well yeah but that’s a great thing because nsmbw fans get to see a cool recreation. it’s nice that they made do with what they had and nicely recreated a nice level
I broke my left hand, so I have to play all games with only one hand. Im playing a lot like this on the old SNES. It's much easier than I though for most of the games. Continue making these great videos! 👍🏻
I think that was a great video and I'm so glad that you brought it back in SMM2. Here are a few more challenges that you could add: 1. No Running 2. No Groundpounding (only in NSMBU and SM3DW) 3. No Ducking 4. Play While Your Controller Is Backwards (Controller Facing Away From You) I hope you have a great rest of your day DGR, and until next time, take care...
To add to the wheel : -No wall jumping -no touching walls -no spinning (in the air or on the ground) -No powerups -Killing all enemies -No coins -Collect all coins -Only one chance level (you die, you skip)
Mario 1 negates wall jumps and spins. Mario World also negates wall jumps. What if a powerup is required as a clear condition or is needed to prorgress? What if it's a speedrun for one chance?
Ideas to add: Add a “constantly winking/blinking.” Could be interesting for a speed run. Beat the level in a certain amount of time. Tilt your head to the point where you see half the screen (or cover it with paper or something) If there is a clear condition, you have to get more than required, for example if it says kill at least 3 goombas, you need to kill at least 4 (unless it says all) For every jump you have to ground pound. Have a thing that would make a loud sound randomly. Learn a level, then play it blindfolded on the next life.
Still super fun to watch when you do these funny challenges! I think it would still be challenging to try this on normal. You start with only 5 lives and typically normal levels are shorter. That's just my 2 cents! Preeshiate the content!
#DGR Also you can add another slice, it's called: "Play with your feet" where you're suppose to play the game with your feet on the controller (just to make the challenge more interesting and more fun)
The Level you played with the upside down controller is a remake of last castle in New.Super Mario Bros. Wii But à part is missing and the boss fight is a big failure, because there is two bowsers, and he is too close. But honeslty, great work anyway
10:24 DGR: man I haven’t seen an angry wiggler that angry since my- I’m not even gonna finish that sentence you guys can finish my sentences for now Me: since your old college days?
17:55 of course its decently designed! Thats the final level from New Super Mario Bros Wii, which has some of the best, most creative, and most fun level design in the series (and is my favorite game in the NSMB series!). It also has one of my favorite final boss fights, next to Super Mario 3D Land's! They're probably my favorites since I love the concept of having to go through a course to beat the final boss
Seeing people try play a game with one hand always amuses me because I play with one hand all the time due to my cerebral palsy so I know how to use a controller with one hand. Seeing DGR fail at one hand was funny to see.
Obviously we want to see ep. 2 For widget, 1. One life or the run dies. Bc this is hard, make it a really tiny widget! 2. Do a dance while completing lvl 3. No audio for lvl 4. Sing during lvl 5. Constantly blink during playing the lvl 6. Play with a single joycon 7. Constantly scream during whole lvl Pls consider these. They r very fun. I love Ur twitch streams and yt content
Dave: "You could technically jump on a wiggler ... *it just makes it vary angry*." Also Dave: "We're gonna have to jump on the angry wiggler here ... he just is like happy to let us jump on his back*"
Maybe use a list instead of wheel. When starting each level, you choose one of the remaining and cross it off. That way the challenges would fit the level more often.
Went online and bought one of those Huey Lewis and the News shirts the first time I saw you wearing it on a past video because it just looks so great (and of course because the band is awesome), glad to see it's still hanging around
I feel like it would be a good idea to speed the wheel up a bit and to have the challenge change every time you die. That way if you run into a challenge that makes a level impossible you'll quickly be moving on to another challenge anyway, and it would lead to less level skipping.
Tip: to play one handed use the joycons in the grip. It makes the buttons closer together and gives your palm something to rest on. Refrence: playing one handed is how I've been making endless easy tricker for me
13:35 When you have done the impossible but shouldn't have done possible. Jumping over 2 big-size and a small-size muncher one handed then dying to red cannonball on mario's face
17:55 "pretty decently designed level" yes, because if i am not wrong, its a nintendo level from the wii lol i enjoy your content, im not being picky, lol, just something fun i wanted to point out
Dave: "Oh we're so close"
People who played New Soup Wii: *smiles intently*
I played it and this is really cool remake of bowsers castle
I cant believe he didnt realize that it was a recreation from memory
people who have seen their brother play it: **also smiling intently**
I played the game last probably 5 years ago and noticed it was 8-Bowser’s castle from the first fire bar lol
It's a pretty good recreation.
