol.
Disabling their head reduces their will to below they need to do their mind control. It's now patched into the game to tell you this when you target them.
Hold up, how is your entire geoscape map covered in mist but your Doom Clock is at 10%?
I had the game before release, which came with a big patch. The counter wasn't being reduced prior when I was taking down pandoran lairs, and I'm assuming it gave me all the reductions at once without considering time spent.
very useful but dated with the new updates. i hope you have the time to update in the future. thanks
How do I get a second base ?
Explore question marks until you find one
@@mrrruczitmru8133 Sorted 🙂👍.
@@technomad1770 how I can clear bases from rocks for build more things??
@@lordsoftwa Can't do it mate 😧.
Is this game be available for PS4?
From what I'm hearing, "Sometime next year"
Caedo Genesis thank you for your response looking forward to playing it when it comes out in the PS4.again thank you
I dont get the mutation harvest. After research the game tells me that i can harvest genes from captured aliens....but how? (I got the containment unit)
Sam Nickel use the stun pistol to paralyze will capture them if they are the last unit alive.
@@kentuckyboy111 That isnt my question. But thanks. I dont know how to earn mutationpoints with in the geosphere (map)
I got it. The option for the geneharvest is under the Troopscreen.
@@MrAskarani mb
8:30 Holy hell. You lose all of the allied sites? Don't you lose at 10% human population? BTW, if you're playing Phoenix Point now (Year One Edition), you should use virus weapons. It's awesome. Virus effects reduce Will for every point of virus the target suffers. So if the enemy suffers 70 virus effect, that enemy is practically out of the game because it will panic on almost every turn. Stun weapons keeps the target out of the game and allows the option to research them when the mission ends. Acid weapons reduce armour and health every turn. The only issue is these weapons are not good at penetrating armour. But if you remove armour, these weapons will win the day no matter how big the Scylla or how scary the Siren is.
This game is so unforgiving
Resources are are severely limited
The cidital boss is impossible
Bug the fighters keep adding hardpoints up to ten then need go back
Add resource making and fix bug
Add 8 man crew and the tank
I can spent 500 and 100 resource in one battle
That's on easy level
I moved on cause came is just to difficult