The JSA is my favorite crossover pack so far. Because it didn't put in a new mechanic, it is the most versatile pack because it can shuffle into any base set. I keep an 'everything' pile that I can pull a random deck from (making sure to keep a ratio of card types). It has the base set, Heroes United, Crisis 1, most of Crisis 2, and JSA. I can shuffle in any other crossover we want to play and it keeps the decks from feeling repetitive.
@@antenna_prolly one of the designers gave the suggestion on board game geek. he was talking about Crisis but I found it's a good ratio overall. 24 of each of heroes, villians, SP, & equipment. plus 4 locations. 100 cards total. the big drawbacks of using everything are that you'll never run out of cards (which in crisis doesn't work because that's the timer) and you can have too much swing between card bonuses if there is more of one type of card over the others.
I'm actually the opposite of you, I like the 'vanilla' experience, lots of fast paced games with easy mechanics. I have the original base set mixed with Heroes Unite. Then I threw in Crossover Pack 1. Anything that slows down gameplay like rotating cards, time travel, ongoing etc is out. My group normally smashes through 3 or 4 games in a couple of hours. We love this game in its original format.
We tend to reduce down to a smaller supervillain stack to keep the games shorter. My group tried Crisis versions a few times because we love co-op, but it gets grindy and can take a long time. Crisis is terrific if you are playing solo. My least favorite aspect is the oversized hero cards. The Lord of the Rings deck builders use the same game engine but had a much more elegant system that way. Rather than an oversized hero with an ongoing ability, LotR had a unique starter deck card for each character so you get to try something different from the first or 2nd hand.
What is an average end game score for this game? I just started getting into deck builders about a year ago and I have 5 different marvel legendary games and Harry Potter: Battle for Hogwarts and those are cut and die, win or lose. I have the base set for DCDB and Forever Evil and I just play 2 hands and see who wins at the end but I have 0 idea if I have a high score or not.
It greatly varies based on which DC Deckbuilding game you play, each game introduces different concepts which have a huge effect on playtime (and thus score). What did you think of Battle for Hogwarts? We loved it!
@@GreyWizardInsights yeah after some play through my scores are all over the place. Martian Manhunter is just ridiculous haha I LOVED Battle for Hogwarts. My wife and I couldn’t get enough.
I'd recommend getting Crisis 3 with Forever Evil, unless you're time crunched, if so, maybe use Impossible mode from crisis 1 to make your play time more reasonable. :)
Ok based on what I heard, here’s the summay people should know; evil=destroy cards, teenTitans=ongoing/locations, heros=not so sure. I hear evils the best set for getting rid of junk cards. Then there’s Rebirth; too board gamy for me. The movement cards may be appealing to people but I’d like to know, in terms of balance, is it more lie evil, titans or heros?
Heroes Unite is just a slightly, slightly more complicated iteration of the first game, reusing or remixing a lot of concepts from the first game--the only notable thing is that Power Rings have a special emphasis, with one SV targeting them, some Equipment that snatch them all up, and a Hero that, when paired with Power Rings, has incredible power boosts and an actual instant-win condition.
The JSA is my favorite crossover pack so far. Because it didn't put in a new mechanic, it is the most versatile pack because it can shuffle into any base set.
I keep an 'everything' pile that I can pull a random deck from (making sure to keep a ratio of card types). It has the base set, Heroes United, Crisis 1, most of Crisis 2, and JSA. I can shuffle in any other crossover we want to play and it keeps the decks from feeling repetitive.
Very nice. I've considered something like that, but only practiced the large pile, not so much mixing the other rules in.
@@antenna_prolly one of the designers gave the suggestion on board game geek. he was talking about Crisis but I found it's a good ratio overall.
24 of each of heroes, villians, SP, & equipment. plus 4 locations. 100 cards total.
the big drawbacks of using everything are that you'll never run out of cards (which in crisis doesn't work because that's the timer)
and you can have too much swing between card bonuses if there is more of one type of card over the others.
I'm actually the opposite of you, I like the 'vanilla' experience, lots of fast paced games with easy mechanics. I have the original base set mixed with Heroes Unite. Then I threw in Crossover Pack 1. Anything that slows down gameplay like rotating cards, time travel, ongoing etc is out. My group normally smashes through 3 or 4 games in a couple of hours. We love this game in its original format.
We haven’t mixed any of the sets yet, maybe we’ll give that combination a try!
@@GreyWizardInsights I also mixed the base set with Street Fighter, it's pretty cool...
Deck building street fighter?!
@@GreyWizardInsights From Cryptozoic, cards fit right in for a DC / Street Fighter mashup!
@@GreyWizardInsights but beware, I think the stock of that is running out.
We tend to reduce down to a smaller supervillain stack to keep the games shorter. My group tried Crisis versions a few times because we love co-op, but it gets grindy and can take a long time.
Crisis is terrific if you are playing solo.
My least favorite aspect is the oversized hero cards. The Lord of the Rings deck builders use the same game engine but had a much more elegant system that way. Rather than an oversized hero with an ongoing ability, LotR had a unique starter deck card for each character so you get to try something different from the first or 2nd hand.
Love the videos there great very informal
I wish they had an app or an app game like it (I like deck building)
Forever is evil is the world from earth 3 who’s world was destroyed by Darkseid, great comic
Really great comic! One of my favorite storylines. I like Blackest Night too.
Yah I loved forever evil I’ve never read blackest night but I will sometime in reading green lantern recharge
What is an average end game score for this game?
I just started getting into deck builders about a year ago and I have 5 different marvel legendary games and Harry Potter: Battle for Hogwarts and those are cut and die, win or lose.
I have the base set for DCDB and Forever Evil and I just play 2 hands and see who wins at the end but I have 0 idea if I have a high score or not.
It greatly varies based on which DC Deckbuilding game you play, each game introduces different concepts which have a huge effect on playtime (and thus score).
What did you think of Battle for Hogwarts? We loved it!
@@GreyWizardInsights yeah after some play through my scores are all over the place. Martian Manhunter is just ridiculous haha
I LOVED Battle for Hogwarts. My wife and I couldn’t get enough.
Great video! Which core set and which crisis expansion combination would you recommend for solo play? Thx
I'd recommend getting Crisis 3 with Forever Evil, unless you're time crunched, if so, maybe use Impossible mode from crisis 1 to make your play time more reasonable. :)
@@GreyWizardInsights Thank you!
Sometimes, simple is best. I like the original.
I just have them all and we break them all out to play. Just play one and move on, but all the oversized cards are mixed.
you only play 1 at a time, but you mix the oversized cards? How do you handle powers for oversized cards that don't match up with cards in the deck?
@@GreyWizardInsights I'm guessing the challenge might come from seeing if a particular character can stand up to multiple decks' tests.
Ok based on what I heard, here’s the summay people should know; evil=destroy cards, teenTitans=ongoing/locations, heros=not so sure. I hear evils the best set for getting rid of junk cards. Then there’s Rebirth; too board gamy for me. The movement cards may be appealing to people but I’d like to know, in terms of balance, is it more lie evil, titans or heros?
Heroes Unite is just a slightly, slightly more complicated iteration of the first game, reusing or remixing a lot of concepts from the first game--the only notable thing is that Power Rings have a special emphasis, with one SV targeting them, some Equipment that snatch them all up, and a Hero that, when paired with Power Rings, has incredible power boosts and an actual instant-win condition.