You literally transferred me back to 1998, when I was a boy hungering for sci-fi horror. I stopped at each new game-location, hearing the clanging metal and heavy breathing around the corner, and tried to understand what kind of place it was, what's its significance in my adventure. And so you visualized and novelized it all! Huge gratitude for such work, mate 🔥
Intro was amazing! Really loved it! Really sells the failure of the initial attack on Stroggos. 200,000 souls filled with neverending rage and vengeance quickly turned to 10,000 either locked up in a cell in the Torture Chambers, being turned into Stroyent, already dead, or, in Joker, Stepchild, and Bitterman's case - survived, with sadness, vitriol and anger replacing their initial thoughts. Great stuff.
Ok I just had to drop another comment to appreciate how good the editing is. It makes the narration way better. Instead of just reading the wiki pages and putting some gameplay/flyover clips, you actually keep the image coherent and in tune with the plot of the video. And additional sound design gives more depth to it. Perfect.
10/10!!!!! I absolutely adore the effort that you've put into these lore videos!! Absolutely fantastic! I don't care what iD or Nightdive say. These videos are canon to me.
This video is really good! I never played the other quake games, its nice to see from the other survivors perspectives ^^. I really like how you showed how brutal the Stroggs are, they are evil and spare no methods to crush humans to benefit their own kind...
Funny thing was that there was fourth marine that survived Operation Overlord. Athena survived by being trapped in her pod until Bitterman destroyed the Slipgate, which sent her into the Dreamlands.
5 if we count the one struck in his drop pod at the end of Groud Zero mission ^^ In Part 3, we'll be talking about her and "Strogg/Peeker" scrolls. However, some elements are still enigmatic, like why the Makron mention magic and runes. 🤔
@@lechumqc7910 Maybe the Makron was influenced by Shub-Niggurath? Also there is Viper from Quake 64, but I'm not sure he's canon since his story overrides the PC storyline.
@@lechumqc7910 I remember there was a theory back in the day that the strogg were simply arming themselves for a defense against a possible eldritch invasion (like the one in quake 1)
@@lechumqc7910 Six survived if you count Viper from N64, though based on the manual that campaign may actually occur before Bitterman's story. Even more if you count the Q3A-original characters involved with the Stroggos war (Grunt, Sarge, Major). Well, it'd actually be 5% of the ground forces survived based on the radio chatter during Unit 8. How many that would actually be is unclear.
In my headcanon... Stroggos already experienced a brutal Eldritch invasion. The population fought back however, the war went very badly. On the eve of total defeat, Stroggification of the surviving population was implemented as a final last resort. With wave after wave of cybernetic super solders and even captured Stroggified Eldritch forces. The tide of the war turned. After years if not decades of fighting. The invasion was repelled and the Strogg followed the Eldritch retreat back to their realm and took the fight directly to them. Though the Strogg couldn't destroy the Eldritch. They inflicted massive damage to the realm. Where any and all portals leading directly to Stroggos were destroyed. Hence why we saw Strogg supply crates scattered throughout the first Quake. With the Eldritch threat neutralized. Stroggos emerged victorious, but... It was a Pyrrhic victory. Stroggos was now a barren hellscape. It's population now consisting entirely of war machines. It's programming gone haywire. Instead of standing down and rebuilding. The Strogg continued their war footing. Attacking and conquering other civilizations in the galaxy including Earth. This to me was the 'Frankenstein' event Matthew Kane talked about after his Stroggification and rescue in Quake 4.
I love these, I am so glad people like you are keeping Quake alive. 26 years tomorrow I got Quake II for Christmas 1997 after months of playing the single demo level. I played it probably for years and just like Quake, made levels for it. For the last 27 years, both Quake and Quake II are the games that I have re-installed the most, usually every 4-5 years. However the remaster has brought back a new lease of life for me in the game that I have not had since the late 1990's.
