The first time I jumped into a system with a colossal white dwarf was amazingly beautiful. Seeing a nebula in the distance and saying "I want to go there" then playing around in it was amazing. Getting interdicted by aliens for the first time was spooky. The entirety of the game's exploration was incredible, I made sure to go to the center and visit the black hole once. The sound is unbelievable, it makes mining with charges into an audio experience you'd get an entire stereo system for. I loved the game, it was great.
@@KenOtwell The expansion adding the shooter portion of the game among other changes soured the experience a bit. I explored many areas and saw what I wanted to see. After a few hundred hours I didn't have the same interest. Still a great game.
I noticed how you said that in the past tense “it was grate” and I’ll agree ED is a good starter game into the genre tho the fact that the genre is currently like 3 games all with rocky jank scandals and other stuff. I just hope that Star field delivers
@@fwdcnorac8574 Technically, the "friendship" drive warp animation when you jump into a new system in Elite is just a loading screen in disguise. A pretty loading screen to be sure, but one nonetheless.
I loved the game too. The ship-flight is top notch, the combat fun, hell even mining is fun with deep core mining. Actually physically playing the game is fun and feels great. But then... They put all the focus and development into making sure that what you're doing is NOT play the game. Want a specific ship, well gotta farm up the money, best way to do that is to get a mining ship together and get some void opals. Okay got the money, oh now I need to farm rep up, best way to do that is to just run these trades between three stations for hours. Finally got the rep oh well now I need to go farm engineering materials. Elite Dangerous is one of the biggest examples of a common issue I find with many modern games. They're not confident with their actual gameplay, so they pad out the game with a bunch of useless things and dangle the fun in front of you to get you to play more.
Inch? More like paper thin, cheap tissue paper at that. Total RNG “RAS” sites, endless rocks of near identical features, trading that needs 3p tools to make stable profits from. A control/flight-model system that’s missing half the axis of freedom expected of a space sim/ship.
players: we want new ships FD: no, you don't want to players: we want ship interiors FD: no, you don't want to players: we want to actually build bases FD: no you don't want to players: we want to explore new things in space... FD: no you don't want to FD: you want to fight on bases players: no, we don't want to...
"a mile wide, an inch deep": People were saying that at release, and the push back was insane. It seems seems it has finally been accepted. I was always bored out of my mind, sadly...
@Trancecend you guys must have not got into a community cuz I played this for years and had an absolute blast and noe I've been back for almost a year again
The VR for this game.....yes. Well, technically before the update that allowed you to walk around. Can't remember which one that was. Doing that in VR was clunky.
Absolutely agree. I was a beta backer and played it for years, then odyssey dropped. The engineer grind was a pain, but fair in some cases I thought, just the random ness of the upgrades pissed me off a bit. I have some great almost fully engineered ships, docked/stored somewhere. Do I care.......Nah. Maybe one day.
Same, I was with it until frontiers then I asked for a refund when I landed on a planet and there was nothing to do there. It’s the most beautiful thing with no substance.
I tried to play combat its so disapointing. You can earn like 300k for killing one enemy when you are risking everything. And at the same time you can just mine platinium for 1h and get 30mln with no issues.
Well for some it's the exact opposite : knowing that you can find places where no one has gone before ;-) is the thrill. Going away from every single living soul and relaxing while jumping from system to system, making money however you want, testing how far you can go, is the adventure. The scope is epic and no other game does that. even if everyone plays it differently, this kind of game will never be for everyone.
Amassing wealth means nothing in the game. Finding places no one else has means nothing, all the planet surfaces are the same. The people enjoying the game simply have extremely low expectations compared to the huge playerbases of other infinitely more successful and better developed MMO games.
I bought this game late last August. Since then I've managed to rack up over a thousand hours, billions of credits, and despite that I feel like I've only just got started. Since about September I've been going on a lone expedition to Beagle Point on the far edge of the galaxy, and at the moment I'm about half way between Beagle Point and the galactic centre (I reached BP last month). Why do this arduous journey of several months, involving thousands of jumps? Same reason I've climbed mountains; because it's there. I don't know of any other game that lets me explore a 1:1 scale model of the Milky Way in a ship that I've outfitted to my specifications. That each jump personally acquaints you with the face of a star every time gives a real sense that you're crossing a vast space, making the points of interest along your journey such as Guardian ruins all the more impactful when you finally reach them. Exploration in this game has a chill vibe that I enjoy. I haven't done a whole lot of engineering yet, beyond maxing out the jump range on my ship's FSD, so it seems like so for I've missed out on the majority of the grind in this game so far. I'm certainly not opposed in principle to the idea of making this game less grindy, but maybe I'll change my mind once I get back to the bubble and start really digging into the PVE combat. Before setting off the Beagle Point I felt that combat was a bit too risky to explore, but now I've got billions for rebuys it really doesn't matter so much how many of my ships get blown up. My long sojourn has also limited my opportunities for exploring Odyssey's on-foot outside of the exobiology stuff, so that's another thing I want to give a proper try once I get back. The community around this game is amazing, there's a wealth of guides, tools and resources, and in my experience most players are eager to help out newbies. I've been ganked once, and I more or less accept that as one of the risks of playing in Open mode. As it is now, I'd definitely say that getting the most out of Elite Dangerous requires patience, perseverance, and the right kind of imagination.
Some people go in expecting scripted missions and a kind of 25-hour hollywood movie of a game. Instead you get a sandbox, and if you have zero imagination and are useless at self-directed play, it's a nightmare. On the other hand if your favourite toy as a kid was a big tub of random legos, welcome to Elite.
surprised people are still spending money on this game. just hope you guys understand that the money is going to an unethical company that couldn't care less about the franchise or you as a customer/fan. if you don't know it now you'll learn eventually like all the rest of us did
I am a longtime fan of this game, recently found my way back once again. Play it at almost a daily basis. It has always been a niche title and not for everybody, but saying that nobody plays it is a little too much... it has a healthy community.
I have thousands of hours in ED VR and still play it on/off. Sometimes I just need to relax, be alone in the vast void and take in all the wonders of the universe...that´s what ED is for me...escapism.
A few thousand isn't healthy for an MMO with a parent company that has a collapsing market value. I love this game, it fulfilled my itch for a space game with simulation, exploration and combat while still having bits of social interaction. But Odyssey was the most underwhelming and disappointing release, when Horizon dropped I remember myself getting hyped for it and actually appreciating the changes that were added into the game. Odyssey was... Well... Firstly, shit doesn't run properly. Then the unhealthy grind with unfulfilling process. Tbh, the aesthetic and audio design of this game is hard carrying this. But the gameplay and performance issues are so in the way of even making me invite anyone to play this with.
Running a minor faction with a squadron of players is what really keeps me invested in this game. Just the idea that a group of players can basically conquer a corner of the bubble for themselves is great!
You "conquer" something and get nothing but presence. We had a very active faction back in the day only to get our months of work wiped out in a matter of hours because "the game" decided that our home system station would love to buy some commodity at a high price. And this happened twice, once when they implemented core mining and the second one with the intro of the carriers. The thing that made all of us drop the game was the fact that all the damage was done by single players on SOLO, we didn't have any way to stop anyone. It was the most frustrating thing of all. It's all meaningless. You control systems for what? You don't get absolutely nothing in return, literally. You only get across players in certain places and if they aren't LVL 5 OP gankers they just won't even interact. I spent over 3k hours and I enjoyed most of them, got all the ships, engineered to the top, did everything that was to be done. It has a lot of potential but Fdev never wanted to listen. It's a shame.
Yeah that would be actually awesome. If it was in game for real. What you are describing is asking Devs to add your faction to the game as a political party at some station. Than you and your clan go there and do mission for said party antil you are all allied and then you influence political happening and background sim so your faction stays as the leading one. If it had a bit more depth and was actually something meant as an ingame possibility for players it would be great. But just the fact that you need to just half ass it like this and mostly rely on your imagination and ability to roleplay irl kinda speaks a lot about the state of this game.
@@ArcticSweets missions are but one method of doing BGS. you can bounty hunt, fight in wars you started, figure out an effective trade route to profit from, smuggle illegal goods into a rival factions black markets to tank their economy. The way you speak it sounds like you haven't even left the new pilots district XD. There is way more to the game than the mission board. in fact, the mission board can be completely ignored if you know what you are doing and another way to achieve it.
@@godlover9096 Thats all fair and good, but those "possibilities" need to present themselfs to the players better. the game makes it very difficult to make the player feel attach to a living world you could manipulate. Im speaking about the general audience that turns away because they dont know what to do, or feel no connection of importance and have no rawarding moments.
I wouldn't say that nobody plays Elite. I have 7000 hours on it and am currently playing it now as star citizen is being temperamental. Also the ship to ship combat is much better in Elite Dangerous than it is in SC due to its great flight model. Sound design in ED is also unmatched in any game ever.
It doesn't take months to cross the galaxy. A good exploration ship can jump 80ly about every 75 seconds. Using neutron boosts you can cross the galaxy in less than 8 hours if you know what you're doing. I actually like how things stand at the moment, the galaxy is both overwhelmingly massive in terms sheer volume but it's actual distances can be covered leisurely or aggressively. You can lose yourself for months in the black or race 65,000 ly to Beagle Point in a weekend. What's really keeping a cult following engaged with Elite is the ongoing Thargoid war and backstory. Elite has always had one of the most compelling backstories in all of gaming and Dangerous is in process of fleshing it out... slowly but one day we'll unlock the secrets of Raxxla. It's really a shame what's happened to the game. There's STILL so much potential here. If the devs could just shore up the game and focus on the story this game could still have a future.
@@Capper_Bra This was a fucking awful video. He's one of these modern gamers who has 0 attention span and needs everything on a gold platter delivered to his eyes or he won't see it. That's not to say the game has good tutorial options but still. Most of what was said in the video was false.
@@Capper_Bra I hate to say it, but Ive come to the sad conclusion that Elite is in its death throes, and Im 99.9% sure after 4000+ hours of searching, chasing dead leads, and scouring hundreds or thousands of hours of Lore... I truly dont even think Raxxla was ever added to the game, at all. I think its a myth. They may have intended to add it later on, but its been years and years of literally NO new info, leads, clues, etc. and NOTHING has ever been found that even hints at its existence in game. That was the death blow to my regular Elite playing. I MAY binge out a weekend of mining, passenger missions, exploring, or settlement pillaging 2-3x every 6-9 months, but thats about the extent of it for me at this point. Something I truly thought I'd never hear myself say, considering I literally essentially killed my Marriage playing the game.
When your under 10000 world wide logins the game is dead my friend sorry I have literally months into this game and haven't played in years it's gone and most likely the severs will be gone in near future
Been playing since 2013 (beta) have no intention of stopping. Great community and only game I know of that allows me to explore a realistic 1 to 1 representation of the milky way Galaxy. Sure there's a ton of stuff that could be added but there is more than plenty to do in game.
@@backstabber3537 My thing is more the scientific, "being a nobody in a vast Galaxy", sci-fi vibe. The Hutton Orbital Truckers are a great community though :)
Played this with a HOSAS setup with a mate. Didn't expect too much of it but ended up getting hooked for weeks. Then we had a difference of interest and just both quit playing. But man it was an interesting journey.
This was the most immersive space experience I've ever had. Exploring the deep with a group was thrilling and rewarding. Landing on planets, beautifully peaceful. Then, the Odyssey update broke it for me, and I never came back.
@@efxnews4776 Excuse me? Away with you! EDIT: Ahh I see English is likely not your first language so you probably don't realise that your phrasing could be interpreted as somewhat 'demanding'. Nothing wrong with your question per se, just a bit abrupt in the context of a comment stream and when addressing someone you do not know. I'll try to explain briefly what is up with Odyssey ... 1) They introduced a game mode in which I had no interest (the poorly actualised Space Counter-strike I mentioned) and in the process created performance problems throughout the game 2) The new planet generation model failed to work as advertised and actually made things worse whilst at the same time erasing many of the player discoveries from the previous years 3a) The implementation of Odyssey broke many of the third party tools needed to actually play the game well if you were into such things as trade or mining 3b) The creators of those third party tools were as unimpressed with Odyssey as the rest of us and did not/could not rework their creations to function with the new release 4) The new UI was a step backwards and was aimed for console use when the game stopped supporting consoles with Odyssey If you want a more in-depth and colourful view on this then I suggest you visit some of the TH-cam creators who covered ELITE - they will cover all that was wrong with Odyssey.
Gosh I miss this game.. I got myself up there. Became a Triple Elite. Got a Federation Corvette and an Imperial Cutter, but still settled for a Krait Mk II and max modified my loadout. I didn't mind the grind, so long as I got something meaningful out of it. I was more of a combat focused guy, but even exploring gave me hundreds of screenshots.
@@deltnira I stopped playing about a year ago for life reasons. I don't see myself coming back any time soon, but if some major game changing things were done, and development progression was made, I more than likely would come back to see.
As a VR and HOTAS player - this game ticks all my boxes and nothing even comes close. I have probably 3-4 thousand hours in game and I still love playing it. I probably would have dropped the game if it wasn't for the VR experience. Elite on a monitor is a pretty space game - In VR, you are flying a fcking space ship! I'll be playing until the wheels fall off.
I play squadrons with HOTAS and VR. My favorite thing to do in life if drink and fly. Saw there's a steam sale for it so ima check it out. Hope ot doesn't ruin my life lmao
I absolutely loved this game when it first dropped on console, i love the mechanics and howbit was more of a space simulator than a game. Everything seemed pretty realistic as you were honestly piloting your own ship, getting in dog fights, refitting your asp to mine astroids and hull cargo, landing on planets and so on. It was a fun game. Yet there was a giant grind, especially when the special upgrades came out. Still had a blast
I remember gaining my first elite status, unlocking access to the bubble, going to shin rata, 400 ly distance from my station to get there with a feeling will I stay alive before I got there in my un-engineered ship, my first "brown pants alert" on my first goid hyper diction, now after playing for well over 2000 hours, I went to Colonia to explore, downside there is not much in the way of ships the grind is the same but you can get your name on the odd system if you fly well away from Colonia with plenty of first footings to be found, and the odd new plant, but the views are still nice standing on that first discovered planet.
There are a few ways to fix this. Some of them might sound very complex but I think they can do it with their very small team. -Introducing an AI voice system for all the characters to make it feel lively -live companions, you can get companions in the game but there is no content, liveliness, or anything beneficial other than controlling some guns for you. -Better Faction Wars- for example in the Oddessey DLC they could add on-planet fights and create warzones within the game. -Adding a better mission system, with better pay, which can make it an alternative to grinding the combat or mining in the game -New types of missions for example exploration missions, maybe where they will pay you to explore more or to reach a final system, so you can get the cartographic money + the mission rewards -Rank Up missions and Permit missions that give you the following as rewards -Lighten the Grind by creating a more robust mission system and increasing the rewards as you rank up for example being an elite could give you a better reward than the Novice -And finally optimizing the game
The devs could easily fix the game to make it more enjoyable and less complex or grindy, but they did not care for years. They have no man power or no interest in the game anymore since years. It is a shame. I was a day one player with more than 1000h in it and I loved Elite deeply, the whole series.
Having more than 1500 Hs on Elite I agree with all aspects in your review. This game have an incredible potential, from ship interiors to a full cities and economy, but we don't know what happened, sometimes seens like the devs are moved to another projects or the game engine was not planned for new expansions.
@@efxnews4776yeah. Took them 2 years and they had to fix performance for another one. Then the game basically collapsed, consoles cancelled as well as they couldn't port the tech. Yeah, the engine is unable to evolve. It was a vision built on a foundation of sand. The Devs were either malicious, knowing they couldn't deliver, or naive thinking you can ignore the tech as if this is easy.
@@efxnews4776 depends. If you want an actual fps game with mods and modern planets, elite is basically trash material as Odyssey killed the game forever. If you want to fly around seeing the same stuff all day, yeah Elite will be the better way to waste time lol
It was a lovely game, but my enjoyment of it died when the devs gave essentially a middle finger to the entire playerbase. Console players get cut support with Odyssey, even for next-gen consoles, meaning we're forever frozen in time unable to interact with a vast universe ever again. And PC players get dealt with a shitty unoptimised $40 DLC that runs horribly and is filled to the brim with tedious, grindy content ontop of grindy content. The problem with Elite is that the entire game is just the definition of "Grind", where you have to grind to grind to grind to maybe have fun while grinding. PVE players get pushover NPCs, PVP players get sweaty min-maxing metalances and/or gankers, Miners keep getting shafted with profit nerfs, Hauling is fine, Passengers are annoying, Exploration is limited to several nearly-identical planets and celestial objects and the rare chance of finding something that isn't a fucking icy moon, Anti-Xenos are also alright. The problem with the game is that the gameplay is JUST grinding. There is not a single thing in this game that doesn't force upon you a monotonus, mind-numbing exstensive task that always takes longer than it should if you were playing another game. Once you get the thing you grinded for, there's nothing else to do but more grinding, the game has absoloutely no substance beyond grinding. Once you have everything you want, there's literally no reason to keep on playing.
