Amazing tutorial!!! Can't believe this is free. Thank you!! The one and only thing that tripped me up was at around 2:51, you cut away then cut back with that new node called "dot product" without explaining what you searched to get it and I spent like 10 mins trying to figure out why it wasn't searchable. This node is called "Add math" for anyone else who gets confused by this!!
I've been watching some videos about Blender here and there over the past few years and I'm using C4D myself. Almost every damn time I think to myself "that's a clever way of doing that". Blender seems to have gotten very intuitive and it seems like a really nice 3D application now. I'm reeeeeally considering switching my workflow to Blender, Mixer and Unreal Engine.
Joke's on you, most children don't care about art class, either (or even less than maths). If you want to convince teenagers, you need to explain to them how this gets them laid or high or helps them hack some online game so they get free items.
I do not understand a single thing about Blender but for some reason it was super interesting watching you create a 'Mandelbulb'. And I still dont know what that is. great video!
I made some fractals a few years ago but never thought about turning their volume into geometry! Then recentley followed 8 hours tutorial making marching cubes in blender, I am glad that marching cubes are not needed now!
Thanks for this video! I'm 56 and my dad brought home a TRS-80 Color Computer when I was 14 in 1980 that ran on 16KB of Microsoft BASIC and because of the limited RAM when you were creating animated graphics you had to decide if you wanted more colors and fewer pages, or more pages and fewer colors. The more pages you had the smoother the transitions you had and the higher the resolution you could get. Everything was like graph paper where if you wanted to draw a circle, square or line you would put in the column and row and then go from there. Circles and ellipses all started at the center and you would put in the radius, the height and width, put in the sin and cos, and you could do full circles or make partial circles, like if you were making a car fender you'd only want the top half of the circle, so you'd add commands to do from 270 - 90. Adding in subroutines to add 8-bit sound or a joystick command was a huge undertaking so when I see something like this I envy how easy kids have it today!
One thing that you can do to greatly improve the mesh quality is replace the less than before the density with a clamp((val*-1)+2, 0, 1). The less than creates a binary density with no smooth transition at all. The meshing of the volume greatly relies on there being a gradient to be able to smoothly interpolate between voxels. Less than creates those ugly voxel lines where the math solution preserves the gradient.
@@andreapiuma5920 It should not change much at all, here is a video showing the difference (most visible in smooth areas). I'm gonna share the link in a separate message in case youtube thinks it's spam because there is a link.
@@lapissea1190 thanks! i'm just incredibly stupid and interpreted the equation as a power of instead of a multiply, now it works perfectly thank you so much
Wow! Your pacing and communicating the hot keys and organizational / construction strategy is excellent. What a pleasure. Subscribed, going back through your catalogue.
I legit jumped off my feet when I saw the video on my feed, i've been trying to do smth like this efficiently (best attempt was a messy osl script lol) for ages. As always, your videos are a godsend
@7:42: I had no clue how you dragged those lines but i found it out: It's "G" then drag and click. @12:51: Alt + right click and drag only moves the nodes but if i select both and hit F a few times it does the same.
Very exciting, might have to pick that up from you just to support the effort. Lovely work, thanks for taking the time to explain everything. I'm glad you briefly touched on the previous Blender native iteration of bulbs-as-volume shader, which wasn't quite "good enough" - this geo nodes result is significantly more functional and aesthetically appealing. I'd love to follow along and port some more formulas eventually as well, that would be awesome. Also combined mutations and booleans ala MB3D & Mandelbulber would be crazy interesting.
Cool stuff, As a programmer who loves tinkering with math I’d say: this is all just math, very cool actually you can “code” math in Blender, Hope one day I will take it seriously and learn the software, And the fact that you can actually “code” in the software just makes it more cool and appealing to me. Thanks.
awesome video dude, I'd imagine that getting it to animate wouldn't be too difficult after plugging this up all together you'd just need to key values in your maths, id love to mess around with this, cheers for sharing and making it easy to follow.
