Why are Yu-Gi-Oh Turns So Long?

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  • เผยแพร่เมื่อ 7 ต.ค. 2023
  • Whether you’d played Yu-Gi-Oh Master Duel, the TCG, or the OCG, or even if you’ve only played similar card games you’ve likely heard the horror stories of how long a turn can be in Yu-Gi-Oh. Turns out lack of mechanics between card games can cause serious damage. We look at Hearthstone for inspiration as well as what Yu-Gi-Oh has done right and wrong to undo this curse and find out Why are Yu-Gi-Oh turns so long?

ความคิดเห็น • 484

  • @Blitz0555
    @Blitz0555 8 หลายเดือนก่อน +116

    Describing handtraps as the right to bear arms against turn 1 tyrants is the funniest description for them by far.

    • @rafael502
      @rafael502 18 วันที่ผ่านมา +1

      It truly is a glorious quote hahaha 🇺🇸🦅🦅🎆🎇

  • @Aimlesswaves.
    @Aimlesswaves. 9 หลายเดือนก่อน +189

    Defending? Did you see the MBT video? He straight up agrees with him for the entire thing.

    • @PuchuKt
      @PuchuKt 9 หลายเดือนก่อน +24

      It was a joke, most of the stuff in this channel is meant to be a joke

    • @allenzale342
      @allenzale342 9 หลายเดือนก่อน +72

      ​@@PuchuKt
      It's always a joke until it suits someone

    • @chrismiller3548
      @chrismiller3548 2 หลายเดือนก่อน +5

      Raran had some good points about card games in general and the barrier to entry for Yu-Gi-Oh. Maybe if the community was more welcoming of new players it wouldn't feel so toxic. That's what MBT was agreeing with

    • @lordzaneu6749
      @lordzaneu6749 2 หลายเดือนก่อน +1

      The reason he agreed is because he’s right

  • @Akranejames
    @Akranejames 7 หลายเดือนก่อน +67

    The old ressource system - and I mean the VERY old ressource system - was simply to have a quite limited set of actions you could do each turn.
    Summon a monster, than maybe a second through its effects, place a trap or two, play a spell and you're done, turn finished.
    With the power creep of Yu-gi-Oh came "action creep" so to speak, and that's where it went nuts.

    • @YeahTheDuckweed
      @YeahTheDuckweed หลายเดือนก่อน +1

      you have to think it was bound to happen tho when there was never literally a resource system. we can't just play goats until the sun explodes. and frankly most people don't want to

    • @Akranejames
      @Akranejames หลายเดือนก่อน +4

      @@YeahTheDuckweed Yeah, point is the effects got so nuts they re-wrote the game from the short turns where only a few cards if any are played due to the original rules of what could be played in a turn, to the modern hellscape of endless turns we have now due to breaking the "caps" on numbers of card you play each turn.
      Put simply, what happened was that the few limits the game had were bypassed by creating more and more broken effects to go past the two most crucial limits to the "old yu-gi-oh" feel: 5+ Stars monsters requiring tribute, and a single summon per turn allowed.
      The "ressources" were action limits, which they basically just created new rules to get around of. In a way, you could consider this easier to "corrupt" than mana, but I'm not sure; power-creep is sadly just in the nature of most card games' lifetime, and Yu-Gi-Oh has been around for a quarter century, so its state isn't surprising.

    • @YeahTheDuckweed
      @YeahTheDuckweed หลายเดือนก่อน

      @@Akranejames what exactly was re-written? magical scientist ftk is 21 years old bro

    • @Akranejames
      @Akranejames หลายเดือนก่อน +1

      @@YeahTheDuckweed I went to go read about that FTK.
      Pretty much something that subverts exactly what I said in a weird way, and honestly that's quite simply just a really badly thought-out card when it comes to its potential combos. I mean, the thing is banned for a reason, mate. Don't be stupid.
      I don't think you really understand what I said if you think an FTK wasn't a weird thing to have at the time, and that something that became available around 2005 isn't already at the edge of the period of time I was talking about.

    • @YeahTheDuckweed
      @YeahTheDuckweed หลายเดือนก่อน

      @@Akranejames 2005 is honestly way better than 2003. in the game's infancy they made mistakes like magical scientist and a little bit of quick course correction developed into the fan-favourite goat control. i get it. i'm not stupid haha i'm just taking the piss a little bit

  • @John-rn1nm
    @John-rn1nm 8 หลายเดือนก่อน +48

    When you just want to complete your dailies but your opponent takes ten minutes to finish his turn. When he is done he practically locked you out of the game and wasted 10 minutes you can't get back.

    • @forgottenartform
      @forgottenartform 8 หลายเดือนก่อน +17

      I played someone like that today on MD - went away, put my food in the microwave, made a cup of tea just in time for the food to be ready (so a good 7 / 8 minutes) and they still took another 2 minutes after to finish that turn 😂

    • @Sigmaairav
      @Sigmaairav 4 หลายเดือนก่อน +10

      This is why turn timers for both players need to be limited to one minute and thirty seconds per turn

    • @multiaudacity1
      @multiaudacity1 2 หลายเดือนก่อน +6

      I've started using my own timer and once it goes past 4 minutes I just scoop and go next

    • @MysticKenji2
      @MysticKenji2 2 หลายเดือนก่อน +6

      @@Sigmaairav turn timers need to keep going during summon animations, card activations, and so on instead of pausing

    • @PapayaPowder
      @PapayaPowder 2 หลายเดือนก่อน +1

      I'm sorry to tell you this, but if you get full combo'd and you have no interruptions, it's on you to understand that you may need to just scoop and go next..

  • @honxiu
    @honxiu 9 หลายเดือนก่อน +71

    I was once in a losing side of a match after being hit with evenly match. They proceed to NS Aleister, do a shaddoll combo, then do a branded fusion combo then BOOM they lost by time out before completing their board😂

    • @liaskosntinos
      @liaskosntinos 8 หลายเดือนก่อน +26

      Was getting outplayed by a dude, but he was taking took long so when he entered his battle phase to finish me off, i started activating random effects to which he could respond too. He ended up running out of time while trying to respond to a random maxx c

  • @ryuuronin9852
    @ryuuronin9852 9 หลายเดือนก่อน +170

    I think the Extra Deck being a third hand is the biggest factor. It started with Synchros building summon chains to climb the levels, but you were at least limited by the tuners on the field, and needing to match correct levels. And the following formats eased up on that a bit. You could upgrade XYZ, but usually only if you drew a rank up spell from your deck, with a couple of exceptions like Galaxy Eyes. Pendulum was really powerful, but you still needed to get said cards from your deck into your hand.
    Then Links came out: where most of the small Links are made to summon other monsters to flood the field and build bigger Links. At that point the Extra Deck really did become a third hand: instead of the Extra Deck usually being where you house your boss monsters that your main deck is trying to make, it became mostly extenders. The Extra Deck became the mechanisms of the deck, and the Main Deck was only needed to provide a way into the card that will serve as the ignition to those mechanisms, with some tech cards splashed in. And since the ED is always there, you don't need to set it up and move the needed cards into it like the GY or the actual Hand. Not to mention how many Links are generic, making them accessible to any deck that floods monsters on the field: further rewarding the long chains of summons play style. Then when that became the norm, other decks needed to start doing the same to keep up.
    Pendulums were very strong, but I will always maintain that Links were an overcorrection that harmed the game more than it helped in the long run. That and hand traps, because when you add a mechanic to just draw into a free negate that can't be removed, you're just asking for the other deck to start doing more effect activations to keep playing past it.