I love guys like this who talk like they are some expert, when in reality they know nothing. People like us who play the game laugh when guys like this say things like they know something is true, when it isn't. Clearly he's one these guys who "NEEDS" a story to be able to play a game. He needs his hand held. He needs instant gratification. He has no concept of the game, where people specialize in specific actions, and you play with other players to achieve greater goals by combining each players specialty. He never engaged in team gameplay clearly. He's not a player or an expert in ED. He missed ALL of the core reasons why ED works as a game. Go play your Fortnight garbage, where you can run around by yourself and get instant gratification. Us adults will play this expansive, ever evolving, always updated and continuously improving masterpiece that has lasted 10 years for a reason. The dev has had issues, but these days they are working hard at adding new features that have radically changed and enhanced this game ... with more coming. This is the history of this game. It's always being updated, without staying in alpha for ten years.
This game had more potential probably than any game I’ve ever played and I’ve been playing games since 1971 It’s like they built the perfect burger joint and they forgot to bring keys to unlock it and they forgot to order beef for the burgers
@@diegoplays121 showing off your 0.1 GPA with a smooth shiny brain? Or are you just reminding us all that you have less values than the substance floating at the bottom of an outhouse which I know you’re familiar with because you were born in one because your mother is a gas station Gloryhole champion Now run along and go service her like a good little truck date Sorry you’re probably gonna have to use Google just understand the definition kid
This is one of the few games that I have over 300 hours in. I think what killed it for me was just how complicated the engineers update was and how unfriendly it was to get started with. At the time I had more or less finally earned my Anaconda ship, which was one of the end game goals for most people. By the time I got it the ship was no longer viable in combat because everyone else not only had faster, better ships, but ships that had fully engineered parts that made base game modules basically useless. Doesn't matter that I have a dozen auto turrets when you have a shield that can tank my entire DPS and a single autocannon that can shred me like tinfoil. That was pretty much when I quit. I got back into it when they first released space legs, but I couldn't get the binding to work right on my hotas for all the features they added so I just quit for good.
size has nothing to do with the issue of the game. Elite Dangerous is a great game, and part of what makes it great is the realistic scaling (its more immersive than having all the planets right up next to each other). people who hate on the "open world" concept in gaming have no fkn idea what they are talking about, it's been proven time and time again. also, grind is acceptable when there isn't a "pay to win" microtransactions section dedicated to selling you game changing items for IRL money (not cosmetics, and yes P2W games do sell items that "change the game"). if it's okay to say nobody is playing Elite Dangerous, then it's okay to say nobody is playing Call of Duty. Maybe the gaming community has to grow up a bit before realizing that some of the best games were open world, and all these currently popular first person shooter arena games are all pieces of sh*t clones that they actually are...
11 months later, odyssey isn’t that bad actually and new updates are on their way (if we can believe fdev). It seems like 24 might be a good year if fdev does what they promised.
It's a good gateway into space games & definitely worth puttin' at least a few hundred hours into. After that, you've pretty much seen everything..since there's just a limited amount of planets/moons that repeat themselves across the galaxy...and you've pretty much done everything. Was groundbreaking for a good while, but now it's stagnant & lost the gloss to pull folks away from other games.
It's true, that game breaks my heart when I think back how good it could be with a little more love. It's doubly worse because it also ruined a lot of other space games for me because other games that have everything elite doesn't, usually have awful space flight compared to elite :/ That game stole my life for about 1k hours then I got tired of doing the same shit with no depth and never touched it again :(
As an ED player since launch your observations are accurate. There is huge potential to increase player activities affecting the galaxy. Improving the 'powerplay' aspect to allow something more in-line with Eve might be good. Some criticisms are not so useful...the time taken to travel e.g. for exploring is fine. It is part of the experience of being in the 1-1 galaxy. They could also introduce some more involved missions, more akin to 'quest lines' from other MMORPGs. I hope nobody is actually discouraged from trying ED by your video as I think that would be unjustified. I would extol anyone to try it and find out for themselves whether they like the environment. Perhaps because of the time it can take for certain progress it can be viewed as almost a parallel life (in the game) and players can play for shorter periods over longer timescales. Like you I hope Frontier realise that this is still the best space sim (actual finished game) out there. They have a huge lead on competitors and with some tweaks they could make the game even better and perhaps attract a whole new legion of fans.
Or ED doesn't have to do EvE, because EvE exists, so ED doesn't have to do it. ED didn't have to do on foot pewpew because CoD does it better and does it anyway so ED doesn't have to. If ED can just keep trundling along, and the costs of just keeping it going is minimised because of the use of Peer to Peer networking, it is only "adding new content" that costs a lot, if there is no added content, ED can keep going, maybe, for the indefinite future.
@@markhackett2302 I see what you mean but if we're talking about how ED might improve then it could borrow ideas from Eve, such as the ability for players to really affect the environment. Why not aspire to have as many of the better features in a single game? I think it's generally accepted that combat is far more enjoyable in ED than Eve for example. So try to incorporate a kind of 'best in class' from other games (yes, we know the on-foot is a bit rubbish so far...)
@@Lupinicus1664 And I see what you mean, and meant in your OP too. But adding content costs, so it has to be a profit. What is "wrong" with ED is the expectation of users, and that expectation can be different, it isn't failing itself, it isn't doing something else to profit more. If the goal is to have more users, it needs to have more new content, but if the goal isn't to herd people in close so they can PvP together (and despite the dev team being in awe and fangirling for PvPers, just look at the ED forum, the developers never thought it would be large enough to be restrained by laws), then the size is not a negative, size is only a negative because people want to PvP whether others want to or not (see the demands that the bubble be burned down so a smaller colonia bubble exists). Likewise "but it is just a cutnpaste!!!!" "complaints" here on the threads: silicon rocks don't look different because it is on a different planet, so real life has a lot of cutnpaste because, well, rocks are rocks. Nor would any actual gameplay result from the "complaints" being addressed, and if they were addressed, it would be like so many other complaints, exchanged to a different complaint. See space legs. "It's so easy, just add legs!!!", then once legs got added "It's rubbish! It is easy to fix, let us walk around the cockpit!!!", then if that were changed, "it's rubbish, it's easy to fix, just let us walk in to other ships and take them over!!!!", salami style.
@@markhackett2302 I agree. I just thought it was a pity that some aspects of MMORPG games that are out there and working (and approved of by players) couldn't be brought in to ED. Perhaps if one ore more were to be brought in it could well mean a whole new class of player gets interested in ED (money for FDev). Oh well, there's no silver bullet but it would be a shame if ED did slide into oblivion when it has got so many aspects of a space game right (and is a fully working game).
The last thing I want is Frontier thinking they created something good. They created an awesome foundation - the sandbox and completely failed to build an actual game around it. Instead of a well designed, fun, engaging and appropriately challenging game, they made an addictive and abusive time waster. It hooks people up on stunning graphics, awe inspiring sound effects and intricate flight mechanics at the first exposure, highjacks their dopamine system and makes them plow through insurmountable amounts of inconsequential crap spewed out by some random numbers generator. Players' highjacked dopamine system lies to them that that new shining fully engineered ship or that star system with randomly generated celestial bodies and plain stupid life forms pulled out of some dev’s ass on the other side of the galaxy is a worthwhile goal. FDev should be treated like drug dealers selling drugs to minors. As you can tell I hate that game and FDev with passion. But that’s the thing. It’s not just some game I don’t like or got disappointed with. I don’t remember about games like that and I don’t write comments to vent my frustration with them. This “game” is a potential marvel turned into absolute crap and it’s unforgivable crime, plus the company has zero respect for players time.
The ED universe is astounding in both scale and beauty, no other game has done so well at making me feel like such a tiny speck in a vast sandbox. I started playing at launch and loved exploring. There was a community project back then called Galactic records (or something like that) where players could submit their entries for coldest gas giant, smallest moon, furthest from star etc. It was great but demonstrates a problem. It was a community project and not part of the game. No matter how beautiful it all was, exploration got old becuase there just wasn't enough to do outside of community projects. I stopped playing for a few years and came back with the launch of Odyssey but even after several years of development it still felt lacking in content. The addition of planetary surfaces just added more space in which there is nothing to do. I have to make the comparison with No Man's Sky. Hello games have done a great job turning what was an empty sandbox at launch, into a fully fleshed out game full of enjoyable content, and there are regular updates adding more. ED still feels like a work in progress to me.
🙄 No, i really didn't. Reading comprehension is important. It helps to distinguish between a subjective analysis and an objective one. Saying "it felt like" is not the same as saying "it is".
@@hansgruber101 You said no other game makes you feel as small after saying that scale and beauty were astounding. It's not exactly a leap to think you meant no other game has the same scale.
why everybody talk aboud grinding or huge amount of jumps to get somewhere ? .. nobody need to everywhere in galaxy and nobody need to have the "best ship ever ..". Lot of peoples killing this game because they donot understand what the ED is about ..
I wish I was able to rec it in time. I ran into what I think was a "space whale" It was in a pack and they all warped when I tried to get close to scan. It was somewhere in "The Torment (Region)", it was cool and I regret not recording before hand. it would have been cool to show you all that there are things to explore out there. hell idk if anyone else found the mega ring, but I am looking for it again. I died to a thrag as I was trying to warp with the map and data. I am so pissed!!!!!!!!
ED is more of a sim than a game. Ive just started X4 coz I feel like I need some fun, interaction AND crew management atm. Star Citizen cant even get basic mission functionality to work, but a game called Empyrium Galactic Survival kept me happy for months recently.
Yep X4 is better for the fun factor tho grindy too if you don't know how to make station for profit , star citizen far from ready am a backer there spend way to much money for my own good
When friends recommend multiplayer a game to me, I always ask one question: Is the real fun hidden behind the wall of grind? If the answer is yes, then my answer is: "I don't have time for this"
I stopped playing 3 years ago i thought why am i playing this crap? My friend was like hey lets play elite and i was like goddamn it, installed it played it for a month,while he then played everything apart from elite because he couldnt be bothered to grind and yea. We havent played since. About a month ago did ask me hey do you have elite installed? No bud. You didnt play it and i couldnt be bothered. If they fixed the grind and added more ships this game would take off. But jesus it feels lile work
This is the kind of game where your basically signing a part of your life to play this game People call it grindy to a fault and it is, eventually for some people it'llbecome bpring and repetitive and it can and it does ... but you know the funny thing about that, is that this is what space is, a massive grind that space has done for billions of years before humans and in this game you become part of that, this is why Elite Dangerous is what it is for a 1 to 1 scale of the galaxy, for all the current players and every future player has the potential to see something no one has seen yet .... I played this game a ton, and even changed from console to PC, of course I haven't played it in a very long time now and I'm not ready to sell a part of my life to the game again, but I will do so again but until then I'll stick to smaller scale games until I'm ready
Clearly, if it is boring; then it is not the biggest game - there's simply not enough content. Sure, in physical space it's nearly unmatched but that doesn't mean anything if it's empty.
Imagine if they improved combat, added NPC quests, jobs, and other RPG elements to NMS. It would be sooo good, no need to play any other game ever! It would be the ultimate space life sim
@@RonJeremy514 football is boring 😴 ....to me. That's the thing. Nothing is objectively boring. Football is boring to ME, NMS us boring to YOU, that's the right way to put it
I loved elite Dangerous. It was my first game I spent over 1k hours. Bought in 2015. I love sci-fi and I love this genre. Sadly at some point it just didn't give me enough content. I engaged a lot with the lore. I was against the thargoid war. I knew about the whole Inra=aegis conspiracy and their mass murdering of innocent civilians. But I couldn't just engage in a way I wanted
1600 hours in game and I even didn't participated in all possible activities. Lots of moments, when something is going wrong because you have forgotten a small details. This game is underestimated. o7
Elite hasn’t failed. Just because a game doesn’t have a massive player base doesn’t mean it’s failed. Moreover, having a bunch of unexplored places makes it that much more meaningful when you do visit them.
Elite dangerous is imo as someone with over 700 hours on it, an amazing foundation with layers of garbage on top, its got the best sound design in any game ive played period hands down, its visually gorgeous, the exploration especially is great, it genuinely feels like you are pioneering the black, out on your own exploring alien planets, even if most of fairly samey and desolate, and its accuracy in most things is great if ur a space nerd, its all based on known existing systems and real astrophysics(tho some things are lacking like every neutron star being a pulsar and blackholes are sorta lame), but the grind is agonizing and theres so much missing potential, especially with odyssey, elite dangerous at its core has the potential to be the best space sim ever made, but it seems unlikely at this point it will ever live up to that potential, but i still hope sometimes, and ill probably still play it occasionally, especially since i invested so much time in kitting out a bunch of ships and engineering them and buying a fleet carrier, last i played i was on my way to sagittarius A then colonia in the carrier
My first account was from 2016. I started a new Cmdr in 2020, another in 2021 and yet another last year. (Four steam accounts, four copies of the game.)
What would be cool is if they could add warp gates to the game, except you still have to fly to the new location and then build them by mining planets and constructing stations. This way you have an incentive to explore and adds a game loop that integrates exploring - the primary game loop. It would be a while before the entire universe has gates so that would extend the lifetime and replayability of the game a bit but even if not, connecting the universe is a pretty neat goal to strive for.
what a great idea. but Frontier had only more grinds in mind. the problem is how meaningless the grind is, when you reach its end. I grinded to the max billionaire, king and admiral, all ships aspecced, some triple, even had our own system and faction with friends, our own station. And then engineers dropped and the grind was basically reset. It would have been completely different, if I could have capitalized on the time spent beforehand, for example as admiral and king get some special upgrades or engineers with the Feds or Imps alike, or you know, being able to just buy upgrades, because I am just that rich by now, instead of having to scrap for metals and shit. And the same would be true for portals. Frontier would have you run sidewinder level fetch and grab missions, instead of being able to invest your well earned capital towards it and help the expanse, by investing in construction and mining fleets, or even hiring other players to build your portal, and once you did, you collect a wee bit of profit from everyone who uses it, etc... This is why any addition to Elite over time felt more and more a betrayal of the love and time one had invested. And why, imo, under the current Frontier, even building portals wouldnt be much fun, if you started with it at a high level.
Wouldn’t say NOBODY plays this, but oh well. The first 10 hours of this game, for me, was absolutely amazing. I was never so immersed in a video game. The graphics, sound design, and the premise was awesome. Massive galaxy to explore and do whatever you want. Well it did well on one of those points, not the other. After some time, jumping from system to system gets old, and whilst it does sound amazing that you can be the first one to discover a star system, they’re all practically the same, reskins. Apart from that, the only activities you can do are split into three things. Combat (PvP/PvE), Trading/Mining, and Exploration. Each get repetitive after doing them over and over again, as after doing them a few times you basically experienced everything the game has to offer. The game is a 1:1 replica of the Galaxy, but the game offers so little to do, just repetitive quests/jobs, and the only progression in the game is to buy/modify ships to do those jobs more effectively, earn more money, buy new ship, modify repeat.
@@Keloot Many games have quests, character progression, or story elements tied to those locations/missions to make the game feel valuable, like Skyrim, or StarBound, or SpaceBourne 2 or FTL.
I'm old enough to have played the original Elite on release, then Frontier. I put in a lot of hours and enjoyed myself immensely. I dipped out of First Encounters pretty quickly, diminishing returns perhaps? Something about it didn't gel with me, but I forget what it was now. I got ED and played it for a few weeks on launch, then simply stopped. The grind back then wasn't too bad. Building rare commodity runs was pretty simple, earning enough to fully kit out an Asp Explorer was kinda fun. I took a haul out to the Horsehead Nebula and as far as I know, I'm still there. What drove me away were the compromises to gameplay in service to multiplayer. The instancing instead of seamless space requiring the frameshift drive. The now instant hyperspace jumps. The cockpit UI was fiddly. Nested menus are awful now, let alone hundreds of years in the future. Combat was .... fine. I guess. That certainly wasn't enough to keep me. I quit before the game was rebalanced and the grinding for equipment became a thing. I simply can't be arsed to go back.
