I really wish these videos were labeled with the buttons on the actual controller sometimes lol what are new fg like is supposed to do when we see “DI. C>HP> QCB” 😭😭
Dude for real idk what that means bro. Like light medium heavy? The game has a reasonable universal labeling system.. can we all agree to use that? 🤦🏻♂️
@@emsax oh I believe it, but it’s not labeled like that anywhere in this version of the game so anybody that’s new like me and this guy, have no clue what that means. They have heavy, light, special etc. labeled as such so I have no clue what a q means. It would just be more informative for everybody universally new and old if they used the current labeling system, ya know what I mean? Anybody that’s played for years isn’t gonna need this as much as newbies anyways.
Really enjoyed her level 2 combo good job guys. Also just noticed that combos in this game reminds me of older entries. Basic hit confirms are sf2 Drive rush are sf4 Punish counters are sf5 But that's just me.
Chaining EX fuhas is so expensive: 1 stock and another 2 bars. Considering the scaling I think 1 stock and 1 bar is plenty but who knows. Still, her new fuha stock system is a huge improvement, and I love it!
Some good stuff, but there is also a lack of optimisation and praticability... I think you don't use enough the Store in some of her combo route. The worse part is her Fengshui engine that doesn't give her free stores like her VT1... Juri Lv1 sux and her Lv2 sux too. She also lost all her anti-fireball tools from SFV, her Divekick is unsuable for that so Im really mixed about Juri in SF6.
She seems widely regarded as the best in the closed beta. Her divekick can be used as anti fireball, and her level 2 is good. The some of all her parts are what make her good. Great DP you can get oki after, buttons are long reaching and harder to whiff punish than the rest of the cast, great drive rush, great slow fireball.
I agree that Feng Shui is extremely underwhelming atm. However, you can use a Fuha stock on level 1 super, and that version is pretty good (by holding the button) Also you can combo level 1 or level 3 from OD divekick (or some no bars okay damage combos), but I agree that normal divekick is not super useful
Sick. Capcom please keep all the fun stuff in this game we've waited a long time 🙏
Awesome. Looks like Juri is going to feel like Juri again.
Detailed list of times, damage, and combos below:
Hit Confirms
C. LK, C.LP, QCB MK - 950 DMG (0:20)
C. LK, S. LP, S. LK, DP HP - 1550 DMG (0:25)
S. LP, S. MK, QCB HK, DP HP - 1690 DMG (0:32)
S. MP, C. MP, DP LP - 1840 DMG (0:40)
C. MP, S. MK, QCF MK, C. MP, LVL 1 - 2740 DMG (0:45) - 1 FUHA
S. HP, QCF HK, QCF MK - 2480 DMG (0:56) - 2 FUHA
F. HP, QCF MK, C. MP, QCF MKHK-MK, LVL 3 - 5260 DMG (1:02) - 2 FUHA (4 Drive Bars)
After LVL 3 (2 Drive Bars)
DI Wall Stun
DI, C. HP, QCB HK, DP HP - 2590 DMG (1:20)
DI, C. HP, QCF HK, DP PP - 3320 DMG (1:30) - 1 FUHA (3 Drive Bars)
Punish Counters
S. LP PC, F. MP, DP HP - 1860 DMG (1:40)
S. MP PC, S. HP, QCF MK, C. MP, DP HP - 2960 DMG (1:47) - 1 FUHA
C. MP PC, F. MP, QCF MKHK - 2440 DMG (1:55) (2 Drive Bars)
C. MK PC, QCB HK, DP HP - 1630 DMG (2:02)
C. MP PC, C. HP, QCF MK, C. MP, QCF HK, QCF MK - 3300 DMG (2:09) - 3 FUHA
S. HK PC, DP HP - 2100 DMG (2:18)
S. HK PC, LVL 1 - 3000 DMG (2:24)
QCF MK PC, S. HP, QCB HP, DP HP - 2250 DMG (2:34) - 1 FUHA
DI PC, C. HP, QCF MK, C. MP, DP LP, LVL 3 - 4720 DMG (2:41) - 1 FUHA *Incredibly Hard*
Drive Rush
S. LP, DR, S. LP, C. HP, QCB HK, DP HP - 1894 DMG (3:03) (3 Drive Bars)
C. MP, DR, C. HP, S. MP, C. MP, QCF HK - 2739 DMG (3:11) 1 FUHA (3 Drive Bars)
F. MP, DR, S. MP, C. HP, QCF MK, C. MP, DP PP - 2872 DMG (3:18) 1 FUHA (5 Drive Bars)
C. HP, QCF MK, C. MP, DR, C. MP, C. HP, QCF MK, C. MP, DP HP - 3006 DMG (3:27) 2 FUHA (3 Drive Bars)
S. HP, DR, C. MP, C. HP, QCF MK, C. MP, LVL 1 - 3140 DMG (3:37) 1 FUHA (3 Drive Bars)
F. HP, DR, F. HP, C. MP, QCF MKHK-MK, LVL 3 - 5492 DMG (3:49) 1 FUHA (6 Drive Bars) BURNOUT
Feng Shuei Engine
C. LK, LVL 2, S. MP, S. MK (1 Hit), S. HP, S. HK, DP HP - 2180 DMG (4:10)
C. MP, LVL 2, S. MP, S. MK (2 Hit), C. HP, J.MP-MK, QCB K-K - 2720 DMG (4:20)
F. MP, LVL 2, S. MP, S. MK (2 Hit), C. HP, J.MP-MK, QCB KK-K, DP HP - 2720 DMG (4:30) (2 Drive Bars)
S. HP, LVL 2, S. MP, S. MK (2 Hit), C. HP, S. HK, QCF HK, DP PP [Corner] - 4010 DMG (4:42) 1 FUHA