I always loved fractals, the math behind them is intriguing, but what I still can't wrap my head around is how can such amazing piece of software like Blender be for free. Thank you for this inspiring tutorial!
The great Elon Musk said, when something is important enough, it must be done. Keep in mind the most influential applications of our time are free, windows, youtube, google, facebook etc
I've been looking for how to do this in 3DS Max, but this makes me want to learn Blender even more now. Thanks for the great tutorial and you've gained a new Sub!!
I gave up 3ds max years ago. I wouldnt go back. The community of blender helps so much because everyone is using it. 3ds max is limited when looking at stuff online.
I made my first 3d art recently. I just woke up one day able to think in 3d. So I transformed my 2d channel logo into a 3d logo. It was a blast! I haven't released the 3d logo yet. Still using my 2d one. But I got a taste for doing 3d now. I'll definitely be doing more.
This is the best Mandelbulb tutorial I've seen in a long time. I have a couple questions though: 1. What about animating the phase of the Mandelbulb? This is something I see missing from most Mandelbulb tutorials. Not to be confused with changing the value of the Exponent, which would animate the complexity over time. The complexity stays the same, but there is this constant blooming effect where new geometry flows out of the top and along the object and shrinks back into the bottom, a la Annihilation (or the simpler infinite flower bloom geometry node tutorials). I've tried to figure out where and how to add the phase value in shader-based Mandelbulbs, but it doesn't work the way I think it would. 2. Does the starting mesh matter or is it ignored after adding the Volume Cube and the Volume to Mesh nodes? I ask, because I'm wondering if starting with a metaball might result in a smoother looking Mandelbulb.
I have no idea how I got here, but your first question nerd sniped me, so I ended up spending some time improving someone's raymarching fractal renderer in Python to run fast enough that I could test some different approaches. Just progressively adding values to this video's "wo" variable seems to work as you render each subsequent frame. For some extra rotation you can also add an increasing offset to the "wi" variable. I made a very short video here (th-cam.com/users/shortsf8ek83Z9SFo?feature=share) with a link to the code in the description if you're interested 🙂
Sorry to revive this, but did you managed to animate it? I'm looking to do exactly that like in Annihilation, but I'm new to geonodes and can't figure it out on my own yet
try this float wo = acos(w.y/wr) + angleParameter., it will animate nicely also wr can be used for simple orbitTrap coloring using a gradient palette. float orbitTrap = 1000.0; then include in iteration loop orbitTrap = min(wr, orbitTrap);; final orbitTrap value assigns point color from palette.
Any tips for getting a seamless loop? I just added a Value as angleParameter, but is there an actual angle node I should be using so like 0 = 360? or does it not work like that?
@@kylekobetitsch988 360 * 0.01745329252 (ie pi/180) should get you all the way back However you got to know interpolation method being used. I do not know enough about blender to advise you how. But you want the frames to be generated between keyframes in a linear manner, ie no cubic types like catmul-rom.. Cubic interpolations are generally used for smooth camera movements
@@carbunclegrim3419 Yep, have interp set to linear. I managed to create an empty, rotate it on Z-axis, and then use Object Info and Separate XYZ to pull that Z axis rotation to feed into angleParam. 0-360 didn't look seamless, but 0-152 looks pretty damn good? Maybe it just looks good since my resolution is down and won't line up when I bump it, I'm not sure. I don't understand the math enough yet to make sense of it, but I'll keep playing with it
you can start with earlier versions. Right now I'm using a Acer Aspire V laptop with the latest version of Blender. Its not the best but its still smooth enough for doing a lot of cool things still.
I will probably never have a computer that can do this again, but I've been working on space transformations on paper, and in cell animation, but if I could see them in full dimensions like how a computer can do, can't imagine. I can give diagrams and how each point moves in relation to a starting cube. Its a product of looking for a gradient spectral version of the traditional dimension meathurments going threw dimensional assention. It looks like starts growing points, but different from every angle.
