reviewing your takes on animation (60FPS follow-up)

แชร์
ฝัง
  • เผยแพร่เมื่อ 30 พ.ค. 2024
  • Hop on over to www.adameve.com/ and use code 'noodle', gives ya 50% off and free shipping :) (us+canada only also some exclusions apply)
    ...can you tell this video was rushed?
    Chapters:
    00:00 - Intro
    2:12 - Comments
    5:45 - Adam and Eve
    6:26 - More comments
    12:36 - The single biggest complaint
    14:21 - Even more comments
    I'm on Patreon and Twitter also;
    / legitnoodle
    / noodlevevo
    Patrons who supported me in making this video:
    Idiot Ben
    Will Manning
    Foxx
    Mason Wilde
    Iriswisp
    Cameron
    rorylori
    Joseph Chavarela
    Frank Nieto
    Pinecone
    Dylan
    Dylan Northrup
    Furnus
    Wilscwil
    BlooGremlin
    Onyx
    Silas
    Brian Novius
    Ben Robertson
    Aaron
    Jesse Baker
    Señor Chow
    Lachie Glover
    MASTER G
    LuuMitDoppelU
    Sam Pratt
    Resti
    Manda F
    Jean-Paul Havy
    Blake Michael
    Kai
    OhMySamurguy
    Zinsser Zhang
    Whiteghost117
    El Mango
    Aidan Ross
    matt brown
    Chase Castle
    Erik Larsen
    Levil
    Zenny
    SquidHominid
    steakhouse
    Austin Nebbia
    Evelynn
    Crispy Cringe
    Soggy leftovers
    Senda Sekaren
    Natasha
    Stephen Hawkins Treadmill Experience
    Lorefiend
    AnotherAniki
    Casey
    ChrisFratz
    Shox
    michael mart
    Ember Reviews
    Trey Dickerson
    Vitanam
    Jonny Champion
    Andres Rodriguez
    Drake Kudrna
    Goldencub2014
    Po
    Grimbeanie
    Curtis Gerstner
    Ferdinand Remenec
    Best Boy Kevin
    Dayanara Serges
    Jawser78
    ANTHONY DUARTE
    Louden Doney
    koriio
    Iain Brown
    James Queen
    Michael I
    Octavian
    Ack mack
    Anxious
    Joseph Young
    Jelisaveta Milivojevic
    Jay
    CombatWombat
    Cas Harper
    dusk
    Andrew Nieto
    Lauren Klingele
    Connor Travis-Hunter
    Liam
    Gary Spinrad
    Gibsoncook
    Giovanni Lupo
    Zyroablee
    SentientTurtle
    Jamichael Folson
    Superman
    J1411
    Dutch223
    Juan Meave
    Markettt
    Magnus Bjerke Vik
    Ethan
    Ty Shetler
    Nindota
    Willis Scothorn
    Shaggy_One
    Erik
    Torbarik
    Matthew Lyn
    Kyle Julian Van Epps
    Sam Cotter
    Big Doofy
    Luke Spicer
    Jesús Flores
    AAAAAAAA
    David Velez
    MashProTato
    Dan Zynski
    SaltTea
    Geoff Porter
    HARRY
    FruitSnackBandit
    Ameer Flippin
    Sparkle_Plant
    Amiel
    Wilson Bestic
    Robert
    Venohawk
    Mark
    Christina Morley
    Devin Strayhorn
    Kendrick Soto
    Shin Guardian
    Doggybag
    Adult_Cool
    Drew DeVault
    Yihéng Jiang
    TITO woods
    Anthony Chrétien-Contreras
    Clont
    Bolexle
    Allen Ryerson
    Chris Botkin
    AP
    Greg Baloney
    Cojo490
    QuiltyPleasures
    Chotskies
    Matthew Rothmann
    Andrew Kisak
    Endo Mills
    Deblobo
    Matt, flamin hot braindead.
    Andrew Ross
    Cale E
    Quiet269
    Rocknerrad
    Nehkles
    TooBad
    Jye Francis
    Dinah Krone
    nozpot
    Thrinmon
    Josepheous
    Buttsmcgee
    HyaDoki
    A Tree
    Comrade of Homotopia
    Kenneth Sabian
    BenT
    nflatei0n
    Luke Shepherd
    Daniel Dorfman
    Devon Winrick
    Zack
    ACarr
    JonathanShorp
    Danny DeVoid of Life
    Danny Wolf
    Hero The Triggered Aussie
    JoystickDrummer
    quill
    Deneb
    Kusinwolf
    Charles Kuzmech
    Rachel Han
    Ramsey
    Christopher Stoll
    Jer456
    Allison Easley
    King Of Hats
    Hikiko Kirk
    Plantbat
    Max Levinton
    Kloud
    HeckYeck
    Jesse Bartels
    Redtimecat96610
    Jean Machine
    Benedikt Müller
    Keybladestrike1
    Lawrence
    Trevor harrington
    ReferenceMaker
    LuLYeah
    Cort
    Sorry Officer
    Kaltag
    Elysium Ervin
    EuroPascal
    #sponsored #interpolation #animation
  • บันเทิง

ความคิดเห็น • 26K

  • @JoCat
    @JoCat 3 ปีที่แล้ว +21945

    gamers aren't oppressed but they should be

    • @stardokplay4923
      @stardokplay4923 3 ปีที่แล้ว +1041

      Am gamer, can confirm

    • @whyudoit4009
      @whyudoit4009 3 ปีที่แล้ว +873

      Am a gamer here, fucking exterminatus us.

    • @gambitschema
      @gambitschema 3 ปีที่แล้ว +407

      bring an end to gamerkind PUT ME ON THE CROSS BOSS

    • @Iuseen
      @Iuseen 3 ปีที่แล้ว +47

      I am going to start a campaign to end all gamers.

    • @whyudoit4009
      @whyudoit4009 3 ปีที่แล้ว +221

      @@Iuseen idea, Gaming Convention, nuke.

  • @user-cy7bg5qy4k
    @user-cy7bg5qy4k 3 ปีที่แล้ว +4359

    “Sadly not everybody alive today is James Baxter”
    *sad not James Baxter noises*

    • @dovahkiin_brasil
      @dovahkiin_brasil 3 ปีที่แล้ว +71

      @@lemons2246 he sounds like someone who would backstabs me

    • @supersolomob422
      @supersolomob422 3 ปีที่แล้ว +10

      *sad alive noises*

    • @theasexualidiot4803
      @theasexualidiot4803 3 ปีที่แล้ว +4

      Now am I James Basker?

    • @lemons2246
      @lemons2246 3 ปีที่แล้ว

      @Whimsy don't worry if we work hard enough and have the passion we can be equals to him, however hard it may be

    • @uhohmemebiggestboy212
      @uhohmemebiggestboy212 3 ปีที่แล้ว +1

      I can now see another horse from adventure time that goes around sadly saying "not jaaammess Baxter"

  • @zarkflappysheep
    @zarkflappysheep 3 ปีที่แล้ว +25771

    dude james baxter is my fucking hero

    • @labrynthe5972
      @labrynthe5972 3 ปีที่แล้ว +124

      What are you doing with less likes in this comment section than I have?

    • @silence.9376
      @silence.9376 3 ปีที่แล้ว +138

      Damn that first guy , I'll get u next time.

    • @labrynthe5972
      @labrynthe5972 3 ปีที่แล้ว +38

      @@silence.9376 owned

    • @Mister_Stink_Drink
      @Mister_Stink_Drink 3 ปีที่แล้ว +32

      james Baxter CAN AND WILL defeat jiiren.

    • @TrueKirb
      @TrueKirb 3 ปีที่แล้ว +59

      Jaaames Baaxterrr

  • @billxrl4154
    @billxrl4154 4 หลายเดือนก่อน +537

    "The artist's intent doesn't matter" could be shorthand for "I've never held a colored pencil in my entire life".

    • @DavidPolley-ek9bh
      @DavidPolley-ek9bh 3 หลายเดือนก่อน

      Lmao

    • @AluminumFusion22
      @AluminumFusion22 3 หลายเดือนก่อน +12

      *Asmongold sweating furiously*

    • @wozzle_buh
      @wozzle_buh หลายเดือนก่อน +2

      bro tattled on themselves so hard with that one

    • @coocato
      @coocato หลายเดือนก่อน +7

      @@AluminumFusion22 asmongold is like the elon musk of gaming and shit takes regarding gaming

    • @zamfir2005
      @zamfir2005 24 วันที่ผ่านมา +1

      @@coocato He's got good takes, he's got bad takes. Like everyone. I'd say he's just your average human being who was lucky enough to come on top of the mess that is twitch. He is no role model, he is no negative example of negative examples. He is a human, and as with other humans, one can agree or disagree. I sometimes stumble on clips of his, and at times I find myself agreeing, at times I could come up with an entire thesis against his opinion.

