I paint the sky mask in 2D and used separated channels (RGB) to create the sky material. There is a video timelapse of me painting the texture in here: 80.lv/articles/learn-how-to-create-the-legendary-k-nigsberg-castle-in-3d-ghibli-style/
@@deveshgupta9169 Tree and foliage are actually very dependent on shader and vertex normal. If you're working on UE5 then I suggest you check out Viktoriia Zavhorodnia (akbutea). Her tutorial is very packed of information.
We really need a full blown tutorial of this art style dude❤❤❤
Love the work you're doing here, excellent!
amazing work. i like it
So cool, so detailed! Love it ❤
how did you create this sky
I paint the sky mask in 2D and used separated channels (RGB) to create the sky material. There is a video timelapse of me painting the texture in here:
80.lv/articles/learn-how-to-create-the-legendary-k-nigsberg-castle-in-3d-ghibli-style/
How did you make the trees?
the tree in this one is actually from an asset pack on Unreal Engine Marketplace, it is just regular tree with alpha planes for leaves.
@@trungduyng thanks, actually I want to learn How to make tree and I am falling everytime 🥲
@@deveshgupta9169 Tree and foliage are actually very dependent on shader and vertex normal. If you're working on UE5 then I suggest you check out Viktoriia Zavhorodnia (akbutea). Her tutorial is very packed of information.