Great video like the previous ones. Two things: Firstly, based on the GZ manual, the expansions *DO* happen concurrently, so that entry caveat feels a bit silly to me. ;) Though I do get confusion since the Ground Zero unit cutscenes in the remaster has the Big Gun blown up. I guess they could be said to occur right after Bitterman blows up the Big Gun, since there is radio chatter talking about additional deployments iirc, though I always interpreted this to refer to the Adrianator class ships we can see flyby overhead. Second, you're missing Viper's narrative from the Quake II 64 story. Based on the n64 manual, Viper (the default name given on the console version, doesn't get mentioned in the game) is an elite Special Operations marine sent in for recon of Stroggos defenses. Though the loading screens are misleading as it shows 4 "planets", it's technically just Stroggos and its moon based on the in-game objectives. Viper goes through the Strogg Base that Bitterman lands in* and recovers intelligence on the orbital defenses of Stroggos, hijacks Strogg teleporters to go to said orbital defense and blow it up, escapes onto a stroggos freighter (same class of freighter that Joker uses to get to the moon)*, redirects that to the moon and uses an escape pod to land on Stroggos' moon, where they quickly destabilize the Zaxite Mine there, then teleport back to the planet's surface and make their way through various facilities and mines to the Command Core which they then destroy. What the command core is, unfortunately, doesn't seem to be clarified. But I guess it's a similar concept to the Quake 4 Nexus. In theory, Viper's actions preceded that of Bitterman's, and the entire Operation:Overlord might have been formulated based on Viper's actions... * To clarify, three levels from the N64 campaigns are simplified versions of 1 level from Q2 Unit 1 (Communications Center) and 2 levels from TR (Strogg Freighter and Lower Hangers (called Organic Storage in N64)).
You can find it on Motion Ray for license, but you can also listen to it on TH-cam: Last Hope - Alexander Richstein :) It's true, the music is fantastic.
bruh its so ironic how their factories are made seem like some horrid otherworldy evil act and our animal factory farms are pretty similar, we just dont turn them into fuel
Quake 2 is one of my favorites in the idsoft series and the Strogg lore (even with some similarities with the Borg from Star Trek) really fascinates me, I'm always been nuts for seeing cyborg stuff. This video, the way is presented, narrated, edited and the additional camera views of the Strogg locations, really makes look epic a game from 1997, running in the idtech2 engine, that fitted in less than 500MB, it always amazed me how optimized were those vintage games, not a single byte to waste. Also, comparing with classic Quake 2, I see enhanced graphics in the video scenes here, that leads me to ask what modern source port you used to generate the scenes, since I am a Linux user, I only have access to Yamagi Quake 2, and no luck trying to compile KmQuake or Quake 2 Evolved on Linux
Good video, but it's strange to hear distress on strogg/macron/command part, as they are mostly turned to machines and all that hierarchical structure. Not tu mention, that i don't imagine them saying impossible, as it's a human trait, machines are more likely think in probability chance.
Thank you! It is true that, for example, the Makron would not feel fear, as he is the most powerful Strogg of all. But as far as I understand, Stroggs, while some predominantly mechanical, still possess a biological core, including a brain, so they are not 'robots,' per se. They have been observed to laugh, express surprise, show anger, and even feel loneliness. While the Makron is unlikely to experience fear, he could very well be surprised and angered by the havoc a 'lesser' human can wreak, or might even struggle to process what's happening. Any dialogue we create for Stroggs caracthers should be understood as a translation, given they don't speak the same language as humans.
Sure i get that, but on the other hand i view that a bit relating to how i see stuff, more logical with a bit less intuitive and more logical trying to get around emotions. That's why anger and surprise sure, but not the vision of impossible. Where this laugh, surprise, anger, and loneliness on them can be observed?
