Advanced Oil Processing in Factorio | Ultimate Factorio Tutorial tips and tricks guide

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 294

  • @Trupen
    @Trupen  7 หลายเดือนก่อน +26

    If you are looking for somebody to play Factorio with, try our discord server!
    discord.com/invite/AYf3DYS

    • @Kveldred
      @Kveldred 7 หลายเดือนก่อน

      trupé, mi amigo, have you checked out _Captain of Industry_ by any chance?
      it's my favorite "Factorio-like" - still in EA, but has more systems and content implemented than many "finished" games; so... might be worth a look. 👌
      (ofc it probably won't be _as_ good as Factorio even when complete... but few things are, and I still see potential for many, many Trupisms here. 🫡)
      ---------------------------------------
      *_P.S._*_ - I bought my wife a copy, but then she divorced me. so... I have a free copy on Steam if you / someone wants to try it._

    • @NuclearCraft
      @NuclearCraft 6 หลายเดือนก่อน +1

      Do you speak Russian?
      Ты умеешь разговаривать на Русском?

    • @FirstName-zt2my
      @FirstName-zt2my 3 หลายเดือนก่อน

      Why can't I paste real buildings?

  • @ED-yy4te
    @ED-yy4te 7 หลายเดือนก่อน +762

    People with 1000+ hours and still watch the tutorial

    • @ZealothXyven
      @ZealothXyven 7 หลายเดือนก่อน +3

      Ha.

    • @awsddesafghjb3718
      @awsddesafghjb3718 7 หลายเดือนก่อน +31

      because we love trupen 🙏

    • @jmatya
      @jmatya 7 หลายเดือนก่อน +12

      I am here for the memes 😅

    • @TheOldWhovian
      @TheOldWhovian 7 หลายเดือนก่อน +12

      Here for that sweet sweet Trupen voice

    • @8ToxicTears8
      @8ToxicTears8 7 หลายเดือนก่อน +8

      Content is content

  • @capedbaldie5889
    @capedbaldie5889 7 หลายเดือนก่อน +348

    trupen i finally beat factorio yesterday, it took me 200 hours but i feel acomplished

    • @Trupen
      @Trupen  7 หลายเดือนก่อน +112

      congrats

    • @capedbaldie5889
      @capedbaldie5889 7 หลายเดือนก่อน +55

      @@Trupen THANK YOU I GOT RECOGNIZED YAY

    • @tardvandecluntproductions1278
      @tardvandecluntproductions1278 7 หลายเดือนก่อน +6

      Hope you enjoyed it!

    • @capedbaldie5889
      @capedbaldie5889 7 หลายเดือนก่อน +6

      @@tardvandecluntproductions1278 ifeel like ican complete any task regardless of the time and effort it can take

    • @toddkes5890
      @toddkes5890 7 หลายเดือนก่อน +6

      Did you launch a Rocket with a Fish in it?

  • @Hey1234Hey
    @Hey1234Hey 7 หลายเดือนก่อน +90

    I am playing factorio for the first time ever. I made the grey juice and just got to the oil processing part now lol. Great timing

  • @BlackTempleGaurdian
    @BlackTempleGaurdian 8 หลายเดือนก่อน +105

    This guide will be used to harvest E710 for Managed Democracy.

  • @dawerrr9906
    @dawerrr9906 7 หลายเดือนก่อน +109

    i like how in Polish you have absolutely diffrent names and in freedom you just have light oil and heavy oil lol

    • @Kveldred
      @Kveldred 7 หลายเดือนก่อน +21

      Not sure about Factorio... but IRL both Polish and English actually use essentially the same terms, in the oil industry - it just depends on context.
      If you're talking about e.g. transport of crude, or just want to broadly characterize a source, then "light/heavy" is common. (Remember, they aren't _actually_ different products - the density at which a line is drawn is mostly arbitrary.)
      I've worked with a few European outfits (Polish and German), and pretty much regardless of language you have "light" _(e.g._ lekki, leicht) and "heavy" varieties, and petroleum is probably referred to more commonly this way than any other.
      If you care more about sourcing a petroleum product to refine for a specific purpose, then you can start categorizing by the results of fractionating the crude: naphtha vs. paraffin vs aromatic hydrocarbons.
      "Bitumen" can fit here, as well; but it depends on how you use the word; sometimes it means the heaviest fraction/residue, sometimes it just means real heavy crude.
      (I don't know the Polish or German words, off the top of my head, for the constituents of crude - I probably didn't even remember "light" right! lekki olej? - but... hey, once you get specific enough, it's all IUPAC anyway!)

