One quick correction, The Wyverns in the top left corner do not have 2 Mov AI, they have attack in range AI and will not move towards you if you're in 2 Mov range, only the right side ones do, you will never get unexpectedly jumped by the top ones if you just assume they're at their starting position
Sophia is one of the greatest units ever in Fire Emblem. I have yet to use her past this chapter as I don't want her to break the game with her greatness.
Sophia is high risk to anyone who dares to use her as she joins in the most awkward chapter in the game at level one. However, her growths do bring high rewards should a foolish dastard, like myself, did that one time. She did pretty good after getting about four great growrhs consecutively. Evening when facing the adversity of death on many occassions and believe me, it was many occassions, she did good. But would I say she's worth the training? You have Lugh, you get Niime. No.
@@Mekkkah Chapter 11A and Chapter 10B of Binding Blade would both be fantastic, because there's so much to do that those maps feel very overwhelming. I'm sure it'd help newer players a ton.
@@sigmaklim2532as someone who recently played FE6 for the first time, 11A was certainly a hectic chapter, you've got to manage dealing with enemies normally, getting the villages, recruiting Klein, getting Klein to recruit Thea, Recruiting Echidna when she shows up, all the while holding off reinforcements, possibly even going for a round or two in the arena, there's just so much to manage and it makes the player have to plan out everything ahead of time, which is really fun
I honestly think this might be one my favourite maps in the game. Its annoying and slow, but I still remember the first time I cleared it. It felt so rewarding that it sticks with me.
This is a very fun map if you know what you are doing. Even if you are not a speedrunner or LTC fanatic, the game's time limit is generous enough to make it possible to reach the gaiden chapter with almost any team make-up. On the other hand, you can't turtle your way through every enemy, either. 25 turns is 25 turns. You still need to book it. Just be cautious - not slow.
14:30 > Using info the game obscurs from you. I agree. It was no uncommon for games from this era to have an infamous level or design decision to sell guides. The hidden items feel like that and I personally as a designer wouldnt mind someone using a guide.
I feel like the biggest discrepancy when it comes to perceived difficulty for the first-time player vs the longtime player shows in Fog of War chapters like these. Just look at the reputation of Thracia 776.
I know this video isn't made for speedrunning/draft racing, but I want to bring up a strat to get Warp that dondon and I came up with because it's so funny, although I'm not sure if it's been inproved: Basically, you get a magic user I unimpeded by sand (I used Elen when routing) with a full inventory to get it, convoy warp it back to Merlinus, then watch her die. It's hilarious in the most morbid way possible!
An interesting piece of information on this map that can make playing this map much easier is that the wyverns on the right side will always start moving towards you if you grab the silence staff, since the range to pick that up is within the "2 turns of movement" range that triggers them. It makes for an excellent indicator
Frankly i can see being manageable SPECIALLY with Milady The thing is that you kinda have to be able to see it commin And yeah if you fully trained your mages and fliers its pretty manageable And placing rutger and dieck at the lower corner would trivialize the massive bandit gang and be free exp for rutger and dieck to snowball making them quite viable in the late on a totally natural way. Aircalibur is bonkers in this map and surprise suprise cecilia comes with one. And the time limit aint that strict Is just that the dessert mecanic can slog a lot the progress and again be careful of a sneaky enemy killing sophia...
Oh and thanks to pancratio you have milady Because as amazing as marcus and zealot bases are, they have a WORSE movement than a armor knight on this chapter....
This chapter’s difficulty is completely based on your knowledge of it. First playthrough on normal was rough. Then every subsequent playthrough it got easier as I learned more.
@@PurpleRupees i know mekkah is very critical of whoisthisgit's takes on fe But he said it clearly Is not too fun being punished for not knowing what to expect specially if that otherwise would make this level far more manageable
@@MarcusXD100 I agree, but it's not significantly different than other Fog of War chapters in FE. It just so happens to have relatively strong enemies compared to Thracia or FE7 maps.
Easily my biggest issue with Binding Blade is that it has too many units that are just straight up mediocre or garbage. Not every unit can be good but oh lord this game has some trash units
It's hilarious because in games like Awakening you could make any unit equally viable to your other units If you just assert a little effort, but in Binding Blade, the difference between a Melady and a Sophia is a quantum leap.
This map was very difficult for me because I always like to train Sophia but dammit her hit rate is so terrible, I took so much work to set up kills and then she misses. If I don't end up training her then this is a cake-walk because by that point all our units are busted. Another thing is to get all the treasure in the sand within the time limit because if I remember correctly, you need to finish this map before turn 15 or 25 If you want to access the secret map afterward. If you don't care for the time limit then I think it's super easy.