  • @skdl_
    @skdl_ 10 หลายเดือนก่อน +857

    it's been 2 years and yet "GAMERS HAVE SEEN THE FUTURE" still makes me laugh every time

    • @d3lta971
      @d3lta971 หลายเดือนก่อน +4

      fr bro

    • @Minx-Mango
      @Minx-Mango หลายเดือนก่อน +4

      BECAUSE THEY HAVE!!!! I AM A GAMER AND SUPER SMART (I have an F in math)

    • @kreppa8813
      @kreppa8813 27 วันที่ผ่านมา +4

      @@Minx-Mango i'm a gamer and i too can see the future. my next maths test will be a 0/100

    • @plussh_boy
      @plussh_boy 20 วันที่ผ่านมา

      we sadly have NOT seen the future (atleast not well)

    • @user-zy4nc6ek4c
      @user-zy4nc6ek4c 14 วันที่ผ่านมา

      Now way the I game animations are 30 fps

  • @daniellebittner13
    @daniellebittner13 3 ปีที่แล้ว +2996

    Anyone who says that animators are “lazy” for not animating in 60fps have no idea what they’re talking about. 60fps would almost triple the budget and time it would take to make ANYTHING animated. If the industry as a whole decided to only start animating in 60 from now on, the animation industry would cease to exist. Companies would refuse to fund new shows or movies because it would be too expensive

    • @purplemoss3313
      @purplemoss3313 3 ปีที่แล้ว +224

      Yeah, they seem to want to live in a world where animated movies are released years apart and all animation TH-camrs move to onlyfans to make back the money they missed for having to spend a year making a 3 min video
      Animatics with 1-12 frames a second are proof enough that creativity and enjoyment isn't tied to frame rate

    • @zanly5039
      @zanly5039 3 ปีที่แล้ว +184

      i animated my first-ever short film in 60fps because i was convinced it would look so much better than 24, without even slightly considering how much harder that would be
      wow that was an awful decision on my end

    • @meizapple6203
      @meizapple6203 3 ปีที่แล้ว +73

      yeah, animating in 60 fps is hell

    • @theera9514
      @theera9514 3 ปีที่แล้ว +137

      People who think animators are lazy either under-estimate how hard animating is or expect animators to work 24/7 and have no life outside of the animation program

    • @nightcorex2350
      @nightcorex2350 3 ปีที่แล้ว +50

      Yeah it took me three hour to make like a five second animation of a ball in 12 fps

  • @sym7434
    @sym7434 2 ปีที่แล้ว +3711

    shoutout to the guy who implied gamers are a race

    • @leilapoole3309
      @leilapoole3309 2 ปีที่แล้ว +92

      There are some people who call themselves the "PC master race" and I think they're confused about what that actually means.

    • @leilapoole3309
      @leilapoole3309 2 ปีที่แล้ว +20

      @Proto~p I was just spittballing reasons why some gamers think it's racist when people don't like them.

    • @leilapoole3309
      @leilapoole3309 2 ปีที่แล้ว +10

      @Proto~p I also don't trust them either.

    • @okaybutwhythough7456
      @okaybutwhythough7456 2 ปีที่แล้ว +47

      *"With the glass ceiling broken, all the oppressed groups shall prosper, especially the most oppressed group of all.....GAMERS"*

    • @Bpaulman
      @Bpaulman 2 ปีที่แล้ว +11

      BUT THEY HAVE SEEN THE FUTURE!
      seriously I laughed so hard on that comment

  • @NutyRiver
    @NutyRiver 9 หลายเดือนก่อน +509

    3D modeler here: we rig models with bones (think an articulated doll) and then pose them to animate. This is automatically interpolated by the game engine. The reason we do this is for flexibility. Here’s some examples:
    - some games have a walking animation and a running animation, and code the game to mix between the two depending on how far you push the joystick
    - going in and out of animations is easier. If you move a character left or right, you can interpolate between the two motions
    - if you animate a character doing something like picking something up, you can make the animation additive so that the animation will work no matter whether the character is sitting, standing, running etc. you can also multiply variables so if they pick up a large object the animation will scale
    - running up and down a slope may require telling the computer to lift the feet up higher or lower than normal
    - frame rate changes
    So basically, flexibility is the reason! In games where you can do almost anything, you can never truly guess everything a player will do or every angle they’ll look from. So instead, animations are made to be scalable and additive for that reason. The position and rotation of bones is recorded in hard numbers. In fact, there’s a lot more math involved than you’d think. It’s not any harder or easier than 2D hand animation, just different, with different requirements (games need to run at 60fps so players can have appropriate time to react and also not get motion sick).
    Some stylized games (genshin, honkai, guilty gear) will have capped frame rates on their animations. But that’s an illusion. The game still runs at 60fps, but they take more care to manually cap the frames of character animations to have that level of control and intent you talked about.
    Sorry about the ramblings, I hope they made sense at all! Math is really the name of the game here, but it’s a tool like any other that requires skill and intent

    • @joshuam2714
      @joshuam2714 5 หลายเดือนก่อน +10

      Seriously, super interesting read. Thanks!

    • @bejcsmith334
      @bejcsmith334 4 หลายเดือนก่อน +2

      Comment hall of fame🎉

    • @whoisezekiel2099
      @whoisezekiel2099 3 หลายเดือนก่อน +8

      yes inject that knowledge STRAIGHT into my brain

    • @lolliii5477
      @lolliii5477 3 หลายเดือนก่อน +1

      @@whoisezekiel2099: ow

    • @gasmask2373
      @gasmask2373 2 หลายเดือนก่อน +5

      Thank you for explaining, I seriously can't believe people dumb down all the work you do to pressing a button and applying it to AN INTIERLY DIFFERENT MEDIUM which is 2d animation, thanks for the knowledge

  • @flarigrar7114
    @flarigrar7114 5 หลายเดือนก่อน +200

    Not sure if anyone's gonna see this on an old video, but game developer here
    Game animations do have a base frame rate (usually 30 fps, unless it's an Arc Sys case) but the game engine sees the seconds rather than the frames. You can animate a 60 frame animation at 30 fps, but the game engine will see "This animation is 2 seconds" and show it at the game's current frame rate. I've both made my own games (small indie prototype projects, but they're in 3D) and I've made the Master Form mod for KH3, and the frame rate of KH3's (and my own) animations are 30 fps (a lot of times, individual animation files will have a setting to actually set the animation frame rate and interpolation will take over if needed, so you got that part right). Please keep in mind that this is the standpoint from a 3D dev, not 2D

    • @_RETR01
      @_RETR01 5 หลายเดือนก่อน +11

      finally a answer thank you

    • @flarigrar7114
      @flarigrar7114 4 หลายเดือนก่อน +5

      @@_RETR01 Too bad no one's gonna see this, though (except you, clearly)

    • @DiegoXRA
      @DiegoXRA 4 หลายเดือนก่อน +4

      Thanks for the info

    • @michaelcirco3948
      @michaelcirco3948 3 หลายเดือนก่อน +11

      For 2D, there are polygonal games that animate more or less the same as 3D games, but pixel animation is nowhere close.
      First, you gotta differentiate between the frames and the frame rates. Mario's run cycle in Super Mario Bros 2 animates very quickly, but it consists of 2 frames looping. Cuphead was made with traditional cel animation, mostly on 2s, but in game those poses don't necessarily run at 12fps.
      Then you have things like fighting games that are all over the place. A jump kick could consist of a single pose, but it's designed to seamlessly transition into other animations such as a jump block or a landing. Combos or special moves in the same game could easily have 24 frames.
      I guess a good baseline is a modern pixel platformer will usually have 6-12 frames per animation, but those animations could play anywhere from 6 to 60fps depending on the effect the animator is going for.

    • @soulstisalvadon
      @soulstisalvadon 2 หลายเดือนก่อน +1

      This is accurate. (also a game developer (sort of...) )

  • @fredrickreloaded4488
    @fredrickreloaded4488 3 ปีที่แล้ว +1118

    "the market will decide"
    *the market will also decide on child labor if you let it*

    • @Brecondo
      @Brecondo 3 ปีที่แล้ว +68

      That's not even the main reason I'd keep an-caps away form children. lol

    • @luggy2000
      @luggy2000 3 ปีที่แล้ว +10

      Nice comment made me lulw

    • @johnnymonsters9717
      @johnnymonsters9717 3 ปีที่แล้ว +4

      No just slave wages

    • @orangejoe2147
      @orangejoe2147 3 ปีที่แล้ว +38

      And slavery too

    • @wingraptorsundaughter
      @wingraptorsundaughter 3 ปีที่แล้ว +8

      @@Brecondo but they gotta secure the career of their "girlfriends"

  • @Zedrinbot
    @Zedrinbot 3 ปีที่แล้ว +6475

    I honestly _still_ don't get how people can look at interpolated 60 fps footage of something made for between 12 to 24 and think it looks better with the weird, smooth movement between poses that hold for just a LITTLE too long and think that it looks good. It looks more noticeably staggered to me, and that's before even considering artistic intent.
    Really it'll only look good if the media in question was made for interpolation.

    • @derpylion6734
      @derpylion6734 3 ปีที่แล้ว +129

      Not poor taste, broke taste

    • @comradedogma4957
      @comradedogma4957 3 ปีที่แล้ว +118

      I agree, but as a gamer I agree.

    • @icycrusader1947
      @icycrusader1947 3 ปีที่แล้ว +147

      It gets even worse when you add words onto the frames, they get all smudged...and sad.

    • @ODST_Republic
      @ODST_Republic 3 ปีที่แล้ว +51

      I feel as interpreted videos have no personality anymore once they do it.

    • @JmKrokY
      @JmKrokY 3 ปีที่แล้ว +1

      Ok

  • @RatSayingWoosh
    @RatSayingWoosh 10 หลายเดือนก่อน +66

    Gameplay animator here, we animate at 30 and let engines interpolate, and sometimes it breaks animations so we add notifiers to flag parts to turn off interpolation

    • @emperorfaiz
      @emperorfaiz 3 หลายเดือนก่อน +2

      No idea such function existed.

    • @blinkx1070
      @blinkx1070 10 วันที่ผ่านมา +2

      Also a game animator here: This is highly contextual and varies from production to production.
      For example: I worked at EA in their mo-cap department and we processed the data at 60 FPS and actually down-sampled it to 30.
      Now, I'm working on a game doing stepped animation at 60 FPS.

  • @luminxscent5235
    @luminxscent5235 9 หลายเดือนก่อน +194

    "i couldnt care less what the animator was trying to achieve"
    This alone defeats the whole point of animation-

    • @parkernelson4909
      @parkernelson4909 5 หลายเดือนก่อน +19

      When I heard that I couldn't help but ask
      THEN WHY ARE EVEN WATCHING IT

    • @LeBonkJordan
      @LeBonkJordan 3 หลายเดือนก่อน +6

      "motherfucker how do you think our ancestors survived. how do you think folklore formed. culture. music. art. PURPOSE????? do you think everything must be commodified? sold? weighed to be valued? has the rot in your soul spread so far you cannot find value in anything not spoken in numbers??? it's FUN. THAT'S WHY. THE PURPOSE IS THE ACT, THE MESSAGE IS THE MEDIUM, THE SYMBOL IS THE STORY. it brings people joy for its mere existence and that IS the point. existence is its purpose alone"
      -almostsweetangel

  • @riturajhalder6665
    @riturajhalder6665 3 ปีที่แล้ว +3051

    Wait so James Baxter isn’t a Horse who walks in two legs and do tricks with a ball to make everyone happy?