    • @dawerrr9906
      @dawerrr9906 7 หลายเดือนก่อน +7

      @@Kveldred i certainly did not expect that, but nice to know. I mainly meant that in factorio exactly from what i've seen in English you have "light" and "Heavy" oil where in Polish you have "Mazut" and "Nafta"

    • @Kveldred
      @Kveldred 7 หลายเดือนก่อน +10

      @@dawerrr9906 Well now I feel dumb... lol, sorry! I fell into the petroleum industry sort of by chance, and it's rare I find any chance to use my career knowledge... 😳😂

    • @SuwinTzi
      @SuwinTzi 7 หลายเดือนก่อน +7

      ​@@KveldredI get that feeling: knowing some really cool or technical knowledge but absolutely no context to share outside of the circle you learned it in

  • @colto2312
    @colto2312 7 หลายเดือนก่อน +23

    i was literally just thinking about you yesterday. glad to see you're well

  • @loganhartsel5513
    @loganhartsel5513 7 หลายเดือนก่อน +12

    Trupen, the ONLY Factorio TH-camr that puts out guides that I can actually understand and learn from! I love these videos! I can’t wait for the Robotics one!
    Also “the first hour in Factorio” video is the only TH-cam guide that has gotten me to actually understand the flow of Factorio. Absolutely LOVE that video and it is hands down the single most helpful guide. I would love to see you make that a series and cover everything Factorio has to offer in it! I would definitely send a tip for sure!

  • @toddkes5890
    @toddkes5890 7 หลายเดือนก่อน +14

    14:00 - My stunt at a train Block base with Heavy Oil -> Lube vs Cracking, is to send the Heavy Oil past a LOT of Chemical Plants making Lubricant, and only the remaining Heavy Oil can get to the Cracking location. No circuit logic needed, and as soon as the Lubricant starts to back up the Heavy Oil will not be able to fill up the Lubricant Plants and instead get cracked. This Block takes in Heavy Oil and Water, and outputs Lubricant and Light Oil.
    I use a similar setup for Light Oil, so the Light Oil first goes past the Assemblers making Rocket Fuel, leftover Light Oil then goes past Chemical Plants that make Solid Fuel, and finally the remaining Light Oil gets cracked into Petroleum Gas. This inputs Light Oil, Water, and Solid Fuel, and will output Rocket Fuel and Petroleum Gas.

    • @MrJM0B
      @MrJM0B 7 หลายเดือนก่อน +1

      What are your production numbers per minute? For all the liquids, + plastic & blue chips

    • @toddkes5890
      @toddkes5890 7 หลายเดือนก่อน +1

      @@MrJM0B Don't remember off-hand, the main goal was reducing the amount of Combinators and Wires at my base. Basically to see if passive balancing would work.

    • @MrJM0B
      @MrJM0B 7 หลายเดือนก่อน

      @@toddkes5890 okay what's your SPM?

    • @toddkes5890
      @toddkes5890 7 หลายเดือนก่อน +1

      @@MrJM0B It was under 500. I just wanted to test to see if the circuitless fluid system worked, rather than optimizing the base.

  • @ethanallred2543
    @ethanallred2543 7 หลายเดือนก่อน +8

    A very helpful video, and perfectly timed, as I literally just started oil for the first time in Factorio. Thank you!

  • @runelt99
    @runelt99 7 หลายเดือนก่อน +5

    If all else fails, then just put down an expandable design in one direction. Don't need to care about ratios since if u have problems, u just expand whatever is struggling. Throughput will only suffer when you require something like more than 1 belt of coal or something, but by then you can likely scale back size while scaling up production via beacons.
    Adding more than 1 pump per oil wagon is overkill. A single pump that is connected directly to oil storage will take very little time to load. Your train will spend far more time traveling than that. For context, a wagon holds 25000 oil. Pump uh pumps 12000... Per second. Meaning, in 2 seconds it only needs to pump out 1000 oil. A much bigger issue I see beginners do is that they do not put storage next to the pump. Every single pipe between storage and pump will double the time it takes to load it!