"Blender is getting crazy!" .... proceeds to open rocket science code. I kinda feel these sort of things need to be build as an addon (more user friendlier).
I recreated this exactly the way you did it and im able to render a few images but only at 700 resolution, anything higher crashed my computer and I have a 3080, 32gb RAM, and a i7-10700F CPU, even have CUDA enabled. I really wanna make stuff like what's in your intro, I'm wondering, what specs did you need to pull that off?
You're awesome! I initially ended up with something resembling a sexy sea urchin. The mistake was using a sine instead of a cosine... my erroneous equation was w.z = wr * sin(wo) * sin (wi) instead of w.z = wr * sin (wo) * cos (wi)!
I know almost nothing about blender (I just played around with it a couple of years ago), but I know a bit more about fractals. This video might push me to download blender again and start working with fractals in it! Thansk alot :)
Fabulous! Thanks for this, it saved me a lot of time; I have several books that give the algorithm but it would have taken me a few days to translate this instead of just the length of this video plus a few minutes for pauses and rewinds. One correction; an exponent of five will give a four-sided fractal; it's one less than the exponent, so if you want a five-sided Mandelbulb set your exponent to six. One as the exponent will give a sphere and zero gives nothing as far as I can tell.
I was 3ds Max hobbyist, looking blender now makes me feel 3ds Max still stuck in ancient times of 3D history. It's simply a same software with new version numbers. Two thumbs up for blender.
haha I was a 3ds Max hobbyist as well back in the day when Cinema4D was a thing, and Bryce 4D :D havent messed with that stuff in a loonnggg time but watching these Blender tuts is definitely creating an itch Im gonna have to scratch :P
I've been using Max for 5 years and have been doing some stuff in Blender. They both have their uses. There's stuff I can do easy in max that I can't in Blender and vise versa. It's all about using the best software for the job.
I can think of so many applications for Mandelbrot sets other than art, like architecture, basically anything in manufacturing, city planning, medicine, etc etc etc
Holy shit. I don't know how i got here, and i understand absolutely nothing, but damn this is fascinating... Can't imagine how badass it must be to be able to fully understand the posibilities this software gives you. I tried mapmaking with UnrealEd and did not come far. This is worlds beyond....
TNice tutorials was honestly so helpful. I’ve been working around soft, whether it be church, singing in a band, or theatre for most of my life so tNice tutorials
again with those awesome intro Also, I can't believe that there a way to make mandelbulb with geonodes, I always wanted to make them but I couldn't do it, yet here it is, blender really has come a long way, and what is even crazier that blender will just keeps getting good and all of that for free.
THANK YOU!!! TNice tutorials is such an amazing tutorial. I just got soft soft today and was playing around on it but had no clue how to really use it.
The main picture here of the Mandelbulb is very familiar and well known in the science community. It was Daniel White together with Paul Nylander discovered the 3d version of the Mandelbrot several years back and which Daniel named the Mandelbulb . Thanks to their work, that has resulted in a never ending progression of amazing images and applications that people are able to create..Well done guys.
In the early 00s i used blender to make an m4A1 skin for counter strike, fast forward 15 years and these guys deep into the 4th dimension.. very impressive indeed..
hey dude around 6:00-6:15 your shape goes from that fuzziness of the volume to a 'solid' object - what did you do here please? i am trying to do this and just got to the step of actually seeing the mandelbrot (12:28) but mine just looks blury, like theres no detail or anything. thanks
to get from the volume to the mesh you use a volume to mesh node, and for the second one, if it's not because if the first problem make sure to turn up the resolution on the volume cube
you added a volume to mesh at the end at 6:13 without saying anything and it became super confusing and adding it at a later stage doesnt work for some reason so I had to start over. I know this is for more advanced blender users but it would be a good idea to let your viewers know when you do something no?