13:41 is almost even funnier than Dave falling off his chair.
SO TRU
AYYY I GOT A HEART
Dip TV! Which video is him falling out of his chair
@@stop9090 th-cam.com/video/BnJj4i05PVg/w-d-xo.html
dave: "this is a decently designed level"
me: because the level creator copied it off of the last level in super mario bros wii
The boss fight wasn’t that quick. There was a whole section of the level the creator didn’t even put in. But it still was all from that level
Glad somebody noticed.
Omg it is
I thought this stage was familiar.
@@sampseth5887 it is not
Dave can't even listen to himself when he tells himself to be patient.
He's probably to much in patient sometimes
Dave: don’t listen to Dave, Dave
The level with the upside down controler was acrually an exact copy of the final boss level from smb for wii...
It missed the section where the screen moves down and you have to use many blue platforms to not fall in the lava
O my gosh yeah now that I think about it but it doesn’t have the auto scroller
correct
well yeah but that’s a great thing because nsmbw fans get to see a cool recreation. it’s nice that they made do with what they had and nicely recreated a nice level
“A damage boost never hurt anyone”
-Famous last words
Dave: A damage boost never hurt anyone
Mario: 》:[
Mario: am I joke you about damage boosting
👌😂
Mario: am I a joke to you?
That upside down controller level you did was a actually a pretty cool recreation of the final level NSMB Wii.
It missed the vertical part
Wyn Cat probably no space :(((
Imagine getting always jumping in a course with a no jump clear condition lol
Also what if the wheel has clear the course with one eye blindfolded?
I think that would be too easy.
Or getting kill no enemies in a course with the kill these enemies clear condition
Gracjan Szmyt you can kill them, tho.
Dave: *”the wheel of mystery”*
Me: *now that’s a name I haven’t heard in a very long time.*
Since your old college days?
Fill thy horn with oil
Some Moldy Cheese Wafers what I was about to say😂💀
"in a long time………………a long time."
8:31 You weren't close to killing a Cheep Cheep because they had wings. Two hits required! :)
13:37 Task failed successfully
This is my first time to see this kind of challenge here, honestly. And yes, i like it already! :D
13:37 :)
@@folo2007 yeah ;)
kinda ironic though, to got caught in that moment right at the leet timing~
you picked 1337 for your time
That wheel logo thing must have been hard work... a very intricate design. Also probably had to restart it many times...
I broke my left hand, so I have to play all games with only one hand. Im playing a lot like this on the old SNES. It's much easier than I though for most of the games.
Continue making these great videos! 👍🏻
That castle level you played, the one you had to play upside down, was the final castle in New Super Mario Bros Wii.
He didn’t like yours
@@db6862 Oh, he didn't? Wooow, I didn't notice!
Alakazam ok I was just pointing that out no need to be sarcastic
@@db6862 Don't take it personally; I am sarcastic to everyone.
Sorry haha....
Alakazam ok 👍
I think that was a great video and I'm so glad that you brought it back in SMM2.
Here are a few more challenges that you could add:
1. No Running
2. No Groundpounding (only in NSMBU and SM3DW)
3. No Ducking
4. Play While Your Controller Is Backwards (Controller Facing Away From You)
I hope you have a great rest of your day DGR, and until next time, take care...
17:54 that’s coz it’s a NSMBW 1-Fortress remake
It’s the final castle
To add to the wheel :
-No wall jumping
-no touching walls
-no spinning (in the air or on the ground)
-No powerups
-Killing all enemies
-No coins
-Collect all coins
-Only one chance level (you die, you skip)
Mario 1 negates wall jumps and spins.
Mario World also negates wall jumps.
What if a powerup is required as a clear condition or is needed to prorgress?
What if it's a speedrun for one chance?
So glad this is brought back! This brings so much nostalgia of your old MM1 videos.
Ideas to add:
Add a “constantly winking/blinking.” Could be interesting for a speed run.
Beat the level in a certain amount of time.