    • @dantesparda9488
      @dantesparda9488 8 หลายเดือนก่อน +12

      yeah links are just the final straw

    • @ultrawinggaming9764
      @ultrawinggaming9764 8 หลายเดือนก่อน +21

      Im "that guy" that actually likes links but I can agree that they printed too many overly generic Links. Now there HAS to be Generic links for people to even play them but there are too many easily played ones. Accesscode talker, Transcode talker, Avramax, and I:P Masqurina were all a Mistake imo.

    • @basty_gaming5750
      @basty_gaming5750 8 หลายเดือนก่อน

      ​​@@ultrawinggaming9764I don't think Avramax is that bad but I:P, Accesscode, and Transcode need cyberse links to be fair and even then it would still not be enough to do it (also they need to be bookable at least)

    • @Mateo-kf1ud
      @Mateo-kf1ud 8 หลายเดือนก่อน +1

      what do you mean "third hand"? What's the second one?

    • @ultrawinggaming9764
      @ultrawinggaming9764 8 หลายเดือนก่อน +4

      @@Mateo-kf1ud The Second hand is what some people call the Graveyard. Because there are so many cards with effects in the grave that it becomes a place to get resources on its own.

  • @akiraishin7141
    @akiraishin7141 9 หลายเดือนก่อน +129

    This right here is the exact reason why I think the problem with Red-Eyes isn't that it's Fusion Spell is too restrictive. It's that the archetype doesn't use a "Towers" playstyle in order to facilitate a single Fusion per turn, and that's it. It should be given support that allows it to just use spell/traps more easily and to protect whatever boss monster you summon

    • @efrainlagunas
      @efrainlagunas 9 หลายเดือนก่อน +8

      I mean, both are true. At this time, the playstyle of Red-Eyes means REF is too restrictive, but future support can help shift the playstyle of the deck to make REF feel better.

    • @scorpioncox8978
      @scorpioncox8978 9 หลายเดือนก่อน +4

      I feel this as a red eyes player myself and if they just made red eyes fusion like neos fusion where you can save it for the end of your combo instead of either only having one summon or cheesing it with verte would make the archetype that much better especially in master duel where dragoon, the only red eyes fusion worth the current cost, is forever banned.

    • @LookingForTheTop
      @LookingForTheTop 9 หลายเดือนก่อน +9

      I think this mentality is how I differ the most from other yugioh players
      I think the Red-Eyes kind of design is fine, they have ways to recourse from the grave, do big damage, float when destroyed, even yoink opponent monsters with in-archetype cards
      It's just that the environment around red-eyes is extremely toxic. I'm on the camp of bringing other deck's power down to the point they are more similar to what red-eyes does rather than buffing red-eyes until the point they have ways to have indestructible boss monsters on the field, because that's not fun or interactive at all.

    • @danielhertz1984
      @danielhertz1984 9 หลายเดือนก่อน +1

      ​@@LookingForTheTop nah fuck that I want five headed red eyes black chick dragon just like ignister have his link with 36645 arrows

    • @monkfishy6348
      @monkfishy6348 9 หลายเดือนก่อน +8

      The problem with Red-Eyes is that its core gameplan has been changed by Konami about 12 times. Right now it's in a position where if they leaned into its best gameplan, that being burn the deck would probably become an FTK powerhouse.

  • @A88mph
    @A88mph 8 หลายเดือนก่อน +13

    Master Rule 6: You can only Special Summon twice per turn.
    Problem solved.

    • @hatefulgaming1800
      @hatefulgaming1800 8 หลายเดือนก่อน

      Branded despia would dominate

    • @shadowdraqon2479
      @shadowdraqon2479 8 หลายเดือนก่อน

      Infernity and six samurai become tier 999999999999999999999999999999999999999999999999999999999999999999999999999999999999
      Unplayable with your new rule

    • @pedrofelipefreitas2666
      @pedrofelipefreitas2666 6 หลายเดือนก่อน

      Fun fact: Many cards allow you to normal summon more than 1 monster per turn :)

    • @A88mph
      @A88mph 6 หลายเดือนก่อน +1

      @@pedrofelipefreitas2666 Then that card give you your 3+ summons, then no more for the turn.
      No more half-of-your-deck-in-one-turn combos!

    • @VestedUTuber
      @VestedUTuber 3 หลายเดือนก่อน

      @@A88mph
      Floowandereeze: "Allow us to introduce ourselves."

  • @marchmelloow
    @marchmelloow 8 หลายเดือนก่อน +12

    Yugioh used to be a game where your 5 starting cards _were_ your only resource in a turn. You'd even try not to use your entire hand so you wouldn't lose it all and have no follow up. The problem started when searching and mass draw effects became a thing. Even graveyard effects wouldn't be that bad of a problem if you only got 1 extra card go into play every 2 turns.

  • @misterOrca4
    @misterOrca4 8 หลายเดือนก่อน +51

    Konami really has to make their 5-minute time limit absolute. Why even have a time limit if you're just gonna reset it every single time the player does something. People will literally abuse that gimmick and make the opponent rage quit.

    • @StokerGamer
      @StokerGamer 8 หลายเดือนก่อน

      Cause some archetypes that require that time to play specially with the slow af gameplay/animations its a core issues of the game not so much a time límite thing

    • @misterOrca4
      @misterOrca4 8 หลายเดือนก่อน +5

      @StokerGamer so just to make a few gimmick players happy, they make everyone else suffer. That makes alot of sense.

    • @StokerGamer
      @StokerGamer 8 หลายเดือนก่อน +1

      @@misterOrca4 wasnt so bad years back it's gotten to this point mainly thanks to powercreep, for Konami it some what makes sense whether it's good Game design or healthy for the player base it's another story

    • @Sigmaairav
      @Sigmaairav 4 หลายเดือนก่อน +2

      5 minuets is too long, make the timers 1 minute and thirty seconds, no more no less

    • @YeahTheDuckweed
      @YeahTheDuckweed หลายเดือนก่อน +1

      ​@@Sigmaairavbro that's only enough time to physically play, that's not enough time to THINK

  • @pickyphysicsstudent201
    @pickyphysicsstudent201 9 หลายเดือนก่อน +62

    I've noticed a lack of Xenolocks on the most recent meta decks. Stuff like Kashtira and Tearlaments which allows them to do crazy combos with wiggle room to make Abyss Dweller. I'm not saying they should all be Flower Cardians but generic combo access is an advantage for tech choices these meta decks do not deserver.
    A good middle ground would be something like Arcjet Lightcraft where the Xenolock is a Continuous Effect - not a lingering restriction/effect. Meaning it would only apply while on the field. It can make for much more complex decisions by preventing pivoting to tech choices in the middle of xenolock combos but still allow them as an eventual option.

    • @azureblue99
      @azureblue99 9 หลายเดือนก่อน +8

      Kashtira do not ever play dweller because arise-heart is already a macro, I guess you are a MD player? If so you'll find out how xenolock doesn't really balance kash very soon.

    • @tobaccomarshall4659
      @tobaccomarshall4659 9 หลายเดือนก่อน +8

      @@azureblue99 dweller is prob in regards to tear

    • @dudono1744
      @dudono1744 9 หลายเดือนก่อน +7

      You can also have lighter locks, for example Tear locking you into fusions

    • @Bob_Bobinson
      @Bob_Bobinson 9 หลายเดือนก่อน +3

      Just don't make it hard archatype locks. Simple type locks would restrict the cards heavily while not locking away your options completely.

