Things I wish I knew BEFORE playing IXION th-cam.com/video/rtZI1p3sFvM/w-d-xo.html MORE Things I wish I knew BEFORE playing IXION th-cam.com/video/ZJ6u2-YyaHg/w-d-xo.html EVEN MORE Things I wish I knew BEFORE playing IXION th-cam.com/video/Zm5G9XGDU_Q/w-d-xo.html Sector Specialization Guide & Tutorial th-cam.com/video/qlQWX3OtN54/w-d-xo.html Mid-to-Late Game Sector Layouts - All Sectors Guide Tutorial Tips th-cam.com/video/potm2cT6DJI/w-d-xo.html IXION Science Ship Events All Choices & Results Guide Chapter 2 th-cam.com/video/YCA5rXgoXEU/w-d-xo.html IXION Chapter 3 Walkthrough - Survive Storm - Chapter 3 Science Event Choices th-cam.com/video/JLBbvKqcgvk/w-d-xo.html My IXION Let's Play Series th-cam.com/play/PLTrN_yHNKlU_c_lOKelsiLPaR8LqFY5qA.html JD Plays Sector Layouts & Let's Play Series th-cam.com/play/PLnIE0W-m629dYGtscXEhIY6Omdtp4PoqL.html
Very comprehensive and informative, nicely done. There is also the "Secret Location" before your jump,(prologue) if you make your probe early, you can find "Outer Hope" and where you first use "Naomi Protocol".
On the Venus rewards in Chapter 1 - You are mistaken with the first option. It puts a modifier onto Venus that will create 10 polymers over 10 cycles, 3 times. So you also get 30 total over time.
This makes me think that something similar might happen at uranus if you decide to not cut down the tree. The science team report says that the leaves keep falling off then regrowing almost instantly so maybe if you leave it standing it will keep producing more food every couple of cycles.
A couple things I wanted to point out: 1) Don't forget, you can also probe Mercury and find 15 science there in Chapter 1 as well. 2) Cycle 240 is not a hard timeline to get out of the system. I'm currently on Cycle 315 without the penalty b/c I took my sweet time in the prologue. The timeline to leave is based on when you finish the prologue. 3) The penalty is not "permanent" per se. It only lasts until you jump to the next system, then it goes away.
The mars event not helping them will give you more cryogenic later (like 25) but I think if you help you can return and give them resources to further increase relations and make them less hostile in future events.
It seems ridiculous that so many of the "leave" options give you no opportunity to go back, even though most of the events have no obvious time pressure. Just kind of a questionable design choice.
Yeah, I think they should have been clearer that "Leave means you cannot return", and "Science ships are locked into an event until you resolve it", and of course "You can put the mission on hold by using the X though". But I'm sure that with enough player feedback, and time, they'll resolve things like this to make it clearer for players.
I'm a Johnny come lately to the world of video game's though I'm presently 74, I started at 66. The first few games I played were and still are referred to as "Point and Click", I eventually moved on when I discoverd various "Open World" and "Sand Box" games which envolve thing's actually moving around the screen. Watching this video of the game spelled out. It would seem that the it is the epitimy of what "Point and Click" has evolved into.
Elloo :p I do Wana point out the -1 for takeing to long in a solar system disappears when going to a new one, also if you manage your stability right you can ignore it, that being said it involves alot of building space management for the right monument in the beginning
Thank you! I point it out in the MORE things I wish I knew, and you might recognise a certain name in the last part of the video where I dedicate a thank you to a certain someone there. 💛
Given these great overviews, here's one I'd like to suggest: An overview of (just Earth, or even each system) the total resources available to be obtained for an optimal playthrough. This would allow meta gaming. I could then plan out my ship sector(s) based on what I'll eventually have. This would work very well with another trick: placing the game on pause, and placing buildings both powered-off and paused. As far as I can tell, this essentially allows you to blueprint a sector design without using any resources or workers until you un-pause each building as needed. It's a great way to layout and try different configurations "for free". Of course, you have to have progress far enough to have the buildings available. You can always rush a game to get the buildings available for planning, then screen-shot your layout and abandon it for a "real" playthrough.