  • @mastergx1
    @mastergx1 7 หลายเดือนก่อน +32

    This will get me hated: I barrel everything! My bus has Petrolium Barrels, Sulphur, Acid Barrels, Lubricant Barrels and Rocket Fuel. My refinery turns the big three into barrels and then I prioritise the outputs so everything but the rocket fuel has priority. Then using the excess heavy and petrol as well as ALL the light oil - I turn all the rest into rocket fuel and feed a huge array of power plants, just to get rid of it!

    • @drinkfromthecup
      @drinkfromthecup 7 หลายเดือนก่อน +8

      Using barrels is the only proper way to stockpile Lubricant.
      There's never enough Lubricant.

    • @SIRJACOBSTINE
      @SIRJACOBSTINE 7 หลายเดือนก่อน +4

      I just put the liquids i need on the main bus, but instead of a pipe its a fluid wagon. The tracks take up 2 spaces, so it fits into a bus.

    • @88porpoise
      @88porpoise 5 หลายเดือนก่อน +8

      ​@@drinkfromthecupExcept for when there is too much lubricant and your entire oil processing grinds to a halt because it can't be output.
      The two certainties of life in Factorio:
      1) Not enough blue chips.
      2) Something in the oil production chain has full output.

    • @drinkfromthecup
      @drinkfromthecup 5 หลายเดือนก่อน

      @@88porpoise There. Are. Never. Enough. Of. Lubricant.
      If you have surplus, send it my way :)

    • @Sankis
      @Sankis 10 วันที่ผ่านมา

      Its nice having a stockpile for emergencies or just convenience. I was in the process of tearing down and rebuilding my base when I realized I needed plastic for something. Instead of needing to setup temporary crude oil processing I was able to reach into my stockpile, and make what I needed with a few hundred barrels

  • @RedSpiritVR
    @RedSpiritVR 7 หลายเดือนก่อน +3

    I just got around to oil after about 2 days of rebuilding my mid game base to be ready for my final base so I can start expanding infinitely. This was actually very useful.

  • @epidemious1541
    @epidemious1541 7 หลายเดือนก่อน +7

    Dude this is just the thing i needed. Your 1 hour guide also helped a lot. I was wondering if you would continue that series?

    • @Trupen
      @Trupen  7 หลายเดือนก่อน +4

      I might continue it

  • @calyodelphi124
    @calyodelphi124 7 หลายเดือนก่อน +3

    This is absolutely a video worth taking notes from.

  • @drakedbz
    @drakedbz 7 หลายเดือนก่อน +2

    Great video, just one comment--if you don't want to bother with circuit networks, you don't need them. As long as you are constantly using petroleum gas, you can just run the heavy oil from refineries through a line of lube plants, then (in sequence) to heavy cracking, and the light oil gets routed back to the beginning, before the first refinery. The light oil then goes from the last refinery through solid fuel and rocket fuel, then to light oil cracking. The petroleum from that loops back to the beginning of your refineries.
    This setup prioritizes using heavy oil for lube and light oil for solid fuel/rocket fuel. Then it prioritizes any excess heavy oil to crack into light oil, and any excess light oil to crack into petroleum. All of that gets prioritized over making fresh liquids, so as long as petroleum is always being used, all other materials will be balanced automatically. I don't even use tanks in this setup, unless I'm moving a liquid a long distance (in which case, put the tank before a pump to maximize throughput).
    One downside to this is that you can't stop a liquid from being fully used up, so as I said, you HAVE to make sure petroleum is ALWAYS moving, otherwise that backs up, causing your refineries to stop making light/heavy oil.
    One way to make sure petroleum is always in use is to set up a small amount of solid fuel using the petroleum recipe, and prioritize the solid fuel from light oil, then use the solid fuel for power or for rocket fuel (if you're using that for power or trains). Keep in mind, without any circuit logic, this won't perfectly balance things, so using petroleum for sulfur or plastic is a better solution.