The Makron's laughter can be heard towards the end of the game. As for surprise and loneliness, these emotions are showing in the Quake Champions lore of "Strogg and Peeker." The sense of anger is inferred from the audio of enemies in Quake 2 and Quake 4 (while this might be more of a perception), who certainly sound enraged. But I understand your point. While not much is known about the Makron's background, there's a lot of room for interpretation regarding his character. We don't even know if the Makron's brain is human; it could belong to another species entirely, one that doesn't experience emotions for instance.@@StroggKingu
Regarding the Makron being human or not - imo it's unlikely based on the Q2 manual, which says that *only* the guards are humans among the Q2 enemies (expanding to the three new guards in TR). I'd suspect the Makron to be an original Stroggos inhabitant, or from a planet prior to their conquest of the Griess (which are what most Q2/Q4 enemies are, based on Strogg & Peeker's QC lore scrolls). One of the Makron's taunts are calling Bitterman out as human, which would seem strange if they were once human too.@@lechumqc7910
Thank you! There were no actual mods used in the video. I've recorded footage from the original Quake 2 as well as from Quake 2 RTX, which only includes the original Quake 2 levels.
Who would win a bunch of space cyborgs with advance scifi technology beyond human comprehension and cruelty, or the literal embodiment of the unyielding human spirit Bitterman.
It's a gray area? For some, it's an N64 port of the original Quake 2 with different level design and locations. But others see it as a separate mission from the perspective of another Marine named Viper. The name comes from the default name given to the character when the player wants to change it. The remastered edition of Quake 2 never mentions him, so we didn't include him in the story.
@@lechumqc7910 At least, not right now I hope. Also, having schedules need to be maintained and all that or however business is handled. Imagine if you could get familiar people doing voicelines within these series. That's a dream plus the fun of making these videos I bet.
Wouldn't it be great to link the Quake2/4 universe with the one of Wolfenstein? I mean look at the Strogg flag clearly showing similarities to the German war flag? And the nazis in Wolfenstein have Supersoldaten, men fused with machinery. Furthermore in the newer Wolfenstein games the nazis have deployed space stations. Also mankind's assault on Stroggos in Quake 2 is called 'Alien Overlord' in a resemblence to D-day. Come on, it could be a thing!
@@lechumqc7910 In the booklet of 'Return to Castle Wolfenstein' for the original XBOX you can read about some family connection between B.J. Blaskowitz and the Doom Guy (pre Doom Slayer). So I guess that's cannon.
@@simontemplar.8668 Yeah, pre-reboot, Wolfenstein, Commander Keen, and Doom all take place in the same universe setting, with BJ, Keen, and Doomguy being in the same family tree (BJ being Keen's grandfather, and Keen being Doomguy's grandfather). Hard to be sure if this is still canon with the reboots to Wolfenstein and Doom, as the former in particular changed BJ's wife and kid(s).
@@KonigDesTodesHmmm, yeah. I guess you got a point there. Still I would want to add Dr. Malcolm Betruger to the discussion. For whatever reason the Doom 3 villain has a German name (Betrüger = betrayer). And in Doom 2016 you can find the helmet of Commander Keen in the first hell level as an easter egg. Großer Gott, wie ist das alles kompliziert!
Who else can't wait for the next part.
Yup
I love the personality you give the Makron. He being so pissed that he murdered half of his soldiers.
You literally transferred me back to 1998, when I was a boy hungering for sci-fi horror. I stopped at each new game-location, hearing the clanging metal and heavy breathing around the corner, and tried to understand what kind of place it was, what's its significance in my adventure.
And so you visualized and novelized it all! Huge gratitude for such work, mate 🔥
23:14 this scene with bitterman narrating his plan to punish the strong went hard.
Now I want to see a Quake movie done right with that dialogue & acting utilized.
The Bitterman's bitterness is truly palpable.