While I like that idea, there is one thing that kind of negates the need. Waste Treatment Plants. In late Chapter 2, or into Chapter 3, you can start doing that for real, and you can end up being completly self-sufficient without being bothered to mine much if you set up a dedicated Recycling specialized sector.
If you don't help the Mars people in the prologue - in chapter 1 the Mars facility there will not belong to UN, will be named differently, you'll have different choices there with worse amounts of potential resources to get and basically overall worse outcome.
I think there has been a change on Venus. Obviously you want to dismantle the assembly line. It will give you the same recourses plus15 Poly. Repairing it costs 10 Alloy, and no poly. BUT, I have been told that IF you Repair the Assembly Line, after a couple cycles, Venus will produce 20-30? Poly that a cargo ship can collect. I have not confirmed this or the amount, but a few people mentioned it to me, but did not quote amounts.
It's coming within 2 days! This particular guide took me about 15 hours to make, and I haven't been able to finish Chapter 2 myself. But I am working on that right now as I write this comment - ALMOST done! - so the video recording and editing will be tomorrow, and thankfully I've found a much better solution to the recording stuff so I don't spend *quite* as much time as I spent on this video on the next ones.
Good to hear mate. I’ve been getting my ass handed to me in chapter 2-3. I feel like a speed runner playing this game now. Out of the Sol system by around 200 cycles to prevent the stay in one places de buff since the stacking is brutal by sector 3. I’m glad the devs are balancing mechanics.
Really love this video but I did see some things were left out so for the prologue if you have a satellite thing that you used to find iron or that, if you go where outer hope would be you could contact the facility while they're still there and you have a choice to contact them or leave but if you contact them they'll ask for alloys and if you give them the alloys you get polymer And for the deadline it's not exactly a deadline it just gives us a stability minus till you leave the system so if you have a few monuments up it won't even affect you that badly or good housing
When I made the video I hadn't a clue about the Outer Hope being a thing in the Prologue. But at the same time I'm kind of glad I didn't know as when I released this video that would have been a MAJOR spoiler for a lot of people. And I also realised the part about the stability a couple of days after I published this video. Now I recommend people stay in Sol for as long as they can actually. 😊
@@Caledorn that's very true I just am someone who uses the probes a lot like I'll scan literally everything until everything's gone so the only reason I leave the first system is if I run out of silicone carbon and iron cuz I literally mine it all and in my sector 2 which I designated as a industry one I would just create a lot more storages fill them up and turn them off until they're needed And I love your videos I really hope you continue covering the results from anomalies 😊
12:30 I wonder, is the Naomi protocol text always the same or does it degrade further (into a text indicating someone is hacking you or you are overriding the protocols) and further the more you use its options.
can you do the mission in the belt before triggering death earth sickness (not search earth at all)? also is there a time limit on the prologue as after you have the necessary food and shelter for the ship what's to stop you from 3 times speeding for hundreds of cycles for the passive science generation of the lab (other than boredom).
I haven't tried, but I think you can - it might mean your crew give you consequences though for postponing what they feel is the most critical thing to get done though. And.. Nothing stops you from doing just that except boredom. I know of people who have been in T4 science before starting Ch1... No idea *why* - but, if they find it fun, then all power to them 😊
I'm working on Chapter 2 currently (nearly done, so should be out in a day or two). I haven't even gotten to Chapter 3 yet, because of all the work between making guides, Lets Play series, and video editing (the most time consuming part...). I intend to make one for each chapter, unless I end up being so late that a majority of players have "completed" the game and are no longer interested, so keep an eye out! 😊
@@Caledorn Im still interested! this although time consuming for you, saves me so much time, I just started my 2nd play-though where I want to see if I can beat the game without opening sectors so I need to min-max and these guides are awesome!
I just did NEPTUNE and got an additional option. I did the first option then used the special option and even after that I got one last choise to blow the sealed door. Did it and yes you lose one person but get 10 science and some other stuff I think - so idk if I did something special beforehand but I got 3 rewards on Neptune
UM. I'm on cycle 9000 just finishing Outer Hope. I think I missed the cycle 240 modifier, but I have most of the tech done on the tree. (I let the game run doing 1 science every 30 cycles, hence cycle 9000)
is this with science ship upgrades researched? i dont remember correctly 1st chapter or 2nd, but. i had option to use exosuit witch gave the best result. plus possibility to go to gas planets. i researched them in prolog, so i dont miss anything, so its hard for me to say if there was gas planet in 1st chapter that you cud not visit if you dont have it researched.
