trungduyng
trungduyng
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Anime Grass Tutorial | Blender (include Project Files)
CC: English & Vietnamese
trungduytrng
trungduytrng
x.com/trungduyng
www.artstation.com/trungduyng
www.patreon.com/c/trungduyng
In case you prefer to read: trungduyng.substack.com/p/anime-grass-tutorial-blender
Demo file (Free): trungduyng.gumroad.com/l/animegrassblender
In today’s video, I’m going to guide you through the process of creating anime-style grass in Blender using a tailored workflow specifically designed to mimic the detailed look of nature typically found in grassland with minimal effort.
***Important Note: For all functions to work correctly, please use Blender 4.1. If you use 4.2 or later versions, the "Data Transfer" modifier will run into a bug that causes the synchronization on 10:43 to not working (as I mentioned in the video).
***Also if you download the Demo file, you should open it in 4.1. If you open the project in other version there might be bugs.
00:00 Intro
1:01 Context
1:20 The Plan
2:41 Preparation
3:18 Step by Step - 1/5
4:40 Step by Step - 2/5
8:00 Step by Step - 3/5
11:15 Step by Step - 4/5
13:33 Step by Step - 5/5
15:28 Optimize Workflow
16:10 Retrospective
17:53 Find Me
มุมมอง: 35 010

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ความคิดเห็น

  • @mymoonum
    @mymoonum วันที่ผ่านมา

    Can you make a realistic tree? I wonder how you would do it?

  • @xavier-6623
    @xavier-6623 2 วันที่ผ่านมา

    Im having a few issues when trying to follow the tutorial. When I add my geonode and make an instance of my grass, they are incredibly large and facing sideways. I made sure to make the pivot point at the bottom of the model as well as making sure it was facing upright. Any help on how to fix this would be greatly appreciated :)

    • @trungduyng
      @trungduyng 2 วันที่ผ่านมา

      If the grass is too large just scale it down, don't just copy numbers. Also you might want to check if your grass transformation is applied.

    • @xavier-6623
      @xavier-6623 2 วันที่ผ่านมา

      @trungduyng thanks, and which transformation are you referring to? I saw you applied the shade smooth thing, as well as joining the grass blades and putting them into a collection. Is there something else I'm missing? Thanks again for the help too, I really appreciate it.

  • @محمدرضاادیبی
    @محمدرضاادیبی 2 วันที่ผ่านมา

    How did you add this wind wave strength function at 14:20? And also othr winds

    • @trungduyng
      @trungduyng 2 วันที่ผ่านมา

      it is just "Value" node, they are field for input numbers.

    • @محمدرضاادیبی
      @محمدرضاادیبی 2 วันที่ผ่านมา

      ​@@trungduyng I don't know any information about how to use and create them, is there any way you can help me to learn it?

    • @trungduyng
      @trungduyng 2 วันที่ผ่านมา

      @@محمدرضاادیبی "just hit shift A to search then type "Value

  • @snoozzin6553
    @snoozzin6553 5 วันที่ผ่านมา

    around 4:34 i'm having trouble, i followed exactly how you did in the video but im not able to paint that way you did. also when i subdivide it turns the shape into an otagon not a square with smooth edges

    • @trungduyng
      @trungduyng 2 วันที่ผ่านมา

      be sure to check if you had created a color set by clicking the "+" button.

  • @pijuscreativo
    @pijuscreativo 5 วันที่ผ่านมา

    Is there any way to loop the grass animation? I can't figure it out... I'm trying to play with truncated module nodes but my head its gonna explode

    • @trungduyng
      @trungduyng 2 วันที่ผ่านมา

      I guess it would possible, but that would require a lot of tinkering in the shader. You need to make make sure all the textures (procedural and imported) are tiled and the all the timing are right.

