Range and quick recovery. What I have noticed with fighting games using the street fighter engine, characters that use directional buttons instead of half circles, have a faster reaction time where you can chain combo's together before the opponent can block or counter. And since you are holding a direction, it's easy to input strikes while holding a direction vs hitting buttons then connecting a half-circle command as you are striking. If half-circle fighters had fast reaction times, it wouldn't be fair.
@@shadesbelow is the crack only for the people that already has a key pass or something like that. Or can anyone just download it on pc and try it out? If so, can you give me the website to it. Thanks!!!
As you walk forward as soon as you are going to strike low, stars holding down-forward. By the second strike the two-second command will be inputed already. I think since Super Street Fighter 2 turbo you no longer have to directly swipe down to up for the flash kick. As lomg as you input the two seconds, you can still push up from a neutral and still perform the move (within the half second of course.
This week we plan to upload the rest of the combo guides and move list videos for each character. Thanks for watching!
How do you do flash kick after a standing move
I want to know that too.
Lol, I'm thinking the same. I guess if you holding it downward/diagonally but, that hard on controller. 🤔
Guile felt so good in the beta I can’t wait for sf6 to come out. Guile will always be my main!
To this day Guile is still my favorite character. He is consistently one of the characters that can go toe-to-toe with the the Shotokans.
He is a counter to them actually! 😅
@@haarisabbasiall the better
How the fuck are you doing a standing LK into flash kick?
Guile has one of the best and unique looking combos in all of SF history. I think it is because of his rang.
Range and quick recovery. What I have noticed with fighting games using the street fighter engine, characters that use directional buttons instead of half circles, have a faster reaction time where you can chain combo's together before the opponent can block or counter. And since you are holding a direction, it's easy to input strikes while holding a direction vs hitting buttons then connecting a half-circle command as you are striking. If half-circle fighters had fast reaction times, it wouldn't be fair.
Man we need another beta like asap. Great breakdown
there's a cracked beta that works well just not online
@@shadesbelow I had it on ps5 brother but thanks.
@@shadesbelow is the crack only for the people that already has a key pass or something like that. Or can anyone just download it on pc and try it out? If so, can you give me the website to it.
Thanks!!!
Never thought I would I say this but guile is fun to play for me now
Can you please do a Ken combo guide? Thanks! would be great if you included inputs also!
Ken combos are coming but we didn't record inputs during the closed beta. We provide annotations though in the video description.
@@VesperArcade Awesome!
wait? Can you really hide charge in a stand LK?
You have enough time to do a S.LK before losing your charge. You just have to be quick.
how do you do flash kick after standing light kick? you let go of the charge.
Damn how you can realise flash kick after getting up with LK.
I tried retried .. Impossible for me.
Bro, what do you use modern or classic?
How do you do flash kick to super? Is it DB > UF+K > B > F+K?
I guess this works too but i do it DB > UF+K > DB > UF+K
Works like a charm.
@@mr.gamingz thanks for your reply. Is DB > UF+K > UB > UF+K also viable?
Guile going to win a lot of finals in this game!
lets wait till all characters are playable
hi are you going to do a guide for juri or not?
Yep, all characters were recorded.
@@VesperArcade nice thanks i will subscribe ;)
His normals are too good!
Playing Ryu extensively in the demo made me realize that Guile's normals are even better
How do I continuously hold an input while putting in an opposite one on controller?
@@ghost_notahero_7636 You cant do this in SF6, they made it in a way that if you do this you character gonna stay on neutral
Friday cannot come sooner
That first combos hard anybody have any tips its hard to finish flashkick
As you walk forward as soon as you are going to strike low, stars holding down-forward. By the second strike the two-second command will be inputed already.
I think since
Super Street Fighter 2 turbo you no longer have to directly swipe down to up for the flash kick. As lomg as you input the two seconds, you can still push up from a neutral and still perform the move (within the half second of course.
👏
🌙🌙🌙🌙🌙
L video no commands on left side of screen
One of my least liked characters!