    • @mitchellmonroekleiner2296
      @mitchellmonroekleiner2296 3 ปีที่แล้ว +343

      He is, he just animates on the side.

    • @cornyglory3896
      @cornyglory3896 3 ปีที่แล้ว +49

      hey dude i'm as surprised as you are

    • @ashpotato7922
      @ashpotato7922 3 ปีที่แล้ว +49

      Even Better. A badass animator who makes smooth animations and badass movements.

    • @professionaldunce6312
      @professionaldunce6312 3 ปีที่แล้ว +36

      No, that's after the mushroom bomb.

    • @temperstar8411
      @temperstar8411 3 ปีที่แล้ว +8

      @@professionaldunce6312 Which one

  • @AymenDZA
    @AymenDZA 2 ปีที่แล้ว +3210

    "Just draw more frames" sounds an awful lot like "just buy a house"

    • @chrisheartman9263
      @chrisheartman9263 2 ปีที่แล้ว +125

      Or, like, "just save up more money".

    • @diggitydog998
      @diggitydog998 2 ปีที่แล้ว +42

      just get more money dude it’s not that damn hard

    • @whiteroomentertainmenttv8371
      @whiteroomentertainmenttv8371 2 ปีที่แล้ว +5

      Agreed

    • @fryreviews693
      @fryreviews693 2 ปีที่แล้ว +34

      “Just get good”

    • @exatent5194
      @exatent5194 2 ปีที่แล้ว +65

      honestly... to any gamer who uses this as a valid point...
      "It took you 5000 hours to get that rank? Wow, now do it again, but it will take you 12500 hours instead because it will look cooler"

  • @EliBoi298
    @EliBoi298 หลายเดือนก่อน +17

    9:35
    Ah yes, my skin color is gamer.

    • @Oxygen1004
      @Oxygen1004 6 วันที่ผ่านมา

      Woah woah woah you just said gama with a hard r how could you

  • @anotherdnb
    @anotherdnb 8 หลายเดือนก่อน +116

    The problem with people who like interpolation is basically the same with AI "artists": they see art as the means to an end.
    It's not. Art has meaning, and if it's made a certain way, that means that the creator of said art wanted their message to be like that. It's not just a thing that you see and go "wow that looks cool" it's a way of expression, be it by creating worlds, illustrating emotions or simply sketching something, you're expressing yourself and your world.

    • @CoalOres
      @CoalOres 4 หลายเดือนก่อน +1

      Subscribers of Aestheticism would disagree with you. Sometimes you do just want something that pleases the eye, for me the meaning of something, be it art or film, is a nice bonus after the experience itself.

    • @lolliii5477
      @lolliii5477 3 หลายเดือนก่อน

      yes.
      i once drew questionable things out of small dose of rage, it's not very bad, but everyone just focus on the "bad".

    • @insert_afm
      @insert_afm 2 หลายเดือนก่อน +2

      I have agreements on both sides. On one hand, the process of creating art is very special and I think ruining artistic intent will usually take away a part of your experience as a viewer. But, if you really like it more, I don't see a problem with that. My real issue is with everyone being rude and yelling that his is the definite future and all other ways are bad.

    • @SaHaRaSquad
      @SaHaRaSquad 15 วันที่ผ่านมา +1

      @@CoalOres I do want stuff that pleases the eye, and that's why I hate AI "art". I've looked at enough of those and tried it myself long enough to say that 99.99% of its output is bad in at least one detail and trying to get something decent out of it feels like haggling with a slot machine. Also those AI models obviously trend towards the average image you can see on the internet so if you want to produce something with it that's significantly different or actually creative the thing will fight you at every corner. It's great for stock photos and instagram model tier slop but there's already enough of those for many lifetimes. AI art is like an artist who mastered the most advanced techniques but skipped all the basic lessons and I can see that even as a non-artist.

    • @CoalOres
      @CoalOres 14 วันที่ผ่านมา

      @@SaHaRaSquad Yeah, I would say 99.9% is accurate. But you can (and should) cherry pick - generate a batch of 1000, cherry pick the best one, and suddenly you probably have one that's actually good. Ask for something simple, concept art for instance, without many details and I'd say the success rate is 1/10.
      You can also use inpainting to fix local errors without redoing the whole thing. You can adjust parameters like lowering the CFG scale for far more variance (I find this adds imperfections to skin for instance, which gives people a less plastic look), in fact I very rarely see people doing this.
      And then there's the fact that even bad/flawed results look good and interesting, it might be a bad artist but it's a hell of a lot better than me I'll tell you that (as you would expect for something that has absorbed the collective work of billions).

  • @PringusMcDingus
    @PringusMcDingus 3 ปีที่แล้ว +8140

    wonder how interpolated paper and cardboard would look like

    • @GabeDoodles_channel
      @GabeDoodles_channel 3 ปีที่แล้ว +59

      Yea same here

    • @AmazingKing
      @AmazingKing 3 ปีที่แล้ว +13

      Yea

    • @JNSStudios
      @JNSStudios 3 ปีที่แล้ว +332

      I mean, the AI is designed for live action, so it would technically work on this. Idk how good it would look but it *technically* would work.

    • @_mossy_8520
      @_mossy_8520 3 ปีที่แล้ว +13

      Do it.

    • @Rocotolaji
      @Rocotolaji 3 ปีที่แล้ว +5

      i prefer not to try it

  • @froogy666
    @froogy666 3 ปีที่แล้ว +13649

    As a gamer, I can confirm that I know the exact date the universe ends

    • @ungratefulape9121
      @ungratefulape9121 3 ปีที่แล้ว +121

      Same

    • @johnrad9512
      @johnrad9512 3 ปีที่แล้ว +453

      If I recall correctly time began on Tuesday.
      Not many people know that.

    • @pantpocket1741
      @pantpocket1741 3 ปีที่แล้ว +29

      truuuuuue

    • @crunchypudding.9221
      @crunchypudding.9221 3 ปีที่แล้ว +93

      Actually, as a gamer with 56k confirmed game time, I can safely say the world ends tomorrow at e3

    • @jonathan89920
      @jonathan89920 3 ปีที่แล้ว +16

      2022?

  • @LoveisStoredInTheLain
    @LoveisStoredInTheLain 11 หลายเดือนก่อน +23

    I read LPs as LPS and got really confused. Ah yes, Littlest Pet Shop, the most controversial and widely debated example of low frame animation.

  • @elcubanoycolombiano
    @elcubanoycolombiano 11 หลายเดือนก่อน +21

    As an animator, I agreed with everything you said in the last video about interpolation. But in this video,
    I still agree

    • @Osvster
      @Osvster 5 หลายเดือนก่อน +2

      As a GAM-

    • @soulphoenix2444
      @soulphoenix2444 หลายเดือนก่อน

      Bro had us in the first half

  • @wavesofbabies
    @wavesofbabies 3 ปีที่แล้ว +1316

    The mo-cap argument is so funny because it's not like animators don't go in and tweak everything to hell and back afterwards.

    • @blongus
      @blongus 3 ปีที่แล้ว +7

      do you work in mo-cap animation?

    • @CullanSanders
      @CullanSanders 3 ปีที่แล้ว +72

      they definitely didnt for that donkey kong show tho

    • @RyandBurtson
      @RyandBurtson 3 ปีที่แล้ว +46

      Wasn’t there hecka mocap done for fight scenes in The Clone Wars but then they went back and fixed it to make it fit in with the rest of the animation? That would be kind of like using mocap as a tool (just like Noodle said lol)

    • @luminomancer5992
      @luminomancer5992 3 ปีที่แล้ว +74

      @@RyandBurtson they do that for pretty much everything mo-cap from what I know. raw mo-cap data always has little twitches and bugs here and there, so for most big productions, even movie productions they do a manual pass over the whole thing

    • @christopherherr7561
      @christopherherr7561 3 ปีที่แล้ว +9

      @@luminomancer5992 I used to think that it was raw data. Found out from Corridor Digital this exact thing.

  • @ceno0
    @ceno0 3 ปีที่แล้ว +2481

    "Gamers have seen the future"
    Cyberpunk 2077 trailer song "hyper - spoiler" starts to play

    • @Mufraan
      @Mufraan 3 ปีที่แล้ว +28

      you have a tick next to your name, I must like

    • @signor_upb
      @signor_upb 3 ปีที่แล้ว +6

      True

    • @chJohnJobs
      @chJohnJobs 3 ปีที่แล้ว +13

      Bro, when the two heavys comeon, you know its getting real

    • @sirmikethygreat4903
      @sirmikethygreat4903 3 ปีที่แล้ว +6

      why tf are you here?

    • @depressedengineer5766
      @depressedengineer5766 3 ปีที่แล้ว +2

      YE

  • @rojnx9
    @rojnx9 7 หลายเดือนก่อน +28

    This video is animated at about 0.05fps on paddlepop sticks, and looks great. We don't need higher framerates. AAAAAAAAAAHHHHH

  • @half-qilin
    @half-qilin 11 หลายเดือนก่อน +20

    With 3D game animation, it’s actually a set of keyframes that are interpolated between. It doesn’t truly interpolate frames, it interpolates the position and renders the new frames.

  • @Danidev
    @Danidev 3 ปีที่แล้ว +7524

    *As a gamer*

    • @Bewroad
      @Bewroad 3 ปีที่แล้ว +175

      dani will you ever fucking upload

    • @jonathanshorp8346
      @jonathanshorp8346 3 ปีที่แล้ว +135

      @@Bewroad he did like a week ago what

    • @drnugs3181
      @drnugs3181 3 ปีที่แล้ว +36

      As a professional gamer that has played 3 competitions...

    • @floorbeardthepirate1141
      @floorbeardthepirate1141 3 ปีที่แล้ว +73

      @@Bewroad Bruh he's working hard. If you complain at Dani your not a true boner.

