2:12 Im sure other people have pointed this out, but you can activate the "claim touch" option on the touch triggers. That makes the click unable to do anything else. Wouldnt even make the player jump if that was possible in this scenario. Find the solution you did fun too though :)
For the Static trigger, you need to have all the settings identical when you're using Exit Static in order for it to exit from the exact follow trigger. You didn't enable Smooth Velocity in your Exit Static trigger.
@@Wulzy I think I might actually be wrong about the issue but it's still something to remember. I just tested in-game to make sure, and the Exit Static still worked without the Smooth Velocity setting enabled. Either way, try making the Exit Static by duplicating the original Static trigger and see if it works. That's always the safest way to do it.
@@screamingblackholenormally I just copy the group ID and use Exit Static, however I can see another issue wulzy might face with the static trigger because he used follow on it
For the two gravity orbs at 1:10, you can just use teleport orbs and set their gravity (reverse for the first and normal for the second), which achieves the same thing but more consistently. I have done this exact thing before in a platformer I'm working on, and it works well. Hope this helps :)
11:54 unfortunately there's a bug in the game where the J block doesn't work with slopes, it's VERY annoying. Best solution I had is that when you touch a surface just disable player controls for a split second or something like that
DUDE IT LOOKS SICK YOU COOKED HARD, looks impressive and fun to play, especially for someone like you cuz you're not the best at making extreme demon gp you're more of easier levels, so yeah I can it's gonna be a banger once it's decorated, and speaking of which I'm excited for how it's gonna turn out deco wise with all 2.2 has to offer, I bet it's going to be amazing! keep up the good work man
5:18 Make sure there's a static trigger with the same setting as the first static trigger but with no follow before the exit static, or else when no free mode, it will be bugged
12:00 you should have known this since 2.1, but J blocks don't work on the spider. You can use a player control trigger instead, you enable stop jump and touch triggered.
In free mode camera settings, low easing and high padding is useful for faster gameplay, and vice versa, low padding is useful for slow, ship/swing sections. Easing flows well when the gameplay moves a lot on y axis, and padding flows well when the camera has a 'delay' when following the player.
to exit the static camera just leave everything blank (group/follow etc) and just fill the duration and the movement easing behavior because otherwise it will act as a new static trigger even though it has exit static check on
Just so you know, to get rid of the percentage bug, you place an end trigger at the beginning, then play it, after you’ve done that then you delete the trigger and it should fix.
Is there a reason you dont use a single group to toggle stuff off at the beginning of the level like group 999 and then assign that group id to every object you want initially toggled off?
28:31 This is a bug, that when you click follow too, you can't go out of the static as normal. Idk how to fix that but I once saw a tutorial on TH-cam.
had this vid for a while, i did the punishment for a vid that's still getting cooked up. i only found out that juni was in fact right just a few days ago so i have a few vids ready to put up that don't have the punishment in them :(
Hey, if there is a click that is late on one dual icon but not the other, if you get rid of a spike if you hit your head on the block it kills you but makes a more constant click, on top of that too make a stupidly hard timing you can put a H block on it!😊😊😊
11:53 J blocks don't work for slopes and spider for some reason :3 thankfully spider orbs exist oh also, there's a mod on geode called Clean Startpos that fixes their UI and makes it prettier and better to use
make sure you add free mode to every game mode portal in your dual to keep the free mode. If one player hits a portal that isn’t free mode it’ll restrict both in a barrier Edit - pov I spoke too soon
The zeronium reference jumpscared me I won't lie
I was confused too XD
the Tride jumpscare in the comments section jumpscared me ngl
Crazy
dude me too I thought I clicked on one of his vids without noticing 😭
XD
This is so intense, love the craftsmanship behind this. Honored to see my track being used here! 💙
Thats sick
I love your EP Wireframe mate, awesome stuff you did there
@SyncronedStuff would 100% agree one of the best eps ive listened to in the past
Wow I never expected to see paper skies in the comments 😭
Wow thanks for commenting beast
Got jumpscared by Zerwoahnium... sad day for humanity
ikr i got so confused
@Hectorien_ zerwoahnium could be a cool ship name for my mother to draw
2:12 Im sure other people have pointed this out, but you can activate the "claim touch" option on the touch triggers. That makes the click unable to do anything else. Wouldnt even make the player jump if that was possible in this scenario. Find the solution you did fun too though :)
DUDE YOU MADE ME SO HAPPY WITH THE INTRO I THOUGHT IT WAS A ZERONIUM VIDEO HELP
Great vid tho
same
I thought something felt off
For the Static trigger, you need to have all the settings identical when you're using Exit Static in order for it to exit from the exact follow trigger. You didn't enable Smooth Velocity in your Exit Static trigger.
