No, it's too clunky, apm heavy while grinding, does not offer enough support, deals low amounts of damage and you have to disable character sounds because they whistle all the time and it gets annoying fast. Explorer F/P is much better.
@@SogaMaplestory I have a 209 BW right now. Should I lvl260 burn Bowmaster, Windarcher, or just burn my BW? I want a strong independent bosser and a really good lazy mobber
@@Chadbigp OMG I see my previous comment and I think my opinion of BW has changed since then. These are all lazy mobbers and independant bossers. BW might need some extra initial investment but in late game party bossing BW is much much better than the other 2 options. I would burn the BW.
Princess No now shares a global prequest, so as long as you've done it on your main, you don't have to do it on your mules anymore. Also as general advice, if you're going for Gollux on your mules, Reinforced Gollux is an option since it's only slightly weaker, but almost twice as fast to get.
2.6 bil? Do you also do the normal varsion of the bosses? Or how does that work? I can only get 1.4 bil (iirc) when I do all the hard/chaos up to lomien.
1. don't play off skill rotations for any class 2. don't do this for blaze wizard burst with that video 3. burst rings are horrendous on blaze wizard, the burst skills (technically you only have 1 burst skill with the hyper active) cannot be used at the same time Their burst is decent, but they are not actually a burst class, and how you play them for something like culvert and wildly different to how you play them in a real boss fight. Phoenix circle you never want to consume all of the charges, as long as a cooldown is always ticking for the charges, you are dealing optimal damage on it. You want to save the phoenix circle for utility purposes as well, so you try to stay above half charges so you can use it for air suspension and super stance when needed. Short answer to play blaze wizard, skills always on cooldown. They are a very hard to play class. Always magic att% lines, anything else is a fake line. Minimum you want for weapon / shield / emblem is 21% magic attack; preferably more, but good luck with that. You severely gimp your damage with anything less than weapon/magic attack % for every class.
Just a heads up for someone who reads this comment and thinks its real advice, here are some corrections. To master stacona: please be careful about spreading missinfo so confidently in the future, I know you are just very clueless but people might actually take what you are saying seriously. Do you even play this game? I legitimately dont understand how you have such uninformed opinions on everything you speak on to do with this game when it seems like you spend all day posting youtube comments to maplestory videos. >Phoenix circle you never want to consume all of the charges, as long as a cooldown is always ticking for the charges, you are dealing optimal damage on it. You want to save the phoenix circle for utility purposes as well, so you try to stay above half charges so you can use it for air suspension and super stance when needed. This is wrong, first of all its called inferno sphere, and second, it is your main damage skill and you want to use all the charges while you have all your buffs running, because those buffs scale up the damage significantly. If you actually save half your stacks always do no damage, which is probably also why you think the class isnt a burst class and why burst rings arent good. >they are not actually a burst class, and how you play them for something like culvert and wildly different to how you play them in a real boss fight. This is wrong, as stated above you are just playing wrong. You should be playing almost exactly the same in culvert as bosses except in bossing you are dodging attacks. >burst rings are horrendous on blaze wizard Wrong again, see above >Always magic att% lines, anything else is a fake line. Minimum you want for weapon / shield / emblem is 21% magic attack; preferably more, but good luck with that. You severely gimp your damage with anything less than weapon/magic attack % for every class. This is entirely wrong, both in the context of a boss mule and a main. A nlomien boss mule does not need 21% attack, typically you take 1 line of attack+1 line of boss damage, ignore defense, or attack, whichever you roll first. the power is very similar between these 3 lines especially on cheap mules that dont have a bunch of attack stacked up from starforce, and some characters need a line of ied on their WSE to hit thresholds for bosses. Even on a main, 2 lines of boss damage+1 line of attack is always better than 2 lines of attack, and 3 lines of boss damage is almost always better than 2 lines of attack. I could go into a bunch of different combinations of stats that beat 21% attack, like 1atk+1ied+1boss, 1atk+2ied, ect ect, but the point is that ied and especially boss damage% line is almost the same value to attack, so dont tunnel in on just attack.
I felt that when you said gollux is a weekly for bossing mules. 😅 SAME!
If you use the flame barrier it wont take you out of burst if debris hits you
also for gollux p1 jump above his head and burst and he cannot attack you
Is this class good to main? I really like the fire concept.
No, it's too clunky, apm heavy while grinding, does not offer enough support, deals low amounts of damage and you have to disable character sounds because they whistle all the time and it gets annoying fast.
Explorer F/P is much better.