    • @re_i1
      @re_i1 3 ปีที่แล้ว +11

      Haha 69 likes

  • @crazyzap6376
    @crazyzap6376 3 ปีที่แล้ว +1852

    Mfs really out here calling noodle a racist for “generalizing gamers”

    • @huehhueh7954
      @huehhueh7954 3 ปีที่แล้ว +253

      * In a bad joker impression * Gamers are an oppressed minority.

    • @HawkBreland
      @HawkBreland 3 ปีที่แล้ว +215

      didn't even realize playing video games changed my race lmao

    • @HectaSpyrit
      @HectaSpyrit 3 ปีที่แล้ว +95

      I think that comparing a horrible, centuries old systemic issue that fosters hate and division amongst people to "generalising gamers" is a cool move.

    • @kindacringe7189
      @kindacringe7189 3 ปีที่แล้ว +39

      Well gamers ARE the master "race"

    • @tomohawkcloud
      @tomohawkcloud 3 ปีที่แล้ว +38

      Only pc elitists care about fps and smoothness

  • @hugodarke
    @hugodarke 2 หลายเดือนก่อน +9

    Almost entirely unrelated comment but one thing I love about vinyl records is not that the sound quality is better (because it isn’t). But there is something so wonderful about physically owning the album, being able to watch the needle drop and hear the gentle hiss over the dense plate. It’s so wonderful knowing that you’ve financially endorsed an artist you like and knowing you can actually pick up the album. Like how fricking cool is that?! You can pick up your album!!!
    While it doesn’t directly apply to animation, knowing the actual passion that went into a project (or at least hard work), adds to your enjoyment.
    Of course this is entirely subjective.
    Ps. Honestly I feel like I went entirely off topic here

    • @Cowboycomando54
      @Cowboycomando54 หลายเดือนก่อน +1

      It is better though, honestly any analog format of music is objectively better than digital because analog is a 1 for 1 recreation of the soundwaves of the original where as digital is only an approximation.

  • @tiosunga6946
    @tiosunga6946 10 หลายเดือนก่อน +15

    i tried animating once or twice, and well ill wait for the 5 fps animation to become a thing so i can animate without losing my mind

  • @2BOF
    @2BOF 3 ปีที่แล้ว +3569

    Why are we talking about animating in 60 fps WHEN WE SHOULD BE TALKING ABOUT 140fps!!! GAMERS HAVE SEEN THE FUTURE!!! 160FPS!!! PC ANIMATIONS MASTER RACE!!!

    • @MrCookie0510
      @MrCookie0510 3 ปีที่แล้ว +37

      (For real is that even a thing?)

    • @anoszymekk7760
      @anoszymekk7760 3 ปีที่แล้ว +168

      360 hz exists so we need 360 fps

    • @bootlegcrusader1773
      @bootlegcrusader1773 3 ปีที่แล้ว +183

      Fuck that 1000 FPS if your in triple digits by 2022 then your not a REAL Gaymer
      *snorts gfuel*

    • @mostlyforyt
      @mostlyforyt 3 ปีที่แล้ว +41

      Fake gamer! It's 144hz and 165hz

    • @bigmangabe
      @bigmangabe 3 ปีที่แล้ว +6

      The king has spoken

  • @megumareta6361
    @megumareta6361 2 ปีที่แล้ว +2786

    "Just draw more frames"
    Watch these guys complain as their favorite anime takes 4 years to finish rather than 1 year cause they told the studio to draw more frames only for the animators to quit and shut down the project

    • @Xenofinite
      @Xenofinite 2 ปีที่แล้ว +9

      Ye

    • @Umar092
      @Umar092 2 ปีที่แล้ว +31

      And that is why, ladies and gentlemens...CGI is CRUCIAL in today's Anime Industry.

    • @Umar092
      @Umar092 2 ปีที่แล้ว +11

      @@mahdeeznuts 😂😂😂
      AoT 4/2 is coming Jan 9, 2022. I'm looking forward to any improvements on their CGI

    • @lmao1660
      @lmao1660 2 ปีที่แล้ว +17

      @@Umar092 rip Jojo openings from part 1-3, you will be greatly missed

    • @Umar092
      @Umar092 2 ปีที่แล้ว +1

      @@lmao1660 What's with Jojo opening? I didn't watch it...

  • @the_furf_of_july4652
    @the_furf_of_july4652 7 หลายเดือนก่อน +9

    I would love to see someone manage to find a stylistic use for the "vaseline" AI-irradiated art style. Perhaps on a glitchy or cosmically unnatural character, on a constant level just not looking right?
    I suppose it'd be similar to the stylistic choices in rotoscoped animation, where you can leave flaws in on purpose for stylistic or comedic effect. Except, have the entire rest of the setting animated a normal way and just have a single character, animated in greenscreen and interpolated, then inserted into the otherwise normal environment. I think it sounds like a neat idea and fun to pull off, I'd love to invest time into any concept that manages something like that.

  • @C.D.B.E.E.
    @C.D.B.E.E. 7 หลายเดือนก่อน +7

    I love how these people argue that smooth = good and then like every animated movie is now animating on 2s sometimes even 3s, those people havent been proven wrong, they're points have been utterly OBLITERATED

  • @Barb0nius
    @Barb0nius 2 ปีที่แล้ว +2722

    "Just too lazy to animate more frames" is so infuriating that it sent me into a primal rage

    • @jasonquiver6907
      @jasonquiver6907 2 ปีที่แล้ว +87

      It's been two weeks now. How many cities or worlds have you destroyed so far?

    • @Barb0nius
      @Barb0nius 2 ปีที่แล้ว +142

      I just flew in from the Aztec Empire circa 1521 and boy are my arms tired

    • @michaelowen7975
      @michaelowen7975 2 ปีที่แล้ว +90

      My friend calls animators, like Odd1sOut lazy because the characters are ‘too simple’ for 1month per upload. I’d like to see him make a 24fps 10min video, which is about 14,400 pictures.

    • @gun2424
      @gun2424 2 ปีที่แล้ว +2

      Winston

    • @jalk12
      @jalk12 2 ปีที่แล้ว +1

      return to monke

  • @chicofrio8074
    @chicofrio8074 3 ปีที่แล้ว +745

    Interpolated 60 fps videos do look “lifelike”…
    …If the aspect of life you’re trying to replicate is standing up too fast with iron deficiency.

    • @dudenamedchris3325
      @dudenamedchris3325 3 ปีที่แล้ว +27

      You have such a way with words!

    • @axelord4ever
      @axelord4ever 3 ปีที่แล้ว +26

      Seizures are part of life, my dude.

    • @m4t7eo
      @m4t7eo 3 ปีที่แล้ว +9

      holy shit til i need iron

    • @D00000T
      @D00000T 3 ปีที่แล้ว +6

      remember to consume enough iron people

    • @mr.preston1632
      @mr.preston1632 3 ปีที่แล้ว +1

      Because the world is a tech demo

  • @JustCallMeElGamer
    @JustCallMeElGamer หลายเดือนก่อน +6

    3:08 saying there is a market for ai is the craziest foreshadowing i have seen by far

  • @IronBabyFists
    @IronBabyFists 10 หลายเดือนก่อน +9

    Holy shit you did the thing that I love! At 3:31 when you yell, I can tell you actually yelled and moved away from the mic! Good fucking christ I hate when people miss how easy it is to tell when someone's fake yelling.
    Animation stuff's all cool, too.

  • @lovecervere3699
    @lovecervere3699 3 ปีที่แล้ว +621

    People seem to miss that your point was "stop taking other people's work, putting it through an AI blender, and claiming its automatically better cos the numbers are higher"

    • @midas7935
      @midas7935 3 ปีที่แล้ว +12

      Bigger number Better person

    • @iacobibrasiliensium2139
      @iacobibrasiliensium2139 3 ปีที่แล้ว +2

      Why are people's taste such a concern? He sounds like a classical guitarist complaining that some people find the electric guitar to be a better instrument, or a rap artist complaining that people enjoy mumble rap.
      It's a rant about taste, a futile exercise

    • @Arsonist100
      @Arsonist100 3 ปีที่แล้ว +56

      ​@@iacobibrasiliensium2139 Way to totally miss the point of the 2 videos like a champ

    • @Deadbeatcow
      @Deadbeatcow 3 ปีที่แล้ว +2

      @@bN_isheeere you know views aren't an award given right? it's a counter of how many people wanted to watch that. complaining about views is complaining that people like something.

    • @pownotthere
      @pownotthere 3 ปีที่แล้ว +25

      @@Deadbeatcow
      ad revenue tho

  • @e1lmoose
    @e1lmoose 3 ปีที่แล้ว +859

    “animating on twos is an insult to the audience”
    Spiderman: Into The Spiderverse: *Am I a joke to you?*

  • @bigsyrup8567
    @bigsyrup8567 15 วันที่ผ่านมา +1

    I love how you physically printed and glued each comment onto a little cutout instead of just overlaying them on screen. That’s commitment to the craft.

  • @InternetGribbler-mq6fk
    @InternetGribbler-mq6fk 3 หลายเดือนก่อน +19

    the two arguments basically boil down to:
    1: Thats just your opinion
    2: 60 fps is better (in my opinion)
    Which is kinda ironic that the two arguments contradict eachother

  • @lizziedoesthings1450
    @lizziedoesthings1450 3 ปีที่แล้ว +905

    "sadly, not everyone alive today is James Baxter" is just the perfect sentence and I love it so much and I don't know why

    • @jucedoesthings4534
      @jucedoesthings4534 3 ปีที่แล้ว +5

      Now we know Noodle's gay lover

    • @boopsiedoodless
      @boopsiedoodless 2 ปีที่แล้ว +5

      because it's true. James Baxter my beloved 💘💖💕💓💞

  • @w0lf667
    @w0lf667 2 ปีที่แล้ว +4051

    "Just draw more frames"
    Homeless? Just buy a house
    You're depressed? Just cheer up

  • @froodlenoodle
    @froodlenoodle 7 หลายเดือนก่อน +4

    4:32 amazing vodeo exvept from this take, just hearing that sound brought a smile to my face, i will listen to terribly compressed music all day

  • @davidbanan.
    @davidbanan. 11 หลายเดือนก่อน +5

    "You Will Get the 5mil" is unironically one of my favorite youtube comments and i can't say why

  • @SrPelo
    @SrPelo 3 ปีที่แล้ว +38390

    Who is James Baxter? sounds like a gamer

    • @Mattriix
      @Mattriix 3 ปีที่แล้ว +2257

      Games Hackster

    • @Swaghistory
      @Swaghistory 3 ปีที่แล้ว +285

      He is

    • @peo-.
      @peo-. 3 ปีที่แล้ว +356

      The ebic gamer James baxter

    • @king_poyo64
      @king_poyo64 3 ปีที่แล้ว +118

      That’s pretty epic!