  • @lyonvensa
    @lyonvensa 7 หลายเดือนก่อน +37

    I swear the way Trupen says "However" will forever stuck in my head just like the blueprint for smelting columns

    • @имя-о4с
      @имя-о4с 7 หลายเดือนก่อน

      Холыва

  • @mihneabrill3753
    @mihneabrill3753 7 หลายเดือนก่อน +20

    This is an US certified classic 🇺🇸

  • @ddlc_monika
    @ddlc_monika 7 หลายเดือนก่อน +4

    you absolute god, precisely where I left off yesterday after doing basic oil in my second run ever after like 4 years of not touching the bloody game
    all I remembered was "well it's better than Satisfactory at least"

    • @Sphendrana
      @Sphendrana 7 หลายเดือนก่อน

      I feel this in my soul. Literally just copied a perfect ratio oil plant for Satisfactory, got it running, and never went back over there.
      Now years later after picking Factorio back up and actually playing it, this is basically what's got me scratching my head. Mostly just the layout of pipes for advanced, and deciding how much to focus on building now vs later when my poor robots don't suck lol.

    • @Kveldred
      @Kveldred 7 หลายเดือนก่อน +1

      Yeah, the only other game like this that can even hold a candle to _Factorio_ is - IMO - *_Captain of Industry._*
      Other tries, like _Satisfactory_ or _Mindustry,_ can be... okay... but they just don't scratch the itch.
      _(CoI_ doesn't quiiiiite get there yet, either - BUT it's the closest attempt I've found, and it's still in EA & getting regular large updates. Only EA game I've ever supported monetarily... 🤞)

  • @GoosSar
    @GoosSar 7 หลายเดือนก่อน +3

    Огромное спасибо! Весело и креативно как всегда! 😊
    Thank you very much! 😊

  • @Matt-sk6hi
    @Matt-sk6hi 7 หลายเดือนก่อน +5

    So much freedom in this video. . .

  • @Goremize
    @Goremize 7 หลายเดือนก่อน +3

    I love how simple oil is.
    And then you unlock Advanced oil processing and scream! To think all they needed to do was just add an automatic liquid remover once a pipe section was full, then we could just have stored each oil product in a few tanks and put one of those down in each section so your refineries can always produce for all levels of player, would have made it so simple.

  • @Jmcgee1125
    @Jmcgee1125 7 หลายเดือนก่อน +4

    Most recent run I decided to just ship around crude oil and have balanced cracking everywhere. Works great.
    Then I remembered lube. Luckily I don't need too much so it just pulls the heavy oil away from the plastic section.

  • @justtheinstinct4893
    @justtheinstinct4893 7 หลายเดือนก่อน +4

    Hey babe,
    New Trupen vid, time to expand the factory

  • @kepler6873
    @kepler6873 7 หลายเดือนก่อน +6

    On blue circuits: a full blue belt of blue circuits is overkill for even 1k SPM (I think it’s enough for 2k, not sure). So you want to go for 4-8 blue belts of blue circuits if possible to support infinite expansion

  • @mckens02
    @mckens02 7 หลายเดือนก่อน +3

    Trupen the factory God!!

  • @veroxid
    @veroxid 7 หลายเดือนก่อน

    Personally I like the circuitry approach to handling the more complex recipes like all the oil stuff, like what you have in the video.
    This method basically makes it so that all the sub-items stay at relatively the same level, since having too much of one can completely shut down the production of others.
    With the brains, though, I find it a bit cleaner to have a bit more logic to it: it turns on at a lower level than it turns off. Otherwise what would end up happening is it would constantly flick on and off when the lubricant is right at about 10k - which will happen anytime demand is below supply with it off but exceeds supply with it on _(and for oil that happens more often than not this early, lol)._ It will keep the graphics of the pipes and refineries from flickering.
    2:05 -ish
    Bugs only directly attack it if it's producing pollution? Man, that just unlocked a new understanding of the game for me and changed my strategy, especially with those little RADAR outposts. I've always gunned them and added walls _(Yes, I am American, why do you ask?)_ to add a layer of protection to them, but I think I may have been inadvertently attracting the bugs to the outposts while they were on their way to the main - actually defended - base.

  • @UUN4
    @UUN4 7 หลายเดือนก่อน +1

    new trupen guide well that put a smile on my face

  • @myster1ousdemon
    @myster1ousdemon 7 หลายเดือนก่อน +5

    the "давай по новой миша" meme comes from my city, imagine that hehe
    so funny to see it

  • @jarek.zegarek
    @jarek.zegarek 3 หลายเดือนก่อน +1

    That’s one smooth guide, just like my brain

  • @jayjasespud
    @jayjasespud 7 หลายเดือนก่อน +4

    Trupen, Dosh, Ambig, and Spif together is the dream playthrough.