I played the original Elite back in the summer of 1987 on my Commodore 64. It was some of the best fun I had ever had next to playing Impossible Mission. I was super excited to play Elite Dangerous and planned on making this my "main game." Though I had fun, my computer wasn't up to it, so I stopped playing it while I patiently collected the parts I needed to build my dream rig. By the time I was ready to pick up Elite again, an acquaintance from another department where I work heard that I was planning on jumping back in. He "confronted" me, asking if I was with the Feds or Imperial. I told him that I just play alone and that I'm not really interested in picking any sides (because I didn't know enough about what was going on.) So he seemed satisfied with my answer and said, "I'm glad because if you said you were pro-Imperial, me and the boys would hunt you down and make sure you'd never get anywhere." I laughed it off but there was no sign of him kidding. He didn't smile. Just smirked and walked away. I uninstalled when I got home.
Shame, you missed out on a great experience. The chances of your acquaintance finding you is practically zero, and most commanders are really friendly.
You've missed out. SOOOOO many friendly commanders in the game and so much to experience. You could also just stay "Independent" and never have to pick sides at all.
@@CMDRStarGoid I was probably going to stay independent and just make a modest living on bounties. The Thargoid incursions were truly amazing from what I've seen. I've been living vicariously through TH-camrs and Twitch streamers like you. 💖
It has been my dream since my first time playing a space game to witness truly great space game, and when i first heard about elite dangerous it had me hoping that finally someone had created it, and the blank slate that elite dangerous has created, with beautiful galaxies and incredibly fun space travel and combat, had me hopeful that my dreams where finally being fulfilled by someone. The elite dangerous galaxy as it is is the perfect foundation for a truly amazing game, and it isnt hard to imagine what could be done with this foundation in the hands of the right people, but it after all of these years of waiting it has left me incredibly disappointed and underwhelmed. This game has an incredible amount of potential and with just a little drip of content, some modding support, or even some sandbox tools that let players create stuff in game, it would easily be my favorite game of all time, but as it stands currently, the game will forever remain a blank foundation without any real content in my mind.
@@waltlock8805 This, I just started playing it and it's amazing. Not as visually stunning, but the scale of your fleets and automation is unbelievable.
My biggest problem with ED is the incredibly boring exploration and travel. Jumping 30 systems away is soon monotonous. And then flying to a planet in-system gets old fast. Loading screens suck. I wish travel was seamless and you could set a coordinate and let the computer travel for you.
Yeah I don't want fast-travel but they really should have an auto-pilot feature for long trips. I'll never go out into the big black again because the trip home is so boring.
The first time I heard of this game and even played it....I was totally immersed and sucked in. It's mysterious and fascinating. The golden age of ED was truly remarkable. I miss it and will still hop on from time to time, but it doesn't grab me as much anymore.
If they implemented settlements that users could build, decorate, expand, etc. it would absolutely blow the lid off the game. Start with one small habitat, then add solar, green houses, landing pad, commerce systems, mining operations (ground), and boom a whole new game.
And this is why it will die - they keep failing to listen to gamer / community feedback and instead do what they want. Other games like SWG did the same.
There's so many materials and commodities but they have no tangibly. Being able to see these things actually put to use would add much more life to the game
I absolutely love this game, but I can't find the straight to play it. The grind after grind, and the amazing untapped potential it has is just heartbreaking. This game could've been everything people want out of star-citizen.
Elite is a good game run by a terrible company. The reason why Elite is played so little these days doesn't really have anything to do with the game itself but Frontier Development and their horrendous treatment of their player base. The arrogance and just dismissal of the player base and what they want drove most of the core players away to games like Star Citizen, No Man's Sky and X4. Elite is a very good game that could be great if the Devs only learned to listen to players instead of arrogantly telling them they don't know what they want... Yes, that's a thing that happened. Elite is a dying game because of Frontier development. They killed their own game through pure arrogance.
Starfield is way way to over whelming for new players. Imagine loading up a game and getting lost in the map and not being able to find that one planet your looking for and not being able to find it, just to look up online and find out its unique to your save
Getting into this game can be tough. I quit twice before actually getting the hang of the game. But now it's my favorite game ever. I play it every day to relax and even started making guides to help other players get into the game. There's no other space sim out there that can match the level of realism and depth of Elite Dangerous. PS: For folks who are skeptical, It's not a dead game. It has over 4k active players on Steam alone.
I have enjoyed flying ships and seeing what's out there for about 10 years and your comments are to the point and fair. I personally wished they doubled down on the realism and gave more diversity there (accretion disks, auroras, more realistic stars, I hardly dare to mention actual atmospheric planets with eco systems) since that would play to EDs unique strength and my enjoyment of the game. But it wouldn't be very profitable. Or they should fix on foot with worthwhile weapons and reasonable VR support (360 visuals would be enough) and add personal focused story based DLCs. But that would require a huge rethink of the game so I don't see that happening. I also think they should confine starting players to the starting systems until they can buy a medium sized ship or pay something like 10m for a 'trading license' to unlock the bubble. It won't solve longevity but would make progression a more distinct gaming goal.
I remember getting this right at the start and my friend and I playing it together later when they started to add multiplayer. Problem was there is nothing to do really but rinse and repeat, carbon copy of trade, fight for bounties, explore. Explore gets repetitive and boring after you visit several hundred stars, sure you can aim for nebula etc but for me it just wasn't worth the effort. After I saw a black hole which was underwhelming I kind of started to switch off. The old saying "Mile wide and inch deep" 100% represents Elite Dangerous. The game isn't abandoned yet but it may as well be.
Well all games are the same identical "move mouse pointer over thing and click the button and see pixels light up and fade out". If you wanted something new and different, you'd go backpacking in new and different places (then complain about having to do the same "put one foot in front of another 'gameplay'". being fed up and going to a new game is normal. Why is ED not allowed to do that, if it does, then that is EDs' fault not yours? Just do another game. Same as CoD 2. Once it was played a lot. Now it is unplayed by anyone.
The game just isn't for you. There is a ton to do in the game but it sounds like the things you like doing aren't explored enough or you don't know about them. There is a fuck ton to do, it literally doesn't make sense that you would think there was only trade, bounties and explore lmfao. What about the thargoid war, restoring bases that were destroyed, escorting passengers around, faction war, player faction war, destabilizing a system, bringing your favorite AI to power. The game is INSANELY deep.
I totally get you, people are weirdly okay with a game that refuses to add meaningful ways to reward players for exploring the massive galaxy. But let me tell you this: With games like these there will always be people who defend it to the death even though they know very well that you have a point or people that are the other extreme and bash a game that has a lot of good points as well. I think most people want this game to reach more people and be better because they love space. The day will come, sooner rather than later, where this game dies because something that delivers the same scope but with more in it will come out and that will be that. Until then we will find the same back and forth between people i think.
@@-ZeroRed- There won't be anything else like it any time soon, because space sims are a niche within a niche. There is zero money in space sims compared to Sports Franchise 202x Super Duper Edition. For me, ED is the best fit. For others it's NMS, SC or X4.
I have this game on my Steam Wishlist... this was a insightful report and I think I will do a bit more investigating before my final discussion of whether 'To buy or not to buy'.
I disagree, on pretty much every point. First, you can now see services in the galaxy map, along with pricing for commodities. Not as intuitive as I would like, but it is what it is. Still better than X4 in this regard. Odyssey has been fine, in terms of performance, since just after launch and they patched the frame stutter bugs. It seems they also fixed the lighting bugs in odyssey as well. Engineering is not a grind, certainly not compared to it's introduction. You have mat traders and separated materials, which makes engineering super easy. And if you just collect mats while doing something else, you won't even notice. Stop off at one of the mat drops and you will fill your entire storage with all mats in no time at all, or just use one of the apps to make a shopping list and grab what you need while doing other things. I have X4, and I wish it had that spark elite has, it just doesn't. I also have star citizen and that game is turning into a dumpster fire. I have top of the line gear and I am lucky to get 20fps.
I disagree on pretty much every point. "Still better than X4 in this regard" No, X4 still allows you to zoom out and see what commodities exist for the entire map if you zoom out far enough, and splits into groupings based on location as you zoom in. "and I am lucky to get 20fps." Well stop playing on a potato Steam machine and attempting to run High then, because nobody even on a 2011 2600k like I was got only 20fps, I was generally around 40fps on medium or high. What YOU are whining about is "I get 20fps in some situations that I engineer to happen but can't occur on any other game", but you aren't even doing that, are you, you're merely repeating a 4chan apocryphal of "I get 20fps" as if you were getting it. Hence not knowing what that 20fps is. So, mod in a game (oh, CoD MW2 doesn't LET you mod it, so, pirate it, then), and make it run 300 AI bots and you on the map. Oh, you will need to mod that, because you generally can't get even 128 on a single map in CoD. See how many fps you get then. And 200 ships isn't large in X4.
@@markhackett2302 I have tried several of my machines with SC and none are acceptable. One is a Threadripper with two RTX titans in SLI, still 20 FPS @Orison. This is not due in any way to my machine(s) but due to a fault in the network code that might, someday, get fixed, maybe, if they can do what no other game dev has figured out. I literally built a machine to test SC to see if it was an Nvidia problem, and NOPE, an RX6950xt had the same exact 20 FPS. Medium, high, ultra, low, it doesn't matter at all. I can run cyberpunk, with crazy mods, on ultra, with RTX on on any of my rigs and still get a playable framerate. While we are on that topic, I have NEVER had a performance problem with elite, with the exception of the week or so after launch of odyssey, it was fixed and performance is great. Now on X4, the performance sucks, not for rendering or FPS, but for autosave. There is a bug, that has been there since LAUNCH of X4 that they haven't bothered to fix yet. If you have an NVME samsung SSD, autosaves will take about a minute. Doesn't matter if it is the OS drive or the game drive, if you have one prepare to wait about a minute every ten. The interface for X4 is garbage, and the AI was retarded. I HATE having to sniff pipes on the external surfaces of stations to get missions. I hate that the fleet view doesn't work properly, and my ships just wander all over the map doing whatever they like. But hey, elite has absolutely none of that. The map now has commodities and services if you sort it by what you want. You can even(and this has been a thing for quite some time) see who wants what from the galaxy map, so you could set up a loop route, if boredom is your thing.
@@xaero5150 You haven't been right at all. "I've tried many machines!!!!" is 100% irrelevant. If SC failed in spectacular fashion, your claims of X4 don't become true, and if SC was released, your claims of X4 still don't change to true. You were 100% wrong on X4 and clueless about reality, so you are REALLY just a SC fan who NEEDS people to stop spending time and money on other games and NEEDS them to spend it on SC otherwise your Pay2Win doesn't pay off. "If you have an NVME samsung SSD, autosaves will take about a minute" And that is neither true, nor a bug. The saves are XML files. XML can't be threaded, XML doesn't work that way. They HAVE reorganised the file to make it quicker than when released, though, so you are wrong several times over here. "if it is the OS drive or the game drive, if you have one prepare to wait about a minute every ten" Only if you use an autosave set to 10-20 minutes, which will save between 10 and 20 minutes at non-combat points, selecting not 10 minites no matter what, so not only can you set autosaves to Off, you don't even get "every 10" if you set them ON. "I hate that the fleet view doesn't work properly" Meaningless nonsense. It works fine. And you don't claim what IN YOUR OPINION "Fine" is, because then you would have to put effort to that claim, defend it as "being right" and potentially be shown wrong. So you leave it vague to hide your hate. "The interface for X4 is garbage" Nope. Go sent your fleet of ships to someplace else in Elite or Star Citizen. Oh, you can't. So your vague "garbage" claim relies on a thing you can't do elsewhere. "my ships just wander all over the map doing whatever they like" Doesn't happen. You HAVE TO give orders to ships or they stay still, "Hold Position". They did what YOU TOLD THEM TO DO. And again you leave it nebulous to avoid effort on your side and possibly being proven wrong. "see who wants what from the galaxy map" No you can't. You see what has been MOVED, nearby, but not whether there is a sale to be made NOW, nor how big.
@@markhackett2302 I play elite, a lot. I don't play SC because it is a slideshow, and I don't play much X4 because it sucks. Just saying something doesn't make it true, on either side, but if you peruse the game forums, patch notes and steam, you will see a bunch of people just like me complaining. about hilariously long autosave times. Sure you can turn off autosave, but then you run the risk of dying and losing several hours of grind. The big problem I have with X4 is the HOTAS controls and the way the guns track the mouse even when using a HOTAS. Bump the mouse and your guns suddenly track sideways. Elite is nearly perfect in it's flight control scheme. I hear they improved sc's flight controls, but I dread redoing all the bindings, so I just run around cloud city at a solid 20fps, looking at all the eye candy that will never work. That is due to the netcode being impossible to manage. Just so we are clear, I run Elite Dangerous Odyssey at about 90fps, with everything turned up past ultra(Using supersampling at 2x, which defaults to 1x for ultra) @4K. Hell, my laptop runs odyssey at a playable rate on high @4k, but it is a razer blade pro. Sadly the razer blade also has samsung SSDs(in raid 0) and autosaving takes forever there too. I did try it with crappy SSDs and the problem somewhat resolved, but was still not a good experience. Again, on elite, no stalls, no stopping completely every 10 minutes(no matter what you were doing) and better visuals to boot.But here are a bunch of other people complaining of this issue. forum.egosoft.com/viewtopic.php?f=146&t=431197 Out of the 3 games, Elite is the only full game, X4 is second, but with massive bugs that make it suck and star citizen comes up the rear for being a glorified tech demo that you pay to play.
@@xaero5150 "I play elite, a lot" And you played X4 not at all. Indeed no matter HOW hard you played Elite, it wouldn't count as playing X4. "I don't play much X4 because it sucks" No, you don't play X4 at all, because if you HAD, then you would know better about what X4 actually did instead of claim in ignorance as you did.
After watching the whole video... Yeah, it's just not a game for you. In fact it's probably not game for most people, it won't give you nothing for free, it won't give you instant gratification. For someone to be really able to enjoy this game in a long run - you gotta be an explorer at heart and a space enthusiast. For those of you who are - o7 CMDR's. See you in the black :)
No, it's just bad game design. We don't want a game that puts everything right under your nose. When you work for something for a long time, you are happy that you finally got it...but at least let it be a fun process. There is no player driven economy. Fleet carrier would make at least some sense. PVP should be prioritized in the game like Elite Dangerous... it would go hand in hand with an economy like Eve online or X4 foundations. At the moment it's a nonsensical hybrid space sim/arcade fps game that has no endgame. The only thing to do is? Screenshots...yeah that's your endgame.
@@lukasdontknow7194 Players do effect the economy directly. It's known as BGS (Background Simulation) What is for sale where. How much it costs. Where to take it to get the best possible profit. It's all there and fluctuates pretty much by the hour. Yes you can make pretty good credits with a fleet carrier. But you're not going to do so if you're only playing a couple of hours per week.
@@lukasdontknow7194 the thing is, Elite is ultimate sandbox And I see that as the best thing about it. Depending on what interests you, that can be your endgame. It can be PVP with no problem, there Are a lot of opportunities. If you just like the Swift combat And flight mechanics in Elite, and want sth where it's just about skill you can do CQC. AX combat Is extremely challeging, I know guys who Are engaged in it for more than 3 years Now and still improving. Someones engame will be just flying around the Galaxy discovering it's wonders (And taking screenshots 😁). Someone will Always try to uncover the next secret there Is. Yes, it's just not game for you.
@@cmdrHeliaxx Don't get me wrong. I like this game. I played it for many hours. There are just things that piss me off a lot in this game. Things that could have been implemented much better.
Lol. Just because you and a handful of people still play it doesn't mean that it has a ton of players. Game is a shell of itself thanks to lazy and idiotic developers that abandoned it for Jurassic World games.