Intro was amazing! Really loved it! Really sells the failure of the initial attack on Stroggos. 200,000 souls filled with neverending rage and vengeance quickly turned to 10,000 either locked up in a cell in the Torture Chambers, being turned into Stroyent, already dead, or, in Joker, Stepchild, and Bitterman's case - survived, with sadness, vitriol and anger replacing their initial thoughts. Great stuff.
Good voice over Made it sound like a WW2 documentary 😁
Ok I just had to drop another comment to appreciate how good the editing is. It makes the narration way better. Instead of just reading the wiki pages and putting some gameplay/flyover clips, you actually keep the image coherent and in tune with the plot of the video. And additional sound design gives more depth to it. Perfect.
Literally the best quake lore videos on youtube! Great work keep it going!
10/10!!!!! I absolutely adore the effort that you've put into these lore videos!! Absolutely fantastic! I don't care what iD or Nightdive say. These videos are canon to me.
This video is really good! I never played the other quake games, its nice to see from the other survivors perspectives ^^. I really like how you showed how brutal the Stroggs are, they are evil and spare no methods to crush humans to benefit their own kind...
Quake 2 remaster was released recently, there you can play Quake 2 main campaign and 3 addons easily without having to buy/install them separately =)
@@ComradeStrogg Thank you! I doubt my PC can run this game but I'll look for playthroughs here on TH-cam ^^
The level of production of this miniseries is awesome. Great work!
hell yes! i been waiting for this one! love how you guys make this all cinematic.
Excellent music & voice acting. Hearing Bitterman’s vengeful rage around 23:14 makes me want to see a live action Quake movie made, & done right.
Thank you! :)
@@lechumqc7910 you’re welcome, & now I play Quake 2 with that epic attitude. I now feel more like I’m in the heart of the action. ;)
Funny thing was that there was fourth marine that survived Operation Overlord. Athena survived by being trapped in her pod until Bitterman destroyed the Slipgate, which sent her into the Dreamlands.
5 if we count the one struck in his drop pod at the end of Groud Zero mission ^^ In Part 3, we'll be talking about her and "Strogg/Peeker" scrolls. However, some elements are still enigmatic, like why the Makron mention magic and runes. 🤔
@@lechumqc7910 Maybe the Makron was influenced by Shub-Niggurath? Also there is Viper from Quake 64, but I'm not sure he's canon since his story overrides the PC storyline.
@@lechumqc7910 I remember there was a theory back in the day that the strogg were simply arming themselves for a defense against a possible eldritch invasion (like the one in quake 1)
@@lechumqc7910 Six survived if you count Viper from N64, though based on the manual that campaign may actually occur before Bitterman's story. Even more if you count the Q3A-original characters involved with the Stroggos war (Grunt, Sarge, Major).
Well, it'd actually be 5% of the ground forces survived based on the radio chatter during Unit 8. How many that would actually be is unclear.
In my headcanon...
Stroggos already experienced a brutal Eldritch invasion.
The population fought back however, the war went very badly.
On the eve of total defeat, Stroggification of the surviving population was implemented as a final last resort.
With wave after wave of cybernetic super solders and even captured Stroggified Eldritch forces. The tide of the war turned. After years if not decades of fighting.
The invasion was repelled and the Strogg followed the Eldritch retreat back to their realm and took the fight directly to them.
Though the Strogg couldn't destroy the Eldritch.
They inflicted massive damage to the realm.
Where any and all portals leading directly to Stroggos were destroyed. Hence why we saw Strogg supply crates scattered throughout the first Quake.
With the Eldritch threat neutralized. Stroggos emerged victorious, but...
It was a Pyrrhic victory. Stroggos was now a barren hellscape. It's population now consisting entirely of war machines. It's programming gone haywire. Instead of standing down and rebuilding.
The Strogg continued their war footing.
Attacking and conquering other civilizations in the galaxy including Earth.
This to me was the 'Frankenstein' event Matthew Kane talked about after his Stroggification and rescue in Quake 4.