THANK YOU!
@@Wulzy I think I might actually be wrong about the issue but it's still something to remember. I just tested in-game to make sure, and the Exit Static still worked without the Smooth Velocity setting enabled. Either way, try making the Exit Static by duplicating the original Static trigger and see if it works. That's always the safest way to do it.
@@screamingblackholenormally I just copy the group ID and use Exit Static, however I can see another issue wulzy might face with the static trigger because he used follow on it
J blocks don't work in spider parts, but what you can do is place a spider pad right above the platform to cancel the input.
to add, they also don’t work on slopes
Or use the options trigger and disable player one input
i got confused at the beginning lmao
I thought I clicked on a zeronium video lmao
8:55 "That toggle orb is throwing a right spanner in the works"
no wulzy, you're as british as ever
A dual thumbnail? Yes.
A zeronium intro? Yes.
A LAYOUT???? *YES.*
zeronium intro made my christmas
You should playtest without ignore damage on because you made some extreme timings without even realizing it
dw we have playtesters and also me (verifier) working on that
28:39 showcase
Didn’t expect to see you here
@reddeer2660 I'm bearly there
0:18 "stuck in limbo" BAD NUMBER REFERENCE!?!?!
BAD NUMBER MENTIONED ?!??
BAD NUMBER? Could that perhaps be a… TANGERMUSIC REFERENCE?
For the two gravity orbs at 1:10, you can just use teleport orbs and set their gravity (reverse for the first and normal for the second), which achieves the same thing but more consistently. I have done this exact thing before in a platformer I'm working on, and it works well. Hope this helps :)
Why is this dude such goomba
Dude i thought i clicked on the wrong video then got jumpscared by the WOAH LOL
I DIDNT EVEN THINK OF THE FIRST PART OF THE INTRO HELP I WATCH TOO MUCH ZERONIUM
I really like the spider part, lowkey the best part imo
Wulzy: ‘I’m not gonna use any spider orbs today’
4:46 Also Wulzy
now PLEASE decorate it good! take ur time, dont rush it! Prove urself that ur actually a good creator
@Za_De typo alert
@@dilonbeckles sorry im not that good in english XD im from switzerland
And i'm italian 11 years old❤
@Za_De its ok i was just telling you there was a typo
@@LuigiPascarella-s8x dont share ur age the internet
11:54 unfortunately there's a bug in the game where the J block doesn't work with slopes, it's VERY annoying. Best solution I had is that when you touch a surface just disable player controls for a split second or something like that
just use a touch triggered player control, not the options trigger
@@Error-yk8cf That's actually a banger idea, how did I not think of that
@@appleofdoom credit to Sdslayer lol
That actually looks pretty fun level, ngl few parts are bit off but does look fun. Its solid job so far
Hey guys, it's Wulzy!
DUDE IT LOOKS SICK YOU COOKED HARD, looks impressive and fun to play, especially for someone like you cuz you're not the best at making extreme demon gp you're more of easier levels, so yeah I can it's gonna be a banger once it's decorated, and speaking of which I'm excited for how it's gonna turn out deco wise with all 2.2 has to offer, I bet it's going to be amazing! keep up the good work man
7:34 you literally just made the platform shorter after the click and didnt change the actual timing😭
like that one infinite chocolate animation
>Zeronium intro music<
Hey guys
It's wulzy
Dude. Hearing that intro theme made me forget that i literally just clicked on a wulzy video and was waiting for the "Hey guys"
5:18 Make sure there's a static trigger with the same setting as the first static trigger but with no follow before the exit static, or else when no free mode, it will be bugged
12:00 you should have known this since 2.1, but J blocks don't work on the spider. You can use a player control trigger instead, you enable stop jump and touch triggered.
2:00 you can set the first toggle orb to "claim touch" in its menu and then you won't oress both orbs when you hold
Actually love that spider part so much, it looks epic!!
In free mode camera settings, low easing and high padding is useful for faster gameplay, and vice versa, low padding is useful for slow, ship/swing sections. Easing flows well when the gameplay moves a lot on y axis, and padding flows well when the camera has a 'delay' when following the player.
ngl the camera still following player 1 in that short cube dual is so cool
THAT'S THE BEST INTRO YOU'VE EVER HAD
28:24 Turn off y only
7:17 yessss bustin out the dangronpa musicccc
28:58 You should make a video with JonathanGD! THE GOAT of duals!