(2 Drive Bars)
C. HP, LVL 2, S. MP, S. MK (2 Hit), C. HP, J.MP-HP-HK, DP PP [Corner] - 3760 DMG (4:54) (2 Drive Bars)
I'm a monkey I wrote half of these down before I noticed your comment
Cannot WAIT to play with my girrrrlll
Juri having a long CA allows her meter to build back nicely
thanks for the video. I still don't get how you get the special rush after Feng Shui engine
hold the button
I really wish these videos were labeled with the buttons on the actual controller sometimes lol what are new fg like is supposed to do when we see “DI. C>HP> QCB” 😭😭
Dude for real idk what that means bro. Like light medium heavy? The game has a reasonable universal labeling system.. can we all agree to use that? 🤦🏻♂️
@@anime-_-fish3098 This has been the standard notation for many years.
@@emsax oh I believe it, but it’s not labeled like that anywhere in this version of the game so anybody that’s new like me and this guy, have no clue what that means. They have heavy, light, special etc. labeled as such so I have no clue what a q means. It would just be more informative for everybody universally new and old if they used the current labeling system, ya know what I mean? Anybody that’s played for years isn’t gonna need this as much as newbies anyways.
1:03 / 1:21 / 2:42 3:28 / 3:37 / 3:49 4:09 4:31/ 4:54
💜
So what really matter in feng shuei engine is the end of the combo, which is basically the only thing I need to learn to use it decently. Thanks!!
I don't think this lands now: F. HP, QCF MK, C. MP, QCF MKHK-MK, LVL 3
I’m having a hard time connecting the fuhajin into her DP any tips?
Ty so much :)
Really enjoyed her level 2 combo good job guys.
Also just noticed that combos in this game reminds me of older entries.
Basic hit confirms are sf2
Drive rush are sf4
Punish counters are sf5
But that's just me.
How do i read this? I play on console
Chaining EX fuhas is so expensive: 1 stock and another 2 bars. Considering the scaling I think 1 stock and 1 bar is plenty but who knows.
Still, her new fuha stock system is a huge improvement, and I love it!
I have been playing around in the modded closed beta and I think the 2 bars cost makes sense, some combos are just disgusting already
Why wasn't it so heavily scaled this time using her level 2 super??
Is it because you started with a heavy??
how do you do the qcf mkhk-mk? i don't get it
is it just a link?
im also not sure how to do it, did it on accident before but trying to do it i cant get it
You need fuha stocks to chain the specials together.
I wonder what an "evil" Juri would be like. Maybe she'd be so malevolent that she'd wind up being nice.
I think thats her current motif, or atleast relationship with Chun-li/Cammy. They have a whole enemy of my enemy thing going on.
Whats DP and HP? down punch ,high punch??
DP is dragon punch, the motion for it. HP is indeed heavy/high punch
its in the description
Her hit properties seem a bit inconsistent. They need to patch her up.
Are the first two light combos linked or chained? Is this easier or harder than sf5 or 4?
I think its a little easier than 5 sf4 is the hardest of the 3
Some good stuff, but there is also a lack of optimisation and praticability... I think you don't use enough the Store in some of her combo route.
The worse part is her Fengshui engine that doesn't give her free stores like her VT1... Juri Lv1 sux and her Lv2 sux too.
She also lost all her anti-fireball tools from SFV, her Divekick is unsuable for that so Im really mixed about Juri in SF6.
She seems widely regarded as the best in the closed beta. Her divekick can be used as anti fireball, and her level 2 is good. The some of all her parts are what make her good. Great DP you can get oki after, buttons are long reaching and harder to whiff punish than the rest of the cast, great drive rush, great slow fireball.
I agree that Feng Shui is extremely underwhelming atm.
However, you can use a Fuha stock on level 1 super, and that version is pretty good (by holding the button)
Also you can combo level 1 or level 3 from OD divekick (or some no bars okay damage combos), but I agree that normal divekick is not super useful
can't effin understand what you are saying
what do you not understand lol
@@CaptainYesz all the letters and numbers id rather just see the controller input
@@KizukuOwO xyzabab r1 r2 9001 damage. Ez