I've been dying for this type of content! An in depth break down of the Strogg instead of just listing off the enemies and cherry picked levels
This is excellent work. As a Quake super freak, this is my birthday come early.
3:46
*hearing the Quake 2 CD in my head and jamming to its music* And still to this day, is the only legit way to actually hear the music in Quake 2.
Hey I just watched "Skyrionn"'s Quake 4 video. You guys should do a co lab for quake stuff. This video is great!
Loving that Thumbnail, a badly hurt Tank still trudging through what I can only imagine to have been four bandoliers worth of rockets.
Well done
I love these, I am so glad people like you are keeping Quake alive. 26 years tomorrow I got Quake II for Christmas 1997 after months of playing the single demo level. I played it probably for years and just like Quake, made levels for it. For the last 27 years, both Quake and Quake II are the games that I have re-installed the most, usually every 4-5 years. However the remaster has brought back a new lease of life for me in the game that I have not had since the late 1990's.
Damn that was really high quality work put into this!
I am so anxious to watch this!
Fyre!! can't wait for part 3
Great video. Looks like a lot of love went into it.
I know right. Like God tier quality.
Absolutely Epic great job Marine Rip and Tear 💪🏻
Great video like the previous ones. Two things: Firstly, based on the GZ manual, the expansions *DO* happen concurrently, so that entry caveat feels a bit silly to me. ;) Though I do get confusion since the Ground Zero unit cutscenes in the remaster has the Big Gun blown up. I guess they could be said to occur right after Bitterman blows up the Big Gun, since there is radio chatter talking about additional deployments iirc, though I always interpreted this to refer to the Adrianator class ships we can see flyby overhead.
Second, you're missing Viper's narrative from the Quake II 64 story. Based on the n64 manual, Viper (the default name given on the console version, doesn't get mentioned in the game) is an elite Special Operations marine sent in for recon of Stroggos defenses. Though the loading screens are misleading as it shows 4 "planets", it's technically just Stroggos and its moon based on the in-game objectives.
Viper goes through the Strogg Base that Bitterman lands in* and recovers intelligence on the orbital defenses of Stroggos, hijacks Strogg teleporters to go to said orbital defense and blow it up, escapes onto a stroggos freighter (same class of freighter that Joker uses to get to the moon)*, redirects that to the moon and uses an escape pod to land on Stroggos' moon, where they quickly destabilize the Zaxite Mine there, then teleport back to the planet's surface and make their way through various facilities and mines to the Command Core which they then destroy. What the command core is, unfortunately, doesn't seem to be clarified. But I guess it's a similar concept to the Quake 4 Nexus.
In theory, Viper's actions preceded that of Bitterman's, and the entire Operation:Overlord might have been formulated based on Viper's actions...
* To clarify, three levels from the N64 campaigns are simplified versions of 1 level from Q2 Unit 1 (Communications Center) and 2 levels from TR (Strogg Freighter and Lower Hangers (called Organic Storage in N64)).
God bless!
Fantastic editing!
Finally this game gets some much needed love!
This is fantastic! The narration is perfect and the video accompanying the audio work, this is perfect!
the strogg military didn't suffer that big a blow since by the events of quake 4, they got that big gun up and working again.
Is quake 4 even considered canon?
@@microwavesoda453 during planetfall, your CO makes a comment about a lone marine disabling the planetary defence gun.
I have to say: the Quake's lore is even better than Dark Souls'. 😂😂😂😂
I am wathing this again, it is so good! Also I cannot wait fot the next part, the second human invasion of Stroggos!
Great vid, as usual. Thank you!
Been waiting for this one, love the quake content in general
This is pretty well made I look forward to see more
23:36 and onward is the best piece of gaming content ive seen in ages, and the best piece of Q2 content ever made. no contest.
Internet play on Quake 2 was absolutely fantastic in its day....
In my opinion
This is top notch stuff man. Keep it up
What was the music played at 23:39? Sounds absolutely awesome!