    • @swagster700
      @swagster700 3 ปีที่แล้ว +131

      gamer momento

  • @Havocian_o7
    @Havocian_o7 5 หลายเดือนก่อน +4

    No matter where you go on the internet, stupidity shall always be found a stone-throw away.

    • @Havocian_o7
      @Havocian_o7 5 หลายเดือนก่อน +1

      And these comments.. Are pure evidence of that.

  • @Goose2225
    @Goose2225 6 หลายเดือนก่อน +4

    well i as a small animator that feels like my final projects are fulfilling enough: i compleatly agree with you.

  • @nidhogg8446
    @nidhogg8446 2 ปีที่แล้ว +4047

    “A human being did not write this”
    You’re right
    It was a Gamer

    • @MrcreeperDXD777
      @MrcreeperDXD777 2 ปีที่แล้ว +72

      did you just say the forbidden "G-Word"?

    • @Mr-Moron
      @Mr-Moron 2 ปีที่แล้ว +51

      Gamer here and can confirm, I’m actually 15.648 x Pi rats disgusting as a skeleton disguising as a human.

    • @GingeryGinger
      @GingeryGinger 2 ปีที่แล้ว +18

      @@Mr-Moron well actually you’re a jellyfish-like being operating within a chassis of bones which has been surrounded and filled with biological matter.

    • @Mr-Moron
      @Mr-Moron 2 ปีที่แล้ว +19

      *Bold of you to assume I have a nervous system*

    • @bobergamer1963
      @bobergamer1963 2 ปีที่แล้ว +6

      @@Mr-Moron legit comedy gold

  • @eo_
    @eo_ 2 ปีที่แล้ว +2138

    That one guy who said "this is progress" is most definitely into nft's now

    • @copperfish1529
      @copperfish1529 2 ปีที่แล้ว +190

      No you don’t get it my monkey might move at 240 fps one day

    • @chuckthewizard7288
      @chuckthewizard7288 2 ปีที่แล้ว +21

      My god I had the exact same thought

    • @brynntall6811
      @brynntall6811 2 ปีที่แล้ว +66

      @Throwaway_73 bro it was an accurate insult to a guy who was being hilariously stupid

    • @madtias_
      @madtias_ 2 ปีที่แล้ว +44

      @Throwaway_73 are you the guy who said "this is progress" on an alt

    • @CoralCopperHead
      @CoralCopperHead 2 ปีที่แล้ว +21

      @Throwaway_73 Aw, you're adorable.

  • @Definitely_a_Fox
    @Definitely_a_Fox 10 หลายเดือนก่อน +37

    I remember my animation lecturer showing my class AI upscales of old Claymation stuff in old live-action movies. Everyone in my class felt like we were going to throw up... Except for the AI bro in the corner. He thought it looked good. We all laughed at him.

    • @soulphoenix2444
      @soulphoenix2444 หลายเดือนก่อน

      "tHaT's DiScRiMiNaTiOn"

  • @TheMiningCrafter
    @TheMiningCrafter 11 หลายเดือนก่อน +3

    8:40 I have done some small amounts of 3D animation in the past, and basically how it works is: you set 2 poses with different timings and the computer smoothly moves that part of the model to the other part unless you tell it not to. This does sometimes create weird artifacts, however they’re usually pretty noticeable by the animators and don’t just blur out entire shots to the point of unreadability.

  • @CalebCity
    @CalebCity 2 ปีที่แล้ว +8481

    I agree, but Imagine if a mad lad ACTUALLY painfully animated something at 60fps. Like every single little frame LMAO, shit would look mad silky! Artist would probably just dissolve after though.

    • @perkum1144
      @perkum1144 2 ปีที่แล้ว +455

      Animation can be whatever i want *snaps*

    • @fruit2685
      @fruit2685 2 ปีที่แล้ว +748

      Oh god now that you said it that sounds like a huge pain. Let's say that it's a 25 minute video. So 60 frames per second is 3,600 frames a minute so a 25 minute episode is 90,000 frames. Let's say there are 12 episodes so that will be 1,080,000 frames! Imagine animating that many frames. Of course the time will vary depending on the intro or ending but still, that's a lot of frames. By the way I love your vids Calebcity

    • @ProdBy.JayLo3
      @ProdBy.JayLo3 2 ปีที่แล้ว +293

      @@fruit2685 tf? Ima commission 4 arms from Ben 10 for this one

    • @fruit2685
      @fruit2685 2 ปีที่แล้ว +85

      @@ProdBy.JayLo3 oh no not four arms

    • @nephanims8273
      @nephanims8273 2 ปีที่แล้ว +71

      true lmao they would use over 9000% of there power

  • @RoseGuyCrazy
    @RoseGuyCrazy 2 ปีที่แล้ว +3061

    "Try animating motion blur" was the funniest shit to me.

    • @hhh1234h
      @hhh1234h 2 ปีที่แล้ว +183

      My face and brain legit froze. Did they think that animators couldn’t.. after more than a century of animating??? People are really something

    • @SpiteAnims
      @SpiteAnims 2 ปีที่แล้ว +90

      Motion blur is surprisingly the funniest part of animating

    • @fotnite_
      @fotnite_ 2 ปีที่แล้ว +51

      @@hhh1234h These are the same people that harassed Cyberpunk developers when the executives at CDPR messed up

    • @mr.mofumofu7951
      @mr.mofumofu7951 2 ปีที่แล้ว +17

      motion blur frames are amazing

    • @drdanCZ
      @drdanCZ 2 ปีที่แล้ว +7

      same for me cuz he clearly showed motion blur in the first video xD

  • @345635356
    @345635356 2 หลายเดือนก่อน +3

    About videogame animations, I can give some input as an amateur dev, although I have no clue about AAA standard so ask someone else.
    The tools I use are Blender and Unity (yeah I know, cringe) mostly, and both programs render an animation at 60 fps usually unless your computer is a potato or the project is very poorly optimized. I animate using key frames (the best way I can explain it is that the tools can save the location of certain parts of an object within 3D space at a certain point in time), interpolating the frames, and then tweaking the result by adding more key frames for individual actions (for example lifting a foot a bit higher during a kick for more energy in the motion) and/or directly manipulating the animation curves.
    TLDR, 3D animators usually aren't animating frame-by-frame, we're animating pose-by-pose.
    I assume that if the animation is going to be viewed at another frame rate (say an animated movie or a stylized videogame), you can set the program to render the animation at that frame rate and then adjust the animation accordingly, or make the animation from scratch using that render setting.
    Videogames that use sprites (2D drawings) have to animate sprite-by-sprite, which is kinda like frame-by-frame only animations are are going to be triggered by script or player input, not the frames-per-second format a pen-and-paper animator would need to worry about. 2D isn't my thing, so maybe I'm not giving the whole picture here.
    As for mo-cap, I have no idea. Apparently TH-camr Russian Badger (who uses mo-cap w/ Source) can tweak what he captures with traditional 3D animation and in-engine physics interactions.
    Basically: 48 frames per second doesn't double our workload like it would a 2D animator, instead anything below or above 60 FPS becomes something to account for when animating, and more complex motions will require more key frames and animation curve edits (basically more data) to make look good.

  • @thatsnogood6413
    @thatsnogood6413 10 หลายเดือนก่อน +6

    As someone who has played dragonball fighterz, or games with animation like it, I can thoroughly say that animation like that works really well, if done right of course.

  • @BarBaker108
    @BarBaker108 2 ปีที่แล้ว +2333

    "pro-tip it's racism"
    I was there laughing for like 20 minutes

    • @philjancik4601
      @philjancik4601 2 ปีที่แล้ว +98

      i dont fink you understand how offensive this comment is. do u actually fink dat the racism is funny. fa. gamers are the most oppressed people in society.
      how can you not see that a group of people a community if you will that prides themsleves on sitting on their ass for hours in a day doing nothing but smelling their un-washed tessties for sustanance is not an oppressed group of people. if you really fink dat then you can see that this comment is clearly a joke mocking the idiots that call themselves gamers

    • @jyau06
      @jyau06 2 ปีที่แล้ว +9

      @@philjancik4601 🤣🤣🤣😂🤣🤣🤣😂😂🤣😂🤣🤣😂😂

    • @jyau06
      @jyau06 2 ปีที่แล้ว +5

      @@philjancik4601 how is being a gamer a race? Gamers are oppressed?????😂🤣🤣🤣🤣🤣🤣🤣🤣🤣

    • @Krakyy
      @Krakyy 2 ปีที่แล้ว +34

      @@philjancik4601 UGH STUPID RAY SISTS AND THEIR RAY SIST ACTS!!!!
      squid game people 😍😍

    • @Akabalthy
      @Akabalthy 2 ปีที่แล้ว +14

      @@Krakyy SQUID GAMES!!

  • @TalkingVidya
    @TalkingVidya 3 ปีที่แล้ว +3509

    AS A GAMER

    • @mOwOterboat
      @mOwOterboat 3 ปีที่แล้ว +32

      Continue

    • @theemulator4827
      @theemulator4827 3 ปีที่แล้ว +6

      Sup

    • @Philscooper
      @Philscooper 3 ปีที่แล้ว +20

      I think he dislikes the gamers...

