Creating Leather for Gloves in Substance 3D Painter ( leather , stitches )

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  • เผยแพร่เมื่อ 23 พ.ย. 2023
  • This video shows how to make fabric material in Substance Painter. In this video, in addition to fabric material, how to make stitching and letaher material is also shown. Education is as simple as possible so that it is easy to understand.
    I create the material on a Gloves so you can see the details better. Tell me your opinion about this video and Don't forget to subscribe to the channel to see more weekly 3D content!
    In the next videos , I will show how to make various materials ...
    You can download the used model from Telegram channel 👇 :
    .
    Telegram : t.me/EGsubstancepainter

ความคิดเห็น • 16

  • @asaddadayev2237
    @asaddadayev2237 8 หลายเดือนก่อน +1

    Perfect , don't stop. I very need your lessons😅

  • @Dataalandd
    @Dataalandd 8 หลายเดือนก่อน

    Good❤❤

  • @pramodsahu5524
    @pramodsahu5524 8 หลายเดือนก่อน +1

    try to add voice over what are doing and why please

    • @esmailghadrdani6282
      @esmailghadrdani6282  8 หลายเดือนก่อน

      Thank you very much for your opinion.. 💗🙏
      I will definitely try to do this in the future. The videos are recorded as simple and descriptive as possible, but I will definitely try to talk along with the video in the future

    • @pramodsahu5524
      @pramodsahu5524 8 หลายเดือนก่อน

      @@esmailghadrdani6282 voice keeps engaged that's why. Thank you for making good tutorials

    • @esmailghadrdani6282
      @esmailghadrdani6282  8 หลายเดือนก่อน

      Sure.. Thank you very much for your opinion
      🙏@@pramodsahu5524

    • @FPChris
      @FPChris 7 หลายเดือนก่อน

      Yep. So many videos I immediately mute the music. I'm trying to learn and it's distracting.

  • @ttmayor
    @ttmayor 8 หลายเดือนก่อน

    looks like you sculpted and then used automatic retopology?

    • @esmailghadrdani6282
      @esmailghadrdani6282  8 หลายเดือนก่อน

      I didn't do it here, but I do it for most of my work ...
      Here, I output from Marvelous Designer as a quad mesh and did some editing in 3D Max. I did not use automatic retypology .. 🌺🌺💗

    • @ttmayor
      @ttmayor 8 หลายเดือนก่อน

      @@esmailghadrdani6282 I see, Marvelous must do some weird things with its topology when it spits it out

    • @esmailghadrdani6282
      @esmailghadrdani6282  8 หลายเดือนก่อน

      @@ttmayor It is not very complicated.
      In any case, you can get an output from Marvelous and use it in your work. I usually output as a quad mesh ..

    • @ttmayor
      @ttmayor 8 หลายเดือนก่อน

      @@esmailghadrdani6282 Yeah im just talking about the weird topology of the geo you can see when you show the wireframe, like at 1:05 , you can see how it has a bunch of strange edge loops and poles, clearly created by an algorithm, this is what I was talking about when I said automatic retopo

    • @esmailghadrdani6282
      @esmailghadrdani6282  8 หลายเดือนก่อน

      @@ttmayor Yes . I'm sorry that I didn't understand correctly.. Yes, it's because I gave TurboSmooth to the object in 3D Max ..