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trungduyng
เข้าร่วมเมื่อ 16 ธ.ค. 2016
3D Art, Tutorial, Live Stream, Timelapse, Full Process,...
Anime Grass Tutorial | Blender (include Project Files)
CC: English & Vietnamese
trungduytrng
trungduytrng
x.com/trungduyng
www.artstation.com/trungduyng
www.patreon.com/c/trungduyng
In case you prefer to read: trungduyng.substack.com/p/anime-grass-tutorial-blender
Demo file (Free): trungduyng.gumroad.com/l/animegrassblender
In today’s video, I’m going to guide you through the process of creating anime-style grass in Blender using a tailored workflow specifically designed to mimic the detailed look of nature typically found in grassland with minimal effort.
***Important Note: For all functions to work correctly, please use Blender 4.1. If you use 4.2 or later versions, the "Data Transfer" modifier will run into a bug that causes the synchronization on 10:43 to not working (as I mentioned in the video).
***Also if you download the Demo file, you should open it in 4.1. If you open the project in other version there might be bugs.
00:00 Intro
1:01 Context
1:20 The Plan
2:41 Preparation
3:18 Step by Step - 1/5
4:40 Step by Step - 2/5
8:00 Step by Step - 3/5
11:15 Step by Step - 4/5
13:33 Step by Step - 5/5
15:28 Optimize Workflow
16:10 Retrospective
17:53 Find Me
trungduytrng
trungduytrng
x.com/trungduyng
www.artstation.com/trungduyng
www.patreon.com/c/trungduyng
In case you prefer to read: trungduyng.substack.com/p/anime-grass-tutorial-blender
Demo file (Free): trungduyng.gumroad.com/l/animegrassblender
In today’s video, I’m going to guide you through the process of creating anime-style grass in Blender using a tailored workflow specifically designed to mimic the detailed look of nature typically found in grassland with minimal effort.
***Important Note: For all functions to work correctly, please use Blender 4.1. If you use 4.2 or later versions, the "Data Transfer" modifier will run into a bug that causes the synchronization on 10:43 to not working (as I mentioned in the video).
***Also if you download the Demo file, you should open it in 4.1. If you open the project in other version there might be bugs.
00:00 Intro
1:01 Context
1:20 The Plan
2:41 Preparation
3:18 Step by Step - 1/5
4:40 Step by Step - 2/5
8:00 Step by Step - 3/5
11:15 Step by Step - 4/5
13:33 Step by Step - 5/5
15:28 Optimize Workflow
16:10 Retrospective
17:53 Find Me
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Can you make a realistic tree? I wonder how you would do it?
Im having a few issues when trying to follow the tutorial. When I add my geonode and make an instance of my grass, they are incredibly large and facing sideways. I made sure to make the pivot point at the bottom of the model as well as making sure it was facing upright. Any help on how to fix this would be greatly appreciated :)
If the grass is too large just scale it down, don't just copy numbers. Also you might want to check if your grass transformation is applied.
@trungduyng thanks, and which transformation are you referring to? I saw you applied the shade smooth thing, as well as joining the grass blades and putting them into a collection. Is there something else I'm missing? Thanks again for the help too, I really appreciate it.
How did you add this wind wave strength function at 14:20? And also othr winds
it is just "Value" node, they are field for input numbers.
@@trungduyng I don't know any information about how to use and create them, is there any way you can help me to learn it?
@@محمدرضاادیبی "just hit shift A to search then type "Value
around 4:34 i'm having trouble, i followed exactly how you did in the video but im not able to paint that way you did. also when i subdivide it turns the shape into an otagon not a square with smooth edges
be sure to check if you had created a color set by clicking the "+" button.
Is there any way to loop the grass animation? I can't figure it out... I'm trying to play with truncated module nodes but my head its gonna explode
I guess it would possible, but that would require a lot of tinkering in the shader. You need to make make sure all the textures (procedural and imported) are tiled and the all the timing are right.