    • @Trupen
      @Trupen  7 หลายเดือนก่อน +2

      I have a video with ambig and spiff :)

  • @kontroler123
    @kontroler123 7 หลายเดือนก่อน +3

    siema trupen wróciłeś :)

    • @Trupen
      @Trupen  7 หลายเดือนก่อน +1

      👋

    • @kontroler123
      @kontroler123 7 หลายเดือนก่อน

      @@Trupen i know it

    • @dawerrr9906
      @dawerrr9906 7 หลายเดือนก่อน

      @@kontroler123 polak zlokalizowany

    • @kontroler123
      @kontroler123 7 หลายเดือนก่อน

      @@dawerrr9906 dokładnie

  • @sunrisetenshi1054
    @sunrisetenshi1054 7 หลายเดือนก่อน +1

    Clear and magnificent. Love you Trupen ^_^

  • @thethubbedone
    @thethubbedone 7 หลายเดือนก่อน +2

    A long-form factorio tutorial from Trupen? Sign me TF up.

  • @cicisisthebest
    @cicisisthebest 7 หลายเดือนก่อน +1

    Very useful and informative. Thank you!

    • @Trupen
      @Trupen  7 หลายเดือนก่อน

      Glad you enjoyed it!

  • @AlexAndRiEL
    @AlexAndRiEL 7 หลายเดือนก่อน +1

    Thanks! As always, it is fun and useful :)

  • @ShadoV90
    @ShadoV90 7 หลายเดือนก่อน

    I just love this Polish-English :D
    I'm from Poland too and i was afraid to properly pronounce everything in English and be as close to native accent as possible, but it seems my fear was unnecessary, as even "ponglish" is very understandable (even if sometimes annoying, when your brain yells "it should be pronounced differently!") :D
    Anyway, very good job Trupen!

  • @amogussusov4517
    @amogussusov4517 7 หลายเดือนก่อน +13

    мне нравится название мира на 0:17

    • @milajro
      @milajro 7 หลายเดือนก่อน

      +

  • @thomasdivelbiss1302
    @thomasdivelbiss1302 9 วันที่ผ่านมา

    It's a simple joy to me that the programming terminology 'spaghetti' has made it into the colloquialisms of Factorio

  • @SILVERF0X13
    @SILVERF0X13 27 วันที่ผ่านมา

    One good use of barrels I've found is to use them to supply a uranium outpost with sulfuric acid. I'm doing all of my uranium processing over there and I really don't need all that much, so instead of a full train stop, I just have a logistics request setup for a handful of barrels. It's a long flight, but it happens so infrequently it doesn't cause any issues and saved me from needing to setup a whole train station

  • @historykzg6747
    @historykzg6747 7 หลายเดือนก่อน +1

    He is back !

    • @Trupen
      @Trupen  7 หลายเดือนก่อน

      :)

  • @Grzechu2142
    @Grzechu2142 7 หลายเดือนก่อน +1

    Dzięki. Na pewno się przyda ten tutorial.

  • @Eye_Exist
    @Eye_Exist 5 หลายเดือนก่อน +4

    Factorio really needs an enhanced online pvp mod, where instead of the rocket launch your mission with your factory would be to build and develop armies of battle robots and destroy the other players base with them.
    - the battle robots would be unlocked via AI technology, which would branch into your military tech with various more and more advanced AI controlled tanks and other robots (not the flying bots we have, but all kinds of land and aerial robots), which the player would command in standard RTS-fashion.
    - the player character themselves would be invulnerable, and the point would be to force the opponent to surrender by destroying their base
    - maybe you could even develop some kind of biter farming technology, which would allow you to grow an army of biters to your command
    - otherwise the gameplay would be just like normal factorio, where you build everything from scratch, develop automation and sciences to harness more of the map resources
    - because the game is very long, there should be an online save game function to better allow non-competitive play
    overall i would love if factorio combat would be changed into player controlled and manufactured armies rather than fixed and railway turret positions and the character himself. the combat in the game feels so wonky i just rather always turn the biters off for good, but then it leaves the character truly alone in a sandbox which isn't very optimal either.