Right, if you have a decent rig, and you get Odessey on sale now, the full price for everything is about $30. There's at least... at least 500+ hours of enjoyment there, if not 5,000. The problem is, people have played Elite for so long, that everything is stale to those people... plus the Game Developers at FDev have lost some trust and never seem to learn how to introduce anything new with a reasonable amount of grind (it's always set to WAY TOO MUCH GRIND)
I think Eve online and Elite dangerous are very comparable but Eve goes so much more into depth with the expansive galaxy on top of all the depth and hard learning curve, which made it more playable for a long time
I hated the long travel time in Eve coupled with the fact that if you didn't PVP, there wasn't much you could accomplish, especially not solo. If I strayed too far from the starting system, I would just get destroyed by the first player I ran across. The whole micro transaction thing (free to play) bugs me to. They flaunt it as a game where you can do whatever you want! Meanwhile, the one thing I wanted to do most in that game required me to pay a monthly subscription. Meanwhile, with Elite Dangerous, I paid for the game and I've being doing that one thing ever since without having to spend another dime. But mostly, I just really dislike PvP game play.
@@Rigel_Chiokis yea I played Eve for like a month and then I saw a cool ship on the market (I didn’t browse the market a ton) and found out I needed a subscription to buy it which granted I was nowhere even close to the amount of money needed but it was still kinda a turn off since I thought it would be a fun free game where micro transactions or subscriptions are purely cosmetic
The grind wasn't my main problem. OK, I guess if you're a completionist this game is a nightmare. What soured my experience is that they could have done such awesome and meaningful community events! I know the community was yearning for it when I still played the game, but for whatever reason everything had to be generic. (The Guardian and Thargoid "quests" were pretty cool though, ngl. Maybe a bit too cryptic for the general audience, but at least something interesting!) And sadly we didn't ackshually get space legs... we got planetoid legs. All I wanted was to walk about on ships and stations and go out in a space suit to fix and maybe spy. But they had to try to become a poor man's Star Citizen. /sigh
what every mass space games usually lacks. colonies. being able to make expandable bases that get inhabited by npcs that move there. if there are alien species have like ruins that are either on surface or able to be found through digging or exploration of caves
I got this and played in VR using VorpX. I was giddy with the 'reality' of space travel, but once the 'oooh aaaah' factor wore off I found myself in a sandbox with grindy gameplay. I can't believe I bought the expansion for surface exploration and NEVER once used it.
Feel the same about Elite. I played around 4k hours in Elite and it was my favorite thing, but now it just feels dead. There's nothing to do. Even Star Citizen is much more interesting thing to play at this point.
I sadly feel the same. After 4k+ hours into this Game, and flying up to the only planet types that still held any interest of exploration for me, and hitting the same old BOUNDARY Exception, I jus finally went to SC for good. And haven't looked back, tbh. I WANT to explore alien super earths, Or Earth Like Alien moons orbiting a gas giant, in a binary star system, shit maybe even a water world, or ammonia based world, here and there, even if only in search of rare resources here and there... and that was wholly neglected in Elite, as were ship interiors they KNEW forever a MASSIVE portion of the playerbase wanted eventually jus told us we would NEVER have, flat out... IMHO this game was neglected to death by its own development team. We gave them years to add the things that interested us most. They neglected to do so, then told us it wasnt ever going to happen. Star Citizen has come a LONG way to that end in the last couple years, and that is why its slowly over taking Elites Playerbase, person by person...
I bought Star Citizen around the holidays, got my refund, and went back to Elite and started a new account. Words can not express how brutally frustrating and unfulfilling Star Citizen was to me... like, prep up to mine in a ROC, figure all that out, game crashes... go back to do it again, but you left your heat suit in a local inventory... go to sleep on your ship, wake up at the sun... try to learn anything, gankers hover over every beginner mission. Terrible.
@@RealYRM I don't play after these big update patches til they generally Iron out some of the game breaking bugs and get the servers running good, cuz that does get frustrating to the point I want to Rage quit sometimes, but once a patch gets generally stabilized and they have the servers smoothed out... I will play literal DAYS and sometimes weeks on end without a single 30k, bug or Crash, and there is jus so much more to do, see and look at. As counter intuitive as that may sound at first. Elite has the Exploration loop essentially fuckin perfected, and that's the ONLY thing that draws me back from time to time, after a little bit of SC combat, I cant even attempt it in Elite, its so slow and ridiculously boring and stupid to me. I do enjoy doin a settlement mission or some mining here and there still, but other than that, Elites Exploration mechanics are fucking unmatched. Phenomenal, rly. And that is rly all its got on Star Citizen to me, beyond the Early patch cycle stability issues. SC ships, graphics, Planet Tech and flight mechanics are what keep me loving it tho, tbh. IF Elite would implement ship interiors on any scale at all I might enjoy another 1000 hours of it, but eventually the sheer Graphic beauty and general Freedom, mixed w/ Combat, Scrapping, Mining, Bunkers, etc in Star Citizen WOULD pull me back in. There truly isnt anything rly even remotely comparable to Star Citizen IMHO, I get a totally different fix from Elite these days.
@@RealYRM we all been there :D you just need to accept SC the way it is to have fun :D Elite just doesn't give anything new to the players and all old activities became much worse during series of updates. It's stable - yes, but also very boring. I prefer buggy laggy star citizen sh*t over stable boring outdated Elite.
I mean, after 4k hours... I'm nearing 4k hours in Elite now and still find things to do. But I can see why it would feel dead after investing such an ungodly amount of hours.
I play it and have found other players so your title is misleading, since there are a lot of players playing it. Certainly enough to keep the servers online.
The Thargoids are currently attacking the Bubble and many systems are burning. Players are getting together to try and push them out. I've been rescuing people from burning stations - something I've never done before. I've started docking manually without a docking computer since that lets me rescue people faster. I'm building a ship for Thargoid combat. Before that I was visiting the black hole at the centre of the galaxy and then far-flung Colonia, and jumped home on someone else's fleet carrier (there's a discord where you can find rides). After 1000 hours in this game I've flown fewer than half the ships, I've done only a fraction of the mission types, done very few of the on-foot mission types - I've not even scratched the surface really. Yes, to get the best ships you need to collect money and materials - but I got the best ships and some of the best engineering upgrades after about 600 hours. Is that unreasonable? It would be way more boring if you got everything in the first two weeks! If someone says there's nothing to do in this game, I'd like a list of what they've tried because I reckon I'm going to be playing this game for the rest of my life.
I played Elite the last three years and never had such emotions of in a game. May it be the absolute beauty of the game and sound engine. Or may it be the pure fact, that after (only) a month in real time out in the ocean of the galaxy, as I came home and heard the first chatter noises on the frequencies, I had the feeling like I imagine Magelan or Columbus had 500 years ago as they came back home. I could go on like that with nice memories. Now since three weeks I torture myself through the similar steep learning curve of X4 and to this day I have not a real clue, why this is said to be a similar, if not better gaming experience. I mean yeah it's sure a more busy universe, but that is it. I just seached an whole hour for an item - no trader had it, and after that hour I got bored, so I maybe will skip this mission - no reward. On top I think X4 is really really an ugly b*tch in terms of visuals, sounds and "realism". Yesterday I started Elite again - just for a few minutes for comparison - and got goosebumps right away.
I'm not sure why the 2 games even get compared. Foundations is a 4X game. It has a lot more similarities with Endless Space than it does with elite dangerous.
In ED you sit in a gorgeous cockpit and transport stuff between identical stations, add some dog fighting and that's about it. In X4 you can also just fly arround and do stuff but you can also decide the fate of the universe by supporting certain factions and fighting others with some huge space battles with hundreds of fighters and dozens of capital ships involved. You can also follow story lines or just being busy on the map all time while your NPC body is your taxi driver to get you from A to B because you have "higher" responsibilties. So you are bascially a big guy in the back of a limosine, but this limosine is actually a battle ship. ;-)
The premise that the universe doesn't care about you is a great feeling and good setup for slow and thoughtful progression. When it was clear that the universe (or the devs) DO care, but only about punishing fun and rewarding grind, that's when it fell off.
This game can be mindnumbing for many hours but then make your heart race for minutes. I was pretty used to getting interdicted by AI and never had a problem escaping them. When I first got interdicted by another player I immediately noticed because it was so much harder. I just damaged my ships cargo hatch by flying to close to a star to charge my hyperdrive (dont remember how it's called in ED). After the player pulled me out he immediately sent a prefab text ordering me to jettison my cargo. I didnt even know how to do that by then and the panic continued. When I finally found out, I couldn't cause of the dmg cargo hatch. This player was an honorable pirate and really left me alone. One of the most intense gaming experiences I ever had.
nobody plays elite? bullshit, many ppl plaing solo mode so we just cant see them on radars, try to break BGS in some players controled system and u will see how nobody plays
This guy seems like he’s kin to Yamiks. This washed out commander has the balls to come out on TH-cam and admit to the world the game is just too challenging for him. I don’t think this guy suffers from ED the game but from the other kind if you know what I mean. Part of the gamesmanship of elite dangerous is figuring out ways to do things in a more concise succinct efficient manner. I can tell by the way this guy’s personality type is he has no patience or ability to focus attention for extended periods of time. Many dropout commanders in elite suffer from this, the game is not for everybody. He tried to make the connection that because several billion star systems have not been visited yet nobody’s playing the game. Think about that for a minute. Even if the servers were going full tilt 24 hours a day it will still be hundreds if not over 1000 years before every system was visited because of the sheer scale of the galaxy. I do like this dude I think he’s cool but I’m disappointed that he just doesn’t have the ability or the curiosity or the imagination for the sense of adventure to play the map and get the most out of this game. I would be happy to host you on my fleet carrier to perhaps show you how to get the most out of the game in those areas that you claim don’t work for you.😊
I've said this from the start, until Fdev releases the server so people can host private servers and the modding community is allowed to mod , this game will never get better. The original team ruined it from the start and the team on it now barely has the skill to fix what is wrong with it. Give it to the community and let the game get better.
The saddest part is that we will likely NEVER see another game with the same level of detail and features as Elite Dangerous, specifically thanks to the fact Frontier uses their own in-house game engine Cobra. No game I've seen, come anywhere close to the same immersion and vastness, not even Star Citizen.
i think the main point is there is nothing to do in that unexplore region. if they introduce exploration or space station building or mining station building aspect into the game maybe someone or group of people will invest in explore new area for rare resouce or just rare spetacle to build station there. but i think it's already too late to do that because most player just move on.
You are 100 percent correct about everything in this game. I used to explore this galaxy for a long time and loved it (at first). But even exploration is grindy as hell. I got bored of it about a year ago and have no plans of playing it again, ever. This is sad because I love space sims, and this one was my number one for a long time :(
I believe they have made it worse of the years with so many bad decisions. Horizons became an interdiction simulator then the board update really turned off my desire to play.
I've been playing Elite Dangerous since July 2014, but as someone with learning difficulties, I've struggled to fully enjoy the game. PvP gameplay is particularly challenging for me, and the promised single-player version with a save game option has yet to be released. This feature is crucial for players like me who need to repeat missions multiple times to fully understand them. Unfortunately, my learning difficulties also make it difficult to keep up with dog fights, and the lack of clear instructions for training missions has not helped. I'd love to see "Legacy Mode" updated into a true single-player game with the option to save progress and updates. Updates thus far have only been focused on PvP gameplay, leaving solo players like myself without any helpful additions. The engineer feature is also difficult to understand, and the random nature of acquiring necessary materials makes it feel more like a gamble than a game. The space station shop where engineers' items can be purchased is always closed or greyed out, leaving me frustrated and unable to progress. Additionally, Thargoids are currently too powerful for normal ships, making gameplay unenjoyable. I hope the game developers will end the war with the Thargoids before they destroy nearly a decade of my gameplay. There's much more to say, but I don't want to rant and lose my audience! Rewriting by Grammarly!
Oh man.... come back - look me up on twitch - we'll show you how to get the best out of the game without the horrible learning curve. Our squadron has many members who felt lost and needed extra help to learn. We'd love to help you out! COME BACK!!!! :)
When talking about the numbers of how little of the galaxy has been explored, that's not the players or the devs fault. Human beings can't comprehend just how vast 400+ billion stars is, let alone how long it would take to chart and explore it all.
I bought my first VR headset (Rift S) just for this game and I had a blast... for maybe six months. Teaching myself to fly - and land - without any assists was mindblowingly hard - and rewarding. But... what for? They don't even support VR on-planet, and actually never supported any kind of VR controls. You either mapped your own HOTAS or used a natural language system to give commands, which was a separate product that took weeks to master and tailor for your use. Haven't touched it in a couple of years now.
The first time I jumped into a system with a colossal white dwarf was amazingly beautiful. Seeing a nebula in the distance and saying "I want to go there" then playing around in it was amazing. Getting interdicted by aliens for the first time was spooky.
The entirety of the game's exploration was incredible, I made sure to go to the center and visit the black hole once. The sound is unbelievable, it makes mining with charges into an audio experience you'd get an entire stereo system for. I loved the game, it was great.
You say "loved".. why did you leave it?
@@KenOtwell The expansion adding the shooter portion of the game among other changes soured the experience a bit. I explored many areas and saw what I wanted to see. After a few hundred hours I didn't have the same interest. Still a great game.
I noticed how you said that in the past tense “it was grate” and I’ll agree ED is a good starter game into the genre tho the fact that the genre is currently like 3 games all with rocky jank scandals and other stuff. I just hope that Star field delivers
@@fwdcnorac8574 Technically, the "friendship" drive warp animation when you jump into a new system in Elite is just a loading screen in disguise. A pretty loading screen to be sure, but one nonetheless.
@@roslin8060 It is!!
Elite Dangerous: a mile wide, an inch deep.
Love the game, but man it could have been so much more . . . 👨🚀
I loved the game too. The ship-flight is top notch, the combat fun, hell even mining is fun with deep core mining. Actually physically playing the game is fun and feels great. But then... They put all the focus and development into making sure that what you're doing is NOT play the game. Want a specific ship, well gotta farm up the money, best way to do that is to get a mining ship together and get some void opals. Okay got the money, oh now I need to farm rep up, best way to do that is to just run these trades between three stations for hours. Finally got the rep oh well now I need to go farm engineering materials.
Elite Dangerous is one of the biggest examples of a common issue I find with many modern games. They're not confident with their actual gameplay, so they pad out the game with a bunch of useless things and dangle the fun in front of you to get you to play more.
Inch? More like paper thin, cheap tissue paper at that.
Total RNG “RAS” sites, endless rocks of near identical features, trading that needs 3p tools to make stable profits from. A control/flight-model system that’s missing half the axis of freedom expected of a space sim/ship.
players: we want new ships
FD: no, you don't want to
players: we want ship interiors
FD: no, you don't want to
players: we want to actually build bases
FD: no you don't want to
players: we want to explore new things in space...
FD: no you don't want to
FD: you want to fight on bases
players: no, we don't want to...
"a mile wide, an inch deep": People were saying that at release, and the push back was insane. It seems seems it has finally been accepted. I was always bored out of my mind, sadly...
@Trancecend you guys must have not got into a community cuz I played this for years and had an absolute blast and noe I've been back for almost a year again
Insane grind basically killed this game.
And not receiving no updates on consoles, not even series x or ps5. That’s crazy.
Insane grind that felt empty and pointless. Most of the grind is pointless.
@@Tyler-rs3wylike life...😔
Nah I enjoy the challenge of the grind
@@garethde-witt6433 but that's the thing, it's not even challenging or fun activities, it's just a grind.
I have never had a more immersive experience than this game in VR. It is breathtaking.
The VR for this game.....yes. Well, technically before the update that allowed you to walk around. Can't remember which one that was. Doing that in VR was clunky.
you're breathtaking
Try Star Citizen in VR, THAT is breathtaking
@Daniel Vargas no, that is GPU breaking
@@pizzanut180 when i see 4090's struggling, i think i'll have to wait on that one 😅
I really miss this game, but I still can't bring myself to go back.
Your description of Elite, both good and bad, is perfectly spot on.
Absolutely agree. I was a beta backer and played it for years, then odyssey dropped. The engineer grind was a pain, but fair in some cases I thought, just the random ness of the upgrades pissed me off a bit. I have some great almost fully engineered ships, docked/stored somewhere. Do I care.......Nah. Maybe one day.
Same, I was with it until frontiers then I asked for a refund when I landed on a planet and there was nothing to do there. It’s the most beautiful thing with no substance.
It took alot to go back to elite but i did yesterday and not gonna lie i kinda missed it
I tried to play combat its so disapointing. You can earn like 300k for killing one enemy when you are risking everything. And at the same time you can just mine platinium for 1h and get 30mln with no issues.
@@Naaza01 sounds real enough to me. Rocks don't usually have a will to survive and counter attack...but they DO hide....
