Slight corrections made by Kuitar: 3:40 - Technically you're not never on the ground up to "3 frames" it's just that the game buffer inputs for 3 frames so in reality we input before we touch the ground and then it instant jump from the buffered input. 4:55 - Technically the reason you travel "faster" is that inbetween every bounce, you lose momentum, going backward just means that you get back to full speed a few frames later. Which yeah in the long run means that you're traveling faster even tho the max speed is still the same. 5:25 - It is possible to do all of fcs forward, that's how it was first discovered, going backward just makes it a LOT more rta viable (I knew this, I just forgot for some reason) 27:27 - technically the fact that those give you a standing point is also the whole reason you get that much height from a rocket uppercut, that standing point kind of cancel the normal uppercut so you keep the maximum momentum from the uppercut 33:05 - While yes at that point the game does think you're in VC and not LT, that's not the important bit, the important bit is that you have VC checkpoint. The game even realize you should be in LT anyway slightly later into the skip. (I simplified the explanation somewhat in the video on purpose). 37:20 - "check the level that we are in" again, at that point the game does know you're in lava tube, it checks the checkpoint.
I am learning all these tricks/skips for fun since I loved this game as a kid and want to try to beat it with like 8 power cells or whatever. I am having a ton of trouble with FCS and the boosted off the scout fly in LTS. Are these (and movement in general) harder on the PS3/PS4 version? I thought I read that the movement is only in 8 discrete directions instead of variable in any direction like the ps2 version..
Sorry for the delay, I was on holiday. FCS is not harder on any PS3 or PS4, it's just very very hard. You do not learn FCS 'for fun' really, it takes a lot of commitment because again, it's very very hard. I highly recommend you skip it. As for LTS, the boosted is also not harder on PS3 or PS4, and it's also fairly difficult although not on the same level as FCS. The left analog stick is restricted to 16 different directions on PS4/5 (I don't remember about PS3 because frankly noone plays on PS3). This goes down to 8 when you are either walking or crouch-walking. You can however counter this by using your right analog stick more (the camera), since that can point in any direction. This means you can use the camera to move Jak in any direction just like on PS2, just takes practice. This however doesn't make LTS harder, and if anything it actually makes FCS a tiny bit easier (still not worth learning first).
@@The_Stellar oh no problem thanks for getting back to me. Yeah I gave up on FCS lol just used debug to get to the end so I could continue. I got every piece of LTS besides the boosted off the scoutfly but it sounds doable just takes practice. I just wanted to make sure I wasn’t making things way harder on myself using the PS4 version with its different controls. Thanks for the info!
I was so motivated to speedrun this game as it's one of my childhood favorites. I spent the last couple of days for training my movement and dooing Fcs just to find out Klaww skip has a 1 of 5 chance to work. Thats so unmotivatiing rn :/
You do not have to do Lava Walk, in fact there is an easy 100% consistent alternative called 'Idle Deload' which I briefly mentioned. This is highly recommended for anyone starting out. However I would also highly recommend you don't try and run Any% before something else.
Not at all. It may eventually get to that point but everything found in this game either happened by accident, or someone just went 'what if.....'. Specifically uppercutting into the rails (what we call a rocket), that actually happens by accident more than you would think. If you want an example of that look no further than this video, you can see me get an accidental rocket just before I get to the spot where I am supposed to do one on purpose. You can guess from there that all it took was someone trying it in a different spot to discover the spot we actually use in the Any% route. Idle Deloads were found purely by accident, while Lava Tube Skip as a whole was based on runners thinking outside the box and using already known strategies.
I was thinking the same thing, but back in the day finding glitches had nothing to do with game code, being that it was harder to find codes without the proper programs. Glitches were just manually found. Some were found way back in the day but not known how to be implemented in actual runs
@@Sailor_Z A native PC port is being worked on, and through making it they've uncovered some useful stuff from the source code already. Take a look: open-goal.github.io/#/
Slight corrections made by Kuitar:
3:40 - Technically you're not never on the ground up to "3 frames" it's just that the game buffer inputs for 3 frames so in reality we input before we touch the ground and then it instant jump from the buffered input.