Amazing tutorial!!! Can't believe this is free. Thank you!! The one and only thing that tripped me up was at around 2:51, you cut away then cut back with that new node called "dot product" without explaining what you searched to get it and I spent like 10 mins trying to figure out why it wasn't searchable. This node is called "Add math" for anyone else who gets confused by this!!
Blender isn't getting crazy, it's improving, you are becoming crazy. Thanks for another tutorial brother.
Function for Blender’s advancement and human psyche deterioration
big, true, and agree 100%
Haha
That's really pendantic
We're becoming crazy about Blender!
I've not used Blender properly since the early '00s; it's absolutely mindblowing how far it has come since then - Thanks for (re)opening my eyes!
I've been watching some videos about Blender here and there over the past few years and I'm using C4D myself. Almost every damn time I think to myself "that's a clever way of doing that". Blender seems to have gotten very intuitive and it seems like a really nice 3D application now. I'm reeeeeally considering switching my workflow to Blender, Mixer and Unreal Engine.
@@julianforthun just try it out! Even if you hate it, Blender isn't going to take a single penny out of your pocket!
@@silencethequiet That’s true! I’ll check it out and play around a little.
Man, if I were a teacher, I'd use this to convince kids that math is cool and can help you make crazy art.
I'd take this class and would definitely have stayed awake instead of the old chalkboard examples. They were some boring af old days.
Absolutely, I would have loved that too
Joke's on you, most children don't care about art class, either (or even less than maths). If you want to convince teenagers, you need to explain to them how this gets them laid or high or helps them hack some online game so they get free items.
@@lynth what kind of weird netflix series are you watching brother?
@@lynth ur on drugs
That intro was crazy good!
thanks!
gives me dr strange multiverse of madness but better vibes
do you know what genre is the song at the start?
@@vin3470 Awaken Your Power
Song by Grant Newman
@@vin3470 epic classical I would call it. Try thomas bergersen, and two steps from hell
I do not understand a single thing about Blender but for some reason it was super interesting watching you create a 'Mandelbulb'. And I still dont know what that is. great video!
bro i have no idea what the fuck is going on or why I'm watching this
those are fractals, if u do acid and go to nature u will see these with ur bare eyes
I made some fractals a few years ago but never thought about turning their volume into geometry! Then recentley followed 8 hours tutorial making marching cubes in blender, I am glad that marching cubes are not needed now!
With that "glad" you seem a bit sarcastic for the time you've maybe lost :-D
The volume to mesh node is new, so you couldn't have done it in the past anyway...
@@peaolo losing 8 hours is nothing. i lost entire projects lmao.
@@pygmalion8952 :-D :-D
@@pygmalion8952 didn't ask
Thanks for this video! I'm 56 and my dad brought home a TRS-80 Color Computer when I was 14 in 1980 that ran on 16KB of Microsoft BASIC and because of the limited RAM when you were creating animated graphics you had to decide if you wanted more colors and fewer pages, or more pages and fewer colors. The more pages you had the smoother the transitions you had and the higher the resolution you could get. Everything was like graph paper where if you wanted to draw a circle, square or line you would put in the column and row and then go from there. Circles and ellipses all started at the center and you would put in the radius, the height and width, put in the sin and cos, and you could do full circles or make partial circles, like if you were making a car fender you'd only want the top half of the circle, so you'd add commands to do from 270 - 90. Adding in subroutines to add 8-bit sound or a joystick command was a huge undertaking so when I see something like this I envy how easy kids have it today!
This dude deserves to be as famous as default cube
I watched this video when I was first learning a year ago and I knew it was way beyond my level. Now I'm back
very impressive, I learnt alot from your tutorials!
tommy 😍 i didnt know you were a blender man
me also. i learnt my best decision in life was not to study computer science.
One thing that you can do to greatly improve the mesh quality is replace the less than before the density with a clamp((val*-1)+2, 0, 1). The less than creates a binary density with no smooth transition at all. The meshing of the volume greatly relies on there being a gradient to be able to smoothly interpolate between voxels. Less than creates those ugly voxel lines where the math solution preserves the gradient.