    • @gatocochino5594
      @gatocochino5594 9 หลายเดือนก่อน +6

      Xenolocks are rare in yugioh, at least for meta decks. I cant think of 10 tier 1 decks with hard xenolocks in them in all of yugioh. Also neither tear or kash have crazy combos, kashtira especially is about as simple as it gets.
      People really just type things on the internet and press send huh

  • @lancerguy3667
    @lancerguy3667 9 หลายเดือนก่อน +63

    I’d argue the actual evolution they’ve taken with the main game is in the form of “our turn” decks.
    Fewer decks are built around ten minute turn 1s, with more of them doing five minutes of plays on every turn instead… whether that’s better or worse is a matter of some debate.

    • @acidgolem2132
      @acidgolem2132 9 หลายเดือนก่อน +4

      It's definitely up to debate, on one hand It's make it possible for the player to interact with hard go second deck but on the other hand it make the already struggle deck struggle even more.

    • @Jaeger460
      @Jaeger460 8 หลายเดือนก่อน +6

      I'd argue it is an improvement over the past few years, at least at a more competitive level. Less non games, resulting in a more fun time playing the game. However, decks that can play on both turn often completely invalidate more casual decks that cant. In a few years itll likely be an unquestionably good thing, but for now, less sure

    • @linuxblacksarena
      @linuxblacksarena 8 หลายเดือนก่อน +1

      @@Jaeger460 if that's the case, legacy support should focus more on "our turn" for older archetypes

    • @Jaeger460
      @Jaeger460 8 หลายเดือนก่อน +1

      @@linuxblacksarena they probably will, and I expect we'll see the likes of that kind of gameplay for decks like DM, BEWD, cydra, hero etc within the next year or so, with more niche legacy support coming over time

    • @MerlinCross13
      @MerlinCross13 7 หลายเดือนก่อน +4

      Just what I want; escaping MtG's blue nonsense and going into Yugioh's turbo blue nonsense.

  • @Rainman8814
    @Rainman8814 3 หลายเดือนก่อน +7

    "Only one normal summon" -laughs in floowandereeze

    • @YeahTheDuckweed
      @YeahTheDuckweed หลายเดือนก่อน

      as funny as floo is, they're basically special summoning. a rose by any other name smells as sweet

  • @artemthegoatlobov5992
    @artemthegoatlobov5992 9 หลายเดือนก่อน +13

    Ramen's video brought me back to how i felt on the realse of master duel

  • @Megamanlanprime
    @Megamanlanprime 8 หลายเดือนก่อน +17

    You know what’s funny? We have seen a format with a “mana system” - it’s called Turbo Duels from 5D’s. I really do like Speed World/Speed World 2 and the idea of Speed Spells and kinda wish we could get that as an actual format.

    • @soukenmarufwt5224
      @soukenmarufwt5224 8 หลายเดือนก่อน +2

      No one look Ikes that format besides blind 5Ds fan boys.
      No one likes waiting to use spells and restrictions like speed counters makes spells unusable.
      Every deck would be monster mash or trap heavy.
      Turbo duels would only make trap heavy decks and floodgates cite decks stronger

    • @Megamanlanprime
      @Megamanlanprime 8 หลายเดือนก่อน +2

      @@soukenmarufwt5224 It was made for a slower game and the idea is remaking spells as Speed Spells for that format. (Basically take modern Speed Duels where they are printing cards for that format and just make all the Spells into Speed Spells and balance some of the broken ones a bit.
      Also you’re the first person I’ve heard ever complain about the idea of the format. Everyone else hates modern Yugioh and wants it to be slower. This would at least be an interesting alternate format that could be explored… especially as Speed Duels is kinda a meh format.

    • @Celestial_Wing
      @Celestial_Wing 7 หลายเดือนก่อน +2

      @@soukenmarufwt5224 aw you sound mad. You can't live without Kashtira lol😆

    • @Exoskel2
      @Exoskel2 2 หลายเดือนก่อน

      Play speed duel. Everyone play trap cards instead of spell

    • @yato7030
      @yato7030 2 หลายเดือนก่อน

      ​​@@Celestial_Wingwdym this just pushes monster combo heavier decks and kashtira would still be okay in such a format since all their monster have good effects. These rules wouldn't make the game slower but push monster heavier decks

  • @XmortoxX1990
    @XmortoxX1990 8 หลายเดือนก่อน +9

    Lack of a "resource" system is not the answer either. When you see MTG's legacy formats like Legacy or even Vintage, they still do a lot of broken combos, matches end in one or 2 battle phases and they barely spend any mane for anything.
    IMO this is more of a fundamental desing flaw(s) in YGO card design. The push for every box to sell forces them to elevate the power curve more exponentially without track consideration on how balanced they can be.
    Like, they allow things like Testament and Zodiac to happen, and they were fine with them.

    • @VestedUTuber
      @VestedUTuber 3 หลายเดือนก่อน +2

      To be fair, unless one player is playing a blue disruption deck, MTG Legacy and Vintage (and even Un-format) still allows for both players to do those broken combos.
      YGO's flowchart is this:
      Does player going second have enough hand traps?
      If no, player going first plays a huge turn and locks player going second out of playing
      If yes, player going second prevents player going first from playing their turn, and then plays a huge turn and locks player going first out of playing

  • @WangerZ3291
    @WangerZ3291 9 หลายเดือนก่อน +7

    I've played master duel since launch and i stopped. The restrictions on the card telling the player what the can summon isnt a gameplay restriction, but more of a deck building one. If youre going to spamming dark attributes from the extra deck, who cares about the restrictions set by one card

    • @Binzob
      @Binzob 5 หลายเดือนก่อน +2

      Yes, Branded Fusion locks you into only extra deck fusion monsters for the turn? Oh no, what ever will I do in my fusion deck that only runs 1 non-fusion monster in the extra deck, that I don't even need to summon turn 1 because one of the fusion monsters can just summon it on my opponents turn, and said fusion monster can also be summoned on my opponents turn as well.

  • @tetra654
    @tetra654 8 หลายเดือนก่อน +4

    "Even the most unknown, pack filler, only seen on a cultishly devoted youtube channel archetype that you can imagine probably has some one card combo setup that goes at least +3"
    *Cries in Fortune Lady*

  • @tinfoilslacks3750
    @tinfoilslacks3750 9 หลายเดือนก่อน +14

    It's important to remember that the reason that Yugioh doesn't have a resource system is because it was a manga and anime first, and wasn't intended to be an actual game. Adding in a resource system like lands or energy or mana means a lot of book keeping. The yugioh anime would be garbage if you had to watch the characters track their mana and explain the costs of their cards and play a land or energy every turn etc. It doesn't have a resource system not because it was actually designed intelligently from the ground up with that environment in mind, but because it would be boring to watch on a screen or in a book.
    The greatest irony is, a resource system normally exists to slow down the game and encourage a system where you ramp up and curve out. The yugioh anime and manga, despite not having a system like this for the sake of dynamic storytelling, still often has these heavy back and forth escalating duels where the biggest plays are the climax rather than up front. The system that the anime and manga excluded in order to facilitate dynamic and fun to watch duels, is precisely the same system that facilitates the gameplay style of dynamic and fun to watch duels. The game has no resource system because that would be a terrible viewing experience, and yet the duels in the series arbitrarily follow gameplay patterns only made possible by the same system they declined to use.

    • @HoangNguyen-ej4wb
      @HoangNguyen-ej4wb 8 หลายเดือนก่อน +5

      Having no resource system really affects yugioh pacing. I just rewatched the wcs 2023 and a lot of duels did last more than 3 turns and I can understand why people say modern yugioh still have a lot of back and forth. However, unlike other card games where they speed up after every turn, yugioh immediately slows down after turn 2.

