Gdevelop is awesome! I used to play around with the ClickTeam's old game makers (Games Factory, Multimedia Fusion...) as a kid, and they were easily the most fun, THE easiest to use game creation tools I've ever seen. I only recently found out about GDevelop, and I was positively surprised how much ClickTeam's "DNA" it actually possesses. It was very easy to pick up and play around with, the endless pre-made actions and assets really speed up development / prototyping, and the best part : it's all 100% free! I recently started teaching some game development basics to kids, and they love it as well! It's not as limited as, say, Scratch, but not as hard to use as something like Unity.
I tried the engine, but the lack of the most basic features like "else if" and "else" statements made it really awkward to work with. I'm glad that some people find it useful though. Hopefully it'll gain more features as time goes on. It also lacked automatic iOS export unless you paid A LOT of money. Plus the IAP extension didn't work
Also, no engine offers direct iOS exports AFAIK due to how Apple requires you to sign the apps to publish to the store. But we’re working on optimizing the workflow. It’s also free, btw. You just need to make your own build environment.
@@MarcosCodas There are engines that offer iOS builds. Construct and Defold are two of them that I've come across. Having to pay roughly $300 per month for it is way too expensive.
@@WorstDeveloper both Construct and Defold work the same we we (GDevelop) do: you need a local build environment (usually on a Mac) to sign the app. You can’t one-click publish to iOS on any engine. The process for Defold and Construct is the same as the process for GDevelop. Defold is free, GDevelop is free, and Construct 3 charges a subscription to allow you to build an environment in which to create the app. But nobody offers one-click iOS publishing (because of how Apple works). And I don’t know what you mean about the $300. iOS app creation is free on a local build environment with GDevelop, and one-click cloud Android APKs as well, up to 2 builds a day for free (and other platforms, too). Hope that clears it up :)
I tried to convince Godot devs to go with the event sheet approach of visual programming, but they went with nodes instead. They later scrapped the nodes visual programming approach. Maybe the advantage on touch screens should make them reconsider it?
Yeah, the event sheet system is easier for me to wrap my head around than nodes. Nodes sound like a good idea on paper but using them I've been very confused. Event sheet is easier to wrap my head around. I think of like writing an instruction book for the computer.
@@dragonofepics7324 Nodes graphs are fine when designed from the ground up to be as easy and readable as possible. Most instances of their use are not that. Event sheets will likely be a better fit for Godot though. That said there was as guy on X who showed off a video of a Godot VS he is making. Its very similar to how Unity's Bolt looks.
GDevelop is epic! I built a system for customers to personalise children's books in GDevelop. It hooks into a server that builds the print ready files that are then sent to a print house that prints the book and sends it to the customer. The dev team and community are super friendly and helpful.
Next time I feel compelled to join a game jam, I want to use GDevelop. Seems like you can get a project going pretty quickly if you know what you're doing.
Looks nice, though I'm already trying to learn Unreal and Godot... There's just too many cool things too try but not enough time to try them all, haha...
I started with unreal and unity. I gave gdevelop a shot after a humblebundle. Its simple but my brain was already wired for the bigger engines, so personally i had a hard time
@@gamefromscratch I do TH-cam vids too and I feel you. I've had to rerecord voice overs cause it was so bad and caught it during editing. Sometimes they just get through Lol. Love your vids man
Not really a fan of the 3D yet because the lack of documentation is infuriating for making more advanced 3D games and there’s not behaviors for 3D physics or anything yet
Bruh, you made a vid 5 months ago titled "GDevelop is Now 3D!" .. wtf are you surprised about? Clickbait title much.. even tho thats no problem since Gdevelop is awesome...but still... wtf.
Kind of aggressive, but simply explained, it's SUPPORTED NOW. It was added earlier on, but it has proper support now, including extensions, tutorials, and everything else.
Links
gamefromscratch.com/gdevelop-5-3-released/
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Awesome to share the new feature update!
