The Laser Insulators WOULD WORK BETTER IF YOU ATTACHED THEM TO THE LASERS VIA THEIR OPTIONS! When the little cogwheel in the weapon name field is white, it is not attached. click on it and then do it right!
Two rotary chem lasers 4 tons ammo. Two er lrg lasers. 2 clan gauss. 2 micro for BA. Supercharger vs jump jets. Headshot BC, just because, why not? 😊 2 clan ams or 2 laser ams. I like 2 IS LRM5s w/Fascam and reg. Otherwise 2 clan mortar 4s with mines, guided, smoke, and acid. Gives option to pin and prep targets. Then 2 er lrg, 2 ultra5s or 2 lrg pulses for Long range combat and pinpoint. Then a crusher loadout for med/short. Hag 20 or lbx20 clan or streakfest . 6 srm 4 clan streaks. 4s cause slots n weight. Good punch at range. Good control and prep options at any range. Finisher at medium to close.
Using clantech is not always the answer. If you want to build a large laser build then just use normal inner sphere stuff. The extra range isn't worth the heat if you want a short to medium range bruiser.
Bara you are not on a high tier planet, you are on a medium tier planet. High tier planets have purple/blue skulls and the ultra high tier has bone white color.
He'll never be able to win those missions anyway. And with how little money he always has, it would take one high tier mission to wipe him completely out. Those high level missions require tons of ammo, and a very planned, cohesive team of mechs that can work together to eliminate enemies quickly and efficiently while minimizing damage to themselves. He sadly has never been there with his lances.
Oh, yeah. Definitely. Then you get to experience a whole new game dynamic second time around. I'm gonna do the Arano restoration Flashpoint mission as a clan teched up pirate start. See what superior firepower and pirate heat gimmicks can bring next game I'm forced to restart. Gonna spam restarts until I get the mechs I want. Definitely a Firebee, maybe a Firestarter with at least 1 plasma rifle, two apcs capable of BA fireworks fun. Salamanders and something else I can pick up in pirate space. Other mechs prob clan lights or meds. Tortuga start. Rim origins. Merchant background for max cbills for travel and specialty loots shopping. 4 parts to build. Crap on salvage resale to force reliance on cbill contracts vs. loot resales to survive. Win by fire and heat, maybe a lot of legging.😊 Industrial start for unit type isn't off the board, either. So much tweaking you can do to replay game slightly differently each time. I tend to set RP goals to guide my initial play goals. ie. Parents killed, betrayed, exiled etc look at original birthplace of mw. And then plan revenge...take a planet or bring that faction down a few notches. If I have to ally with pirates or clans, it's not off the books. Tend to start 1 time period before clan invasions. Border raiding and other fun. Always good to screw with LIAO too. On principle. 😊
The Laser Insulators WOULD WORK BETTER IF YOU ATTACHED THEM TO THE LASERS VIA THEIR OPTIONS!
When the little cogwheel in the weapon name field is white, it is not attached. click on it and then do it right!
Overheating shenanigans works well into the end game, actually. I used it to control super heavies quite successfully.
Nice, woke up to see a new bardul episode. Thanks for videos!
Lady alekto also has the Skill for calling Air strikes.
You have the ap gauß battery. Would probably also a good weapon for the Atlas.
Rather than going with a bunch of ER Large Lasers it would probably be better to go with Multiple Large Rotary Chem Lasers.
Two rotary chem lasers 4 tons ammo.
Two er lrg lasers.
2 clan gauss.
2 micro for BA.
Supercharger vs jump jets.
Headshot BC, just because, why not? 😊
2 clan ams or 2 laser ams.
I like 2 IS LRM5s w/Fascam and reg.
Otherwise 2 clan mortar 4s with mines, guided, smoke, and acid. Gives option to pin and prep targets.
Then 2 er lrg, 2 ultra5s or 2 lrg pulses for Long range combat and pinpoint.
Then a crusher loadout for med/short. Hag 20 or lbx20 clan or streakfest . 6 srm 4 clan streaks. 4s cause slots n weight.
Good punch at range.
Good control and prep options at any range.
Finisher at medium to close.
You could ad Endo to the MadDog and maybe get another LRM10 💪
Using clantech is not always the answer. If you want to build a large laser build then just use normal inner sphere stuff. The extra range isn't worth the heat if you want a short to medium range bruiser.
See also:
Hunchback 4P.
Even Clan-Tech can not improve on that.
25:09 shoulda used Weapon Mount Heat instead of Recoil, still have +1 Accuracy
hey baradul, how about Breachway? have you played the missile frigate?
ah there it is
Bara you are not on a high tier planet, you are on a medium tier planet. High tier planets have purple/blue skulls and the ultra high tier has bone white color.
He'll never be able to win those missions anyway. And with how little money he always has, it would take one high tier mission to wipe him completely out. Those high level missions require tons of ammo, and a very planned, cohesive team of mechs that can work together to eliminate enemies quickly and efficiently while minimizing damage to themselves. He sadly has never been there with his lances.
Should I finish the game before I mod it?
Yes.
@@karmadyllic Thank you
Oh, yeah.
Definitely.
Then you get to experience a whole new game dynamic second time around.
I'm gonna do the Arano restoration Flashpoint mission as a clan teched up pirate start.
See what superior firepower and pirate heat gimmicks can bring next game I'm forced to restart.
Gonna spam restarts until I get the mechs I want. Definitely a Firebee, maybe a Firestarter with at least 1 plasma rifle, two apcs capable of BA fireworks fun. Salamanders and something else I can pick up in pirate space. Other mechs prob clan lights or meds.
Tortuga start. Rim origins. Merchant background for max cbills for travel and specialty loots shopping.
4 parts to build. Crap on salvage resale to force reliance on cbill contracts vs. loot resales to survive.
Win by fire and heat, maybe a lot of legging.😊
Industrial start for unit type isn't off the board, either.
So much tweaking you can do to replay game slightly differently each time.
I tend to set RP goals to guide my initial play goals.
ie. Parents killed, betrayed, exiled etc look at original birthplace of mw. And then plan revenge...take a planet or bring that faction down a few notches. If I have to ally with pirates or clans, it's not off the books.
Tend to start 1 time period before clan invasions. Border raiding and other fun.
Always good to screw with LIAO too. On principle. 😊