Well for some it's the exact opposite : knowing that you can find places where no one has gone before ;-) is the thrill. Going away from every single living soul and relaxing while jumping from system to system, making money however you want, testing how far you can go, is the adventure. The scope is epic and no other game does that. even if everyone plays it differently, this kind of game will never be for everyone.
Amassing wealth means nothing in the game. Finding places no one else has means nothing, all the planet surfaces are the same. The people enjoying the game simply have extremely low expectations compared to the huge playerbases of other infinitely more successful and better developed MMO games.
@@heavybattle6650 Talking about Eve?
@@PaStef37 Haven't played Eve
@@heavybattle6650 So what games are you thinking about?
@@PaStef37 Maybe Mortal Online? Everquest? Ultima? TERA? Dungeons & Dragons? Elder Scrolls Online?
I bought this game late last August. Since then I've managed to rack up over a thousand hours, billions of credits, and despite that I feel like I've only just got started. Since about September I've been going on a lone expedition to Beagle Point on the far edge of the galaxy, and at the moment I'm about half way between Beagle Point and the galactic centre (I reached BP last month). Why do this arduous journey of several months, involving thousands of jumps? Same reason I've climbed mountains; because it's there. I don't know of any other game that lets me explore a 1:1 scale model of the Milky Way in a ship that I've outfitted to my specifications. That each jump personally acquaints you with the face of a star every time gives a real sense that you're crossing a vast space, making the points of interest along your journey such as Guardian ruins all the more impactful when you finally reach them. Exploration in this game has a chill vibe that I enjoy.
I haven't done a whole lot of engineering yet, beyond maxing out the jump range on my ship's FSD, so it seems like so for I've missed out on the majority of the grind in this game so far. I'm certainly not opposed in principle to the idea of making this game less grindy, but maybe I'll change my mind once I get back to the bubble and start really digging into the PVE combat. Before setting off the Beagle Point I felt that combat was a bit too risky to explore, but now I've got billions for rebuys it really doesn't matter so much how many of my ships get blown up. My long sojourn has also limited my opportunities for exploring Odyssey's on-foot outside of the exobiology stuff, so that's another thing I want to give a proper try once I get back.
The community around this game is amazing, there's a wealth of guides, tools and resources, and in my experience most players are eager to help out newbies. I've been ganked once, and I more or less accept that as one of the risks of playing in Open mode. As it is now, I'd definitely say that getting the most out of Elite Dangerous requires patience, perseverance, and the right kind of imagination.
Some people go in expecting scripted missions and a kind of 25-hour hollywood movie of a game. Instead you get a sandbox, and if you have zero imagination and are useless at self-directed play, it's a nightmare.
On the other hand if your favourite toy as a kid was a big tub of random legos, welcome to Elite.
i love your response so much. I hope you're still enjoying your journey to the black hole!
surprised people are still spending money on this game. just hope you guys understand that the money is going to an unethical company that couldn't care less about the franchise or you as a customer/fan.
if you don't know it now you'll learn eventually like all the rest of us did
There is no man's sky
@@ADMICKEY doesn't really compare to elite, or at least what elite should have been. no man's sky is basically a cartoon game for kids like tf2
I am a longtime fan of this game, recently found my way back once again. Play it at almost a daily basis. It has always been a niche title and not for everybody, but saying that nobody plays it is a little too much... it has a healthy community.
was looking for this comment... when I saw this video was about ED I was shocked that people think nobody plays it.
@@intersonixx people have this really dumb idea that if a game isn't constantly trending on youtube or twitch that it's a "dead game"
@@indigotyrian lol yeah
I have thousands of hours in ED VR and still play it on/off. Sometimes I just need to relax, be alone in the vast void and take in all the wonders of the universe...that´s what ED is for me...escapism.
A few thousand isn't healthy for an MMO with a parent company that has a collapsing market value.
I love this game, it fulfilled my itch for a space game with simulation, exploration and combat while still having bits of social interaction. But Odyssey was the most underwhelming and disappointing release, when Horizon dropped I remember myself getting hyped for it and actually appreciating the changes that were added into the game. Odyssey was... Well... Firstly, shit doesn't run properly. Then the unhealthy grind with unfulfilling process.
Tbh, the aesthetic and audio design of this game is hard carrying this. But the gameplay and performance issues are so in the way of even making me invite anyone to play this with.
Running a minor faction with a squadron of players is what really keeps me invested in this game. Just the idea that a group of players can basically conquer a corner of the bubble for themselves is great!
You "conquer" something and get nothing but presence. We had a very active faction back in the day only to get our months of work wiped out in a matter of hours because "the game" decided that our home system station would love to buy some commodity at a high price. And this happened twice, once when they implemented core mining and the second one with the intro of the carriers.
The thing that made all of us drop the game was the fact that all the damage was done by single players on SOLO, we didn't have any way to stop anyone. It was the most frustrating thing of all. It's all meaningless.
You control systems for what? You don't get absolutely nothing in return, literally. You only get across players in certain places and if they aren't LVL 5 OP gankers they just won't even interact.
I spent over 3k hours and I enjoyed most of them, got all the ships, engineered to the top, did everything that was to be done. It has a lot of potential but Fdev never wanted to listen. It's a shame.
Yeah that would be actually awesome. If it was in game for real. What you are describing is asking Devs to add your faction to the game as a political party at some station. Than you and your clan go there and do mission for said party antil you are all allied and then you influence political happening and background sim so your faction stays as the leading one. If it had a bit more depth and was actually something meant as an ingame possibility for players it would be great. But just the fact that you need to just half ass it like this and mostly rely on your imagination and ability to roleplay irl kinda speaks a lot about the state of this game.
U and ur friends enjoy running fetch missions all day?
@@ArcticSweets missions are but one method of doing BGS. you can bounty hunt, fight in wars you started, figure out an effective trade route to profit from, smuggle illegal goods into a rival factions black markets to tank their economy. The way you speak it sounds like you haven't even left the new pilots district XD. There is way more to the game than the mission board. in fact, the mission board can be completely ignored if you know what you are doing and another way to achieve it.
@@godlover9096 Thats all fair and good, but those "possibilities" need to present themselfs to the players better. the game makes it very difficult to make the player feel attach to a living world you could manipulate. Im speaking about the general audience that turns away because they dont know what to do, or feel no connection of importance and have no rawarding moments.
I wouldn't say that nobody plays Elite. I have 7000 hours on it and am currently playing it now as star citizen is being temperamental. Also the ship to ship combat is much better in Elite Dangerous than it is in SC due to its great flight model. Sound design in ED is also unmatched in any game ever.
It doesn't take months to cross the galaxy. A good exploration ship can jump 80ly about every 75 seconds. Using neutron boosts you can cross the galaxy in less than 8 hours if you know what you're doing. I actually like how things stand at the moment, the galaxy is both overwhelmingly massive in terms sheer volume but it's actual distances can be covered leisurely or aggressively. You can lose yourself for months in the black or race 65,000 ly to Beagle Point in a weekend.
What's really keeping a cult following engaged with Elite is the ongoing Thargoid war and backstory. Elite has always had one of the most compelling backstories in all of gaming and Dangerous is in process of fleshing it out... slowly but one day we'll unlock the secrets of Raxxla.
It's really a shame what's happened to the game. There's STILL so much potential here. If the devs could just shore up the game and focus on the story this game could still have a future.
he doesnt know what he is talking about
@@Capper_Bra This was a fucking awful video. He's one of these modern gamers who has 0 attention span and needs everything on a gold platter delivered to his eyes or he won't see it. That's not to say the game has good tutorial options but still. Most of what was said in the video was false.
@@Cavalier70 he says nobody is playing it but there is people playing it
@@Capper_Bra I hate to say it, but Ive come to the sad conclusion that Elite is in its death throes, and Im 99.9% sure after 4000+ hours of searching, chasing dead leads, and scouring hundreds or thousands of hours of Lore... I truly dont even think Raxxla was ever added to the game, at all. I think its a myth. They may have intended to add it later on, but its been years and years of literally NO new info, leads, clues, etc. and NOTHING has ever been found that even hints at its existence in game. That was the death blow to my regular Elite playing. I MAY binge out a weekend of mining, passenger missions, exploring, or settlement pillaging 2-3x every 6-9 months, but thats about the extent of it for me at this point. Something I truly thought I'd never hear myself say, considering I literally essentially killed my Marriage playing the game.
When your under 10000 world wide logins the game is dead my friend sorry I have literally months into this game and haven't played in years it's gone and most likely the severs will be gone in near future
Been playing since 2013 (beta) have no intention of stopping. Great community and only game I know of that allows me to explore a realistic 1 to 1 representation of the milky way Galaxy.
Sure there's a ton of stuff that could be added but there is more than plenty to do in game.
@@alexwalters35 u can't balme him my bro is a truck driver he loves it
Maybe an upgrade to Starfield then?
@@backstabber3537 My thing is more the scientific, "being a nobody in a vast Galaxy", sci-fi vibe. The Hutton Orbital Truckers are a great community though :)
@@markpelayo Tbf you could make a super barebones space sim with a decent ui and slightly generic writing and you'd have an upgrade to Starfield 😅
Played this with a HOSAS setup with a mate. Didn't expect too much of it but ended up getting hooked for weeks. Then we had a difference of interest and just both quit playing. But man it was an interesting journey.
This is exactly the reason why a lot of players love Elite.
What?
This was the most immersive space experience I've ever had. Exploring the deep with a group was thrilling and rewarding. Landing on planets, beautifully peaceful. Then, the Odyssey update broke it for me, and I never came back.
Yep, same story. I have three accounts for this game and then they decided to try to make discount Space-Counterstrike and screwed everything up.
@@dallassukerkin6878 explain to me what exactly is the problem with the Odissey DLC?
@@efxnews4776 Excuse me? Away with you!
EDIT: Ahh I see English is likely not your first language so you probably don't realise that your phrasing could be interpreted as somewhat 'demanding'. Nothing wrong with your question per se, just a bit abrupt in the context of a comment stream and when addressing someone you do not know.
I'll try to explain briefly what is up with Odyssey ...
1) They introduced a game mode in which I had no interest (the poorly actualised Space Counter-strike I mentioned) and in the process created performance problems throughout the game
2) The new planet generation model failed to work as advertised and actually made things worse whilst at the same time erasing many of the player discoveries from the previous years
3a) The implementation of Odyssey broke many of the third party tools needed to actually play the game well if you were into such things as trade or mining
3b) The creators of those third party tools were as unimpressed with Odyssey as the rest of us and did not/could not rework their creations to function with the new release
4) The new UI was a step backwards and was aimed for console use when the game stopped supporting consoles with Odyssey
If you want a more in-depth and colourful view on this then I suggest you visit some of the TH-cam creators who covered ELITE - they will cover all that was wrong with Odyssey.
@@efxnews4776they are probably complaining about not having ship interiors and how a loading screen breaks their immersion😂
@@KiteoHatto loading screens really is a problem, and ship interiors i actually agree them...
Gosh I miss this game.. I got myself up there. Became a Triple Elite. Got a Federation Corvette and an Imperial Cutter, but still settled for a Krait Mk II and max modified my loadout.
I didn't mind the grind, so long as I got something meaningful out of it. I was more of a combat focused guy, but even exploring gave me hundreds of screenshots.
Why do you say "I miss" you don't play it anymore ?
@@deltnira I stopped playing about a year ago for life reasons. I don't see myself coming back any time soon, but if some major game changing things were done, and development progression was made, I more than likely would come back to see.
same here for me i have triple elite, 2 vettes (i dont like cutter), 2 t10, and 1 conda but i still settle for a viper 3 as my comfort ship
Krait Mk II is remarkably good. Nimble, fast and able to hold its own against an NPC Anaconda pirate.
As a VR and HOTAS player - this game ticks all my boxes and nothing even comes close. I have probably 3-4 thousand hours in game and I still love playing it. I probably would have dropped the game if it wasn't for the VR experience. Elite on a monitor is a pretty space game - In VR, you are flying a fcking space ship! I'll be playing until the wheels fall off.
I play squadrons with HOTAS and VR. My favorite thing to do in life if drink and fly. Saw there's a steam sale for it so ima check it out. Hope ot doesn't ruin my life lmao
agree - the immersion of ED in VR is stunning
Literally insane how good it is
Are you using 1 or 2 flight sticks? I'd like to know if my stick+throttle hotas would suffice.
I love this game and the apathy from the devs breaks my heart. Maybe I can buy the rights some day and make it great
@@ClevrYogi schizo comment
@@Nisenziart no clue. Still love the game
Over 400 billion systems in the simulated galaxy, it would take nearly 30,000 real life years to explore that
I absolutely loved this game when it first dropped on console, i love the mechanics and howbit was more of a space simulator than a game. Everything seemed pretty realistic as you were honestly piloting your own ship, getting in dog fights, refitting your asp to mine astroids and hull cargo, landing on planets and so on. It was a fun game. Yet there was a giant grind, especially when the special upgrades came out. Still had a blast
Sadly the HUD is too arcadey and same in every ship.
I remember gaining my first elite status, unlocking access to the bubble, going to shin rata, 400 ly distance from my station to get there with a feeling will I stay alive before I got there in my un-engineered ship, my first "brown pants alert" on my first goid hyper diction, now after playing for well over 2000 hours, I went to Colonia to explore, downside there is not much in the way of ships the grind is the same but you can get your name on the odd system if you fly well away from Colonia with plenty of first footings to be found, and the odd new plant, but the views are still nice standing on that first discovered planet.
There are a few ways to fix this. Some of them might sound very complex but I think they can do it with their very small team.
-Introducing an AI voice system for all the characters to make it feel lively
-live companions, you can get companions in the game but there is no content, liveliness, or anything beneficial other than controlling some guns for you.
-Better Faction Wars- for example in the Oddessey DLC they could add on-planet fights and create warzones within the game.
-Adding a better mission system, with better pay, which can make it an alternative to grinding the combat or mining in the game
-New types of missions for example exploration missions, maybe where they will pay you to explore more or to reach a final system, so you can get the cartographic money + the mission rewards
-Rank Up missions and Permit missions that give you the following as rewards
-Lighten the Grind by creating a more robust mission system and increasing the rewards as you rank up for example being an elite could give you a better reward than the Novice
-And finally optimizing the game
You did more with this comment than devs with Odyssey
@@Nyxson keep up the vids man.
The devs could easily fix the game to make it more enjoyable and less complex or grindy, but they did not care for years. They have no man power or no interest in the game anymore since years. It is a shame. I was a day one player with more than 1000h in it and I loved Elite deeply, the whole series.
Coming back to this a year later, im very proud of the devs cause they held up their promises and now most of the things in the list is fulfilled.
@nonstoppe9 I guess I will have to revisit the game sometime soon
Having more than 1500 Hs on Elite I agree with all aspects in your review. This game have an incredible potential, from ship interiors to a full cities and economy, but we don't know what happened, sometimes seens like the devs are moved to another projects or the game engine was not planned for new expansions.
They managed to add legs for the game, i'm sure they could at least THINK in make more atractive stuff for their game.
@@efxnews4776yeah. Took them 2 years and they had to fix performance for another one. Then the game basically collapsed, consoles cancelled as well as they couldn't port the tech. Yeah, the engine is unable to evolve. It was a vision built on a foundation of sand. The Devs were either malicious, knowing they couldn't deliver, or naive thinking you can ignore the tech as if this is easy.
@@cmdrls212 still a better game than Starfield.
@@efxnews4776 depends. If you want an actual fps game with mods and modern planets, elite is basically trash material as Odyssey killed the game forever. If you want to fly around seeing the same stuff all day, yeah Elite will be the better way to waste time lol
It was a lovely game, but my enjoyment of it died when the devs gave essentially a middle finger to the entire playerbase. Console players get cut support with Odyssey, even for next-gen consoles, meaning we're forever frozen in time unable to interact with a vast universe ever again. And PC players get dealt with a shitty unoptimised $40 DLC that runs horribly and is filled to the brim with tedious, grindy content ontop of grindy content. The problem with Elite is that the entire game is just the definition of "Grind", where you have to grind to grind to grind to maybe have fun while grinding.
PVE players get pushover NPCs, PVP players get sweaty min-maxing metalances and/or gankers, Miners keep getting shafted with profit nerfs, Hauling is fine, Passengers are annoying, Exploration is limited to several nearly-identical planets and celestial objects and the rare chance of finding something that isn't a fucking icy moon, Anti-Xenos are also alright.
