Mesh Poly Count Guide For Android In UE5

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 7

  • @МаксимПоляков-н2н3м
    @МаксимПоляков-н2н3м หลายเดือนก่อน +1

    So agree on that. With an assets in your example it is imposible to reach decent fps without merging them as drawcalls always hit verry hard. Drawcalls hit way harder than polycount. Actually drawing vertices is cheaper than performing whole drawcall for a separate asset. I experimented a lot with it and snapdragon 720G for example is very good at handling 2mil triangles on the scene, but at the same time is very bad at having more than 150 drawcalls of complex meshes like foliage.
    But well depends actually, I could render 500 cubes on an empty scene while having 500-600 drawcalls with default material. But performance starts to drop at around 2.5-3 milions of tris. This is where even low draw call count of like 23 total calls doesn't save you performance and it goes down.
    Also I would say sometimes it is better to go to Blender import asset and remove a couple of faces here, because simplification tool built in unreal is based on aproximation and doesn't care about what details you are actually trying to reduce. My workflow is to decimate meshes by segments in blender so I can avoid this weird looking sharp angles.
    Modeling job is very hard, but it pays off when you optimise asset pack for mobile and it looks fantastic yet has 10 times less polycount which is awesome.

    • @surinStudio
      @surinStudio  หลายเดือนก่อน

      Thank you for the info, I pinned your comment

  • @ninjuat1509
    @ninjuat1509 หลายเดือนก่อน +1

    👍👍👍

  • @marziehhoseiny7376
    @marziehhoseiny7376 หลายเดือนก่อน +1

    Excellent

  • @HarmonySiGames
    @HarmonySiGames หลายเดือนก่อน +1

    This is an excellent video but I also have a question please I found out you are also using a free plugin for ads to show in your game and you are using Unreal engine 5.3.2 please how do you make the ad plugin to work in your game without crashing I was trying to implement it on my game but it make my game crash when I test it on my mobile device. I am also using Unreal engine 5.3.2 thanks in advance

    • @surinStudio
      @surinStudio  หลายเดือนก่อน

      Thank you. I couldnt find any free plugin to display ads in my game, I bought Bansh ads and it works just fine. Also I had already set up google ads before implementing this plugin and used my own ad ids to test. I read that test ids make the game crash as well