I don't *think* there's any benefit to those in Chapter 1. In Chapter 2, however, definitely! I will be mentioning it in the guide for Chapter 2, which I am almost done with now, finally.
I mentioned on another video that your Venus analysis was incorrect but it seems you did this on an older patch (pre-release?) and the rewards have changed. Without verifying I wonder if that’s true for any other event outcomes.
I didn't know about it at the time! But if I had known, I probably wouldn't have taken it in this playthrough, so as to not spoil what is there for players who are considering whether they want to buy and play the game themselves, and use Lets Play series to gauge if they are interested.
Things I wish I knew BEFORE playing IXION th-cam.com/video/rtZI1p3sFvM/w-d-xo.html
MORE Things I wish I knew BEFORE playing IXION th-cam.com/video/ZJ6u2-YyaHg/w-d-xo.html
EVEN MORE Things I wish I knew BEFORE playing IXION th-cam.com/video/Zm5G9XGDU_Q/w-d-xo.html
Sector Specialization Guide & Tutorial th-cam.com/video/qlQWX3OtN54/w-d-xo.html
Mid-to-Late Game Sector Layouts - All Sectors Guide Tutorial Tips th-cam.com/video/potm2cT6DJI/w-d-xo.html
IXION Science Ship Events All Choices & Results Guide Chapter 2 th-cam.com/video/YCA5rXgoXEU/w-d-xo.html
IXION Chapter 3 Walkthrough - Survive Storm - Chapter 3 Science Event Choices th-cam.com/video/JLBbvKqcgvk/w-d-xo.html
My IXION Let's Play Series th-cam.com/play/PLTrN_yHNKlU_c_lOKelsiLPaR8LqFY5qA.html
JD Plays Sector Layouts & Let's Play Series th-cam.com/play/PLnIE0W-m629dYGtscXEhIY6Omdtp4PoqL.html
Very comprehensive and informative, nicely done.
There is also the "Secret Location" before your jump,(prologue) if you make your probe early, you can find "Outer Hope" and where you first use "Naomi Protocol".
Started playing again, and came back to this guide. Thank you Sir! Such a quality guide. Great narration as well!
On the Venus rewards in Chapter 1 - You are mistaken with the first option. It puts a modifier onto Venus that will create 10 polymers over 10 cycles, 3 times. So you also get 30 total over time.
Interesting! I never even considered that could be an option... Thank you!
This makes me think that something similar might happen at uranus if you decide to not cut down the tree. The science team report says that the leaves keep falling off then regrowing almost instantly so maybe if you leave it standing it will keep producing more food every couple of cycles.
A couple things I wanted to point out:
1) Don't forget, you can also probe Mercury and find 15 science there in Chapter 1 as well.
2) Cycle 240 is not a hard timeline to get out of the system. I'm currently on Cycle 315 without the penalty b/c I took my sweet time in the prologue. The timeline to leave is based on when you finish the prologue.
3) The penalty is not "permanent" per se. It only lasts until you jump to the next system, then it goes away.
In the prologue there is a hidden point of interest to the right of the map witch gives electronics (requires to build probe launcher)
"Let's go to Uranus and have a look."
You got me there, Caledorn :D
🤣
The mars event not helping them will give you more cryogenic later (like 25) but I think if you help you can return and give them resources to further increase relations and make them less hostile in future events.
It seems ridiculous that so many of the "leave" options give you no opportunity to go back, even though most of the events have no obvious time pressure. Just kind of a questionable design choice.
Yeah, I think they should have been clearer that "Leave means you cannot return", and "Science ships are locked into an event until you resolve it", and of course "You can put the mission on hold by using the X though". But I'm sure that with enough player feedback, and time, they'll resolve things like this to make it clearer for players.
Lots of questionable design decisions. They're leaving rather glaring blemishes on an otherwise wonderful game.