Hay quÁ
Node bước 2 mình làm y hệt như bạn mà khs cỏ bị to bất thường với ở bước 2 thì cái material ground là ở node set material đc làm ở khúc nào thế b
cỏ to thì cứ set lại số scale trong Geometry Node sao cho nhìn ok là đc b, đừng copy y chang số của mình. Set Material b coi ở bước làm material (bước 4).
Ey trungduyng, thank you for your videos. I started using Blender instead of Cinema 4D and I'm enjoying so much, also your videos are SUPER usefull and very well made for new users. Do you know if there's an easy way to loop the grass animation? I only know to do that with key frames... haha
What photo did you add at 12:03? Sorry, I didn't understand. Thank you for your wonderful video
it's the texture I created at 8:54
Tnx bro ❤❤❤@@trungduyng
Amazing tutorial!! Can this be exported to Unity? How do I do it?
Thank u so much! Amazing!
will the geometry nodes for following the camera also work inside ue5 or would i have to recreate it in ue5? Also great tutorial
in UE5 of course you will need a completely different pipeline. You'll need to recreate it.
Can you make UE5 grass tuttorial?
I might in the future, right now I'm back at creating art. Tutorial is cool and refreshing but I miss creating arts you know.
i wan cloud changing the grass color grass look very good
if I have the time then I will create a cloud tutorial in the future. Right now if you're into tinkering then watch my anime tree tutorial, I created the cloud using the exact same pipeline, just using different texture/color.
đỉnh cá bác ơi
I followed everything and managed to get everything done. Only problem is for the Wind movement. It really slowing down my PC, when pressing "play" on the blender timeline, it is taking ages just to go from a frame to another (fps around 0.28). When you said "you can make adjustments" I was like " but I barely any movement since it's freezing haha". Do you need to bake the simulation movement, and if yes, how? Honestly, I could stop at the grass it looks already great. For you information, I have an i7 12650H and RTX 4060 Laptop GPU
There are many ways around this issue, most of them are workarounds and grease elbow solutions. On my "girl on the hill" scene they are also quite heavy, around 1 - 2 fps. When my fps are below 10s I don't even bother make the adjustment base on the viewport, I usually just render a few second in the viewport (View/Viewport Render Animation) to mp4 then check the result, then make adjustments then render again. And yes, it is cumbersome.
@@trungduyng haha, that's what i did to check. But I thought that I might missed a step or something
@@Thugnificientism nope, nothing wrong with the way you're doing :)) sometimes you have to put some works into it that's all.
these are just a bunch of Timelapse's, show every step or is not a tutorial sorry, excuse me.
to be honest, is not step by step.
TY for your input, it is step by step, but it leans more toward understanding the principle and how it works. You can always download the project file (for free) if you want to learn more about every details.
@@trungduyng Downloading the project does not always help, seeing each step of the process, as the title says would though! Checking the other comments, I think it would be amazing to have an updated version of this on Blender.4.2, where we can see each step
Which nodes are you using for the wind scale, intensity and speed? I'm new to geo nodes and I can't find it. Please let me know as soon as possible, please.
it is a "value" node, meaning they are just numbers. sorry for that confusion.
just wow! love it min! such a show of development and a high grade end product to finish, working through techniques in stylized 3d through blender and videos like this do inspire, well played!
i right click iand i dont fking see amesh to create a plane step 1 and i already fail WTF WHERE THE PLANE
it's not right click, it's shift A. You can see the key presses displayed on screen, Also a google search is always helpful.
Does it works in cylces also ?
I haven't tried it yet but I believe it would if you do a bit of tinkering.
one of the best works i have seen so far!! I was wondering something, do you know how to get this effect in marmoset toolbag?
Sorry , not that I know of.
anh ơi em làm theo tutor của anh nhưng khi chuyển sang render preview thì nó đen sì,dù đã cho cả lighting vào,fix kiểu gì giờ anh :(
E làm mọi bước đều giống trong video à? Render ra đen thui thì a đoán liên quan đến vật liệu hoặc quên assign material trong Set Material node trong geometry node.