    • @VestedUTuber
      @VestedUTuber 3 หลายเดือนก่อน +3

      "The yugioh anime would be garbage if you had to watch the characters track their mana and explain the costs of their cards and play a land or energy every turn etc."
      Right, because surely that would never come up even for cards that have costs. Oh wait... "I TRIBUTE THREE MONSTERS TO SUMMON OBELISK THE TORMENTOR! THEN I TRIBUTE MY TWO OTHER MONSTERS TO USE ITS EFFECT, FIST OF FATE! THIS DESTROYS ALL MONSTERS ON YOUR SIDE OF THE FIELD AND DEALS 4000 DAMAGE TO YOUR LIFEPOINTS, WINNING ME THE DUEL!"
      Also, turbo duels, the main focus of 5Ds, had speed counters.

    • @DragonBallsolosyourverse
      @DragonBallsolosyourverse หลายเดือนก่อน +1

      Alot of power creep defense too like la jinn intentionally power creeping mechanical chaser is just wrong as both existed in the manga with the same stat line far before even showing up in the tcg

    • @DragonBallsolosyourverse
      @DragonBallsolosyourverse หลายเดือนก่อน

      As far as im aware in the manga
      The yugioh card game was not even a big deal orginally, it was just the pet game of kaiba who was intended as a one off enemy
      Yugioh at least going by what the manga intended was just suppose to be many of the games featured in the story
      Mokuba was a capsule monsters player in manga as example
      The story more focused around week to week random games, one day they played dragon cards and another day it was dungeon dice monsters

    • @DragonBallsolosyourverse
      @DragonBallsolosyourverse หลายเดือนก่อน

      Also bad argument
      Peak only watched yugioh mentality
      It can work in a anime to include resources afterall duel masters is a anime based on a card game of the same name which had a mana system

  • @JimIBobIJones
    @JimIBobIJones 9 หลายเดือนก่อน +40

    In person, Yu-gi-oh has a lot more back and forth. I don't know if its because of different banlists, or because its more difficult to predict hand traps (in MD 90% of the time you can guess what hand-traps they have and 50% of the time what their back row is by when the game pauses) - but most games at my locals go on for at least a good 5 or 6 turns, even with meta decks that would 1-2 turn in MD.

    • @BlindOracle00
      @BlindOracle00 9 หลายเดือนก่อน +19

      most yugioh matches do last 5+ turns. the difference is on master duel people are more likely to scoop before the game gets dragged out to said turns.

    • @JimIBobIJones
      @JimIBobIJones 9 หลายเดือนก่อน +11

      @@BlindOracle00 I've been playing it from the start and (at least outside of the lower tiers where you see a lot of fun/rogue decks) 90% of my games have been OTKs in turns 1-3 even if you don't factor in the scooping.
      Unless you end up against runick or Skystriker the vast majority of games will end in the first few turns naturally with the hyper-tuned meta decks everyone runs.

    • @danielhertz1984
      @danielhertz1984 9 หลายเดือนก่อน +8

      ​@@JimIBobIJones I swear to god I prefer being out of the game against kashtira than ever facing skytriker or salamangreat and suffer death by a thousand cuts and being grind out

    • @scribdfukkyu9630
      @scribdfukkyu9630 9 หลายเดือนก่อน +2

      my in person experience is different, playing against a rikka sunavalon deck that stalls, heals and wins in time
      so in that example he is rewarded for stalling the game (waste 45 minutes and lose due to time rules)

    • @JimIBobIJones
      @JimIBobIJones 9 หลายเดือนก่อน +1

      @@scribdfukkyu9630 Stall decks are pretty scummy IRL. Sorta understandable (but still scummy) at higher level tournaments like YCS but anyone who brings them to locals are deplorable.

  • @regooddevil
    @regooddevil 9 หลายเดือนก่อน +8

    The thing is you can make your own rule too. Me and my roommates play with limits on summons and only one direct attack per turn so that was can actually play out games.

    • @YeahTheDuckweed
      @YeahTheDuckweed หลายเดือนก่อน

      nah i play at real tournaments so i have to play by real rules lol

    • @Siphakid
      @Siphakid 8 วันที่ผ่านมา

      I will just play anti-meta/paleo/labyrinthe and auto win.

  • @BrandonPaulLee
    @BrandonPaulLee 2 หลายเดือนก่อน +1

    That line about Jessie vs the kid with catapult turtle had me CACKLING ☠️

  • @Tokumastu1
    @Tokumastu1 9 หลายเดือนก่อน +12

    The one key problem with the card design that went into both Branded and Swordsoul is that the reward is too good for how little investment there is to it. It doesn't fix the over all problem it just makes new players frustrated to see the opponent get a powerful set up for next to no effort while they're stuck hoping to either get something of the ground or the usual draw the out.

    • @Grayewick
      @Grayewick 8 หลายเดือนก่อน +4

      The difference is that Branded NEEDED that for being a Fusion deck, which is a mechanic notorious for minus-ing. Swordsoul didn't, and on top of that, their starters are essentially one card Synchros that doesn't use REAL Tuners.

    • @armormaster88
      @armormaster88 8 หลายเดือนก่อน +1

      not any sword soul card can make anything without another worm or ss in hand or grave there literlly all two card synchros which is very fair relitvly@@Grayewick

    • @Grayewick
      @Grayewick 8 หลายเดือนก่อน +2

      @@armormaster88 you really think having a Swordsoul card or a Wyrm monster, in a SWORDSOUL DECK, is a "requirement"? You're delusional.

    • @mr.protagonist5639
      @mr.protagonist5639 8 หลายเดือนก่อน +2

      I'd much rather it cut to the chase than be a 20 card combo to do the same thing. At least with swordsoul and branded I'm only frustrated with the power of the board.

    • @MerlinCross13
      @MerlinCross13 7 หลายเดือนก่อน

      @@mr.protagonist5639 Neat. A deck that lives or dies if they get their 1 card off.
      And people wonder why the game is Rocket Tag.

  • @RogueVisionary
    @RogueVisionary 8 หลายเดือนก่อน +8

    Another problem is "Special Summon". There is nothing special about it if it's happening so frequently. If anything, normal summoning is special

    • @YeahTheDuckweed
      @YeahTheDuckweed หลายเดือนก่อน

      i get the frustration but it's just a word tbh

  • @omegaheartless
    @omegaheartless 9 หลายเดือนก่อน +45

    The game does not need a resource system, it needs legitmate balance, the new cards can seemingly make damn near free plays on either turn which drains a lot of the enjoyment of the game, especially when you get hit with that 3 minute play when its on your turn.

    • @rocketrelm1125
      @rocketrelm1125 9 หลายเดือนก่อน +17

      The problem isn't the resourcelessness. The problem is that every card is simultaneously 3 cards at once. Bequested Witch of Sangan doesn't just tutor when it leaves play anymore, it would now summon itself from hand when your opponent diddles their joystick, and banish itself from grave to tutor something else from deck to grave. Which means each player is effectively starting with 15 cards in hand. Also the Extra Deck is almost a second hand every player can access, and each of *those* cards is worth 3 cards simultaneously.
      It's functionally the equivalent in old yugioh of going "here's an alternate game mode, both of you just start with your entire deck in your hand. Have fun." in terms of both complexity and power.

    • @mr.protagonist5639
      @mr.protagonist5639 8 หลายเดือนก่อน

      That's the thing Yugioh still has resources. The resources in yugioh are essentially card effects.

  • @OmAFiKKa
    @OmAFiKKa 8 หลายเดือนก่อน

    Loved the video, I'm already a fan of the channel!