Thanks! Very interesting
could you elaborate a bit? recreating it completly changed the shape of the fractal for me, less disconnected shapes but way less details
@@andreapiuma5920 It should not change much at all, here is a video showing the difference (most visible in smooth areas). I'm gonna share the link in a separate message in case youtube thinks it's spam because there is a link.
Alright here goes link, pray to the youtube bots for this to show up th-cam.com/video/qir9LcmYywg/w-d-xo.html
@@lapissea1190 thanks! i'm just incredibly stupid and interpreted the equation as a power of instead of a multiply, now it works perfectly thank you so much
Holy hell this is cool
Hi simon
This might actually be the first time someone used the default cube instead of deleting it. Respect.
The first time that you have seen, but not the first time
someone hasn't heard of cube modeling.
he should've deleted the default cube and then add a cube mesh lol
respect -100
You are by far the best teacher for soft soft . It's very complicated at first - overwhelming, actually - but, you make it doable for
Wow! Your pacing and communicating the hot keys and organizational / construction strategy is excellent. What a pleasure. Subscribed, going back through your catalogue.
I legit jumped off my feet when I saw the video on my feed, i've been trying to do smth like this efficiently (best attempt was a messy osl script lol) for ages.
As always, your videos are a godsend
My dude! That intro was incredible! Love your work, keep it up
@7:42: I had no clue how you dragged those lines but i found it out: It's "G" then drag and click.
@12:51: Alt + right click and drag only moves the nodes but if i select both and hit F a few times it does the same.
omg thank you
The version of Blender that includes the Volume Cube node is the 3.3.0 Beta, the current one (3.2) doesn't.
thanks!
3.3 Alpha
thanks!
sad
thanks!!
You are one of my favorite blender artists.
omg that opens quite some new possibilities...thanks a lot for introducing volume cube and volume to mesh nodes!!! amazing :)
Very exciting, might have to pick that up from you just to support the effort.
Lovely work, thanks for taking the time to explain everything.
I'm glad you briefly touched on the previous Blender native iteration of bulbs-as-volume shader, which wasn't quite "good enough" - this geo nodes result is significantly more functional and aesthetically appealing.
I'd love to follow along and port some more formulas eventually as well, that would be awesome. Also combined mutations and booleans ala MB3D & Mandelbulber would be crazy interesting.
i've been ssing around on a friends soft soft for years, finally bought it. I found your videos and instantly subscribed and have been
There are so many cool things to be learned, I wish I had time for all of them.
love this! thank you so much
Crazy good. Love what you do with blender
That’s crazy. Thank you sooo much!!! I spent hours and days to find video about creating fractals in blender. Thank you
Cool stuff, As a programmer who loves tinkering with math I’d say: this is all just math, very cool actually you can “code” math in Blender, Hope one day I will take it seriously and learn the software, And the fact that you can actually “code” in the software just makes it more cool and appealing to me. Thanks.
Nice, but why are you putting "code" in quotation marks? It's just visual coding. It's literally the same thing with less writing.
This is the best free software Ive seen. Respect.
Thank you, I used grid before, but you told about amount, it works much faster. Thanks a lot!
I don't even care if you add ads to the download you're just such a goat ❤️ ❤️ ❤️
awesome video dude, I'd imagine that getting it to animate wouldn't be too difficult after plugging this up all together you'd just need to key values in your maths, id love to mess around with this, cheers for sharing and making it easy to follow.
I always loved fractals, the math behind them is intriguing, but what I still can't wrap my head around is how can such amazing piece of software like Blender be for free. Thank you for this inspiring tutorial!
The great Elon Musk said, when something is important enough, it must be done. Keep in mind the most influential applications of our time are free, windows, youtube, google, facebook etc
I've been looking for how to do this in 3DS Max, but this makes me want to learn Blender even more now. Thanks for the great tutorial and you've gained a new Sub!!