    • @iambread2914
      @iambread2914 3 ปีที่แล้ว +20

      Invalidated, NEXT OPINION PLEASE

    • @Infinite_GG14
      @Infinite_GG14 3 ปีที่แล้ว +4

      What's up Checkmark

  • @Leo-the-frog
    @Leo-the-frog 3 หลายเดือนก่อน

    The way this whole video is shot is so cool and interesting

  • @ninji3308
    @ninji3308 8 หลายเดือนก่อน +3

    That ad though💀

  • @abbaszaffarkhan1872
    @abbaszaffarkhan1872 3 ปีที่แล้ว +644

    “It’s called racism”
    Gamers truly are the most oppressed class in society

  • @tinyt.w.i.m7291
    @tinyt.w.i.m7291 3 ปีที่แล้ว +405

    “Gamers ha-“
    *mind does an Ollie over a fire hydrant*

    • @heavykil
      @heavykil 3 ปีที่แล้ว +16

      𝑻𝒉𝒆 𝑺𝒑𝒆𝒄𝒊𝒂𝒍 𝑻𝒓𝒊𝒄𝒌 𝒔𝒐𝒖𝒏𝒅 𝒇𝒓𝒐𝒎 𝑻𝒐𝒏𝒚 𝑯𝒂𝒘𝒌

    • @der_saftmon
      @der_saftmon 3 ปีที่แล้ว +1

      * Katana slice FX *
      "Silence, wench."

  • @sophistisnake
    @sophistisnake 13 วันที่ผ่านมา +1

    8:43 Most 3D games use a model with a skeleton inside. The skeleton basically decides what and where the joints are. From there, you can usually either record a motion by manually moving the bones, or rig the model and skeleton to a premade animation. The manual way is sort of like recording a video of the animation, while rigging the model is more like the interpolation of 3D modeling. Of course, this isn’t how all games do it, but many games do work this way.

    • @Two_Teapod
      @Two_Teapod 11 วันที่ผ่านมา

      so, it's basically tweening?

  • @dhinkakmed
    @dhinkakmed 2 ปีที่แล้ว +2710

    As a gamer, I'm offended at how many "gamers" are offended at a video that isn't about gaming.

    • @terramerc733
      @terramerc733 2 ปีที่แล้ว +84

      Yeah gamers nowadays are weird man, imagine saying other game is shit bc yours have 40whk hd graphics bullshit on the fruits and some others have low poly grapes
      Games are good if it's good, you dont have to shit on other people's games

    • @smji5269
      @smji5269 2 ปีที่แล้ว +55

      Gamers in the last video: *Hears the word FPS*
      It's something related to us and video games we must intervene immediately

    • @mr_eden7572
      @mr_eden7572 2 ปีที่แล้ว +22

      I’m a console player my average frame rate if I’m lucky is at least 24

    • @tegoose
      @tegoose 2 ปีที่แล้ว +2

      Bo jiden

    • @startown4814
      @startown4814 2 ปีที่แล้ว +12

      i didn’t think there actually existed people who describes themselves as gamers. like how do you go on living after that point?

  • @BillehBawb
    @BillehBawb 3 ปีที่แล้ว +9009

    good video, but as a gamer I

    • @taz3rgamer247
      @taz3rgamer247 3 ปีที่แล้ว +256

      Did you know most people can only see up to 60 FPS anyway?

    • @alfathfajar6856
      @alfathfajar6856 3 ปีที่แล้ว +44

      sus😳
      I don't know what to comment

    • @Is_kitten
      @Is_kitten 3 ปีที่แล้ว +58

      Shut up your opinion is invalid, welcome to the internet 😡😡😡😡😡🤬🤬🤬🤬🤬

    • @SubtleOddity
      @SubtleOddity 3 ปีที่แล้ว +18

      @@Is_kitten are you okay?

    • @Is_kitten
      @Is_kitten 3 ปีที่แล้ว +13

      @@SubtleOddity maybe

  • @lovethe9mil.878
    @lovethe9mil.878 3 วันที่ผ่านมา

    Some guy: It is superb.
    Noodle: *visible frustration*

  • @Jdudhhsuxbsksj
    @Jdudhhsuxbsksj 2 หลายเดือนก่อน +1

    I think this goes with the whole aspect ratio, animation style, how it’s filmed, video quality, etc. etc. It’s whatever the artist/s intention was!

  • @CassBOTRR
    @CassBOTRR 2 ปีที่แล้ว +1864

    30 years later, everyone complains how lazy 60 fps animations are and everyone should be doing it all in 285 fps

    • @mst9io853
      @mst9io853 2 ปีที่แล้ว +60

      0,4 second long animation

    • @lunaJAMv9
      @lunaJAMv9 2 ปีที่แล้ว +75

      nononononononono, 285 is *_archaic_* and *_obsolete,_* everyone knows we should be animating in 1000000000 FPS

    • @internalpain2046
      @internalpain2046 2 ปีที่แล้ว +6

      Dumb comment

    • @blendyboi5023
      @blendyboi5023 2 ปีที่แล้ว +25

      @@lunaJAMv9 *suffering in animator*

    • @Matt-uc8dd
      @Matt-uc8dd 2 ปีที่แล้ว +6

      500 years later, everyone complains about how 285 FPS animations are too lazy and how animators should be doing 500,000 FPS animations.

  • @JellyJessYT
    @JellyJessYT 3 ปีที่แล้ว +23979

    *Your channel has given me a newfound love for brown cardboard...*

    • @tamuno-nengifinebone2108
      @tamuno-nengifinebone2108 3 ปีที่แล้ว +43

      Hey Jess! Love your channel

    • @dragzking
      @dragzking 3 ปีที่แล้ว +99

      Is there other kinds of cardboard? I thought it was all brown

    • @AxxLAfriku
      @AxxLAfriku 3 ปีที่แล้ว +5

      NO! NO! NO! Many people say I am sick in the head. NOOOO!!!! I don't believe them. But there are so many people commenting this stuff on my videos, that I have 1% doubt. So I have to ask you right now: Do you think I am sick in the head? Thanks for helping, my dear jess

    • @Disevolution
      @Disevolution 3 ปีที่แล้ว +16

      god i love cardboard and boxes

    • @alot_of_ducks
      @alot_of_ducks 3 ปีที่แล้ว +2

      True

  • @NotaCat-bz4pb
    @NotaCat-bz4pb 2 หลายเดือนก่อน +4

    AI is for giving me a 25/50 on my Spanish homework not for animating highly complex and well thought out animation I am not an animator. I do play guitar. If someone took a song i was playing and strummed Em the entire time and called it "enhanced" or "remastered" I would shit myself and jump down a flight of stairs.

  • @AgonusLastname
    @AgonusLastname 7 หลายเดือนก่อน

    I love how even if it becomes the new standard it will probably take a very long time to change every animation class, the things every animator currently knows about frames and I mean the list goes on. What about animation projects that are currently going on right now? Will they just have to start over? Like I love how not only do they not realise that it doesn’t look good but it would also cause a crap-ton of problems and would take a long time to fully change.
    Oh, I wonder if he’ll do one reacting to this videos comment too.

  • @danielvasquez1843
    @danielvasquez1843 3 ปีที่แล้ว +510

    As a gam- no but I find it so funny how mad people are getting over the bit.

    • @The_Knowledgeseekers
      @The_Knowledgeseekers 3 ปีที่แล้ว +12

      As a gamer this comment hurt me.

    • @JoseMendoza-sv1fi
      @JoseMendoza-sv1fi 3 ปีที่แล้ว +8

      As a gamer I game

    • @LovenRazu
      @LovenRazu 3 ปีที่แล้ว +3

      @@JoseMendoza-sv1fi good joke. i got a laugh.

  • @tish.
    @tish. 2 ปีที่แล้ว +1467

    Those who call animators "too lazy to animate more frames" have clearly never tried animating.

    • @basedcheese1
      @basedcheese1 2 ปีที่แล้ว +69

      Like saying someone who is about to get evicted for not paying rent, to pay rent.

    • @twitchyeyess
      @twitchyeyess 2 ปีที่แล้ว +37

      Same goes with trying to code or model stuff for games.

    • @kanekilife4885
      @kanekilife4885 2 ปีที่แล้ว +24

      @@basedcheese1 I mean if you want me to pay rent
      You need to
      "FIX THE DAM DOOR"

    • @parkersmith1758
      @parkersmith1758 2 ปีที่แล้ว +9

      I’ve tried digital a animation for like 3D objects and it’s hella painful

    • @Vesperitis
      @Vesperitis 2 ปีที่แล้ว +22

      @@twitchyeyess As someone who just learned to roll a ball on Unity and felt the rage of a thousand suns after learning that 'X' and 'x' are completely different things when it comes to coding, I agree.

  • @BlueXonar
    @BlueXonar หลายเดือนก่อน

    I watched this whole video with my ambient "fireplace sounds" video still playing from last night without realising, and it really added to the peril.

  • @MinecraftBPs
    @MinecraftBPs 8 หลายเดือนก่อน

    I agree with every of your points, I love it when animators don't play the safe game like some in the big industry do (thanks for all to the Spiderverse gang). But your point of people not enjoying compressed audio of songs.... well, 2 years down the line we had all of those memes and people do enjoy them from time to time. Maybe because its novel, idk. Or the context around it, yeah. I audibly exhaled through my nose when you played that Hey ya clip :)

  • @CamilaCuevas
    @CamilaCuevas 3 ปีที่แล้ว +10061

    So as an animator and a gamer should I feel lazy or insulated

    • @issac5102
      @issac5102 3 ปีที่แล้ว +464

      insulazyed
      Also hi

    • @beboparc2378
      @beboparc2378 3 ปีที่แล้ว +115

      Both

    • @SignumEternis
      @SignumEternis 3 ปีที่แล้ว +410

      But that's impossible! If you're a gamer you must hate animators and be a stupid, mean person. It's a paradox!

    • @YaBoiEgo
      @YaBoiEgo 3 ปีที่แล้ว +40

      Both, cuz why not?

