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3DMegaverse
United Kingdom
เข้าร่วมเมื่อ 5 ก.ย. 2021
As 3D creators working many years we understand the need for access to quality resources and easy licensing.
Hence we created 3D Megaverse, where you can get the content you need and knowledge at a reasonable price and with a really open license.
This TH-cam channel is an extension of the Megaverse where we will share knowledge and showcase some of our assets available to you.
Hence we created 3D Megaverse, where you can get the content you need and knowledge at a reasonable price and with a really open license.
This TH-cam channel is an extension of the Megaverse where we will share knowledge and showcase some of our assets available to you.
Blender's Screw Modifier: Unlocking New Possibilities
Lathe? Loft? no it's Screw in Blender. Learn how to use the Screw Modifier in Blender.
00:00 Setup
02:52 Trace Out The Shape
06:59 Trace the Inner
08:12 The Screw Modifier
09:26 Brace
10:16 The Subdivision Modifier
00:00 Setup
02:52 Trace Out The Shape
06:59 Trace the Inner
08:12 The Screw Modifier
09:26 Brace
10:16 The Subdivision Modifier
มุมมอง: 770
วีดีโอ
Blender - Asset Browser Tutorial
มุมมอง 1.3Kปีที่แล้ว
Don't be like me, make something once and use it over and over with the Blender Asset Browser. 00:00 Setup 02:41 Marking Model Assets 04:57 Make a Global Asset 08:08 Shader Assets 11:03 Organization
Blender - Easy Bending with Simple Bend
มุมมอง 421ปีที่แล้ว
Bending Polygons seems overly hard to me. Until I found Simple Bend, an awesome add on for Blender. www.blendermarket.com/products/simple-bend 00:00 Bend Simple Basics 05:46 More Options 08:31 Edge Axis Mode
Blender - 3d Pies and Quick Favourites
มุมมอง 270ปีที่แล้ว
IN this video we will have a quick look at 3D Pie Menus and Quick Favorites. Two options that can speed up your workflow in Blender 00:00 3D Pie Menus 01:28 Quick Favourites
Blender Hack: Discover the Hidden Loop Tools You Need to Know!
มุมมอง 518ปีที่แล้ว
Add Blenders Loop Tools to your modelling toolbox to get some extra power. 00:00 Intro and Install 01:13 Bridge 02:48 Circle Tool 05:46 Curve Tool 08:01 Flatten 10:04 GStretch 12:49 Loft 16:50 Relax 20:15 Space
Make PBR Materials with Midjourney and Substance Sampler
มุมมอง 1.4Kปีที่แล้ว
In this tutorial, we'll show you how to use Substance Sampler to make materials for your next project with Midjourney. Substance Sampler is a great tool for creating materials for your next project. With Midjourney, you can quickly and easily get the materials you need for your project. In this tutorial, we'll show you how to use Substance Sampler to create materials for your next texturing pro...
How to Take Control of V4 Midjourney
มุมมอง 542ปีที่แล้ว
If you're struggling to get control over Midjourney, then look no further! In this video, we'll show you some tips on how to take great camera angles and capture stunning Midjourney scenes. This Midjourney tutorial is perfect for anyone who wants to improve their Midjourney skills. We'll cover topics like how to camera angles, compose your image, how to make your scenes look dynamic and stylish...
Watch what Happens when Substance Painter and Midjourney Team Up... EPIC!
มุมมอง 665ปีที่แล้ว
In this video, I'm showcasing how to create epic assets for use in Substance Painter using MidJourney. Substance Painter is great but sometimes you just can't fine what you want asset wise. In this video you'll learn how to expand your assets with Midjourney, then use them to texture in Substance Painter. In this example I use a Cork Board, but it will work for anything!!!!!
Unravelling the Mysteries of Midjourney: Taking your First Step in Prompting
มุมมอง 214ปีที่แล้ว
In this video, we'll be talking about the MidJourney Prompt and how it can help you take your first step in prompting. If you're brand new to the idea of prompting, then this video is for you. We'll be discussing the MidJourney Prompt and how it can help you take your first step in manifesting your dreams. We'll also go over some tips for beginners, so you can start prompting confidently and ef...
Viewport Styles and Options in Blender
มุมมอง 415ปีที่แล้ว
If you're looking to improve your workflow in Blender, then you need to learn about viewport styles and options. In this video, I'll show you how to use Blender's viewport styles and options with some tips as to why you might use them. You will be able to easily switch between styles and turn options on and off.
Move, Scale and Rotate Objects in Blender
มุมมอง 148ปีที่แล้ว
In this video, we'll show you how to transform objects in Blender. We'll cover how to move scale and rotate objects. If you're new to Blender, or if you want to learn more about the various transformations available in Blender, this video is for you! We'll demonstrate how to use the Move Scale and Rotate Objects tools to transform objects in Blender. By the end of this video, you'll have a bett...
Master Blender Viewports in Minutes!
มุมมอง 180ปีที่แล้ว
In this quick video, I'll show you how to navigate the 3D Viewport in Blender. This Quick Reference video is perfect for beginners who want to learn how to use Blender quickly and easily! Blender is a powerful 3D modelling program, and this video will help you learn how to use the 3D Viewport to navigate your models quickly and easily. Watch this video to learn how to rotate, zoom in and out, a...