The problem with the game is that the gameplay is JUST grinding. There is not a single thing in this game that doesn't force upon you a monotonus, mind-numbing exstensive task that always takes longer than it should if you were playing another game. Once you get the thing you grinded for, there's nothing else to do but more grinding, the game has absoloutely no substance beyond grinding. Once you have everything you want, there's literally no reason to keep on playing.
I love guys like this who talk like they are some expert, when in reality they know nothing. People like us who play the game laugh when guys like this say things like they know something is true, when it isn't. Clearly he's one these guys who "NEEDS" a story to be able to play a game. He needs his hand held. He needs instant gratification. He has no concept of the game, where people specialize in specific actions, and you play with other players to achieve greater goals by combining each players specialty. He never engaged in team gameplay clearly. He's not a player or an expert in ED. He missed ALL of the core reasons why ED works as a game. Go play your Fortnight garbage, where you can run around by yourself and get instant gratification. Us adults will play this expansive, ever evolving, always updated and continuously improving masterpiece that has lasted 10 years for a reason. The dev has had issues, but these days they are working hard at adding new features that have radically changed and enhanced this game ... with more coming. This is the history of this game. It's always being updated, without staying in alpha for ten years.
Had so much fun with over 2000 hours on it in VR. I rarely play it now.
are your eyes ok??
Well of course you don’t after 2000 hours!!!
This game had more potential probably than any game I’ve ever played and I’ve been playing games since 1971
It’s like they built the perfect burger joint and they forgot to bring keys to unlock it and they forgot to order beef for the burgers
How old are you?
@@diegoplays121 old enough to have seen pong when it was the ONLY game
@@13Skribbles 💀
@@diegoplays121 showing off your 0.1 GPA with a smooth shiny brain?
Or are you just reminding us all that you have less values than the substance floating at the bottom of an outhouse which I know you’re familiar with because you were born in one because your mother is a gas station Gloryhole champion
Now run along and go service her like a good little truck date
Sorry you’re probably gonna have to use Google just understand the definition kid
This is one of the few games that I have over 300 hours in. I think what killed it for me was just how complicated the engineers update was and how unfriendly it was to get started with. At the time I had more or less finally earned my Anaconda ship, which was one of the end game goals for most people. By the time I got it the ship was no longer viable in combat because everyone else not only had faster, better ships, but ships that had fully engineered parts that made base game modules basically useless. Doesn't matter that I have a dozen auto turrets when you have a shield that can tank my entire DPS and a single autocannon that can shred me like tinfoil. That was pretty much when I quit. I got back into it when they first released space legs, but I couldn't get the binding to work right on my hotas for all the features they added so I just quit for good.
I put 11k in this game. Never again
@@Jazod 11k what? hours?
@@Nisenziart yeah
size has nothing to do with the issue of the game. Elite Dangerous is a great game, and part of what makes it great is the realistic scaling (its more immersive than having all the planets right up next to each other).
people who hate on the "open world" concept in gaming have no fkn idea what they are talking about, it's been proven time and time again.
also, grind is acceptable when there isn't a "pay to win" microtransactions section dedicated to selling you game changing items for IRL money (not cosmetics, and yes P2W games do sell items that "change the game").
if it's okay to say nobody is playing Elite Dangerous, then it's okay to say nobody is playing Call of Duty.
Maybe the gaming community has to grow up a bit before realizing that some of the best games were open world, and all these currently popular first person shooter arena games are all pieces of sh*t clones that they actually are...
11 months later, odyssey isn’t that bad actually and new updates are on their way (if we can believe fdev). It seems like 24 might be a good year if fdev does what they promised.
It's a good gateway into space games & definitely worth puttin' at least a few hundred hours into. After that, you've pretty much seen everything..since there's just a limited amount of planets/moons that repeat themselves across the galaxy...and you've pretty much done everything.
Was groundbreaking for a good while, but now it's stagnant & lost the gloss to pull folks away from other games.
It's true, that game breaks my heart when I think back how good it could be with a little more love. It's doubly worse because it also ruined a lot of other space games for me because other games that have everything elite doesn't, usually have awful space flight compared to elite :/ That game stole my life for about 1k hours then I got tired of doing the same shit with no depth and never touched it again :(
As an ED player since launch your observations are accurate. There is huge potential to increase player activities affecting the galaxy. Improving the 'powerplay' aspect to allow something more in-line with Eve might be good. Some criticisms are not so useful...the time taken to travel e.g. for exploring is fine. It is part of the experience of being in the 1-1 galaxy. They could also introduce some more involved missions, more akin to 'quest lines' from other MMORPGs. I hope nobody is actually discouraged from trying ED by your video as I think that would be unjustified. I would extol anyone to try it and find out for themselves whether they like the environment. Perhaps because of the time it can take for certain progress it can be viewed as almost a parallel life (in the game) and players can play for shorter periods over longer timescales. Like you I hope Frontier realise that this is still the best space sim (actual finished game) out there. They have a huge lead on competitors and with some tweaks they could make the game even better and perhaps attract a whole new legion of fans.
Or ED doesn't have to do EvE, because EvE exists, so ED doesn't have to do it. ED didn't have to do on foot pewpew because CoD does it better and does it anyway so ED doesn't have to. If ED can just keep trundling along, and the costs of just keeping it going is minimised because of the use of Peer to Peer networking, it is only "adding new content" that costs a lot, if there is no added content, ED can keep going, maybe, for the indefinite future.
@@markhackett2302 I see what you mean but if we're talking about how ED might improve then it could borrow ideas from Eve, such as the ability for players to really affect the environment. Why not aspire to have as many of the better features in a single game? I think it's generally accepted that combat is far more enjoyable in ED than Eve for example. So try to incorporate a kind of 'best in class' from other games (yes, we know the on-foot is a bit rubbish so far...)
@@Lupinicus1664 And I see what you mean, and meant in your OP too. But adding content costs, so it has to be a profit. What is "wrong" with ED is the expectation of users, and that expectation can be different, it isn't failing itself, it isn't doing something else to profit more. If the goal is to have more users, it needs to have more new content, but if the goal isn't to herd people in close so they can PvP together (and despite the dev team being in awe and fangirling for PvPers, just look at the ED forum, the developers never thought it would be large enough to be restrained by laws), then the size is not a negative, size is only a negative because people want to PvP whether others want to or not (see the demands that the bubble be burned down so a smaller colonia bubble exists). Likewise "but it is just a cutnpaste!!!!" "complaints" here on the threads: silicon rocks don't look different because it is on a different planet, so real life has a lot of cutnpaste because, well, rocks are rocks. Nor would any actual gameplay result from the "complaints" being addressed, and if they were addressed, it would be like so many other complaints, exchanged to a different complaint. See space legs. "It's so easy, just add legs!!!", then once legs got added "It's rubbish! It is easy to fix, let us walk around the cockpit!!!", then if that were changed, "it's rubbish, it's easy to fix, just let us walk in to other ships and take them over!!!!", salami style.
@@markhackett2302 I agree. I just thought it was a pity that some aspects of MMORPG games that are out there and working (and approved of by players) couldn't be brought in to ED. Perhaps if one ore more were to be brought in it could well mean a whole new class of player gets interested in ED (money for FDev). Oh well, there's no silver bullet but it would be a shame if ED did slide into oblivion when it has got so many aspects of a space game right (and is a fully working game).
The last thing I want is Frontier thinking they created something good. They created an awesome foundation - the sandbox and completely failed to build an actual game around it. Instead of a well designed, fun, engaging and appropriately challenging game, they made an addictive and abusive time waster. It hooks people up on stunning graphics, awe inspiring sound effects and intricate flight mechanics at the first exposure, highjacks their dopamine system and makes them plow through insurmountable amounts of inconsequential crap spewed out by some random numbers generator. Players' highjacked dopamine system lies to them that that new shining fully engineered ship or that star system with randomly generated celestial bodies and plain stupid life forms pulled out of some dev’s ass on the other side of the galaxy is a worthwhile goal. FDev should be treated like drug dealers selling drugs to minors.
As you can tell I hate that game and FDev with passion. But that’s the thing. It’s not just some game I don’t like or got disappointed with. I don’t remember about games like that and I don’t write comments to vent my frustration with them.
This “game” is a potential marvel turned into absolute crap and it’s unforgivable crime, plus the company has zero respect for players time.
The ED universe is astounding in both scale and beauty, no other game has done so well at making me feel like such a tiny speck in a vast sandbox. I started playing at launch and loved exploring. There was a community project back then called Galactic records (or something like that) where players could submit their entries for coldest gas giant, smallest moon, furthest from star etc. It was great but demonstrates a problem. It was a community project and not part of the game. No matter how beautiful it all was, exploration got old becuase there just wasn't enough to do outside of community projects. I stopped playing for a few years and came back with the launch of Odyssey but even after several years of development it still felt lacking in content. The addition of planetary surfaces just added more space in which there is nothing to do.
I have to make the comparison with No Man's Sky. Hello games have done a great job turning what was an empty sandbox at launch, into a fully fleshed out game full of enjoyable content, and there are regular updates adding more. ED still feels like a work in progress to me.
No Man's Sky is bigger and you can land on every playnet. ED is better at some things but lets not pretend it's scale is unmatched.
@@spacedaniel492 let's also not pretend that I said anything like that in my comment.
@@hansgruber101 you literally said that at the beginning but ok
🙄 No, i really didn't. Reading comprehension is important. It helps to distinguish between a subjective analysis and an objective one. Saying "it felt like" is not the same as saying "it is".
@@hansgruber101 You said no other game makes you feel as small after saying that scale and beauty were astounding. It's not exactly a leap to think you meant no other game has the same scale.
why everybody talk aboud grinding or huge amount of jumps to get somewhere ? .. nobody need to everywhere in galaxy and nobody need to have the "best ship ever ..". Lot of peoples killing this game because they donot understand what the ED is about ..
Every so often a youtuber makes a video saying that the game is dying. But the game continues to maintain a stable player base. Stop please.
I wish I was able to rec it in time. I ran into what I think was a "space whale" It was in a pack and they all warped when I tried to get close to scan. It was somewhere in "The Torment (Region)", it was cool and I regret not recording before hand. it would have been cool to show you all that there are things to explore out there. hell idk if anyone else found the mega ring, but I am looking for it again. I died to a thrag as I was trying to warp with the map and data. I am so pissed!!!!!!!!
ED is more of a sim than a game. Ive just started X4 coz I feel like I need some fun, interaction AND crew management atm. Star Citizen cant even get basic mission functionality to work, but a game called Empyrium Galactic Survival kept me happy for months recently.
Yep X4 is better for the fun factor tho grindy too if you don't know how to make station for profit , star citizen far from ready am a backer there spend way to much money for my own good
@@Hitman2b X4 I couldn't get past the cartoony NPCs. I felt like I was back in the early 2000s.
Star Citizen isn't a game it's a tech demo, no one with even one braincell left would actually buy it... Oh excuse me, PLEDGE it
When friends recommend multiplayer a game to me, I always ask one question: Is the real fun hidden behind the wall of grind? If the answer is yes, then my answer is: "I don't have time for this"
For me its both the grindwall and paywall. I hate both, hence most modern games suck.
I stopped playing 3 years ago i thought why am i playing this crap? My friend was like hey lets play elite and i was like goddamn it, installed it played it for a month,while he then played everything apart from elite because he couldnt be bothered to grind and yea. We havent played since. About a month ago did ask me hey do you have elite installed? No bud. You didnt play it and i couldnt be bothered. If they fixed the grind and added more ships this game would take off. But jesus it feels lile work
@@thewootpandatry star citizen if you want to live a second life! 😂
This is the kind of game where your basically signing a part of your life to play this game
People call it grindy to a fault and it is, eventually for some people it'llbecome bpring and repetitive and it can and it does ... but you know the funny thing about that, is that this is what space is, a massive grind that space has done for billions of years before humans and in this game you become part of that, this is why Elite Dangerous is what it is for a 1 to 1 scale of the galaxy, for all the current players and every future player has the potential to see something no one has seen yet .... I played this game a ton, and even changed from console to PC, of course I haven't played it in a very long time now and I'm not ready to sell a part of my life to the game again, but I will do so again but until then I'll stick to smaller scale games until I'm ready
Clearly, if it is boring; then it is not the biggest game - there's simply not enough content. Sure, in physical space it's nearly unmatched but that doesn't mean anything if it's empty.
This is why I play No Man's Sky. It's not as elaborate in terms of flight controls but it has a lot more to do and it's actually fun.
Imagine if they improved combat, added NPC quests, jobs, and other RPG elements to NMS.
It would be sooo good, no need to play any other game ever! It would be the ultimate space life sim
NMS is boring
@@RonJeremy514 football is boring 😴
....to me. That's the thing. Nothing is objectively boring. Football is boring to ME, NMS us boring to YOU, that's the right way to put it
@@wizzykin both LOL
"lot more to do" scan plants..
I loved elite Dangerous. It was my first game I spent over 1k hours. Bought in 2015. I love sci-fi and I love this genre. Sadly at some point it just didn't give me enough content. I engaged a lot with the lore. I was against the thargoid war. I knew about the whole Inra=aegis conspiracy and their mass murdering of innocent civilians. But I couldn't just engage in a way I wanted
Science fiction is the best 💯
1600 hours in game and I even didn't participated in all possible activities. Lots of moments, when something is going wrong because you have forgotten a small details. This game is underestimated.
o7
Elite hasn’t failed. Just because a game doesn’t have a massive player base doesn’t mean it’s failed. Moreover, having a bunch of unexplored places makes it that much more meaningful when you do visit them.
Elite dangerous is imo as someone with over 700 hours on it, an amazing foundation with layers of garbage on top, its got the best sound design in any game ive played period hands down, its visually gorgeous, the exploration especially is great, it genuinely feels like you are pioneering the black, out on your own exploring alien planets, even if most of fairly samey and desolate, and its accuracy in most things is great if ur a space nerd, its all based on known existing systems and real astrophysics(tho some things are lacking like every neutron star being a pulsar and blackholes are sorta lame), but the grind is agonizing and theres so much missing potential, especially with odyssey, elite dangerous at its core has the potential to be the best space sim ever made, but it seems unlikely at this point it will ever live up to that potential, but i still hope sometimes, and ill probably still play it occasionally, especially since i invested so much time in kitting out a bunch of ships and engineering them and buying a fleet carrier, last i played i was on my way to sagittarius A then colonia in the carrier
I love the game, but after some time i felt I did everything, but oooh i wish I would be able to replay from the start with no memories.
My first account was from 2016. I started a new Cmdr in 2020, another in 2021 and yet another last year. (Four steam accounts, four copies of the game.)
@@Sighman It's a shame one can't just create new "characters" on one account.
What would be cool is if they could add warp gates to the game, except you still have to fly to the new location and then build them by mining planets and constructing stations.
This way you have an incentive to explore and adds a game loop that integrates exploring - the primary game loop.
It would be a while before the entire universe has gates so that would extend the lifetime and replayability of the game a bit but even if not, connecting the universe is a pretty neat goal to strive for.
what a great idea. but Frontier had only more grinds in mind. the problem is how meaningless the grind is, when you reach its end. I grinded to the max billionaire, king and admiral, all ships aspecced, some triple, even had our own system and faction with friends, our own station. And then engineers dropped and the grind was basically reset. It would have been completely different, if I could have capitalized on the time spent beforehand, for example as admiral and king get some special upgrades or engineers with the Feds or Imps alike, or you know, being able to just buy upgrades, because I am just that rich by now, instead of having to scrap for metals and shit. And the same would be true for portals. Frontier would have you run sidewinder level fetch and grab missions, instead of being able to invest your well earned capital towards it and help the expanse, by investing in construction and mining fleets, or even hiring other players to build your portal, and once you did, you collect a wee bit of profit from everyone who uses it, etc... This is why any addition to Elite over time felt more and more a betrayal of the love and time one had invested. And why, imo, under the current Frontier, even building portals wouldnt be much fun, if you started with it at a high level.
Wouldn’t say NOBODY plays this, but oh well.
The first 10 hours of this game, for me, was absolutely amazing. I was never so immersed in a video game. The graphics, sound design, and the premise was awesome. Massive galaxy to explore and do whatever you want. Well it did well on one of those points, not the other.