  • @nguyentai464
    @nguyentai464 6 วันที่ผ่านมา

    Hay quÁ

  • @ngodanhthai6244
    @ngodanhthai6244 6 วันที่ผ่านมา

    Node bước 2 mình làm y hệt như bạn mà khs cỏ bị to bất thường với ở bước 2 thì cái material ground là ở node set material đc làm ở khúc nào thế b

    • @trungduyng
      @trungduyng 6 วันที่ผ่านมา

      cỏ to thì cứ set lại số scale trong Geometry Node sao cho nhìn ok là đc b, đừng copy y chang số của mình. Set Material b coi ở bước làm material (bước 4).

  • @pijuscreativo
    @pijuscreativo 7 วันที่ผ่านมา

    Ey trungduyng, thank you for your videos. I started using Blender instead of Cinema 4D and I'm enjoying so much, also your videos are SUPER usefull and very well made for new users. Do you know if there's an easy way to loop the grass animation? I only know to do that with key frames... haha

  • @محمدرضاادیبی
    @محمدرضاادیبی 8 วันที่ผ่านมา

    What photo did you add at 12:03? Sorry, I didn't understand. Thank you for your wonderful video

    • @trungduyng
      @trungduyng 8 วันที่ผ่านมา

      it's the texture I created at 8:54

    • @محمدرضاادیبی
      @محمدرضاادیبی 6 วันที่ผ่านมา

      Tnx bro ❤❤❤​@@trungduyng

  • @P_chanG
    @P_chanG 8 วันที่ผ่านมา

    Amazing tutorial!! Can this be exported to Unity? How do I do it?

  • @sdmitris
    @sdmitris 10 วันที่ผ่านมา

    Thank u so much! Amazing!

  • @philipkeating566
    @philipkeating566 10 วันที่ผ่านมา

    will the geometry nodes for following the camera also work inside ue5 or would i have to recreate it in ue5? Also great tutorial

    • @trungduyng
      @trungduyng 10 วันที่ผ่านมา

      in UE5 of course you will need a completely different pipeline. You'll need to recreate it.

  • @a.pustovitovsky
    @a.pustovitovsky 11 วันที่ผ่านมา

    Can you make UE5 grass tuttorial?

    • @trungduyng
      @trungduyng 10 วันที่ผ่านมา

      I might in the future, right now I'm back at creating art. Tutorial is cool and refreshing but I miss creating arts you know.

  • @bot7845
    @bot7845 11 วันที่ผ่านมา

    i wan cloud changing the grass color grass look very good

    • @trungduyng
      @trungduyng 10 วันที่ผ่านมา

      if I have the time then I will create a cloud tutorial in the future. Right now if you're into tinkering then watch my anime tree tutorial, I created the cloud using the exact same pipeline, just using different texture/color.

  • @thanhhuyeninh597
    @thanhhuyeninh597 11 วันที่ผ่านมา

    đỉnh cá bác ơi

  • @Thugnificientism
    @Thugnificientism 12 วันที่ผ่านมา

    I followed everything and managed to get everything done. Only problem is for the Wind movement. It really slowing down my PC, when pressing "play" on the blender timeline, it is taking ages just to go from a frame to another (fps around 0.28). When you said "you can make adjustments" I was like " but I barely any movement since it's freezing haha". Do you need to bake the simulation movement, and if yes, how? Honestly, I could stop at the grass it looks already great. For you information, I have an i7 12650H and RTX 4060 Laptop GPU

    • @trungduyng
      @trungduyng 12 วันที่ผ่านมา

      There are many ways around this issue, most of them are workarounds and grease elbow solutions. On my "girl on the hill" scene they are also quite heavy, around 1 - 2 fps. When my fps are below 10s I don't even bother make the adjustment base on the viewport, I usually just render a few second in the viewport (View/Viewport Render Animation) to mp4 then check the result, then make adjustments then render again. And yes, it is cumbersome.

    • @Thugnificientism
      @Thugnificientism 12 วันที่ผ่านมา

      @@trungduyng haha, that's what i did to check. But I thought that I might missed a step or something

    • @trungduyng
      @trungduyng 11 วันที่ผ่านมา

      @@Thugnificientism nope, nothing wrong with the way you're doing :)) sometimes you have to put some works into it that's all.