Lots of detail, great work!! Hope to see more of the chapters done as you progress through the game. Thanks again!
I'm a Johnny come lately to the world of video game's though I'm presently 74, I started at 66. The first few games I played were and still are referred to as "Point and Click", I eventually moved on when I discoverd various "Open World" and "Sand Box" games which envolve thing's actually moving around the screen.
Watching this video of the game spelled out. It would seem that the it is the epitimy of what "Point and Click" has evolved into.
Thank you very much for the excellent work. I also appreciate the video timing list in the description. Bravo !!!
Thank you very much! 😄
Elloo :p I do Wana point out the -1 for takeing to long in a solar system disappears when going to a new one, also if you manage your stability right you can ignore it, that being said it involves alot of building space management for the right monument in the beginning
The drop will only happen once there is no stacking (later chapters you mite get -2 as they get tired of you doing this :p)
Thank you! I point it out in the MORE things I wish I knew, and you might recognise a certain name in the last part of the video where I dedicate a thank you to a certain someone there. 💛
Given these great overviews, here's one I'd like to suggest:
An overview of (just Earth, or even each system) the total resources available to be obtained for an optimal playthrough.
This would allow meta gaming. I could then plan out my ship sector(s) based on what I'll eventually have. This would work very well with another trick: placing the game on pause, and placing buildings both powered-off and paused. As far as I can tell, this essentially allows you to blueprint a sector design without using any resources or workers until you un-pause each building as needed. It's a great way to layout and try different configurations "for free". Of course, you have to have progress far enough to have the buildings available. You can always rush a game to get the buildings available for planning, then screen-shot your layout and abandon it for a "real" playthrough.
While I like that idea, there is one thing that kind of negates the need. Waste Treatment Plants. In late Chapter 2, or into Chapter 3, you can start doing that for real, and you can end up being completly self-sufficient without being bothered to mine much if you set up a dedicated Recycling specialized sector.
if you build a probe launcher before the end of the prologue you can find another event
If you don't help the Mars people in the prologue - in chapter 1 the Mars facility there will not belong to UN, will be named differently, you'll have different choices there with worse amounts of potential resources to get and basically overall worse outcome.
Hi, there is one more event in the prolog, if you use a probe
See Nilaus Video Ixion 01 at 30:00
Thank you! 😀
Thx!
Thanks~~😁
Thank you so much! 💛
I think there has been a change on Venus.
Obviously you want to dismantle the assembly line. It will give you the same recourses plus15 Poly. Repairing it costs 10 Alloy, and no poly.
BUT, I have been told that IF you Repair the Assembly Line, after a couple cycles, Venus will produce 20-30? Poly that a cargo ship can collect. I have not confirmed this or the amount, but a few people mentioned it to me, but did not quote amounts.
It provides 10 poly refreshing 2 more times for 30 total.
thank you for this. I'm gonna have to beg for chapter 2 though
It's coming within 2 days! This particular guide took me about 15 hours to make, and I haven't been able to finish Chapter 2 myself. But I am working on that right now as I write this comment - ALMOST done! - so the video recording and editing will be tomorrow, and thankfully I've found a much better solution to the recording stuff so I don't spend *quite* as much time as I spent on this video on the next ones.
Good to hear mate. I’ve been getting my ass handed to me in chapter 2-3. I feel like a speed runner playing this game now. Out of the Sol system by around 200 cycles to prevent the stay in one places de buff since the stacking is brutal by sector 3. I’m glad the devs are balancing mechanics.
Really love this video but I did see some things were left out so for the prologue if you have a satellite thing that you used to find iron or that, if you go where outer hope would be you could contact the facility while they're still there and you have a choice to contact them or leave but if you contact them they'll ask for alloys and if you give them the alloys you get polymer
And for the deadline it's not exactly a deadline it just gives us a stability minus till you leave the system so if you have a few monuments up it won't even affect you that badly or good housing
When I made the video I hadn't a clue about the Outer Hope being a thing in the Prologue. But at the same time I'm kind of glad I didn't know as when I released this video that would have been a MAJOR spoiler for a lot of people.
