A.K.I seems fairly okayish for us jamies, her fireball has a lot of recovery so bakkai is really good. her normals are pretty poor and her defense is not great all. 5hp is a really good button against her as well. If you check my CFN i have quite a bit of replays vs A.K.I if you want to see some footage. I will make a video about her at some point :) @@asap8704
@@kaution6829 appreciate that and good work. I just had alot of trouble with her block strings earlier after drive rush but ill get to the vids here shortly thanks a bunch 👌🏾
Thank you so much Kaution. You've really helped me a lot in me learning Jamie. Truly Appreciate the sharing of knowledge and the time taken to make this video for all of us.
I'm a newbie to sf but really fell in love with how fun Jamie is. Recently hit plat for the first time but hit a wall there with just getting bodied non stop, it was quite a bummer lol Super happy to have found your vids man! You make the explanations very well to follow and it gives me the motivation to try get back into the grind 💪 It aint gonna be easy but gonna try my best to make fellow jamie enjoyers proud haha Keep up the great work man!
Hey, awesome video but I have a question. For the first combo aka the momochi combo I keep dropping it at the end where the sweep doesn't connect after the heavy punch. It seems to have alot to do with the timing on the heavy punch, any tips on this so I can consistently complete the combo?
Timing of St.hp is something to really train, the only tip I have that really works is holding forward after j.hk, the micro walk you get before inputting heavy punch will make it a bit more consistent.
Kaution! This video gold brother, dkk is such an interesting attack, it even hits when you don’t expect but delays when you think it won’t (for me at least, only a few days into using down-kick-kick though as primary anti-air). Maybe next video make tips for burning opponent out quicker w/oki and cr.HP->DI? Or damage difference and benefit with oki options Mathed out for optimization. I don’t mind submitting frame data or Damage values to help btw. Would like to add an important tip for all the drunken fighters…. In last round against Ryu, if he lands Lv3 super on you; now upon wake up you can HK Bakkai to Ryu because there is a very high chance Ryu will Hadoken especially if you went into burnout. Using Bakkai last round after Ryu Lv3. And wake up hadoken is a great backpocket high risk/reward because they aren’t expecting you to go through and they are PERFECTLY positioned for HK Bakkai on wake up straight through the fireball.
Hey guys when practicing the side switch using tensei kick hold forward while drive rush canceling to cancel the animation. It took me a while to figure this out. Hope it helps you guys have a good one.
Been watching your tech stuff and its been a big help. Could you make a vid for crouching medium punch? Ive been having a lot of trouble figuring out that button and people are always telling me its a good button but idk why
2kk > 5 hp into sweep or lk arrow kick, if they jump forward you can also jump back mp and it will auto correct you into jumping forward in the other direction.
I think if they want to buff jamie they need to make his bakkai better and his st mp not as push back on block bc if i drive rush that i need to walk up throw and it can be interrupted and his dp needs the follows even on whiff
Hey in this combo at 10:21 , my scaling after SA3 on the DR cHP is at 46%. Yours is at 56%. I’m doing the exact same combo lol do you have any idea why this is happening?
Nvm! I just figured it out. I did NOT know that the scaling is different whether you link vs chain the SA3 from OD palm. That is CRAZY why would they do that lmao. So if they don’t hit the ground **after OD Palm** when you’re doing SA3 you lose a point of scaling. That’s crap lmao
I started out using cr.HP as an anti air then solely moved to using Tensei as an AA, EVEN WHEN USING A DP WOULD WIN ME THE INTERACTION GRAAAAAAHHH Seriously I love getting a drink off of an AA but having it poked by Luke jumping idk Mk? Hk? Sucks so bad. The answer is so obvious, get better at DP AA, but damn. Hoping this video will give me a targeted use of tensei so I can stop overrelying
Yeah, as I explained in the video, DP is most of the time more reliable because of the instant air invincibility frames. I usually use tensei kick when I absolutely know a jump is coming, and dp is my muscle memory
He is a very cool character,but needs some more love from Capcom, either up his damage from combos or have his drinks,or at least Half of them,cross over the next round and he should be ok
awesome content as usual, also here is a "do not get out of my corner" combo from tensei kick you missed, credits are for JB th-cam.com/video/dRy4bMFPd98/w-d-xo.html
No joke, I'm glad you still do videos for Jamie. Good work !
I'm not planning to stop either ^^
@@kaution6829any tips on fighting A.K.I?
A.K.I seems fairly okayish for us jamies, her fireball has a lot of recovery so bakkai is really good. her normals are pretty poor and her defense is not great all. 5hp is a really good button against her as well. If you check my CFN i have quite a bit of replays
vs A.K.I if you want to see some footage.
I will make a video about her at some point :)
@@asap8704
@@kaution6829 appreciate that and good work. I just had alot of trouble with her block strings earlier after drive rush but ill get to the vids here shortly thanks a bunch 👌🏾
Thank you so much Kaution. You've really helped me a lot in me learning Jamie. Truly Appreciate the sharing of knowledge and the time taken to make this video for all of us.
You are most welcome my friend!
I always look forward to these. I immediately add the new tech to my toolbox. Thanks for the video!
I'm a newbie to sf but really fell in love with how fun Jamie is. Recently hit plat for the first time but hit a wall there with just getting bodied non stop, it was quite a bummer lol
Super happy to have found your vids man! You make the explanations very well to follow and it gives me the motivation to try get back into the grind 💪
It aint gonna be easy but gonna try my best to make fellow jamie enjoyers proud haha
Keep up the great work man!