  • @ember3579
    @ember3579 3 หลายเดือนก่อน +2

    How do you get it so that it builds the stuff as you paste the blueprint into the game area?

    • @Colenin.
      @Colenin. 14 วันที่ผ่านมา

      Construction bots. He has an entire Guide for bots you can watch

  • @emilesteenkamp
    @emilesteenkamp 7 หลายเดือนก่อน +4

    lol, now i want to see Trupen play Satisfactory.
    Great vid. Still watcing Trupen Tutorials even with 3693 hours and learning new things

  • @m-yday
    @m-yday หลายเดือนก่อน

    that POV: NESTLE (8:30) was the best thing I saw in the video hahaha

  • @utkphilobio
    @utkphilobio 6 หลายเดือนก่อน

    This video is amazing. Thank you.

  • @The_Rifach
    @The_Rifach หลายเดือนก่อน

    I just build RS switch balancer for each liquid. Same for solar plant + steam gen plant reserve. (emergency power plant)
    I love RS switch logic, this is OP. And yeah smart balancing chests for train station are fun in early game.

  • @essmene
    @essmene 7 หลายเดือนก่อน

    For Cracking I did setup R/S Latches for each type using a single tank as indicator - Turn cracking on if at almost maximum 24.000 - turn off if < 19.000. Partial Problem is that you still need to consume Petroleum - back in one game I still needed lube and did not consume enough sulfur/plastic.
    I had to built a Petroleum -> solid fuel conversion - inefficient, but neccessary trying to get rid of the excess Petrolem.

  • @jasontofini3412
    @jasontofini3412 4 หลายเดือนก่อน

    Its worth mentioning that having multiple power grids is rather ups intensive, so the self sustaining solar radars are not a great choice for massive areas

  • @snottytoe6957
    @snottytoe6957 7 หลายเดือนก่อน

    One person I remember seeing in the comments put liquid handling very simple. "you just put the fluid output into the fluid input."

  • @holopeve
    @holopeve 4 หลายเดือนก่อน

    Would love to see a circuits video!

  • @crxtora3080
    @crxtora3080 6 หลายเดือนก่อน +1

    Player watching tru: Bro is so smart he is able to teach the hardest part in a game where many players struggle to learn
    Developers: 🗿🍷

  • @bar_jumper1312
    @bar_jumper1312 4 หลายเดือนก่อน

    TH-cam just slapped subtitel under your video for me :D lol it isnt that bad

    • @Trupen
      @Trupen  4 หลายเดือนก่อน

      English and Russian subtitles are hand made for each video, anything else is autogenerated by yt

  • @jeremylakeman
    @jeremylakeman 7 หลายเดือนก่อน

    IMHO use a circuit condition to pump to cracking, only when the tank is almost full. And another pump to take the cracking output back into storage, only when the tank is not almost full. To make sure your refinery always has a little space left for more output.

  • @angeldude101
    @angeldude101 7 หลายเดือนก่อน

    Coal liquifaction looks so cool, especially for making plastic, but given that it requires more cracking and a few extra components, it just never seems worth it. There's also the fact that oil is infinite in vanilla but coal isn't.

  • @kapthepol8312
    @kapthepol8312 7 หลายเดือนก่อน

    A TRUPEN VIDEO NO WAY, I THOUGHT HE DIED BUT ITS A MIRACLE

  • @6k911Channel
    @6k911Channel 8 หลายเดือนก่อน +7

    I feel at home

    • @Trupen
      @Trupen  8 หลายเดือนก่อน +5

      U S A !

  • @toddestroyerofworlds734
    @toddestroyerofworlds734 7 หลายเดือนก่อน

    My brain feels so much bigger after watching Trupen

  • @FrodobagginsTNT
    @FrodobagginsTNT 7 หลายเดือนก่อน

    Smh no tips for diagonal oil :P
    Great video!

    • @Trupen
      @Trupen  7 หลายเดือนก่อน

      ¯\_(ツ)_/¯

  • @fogone3408
    @fogone3408 6 หลายเดือนก่อน

    Thanks from 🇰🇿

  • @adamgames1975
    @adamgames1975 7 หลายเดือนก่อน +2

    You can also use rocket fuel for B O A Ts

  • @S0ci0stan
    @S0ci0stan 7 หลายเดือนก่อน +3

    7:02 Gifs you can hear ;)

  • @madddog7
    @madddog7 7 หลายเดือนก่อน

    For the Remote Radar Unit I use: 1 radar, 1 substation, 1 lamp, 10 solar panels, 8 accumulators

  • @EggyTheEggMan
    @EggyTheEggMan 5 หลายเดือนก่อน

    TRUPENNNN! MAKE A TRAIN TUTORIAL AND MY LIFE IS YOURS!