So this is my favorite map in the game. One of my favorite maps in the series actually. The core challenge of it is very interesting. But most of the good design aspects of it hold up even when playing blind. The game does a very good job of ensuring that a player will have all the tools they need to be able to deal with the unique challenge of the map (outside of the most doomed to fail ironman runs I guess), and the map is designed in a way that funnels you toward a lot of the better ways to approach it. I think it's really unfortunate that a lot of people refuse to engage with it because they're too busy complaining about low move and fog despite the fact that this map is definitely designed around you dealing with both of those factors. Less a shameless self-plug and more me having a ton to say about this map that I don't want to bother typing out, but I did make a 25 minute video gushing about it. There's so much to appreciate about it, and if I don't become known for a reputation of liking this map, I'm doing it wrong.
Two things: 1. 25 minutes of FE6 gameplay and 1 whole combat with 100 hit gotta love this game. 2. You say you can pick up the warp on the last turn but how do you plan on picking up the warp when for a thief to stand on the tile, he has to be a few tiles away and as a result in range of at least one, if not two, of the mages? Is there a god spot you can drop Astore on where neither he nor the rescuer are in range of the enemies? God I hate this map. It's just designed to be so unfun for anyone playing the game blind and you get two really frail units to keep alive in a fog of war map with wyverns. I wish this game wasn't so mean about requiring knowledge far ahead of time to know how to safely engage in combat and get tools you will need for the rest of the game.
For 2, it’s not too hard to send a Pegasus or a Pure Water Miledy over to deal with the mages early on in the map. I enjoy this map as a guilty pleasure but yeah, I would never dare call it good.
I always have trouble getting the silver card because it's in the top left area. You have to deal with more wyverns as well as catch up to the rest of your team as not to get ambushed by Maggie's squad.
When you are in the place where Sophia picks up the guiding ring you can send someone to kill the 2 mages there and then just fly Astolfo by the right to pick up the warp staff without being in danger of the manaketes.
Why would you care about Astore being in range of Mages, none of the Mages one round him, just take a hit, if you really need him to be in range of 2 just eat a pure water before getting picked up, they're literally buyable on this map
@@Scepti if that’s the strat then the video that’s supposed to help you beat it should consider mentioning the strat, unless everyone else watching this video has a direct line into Mekkah’s brain.
It is powerful in FE6 specifically! That said some of the units I insta promoted for this video would probably get rekt in the lategame, but that's prolly cause they're like upper mid in the first place (Geese, Reigh)
I was able to beat this level without issue the 1st time i played it after a good amount of attempts But now im playing it a second time & i keep dying . Its the 30th time i replay this damn level
You know what? I get why people don't like this map. Hell, i don't even think it's good. But for some reason, i never had trouble with this map. I totally get why other do and why others dread playing it, but for me, it's kind of a turning point of the game. It's the last map of FE6 where i can get enjoyment out of it. After that, it's all downhill, culminating in the maps that i absolutely can't stand 16 and 16x. I find both absolutely horrendous and dread playing them every time. So yeah. It's, in my eyes, better than people give it credit, but not really that good.
The names can be chalked up to character names differing between the fan translations he's used to and the official localizations (and most of those are currently from Heroes, which he doesn't play). I believe English is also a second language for him behind Dutch, so odd pronunciations here and there are to be expected anyway.
Those are the official, localized, names given in FE Heroes. The names on screen are the ones given by the group of people who translated FE6 illegitimately. Lastly, his pronunciation of varied is due to, as others have pointed out, mekkah being from the netherlands.
One quick correction, The Wyverns in the top left corner do not have 2 Mov AI, they have attack in range AI and will not move towards you if you're in 2 Mov range, only the right side ones do, you will never get unexpectedly jumped by the top ones if you just assume they're at their starting position
YEAHH YOU TELL EM
Sophia is one of the greatest units ever in Fire Emblem. I have yet to use her past this chapter as I don't want her to break the game with her greatness.
On my last playthrough I put almost every stat booster I got in the run onto Sophia and she still sucked ass 💀some units can't be fixed
She will break the player first before breaking the game
Sophia is high risk to anyone who dares to use her as she joins in the most awkward chapter in the game at level one. However, her growths do bring high rewards should a foolish dastard, like myself, did that one time. She did pretty good after getting about four great growrhs consecutively. Evening when facing the adversity of death on many occassions and believe me, it was many occassions, she did good. But would I say she's worth the training? You have Lugh, you get Niime. No.
Mekkah, I REALLY like these single chapter focus guides. I would really really love to see even more of them.
let me know what chapters you want!