How to Change Camera Views In Blender Without ANY Effort!
มุมมอง 11Kปีที่แล้ว
In this video, we're going to show you how to change camera views in Blender easily. Which speeds up your modelling workflow a lot.
Blender for 3D modeling: 5 essential tools you need
มุมมอง 507ปีที่แล้ว
In this blender for 3D modeling video, we'll show you 5 essential tools you need to create amazing 3D models with blender. If you're new to 3D modeling with blender, then this video is for you! We'll teach you how to use the 5 essential tools to create amazing 3D models. By the end of this video, you'll have the skills you need to start creating your own 3D models with blender! Learn the 5 esse...
UV Mapping a Blender Tutorial for Beginners
มุมมอง 518ปีที่แล้ว
UV Mapping can be a pain, but it is essential to make your models look amazing. In this Blender Tutorial I will guide you through my process, give you some tips and tricks and show why I do it with seams and unwrap, rather than smart projection. download Barrel - ko-fi.com/s/39d62f1988 00:00 Introduction 02:24 Smart Projection 07:59 Unwrap With Seams 14:24 Marker 6 25:15 Seam and Unwrap v Smart...
Coffee Cup a Beginners Blender Tutorial Part 1 reupload for sound
มุมมอง 496ปีที่แล้ว
Coffee Cup a Beginners Blender Tutorial Part 1 reupload for sound
Substance Sampler - Customisable Cloth Material
มุมมอง 780ปีที่แล้ว
Substance Sampler - Customisable Cloth Material
Substance Painter Rock using Baked Maps and Generators
มุมมอง 573ปีที่แล้ว
Substance Painter Rock using Baked Maps and Generators
Bake Stitches from Marvelous Designer in Substance Painter
มุมมอง 1.7Kปีที่แล้ว
Bake Stitches from Marvelous Designer in Substance Painter
New Baking Tool bake from Hi to Lo in Substance Painter 8.3
มุมมอง 1.4Kปีที่แล้ว
New Baking Tool bake from Hi to Lo in Substance Painter 8.3
6. Adjustment and Style Morphs in DAZ Studio using ZBrush
มุมมอง 1.3Kปีที่แล้ว
6. Adjustment and Style Morphs in DAZ Studio using ZBrush
The Rigid Follow Node Tutorial for DAZ Studio
มุมมอง 1.5Kปีที่แล้ว
The Rigid Follow Node Tutorial for DAZ Studio
Bake Marvelous Designer Mesh in Substance Painter
มุมมอง 2.2Kปีที่แล้ว
Bake Marvelous Designer Mesh in Substance Painter
5. Fixing Body Shape Morphs for Genesis 9 with ZBrush or Marvelous Designer
มุมมอง 1.1Kปีที่แล้ว
5. Fixing Body Shape Morphs for Genesis 9 with ZBrush or Marvelous Designer
Control a Morph using two joint rotations in DAZ Studio
มุมมอง 1.2Kปีที่แล้ว
Control a Morph using two joint rotations in DAZ Studio
4. Dress Rigging in DAZ Studio for Genesis 9
มุมมอง 3.1Kปีที่แล้ว
4. Dress Rigging in DAZ Studio for Genesis 9
Thank you!! helped to solve my problem!
Thanks for the video!
How do I rig high heel shoes when converting from gen 8 to gen 9? I have tried using the joint editor but I don't have exact documentation on the process to rig new shapes to the boots so gen 9 poses work correctly, there seems to be issues with some high heeled shoes not setting in position correctly after fitting to the body, I was thinking the boots may require adjusting in the joint editor after you dial in a morph for the feet on the boot itself to fix the issues with the boot not sitting correctly on the feet even in pose. I don't see any documentation on how to correct the feet issues with gen 9 when converting outfits from other generations. Only outfits with left and right feet separate can be fixed by loading the shoe without targeting the model than parented to the foot, but this is not a real fix nor a good one as many problems arise from poses and conversion to other editors, all outfit pieces and props must be fitted to body or things do not appear in the correct position after conversion from Daz3d to Unreal5. Is there a proper way to correct feet and glove issues on outfits for gen 9?
this video was very helpful!! thank you :)
Breathe a little bit louder next time
I have a problem, I have a substance archive in .sbsasb format that I have been trying to convert into materials for almost a week now. Can someone tell me how to do that? If that’s not possible I also have the file in .dat format and I would like to know how to convert .dat to materials instead
Thank you for tutorial was easy to understand for a beginner, and was very helpful.
Bro, I watched the whole video to find how I can create a fabric like the VIDEO COVER. it was kind of stylized and very nice , you explained nothing about it. but still a very good explanation about properties. thanks anyway.
Not sure if you have a tut for this or not but how do you use a buckle trim? How do you 'thread' the belt strap through it, over the center bar and out through the otherside? I tried using one but it just sits on top of the fabric and I see no way to thread it. (Not I'm using MD 8)
thanku so much
God, thank you so much. Was trying to find this option everywhere.