    • @Trupen
      @Trupen  4 หลายเดือนก่อน

      Train tutorial will be when new trains will be implemented

  • @doinkstr
    @doinkstr หลายเดือนก่อน

    Radars and solar panels don't output any pollution, but Radars are considered military targets for Biters and will destroy them if they come across them.

  • @jjeeqq
    @jjeeqq 4 หลายเดือนก่อน

    Isn't it best to produce rocket fuel from any liquid you have too much and only when it doesn't prevent liquid overstorage, use cracking as an last resort?

    • @Trupen
      @Trupen  4 หลายเดือนก่อน

      No, it's better to do cracking

  • @gandalfwiz20007
    @gandalfwiz20007 7 หลายเดือนก่อน

    Trupen, why don't you try Captain of Industry. It's very similar to Factorio, it uses trucks just like robots and the research is similar, oil, etc. Check it out. Love you from Romania!

    • @Trupen
      @Trupen  7 หลายเดือนก่อน +1

      its on my very very long to do list...

    • @gandalfwiz20007
      @gandalfwiz20007 7 หลายเดือนก่อน

      @@Trupen I tried it right after 200 hours of Factorio😅. Along with Sweet Transit

  • @jakenbake1020
    @jakenbake1020 5 หลายเดือนก่อน +1

    I am in desperate need of a train tutorial

    • @Trupen
      @Trupen  5 หลายเดือนก่อน +1

      trains are getting a big change in 2.0, so there will be not tutorial for trains before 2.0

  • @demarcorr
    @demarcorr 7 หลายเดือนก่อน +1

    now do all of angel's petrochem and any/all compatible extensions.

    • @Trupen
      @Trupen  7 หลายเดือนก่อน

      no.

  • @alguem2560
    @alguem2560 หลายเดือนก่อน

    What do i do with the cracking products? Put it back on the tanks?

  • @pgabrielrr
    @pgabrielrr 7 หลายเดือนก่อน +1

    first time watcher warning: rice jumpscare ahead

  • @ember3579
    @ember3579 3 หลายเดือนก่อน

    When do you know you need a pump, aside from obviously as a logic gate?

  • @TheOldWhovian
    @TheOldWhovian 7 หลายเดือนก่อน

    As an American lemme just say: Keep the America jokes coming. They apt

  •  7 หลายเดือนก่อน

    Importantly, barrels can be transported by bots, which is sometimes handy.

  • @eee6719
    @eee6719 5 หลายเดือนก่อน

    Can you make a video about walls and turret defenses

    • @Trupen
      @Trupen  4 หลายเดือนก่อน

      I have some old video about tips and tricks for biters

  • @levisantos2465
    @levisantos2465 7 หลายเดือนก่อน

    great accompaniment to a spaghetti dinner

  • @RepChris
    @RepChris 7 หลายเดือนก่อน

    19:50 the worst part is i know *exactöy* which paper that is, ive read it multiple times. And either im too stupid (likely) or there are some issues with the results, since the math and my actual results dont line up perfectly. It might be an issue with pipe intersections, probably me not understanding it well enough to apply the formula correctly.
    High throughput liquids is a huge pain in the ass, which i found when working on my own nuclear reactor blueprint. I am taking advanced mathematics at my university mind you

  • @AdamL_18
    @AdamL_18 6 หลายเดือนก่อน +1

    The basic tutorial to complete before playing Angels Petrochem or Pyanodon

  • @legendleopard7125
    @legendleopard7125 3 หลายเดือนก่อน

    This guy really tried to make this as complicated as possible for beginners

    • @Trupen
      @Trupen  3 หลายเดือนก่อน

      it's how the game works ¯\_(ツ)_/¯

  • @Purin1023
    @Purin1023 6 หลายเดือนก่อน

    I never even saw the pumps when I tried my first factory. Thats probably why everything related to oil was majorly screwed up lol

  • @CZpersi
    @CZpersi 7 หลายเดือนก่อน

    I actually use coal liquification more than regular oil processing, because in the end, most of the recipes that require oil also require coal, so especially when building outposts, it becomes easier to just go with coal liquification. I think that coal liquification is actually quite overpowered in Factorio. In real life, this is a very dirty, ineffective, and desperate way of getting oil.