I gave up 3ds max years ago. I wouldnt go back. The community of blender helps so much because everyone is using it. 3ds max is limited when looking at stuff online.
@@rockymountainfacet5958 true that, it's always been hard to find help for 3ds.
Drop max and join the Blender army, brother !😂
Like 2 minutes in and you've solved the issues I was having. I didn't realize that box for showing what was going on was there, I didn't
Dot product and SquareRoot - where to find them?
This is crazyyy! Using math to make shapes is awesome! Thanks for the tutorial. You are great dude!
I made my first 3d art recently. I just woke up one day able to think in 3d. So I transformed my 2d channel logo into a 3d logo. It was a blast! I haven't released the 3d logo yet. Still using my 2d one. But I got a taste for doing 3d now. I'll definitely be doing more.
You my friend have a very long and very cool adventure on your hands if you pursue it!
algorithm brought me here. your Mandelbulb looks fantastic!
This is the best Mandelbulb tutorial I've seen in a long time. I have a couple questions though:
1. What about animating the phase of the Mandelbulb? This is something I see missing from most Mandelbulb tutorials. Not to be confused with changing the value of the Exponent, which would animate the complexity over time. The complexity stays the same, but there is this constant blooming effect where new geometry flows out of the top and along the object and shrinks back into the bottom, a la Annihilation (or the simpler infinite flower bloom geometry node tutorials). I've tried to figure out where and how to add the phase value in shader-based Mandelbulbs, but it doesn't work the way I think it would.
2. Does the starting mesh matter or is it ignored after adding the Volume Cube and the Volume to Mesh nodes? I ask, because I'm wondering if starting with a metaball might result in a smoother looking Mandelbulb.
I want to know all there is about this subject sooo im also subbing to this question
I have no idea how I got here, but your first question nerd sniped me, so I ended up spending some time improving someone's raymarching fractal renderer in Python to run fast enough that I could test some different approaches. Just progressively adding values to this video's "wo" variable seems to work as you render each subsequent frame. For some extra rotation you can also add an increasing offset to the "wi" variable.
I made a very short video here (th-cam.com/users/shortsf8ek83Z9SFo?feature=share) with a link to the code in the description if you're interested 🙂
Don't you just add a variable in the angles and let those shift over time?
answer to second question : the mandelbulb is made from voxels. So, No... metaballs wont do the thing i suppose.
Sorry to revive this, but did you managed to animate it? I'm looking to do exactly that like in Annihilation, but I'm new to geonodes and can't figure it out on my own yet
This is tremendous, I didn't retain a single word of it.
So amazing! I wish I understood the math!
Try this :) th-cam.com/video/NJCiUVGiNyA/w-d-xo.html
fractal is the most beautiful thing in the world
Wow
This is awesome
Blender is on the way to taking over the 3d world
YESSSSSS!!!!!!!!!!!!!
FRACTALS, I WAS SECERETLY HOPING FOR THAT!!!!!
try this float wo = acos(w.y/wr) + angleParameter., it will animate nicely
also wr can be used for simple orbitTrap coloring using a gradient palette. float orbitTrap = 1000.0; then include in iteration loop orbitTrap = min(wr, orbitTrap);; final orbitTrap value assigns point color from palette.
Any tips for getting a seamless loop? I just added a Value as angleParameter, but is there an actual angle node I should be using so like 0 = 360? or does it not work like that?
@@kylekobetitsch988 360 * 0.01745329252
(ie pi/180) should get you all the way back
However you got to know interpolation method being used. I do not know enough about blender to advise you how. But you want the frames to be generated between keyframes in a linear manner, ie no cubic types like catmul-rom.. Cubic interpolations are generally used for smooth camera movements
@@carbunclegrim3419 Yep, have interp set to linear.