After some time, jumping from system to system gets old, and whilst it does sound amazing that you can be the first one to discover a star system, they’re all practically the same, reskins. Apart from that, the only activities you can do are split into three things. Combat (PvP/PvE), Trading/Mining, and Exploration. Each get repetitive after doing them over and over again, as after doing them a few times you basically experienced everything the game has to offer.
The game is a 1:1 replica of the Galaxy, but the game offers so little to do, just repetitive quests/jobs, and the only progression in the game is to buy/modify ships to do those jobs more effectively, earn more money, buy new ship, modify repeat.
but the game offers so little to do, just repetitive quests/jobs
cool so like every other game?? lol..
@@Keloot Not necessarily. Not only are the quests repetitive, but the grind is near meaningless and the world (star systems) are all the same.
@@Keloot Many games have quests, character progression, or story elements tied to those locations/missions to make the game feel valuable, like Skyrim, or StarBound, or SpaceBourne 2 or FTL.
Sounds like a hd remaster of 1984 elite.
@@Keloot salty kid repetitive shit with no flavor or meaning lol
If it even takes MASSIVE grinding to travel through the gorgeous galaxy alone; the game is doomed to fail. I loved playing elite though.
The new road map looks great. With the launch and not so great reception of starfield elite will see a resurgence in population.
I'm old enough to have played the original Elite on release, then Frontier. I put in a lot of hours and enjoyed myself immensely. I dipped out of First Encounters pretty quickly, diminishing returns perhaps? Something about it didn't gel with me, but I forget what it was now.
I got ED and played it for a few weeks on launch, then simply stopped. The grind back then wasn't too bad. Building rare commodity runs was pretty simple, earning enough to fully kit out an Asp Explorer was kinda fun. I took a haul out to the Horsehead Nebula and as far as I know, I'm still there.
What drove me away were the compromises to gameplay in service to multiplayer. The instancing instead of seamless space requiring the frameshift drive. The now instant hyperspace jumps. The cockpit UI was fiddly. Nested menus are awful now, let alone hundreds of years in the future. Combat was .... fine. I guess. That certainly wasn't enough to keep me.
I quit before the game was rebalanced and the grinding for equipment became a thing. I simply can't be arsed to go back.
I played the original Elite back in the summer of 1987 on my Commodore 64. It was some of the best fun I had ever had next to playing Impossible Mission. I was super excited to play Elite Dangerous and planned on making this my "main game." Though I had fun, my computer wasn't up to it, so I stopped playing it while I patiently collected the parts I needed to build my dream rig. By the time I was ready to pick up Elite again, an acquaintance from another department where I work heard that I was planning on jumping back in.
He "confronted" me, asking if I was with the Feds or Imperial. I told him that I just play alone and that I'm not really interested in picking any sides (because I didn't know enough about what was going on.) So he seemed satisfied with my answer and said, "I'm glad because if you said you were pro-Imperial, me and the boys would hunt you down and make sure you'd never get anywhere." I laughed it off but there was no sign of him kidding. He didn't smile. Just smirked and walked away.
I uninstalled when I got home.
Shame, you missed out on a great experience. The chances of your acquaintance finding you is practically zero, and most commanders are really friendly.
You've missed out. SOOOOO many friendly commanders in the game and so much to experience. You could also just stay "Independent" and never have to pick sides at all.
@@CMDRStarGoid I was probably going to stay independent and just make a modest living on bounties. The Thargoid incursions were truly amazing from what I've seen. I've been living vicariously through TH-camrs and Twitch streamers like you. 💖
It has been my dream since my first time playing a space game to witness truly great space game, and when i first heard about elite dangerous it had me hoping that finally someone had created it, and the blank slate that elite dangerous has created, with beautiful galaxies and incredibly fun space travel and combat, had me hopeful that my dreams where finally being fulfilled by someone. The elite dangerous galaxy as it is is the perfect foundation for a truly amazing game, and it isnt hard to imagine what could be done with this foundation in the hands of the right people, but it after all of these years of waiting it has left me incredibly disappointed and underwhelmed. This game has an incredible amount of potential and with just a little drip of content, some modding support, or even some sandbox tools that let players create stuff in game, it would easily be my favorite game of all time, but as it stands currently, the game will forever remain a blank foundation without any real content in my mind.
X4: Foundations.
@@waltlock8805 This, I just started playing it and it's amazing. Not as visually stunning, but the scale of your fleets and automation is unbelievable.
My biggest problem with ED is the incredibly boring exploration and travel. Jumping 30 systems away is soon monotonous. And then flying to a planet in-system gets old fast. Loading screens suck. I wish travel was seamless and you could set a coordinate and let the computer travel for you.
Yeah I don't want fast-travel but they really should have an auto-pilot feature for long trips. I'll never go out into the big black again because the trip home is so boring.
They need to implement space stations construction, colonization and player-owned factions. That's all.
The first time I heard of this game and even played it....I was totally immersed and sucked in. It's mysterious and fascinating. The golden age of ED was truly remarkable. I miss it and will still hop on from time to time, but it doesn't grab me as much anymore.
If they implemented settlements that users could build, decorate, expand, etc. it would absolutely blow the lid off the game. Start with one small habitat, then add solar, green houses, landing pad, commerce systems, mining operations (ground), and boom a whole new game.
And this is why it will die - they keep failing to listen to gamer / community feedback and instead do what they want. Other games like SWG did the same.
There's so many materials and commodities but they have no tangibly. Being able to see these things actually put to use would add much more life to the game
There’s room for everyone to have a home system. You could even afford to be choosy about it
I absolutely love this game, but I can't find the straight to play it. The grind after grind, and the amazing untapped potential it has is just heartbreaking. This game could've been everything people want out of star-citizen.
110% man. Makes my heart hurt a little.
Elite is a good game run by a terrible company. The reason why Elite is played so little these days doesn't really have anything to do with the game itself but Frontier Development and their horrendous treatment of their player base. The arrogance and just dismissal of the player base and what they want drove most of the core players away to games like Star Citizen, No Man's Sky and X4. Elite is a very good game that could be great if the Devs only learned to listen to players instead of arrogantly telling them they don't know what they want... Yes, that's a thing that happened. Elite is a dying game because of Frontier development. They killed their own game through pure arrogance.
Starfield is way way to over whelming for new players. Imagine loading up a game and getting lost in the map and not being able to find that one planet your looking for and not being able to find it, just to look up online and find out its unique to your save
Getting into this game can be tough. I quit twice before actually getting the hang of the game. But now it's my favorite game ever. I play it every day to relax and even started making guides to help other players get into the game. There's no other space sim out there that can match the level of realism and depth of Elite Dangerous.
PS: For folks who are skeptical, It's not a dead game. It has over 4k active players on Steam alone.
I have enjoyed flying ships and seeing what's out there for about 10 years and your comments are to the point and fair.
I personally wished they doubled down on the realism and gave more diversity there (accretion disks, auroras, more realistic stars, I hardly dare to mention actual atmospheric planets with eco systems) since that would play to EDs unique strength and my enjoyment of the game. But it wouldn't be very profitable.
Or they should fix on foot with worthwhile weapons and reasonable VR support (360 visuals would be enough) and add personal focused story based DLCs. But that would require a huge rethink of the game so I don't see that happening.
I also think they should confine starting players to the starting systems until they can buy a medium sized ship or pay something like 10m for a 'trading license' to unlock the bubble. It won't solve longevity but would make progression a more distinct gaming goal.
I remember getting this right at the start and my friend and I playing it together later when they started to add multiplayer. Problem was there is nothing to do really but rinse and repeat, carbon copy of trade, fight for bounties, explore. Explore gets repetitive and boring after you visit several hundred stars, sure you can aim for nebula etc but for me it just wasn't worth the effort. After I saw a black hole which was underwhelming I kind of started to switch off. The old saying "Mile wide and inch deep" 100% represents Elite Dangerous. The game isn't abandoned yet but it may as well be.
Well all games are the same identical "move mouse pointer over thing and click the button and see pixels light up and fade out". If you wanted something new and different, you'd go backpacking in new and different places (then complain about having to do the same "put one foot in front of another 'gameplay'". being fed up and going to a new game is normal. Why is ED not allowed to do that, if it does, then that is EDs' fault not yours? Just do another game. Same as CoD 2. Once it was played a lot. Now it is unplayed by anyone.
The game just isn't for you. There is a ton to do in the game but it sounds like the things you like doing aren't explored enough or you don't know about them. There is a fuck ton to do, it literally doesn't make sense that you would think there was only trade, bounties and explore lmfao. What about the thargoid war, restoring bases that were destroyed, escorting passengers around, faction war, player faction war, destabilizing a system, bringing your favorite AI to power. The game is INSANELY deep.
I totally get you, people are weirdly okay with a game that refuses to add meaningful ways to reward players for exploring the massive galaxy.
But let me tell you this: With games like these there will always be people who defend it to the death even though they know very well that you have a point or people that are the other extreme and bash a game that has a lot of good points as well.
I think most people want this game to reach more people and be better because they love space. The day will come, sooner rather than later, where this game dies because something that delivers the same scope but with more in it will come out and that will be that.
Until then we will find the same back and forth between people i think.
@@-ZeroRed- Well said. There are other games that can do what this game does but they are a long ways out
@@-ZeroRed- There won't be anything else like it any time soon, because space sims are a niche within a niche. There is zero money in space sims compared to Sports Franchise 202x Super Duper Edition.
For me, ED is the best fit. For others it's NMS, SC or X4.
I have this game on my Steam Wishlist... this was a insightful report and I think I will do a bit more investigating before my final discussion of whether 'To buy or not to buy'.
It's 60% off... GO BUY IT!
@@CMDRStarGoid Yes, I purchased it last month. I like it so far...
I play it from time to time when Star Citizen broke. After my SC account gets fixed, I came back. ED is like an anime filler to me when playing SC.
I disagree, on pretty much every point. First, you can now see services in the galaxy map, along with pricing for commodities. Not as intuitive as I would like, but it is what it is. Still better than X4 in this regard. Odyssey has been fine, in terms of performance, since just after launch and they patched the frame stutter bugs. It seems they also fixed the lighting bugs in odyssey as well. Engineering is not a grind, certainly not compared to it's introduction. You have mat traders and separated materials, which makes engineering super easy. And if you just collect mats while doing something else, you won't even notice. Stop off at one of the mat drops and you will fill your entire storage with all mats in no time at all, or just use one of the apps to make a shopping list and grab what you need while doing other things. I have X4, and I wish it had that spark elite has, it just doesn't. I also have star citizen and that game is turning into a dumpster fire. I have top of the line gear and I am lucky to get 20fps.
I disagree on pretty much every point.
"Still better than X4 in this regard"
No, X4 still allows you to zoom out and see what commodities exist for the entire map if you zoom out far enough, and splits into groupings based on location as you zoom in.
"and I am lucky to get 20fps."
Well stop playing on a potato Steam machine and attempting to run High then, because nobody even on a 2011 2600k like I was got only 20fps, I was generally around 40fps on medium or high. What YOU are whining about is "I get 20fps in some situations that I engineer to happen but can't occur on any other game", but you aren't even doing that, are you, you're merely repeating a 4chan apocryphal of "I get 20fps" as if you were getting it. Hence not knowing what that 20fps is.
So, mod in a game (oh, CoD MW2 doesn't LET you mod it, so, pirate it, then), and make it run 300 AI bots and you on the map. Oh, you will need to mod that, because you generally can't get even 128 on a single map in CoD. See how many fps you get then. And 200 ships isn't large in X4.
@@markhackett2302 I have tried several of my machines with SC and none are acceptable. One is a Threadripper with two RTX titans in SLI, still 20 FPS @Orison. This is not due in any way to my machine(s) but due to a fault in the network code that might, someday, get fixed, maybe, if they can do what no other game dev has figured out. I literally built a machine to test SC to see if it was an Nvidia problem, and NOPE, an RX6950xt had the same exact 20 FPS. Medium, high, ultra, low, it doesn't matter at all. I can run cyberpunk, with crazy mods, on ultra, with RTX on on any of my rigs and still get a playable framerate. While we are on that topic, I have NEVER had a performance problem with elite, with the exception of the week or so after launch of odyssey, it was fixed and performance is great. Now on X4, the performance sucks, not for rendering or FPS, but for autosave. There is a bug, that has been there since LAUNCH of X4 that they haven't bothered to fix yet. If you have an NVME samsung SSD, autosaves will take about a minute. Doesn't matter if it is the OS drive or the game drive, if you have one prepare to wait about a minute every ten. The interface for X4 is garbage, and the AI was retarded. I HATE having to sniff pipes on the external surfaces of stations to get missions. I hate that the fleet view doesn't work properly, and my ships just wander all over the map doing whatever they like. But hey, elite has absolutely none of that. The map now has commodities and services if you sort it by what you want. You can even(and this has been a thing for quite some time) see who wants what from the galaxy map, so you could set up a loop route, if boredom is your thing.
@@xaero5150 You haven't been right at all. "I've tried many machines!!!!" is 100% irrelevant. If SC failed in spectacular fashion, your claims of X4 don't become true, and if SC was released, your claims of X4 still don't change to true. You were 100% wrong on X4 and clueless about reality, so you are REALLY just a SC fan who NEEDS people to stop spending time and money on other games and NEEDS them to spend it on SC otherwise your Pay2Win doesn't pay off.
"If you have an NVME samsung SSD, autosaves will take about a minute"
And that is neither true, nor a bug. The saves are XML files. XML can't be threaded, XML doesn't work that way. They HAVE reorganised the file to make it quicker than when released, though, so you are wrong several times over here.
"if it is the OS drive or the game drive, if you have one prepare to wait about a minute every ten"
Only if you use an autosave set to 10-20 minutes, which will save between 10 and 20 minutes at non-combat points, selecting not 10 minites no matter what, so not only can you set autosaves to Off, you don't even get "every 10" if you set them ON.
"I hate that the fleet view doesn't work properly"
Meaningless nonsense. It works fine. And you don't claim what IN YOUR OPINION "Fine" is, because then you would have to put effort to that claim, defend it as "being right" and potentially be shown wrong. So you leave it vague to hide your hate.
"The interface for X4 is garbage"
Nope. Go sent your fleet of ships to someplace else in Elite or Star Citizen. Oh, you can't. So your vague "garbage" claim relies on a thing you can't do elsewhere.
"my ships just wander all over the map doing whatever they like"
Doesn't happen. You HAVE TO give orders to ships or they stay still, "Hold Position". They did what YOU TOLD THEM TO DO. And again you leave it nebulous to avoid effort on your side and possibly being proven wrong.
"see who wants what from the galaxy map"
No you can't. You see what has been MOVED, nearby, but not whether there is a sale to be made NOW, nor how big.
@@markhackett2302 I play elite, a lot. I don't play SC because it is a slideshow, and I don't play much X4 because it sucks. Just saying something doesn't make it true, on either side, but if you peruse the game forums, patch notes and steam, you will see a bunch of people just like me complaining. about hilariously long autosave times. Sure you can turn off autosave, but then you run the risk of dying and losing several hours of grind. The big problem I have with X4 is the HOTAS controls and the way the guns track the mouse even when using a HOTAS. Bump the mouse and your guns suddenly track sideways. Elite is nearly perfect in it's flight control scheme. I hear they improved sc's flight controls, but I dread redoing all the bindings, so I just run around cloud city at a solid 20fps, looking at all the eye candy that will never work. That is due to the netcode being impossible to manage. Just so we are clear, I run Elite Dangerous Odyssey at about 90fps, with everything turned up past ultra(Using supersampling at 2x, which defaults to 1x for ultra) @4K. Hell, my laptop runs odyssey at a playable rate on high @4k, but it is a razer blade pro. Sadly the razer blade also has samsung SSDs(in raid 0) and autosaving takes forever there too. I did try it with crappy SSDs and the problem somewhat resolved, but was still not a good experience. Again, on elite, no stalls, no stopping completely every 10 minutes(no matter what you were doing) and better visuals to boot.But here are a bunch of other people complaining of this issue. forum.egosoft.com/viewtopic.php?f=146&t=431197
Out of the 3 games, Elite is the only full game, X4 is second, but with massive bugs that make it suck and star citizen comes up the rear for being a glorified tech demo that you pay to play.
@@xaero5150 "I play elite, a lot"
And you played X4 not at all. Indeed no matter HOW hard you played Elite, it wouldn't count as playing X4.
"I don't play much X4 because it sucks"
No, you don't play X4 at all, because if you HAD, then you would know better about what X4 actually did instead of claim in ignorance as you did.