The folders make it so much easier to organize. 😌
big fan wesley. Keep up the great tutorials :)
Never a dull moment in game dev
Gdevelop is awesome! I used to play around with the ClickTeam's old game makers (Games Factory, Multimedia Fusion...) as a kid, and they were easily the most fun, THE easiest to use game creation tools I've ever seen. I only recently found out about GDevelop, and I was positively surprised how much ClickTeam's "DNA" it actually possesses. It was very easy to pick up and play around with, the endless pre-made actions and assets really speed up development / prototyping, and the best part : it's all 100% free!
I recently started teaching some game development basics to kids, and they love it as well! It's not as limited as, say, Scratch, but not as hard to use as something like Unity.
Hey! Would you be willing to discuss your experience using GDevelop in the classroom? I do a lot of teacher interviews for the GDevelop blog.
I have used GDevelop for almost 2 years now. It was the first game engine I ever used, and it just keeps getting better and better.
Thank you for using GDevelop!
@@MarcosCodasNo problem.
I've used GDevelop for 4 years or so and it keeps improving every update! Honestly an awesome engine and a great group of people behind it
Godot and G-Develop are my favorite game engines bar none. In my opinion, they're both in 1st place! Yes!!
I love them both too. 100% agree
gdevelop's style of visual scripting is by far my favorite. its my favorite engine for 2d, still havent tried much of the newer 3d stuff
Thank you!
Praying that they roll out 3D editing environment soon to make things easier 🙏
VR with gloves.
@@brodriguez11000I would love that
Nice. Always been interested in this engine and these look like great improvements.
Yes, I would like a tutorial please.
Give it a shot! It’s free and runs in your browser.
@@MarcosCodas I have a download of it from a couple of versions back, just haven't got around to doing anything with it yet.
I tried the engine, but the lack of the most basic features like "else if" and "else" statements made it really awkward to work with. I'm glad that some people find it useful though. Hopefully it'll gain more features as time goes on.
It also lacked automatic iOS export unless you paid A LOT of money. Plus the IAP extension didn't work
You can create if/else statements very easily by using a condition modifier (condition is true or not).
Also, no engine offers direct iOS exports AFAIK due to how Apple requires you to sign the apps to publish to the store. But we’re working on optimizing the workflow. It’s also free, btw. You just need to make your own build environment.
@@MarcosCodas There are engines that offer iOS builds. Construct and Defold are two of them that I've come across.
Having to pay roughly $300 per month for it is way too expensive.
@@WorstDeveloper both Construct and Defold work the same we we (GDevelop) do: you need a local build environment (usually on a Mac) to sign the app. You can’t one-click publish to iOS on any engine. The process for Defold and Construct is the same as the process for GDevelop. Defold is free, GDevelop is free, and Construct 3 charges a subscription to allow you to build an environment in which to create the app. But nobody offers one-click iOS publishing (because of how Apple works). And I don’t know what you mean about the $300. iOS app creation is free on a local build environment with GDevelop, and one-click cloud Android APKs as well, up to 2 builds a day for free (and other platforms, too).
Hope that clears it up :)
Thanks for this, going to check it out, and 'yes' for more from you re GDevelop.
I tried to convince Godot devs to go with the event sheet approach of visual programming, but they went with nodes instead.
They later scrapped the nodes visual programming approach.
Maybe the advantage on touch screens should make them reconsider it?
The event sheet would work great with how Godot is set up (nodes).
Yeah, the event sheet system is easier for me to wrap my head around than nodes. Nodes sound like a good idea on paper but using them I've been very confused. Event sheet is easier to wrap my head around. I think of like writing an instruction book for the computer.
@@dragonofepics7324 Nodes graphs are fine when designed from the ground up to be as easy and readable as possible. Most instances of their use are not that.
Event sheets will likely be a better fit for Godot though.