I import the Udims like in the video and still importing in different places, is an entire outfit, all in 1 model and even the UV's are in the same box... X.X
What is a "Tilda" Key!?
~
@@MrFishyCC Thanx, doest it being named"Tilda"?
its the name of the character itself
The people that own daz studio are absolutely pieces of shit, everything should be backwards compatible all the way back to V4 and M4, instead we all have to let go of all the content we bought or figure out a way to rework them all to fit every stupid update model they come out with.
Great addon!
OMG! I've been using DAZ for a while and never knew about these utility templates. WOW! Question: What do you do with the triangles that form when you use characters other than the G9 base? How do you handle DForce, etc.?
Its good to see the Silo community taking flight again, and to see updated tutorials. Good job.
gracias me salvaste la vida , videazo 10/10
hello and thank you for this toturial, when i want to change the height in the material edit in 3d view it wont change, and I do as exactly as you, but my whole plane will move
Thank you so much!🙏
still does n't work for some reason, even though my texture is a 32 bit alpha ( tga)
Geometry Dash 13023820.03
Hi Should we expect after this operations option to export scene and model in fbx? I have issues around that export scene, even with recomputation vertex not giving any sens data in .fbx or .obj files, just 6kb nothing after open in other aps. Soo.. in this case need some additional operations or this is not the right way? Some examples/tutorials suggesting to use 3DMAX to apply PBR.. but why.. and then what should be done to export model?
Hi Should we expect after this operations option to export scene and model in fbx? I have issues around that export scene, even with recomputation vertex not giving any sens data in .fbx or .obj files, just 6kb nothing after open in other aps. Soo.. in this case need some additional operations or this is not the right way? Some examples/tutorials suggesting to use 3DMAX to apply PBR.. but why.. and then what should be done to export model?
straight to the point - thanks
holly crap! thanks man.
Thank you so much, I've watched a bunch of tutorials on this and every one starts the video with the displacement map already set up in the material. It's such a simple operation when you know how.
lol, marvelous designer ;)
Thank you
Thanks a lot! Very clear and very useful!
Firstly, thank you for the presentation of Texel Density! Following your example, I wanted to ask you regarding the TD of the small props. At 17:10, you mentioned that two 512 texture maps are less intensive (on the system), compared to a single 1024 map. Is this rule applied for static renders only? I couldn't help but research on the topic myself and came up with some results. My initial comment contained links to the sources I used to gain insight on the question and presumably got deleted because of that. This time, I will only leave the search query, which lead me to the sites. Starting with "one large texture or few small ones". A technical talk the site polycount, hints two terms - 'Texture atlas' and 'State change'. I refrain from going as in depth as I did with my initial comment but the topic was from 2009 and thus, I wanted to search for some more recent source, which might contain relevant information. An UE forum post from 2020 titled "Do people still use texture atlas?" includes an insightful performance test, providing improvement when using the same texture, as opposed to individual ones. Further more, without any concrete proof, I was led to the assumption that UE creates texture atlases under the hood but I refrained myself from researching any further as the information started becoming too technical.
Thank you for the video, kept making the mistake of having "Use UV tile workflow" turned on and it not importing my clothing. Though you didn't explicitly call this out I did thankfully notice on your import settings. Little things like this make technical issues far easier to navigate. The recent updates to Marvelous Designers mesh generation kind of cut out my need to tweak in blender so my workflow changed to reflect that. Anyways, appreciate this video and all the others you have done. Love your channel and your work. You like to take you time and explain over all the details in your videos at a nice pace. And that makes it easier to understand everything your doing. Your channel and a few others have helped me grow as a creator and I can't stress enough how important that is. Thank you so much for your work!
Exactly what I was looking for! Thank you!
You are a life saver dude 😭 thank you so much ❤
Thank you so much man! Been struggling with seams for ages. That last part about height and normals was pure gold dust.
hello❤ I love your videos and teaching style! would you do one on how to re-rig an avatar so it’s legs are not so close together? so that it’s pant won’t stick?
unbelievable that there is still now tool for it Blender 4.1, but who needs UVs or even UDIMs. Does somebody know what happened to the assign checker texture inside this tool?
This was very helpful. I appreciate how you broke the video up into sections. :)
Thanks for your tutorial. I was able to fix some bugs that made me despair. Thank you very much
You have good understanding and control of MD, but why do you need another set of the pattern?
If you have a parameter named bending with a scale of 100%, what would you expect if you set it to 100%? That your fabric will have more bendiness. No, stupid developers made it inverted to fuck your life.
If blender had no features
are those stithces obj or texture in marvelous?
Thanks for tutorial but what if I have building 2 UV sets one for tiling UV and second one for normal map details from zbrush and I want import both up sets to substance painter any tutorial explain this or can give me hint for that😊?
It’s about time I thanked you for all your time and efforts, I’ve learnt a lot from you regarding all things 3d modelling and texture related. So thank you very much!
Awesome, thanks!
That's what I was searching for ❤
Thank you so much! Fixed my issue, you're a legend!
Something is wrong totally on the basic level, followed step by step: the imported obj is black and white.
thx