You can find it on Motion Ray for license, but you can also listen to it on TH-cam: Last Hope - Alexander Richstein :) It's true, the music is fantastic.
That was actually epic as fuck!
bruh its so ironic how their factories are made seem like some horrid otherworldy evil act and our animal factory farms are pretty similar, we just dont turn them into fuel
Anither absoloute banger. Love the direction you took this.
Wow!!! Awesome job! 💥💥💥
Love those videos keep it up.
Dude, this is incredible.
Amazing work!
your videos are so cool bro,love em
This was surprisingly GOOD!
oh wow !
Awesome!
cinematic gold
This videos are so insane why isnt this channel booming yetç+
All my custom singleplayer levels are also in line with the story of Quake 2. :3c
Damn these videos go hard.
😎
glad i subbed
So are we ^^
Quake 2 is one of my favorites in the idsoft series and the Strogg lore (even with some similarities with the Borg from Star Trek) really fascinates me, I'm always been nuts for seeing cyborg stuff.
This video, the way is presented, narrated, edited and the additional camera views of the Strogg locations, really makes look epic a game from 1997, running in the idtech2 engine, that fitted in less than 500MB, it always amazed me how optimized were those vintage games, not a single byte to waste.
Also, comparing with classic Quake 2, I see enhanced graphics in the video scenes here, that leads me to ask what modern source port you used to generate the scenes, since I am a Linux user, I only have access to Yamagi Quake 2, and no luck trying to compile KmQuake or Quake 2 Evolved on Linux
Thank you! Quake 2 RTX might be what you are looking for :)
@@lechumqc7910 Oh..... it was running on new Nvida video cards, I see, thank you
Yeeesss. Can't wait to see other games get this treatment as well.
Could someone please tell me what the Name of the Music that plays at 23:36 is because it is EPIC
Nice
Oh man that fucking intro was incredibly jarring
Good video, but it's strange to hear distress on strogg/macron/command part, as they are mostly turned to machines and all that hierarchical structure.
Not tu mention, that i don't imagine them saying impossible, as it's a human trait, machines are more likely think in probability chance.
Thank you! It is true that, for example, the Makron would not feel fear, as he is the most powerful Strogg of all. But as far as I understand, Stroggs, while some predominantly mechanical, still possess a biological core, including a brain, so they are not 'robots,' per se. They have been observed to laugh, express surprise, show anger, and even feel loneliness. While the Makron is unlikely to experience fear, he could very well be surprised and angered by the havoc a 'lesser' human can wreak, or might even struggle to process what's happening. Any dialogue we create for Stroggs caracthers should be understood as a translation, given they don't speak the same language as humans.
Sure i get that, but on the other hand i view that a bit relating to how i see stuff, more logical with a bit less intuitive and more logical trying to get around emotions. That's why anger and surprise sure, but not the vision of impossible.
Where this laugh, surprise, anger, and loneliness on them can be observed?
The Makron's laughter can be heard towards the end of the game. As for surprise and loneliness, these emotions are showing in the Quake Champions lore of "Strogg and Peeker." The sense of anger is inferred from the audio of enemies in Quake 2 and Quake 4 (while this might be more of a perception), who certainly sound enraged. But I understand your point. While not much is known about the Makron's background, there's a lot of room for interpretation regarding his character. We don't even know if the Makron's brain is human; it could belong to another species entirely, one that doesn't experience emotions for instance.@@StroggKingu
Regarding the Makron being human or not - imo it's unlikely based on the Q2 manual, which says that *only* the guards are humans among the Q2 enemies (expanding to the three new guards in TR). I'd suspect the Makron to be an original Stroggos inhabitant, or from a planet prior to their conquest of the Griess (which are what most Q2/Q4 enemies are, based on Strogg & Peeker's QC lore scrolls). One of the Makron's taunts are calling Bitterman out as human, which would seem strange if they were once human too.@@lechumqc7910
Great video but if the video didn't have that voice it wouldn't be as great as it is. Can't wait for part 3.