And I also realised the part about the stability a couple of days after I published this video. Now I recommend people stay in Sol for as long as they can actually. 😊
@@Caledorn that's very true I just am someone who uses the probes a lot like I'll scan literally everything until everything's gone so the only reason I leave the first system is if I run out of silicone carbon and iron cuz I literally mine it all and in my sector 2 which I designated as a industry one I would just create a lot more storages fill them up and turn them off until they're needed
And I love your videos I really hope you continue covering the results from anomalies 😊
12:30 I wonder, is the Naomi protocol text always the same or does it degrade further (into a text indicating someone is hacking you or you are overriding the protocols) and further the more you use its options.
Check out the NAOMI Protocol tip in this video (If you haven't already) th-cam.com/video/Zm5G9XGDU_Q/w-d-xo.html 😇
can you do the mission in the belt before triggering death earth sickness (not search earth at all)? also is there a time limit on the prologue as after you have the necessary food and shelter for the ship what's to stop you from 3 times speeding for hundreds of cycles for the passive science generation of the lab (other than boredom).
I haven't tried, but I think you can - it might mean your crew give you consequences though for postponing what they feel is the most critical thing to get done though.
And.. Nothing stops you from doing just that except boredom. I know of people who have been in T4 science before starting Ch1... No idea *why* - but, if they find it fun, then all power to them 😊
Great video. Though it's missing the secret event in the prologue that must be found with a probe.
I skipped that intentionally to not spoil people 😊
Love your videos, looking forward to chapter 2.
same!
Need this for Chapter 3 if possible :)
I'm working on Chapter 2 currently (nearly done, so should be out in a day or two). I haven't even gotten to Chapter 3 yet, because of all the work between making guides, Lets Play series, and video editing (the most time consuming part...). I intend to make one for each chapter, unless I end up being so late that a majority of players have "completed" the game and are no longer interested, so keep an eye out! 😊
@@Caledorn take your time, great work mate!
@@Caledorn Im still interested! this although time consuming for you, saves me so much time, I just started my 2nd play-though where I want to see if I can beat the game without opening sectors so I need to min-max and these guides are awesome!
Hi. Since you wnet so far in IXION plot... it is anythiung kniow about that Tree event on Uranus planet? Regards
I just did NEPTUNE and got an additional option. I did the first option then used the special option and even after that I got one last choise to blow the sealed door. Did it and yes you lose one person but get 10 science and some other stuff I think - so idk if I did something special beforehand but I got 3 rewards on Neptune
Yeah, as I mention, I recommend not using explosives at all on Neptune. But you do get that additional science indeed.
UM. I'm on cycle 9000 just finishing Outer Hope. I think I missed the cycle 240 modifier, but I have most of the tech done on the tree. (I let the game run doing 1 science every 30 cycles, hence cycle 9000)
is this with science ship upgrades researched? i dont remember correctly 1st chapter or 2nd, but. i had option to use exosuit witch gave the best result. plus possibility to go to gas planets. i researched them in prolog, so i dont miss anything, so its hard for me to say if there was gas planet in 1st chapter that you cud not visit if you dont have it researched.
I don't *think* there's any benefit to those in Chapter 1. In Chapter 2, however, definitely! I will be mentioning it in the guide for Chapter 2, which I am almost done with now, finally.
I mentioned on another video that your Venus analysis was incorrect but it seems you did this on an older patch (pre-release?) and the rewards have changed. Without verifying I wonder if that’s true for any other event outcomes.
Potentially! I haven't seen any other discrepancies than that one though. Thankfully. 😊
thank's
Are you planning to do a science mission guide for chapter 2?
Yes. I've finally gathered all the data I need for it, so I just need to take a bunch of screenshots of the missions and edit it in Premiere.
What about the secret base in the prologue?
I didn't know about it at the time! But if I had known, I probably wouldn't have taken it in this playthrough, so as to not spoil what is there for players who are considering whether they want to buy and play the game themselves, and use Lets Play series to gauge if they are interested.
damn, i love this game, but with so much pressure to deal with, i get anxienty issues!! Ö_ö
dude, can you talk any slower and include any more relevant details? for anyone else watching i recommend at least 1.5 speed for this guy.