    • @celiaccrab6952
      @celiaccrab6952 3 ปีที่แล้ว +24

      based

  • @radiotelevision2371
    @radiotelevision2371 3 ปีที่แล้ว +464

    Noodle: Gamers-
    Gamers: *PROTIP: ITS CALLED RACISM*

    • @rocketgames7538
      @rocketgames7538 3 ปีที่แล้ว +23

      They're 100% a twitter user

    • @klutch4962
      @klutch4962 3 ปีที่แล้ว +13

      i mean noodle is right, but still stereotyping. its not... racism though :I

    • @beld3375
      @beld3375 3 ปีที่แล้ว +10

      Darien did you know that I’m not actually Asian? But actually a rare race known as GAMER

    • @fakename287
      @fakename287 3 ปีที่แล้ว +10

      Same energy as " 'karen' is the n-word for white people"

    • @fakename287
      @fakename287 3 ปีที่แล้ว +13

      @@rocketgames7538 nah, Twitter doesn't care about gamers, that guy is 100% a redditor

  • @derpypotato677
    @derpypotato677 3 หลายเดือนก่อน +2

    14:24 I thought bro was going to cook with how photo-realism is not superior to stylized games, but he sold so hard.

  • @Commonsenseornot
    @Commonsenseornot 17 วันที่ผ่านมา

    Love your content

  • @adirblazkowics7717
    @adirblazkowics7717 3 ปีที่แล้ว +551

    "Hey check out this neat artwork I made."
    "Sweet. I'm gonna edit it and claim my edit is superior to your original intended designs and claim that editing an artist's piece is superior to simply appreciating the art as it was."
    "Why are you doing this? This is outright insulting and even demoralizing."
    "HOW DARE YOU SAY MY SUPERIOR METHODS TO YOUR ARTISTIC TALENTS ARE INSULTING"

    • @Artista_Frustrado
      @Artista_Frustrado 3 ปีที่แล้ว +54

      you literally described Tumblr/Twitter "Fixing" character designs

    • @immentallyhandicapped2903
      @immentallyhandicapped2903 3 ปีที่แล้ว +5

      I genuinely don't understand why people hate 60fps *specifically.* How is adding frame rates to someone's animation insulting? Like I legit do not get it

    • @bronzeoliniisnotfunny7885
      @bronzeoliniisnotfunny7885 3 ปีที่แล้ว +29

      @@immentallyhandicapped2903 If i recall correctly, there is a solid degree of artistic intent when it comes to someone’s animation/artwork. Like say for instance, you’re baking a cake & you want this cake to be decorated so it looks like a bed as a sort of comfy theme.
      Now, imagine some schmuck coming in, seeing your bed cake, saying something like, “bruh, this is shit, I can make it better.” Then this schmuck proceeds to alter the cake decorations that you put all of your time & effort into making, & winds up making it look worse than not only how you intended it to look.
      I could be wrong with this analogy, but that’s just what came to mind lol.

    • @beatrice7924
      @beatrice7924 3 ปีที่แล้ว +5

      @@bronzeoliniisnotfunny7885 You're still trying to make the argument that the person doing it is a jerk who wants to be better than the artist. I love seeing 60fps interpolation, yeah it's not extremely lifelike but I think it's really cool what AI can do and it's really useful for stopmotion animators.

    • @flippisni
      @flippisni 3 ปีที่แล้ว +36

      @@beatrice7924 They aren't a jerk per say. More like someone who doesn't understand the medium at play and ignores any level of nuance or artistic choice, and is only making the argument that "big number better than little one". Also the fact that someone can make money converting clips they didn't make just by shitting it through a program is just wrong on so many levels. When some talentless shit-for-brains can profit off of someone else's hard work and artistic vison with literally no effort, I don't really want to support any tool that's being used like that.

  • @breadbreadington5735
    @breadbreadington5735 3 ปีที่แล้ว +439

    James Baxter, arguably one of the most successful animators ever known, wrote a comment agreeing with a man. That man, in the very next month, did a sponsorship with a company that sells sex toys.

    • @phanthelia
      @phanthelia 3 ปีที่แล้ว +74

      I fail to see the issue here

    • @IKIRosa
      @IKIRosa 3 ปีที่แล้ว +58

      If you see an issue here, you need to interpolate some bitches

    • @quangduongang6230
      @quangduongang6230 3 ปีที่แล้ว +36

      @@phanthelia in fact, i'm seeing a connection

    • @basilbat273
      @basilbat273 3 ปีที่แล้ว +1

      I felt that

    • @midnightartist43
      @midnightartist43 3 ปีที่แล้ว +8

      God it sounds terrible when you say it like that lmao

  • @JdhdhdgdCndhdvcb
    @JdhdhdgdCndhdvcb 4 หลายเดือนก่อน +3

    “GAMERS HAVE SEEN THE FUTURE” WHAT A FUCKIN LINE

  • @MCKL8
    @MCKL8 5 หลายเดือนก่อน

    I think this is the 3rd or 4th time i've watched this video just because it's so good

  • @mmgmagic
    @mmgmagic 3 ปีที่แล้ว +541

    *"Gamers have seen the future."*
    That future must've been a dystopian one, because it looks like shit.

    • @CZOM027
      @CZOM027 3 ปีที่แล้ว +24

      But its High fps, 8k HDR shit

    • @mafiagmse5073
      @mafiagmse5073 3 ปีที่แล้ว +4

      @@CZOM027 hi gamer

    • @dankmachine
      @dankmachine 3 ปีที่แล้ว +2

      Ready Player One

    • @ParaFox404
      @ParaFox404 3 ปีที่แล้ว +9

      I CAN OPEN LOOTBOXES AT 7000000 FRAMES A SECOND GET WITH THE TIMES NERDS

    • @ewwpoorpeople5684
      @ewwpoorpeople5684 3 ปีที่แล้ว +5

      "Gamers have seen the future" in the same way that bacteria see color.

  • @verycoolandimpressivename9802
    @verycoolandimpressivename9802 2 ปีที่แล้ว +3590

    We should make these gamers animate an entire show in 60fps by hand for saying iTs NOt ThAT haRd

    • @Dfvesf
      @Dfvesf 2 ปีที่แล้ว +69

      YES, LMAOO

    • @ParaFox404
      @ParaFox404 2 ปีที่แล้ว +174

      as someone who has animated poorly before and is also a GaMeR... yes these fuckin brainlets have no idea

    • @catt9853
      @catt9853 2 ปีที่แล้ว +99

      no. that would be overkill. let them draw ONE FRAME. just ONE, but it must be at least acceptable. they would shut their goddamn mouth.

    • @Meme-if7gm
      @Meme-if7gm 2 ปีที่แล้ว +24

      Cell animation they should just redraw cuphead

    • @Sir_Bucket
      @Sir_Bucket 2 ปีที่แล้ว +14

      Yeah there is a reason Harry Partridge takes one year to make his animations. He does everything alone and by hand.

  • @IltizioNic
    @IltizioNic 7 หลายเดือนก่อน +4

    GAMERS HAVE SEEN THE FUTURE

  • @AleGaTorkk
    @AleGaTorkk หลายเดือนก่อน

    bro, if I could, I'd put a print of an animation that you got on 2:26... It looks like a fricking skeleton blurred and destroyed. What a beautiful thing to look, 60 fps looks amazing.

  • @scrunf
    @scrunf 3 ปีที่แล้ว +256

    I wanna see a piece of animation where only a single character is animated at 60 FPS. Like, everybody else is animated at 24, but GREASE MAN slides around at 60

    • @Nai_101
      @Nai_101 3 ปีที่แล้ว +23

      Watch spider verse

    • @victorcastro9853
      @victorcastro9853 3 ปีที่แล้ว +6

      @@Nai_101 oh yeah miles was like animated at 24 frames

    • @GreenDre
      @GreenDre 3 ปีที่แล้ว +5

      Pain is what you want and I'm willing to give it to you

    • @Nai_101
      @Nai_101 3 ปีที่แล้ว +17

      @@victorcastro9853 he was 24 fps when he was still learning to be spider-man. The instant he became who he was, he became 60 fps

    • @Crab_Jesus
      @Crab_Jesus 3 ปีที่แล้ว +1

      Sanic

  • @nymphocat254
    @nymphocat254 3 ปีที่แล้ว +364

    "I don't believe a human being wrote this"
    Nah, chances are it was written by an AI. That's why they be simpin for the roboot.

    • @kadabraguy9846
      @kadabraguy9846 3 ปีที่แล้ว +9

      Can't tell if "roboot" is a typo or a pun lmao

    • @OneEyedMaxi
      @OneEyedMaxi 3 ปีที่แล้ว +8

      robooty

    • @nymphocat254
      @nymphocat254 3 ปีที่แล้ว +1

      @@kadabraguy9846 robootlicking

  • @Cheez_donut
    @Cheez_donut 8 หลายเดือนก่อน +3

    I'm a gamer and I still agree with you

  • @meatballmustard7658
    @meatballmustard7658 5 หลายเดือนก่อน +2

    "do you think its worth doubling the workload for maybe three years?"
    mappa "doubling? three years?"

  • @animarthur5297
    @animarthur5297 2 ปีที่แล้ว +1542

    The "GAMERS HAVE SEEN THE FUTURE" one had me laughing nonstop for a minute

    • @kryptking1917
      @kryptking1917 2 ปีที่แล้ว +17

      I saw that and I died for a couple of seconds

    • @CherubClover
      @CherubClover 2 ปีที่แล้ว +6

      That line alone made me subscribe

    • @thronko
      @thronko 2 ปีที่แล้ว +7

      sounds like something that would build the plot of a meatcanyon video with a gamer cult who attempt to see into the future.

    • @neattricks7678
      @neattricks7678 2 ปีที่แล้ว +13

      Yeah. Gamers actually have seen the future. Matchmaking queues that make it take longer to get into a game than just using a server browser. Photogrammetry models, unnecessary high resolution textures that cause ridiculous load times, soulless brand-characters in free-to-suffer games engineered to sell us skins and battle passes. Completely nonsensical game balance. The destruction of the "clan" and the evaporation of communities in favour of massive unthinking "follower" swarms.
      If you were there in the past you can't forgive this, we want what we had in the past back. Anyone who calls themselves a gamer unironically and takes pride in their hobby has to realise that the average quality has gone way the fuck down. The obsession with 4K, billions of polygons onscreen at once, 5v5 rankers, and microtransactions has trashed gaming just like the cartoon/animation industry. If you disagree - find me a modern spongebob, ren and stimpy, futrama/simpsons, show me the modern disney animated films. There are 1,100+ dislikes on this video from people who don't believe things have gotten terrible. So let's hear it from them.