You are very underrated
Great video of one of my favorite games of all time!
BTW i've noticed some mods added to your game.. can you tell me which mods are these?
Thank you! There were no actual mods used in the video. I've recorded footage from the original Quake 2 as well as from Quake 2 RTX, which only includes the original Quake 2 levels.
Have to notice that the crazy Berserker moves are from Q2 Remaster (2023), not original.
@@kolyaad
Wow didnt know there was a remaster, only knew about the rtx... i've never seen berserker jump, thats why i thought there were mods involved
@@arkashakogan8583
Yep, these guys got some Q4-brutality now 🤖
much better length for a lore video. i personally dislike sub 20 minute lore video because they usually leave me wanting to know more details
INCRÍVEL
time stamp 21.10. perfect
Who would win a bunch of space cyborgs with advance scifi technology beyond human comprehension and cruelty, or the literal embodiment of the unyielding human spirit Bitterman.
this was kino af
9:19
I- I just cant.
The plural of Strogg, IS STROGG.
No its strogg
@@microwavesoda453
Nah, it's definitely sTrogg
Huh! 😍😍😍
When the next video will come?
I really hope to get it released by Monday. But a more realistic time would be mid-week. I hope you guys will like it. :)
@@lechumqc7910 I’m so anxious to see it ^^
So, is Quake II 64 part of the canon, or not?
It's a gray area? For some, it's an N64 port of the original Quake 2 with different level design and locations. But others see it as a separate mission from the perspective of another Marine named Viper. The name comes from the default name given to the character when the player wants to change it. The remastered edition of Quake 2 never mentions him, so we didn't include him in the story.
🎉🎉🎉🎉
Quake4 please
Yo, what the fuck? Is Joker's voice actor Mr. Not Important from Hatred? Like.. it's subtle. but kind of reminds me of him.
I can see the ressemblance! But I can guarantee I wouldn't be able to afford his services. 😅
@@lechumqc7910 At least, not right now I hope. Also, having schedules need to be maintained and all that or however business is handled. Imagine if you could get familiar people doing voicelines within these series. That's a dream plus the fun of making these videos I bet.
Wouldn't it be great to link the Quake2/4 universe with the one of Wolfenstein? I mean look at the Strogg flag clearly showing similarities to the German war flag? And the nazis in Wolfenstein have Supersoldaten, men fused with machinery. Furthermore in the newer Wolfenstein games the nazis have deployed space stations. Also mankind's assault on Stroggos in Quake 2 is called 'Alien Overlord' in a resemblence to D-day. Come on, it could be a thing!
Would be surprising, but could you imagine if Bitterman, Blazkowicz, Ranger, and Doomguy are from the same lineage? ^^
@@lechumqc7910 In the booklet of 'Return to Castle Wolfenstein' for the original XBOX you can read about some family connection between B.J. Blaskowitz and the Doom Guy (pre Doom Slayer). So I guess that's cannon.
@@simontemplar.8668 Yeah, pre-reboot, Wolfenstein, Commander Keen, and Doom all take place in the same universe setting, with BJ, Keen, and Doomguy being in the same family tree (BJ being Keen's grandfather, and Keen being Doomguy's grandfather).
Hard to be sure if this is still canon with the reboots to Wolfenstein and Doom, as the former in particular changed BJ's wife and kid(s).
@@KonigDesTodesHmmm, yeah. I guess you got a point there. Still I would want to add Dr. Malcolm Betruger to the discussion. For whatever reason the Doom 3 villain has a German name (Betrüger = betrayer). And in Doom 2016 you can find the helmet of Commander Keen in the first hell level as an easter egg. Großer Gott, wie ist das alles kompliziert!
As much as I want this game to be great as many say it is... its still weak... aside from the multiplayer