@trungduyng kiểu toàn bộ scene không nhận lighting dù em đã thêm light source ,nó tối toàn bộ scene chứ không phải mỗi bãi cỏ anh ạ
@@Kinne_Nya có khi đèn chưa chuyển thành Sun, chưa tăng độ sáng, hoặc scene to quá nên che hết đèn.
@@trungduyng à em timg dc r ạ,em ngắt node disable shadow thì nó lại hiển thị như bth
6:05 How is your paricles that dense even on density 10 on Distribut Points on Faces? I tried copying your sizes (but I have a chunky terrain), but mine only spread by a few :(. I had to do 1000 for my density to achieve your same effect
Don't copy numbers, my scene scale could be very different from yours, any number is fine as long as you're happy with how it looks.
@ i suppose thatd a valid point.
*I ONLY CAN PAINT GRASS IN GHIBLI STYLE*
It amazes me, I am definitely going to try out your teaching!
I follow all the geometry node formula yet it doesnt produce the same thing as yours on the step 3
can you describe your issue?
Bạn còn kênh nào không gửi t sub hết ủng hộ
For those on Step 3 who don't have Photoshop, you can replicate the displacement map in PaintDotNet with Effects > Render > Clouds, then Effects > Blur > Gaussian Blur, then finally Adjustments > Posterize. Play with the cloud density, blur amount, and posterize sliders to get what you like. Higher image sizes may require more blur.
Switched Step 3 photoshop magic to strong math logic nodes: VoronoiTexture + ColorRamp + (optional: Position + MultiplyVector) to mix with VoronoiTexture u can use Distance or Color. No need smash brush at PH :D
do enion now wat am i spousto do
when i rendr it the dada transfor dont work
only when you render? you might to check if you turned on the "render" button in the modifier. There are an monitor icon and a camera icon right next to the modifier name, camera icon will enable the modifier in rendering mode.
@trungduyng yes i Chuck the Cameron button but it looke like when i rendr it it automatically apply
@@trungduyng i checked the camera button, but i think when i render it dhen it automatically appli becaus i found out the rendr looks same as the gras if i appli it.......sori for my english
@@vojtechdeml7777 Well then I recommend download the demo file and check for differences. trungduyng.gumroad.com/l/animegrassblender
So this won’t work in 4.3?
@@silentnoob8889 only the synchronization part in 10:43 won't work, everything else should be fine.
@trungduyng weird the shader part wasn't working do you have a discord by any chance ?
Boss, could you make every number a random node so that every tree shape is different, and then have the camera's close-up to long-shot density vary as well?
And, can you provide some tutorials related to geometric nodes for agitated sea waves, calm lakes, and gentle river curves?
Oh, I forgot to mention that there is also terrain with steps that are created along the z-axis, without repetition.perfect!
If all of this is done, then you are almost 3/1 of the way through blender. The rest is the sky, the building lights, the clouds and the composition
Siêu thế
💖🇵🇭
Thank you so much for making this! It's such a well done tutorial, with very clear step by step instructions. I was able to follow it to the end and I can't believe how pretty the grass looks! I really can't thank you enough, best grass tutorial I've seen so far, keep going! ❤
Hey, I had a question as a beginner. I tried making my own grass model, but i was confused when he mentions putting them into collections. Should the model be a single model in one collection, or the blades in separate collections? Sorry if that was confusing ;-;
@xavier-6623 I put everything in one collection, except the grass blades which are all in a separate collection, hope this helps!
@Arrietty3d it does, and thanks again for the help :)
what is a pivot point lol how do i set it to center other than that i have loved the clarity, the final result is too good
See this for definition: docs.blender.org/manual/en/2.80/scene_layout/object/editing/transform/control/pivot_point/index.html Also you'd want to set the grass blade pivot to the bottom, not the center. You can do that by position the grass so that the world origin is at the feet of the grass then apply transformation (ctrl + A then "all")
Is there a point trying out this tutorial with the bug on Blender 4.3? I cannot use previous versions as they crash my computer with the stability problems with Intel Core 14th gen.