This game is absolutely awesome
After watching the whole video... Yeah, it's just not a game for you. In fact it's probably not game for most people, it won't give you nothing for free, it won't give you instant gratification. For someone to be really able to enjoy this game in a long run - you gotta be an explorer at heart and a space enthusiast. For those of you who are - o7 CMDR's. See you in the black :)
No, it's just bad game design. We don't want a game that puts everything right under your nose. When you work for something for a long time, you are happy that you finally got it...but at least let it be a fun process. There is no player driven economy. Fleet carrier would make at least some sense. PVP should be prioritized in the game like Elite Dangerous... it would go hand in hand with an economy like Eve online or X4 foundations. At the moment it's a nonsensical hybrid space sim/arcade fps game that has no endgame. The only thing to do is? Screenshots...yeah that's your endgame.
@@lukasdontknow7194 Players do effect the economy directly. It's known as BGS (Background Simulation) What is for sale where. How much it costs. Where to take it to get the best possible profit. It's all there and fluctuates pretty much by the hour. Yes you can make pretty good credits with a fleet carrier. But you're not going to do so if you're only playing a couple of hours per week.
@@lukasdontknow7194 the thing is, Elite is ultimate sandbox And I see that as the best thing about it. Depending on what interests you, that can be your endgame. It can be PVP with no problem, there Are a lot of opportunities. If you just like the Swift combat And flight mechanics in Elite, and want sth where it's just about skill you can do CQC. AX combat Is extremely challeging, I know guys who Are engaged in it for more than 3 years Now and still improving. Someones engame will be just flying around the Galaxy discovering it's wonders (And taking screenshots 😁). Someone will Always try to uncover the next secret there Is. Yes, it's just not game for you.
@@cmdrHeliaxx Don't get me wrong. I like this game. I played it for many hours. There are just things that piss me off a lot in this game. Things that could have been implemented much better.
misleading title, i still play
Lol. Just because you and a handful of people still play it doesn't mean that it has a ton of players. Game is a shell of itself thanks to lazy and idiotic developers that abandoned it for Jurassic World games.
@@raveouscarlias4479 yeah i agree i stopped playing it like a year ago 💀
Never imagined this could happen but attention is going to Star Citizen now. Weird.
I miss the hell out of this game, it got me into vr.. but I won't return. Odyssey killed a game I loved.
Space legs is not bad … and Odessey is not bad .. its actually fun to play in my opion .. but your right its not for everyone
Right, if you have a decent rig, and you get Odessey on sale now, the full price for everything is about $30. There's at least... at least 500+ hours of enjoyment there, if not 5,000. The problem is, people have played Elite for so long, that everything is stale to those people... plus the Game Developers at FDev have lost some trust and never seem to learn how to introduce anything new with a reasonable amount of grind (it's always set to WAY TOO MUCH GRIND)
I think Eve online and Elite dangerous are very comparable but Eve goes so much more into depth with the expansive galaxy on top of all the depth and hard learning curve, which made it more playable for a long time
Eve's game map is a tiny fraction of what you can travel to in this game. Eve's has the best MMO economy I think to this date but that took 30 years.
I hated the long travel time in Eve coupled with the fact that if you didn't PVP, there wasn't much you could accomplish, especially not solo. If I strayed too far from the starting system, I would just get destroyed by the first player I ran across. The whole micro transaction thing (free to play) bugs me to. They flaunt it as a game where you can do whatever you want! Meanwhile, the one thing I wanted to do most in that game required me to pay a monthly subscription. Meanwhile, with Elite Dangerous, I paid for the game and I've being doing that one thing ever since without having to spend another dime. But mostly, I just really dislike PvP game play.
@@Rigel_Chiokis yea I played Eve for like a month and then I saw a cool ship on the market (I didn’t browse the market a ton) and found out I needed a subscription to buy it which granted I was nowhere even close to the amount of money needed but it was still kinda a turn off since I thought it would be a fun free game where micro transactions or subscriptions are purely cosmetic
Eve is so much less than Elite Dangerous, in so many ways. Come look me up - I'll happily show you how much more huge and emmersive Elite is.
The grind wasn't my main problem. OK, I guess if you're a completionist this game is a nightmare. What soured my experience is that they could have done such awesome and meaningful community events! I know the community was yearning for it when I still played the game, but for whatever reason everything had to be generic. (The Guardian and Thargoid "quests" were pretty cool though, ngl. Maybe a bit too cryptic for the general audience, but at least something interesting!) And sadly we didn't ackshually get space legs... we got planetoid legs. All I wanted was to walk about on ships and stations and go out in a space suit to fix and maybe spy. But they had to try to become a poor man's Star Citizen. /sigh
what every mass space games usually lacks. colonies. being able to make expandable bases that get inhabited by npcs that move there. if there are alien species have like ruins that are either on surface or able to be found through digging or exploration of caves
I got this and played in VR using VorpX. I was giddy with the 'reality' of space travel, but once the 'oooh aaaah' factor wore off I found myself in a sandbox with grindy gameplay. I can't believe I bought the expansion for surface exploration and NEVER once used it.
Why You people complain about Odyssey ? Its not bad.
They were looking for a first person shooter in it most likely, completely missing the exobiology.
@@TheGarbageGhillie But its not about shooting, its about planets exploring. Any way more things to do than better in those games. More realistic.
Feel the same about Elite. I played around 4k hours in Elite and it was my favorite thing, but now it just feels dead. There's nothing to do. Even Star Citizen is much more interesting thing to play at this point.
I sadly feel the same. After 4k+ hours into this Game, and flying up to the only planet types that still held any interest of exploration for me, and hitting the same old BOUNDARY Exception, I jus finally went to SC for good. And haven't looked back, tbh. I WANT to explore alien super earths, Or Earth Like Alien moons orbiting a gas giant, in a binary star system, shit maybe even a water world, or ammonia based world, here and there, even if only in search of rare resources here and there... and that was wholly neglected in Elite, as were ship interiors they KNEW forever a MASSIVE portion of the playerbase wanted eventually jus told us we would NEVER have, flat out... IMHO this game was neglected to death by its own development team. We gave them years to add the things that interested us most. They neglected to do so, then told us it wasnt ever going to happen. Star Citizen has come a LONG way to that end in the last couple years, and that is why its slowly over taking Elites Playerbase, person by person...
I bought Star Citizen around the holidays, got my refund, and went back to Elite and started a new account. Words can not express how brutally frustrating and unfulfilling Star Citizen was to me... like, prep up to mine in a ROC, figure all that out, game crashes... go back to do it again, but you left your heat suit in a local inventory... go to sleep on your ship, wake up at the sun... try to learn anything, gankers hover over every beginner mission. Terrible.
@@RealYRM I don't play after these big update patches til they generally Iron out some of the game breaking bugs and get the servers running good, cuz that does get frustrating to the point I want to Rage quit sometimes, but once a patch gets generally stabilized and they have the servers smoothed out... I will play literal DAYS and sometimes weeks on end without a single 30k, bug or Crash, and there is jus so much more to do, see and look at. As counter intuitive as that may sound at first. Elite has the Exploration loop essentially fuckin perfected, and that's the ONLY thing that draws me back from time to time, after a little bit of SC combat, I cant even attempt it in Elite, its so slow and ridiculously boring and stupid to me. I do enjoy doin a settlement mission or some mining here and there still, but other than that, Elites Exploration mechanics are fucking unmatched. Phenomenal, rly. And that is rly all its got on Star Citizen to me, beyond the Early patch cycle stability issues. SC ships, graphics, Planet Tech and flight mechanics are what keep me loving it tho, tbh. IF Elite would implement ship interiors on any scale at all I might enjoy another 1000 hours of it, but eventually the sheer Graphic beauty and general Freedom, mixed w/ Combat, Scrapping, Mining, Bunkers, etc in Star Citizen WOULD pull me back in. There truly isnt anything rly even remotely comparable to Star Citizen IMHO, I get a totally different fix from Elite these days.
@@RealYRM we all been there :D you just need to accept SC the way it is to have fun :D Elite just doesn't give anything new to the players and all old activities became much worse during series of updates. It's stable - yes, but also very boring. I prefer buggy laggy star citizen sh*t over stable boring outdated Elite.
I mean, after 4k hours...
I'm nearing 4k hours in Elite now and still find things to do. But I can see why it would feel dead after investing such an ungodly amount of hours.
What if you could build your ground base in elite?
Wish I could move it. Like my fleet carrier.
"only 0.05% of the galaxy has even been visited. by anyone."
pal thats still 200,000,000 star systems. what the hell do you expect from us
Did I say that I expect more from you?! 😂
@@Nyxson you said it as if it's a bad thing to have more game world than you know what to do with. if you don't like the empty bits don't go there
I play it and have found other players so your title is misleading, since there are a lot of players playing it. Certainly enough to keep the servers online.
The Thargoids are currently attacking the Bubble and many systems are burning. Players are getting together to try and push them out. I've been rescuing people from burning stations - something I've never done before. I've started docking manually without a docking computer since that lets me rescue people faster. I'm building a ship for Thargoid combat. Before that I was visiting the black hole at the centre of the galaxy and then far-flung Colonia, and jumped home on someone else's fleet carrier (there's a discord where you can find rides). After 1000 hours in this game I've flown fewer than half the ships, I've done only a fraction of the mission types, done very few of the on-foot mission types - I've not even scratched the surface really. Yes, to get the best ships you need to collect money and materials - but I got the best ships and some of the best engineering upgrades after about 600 hours. Is that unreasonable? It would be way more boring if you got everything in the first two weeks!
If someone says there's nothing to do in this game, I'd like a list of what they've tried because I reckon I'm going to be playing this game for the rest of my life.
I played Elite the last three years and never had such emotions of in a game.
May it be the absolute beauty of the game and sound engine.
Or may it be the pure fact, that after (only) a month in real time out in the ocean of the galaxy, as I came home and heard the first chatter noises on the frequencies, I had the feeling like I imagine Magelan or Columbus had 500 years ago as they came back home.
I could go on like that with nice memories.
Now since three weeks I torture myself through the similar steep learning curve of X4 and to this day I have not a real clue, why this is said to be a similar, if not better gaming experience.
I mean yeah it's sure a more busy universe, but that is it. I just seached an whole hour for an item - no trader had it, and after that hour I got bored, so I maybe will skip this mission - no reward.
On top I think X4 is really really an ugly b*tch in terms of visuals, sounds and "realism".
Yesterday I started Elite again - just for a few minutes for comparison - and got goosebumps right away.
I'm not sure why the 2 games even get compared. Foundations is a 4X game. It has a lot more similarities with Endless Space than it does with elite dangerous.
In ED you sit in a gorgeous cockpit and transport stuff between identical stations, add some dog fighting and that's about it. In X4 you can also just fly arround and do stuff but you can also decide the fate of the universe by supporting certain factions and fighting others with some huge space battles with hundreds of fighters and dozens of capital ships involved. You can also follow story lines or just being busy on the map all time while your NPC body is your taxi driver to get you from A to B because you have "higher" responsibilties. So you are bascially a big guy in the back of a limosine, but this limosine is actually a battle ship. ;-)
Yep. Great engine, they should make an actual game with it one day.
The premise that the universe doesn't care about you is a great feeling and good setup for slow and thoughtful progression.
When it was clear that the universe (or the devs) DO care, but only about punishing fun and rewarding grind, that's when it fell off.
This game can be mindnumbing for many hours but then make your heart race for minutes. I was pretty used to getting interdicted by AI and never had a problem escaping them. When I first got interdicted by another player I immediately noticed because it was so much harder. I just damaged my ships cargo hatch by flying to close to a star to charge my hyperdrive (dont remember how it's called in ED). After the player pulled me out he immediately sent a prefab text ordering me to jettison my cargo. I didnt even know how to do that by then and the panic continued. When I finally found out, I couldn't cause of the dmg cargo hatch. This player was an honorable pirate and really left me alone. One of the most intense gaming experiences I ever had.
Still a perfect game tbh, it's a sim first, a "video game" second
honestly i like the grind part of ED, it's really the point of the game
Odyssey has come on leaps and bounds - runs fine on my PC
Pretty unfair criticism
nobody plays elite? bullshit, many ppl plaing solo mode so we just cant see them on radars, try to break BGS in some players controled system and u will see how nobody plays
This guy seems like he’s kin to Yamiks. This washed out commander has the balls to come out on TH-cam and admit to the world the game is just too challenging for him. I don’t think this guy suffers from ED the game but from the other kind if you know what I mean. Part of the gamesmanship of elite dangerous is figuring out ways to do things in a more concise succinct efficient manner. I can tell by the way this guy’s personality type is he has no patience or ability to focus attention for extended periods of time. Many dropout commanders in elite suffer from this, the game is not for everybody. He tried to make the connection that because several billion star systems have not been visited yet nobody’s playing the game. Think about that for a minute. Even if the servers were going full tilt 24 hours a day it will still be hundreds if not over 1000 years before every system was visited because of the sheer scale of the galaxy. I do like this dude I think he’s cool but I’m disappointed that he just doesn’t have the ability or the curiosity or the imagination for the sense of adventure to play the map and get the most out of this game. I would be happy to host you on my fleet carrier to perhaps show you how to get the most out of the game in those areas that you claim don’t work for you.😊
I've said this from the start, until Fdev releases the server so people can host private servers and the modding community is allowed to mod , this game will never get better. The original team ruined it from the start and the team on it now barely has the skill to fix what is wrong with it. Give it to the community and let the game get better.
I can imagine modders adding more galaxies.
Damn I would host it on my own server cluster.
The saddest part is that we will likely NEVER see another game with the same level of detail and features as Elite Dangerous, specifically thanks to the fact Frontier uses their own in-house game engine Cobra. No game I've seen, come anywhere close to the same immersion and vastness, not even Star Citizen.
i think the main point is there is nothing to do in that unexplore region. if they introduce exploration or space station building or mining station building aspect into the game maybe someone or group of people will invest in explore new area for rare resouce or just rare spetacle to build station there. but i think it's already too late to do that because most player just move on.
You are 100 percent correct about everything in this game. I used to explore this galaxy for a long time and loved it (at first). But even exploration is grindy as hell. I got bored of it about a year ago and have no plans of playing it again, ever. This is sad because I love space sims, and this one was my number one for a long time :(
I believe they have made it worse of the years with so many bad decisions. Horizons became an interdiction simulator then the board update really turned off my desire to play.
Lot of people plays it but they turn off Multiplayer.
I've been playing Elite Dangerous since July 2014, but as someone with learning difficulties, I've struggled to fully enjoy the game. PvP gameplay is particularly challenging for me, and the promised single-player version with a save game option has yet to be released. This feature is crucial for players like me who need to repeat missions multiple times to fully understand them. Unfortunately, my learning difficulties also make it difficult to keep up with dog fights, and the lack of clear instructions for training missions has not helped. I'd love to see "Legacy Mode" updated into a true single-player game with the option to save progress and updates. Updates thus far have only been focused on PvP gameplay, leaving solo players like myself without any helpful additions. The engineer feature is also difficult to understand, and the random nature of acquiring necessary materials makes it feel more like a gamble than a game. The space station shop where engineers' items can be purchased is always closed or greyed out, leaving me frustrated and unable to progress. Additionally, Thargoids are currently too powerful for normal ships, making gameplay unenjoyable. I hope the game developers will end the war with the Thargoids before they destroy nearly a decade of my gameplay. There's much more to say, but I don't want to rant and lose my audience! Rewriting by Grammarly!
Oh man.... come back - look me up on twitch - we'll show you how to get the best out of the game without the horrible learning curve. Our squadron has many members who felt lost and needed extra help to learn. We'd love to help you out! COME BACK!!!! :)
When talking about the numbers of how little of the galaxy has been explored, that's not the players or the devs fault. Human beings can't comprehend just how vast 400+ billion stars is, let alone how long it would take to chart and explore it all.
I absolutely love this game man. Currently on my way to Sagittarius A*, almost there! On the way back imma hit up Colonia and see what's up.
I bought my first VR headset (Rift S) just for this game and I had a blast... for maybe six months. Teaching myself to fly - and land - without any assists was mindblowingly hard - and rewarding. But... what for? They don't even support VR on-planet, and actually never supported any kind of VR controls. You either mapped your own HOTAS or used a natural language system to give commands, which was a separate product that took weeks to master and tailor for your use. Haven't touched it in a couple of years now.