That said there was as guy on X who showed off a video of a Godot VS he is making. Its very similar to how Unity's Bolt looks.
GDevelop is epic! I built a system for customers to personalise children's books in GDevelop. It hooks into a server that builds the print ready files that are then sent to a print house that prints the book and sends it to the customer. The dev team and community are super friendly and helpful.
That sounds super cool! Would you be willing to be interviewed about your work for the official GDevelop blog? I’m the Marketing Lead at GDevelop.
Sure :)@@MarcosCodas
@@Firepotz your message got to me. Thank you! I'll reach out on Monday.
Excellent alternative to Construct!
Nose- Picking... 2:55 Very good class of behavior. I recommend it.
Next time I feel compelled to join a game jam, I want to use GDevelop.
Seems like you can get a project going pretty quickly if you know what you're doing.
Can confirm, this game engine is very ideal for game jams as it's so quick and ideal for prototyping
@Gamefromscratch : I haven't looked at GDev in a very long time. Nice jab their with the folders, and yes please if you could do a tut on it.
Looks nice, though I'm already trying to learn Unreal and Godot... There's just too many cool things too try but not enough time to try them all, haha...
I started with unreal and unity. I gave gdevelop a shot after a humblebundle. Its simple but my brain was already wired for the bigger engines, so personally i had a hard time
Gdevelop is my first game engine.
Thank you for the support, Mike!
tutorial 2d please
lets gooooo!!
Tutorial: Yes, please 👍
Flax 1.7 🔥🔥🔥
WOW, great news!
I have not seen any game made and released with this engine.
@@ADITYA3GAME It's a new engine
@@lenochodec Initial release:
Unity - 2005
GDevelop - 2008
1:52 you said gdscript. Lol. A little accidental shout-out for godot 😂
I cover so much game development, it all just sorta becomes a mush inside this brain of mine.
@@gamefromscratch I do TH-cam vids too and I feel you. I've had to rerecord voice overs cause it was so bad and caught it during editing. Sometimes they just get through Lol. Love your vids man
Earworms aren't just for music.
I still want to see a gdevelop vs. construct 3 video!
About time. 👍
I would really like a tutorial, all the tutorial for g-devlop are verry old now.
so you're saying this has 3d but it's not actual 3d like in blender more like imitation 3d? it still looks pretty cool to have.
nice overview!
it will be off topic but can you review the nanowrimo humble bundle please.
Even though my main PC is my steam deck, I think I'm better off with Godot. Its scripting makes more sense to me.
Wait. Is it possible to make online multiplayer games in Gdevelop?
I just wish we could use more scenes when publishing to android (for the free non subscription version)
If you use the web or desktop apps, the scenes and events are unlimited, even if you publish APKs (which is also free)
1:52 Godot on the brain, same
1:53 gdscript?!??!
3d tutorial would be nice.
Not really a fan of the 3D yet because the lack of documentation is infuriating for making more advanced 3D games and there’s not behaviors for 3D physics or anything yet
Godot could have made the gdscript some kind node base or like gdevelop and C# the scripting lang
It did. There was for a while a visual version of gdscript, but no one used it. Text version was still much better in every aspect.
GDScript? Are you sure?
Yep, absolutely positive. ;)
Tutorial!!
Tutorial
Make a tutorial or eat your fingers.
Team Godot
Not godot script 😂
Bruh, you made a vid 5 months ago titled "GDevelop is Now 3D!" .. wtf are you surprised about? Clickbait title much.. even tho thats no problem since Gdevelop is awesome...but still... wtf.
Kind of aggressive, but simply explained, it's SUPPORTED NOW. It was added earlier on, but it has proper support now, including extensions, tutorials, and everything else.
@@Icomplaintoomuch "Kind of aggressive" , calm down then lul
Well before it was just an extension someone had made to make 3D possible, but now the engine itself supports 3D so not really click bait?
first
Against the wall 🧱 💀 🔫