4:55 - Technically the reason you travel "faster" is that inbetween every bounce, you lose momentum, going backward just means that you get back to full speed a few frames later. Which yeah in the long run means that you're traveling faster even tho the max speed is still the same.
5:25 - It is possible to do all of fcs forward, that's how it was first discovered, going backward just makes it a LOT more rta viable (I knew this, I just forgot for some reason)
27:27 - technically the fact that those give you a standing point is also the whole reason you get that much height from a rocket uppercut, that standing point kind of cancel the normal uppercut so you keep the maximum momentum from the uppercut
33:05 - While yes at that point the game does think you're in VC and not LT, that's not the important bit, the important bit is that you have VC checkpoint. The game even realize you should be in LT anyway slightly later into the skip. (I simplified the explanation somewhat in the video on purpose).
37:20 - "check the level that we are in" again, at that point the game does know you're in lava tube, it checks the checkpoint.
This is some Neo-glitch in the Matrix bullsh*t. Very impressive!
1:01:35 gamer
This was sick, thank you and GG!
I am learning all these tricks/skips for fun since I loved this game as a kid and want to try to beat it with like 8 power cells or whatever. I am having a ton of trouble with FCS and the boosted off the scout fly in LTS. Are these (and movement in general) harder on the PS3/PS4 version? I thought I read that the movement is only in 8 discrete directions instead of variable in any direction like the ps2 version..
Sorry for the delay, I was on holiday.
FCS is not harder on any PS3 or PS4, it's just very very hard.
You do not learn FCS 'for fun' really, it takes a lot of commitment because again, it's very very hard.
I highly recommend you skip it.
As for LTS, the boosted is also not harder on PS3 or PS4, and it's also fairly difficult although not on the same level as FCS.
The left analog stick is restricted to 16 different directions on PS4/5 (I don't remember about PS3 because frankly noone plays on PS3).
This goes down to 8 when you are either walking or crouch-walking.
You can however counter this by using your right analog stick more (the camera), since that can point in any direction. This means you can use the camera to move Jak in any direction just like on PS2, just takes practice.
This however doesn't make LTS harder, and if anything it actually makes FCS a tiny bit easier (still not worth learning first).
@@The_Stellar oh no problem thanks for getting back to me. Yeah I gave up on FCS lol just used debug to get to the end so I could continue. I got every piece of LTS besides the boosted off the scoutfly but it sounds doable just takes practice. I just wanted to make sure I wasn’t making things way harder on myself using the PS4 version with its different controls. Thanks for the info!
@@SnackPack913 Best of luck! If you want more help you should join the Jak Speedruns Discord: discord.gg/W9dJ5EePde
Good stuff. Thanks
I was so motivated to speedrun this game as it's one of my childhood favorites. I spent the last couple of days for training my movement and dooing Fcs just to find out Klaww skip has a 1 of 5 chance to work. Thats so unmotivatiing rn :/
But ofc thank you very much for this Video. This is what i have looked for. Good explenations of how anyrhing works. Great job and GG to that WR
You do not have to do Lava Walk, in fact there is an easy 100% consistent alternative called 'Idle Deload' which I briefly mentioned. This is highly recommended for anyone starting out.
However I would also highly recommend you don't try and run Any% before something else.
wow banger
how do u guys even find stuff like the skip using the rails in volcanic crater? like do people literally just comb through the games code?
Not at all. It may eventually get to that point but everything found in this game either happened by accident, or someone just went 'what if.....'.
Specifically uppercutting into the rails (what we call a rocket), that actually happens by accident more than you would think. If you want an example of that look no further than this video, you can see me get an accidental rocket just before I get to the spot where I am supposed to do one on purpose. You can guess from there that all it took was someone trying it in a different spot to discover the spot we actually use in the Any% route.
Idle Deloads were found purely by accident, while Lava Tube Skip as a whole was based on runners thinking outside the box and using already known strategies.
@@The_Stellar ooh thats pretty fekn cool =0
I was thinking the same thing, but back in the day finding glitches had nothing to do with game code, being that it was harder to find codes without the proper programs. Glitches were just manually found. Some were found way back in the day but not known how to be implemented in actual runs
@@Sailor_Z A native PC port is being worked on, and through making it they've uncovered some useful stuff from the source code already.
Take a look: open-goal.github.io/#/