I managed to create an empty, rotate it on Z-axis, and then use Object Info and Separate XYZ to pull that Z axis rotation to feed into angleParam. 0-360 didn't look seamless, but 0-152 looks pretty damn good?
Maybe it just looks good since my resolution is down and won't line up when I bump it, I'm not sure. I don't understand the math enough yet to make sense of it, but I'll keep playing with it
Thank you sir, you have evolved my art into a whole new dimension mad respect
I'd love to take a course on this stuff and get the proper hardware to do this! And get those sci fi ships in my imagination out into cgi!
you can start with earlier versions. Right now I'm using a Acer Aspire V laptop with the latest version of Blender. Its not the best but its still smooth enough for doing a lot of cool things still.
have you heard of star citizen
I need one for a music video if you get around to it lol
I know nothing about this program but its complexity gave me goose bumps 😰
I will probably never have a computer that can do this again, but I've been working on space transformations on paper, and in cell animation, but if I could see them in full dimensions like how a computer can do, can't imagine. I can give diagrams and how each point moves in relation to a starting cube. Its a product of looking for a gradient spectral version of the traditional dimension meathurments going threw dimensional assention. It looks like starts growing points, but different from every angle.
other people : "haha... cute flower..."
flower lore :
"Blender is getting crazy!" .... proceeds to open rocket science code. I kinda feel these sort of things need to be build as an addon (more user friendlier).
this is raaaaaad. subscribing right now!
I recreated this exactly the way you did it and im able to render a few images but only at 700 resolution, anything higher crashed my computer and I have a 3080, 32gb RAM, and a i7-10700F CPU, even have CUDA enabled. I really wanna make stuff like what's in your intro, I'm wondering, what specs did you need to pull that off?
You’re deffo gonna need more vram, he’s gotta have at least one 3090
Blender crashes when I close the Render Window... it's got bugs. Report it and they'll fix it.
You should probably have optix enabled with a 3000 series card right? But this scene takes an absurd amount of ram and vram
@@colinbrown7947 I had optix on, I also tried with CUDA just incase
Hey. Seriously. Thank you. I just downloaded soft and I can CLEARLY see why your vid was recomnded. You're an aweso intro into
Please make a tutorial on 0:06 to 0:14. It looks crazy good
th-cam.com/video/WSQFt1Nruns/w-d-xo.html
HOLYY SHIITTT I LOVE YOU ❤❤❤ I'VE BEEN SEARCHING AROUND THE INTERNET FOR 5 HOURS AND THEN NOW IT'S OVER FINALLY I LOVE YOU MAAN
I've used Blender a little to create 3D text. Watching this video I was like.... what is this alien talk? I got nothing from this.
i know nothing nor will ever know anything about blender, but this feature looks sick even for a non-user!
balls, i just crashed it after following entire thing 👺
You're awesome! I initially ended up with something resembling a sexy sea urchin. The mistake was using a sine instead of a cosine... my erroneous equation was w.z = wr * sin(wo) * sin (wi) instead of w.z = wr * sin (wo) * cos (wi)!
I know almost nothing about blender (I just played around with it a couple of years ago), but I know a bit more about fractals. This video might push me to download blender again and start working with fractals in it! Thansk alot :)
I'm so confident, yeah, I'm unstoppable today
Fabulous! Thanks for this, it saved me a lot of time; I have several books that give the algorithm but it would have taken me a few days to translate this instead of just the length of this video plus a few minutes for pauses and rewinds.
One correction; an exponent of five will give a four-sided fractal; it's one less than the exponent, so if you want a five-sided Mandelbulb set your exponent to six. One as the exponent will give a sphere and zero gives nothing as far as I can tell.
i don’t understand a single word of what you’re saying but it looks f*cking cool
excellent!!! I will be revisiting this video again and again. Thanks!
Incredible. Thanks for the tutorial.
Dude's on another level. Just watched this on the video's anniversary xD.
since i've stumbled on you a few times in recent memory, you get a sub. clearly something about you is what i'm often looking at. Keep going champ!