17:46 mcdonald’s
smart one mate
12:00 J blocks don't work on slopes but you can disable P1 controls to avoid holding
zeronium jumpscare AND a danganronpa v3 jumpscare at 10:35, wulzy feeding us good 🔥
i half expected the video to start with "hey guys"
to exit the static camera just leave everything blank (group/follow etc) and just fill the duration and the movement easing behavior because otherwise it will act as a new static trigger even though it has exit static check on
Merry Christmas, Wulzy!
11:55 Bro did not know that spider + J-Block doesn't work 💀💀💀
WOAH, it’s Willy!
I love this series
Woah! It’s Christmas!
12:36 usually 0.60 easing and 0.70 padding has always been good for me
Just so you know, to get rid of the percentage bug, you place an end trigger at the beginning, then play it, after you’ve done that then you delete the trigger and it should fix.
Frick! I have to go to slerp, IT'S LATE!
I'll watch it tomorrow and I BET IT'S AWESOME!
MERRY CHRISTMAS, WULZY! :D ;)
ONESHOT MUSIC YAYA
Real
I did not expect that intro 😂
Is there a reason you dont use a single group to toggle stuff off at the beginning of the level like group 999 and then assign that group id to every object you want initially toggled off?
stupidity
This layout is chaotic af… I love it
Thank you for being my GD editor teacher Wulzy
WHOAH, jumpscare
For spider portals (Or any) I recommend just putting the padding and easing all the up.
Idk how to explain it but every time I get out of gd, I watch a wulzy video and I’m back into the game
Wow, this level is extremely wulzie
Wuuulzy! it's Woah!
28:24 I believe you have to make it Taget Group 0 for it to exit, I’ve had this issue before too
ZERONIUM JUMPSCARE GOT ME
woah its another banger 🔥
Merry Christmas Wulzy! :3
The Mario kart music is nice :)
28:31 This is a bug, that when you click follow too, you can't go out of the static as normal. Idk how to fix that but I once saw a tutorial on TH-cam.
bro forgot juni's punishment he should've started with wow it's wulzy
had this vid for a while, i did the punishment for a vid that's still getting cooked up. i only found out that juni was in fact right just a few days ago so i have a few vids ready to put up that don't have the punishment in them :(
Hearing woah with airpods is crraaazzzyyy
A NEW WULZY VID, ON CHRISTMAS!?!?!? BEST DAY EVER!!!
Dang zeronium intro got me
The intro gave me anxiety
MERRY CHRISTMAS
28:26 I just hit "exit static" and add my duration and easing.
When's the next creator chat
2:35 "jslat"
okay i didnt even realize that i clicked on a wulzy video at first i was waiting for my goat to say hey guys
The Zeronium music at the beginning got me tweaking for a second
Hey, if there is a click that is late on one dual icon but not the other, if you get rid of a spike if you hit your head on the block it kills you but makes a more constant click, on top of that too make a stupidly hard timing you can put a H block on it!😊😊😊
Yes, that’s cool, yes
You know the level is good when it starts using the second drop of liquidist by paper skies
11:53 J blocks don't work for slopes and spider for some reason :3 thankfully spider orbs exist
oh also, there's a mod on geode called Clean Startpos that fixes their UI and makes it prettier and better to use
they just dont work 100% of the time? i feel like they used to work in 2.1 but i dont remember
Dam that is a great layout
Why did the zerionum thing actually get me
let bli decorate it for u ;)
For the toggle orbs, enabling claim touch should fix it
I clicked on the video, got like a minute of ads, then saw the intro and I actually thought it was a Zeroni vid!
Hey guys
hell yes banger song choice
11:53 Its because its a slope and its buggy w that type of stuff
Merry Wulzymas
This is cool!
U can enable claim touch in the toggle orb and that fixes the holding issue 😊😊
Woah its wulzy (im the original)
If I had a penny for every single time I saw this same comment
I would have like 37
Yea that’s it
Woah it’s 37
@@nathanr7599 lol
Woaaaaah it's wulzy 😊
is this supposed to be rage bait
What happened at exactly, the adequate time, perfectly picked out, 0:00?
WOAH! Its wulzy
Intentional Zeronium jumpscare
Lmao didnt even notice tje zeronium intro before people pointed ir out lolol
For duels it would be crazy to invite Exen (Neiro). Bro is famous for his duels and I would be super shocked to see him on your channel.
I'd be honored to decorate it!
FELIZ NAVIDAD😊😊😊
24:00 you should center the camera on the player
make sure you add free mode to every game mode portal in your dual to keep the free mode. If one player hits a portal that isn’t free mode it’ll restrict both in a barrier
Edit - pov I spoke too soon