    • @sleepyevelina
      @sleepyevelina 2 ปีที่แล้ว +2

      Gamers have seen the future

  • @kylelarson9722
    @kylelarson9722 3 ปีที่แล้ว +482

    Hey, I'm not a gameplay animator, but I am a gameplay animation engineer, so maybe I can provide some insight.
    In short, yes we animate at either 24 or 30fps and have the game engine interpolate these frames for us, but we also don't exactly have the option to not interpolate. For reference, we use 3D models / animations in our game, and I would expect there are differences for 2D animations. Most games target 60fps as an ideal framerate, but due to a lot of uncontrollable circumstances and how many games are created nowadays, games don't always stay at 60fps consistently. Unlike movies / animations that can ensure that there's a constant framerate, it's not uncommon for games to have framerate drops while loading assets, rendering too many objects, etc. So we have to deal with variable framerates where sometimes you have a frame that took more than 1/30th of a second to generate, or 1/48th of a second, etc. If we played the animations back at a consistent rate, these frames would look strange, often "hitchy" if the timing of the poses doesn't match what the player expects. So instead, we interpolate the animation to generate frames on the fly for what a frame of animation would look like after 1/48th of a second has passed, for example.
    Further, it's fairly common to not only have to interpolate an animation between authored frames, but we also sometimes have to interpolate between other animations as well. When your character goes from running to jumping, we have to interpolate between the running animation and the jumping animation for our character. Or interpolate from walking to running, crouching to dodging, etc. We generate what we call "animation graphs", which are basically rulesets for how a game engine is to interpolate between different animations depending on what the player is doing or attempting to do.
    The big difference between our interpolation and the tool being discussed here is that our data that the computer understands is WAY more streamlined for computer algorithms to be applied against. With the "Video Interpolator", a computer has to interpret not only the artist's intent, but also "Is that an arm? An eye? How is the character moving between frame 1 and 2?". In 3D animation, the computer has some sort of understanding of what all these things are, and all the data is organized already in a way that the computer understands (skeletons, models + skinning, etc.). The "Skeleton Interpolator" has a much easier time understanding the motion between frame 1 and 2, and is likely to produce more predictable results. Even then, we have animators author the rules behind skeleton interpolation, and in some situations they will hand-author transitions if they feel that the computer isn't doing a good enough of a job.
    For the Video Interpolator, I'd agree with quite a few points you present. I think this is a tool that's looking for a purpose, and it's incorrect to either say "This tool has no place in animation throw it away", and "This tool should be used for every animation and it's always better". I could foresee a future where maybe a specific sequence could be authored faster using a video interpolator, or the interpolation could be done for a specific background character whose movement isn't that important to the scene and the author just wants to tell the computer "Make these in-betweens so I can focus on animating the main characters in this shot". The tool would need some knobs to adjust (i.e. source framerate and target framerate), but I'd be interested to see if this tech has a future. However, the simple argument of "Higher framerate = better" is not true; different framerates can convey different atmospheres or emotions, and is not simply a metric of animation quality. If it were, stop-motion animation would be considered "just bad lmao", instead of having some form of charm around the imperfection of creating motion from motionless objects.

    • @VinnyFonseca
      @VinnyFonseca 3 ปีที่แล้ว +37

      Thank you, voice of reason.

    • @jonaslillard4310
      @jonaslillard4310 3 ปีที่แล้ว +28

      Thank you for this, your insight is priceless! And can i say thank you for working with animation engines XDD coding is a torture I wouldn’t wish on anyone

    • @sanamite
      @sanamite 3 ปีที่แล้ว +6

      Nice

    • @kirbypopstarian1198
      @kirbypopstarian1198 3 ปีที่แล้ว +8

      Thats really interesting :o

    • @hellspawnstudios
      @hellspawnstudios 3 ปีที่แล้ว +7

      You. You make sense. I like you.

  • @obijuandy-liacco328
    @obijuandy-liacco328 14 วันที่ผ่านมา

    Leon Massey making a surprise appearance at the end killed me

  • @chandlermatthews8062
    @chandlermatthews8062 3 ปีที่แล้ว +309

    “GAMERS HAVE SEEN THE FUTURE” I haven’t laughed so hard in my life.

    • @A_Terrible_Person
      @A_Terrible_Person 3 ปีที่แล้ว +16

      As a gamer i have not seen the future as i can barely see two feet in front of my self

    • @Defractalization
      @Defractalization 2 หลายเดือนก่อน

      I can see the future, and I am a gamer. No, seriously, I see the future! Please make my suffering end

  • @shmup6955
    @shmup6955 2 ปีที่แล้ว +1161

    The guy who says that “GAMERS HAVE SEEN THE FUTURE” probably ate crayons as a toddler

    • @lelandholmquist2467
      @lelandholmquist2467 2 ปีที่แล้ว +16

      The person who made the comment still does.

    • @Lepper36
      @Lepper36 2 ปีที่แล้ว +24

      @@lelandholmquist2467 So we should thank him for his service for being a US Marine?

    • @lelandholmquist2467
      @lelandholmquist2467 2 ปีที่แล้ว +3

      @@Lepper36 Ha ha you know some of my family are Marine’s and even they would say no definitely not.

    • @marvin720p
      @marvin720p 2 ปีที่แล้ว +6

      I CAN SEE THE FUTUREEEEEEE
      -That one character from DBZ Abridged

    • @GraveUypo
      @GraveUypo 2 ปีที่แล้ว +1

      probably. like 60fps is new to games. pong was at 72 fps if i'm not mistaken -_-

  • @ClodsireBcuzYes
    @ClodsireBcuzYes 21 วันที่ผ่านมา +2

    the same people who say "wow cool, they release a new episode every sunday" and "THE NEW SEASON OF (insert well animated anime here) MIGHT NOT COME OUT FOR ANOTHER YEAR?!?!" are the same people who say "not using 48-60 frames is lazy"
    MOST PEOPLE CANT EVEN PROPERLY *SEE* 60 FRAMES!!! WHAT RU TALKING ABOUT?!?!?
    edit: your brain fills in frames for you, so even 12 fps works fine, but, using about 24 fps and switching to about 12 or less for fight scenes and things like that makes it easier to understand whats happening. im not good at animating lol, but ive learned things about it overtime just by watching and listening to other people. its REALLY not rocket science
    oh and, one more thing, certain things mess with me because i have sensory disorder (it aint rlly severe or anything but to much noise, flashing lights, quick visuals or all of the above can make it hard to breathe and i freak out, ive gotten a little more used to it but i dont think im ever gonna get over bad food textures lol) i love pizza tower and its animation, but i dont play it simply because its gameplay is too fast and the music tends to be pretty intense and loud. i LOVE undertale and deltarune, but the omega flowey fight really messed me up because it was very flashy and the music was loud. so sometimes i just dont like the visuals because they make me feel funny. but even past all that, 24 fps usually looks better, and is just less time consuming anyways. the choppy artstyle in puss n boots messed with me a little just because of how quickly the colors and scene and all that could change, but i still enjoyed it more than i would have at 60 fps. surely that says something?

  • @MrMuffin3
    @MrMuffin3 9 หลายเดือนก่อน +1

    i love how every comment in this video is cut of as soon as it says "gamer" its just perfect

  • @PaperBee
    @PaperBee 3 ปีที่แล้ว +1284

    Dude I have such a mad amount of respect for James Baxter, and the fact he actually commented and agreed with your views is insane

    • @milktea6676
      @milktea6676 3 ปีที่แล้ว +5

      Sup

    • @PaperBee
      @PaperBee 3 ปีที่แล้ว +4

      @@milktea6676 yo 😎

    • @boon5747
      @boon5747 3 ปีที่แล้ว +11

      James Baxter = epik

    • @immacommitamelony8520
      @immacommitamelony8520 3 ปีที่แล้ว +1

      What video was it on?

    • @Troinkz
      @Troinkz 3 ปีที่แล้ว +4

      @@immacommitamelony8520 it was on his video before this

  • @TGCPhilip
    @TGCPhilip 2 ปีที่แล้ว +1913

    Animator gets scolded by people who have never animated half a second in their life

    • @minecraftpiglinmattspoemsd2287
      @minecraftpiglinmattspoemsd2287 2 ปีที่แล้ว +102

      It's similar to a person who failed at Math teaching a professor how to write an equation

    • @TGCPhilip
      @TGCPhilip 2 ปีที่แล้ว +92

      @Throwaway_73, they don't understand how long it takes to animate, that's why I specified "half a second" because if you tried, the framerate would probably be too fast for your stickman slideshow

    • @minecraftpiglinmattspoemsd2287
      @minecraftpiglinmattspoemsd2287 2 ปีที่แล้ว +77

      @Throwaway_73 *"It doesn't matter if it takes 8 seconds or 8 years, everything should be judged equally."*
      I'm sorry, are you saying you discard the amount of time and effort of people spent on? If that's the case, that's just wrong, I stand corrected.

    • @TGCPhilip
      @TGCPhilip 2 ปีที่แล้ว +56

      @Throwaway_73 but these people know nothing about art or animation, food would be different because it's not a form of art. Games may contain animations but those are different, you usually want a smooth animation for a game, but for animation, you could want to do something as stylistic yet painfully long as Spiderman: Into The Spiderverse, or something appealing such as the Initial D: Legend's style. You can still have a style for a game, like ULTRAKILL, but most want higher framerates and WAY more polygons, like what Unreal Engine 5 offers the potential to bring

    • @TGCPhilip
      @TGCPhilip 2 ปีที่แล้ว +34

      @Throwaway_73, and the people in the video didn't understand that