@@Mekkkah Chapter 11A and Chapter 10B of Binding Blade would both be fantastic, because there's so much to do that those maps feel very overwhelming. I'm sure it'd help newer players a ton.
@@sigmaklim2532as someone who recently played FE6 for the first time, 11A was certainly a hectic chapter, you've got to manage dealing with enemies normally, getting the villages, recruiting Klein, getting Klein to recruit Thea, Recruiting Echidna when she shows up, all the while holding off reinforcements, possibly even going for a round or two in the arena, there's just so much to manage and it makes the player have to plan out everything ahead of time, which is really fun
@@Mekkkah You've done 7 and 14, 21 is the last real pain in the ass chapter
I honestly think this might be one my favourite maps in the game. Its annoying and slow, but I still remember the first time I cleared it. It felt so rewarding that it sticks with me.
This is a very fun map if you know what you are doing. Even if you are not a speedrunner or LTC fanatic, the game's time limit is generous enough to make it possible to reach the gaiden chapter with almost any team make-up.
On the other hand, you can't turtle your way through every enemy, either. 25 turns is 25 turns. You still need to book it. Just be cautious - not slow.
Great guide except you forgot the most important step of all?
Where is the Sophia feeding
14:30 > Using info the game obscurs from you.
I agree. It was no uncommon for games from this era to have an infamous level or design decision to sell guides.
The hidden items feel like that and I personally as a designer wouldnt mind someone using a guide.
When I first saw this chapter I thought I was gonna hate it, but I actually quite like it now. It's fun to try and train Sophia here as well.
I feel like the biggest discrepancy when it comes to perceived difficulty for the first-time player vs the longtime player shows in Fog of War chapters like these.
Just look at the reputation of Thracia 776.
I know this video isn't made for speedrunning/draft racing, but I want to bring up a strat to get Warp that dondon and I came up with because it's so funny, although I'm not sure if it's been inproved:
Basically, you get a magic user I unimpeded by sand (I used Elen when routing) with a full inventory to get it, convoy warp it back to Merlinus, then watch her die. It's hilarious in the most morbid way possible!
I remember that from the draft race vid! Pretty funny stuff.
16:24 - that moment triggered my PTSD of this hero with Killing Edge killing off my 6 or 7 lvl Rutger after 20lvl promotion with a Crit in Ironman. 🤬
An interesting piece of information on this map that can make playing this map much easier is that the wyverns on the right side will always start moving towards you if you grab the silence staff, since the range to pick that up is within the "2 turns of movement" range that triggers them. It makes for an excellent indicator
Frankly i can see being manageable SPECIALLY with Milady
The thing is that you kinda have to be able to see it commin
And yeah if you fully trained your mages and fliers its pretty manageable
And placing rutger and dieck at the lower corner would trivialize the massive bandit gang and be free exp for rutger and dieck to snowball making them quite viable in the late on a totally natural way.
Aircalibur is bonkers in this map and surprise suprise cecilia comes with one.
And the time limit aint that strict
Is just that the dessert mecanic can slog a lot the progress and again be careful of a sneaky enemy killing sophia...
Oh and thanks to pancratio you have milady
Because as amazing as marcus and zealot bases are, they have a WORSE movement than a armor knight on this chapter....
This chapter’s difficulty is completely based on your knowledge of it. First playthrough on normal was rough. Then every subsequent playthrough it got easier as I learned more.
@@PurpleRupees i know mekkah is very critical of whoisthisgit's takes on fe
But he said it clearly
Is not too fun being punished for not knowing what to expect specially if that otherwise would make this level far more manageable
@@MarcusXD100 I agree, but it's not significantly different than other Fog of War chapters in FE. It just so happens to have relatively strong enemies compared to Thracia or FE7 maps.
@@PurpleRupees yeh i remember some of the heroes having actual CAPPED SKILL stats
Thanks Mekkah you're the GOAT
I just beat this chapter yesterday lol. Rescue dropping Cecillia really helped.
Easily my biggest issue with Binding Blade is that it has too many units that are just straight up mediocre or garbage. Not every unit can be good but oh lord this game has some trash units
It's hilarious because in games like Awakening you could make any unit equally viable to your other units If you just assert a little effort, but in Binding Blade, the difference between a Melady and a Sophia is a quantum leap.
This map was very difficult for me because I always like to train Sophia but dammit her hit rate is so terrible, I took so much work to set up kills and then she misses. If I don't end up training her then this is a cake-walk because by that point all our units are busted.
Another thing is to get all the treasure in the sand within the time limit because if I remember correctly, you need to finish this map before turn 15 or 25 If you want to access the secret map afterward. If you don't care for the time limit then I think it's super easy.
I always loved this map.