Tilt your head to the point where you see half the screen (or cover it with paper or something)
If there is a clear condition, you have to get more than required, for example if it says kill at least 3 goombas, you need to kill at least 4 (unless it says all)
For every jump you have to ground pound.
Have a thing that would make a loud sound randomly.
Learn a level, then play it blindfolded on the next life.
9:01 "that is a very excited skewer"
WHEEL OF MYSTERY: No killing enemies
Kaizo level: hello dgr
What if that really happened
Santos Rodriguez it did
Still super fun to watch when you do these funny challenges! I think it would still be challenging to try this on normal. You start with only 5 lives and typically normal levels are shorter. That's just my 2 cents! Preeshiate the content!
20:05 this was supposed to be mega bowser in new soup bros wii lol
Why is it soup? Its sup or super
Yes I beat that level
I can see the future.
Dave: *spins the wheel*
Wheel: 'no killing enemies'
Nintendo: MM2 SMW with clear condition "kill all enemies"
I haven’t felt a strain on my right wrist like this since my old college days
That me right now thanks to social distancing
17:58: Maybe, the level was well designed because it was 8-Castle in Mario Bros Wii. Maybe...
#DGR Also you can add another slice, it's called: "Play with your feet" where you're suppose to play the game with your feet on the controller (just to make the challenge more interesting and more fun)
17:54, dgr not realising this is a nsmbw 8-final remake
JM Hoogje yeah I noticed that glad to see that someone else noticed
9:07 DGR: A little damage boost never hurt anyone.
Mario: Except-a me!
“Nothing wrong with carrying an extra P”
-DGR
Just one question... Why is Dave in just his speedos in the middle of the Wheel of Mystery?
It's that part of the mystery?
I have been watching your vids for a while just wanted to say you sound like a really nice guy and keep it up
14:21 “Hold on, let me adjust my grip.” 😏
The Level you played with the upside down controller is a remake of last castle in New.Super Mario Bros. Wii
But à part is missing and the boss fight is a big failure, because there is two bowsers, and he is too close.
But honeslty, great work anyway
17:50 yeah because he's a remake of the final level from NSMBW
Thank you for these fast uploads of SMM, I’m going crazy being at my house 24/7 and these videos give me laughter and joy!!
That upside-down controller level is weldesigned because its the end level of mario bros-wii, i love the weel idea btw👍🏼👍🏼
I bet you spent 10 hours perfecting that wheel of mystery logo (definitely didn't spend 10 seconds on it)...
@-SENPAI- Kojashi Pretty much him.
@-SENPAI- Kojashi You just made my day!
10:24
DGR: man I haven’t seen an angry wiggler that angry since my- I’m not even gonna finish that sentence you guys can finish my sentences for now
Me: since your old college days?
hi dave, I started watching cuz of your troll level playthroughs and I found them hilarious. Thanks for putting some joy in these dark times
I wasnt this early since my old college days... :^)
9:02 That is a very exciting SKEWEERRRRR!!!
This was my favourite of your Mario maker videos so I’m glad you brought it back!
17:55 of course its decently designed! Thats the final level from New Super Mario Bros Wii, which has some of the best, most creative, and most fun level design in the series (and is my favorite game in the NSMB series!). It also has one of my favorite final boss fights, next to Super Mario 3D Land's! They're probably my favorites since I love the concept of having to go through a course to beat the final boss
I’ve never seen this challenge before, I love it! You did so much better than I would have done... cool video!
Seeing people try play a game with one hand always amuses me because I play with one hand all the time due to my cerebral palsy so I know how to use a controller with one hand. Seeing DGR fail at one hand was funny to see.
DGR: Slow and Steady wins the race
DGR a few seconds later: We're going to have to run through the door
17:56. Dave: this is a pretty decently designed level. Not realising that it is a remake.
We would love to see more episodes of this series!
9:04 “that is a very excited SKUWER
Me: brain: chock city?
Obviously we want to see ep. 2
For widget,
1. One life or the run dies. Bc this is hard, make it a really tiny widget!
2. Do a dance while completing lvl
3. No audio for lvl
4. Sing during lvl
5. Constantly blink during playing the lvl
6. Play with a single joycon
7. Constantly scream during whole lvl
Pls consider these. They r very fun. I love Ur twitch streams and yt content
lel ends up im third XD
also 5th like
early gang
never been so early
25 seconds after it was posted
*P DADDY*
This is my new favorite DGR video. You should certainly do more videos like this.
