Setting Up A Project in NVIDIA Omniverse Create Part 2: Lighting & Rendering

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  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 12

  • @ph6560
    @ph6560 2 ปีที่แล้ว +1

    *Why are people so cheap when it comes to giving "likes"?*
    This guy makes great instructive videos and they definitelt deserve more thumbs up!

  • @u.s.ninjaleague8930
    @u.s.ninjaleague8930 ปีที่แล้ว

    Your skill level is amazing salute.

  • @SmartAndSecureWay
    @SmartAndSecureWay 2 ปีที่แล้ว +5

    Thanks for this second part. Do you plan something for kinematics/animation/DRL with Omniverse ?

  • @TheOutsider0099
    @TheOutsider0099 2 ปีที่แล้ว +1

    Will it be possible to load shot-sequences? Even though it is hard to think of this yet as a final render output, it is a nice tool for pre-lighting on a sequence level.

  • @garyspeed8961
    @garyspeed8961 2 ปีที่แล้ว

    great quality.. but we don't have time to play around with lots of values... that is why Twinmotion is preferred

  • @hveguitar
    @hveguitar 2 ปีที่แล้ว

    Really helpful thanks so much, looks awesome too !

  • @TheInsomniacZac
    @TheInsomniacZac ปีที่แล้ว

    Any chance these 3D scenes can be dragged right into Davinci Resolves 3D model set up ?

  • @sonerdemirci
    @sonerdemirci ปีที่แล้ว

    How do you capture only the render screen not the toolbars etc.?

  • @surfnwake
    @surfnwake ปีที่แล้ว

    is it possible to bake the lihgting?

  • @dimidrolhalitovich5241
    @dimidrolhalitovich5241 2 ปีที่แล้ว

    Is it rendered locally or its cloud? If its cloud is it free or not?

  • @jurandfantom
    @jurandfantom 2 ปีที่แล้ว

    ok i have enought. 1:22 and that gonna be 8th crash. That software is broken. Im sad because i was hyped by vision of setting up scene in zbrush, refresh all files, create material in painter and then load files to render engine after some physic play in omniverse. Unreal Engine 5 then.

  • @cr4723
    @cr4723 2 ปีที่แล้ว

    The resolution has no influence!