I am crazy. On blender since 2.79. Still expanding.
I was 3ds Max hobbyist, looking blender now makes me feel 3ds Max still stuck in ancient times of 3D history. It's simply a same software with new version numbers. Two thumbs up for blender.
haha I was a 3ds Max hobbyist as well back in the day when Cinema4D was a thing, and Bryce 4D :D havent messed with that stuff in a loonnggg time but watching these Blender tuts is definitely creating an itch Im gonna have to scratch :P
I've been using Max for 5 years and have been doing some stuff in Blender. They both have their uses. There's stuff I can do easy in max that I can't in Blender and vise versa.
It's all about using the best software for the job.
I was sleeping and just realised I haven’t subscribed to the King!.. my apologies. Subscribed
I can think of so many applications for Mandelbrot sets other than art, like architecture, basically anything in manufacturing, city planning, medicine, etc etc etc
Sick! Your GeoNodes and Math knowledge always impress me 🙏🏻
Thanks! Loved your caustics video by the way
@@BadNormals Thanks! Appreciate it :-D If you ever want to talk about Blender/YT stuff let me know 🙌
Worked! What an absolute genius mad lad! Was so easy
Holy shit. I don't know how i got here, and i understand absolutely nothing, but damn this is fascinating... Can't imagine how badass it must be to be able to fully understand the posibilities this software gives you. I tried mapmaking with UnrealEd and did not come far. This is worlds beyond....
*Woah! Amazing work!*
I'll be over in the corner, crying, and reminding myself I don't have to understand this stuff to lover Blender!
Amaze.
TNice tutorials was honestly so helpful. I’ve been working around soft, whether it be church, singing in a band, or theatre for most of my life so tNice tutorials
again with those awesome intro
Also, I can't believe that there a way to make mandelbulb with geonodes, I always wanted to make them but I couldn't do it, yet here it is, blender really has come a long way, and what is even crazier that blender will just keeps getting good and all of that for free.
good work king, love you
Been waiting for blender to get here. Gonna have some fun.
THANK YOU!!! TNice tutorials is such an amazing tutorial. I just got soft soft today and was playing around on it but had no clue how to really use it.
Get out of my head! I've been all up in fractals lately and this made my day : )
no idea what this is and why it was recommended to me. but holy cow does this look interesting. appreciate your insight!
The main picture here of the Mandelbulb is very familiar and well known in the science community. It was Daniel White together with Paul Nylander discovered the 3d version of the Mandelbrot several years back and which Daniel named the Mandelbulb . Thanks to their work, that has resulted in a never ending progression of amazing images and applications that people are able to create..Well done guys.
I was surprised by the very realistic view of the world‼
In 5 years blender will be the first software to work. You will have everything in one software
I liked the bit where he said "Its bulbing time" and "Im gonna bulb"
In the early 00s i used blender to make an m4A1 skin for counter strike, fast forward 15 years and these guys deep into the 4th dimension.. very impressive indeed..
hey dude around 6:00-6:15 your shape goes from that fuzziness of the volume to a 'solid' object - what did you do here please? i am trying to do this and just got to the step of actually seeing the mandelbrot (12:28) but mine just looks blury, like theres no detail or anything. thanks
to get from the volume to the mesh you use a volume to mesh node, and for the second one, if it's not because if the first problem make sure to turn up the resolution on the volume cube
your intros are so good its unreal
This is mindblowing stuff.
Loved this mate!
you added a volume to mesh at the end at 6:13 without saying anything and it became super confusing and adding it at a later stage doesnt work for some reason so I had to start over. I know this is for more advanced blender users but it would be a good idea to let your viewers know when you do something no?
this saved my ass but when i added it at a later stage it worked for me in blender 4.0
Big kudos on those Blender skillz you have mate
This is some hardcore 3am Blendermancy.
Blender is getting more sophisticated!
Your tempo is rad. Thanks for sharing.