8:37 is the best part
first comment
Dave: "You could technically jump on a wiggler ... *it just makes it vary angry*." Also Dave: "We're gonna have to jump on the angry wiggler here ... he just is like happy to let us jump on his back*"
Imagine if you do the exact same thing... but every wheel spin carries over to the next level, getting progressively harder every level.
17:00 Who recognized the final castle from new super mario bros wii ?
aaah, so many good times
You spell new wrong
Idea: quarantine challenge, where no enemies or entities can be touched in expert mode. Power ups are allowed
13:40 - That's _not_ what I thought was gonna happen, but the end result was still the same & still funny...
13:43
*Gracefully makes the jump*
*Immediately eats a cannon ball*
Welp... ya made the jump at least!
Awsome Idea and great execution, I really would enjoy more of this!
Maybe use a list instead of wheel. When starting each level, you choose one of the remaining and cross it off. That way the challenges would fit the level more often.
DGR: Makes impossible jump one handed
Me: He probably would have choked on that jump over and over if he had both hands.
DGR: plays nsmbwii final level
Also DGR: "This is a decently designed level"
Went online and bought one of those Huey Lewis and the News shirts the first time I saw you wearing it on a past video because it just looks so great (and of course because the band is awesome), glad to see it's still hanging around
10:40 has so many wigglers
Dave yes definitely continue this series! It's so different from the rest and the ideas are very funny!
I love how this guy can't rage and only laugh, saw one video and I subscribed instantly, keep it up your inspiring!
13:40
The greatest jump in Mario history,
Ruined by a cannon
17:52 DGR says the final level of NSMBW is decently designed full HD 2020 (NOT CLICKBAIT)
I feel like it would be a good idea to speed the wheel up a bit and to have the challenge change every time you die. That way if you run into a challenge that makes a level impossible you'll quickly be moving on to another challenge anyway, and it would lead to less level skipping.
everyone: oh nice, wheel of mystery is back
me: *return of the king*
Dave: a little DAMAGE boost never hurt anyone
Me: that's kinda the whole point like you GET HURT to be invincible
Tip: to play one handed use the joycons in the grip. It makes the buttons closer together and gives your palm something to rest on. Refrence: playing one handed is how I've been making endless easy tricker for me
Lots of love man! Always get excited for your videos
Just that one jump made me subscribe. Good job DGR
Nice idea! Definetly want to see this again!
Clear condition with a clear condition xD
Dave predicted clear conditions with wheel of mystery
13:35 When you have done the impossible but shouldn't have done possible. Jumping over 2 big-size and a small-size muncher one handed then dying to red cannonball on mario's face
dave: pretend you’re in quarantine
everyone: uhhh
15:21 that one moment when you realize tat you're two feet off...
Dgr: this is honestly a really good level
People who played new super mario bros wii: and we know why
Dave: thank you sir
Pom Pom: *TRIGGERED*
Imagine if you get "Always jumping" on the wheel of mystery but you get a clear condition to not touch the ground after going airborne.
1:24 aight so we got mario embarking on a new jersey
You aren't killing the koopa, but you are crushing its spirits
dgr: hes just happy to let us jump on his back
me: he doesn't look so happy
1:24 Mario embarking on a New Jersey
20:16 reference to Mario wii
Challenge idea: you can only move in the air
"No more dying" doesn't work if the level is still hungry. Some levels have HUGE appetites. 😛
Brightest Day, Blackest Night
>All Green section
>All Yellow section
>All Red section
Whole level is a Green Lantern reference
17:55 "pretty decently designed level"
yes, because if i am not wrong, its a nintendo level from the wii lol
i enjoy your content, im not being picky, lol, just something fun i wanted to point out
"Nothing ever goes wrong in 60 seconds"
You haven't seen me existing yet
20:00 That reminded me of the last level on the New Super Mario Bros. Wii
Dave:Tries to play with an upside down controller
Me: _Ah yes_
*I see you are trying the pro Asian way today*
Dave: I bring back the wheel og mystery.
Me: I haven't seen that since my old college days.
I love this! Please continue the series.