Hey, that's awesome to hear man! He is a ton of fun indeed. Glad you're enjoying the content and thank you for the kind words!
ive finally hit diamond thanks to your videos. Havent seen this one yet, but i bet it"ll help me get to master in no time!
Glad to hear it, keep up the grind!
Honestly, I use this move WAY less than his elbow move. Great video, Kaution
Yo fam, my homie is a Jamie main. Imma give him the plug to your channel. Thanks for all your work!
I appreciate the love brother, thank you!
Yo finnaly reached diamond 1! Learned a lot from you! Best regards mate!
I use it a lot after the target combo into dr > tensei > j HK > light arrow > safe jump
I gotta start using this more optimally always love the tech 🙏
aw hell yeah, glad to see some bread jump love lmao
How I use tensei is follow how you use because I’m your follower😂 a perfect Jamie video again bro👍🏼
Hey, awesome video but I have a question. For the first combo aka the momochi combo I keep dropping it at the end where the sweep doesn't connect after the heavy punch. It seems to have alot to do with the timing on the heavy punch, any tips on this so I can consistently complete the combo?
Timing of St.hp is something to really train, the only tip I have that really works is holding forward after j.hk, the micro walk you get before inputting heavy punch will make it a bit more consistent.
Kaution! This video gold brother, dkk is such an interesting attack, it even hits when you don’t expect but delays when you think it won’t (for me at least, only a few days into using down-kick-kick though as primary anti-air).
Maybe next video make tips for burning opponent out quicker w/oki and cr.HP->DI? Or damage difference and benefit with oki options Mathed out for optimization. I don’t mind submitting frame data or
Damage values to help btw.
Would like to add an important tip for all the drunken fighters…. In last round against Ryu, if he lands Lv3 super on you; now upon wake up you can HK Bakkai to Ryu because there is a very high chance Ryu will Hadoken especially if you went into burnout.
Using Bakkai last round after Ryu Lv3. And wake up hadoken is a great backpocket high risk/reward because they aren’t expecting you to go through and they are PERFECTLY positioned for HK Bakkai on wake up straight through the fireball.
You can always send me tips or data in my Discord along with all the other jamie players that share tech in there :) thanks for the support!!
Hey guys when practicing the side switch using tensei kick hold forward while drive rush canceling to cancel the animation. It took me a while to figure this out. Hope it helps you guys have a good one.
Great video as always. Thanks!
Good stuff Kaution !
Thanks god more Jamie Tech let's gooo
Smh and I had just made a video bout safe jumps with him yesterday and now I see that goofy ass one, either way nice work
W
Been watching your tech stuff and its been a big help. Could you make a vid for crouching medium punch? Ive been having a lot of trouble figuring out that button and people are always telling me its a good button but idk why
It's an okay button but it has some good uses. I'll keep the topic in mind for the future!
What are options for the OS throw loop if you dont want to/cant use the meter for OD divekick
2kk > 5 hp into sweep or lk arrow kick, if they jump forward you can also jump back mp and it will auto correct you into jumping forward in the other direction.
@ 10:05 I wonder how much damage it would do with the CA version?😮. That's a lot of Damage bro. Sheesh
How do you get the heavy punch to hit twice after the heavy kick juggle? Do you do it early or delay it?
Delay the 2nd heavy
I think if they want to buff jamie they need to make his bakkai better and his st mp not as push back on block bc if i drive rush that i need to walk up throw and it can be interrupted and his dp needs the follows even on whiff
I wouldn't mind those changes
DR cr mp leaves you +4 and in throw range
Hey in this combo at 10:21 , my scaling after SA3 on the DR cHP is at 46%. Yours is at 56%. I’m doing the exact same combo lol do you have any idea why this is happening?
Nvm! I just figured it out. I did NOT know that the scaling is different whether you link vs chain the SA3 from OD palm. That is CRAZY why would they do that lmao. So if they don’t hit the ground **after OD Palm** when you’re doing SA3 you lose a point of scaling. That’s crap lmao
Correct, for some reason linking sa3 gives you 10% less scaling.
@themossadman whoa man I had no idea either. Thanks for pointing that out!
Would you ever do a rookie to diamond series? Basically the game plan for each tank getting more and more advanced
Might be a good idea, but its hard to start at rookie since of the placement matches i might get diamond instantly
I started out using cr.HP as an anti air then solely moved to using Tensei as an AA, EVEN WHEN USING A DP WOULD WIN ME THE INTERACTION GRAAAAAAHHH
Seriously I love getting a drink off of an AA but having it poked by Luke jumping idk Mk? Hk? Sucks so bad. The answer is so obvious, get better at DP AA, but damn. Hoping this video will give me a targeted use of tensei so I can stop overrelying
Yeah, as I explained in the video, DP is most of the time more reliable because of the instant air invincibility frames. I usually use tensei kick when I absolutely know a jump is coming, and dp is my muscle memory
He is a very cool character,but needs some more love from Capcom, either up his damage from combos or have his drinks,or at least Half of them,cross over the next round and he should be ok
u didn't showcase my 5 tensei kick video :( (JK it's useless lmao)
awesome content as usual, also here is a "do not get out of my corner" combo from tensei kick you missed, credits are for JB
th-cam.com/video/dRy4bMFPd98/w-d-xo.html
Aah yeah that's pretty useful too, thanks for sharing