So this is my favorite map in the game. One of my favorite maps in the series actually. The core challenge of it is very interesting. But most of the good design aspects of it hold up even when playing blind. The game does a very good job of ensuring that a player will have all the tools they need to be able to deal with the unique challenge of the map (outside of the most doomed to fail ironman runs I guess), and the map is designed in a way that funnels you toward a lot of the better ways to approach it. I think it's really unfortunate that a lot of people refuse to engage with it because they're too busy complaining about low move and fog despite the fact that this map is definitely designed around you dealing with both of those factors.
Less a shameless self-plug and more me having a ton to say about this map that I don't want to bother typing out, but I did make a 25 minute video gushing about it. There's so much to appreciate about it, and if I don't become known for a reputation of liking this map, I'm doing it wrong.
this map rocks. i like to use two thieves. melady can nearly solo it if you promote her and give her a sword (along with the talisman and boots)
Two things:
1. 25 minutes of FE6 gameplay and 1 whole combat with 100 hit gotta love this game.
2. You say you can pick up the warp on the last turn but how do you plan on picking up the warp when for a thief to stand on the tile, he has to be a few tiles away and as a result in range of at least one, if not two, of the mages? Is there a god spot you can drop Astore on where neither he nor the rescuer are in range of the enemies?
God I hate this map. It's just designed to be so unfun for anyone playing the game blind and you get two really frail units to keep alive in a fog of war map with wyverns. I wish this game wasn't so mean about requiring knowledge far ahead of time to know how to safely engage in combat and get tools you will need for the rest of the game.
For 2, it’s not too hard to send a Pegasus or a Pure Water Miledy over to deal with the mages early on in the map. I enjoy this map as a guilty pleasure but yeah, I would never dare call it good.
I always have trouble getting the silver card because it's in the top left area. You have to deal with more wyverns as well as catch up to the rest of your team as not to get ambushed by Maggie's squad.
When you are in the place where Sophia picks up the guiding ring you can send someone to kill the 2 mages there and then just fly Astolfo by the right to pick up the warp staff without being in danger of the manaketes.
Why would you care about Astore being in range of Mages, none of the Mages one round him, just take a hit, if you really need him to be in range of 2 just eat a pure water before getting picked up, they're literally buyable on this map
@@Scepti if that’s the strat then the video that’s supposed to help you beat it should consider mentioning the strat, unless everyone else watching this video has a direct line into Mekkah’s brain.
Lugh with Chad and Milady support clears two patch of wyverns in 5 turns.
Moral of the video: Don't be afraid of Instant promotion. The short term boost heavily outweigh the long term cost
It is powerful in FE6 specifically! That said some of the units I insta promoted for this video would probably get rekt in the lategame, but that's prolly cause they're like upper mid in the first place (Geese, Reigh)
I was able to beat this level without issue the 1st time i played it after a good amount of attempts But now im playing it a second time & i keep dying . Its the 30th time i replay this damn level
You should do one for battle before dawn next.
I did an FE7 Iron Man guide and it has very elaborate strats for BBD!
How do you do it with only 1 promoted unit
Does Amelia do well on this map?
Sorry if I missed a possible joke (I had FE6 accuracy) but Amelia isn't in FE6 lol
Only in paladin
@@butteredsalmonella I know. Maybe a video idea tho? Like Lyn in the Binding Blade
Nice!
Sophia should definitely be given 3 prfs and a warp staff that only she can use at E rank fr fr
You know what? I get why people don't like this map. Hell, i don't even think it's good. But for some reason, i never had trouble with this map. I totally get why other do and why others dread playing it, but for me, it's kind of a turning point of the game. It's the last map of FE6 where i can get enjoyment out of it. After that, it's all downhill, culminating in the maps that i absolutely can't stand 16 and 16x. I find both absolutely horrendous and dread playing them every time.
So yeah. It's, in my eyes, better than people give it credit, but not really that good.
Just beat this one, let’s see if I did it right
Pretty similar, although I had Rutger do more on the right
How come your pronunciation for some words is kinda off? Vuh-ryed, Sin, Larum etc.
Approaching this chapter though, so helpful guide ty!
The names can be chalked up to character names differing between the fan translations he's used to and the official localizations (and most of those are currently from Heroes, which he doesn't play).
I believe English is also a second language for him behind Dutch, so odd pronunciations here and there are to be expected anyway.
Those are the official, localized, names given in FE Heroes. The names on screen are the ones given by the group of people who translated FE6 illegitimately. Lastly, his pronunciation of varied is due to, as others have pointed out, mekkah being from the netherlands.
@@glowstickofdestiny1290 Thanks for the explanation!