  • @maurichan6868
    @maurichan6868 9 หลายเดือนก่อน +3

    shoutout to chubbyemu
    best medical/educational content on youtube by far
    good video btw and great intro

  • @shinjidz
    @shinjidz 9 หลายเดือนก่อน +9

    gotta love the chubbyemmu parody

  • @devariojohns
    @devariojohns 9 หลายเดือนก่อน +32

    As a person who gave up on yugioh and only shows up occasionally to see what new cards have come out, I can say that the turns being long is not as bad as what they end on.
    The turns take long because the game is so imbalanced that people are afraid of what their opponent could be playing, so they make extra sure that they cant play so they can ensure they even get to play.
    And for those who just enjoy doing super long combos, they dont realize that a combo deck is still a combo deck even if the combo takes a few turns to pan out.
    Im not one of those guys that just wants yugioh to go back to how it was because it was never any better than it is right now.
    But back to my original point, yugioh doesn't have boss monsters anymore. They just have extra deck extenders that lead into more extenders because nothing is worth summoning anymore unless it basically says you win the game.
    You could argue that yugioh players are impatient, and that's true, but that doesnt stop the game from being filled with cards that enable them to just step on the gas and race beyond the finish line. The restrictions are flimsy, The effects are busted beyond belief for no reason, and apparently, the banlist doesn't exist.
    The video does make a point that Konami is designing around this new speed, but that just means that soon, a normal summonable monster will just be a boss monster on its own.
    I just wanna reach some kind of equilibrium where powerful cards dont have to be game winning, and weaker cards are integral to a strategy.

    • @luigifan4585
      @luigifan4585 9 หลายเดือนก่อน +15

      it's just a natural consequence of power creep more than anything because it took Konami too long to figure out how to sell cards without just making the new cards more and more busted every year.

    • @raykirushiroyshi2752
      @raykirushiroyshi2752 9 หลายเดือนก่อน +2

      I would agree with you ,but konami also noticed this issue and is now making great progress in card design to avoid that. Most meta Yu-Gi-Oh decks are more midrange with that make decent turn 1 board with superb fallowup (like unchained and purrely) rather than a do or die unbreakable combo board.
      Don't get me wrong that does not mean such deck do not exist, there's this plant deck that recently won a very big event that does just that, and with one normal monster to add in salt to injury.
      Thankfully this play style isn't that good because of existence of very strong singular cards that can destroy board like there's no tomorrow and tool built in the archytipe to help deal with such oppressive board, so decks that do all in going 1st have a good change of getting their board broke,the opponent comboes on top of the rumble and since you didn't leave any fallowup you can't beat their weak end board

    • @devariojohns
      @devariojohns 9 หลายเดือนก่อน +2

      @raykirushiroyshi2752 you're not wrong, but there are 3 problems with that idea. Unchained is automatically broken because it has the ability to use the opponent's play starter as material for their own nonsense, purrley's entire playstyle is a multi-negate xyz stack that refills your hand for said follow-up, and people can still play the same broken negate heavy nonsense they've always played because the banlist does not exist. Just because Konami has pulled away from it doesn't mean people actually want to use these decks, and even then, they're all still broken.

    • @roncerjani9063
      @roncerjani9063 8 หลายเดือนก่อน +1

      What yugioh should have done is:
      Generic - toolbox monsters
      Arch locked - negates, floodgates and towers
      This system where any deck can make any extra deck monster that is relevant is absurd.

    • @devariojohns
      @devariojohns 8 หลายเดือนก่อน

      @@roncerjani9063 Archetype locked and heavily restricted. What are toolbox monsters again? I just wanna see if we have differing definitions.

  • @-clod-8948
    @-clod-8948 9 หลายเดือนก่อน +5

    i feel like you also have to understand that a lot of these decks that make strong boards in such few summons is a way to mittigate the like turn skip that is maxx c.

  • @BigScrumbo
    @BigScrumbo 2 หลายเดือนก่อน

    What’s the song that plays at the end? I’m really rocking with it.

  • @elin111
    @elin111 9 หลายเดือนก่อน +14

    If Yugioh really made you feel like Yugi Muto you'd summon a crap vanilla then immediately start cheating.

    • @forgottenartform
      @forgottenartform 8 หลายเดือนก่อน +3

      And enlisting the help of ancient Egyptian magic and a pharoh as well

    • @VestedUTuber
      @VestedUTuber 3 หลายเดือนก่อน

      Nah, if anything it makes you feel like Kaiba.
      "Did you just summon a bunch of monsters in one turn?"
      "Yeah. So?"
      "That's against the rules, isn't it?"
      "Screw the rules -I have money- I'm playing a stupidly expensive meta deck that should never have been printed but Konami did anyway because it drives sales."

    • @YeahTheDuckweed
      @YeahTheDuckweed หลายเดือนก่อน

      ​@@VestedUTuberthis is only half out of touch. tier 3 and worse decks often cost even more and take even longer to play. the meta is TIGHT

    • @VestedUTuber
      @VestedUTuber หลายเดือนก่อน

      @@YeahTheDuckweed
      Lower tier decks being even more expensive doesn't change the fact that the meta's still expensive.

    • @YeahTheDuckweed
      @YeahTheDuckweed หลายเดือนก่อน

      @@VestedUTuber literally true!

  • @antm9771
    @antm9771 9 หลายเดือนก่อน +36

    For me yugioh is more of a puzzle game, usually about how can I destroy the opponent's board or stop them advance more by execute handtrap at the right time

  • @jakeehwilliams8820
    @jakeehwilliams8820 9 หลายเดือนก่อน +4

    The only thing konami needs to do for all the power creep is lower the text on cards put color bulletins for red for cost blue for effect on field, black for effect in grave, and purple for effect in graveyard

    • @haydenlee8332
      @haydenlee8332 8 หลายเดือนก่อน

      they are kind of doing this with Rush Duels, but yeah, the master rule games should also implement this

    • @Siphakid
      @Siphakid 8 วันที่ผ่านมา

      Most play yugioh because they dont want mana management bs they prefer play under restriction.

    • @jakeehwilliams8820
      @jakeehwilliams8820 8 วันที่ผ่านมา

      @@Siphakid what does that have to do with my post?

  • @allenofblacksteel9169
    @allenofblacksteel9169 8 หลายเดือนก่อน +3

    Rush duel: text is much shorter and easier to read. pretty much one effect per card in rush unlike master duel long text and hard to read pretty much can't read.

  • @jonsnow1324
    @jonsnow1324 หลายเดือนก่อน

    I remember you had to believe in the heart of the cards, now you just need one of 7 cards that lets you start a 20 card combo that end with you gaining your opponents social security number

  • @deadlineuniverse3189
    @deadlineuniverse3189 9 หลายเดือนก่อน +25

    Old style Yugioh is still somewhat possible.
    Just have a friend to open random packs of the same set with and play with that.

    • @user-ml6sl4yx2d
      @user-ml6sl4yx2d 9 หลายเดือนก่อน +5

      Or just buy a speed duel box with pre-constructed decks

    • @renaldyhaen
      @renaldyhaen 9 หลายเดือนก่อน +9

      ​@@user-ml6sl4yx2d Konami can make GOAT or Edison as official format and release new cards for them. It is better for player than Speed Duel. Player can use them as "practice" before playing the real modern YGO, or if they love it, they can stay too. It give more option for the player. While Speed Duel, it still very difficult to jump from Speed to Advanced format because both of them are very different.