Well you can still try this on the new versions of Blender, just skip the synchronization part. It is just a bit less convenient.
@@trungduyng alright thanks
Thanks for the video!
this is amazing thx. The bug in version 4.2 is still happening in the latest version? At this moment the latest version is 4.3.
@@robledodu I believe so
Where do i find the wind amplitude geometry node?
All the wind properties are "value" node, meaning they are just number, then I renamed them.
@@trungduyng oh ok, thanks
hey, i ran into a little problem. when i try to transfer the color data of the ground to the detailed mesh. the whole normal data transfer is vanished. i tried refreshing the modifier as u said in the video, but still it doesnt work. but it works when i delete the datatransfer modifier from the detailed mesh. so can u please help me with this. this make it hard for me to edit the path every time.
You must use Blender 4.1 or below for this to work (I noted in the video). Did you use 4.2? somehow in the new version this would not work
@@trungduyng yeah i was using 4.2 and just now updated to 4.3, i havent tried it in 4.3. ill try and let u know
Here's another pickle i've run into. I've tried to use the carboard grass as the 3d is really hard on my pc. Basically used same method as in the tree tutorial However when applying needed grass into the "collection info" node it breaks its texture (or alpha in that case as I understand it) the grass starts to look like bunch of squares on surface of the mesh. Any tips on workaround for this or where did I messed up?
@@snegyrys9149 you're didn't mess anything up, you just need to apply a grass shader that use alpha texture, just lke in the anime tree tutorial. Also remember to also assign the shader onto the grass geometry node setup (on the Set Material node)
@@trungduyng Yes but when doing that (from what i understand) each grass instance losses its connection to shader of the terrain itself specifically to "Grass height" texture. Therefore making each grass instance having same color
yet again i'm probablly missing something on my end. So apologies for bothering you that much
@@snegyrys9149 you are corrected about all the grass has "the same" color, because of the way the color is mapped from top down (object mode). When you apply the alpha texture, you'll apply it as UV mode, meaning they are depending on the plane's UV, essentially making each plane has its own grass transparency. Both of these mode can be switch by changing the connection on the Texture Coordinate node inside shader editor
Hi thanks for the tutorial, I have maybe a stupid question, but I try to start my own little game and I want it to look very anime stylish could I use this Grass for unity? I'm right now a beginner and I try to learn everything by myself, so I'm not experienced about such topics, thanks in advance.
@@Luziel_ unfortunately no, you will need a anime grass workflow for your game engine. I assume you're using unity or unreal engine then? You can search for the dedicated grass workflow for those.
@@trungduyng Thank you for time, I understand I will look for it.
wow!! I always struggle with Anime style.
The syncronization of grass surface and detailed mesh is not working :/ but GREAT tutorial
@@lorenzonardi7855 you must use blender 4.1 or below for that function to work.
Hi ! How do we use the grass for another project ?
@@ImprobableParadox3411 append the grass scene into a new blender scene then apply a new geometry node on your ground, then select the imported geometry node.
@trungduyng Okayy thank you so muchh !!
@@trungduyng hi again !! I'm sorry I am new to blender so I didn't fully understand your directives or instructions... but I wanted to know : can we apply this anime grass freely on a scene ( that I am working on at the moment) with a brush to display it however we want ? Or is it really a scene that can't be modified ? I'm so new to this anyways Thank you for this incredible tutorial you've put through for us !!
@trungduyng Thank you for your response !! 🙏🙏
@@ImprobableParadox3411 Yes it should be fully customizable, I suggest following the tutorial first to fully understand the pipeline so you'd know how to manipulate it to your need.
When I try it, the data transfer step doesnt work properly. Every particle seems to keep its normals, only the faces facing up towards the viewer take up the custom normals, but the faces on the particles facing down just get dark. How do I fix it?
I think you didn't turn on backface culling, go to viewport option (button on the top right corner of viewport, next to "viewport shading" icon), then check "Backface Culling". Usually this only applies on the viewport and will not affect your render.
@ Yep that was it, thank you so much!
hay anh ơi