  • @Bobbymoe_
    @Bobbymoe_ 26 วันที่ผ่านมา

    At 7:41 the chemical plant in the top left is missing a belt for its 2nd long inserter and slowing down bc of it

  • @adamh1228
    @adamh1228 7 หลายเดือนก่อน

    LET THE FREEDOM FLOW!

  • @LetsPlayBrick
    @LetsPlayBrick หลายเดือนก่อน

    Smooth rain here, makes no fucking sense. You explained everything, without explaining anything. “Here you just connect this pipe to the this plant I didn’t explain anything about that magically works and has the appropriate amount of plants” Love the channel just a smoothbrain that beat the game a few years go, to come back to nothing making sense. So I’m bitter and complaining, keep up the good work!

  • @nohax3691
    @nohax3691 7 หลายเดือนก่อน

    to refine oil you must have oil
    to have oil you must have pump jack
    to have pump jack you must have iron and copper and maybe other things aswell

  • @ownage11445
    @ownage11445 2 หลายเดือนก่อน

    1 million gallon mod is really nice I feel like a real life chemical plant and the locals hate it too

  • @GeorgMaUlWurf
    @GeorgMaUlWurf 7 หลายเดือนก่อน

    crashing into objects via car or train cracks me every time

  • @TG-to5nf
    @TG-to5nf 7 หลายเดือนก่อน +1

    What was that math document you showed?

    • @Trupen
      @Trupen  7 หลายเดือนก่อน

      www.reddit.com/r/factorio/comments/6w9kwi/factorio_and_fluid_mechanics_science_facts_myths/

    • @TG-to5nf
      @TG-to5nf 7 หลายเดือนก่อน

      @@Trupen Thank you Very much

  • @drinkfromthecup
    @drinkfromthecup 7 หลายเดือนก่อน

    If Crude Oil is a Freedom Liquid, what is Lubricant then?

  • @blitze3244
    @blitze3244 7 หลายเดือนก่อน

    Next video about every liquid in sea block?😂😂

  • @tirissotheios9821
    @tirissotheios9821 5 หลายเดือนก่อน

    Can you make a video on ai vehicles? The Trupen way is much more understandable

    • @Trupen
      @Trupen  5 หลายเดือนก่อน

      I've never used ai vehicles

    • @tirissotheios9821
      @tirissotheios9821 5 หลายเดือนก่อน

      @@Trupen English is not my navite language and aai industry is so compicated 😭😭😭😭😭😭

  • @Lily-iu1ku
    @Lily-iu1ku 2 หลายเดือนก่อน

    As a US citizen, I'm required by law to create the largest oil refinery possible.

  • @danielwerner2916
    @danielwerner2916 5 หลายเดือนก่อน +1

    Everyone loves trupen

  • @calmestdragon3600
    @calmestdragon3600 7 หลายเดือนก่อน

    i like your grandma, naughty trupen :)

  • @jordanflinn318
    @jordanflinn318 10 วันที่ผ่านมา

    Coal liquefication is a death world thing when you can't take a lazy jaunt out and connect a pump lol

  • @Eto_ya00
    @Eto_ya00 7 หลายเดือนก่อน

    It confuses me that 850 people managed to watch a 27-minute video in 16 minutes.

    • @j_taylor
      @j_taylor 7 หลายเดือนก่อน +1

      Spead medjools.

  • @rizalardiansyah4486
    @rizalardiansyah4486 7 หลายเดือนก่อน

    Next tutorial: Modules!

  • @gameknight1789
    @gameknight1789 5 หลายเดือนก่อน

    when I first got oil i put 10 storage tanks for crude oil and I was not using oil fast enough and all the tanks filled and the train barely ever left.

    • @Trupen
      @Trupen  4 หลายเดือนก่อน

      Seems like your factory was not Bigg enough if you haven't been using too much oil

  • @4ffff2ee
    @4ffff2ee 7 หลายเดือนก่อน +1

    ROCK