    • @thaariqbinaziz2821
      @thaariqbinaziz2821 9 หลายเดือนก่อน +1

      I mean stun deck is basicaly still the same as old school stun deck
      Also labrynt and traptrix deck is basicaly boils down to "set 5 card facedown and then i end my turn"

    • @ASoldierify
      @ASoldierify 9 หลายเดือนก่อน +3

      ​@@thaariqbinaziz2821if u setting 5 with traptrix and passing u either bricked or don't know what u doing.

    • @LS-qs9ju
      @LS-qs9ju 8 หลายเดือนก่อน

      @@thaariqbinaziz2821 Only noobs said Traptrix (and post AGOV Labrynth) is a set 5 deck. Hell, recent YCS Richmond proves that Salamangreat bring more floodgates than Labrynth.

  • @takunx
    @takunx 7 หลายเดือนก่อน +3

    I think they should put a limit to how many extra deck summons per turn to like 2 or 3 while special summons from the deck, hand and GY to a total of 3 to 5. So with a limit the player can't just fill up the field as easy and once the player reaches the limit that's it, finish the turn, wait till the next turn to do more instead of 10min on one bloody turn.

    • @SaragossiDeer
      @SaragossiDeer 6 หลายเดือนก่อน

      The problem is that it really cant be fixed anymore, yugioh isnt broken, its just that way. And even ED heavy decks like dragonlike would easily pull off things like hieratic seals + branded beast + regained + borreload savage +3 in hand

    • @VestedUTuber
      @VestedUTuber 3 หลายเดือนก่อน +1

      @@SaragossiDeer
      Not being able to be fixed doesn't mean it's not broken. That means it's irreparably broken.

  • @HammerHavoc1
    @HammerHavoc1 8 หลายเดือนก่อน +1

    I never knew that I needed a ygo themed chubbyemu video till now.

  • @Wortigon2000
    @Wortigon2000 6 หลายเดือนก่อน +1

    ugh, resource systems are the bane of combo players existence. The one reason why I really dislike a lot of other card games.

  • @pn2294
    @pn2294 9 หลายเดือนก่อน +6

    7:26 if we do that, why not just use Duelist Kingdom rules by that point?

    • @damienthonk1506
      @damienthonk1506 8 หลายเดือนก่อน +2

      I mean that's essentially what Rush Duel already is

  • @ytsuxmuhd4998
    @ytsuxmuhd4998 2 หลายเดือนก่อน +1

    Always amuses me seeing YGO players talk about a lack of resources problem and how it affects the overall flow of the game, & compare it to something like MTG.
    Ive only been out a few years, but all my experiences with MTG as far as any kind of competitive play goes is "turn 1, i set up a massive flood engine with 0 resources, and then i tribute half of them to kill you directly, and i save the other half to kill you directly just in case you manage to do anything about the first wave."
    Its literally an apples and oranges deal from my perspective, which is why I've never declared 1 better over the other. Just different.
    To me it's more fun to set up and work off plays in YGO. Or at least, it used to be.

    • @ytsuxmuhd4998
      @ytsuxmuhd4998 2 หลายเดือนก่อน

      Also, just to clarify, I'm not trying to downplay the power creep in YGO. Both are insane, I just get tired of seeing the same comparisons.

  • @yuumijungle548
    @yuumijungle548 7 หลายเดือนก่อน

    is numeron otk still meta in master duel? that was my jam back in the day xD no need for long combos, activate fieldspell and otk.

  • @ilyasyusuf1013
    @ilyasyusuf1013 9 หลายเดือนก่อน

    wats da ost at the end of vid?

  • @thonkingindeed
    @thonkingindeed 9 หลายเดือนก่อน +2

    If turns are shorter, then whatever allows for those shorter turns are despicable to go against.
    Looking at you, Branded and Swordsoul.

  • @mechakirby9576
    @mechakirby9576 8 หลายเดือนก่อน

    i have been thinking about this too and i need some yu-gi expert to tell me, it is viable to konami force special summoning just a few times per turn (like normal summon with his once per turn) or it will kill too many decks?

    • @sanninjiraiya
      @sanninjiraiya 8 หลายเดือนก่อน

      It would unfortunately make some archtypes entirely unplayable. Of course many more archrypes are already unplayable but I'm not sure of the net impact

    • @Ghsbr
      @Ghsbr 7 หลายเดือนก่อน +1

      No, it kills god knows how many decks(and renders the whole cyberse type completely unplayable since it's based around the concept of climbing).
      As others have said, it's not the strong decks that do 10-20 summons per turn, but more often it's the jank decks that do so

    • @mr.orange2192
      @mr.orange2192 หลายเดือนก่อน

      Not only would it kill 90% of decks, it would make the already good decks even better, since good decks don't need to special summon much to win.

  • @VixYW
    @VixYW 2 หลายเดือนก่อน

    Really sad to see the Swordsoul/old Branded philosophy being abandoned. Even these decks are in the dust, the former left to be forgotten and the latter joining the combo piles.

  • @theyioel
    @theyioel หลายเดือนก่อน +1

    I don't care about pain anymore.
    Heart of the cards... guide me.

  • @kuyagoldlink7563
    @kuyagoldlink7563 9 หลายเดือนก่อน +1

    Dang bro, calling me out at the end was harsh! 😂

  • @ScornedOne1080
    @ScornedOne1080 2 หลายเดือนก่อน

    I think if the game was overhauled to use some kind of limiter mechanic, YGO would turn out a bit more fun. Perhaps instead of "summoning only one monster up to level 4" perhaps "summon up to 4 stars worth of monsters" might make some other cards more feasible. Or perhaps have gameplay determined by how many UR cards are in the deck (most/all of the METAs are composed of 50-75% UR cards I've noticed).
    There's a game I played called "MYTHGARDE" who uses a good resource system called "Reforging." This means that a card from hand is selected to be reshuffled back into the deck to apply resource (mana/gem), and in doing so some cards get a benefit for being used as a resource having an added effect for being Reforged.
    Maybe if they applied star levels to the spells as well (discard/sacrifice spells/traps to cast/set spell of choice).

  • @alexanderwoolverton2813
    @alexanderwoolverton2813 6 หลายเดือนก่อน

    The chubbyemu presentation got me to sub. Great video lmao

  • @KidInari
    @KidInari 9 หลายเดือนก่อน +6

    2:06 maaaaan why is it always my D/D/D deck being shown as the “complex example”, when there are decks like pend magish and Endymion that exist

    • @mcmisterhd1920
      @mcmisterhd1920 9 หลายเดือนก่อน +4

      I think its because it was the first super complicated combo deck that created the whole idea of combo spreadsheats and at the time of its release was the most convoluted.

    • @blastmole299
      @blastmole299 9 หลายเดือนก่อน +1

      Endymion's not complicated, you just need to spam spell cards and if you use it 3+ times, you can do something

    • @mcmisterhd1920
      @mcmisterhd1920 9 หลายเดือนก่อน

      @@blastmole299 Let me guess - you never actually played it. Endymion is a pretty complex deck, especially when trying to bait disruptions going second. I got multiple tops in the european challenger cups with endymion (including tear 0 format and the format afterwards dominated by spright and tear) and I can tell you its not as easy as it looks just watching the combos.

    • @blastmole299
      @blastmole299 9 หลายเดือนก่อน

      @@mcmisterhd1920 It's actually my main deck in MD, I guess that's why it's not complicated for me

    • @KidInari
      @KidInari 9 หลายเดือนก่อน

      @@blastmole299 🗿🗿

  • @EtienneXD
    @EtienneXD 9 หลายเดือนก่อน +9

    A fellow Chubbyemu enjoyer

  • @bobsnob9246
    @bobsnob9246 หลายเดือนก่อน

    2:46 lab vs sky striker is truly of the duels of all time

  • @braymysteriofan
    @braymysteriofan 7 หลายเดือนก่อน +1

    Don't even get me started on decks that use your turn for more chains

    • @queenbrightwingthe3890
      @queenbrightwingthe3890 2 หลายเดือนก่อน

      Not like that Vanilla YGH had cards that did exactly that aka traps and quick play cards.