@@SogaMaplestory I have a 209 BW right now. Should I lvl260 burn Bowmaster, Windarcher, or just burn my BW? I want a strong independent bosser and a really good lazy mobber
@@Chadbigp OMG I see my previous comment and I think my opinion of BW has changed since then. These are all lazy mobbers and independant bossers. BW might need some extra initial investment but in late game party bossing BW is much much better than the other 2 options. I would burn the BW.
@@SogaMaplestory EEEEE really? Hows bw post 6th job? Was also thinking about fire poison too
@Chadbigp Support is amazing and ROR burst is good. All that counts tbh
Princess No now shares a global prequest, so as long as you've done it on your main, you don't have to do it on your mules anymore.
Also as general advice, if you're going for Gollux on your mules, Reinforced Gollux is an option since it's only slightly weaker, but almost twice as fast to get.
Atleast you do Lomien under 5min each. That’s really good! 🎉
2.6 bil? Do you also do the normal varsion of the bosses? Or how does that work? I can only get 1.4 bil (iirc) when I do all the hard/chaos up to lomien.
Forgotten to sell crystals from previous reset 💀
Is that on reboot or a regular server?
@@SkyXyden Reboot
I too enjoy the pyromaniac clown, I am a BW main :D
Maniac!
How did u get that outfit and can u still get it?
It was sold in the ignition event meso store and is not obtainable at the moment.
How many Nodes did you have just sitting around to just straight max all of your mules skills? Lmao
Just spent them as I got them haha
1. don't play off skill rotations for any class
2. don't do this for blaze wizard burst with that video
3. burst rings are horrendous on blaze wizard, the burst skills (technically you only have 1 burst skill with the hyper active) cannot be used at the same time
Their burst is decent, but they are not actually a burst class, and how you play them for something like culvert and wildly different to how you play them in a real boss fight.
Phoenix circle you never want to consume all of the charges, as long as a cooldown is always ticking for the charges, you are dealing optimal damage on it. You want to save the phoenix circle for utility purposes as well, so you try to stay above half charges so you can use it for air suspension and super stance when needed.
Short answer to play blaze wizard, skills always on cooldown. They are a very hard to play class.
Always magic att% lines, anything else is a fake line. Minimum you want for weapon / shield / emblem is 21% magic attack; preferably more, but good luck with that.
You severely gimp your damage with anything less than weapon/magic attack % for every class.
Just a heads up for someone who reads this comment and thinks its real advice, here are some corrections. To master stacona: please be careful about spreading missinfo so confidently in the future, I know you are just very clueless but people might actually take what you are saying seriously. Do you even play this game? I legitimately dont understand how you have such uninformed opinions on everything you speak on to do with this game when it seems like you spend all day posting youtube comments to maplestory videos.
>Phoenix circle you never want to consume all of the charges, as long as a cooldown is always ticking for the charges, you are dealing optimal damage on it. You want to save the phoenix circle for utility purposes as well, so you try to stay above half charges so you can use it for air suspension and super stance when needed.
This is wrong, first of all its called inferno sphere, and second, it is your main damage skill and you want to use all the charges while you have all your buffs running, because those buffs scale up the damage significantly. If you actually save half your stacks always do no damage, which is probably also why you think the class isnt a burst class and why burst rings arent good.
>they are not actually a burst class, and how you play them for something like culvert and wildly different to how you play them in a real boss fight.
This is wrong, as stated above you are just playing wrong. You should be playing almost exactly the same in culvert as bosses except in bossing you are dodging attacks.
>burst rings are horrendous on blaze wizard
Wrong again, see above
>Always magic att% lines, anything else is a fake line. Minimum you want for weapon / shield / emblem is 21% magic attack; preferably more, but good luck with that.
You severely gimp your damage with anything less than weapon/magic attack % for every class.
This is entirely wrong, both in the context of a boss mule and a main. A nlomien boss mule does not need 21% attack, typically you take 1 line of attack+1 line of boss damage, ignore defense, or attack, whichever you roll first. the power is very similar between these 3 lines especially on cheap mules that dont have a bunch of attack stacked up from starforce, and some characters need a line of ied on their WSE to hit thresholds for bosses. Even on a main, 2 lines of boss damage+1 line of attack is always better than 2 lines of attack, and 3 lines of boss damage is almost always better than 2 lines of attack. I could go into a bunch of different combinations of stats that beat 21% attack, like 1atk+1ied+1boss, 1atk+2ied, ect ect, but the point is that ied and especially boss damage% line is almost the same value to attack, so dont tunnel in on just attack.