  • @TayyabTV
    @TayyabTV 9 หลายเดือนก่อน +5

    LMFAO a chubby emu parody, i love it, great video!

  • @Grayewick
    @Grayewick 8 หลายเดือนก่อน +1

    The REAL question should be instead, "why not?"
    At some point, there's nothing else left to be done, but to do MORE. I do not get why people cannot get a grasp of this simple concept, that eventually, the things that they hate about the game now WILL have to be made anyway because it's the only thing left to do.

  • @LowerBlack64
    @LowerBlack64 7 หลายเดือนก่อน +2

    I think two particular things worth noting that also affect the perception of YGO when you go a bit further into the game are negation as a mechanic and floodgates. There's a reason that the meme that saying no to your opponent is the most powerful tool exists, as being disabled from playing can feel very unfun and break the game for some. I'm not saying every deck out there is a negate-fest, and as far as I've seen, Konami is trying to slowly move away from that, though floodgates are questionable still, but in many levels, the interaction between players is hampered with both. There's an argument to be made that having the "skill" to rebound from negates and knowing _when_ to use negates is important, but I'm personally not really a fan of this design on a more fundamental level.
    YGO is kind of insane when you think about it, as no other card game out there has effects as wild, but at the same time, it can be too chaotic for some. The game is absolutely way too fast, and I still stand that this can be seen in Trap cards. Modern "good" Trap cards need to be _very_ strong or have an immediate way to be activated to be viable (Solemn being in the ironic space that it's old but is a negation). Konami has been experimenting with them too via archetypes like Labrynth and Traptrix to... interesting results, but neither has really taken the competitive scene yet.
    Eh, there's a reason I like to just watch the game and not play anymore lmfao.

    • @LowerBlack64
      @LowerBlack64 7 หลายเดือนก่อน

      OH ALSO. I still find hilarious that there were people running Dogwood to get some sacky timeout wins against i think Ishizu-Tear? I forget when it happened, but using the time limit like that is just stupidly funny to me.

  • @eggu-egg2837
    @eggu-egg2837 9 หลายเดือนก่อน +1

    making UFO turtle format is all Konami needs if they want to bring in new players ngl

  • @christophbuchegger3476
    @christophbuchegger3476 2 หลายเดือนก่อน

    Only one normal summon per turn, laughts in Floo

  • @MS-xc8sz
    @MS-xc8sz 2 หลายเดือนก่อน

    Didn't expect a Chubyemu reference

  • @Neptune8
    @Neptune8 2 หลายเดือนก่อน

    I think rush duel is the direction Konami wants yugioh to go in. Other Japanese CCGs have simplified card text , larger artwork, easy to understand rules (for the most part) while still maintaining the complexity of the game. The card games that come to mind when I say this is Cardfight Vanguard and One piece. It’s too bad that Konami doesn’t just make the standard yugioh products look like the rush duel cards. Would probably be able to get more newer players in

  • @MathewSan_
    @MathewSan_ 9 หลายเดือนก่อน +1

    Great video 👍

  • @JemilianoH0225
    @JemilianoH0225 15 วันที่ผ่านมา

    The game was fun when it had a resource system. When to summon better monster you need to have weaker monsters. Now there are just too many affects and types that you don’t need to tribute or anything like that

  • @user-em6iu8ej3c
    @user-em6iu8ej3c 2 หลายเดือนก่อน

    Goodnews: The banish zone is slowly turning into the 4th hand😂

  • @hsinhaowang
    @hsinhaowang 2 หลายเดือนก่อน

    What took so long as the fact that he went against a plant player who didn't know their lines.

  • @vollied4865
    @vollied4865 8 หลายเดือนก่อน +1

    At this point the normal summon is more special than the yhe special summons

  • @PhilFromSchool
    @PhilFromSchool 2 หลายเดือนก่อน

    burger king coupon is actually more useful than a second ash

  • @kyleaca5122
    @kyleaca5122 8 หลายเดือนก่อน

    During the light vs dark event played danger dark world and ran into a flower cardian user it was the longest 3 turn duel ever

  • @aztheking6280
    @aztheking6280 2 หลายเดือนก่อน

    A man lasted more than 20 turns and failed to summon perfectly ultimate great moth in a ycs
    This is happened to his BALLZ-

  • @roxas13keyblade65
    @roxas13keyblade65 2 หลายเดือนก่อน

    Photon emperor allows you to normal summon twice 🗿

  • @frankanderson3368
    @frankanderson3368 2 หลายเดือนก่อน

    Wow what you say at the end really summsrizes why i still like this game. Theres always the feel that the perfect one card can change the game. I just wish it wasnt always maxx c on master duel.

  • @TheKyleBrah
    @TheKyleBrah 2 หลายเดือนก่อน

    Pot of Greed gets an Errata:
    Pay 4'000 LP; Draw 2 Cards

  • @Ramsey276one
    @Ramsey276one 9 หลายเดือนก่อน +1

    And tus I am reminded of the DS games based on 5Ds with Turbo Duels and SO MANY SPELLS RETRAINED FOR SPEED WORLD!
    The battery on my card died so I'm stick in New Game until Power Off...
    Q_Q

  • @fusionxtras
    @fusionxtras 8 หลายเดือนก่อน

    I play mtg, archetype hardened scales, it takes 3 mins for my turn to finish bc i neef to calc and re calc lethal in my hand constantly

  • @RarecuisineSaucegod-ig8bc
    @RarecuisineSaucegod-ig8bc 9 หลายเดือนก่อน +2

    THATS WHAT IVE BEEN SAYING?!?! Why is all the comboing necessary?!?! I got the branded deck and thought it was strange that I don't make a million plays for my end board, but that's how it should be imo. If they could minimize the amount of plays necessary for your end board that would be greay

  • @zackdiaz6375
    @zackdiaz6375 8 หลายเดือนก่อน +2

    Been playing Pokémon tcg recently “I’m a yugioh player” and I would say that the energy isn’t wat slows down the game state at least not anymore it used to be that you can only attach 1 energy per turn from hand thus making it like 2-3 turns till ur able to attack but nowadays you have stuff like Charizard which wen summoned he automatically attaches 3 energy to himself wen he only needs 2 for his attack you could also just attach to any other pokemon instead

    • @zackdiaz6375
      @zackdiaz6375 8 หลายเดือนก่อน +2

      The part that slows down the game is evolution because you need to wait a turn to do so and you need either a rare candy to skip the middle evolution and go from basic stage 1 “charmander” to straight up Charizard so you have to wait a turn AND find ur combo pieces to evolve then ur cooking and u can just start swinging away if ur opponent hasn’t setup turn 2 it’s GGs it’s actually very much like yugioh where a winner is decided very early on unless both players setup field turn 2 then it gets interesting

    • @N12015
      @N12015 8 หลายเดือนก่อน +2

      ​@@zackdiaz6375Also, your most powerful enablers (Partner trainers, aka the game's NPCs) are true once per turn where they lock you from continuing, not like YGO where you use "hard" once per turn effects 10 times in a row.

    • @zackdiaz6375
      @zackdiaz6375 8 หลายเดือนก่อน

      @@N12015 yeah the support cards are once per turn, i really like the new item/ tool cards they just added in the most recent set it lets you Devolve your opponents pokemon I think that slows the game down if both players have evolution decks but if not then it’s a complete blow out 😂😅

  • @MJ-oi6ul
    @MJ-oi6ul 8 หลายเดือนก่อน

    I only new rikka sunavalon was a deck cause of the new aroma support today revealed that can be splashed in LOL

  • @Arcana_zero_studios
    @Arcana_zero_studios 2 หลายเดือนก่อน

    While I understand the hate against never ending combo plays, I was an elemental HERO enjoyer so...

  • @sagecho4510
    @sagecho4510 2 หลายเดือนก่อน

    I remember my friend getting me back into YuGiOh ... Back when RedEyesDarkDragoon was still legal...
    I told him Yu-Gi-Oh is now win on turn 1 or lose on turn 2
    He was confused then i showed him
    He got upset
    Now he plays master duel chaining summons like a maniac
    I think you'll eventually fall inlove with the nature of Yu-Gi-Oh if you want to.
    But coming from other games or Even the old way Yu-Gi-Oh used to play you'll be so frustrated and upset

  • @radricdavis1017
    @radricdavis1017 หลายเดือนก่อน

    Loved the (original Runescape) Al Kharid Old School Runescape music track !

  • @orirockcube761
    @orirockcube761 8 หลายเดือนก่อน

    Somehow, at the start of the video, I thought I was watching Chubbyemu’s video

  • @animegx45
    @animegx45 8 หลายเดือนก่อน

    Konami intentionally continues to print out these long single card combos that creator 20 minute first turns...and they still expect you to finish these games in 45 minutes.
    Honestly, I think the modern game is broken beyond all repair. Even the swordsoul stuff feels like a "Okay, I give up. Take your damn powercreep" attitude, and even that didn't stop the comidically long turns.
    They refuse to let the game calm down with the powercreep, so it will never get any better.

  • @nomenodjinova8536
    @nomenodjinova8536 2 หลายเดือนก่อน

    This is the second video that I watched that talks about a possible solution by adding a resource system to the game.

  • @universebofficialchannel
    @universebofficialchannel หลายเดือนก่อน

    We should cut the timer in half, or like double the seconds speed each quarter. Or something i dunno, feels bad to sit then do nothing then lose.

  • @user-ml6sl4yx2d
    @user-ml6sl4yx2d 9 หลายเดือนก่อน +159

    Most effects can't be activated more than once per turn so drawing more cards doesn't automatically mean playing more cards.

    • @OverlyCriticalAnime
      @OverlyCriticalAnime 9 หลายเดือนก่อน +51

      The problem is that it rarely doesn't mean that.

    • @francopelagattirasmussen5418
      @francopelagattirasmussen5418 9 หลายเดือนก่อน +77

      You either dont play yugioh or you play super casually, bc drawing cards in ygo is always good, and 90% of the time means playing more cards

    • @ingemarmartin246
      @ingemarmartin246 9 หลายเดือนก่อน

      @user-ml6sl4yx2d
      You don't know what you're talking about.

    • @waffle5115
      @waffle5115 8 หลายเดือนก่อน +9

      Bro has negative idea of what he's talking about

    • @theoldhistorychannel3486
      @theoldhistorychannel3486 8 หลายเดือนก่อน +11

      Dark world would like to have a word with you

  • @Nobrezando
    @Nobrezando หลายเดือนก่อน

    I refuse to be called a yugi-boomer when my deck from 10 years ago is still kicking the ass from all the decks you mentioned in this video. (Not all wins. But I do can win more than once, them)

  • @weichi1882
    @weichi1882 8 หลายเดือนก่อน

    The time lord players: I play one monster, it atac, end turn

  • @randybain
    @randybain 4 หลายเดือนก่อน

    These turns be too long this really kills the game, its like you are watching a duel instead of being in it

  • @Voltra_
    @Voltra_ 2 หลายเดือนก่อน +1

    The only deck I've played that CAN take ages on a single turn is Pendymion. The other decks are just piloted by bozos who can't for the life of them remember their combos or how to reach it. What's lacking in ygo is brain power because I swear I've seen Nekroz players take 30 minutes for a turn that accomplishes basically nothing of value

  • @GWEyaster
    @GWEyaster 7 หลายเดือนก่อน

    Omg the chubbyemu reference I fucking can’t!!!

  • @chuggajr
    @chuggajr 9 หลายเดือนก่อน +2

    You know there are OTKs on turn 2 in HS, right? It’s not exactly a huge argument.

  • @kai_draco
    @kai_draco 2 หลายเดือนก่อน

    What killed yugioh, idk maybe the, standby phase to opponent, 50 chain effects, main phase 1, back to opponent 50 chain effects, battle phase, opponent 50 chain effects, end phase opponent needs another 50 chain effects. Opponents turn takes 45 mins to put out two cards and to finish just the first main phase.

  • @baril8
    @baril8 8 หลายเดือนก่อน

    Ayo what the ost at the end? Please 🙏

    • @KeyYGO
      @KeyYGO  8 หลายเดือนก่อน

      "Hip Shop" from Deltarune

  • @adanganaafan2811
    @adanganaafan2811 2 หลายเดือนก่อน

    One thing I will critique about this video is that the decks he was playing against that had stupidly long turns was Rikka Sunavalon (which has the longest turn 1 in the game), Tear 0 tearlaments (cause he milled Kelbek and Merlli which are both banned now in MB), and D/D which is an event close to being played meta deck. I’d argue the problem is combo decks that instead of proper quick to make boss monsters they make as many generic cards as possible which I think Konami is realizing seeing the TCG ban of savage and Baronne.
    Another point is that simply put simple gameplay is boring to watch. Old branded was significantly less skill rewarding and more boring to play and watch gameplay of. When you watch professional players go back and forth with complex decks it’s fun to watch which is inevitably what Konami wants you to do, have fun.
    Lastly this video accounts for nothing about handtraps as of now Snake Eye is basically tier 0 which is a deck with around 1/2 archetypal main deck cards and the rest are hand traps, which is another way Konami introduces limits of long ass turns.

  • @RavenWoodsDE
    @RavenWoodsDE 2 หลายเดือนก่อน

    A new rule would fix this.. Max chain length: 3. Or 5, to be less brutal.

    • @bluedemontr-whisperofwind-2296
      @bluedemontr-whisperofwind-2296 2 หลายเดือนก่อน

      it would really not? not only would it incentivize players to actually increase the amount of effects the chain to "super chain lock" their plays, no meta decks also regularly go over chain link 3 for their plays except for tear

  • @DragonBallsolosyourverse
    @DragonBallsolosyourverse หลายเดือนก่อน

    Yugioh didt really need a resource system back in the day as they were the more slow paced game even compared to magic
    Monster effects and spell effects not generally leading one another was a main reason

  • @alist4rt635
    @alist4rt635 8 หลายเดือนก่อน +1

    Man this guy really hates blackwings

  • @ChuuniKaede
    @ChuuniKaede 8 หลายเดือนก่อน

    omg the chubbyemu reference is so fucking good

  • @felwinterpeak1674
    @felwinterpeak1674 5 หลายเดือนก่อน

    I personally just hate how much I see the same cards. When i first started playing yugioh master duel, i figured i would at least 20 different decks/cards.
    I shouldn't see barronne in a random blue-eyes deck or dark magician. Or see thousands of kashtira in just multiple decks. Or the 20min wait for a maxx c or ash.
    "I have to read your card to know if i want to use my ash or infinite."
    But just like any other pvp, people just use the same basic thing just because it's broken in one way or another.