  • @1000_O
    @1000_O 14 วันที่ผ่านมา

    these are just a bunch of Timelapse's, show every step or is not a tutorial sorry, excuse me.

  • @1000_O
    @1000_O 14 วันที่ผ่านมา

    to be honest, is not step by step.

    • @trungduyng
      @trungduyng 14 วันที่ผ่านมา

      TY for your input, it is step by step, but it leans more toward understanding the principle and how it works. You can always download the project file (for free) if you want to learn more about every details.

    • @1000_O
      @1000_O 14 วันที่ผ่านมา

      @@trungduyng Downloading the project does not always help, seeing each step of the process, as the title says would though! Checking the other comments, I think it would be amazing to have an updated version of this on Blender.4.2, where we can see each step

  • @Nykey97
    @Nykey97 15 วันที่ผ่านมา

    Which nodes are you using for the wind scale, intensity and speed? I'm new to geo nodes and I can't find it. Please let me know as soon as possible, please.

    • @trungduyng
      @trungduyng 14 วันที่ผ่านมา

      it is a "value" node, meaning they are just numbers. sorry for that confusion.

  • @willis8555
    @willis8555 15 วันที่ผ่านมา

    just wow! love it min! such a show of development and a high grade end product to finish, working through techniques in stylized 3d through blender and videos like this do inspire, well played!

  • @TheeSilentObserverz
    @TheeSilentObserverz 18 วันที่ผ่านมา

    i right click iand i dont fking see amesh to create a plane step 1 and i already fail WTF WHERE THE PLANE

    • @trungduyng
      @trungduyng 17 วันที่ผ่านมา

      it's not right click, it's shift A. You can see the key presses displayed on screen, Also a google search is always helpful.

  • @edits1271
    @edits1271 18 วันที่ผ่านมา

    Does it works in cylces also ?

    • @trungduyng
      @trungduyng 17 วันที่ผ่านมา

      I haven't tried it yet but I believe it would if you do a bit of tinkering.

  • @amypond17
    @amypond17 18 วันที่ผ่านมา

    one of the best works i have seen so far!! I was wondering something, do you know how to get this effect in marmoset toolbag?

    • @trungduyng
      @trungduyng 17 วันที่ผ่านมา

      Sorry , not that I know of.

  • @Kinne_Nya
    @Kinne_Nya 18 วันที่ผ่านมา

    anh ơi em làm theo tutor của anh nhưng khi chuyển sang render preview thì nó đen sì,dù đã cho cả lighting vào,fix kiểu gì giờ anh :(

    • @trungduyng
      @trungduyng 17 วันที่ผ่านมา

      E làm mọi bước đều giống trong video à? Render ra đen thui thì a đoán liên quan đến vật liệu hoặc quên assign material trong Set Material node trong geometry node.

    • @Kinne_Nya
      @Kinne_Nya 15 วันที่ผ่านมา

      @trungduyng kiểu toàn bộ scene không nhận lighting dù em đã thêm light source ,nó tối toàn bộ scene chứ không phải mỗi bãi cỏ anh ạ

    • @trungduyng
      @trungduyng 15 วันที่ผ่านมา

      @@Kinne_Nya có khi đèn chưa chuyển thành Sun, chưa tăng độ sáng, hoặc scene to quá nên che hết đèn.

    • @Kinne_Nya
      @Kinne_Nya 13 วันที่ผ่านมา

      @@trungduyng à em timg dc r ạ,em ngắt node disable shadow thì nó lại hiển thị như bth

  • @JoeyValentino-v3d
    @JoeyValentino-v3d 19 วันที่ผ่านมา

    6:05 How is your paricles that dense even on density 10 on Distribut Points on Faces? I tried copying your sizes (but I have a chunky terrain), but mine only spread by a few :(. I had to do 1000 for my density to achieve your same effect

    • @trungduyng
      @trungduyng 19 วันที่ผ่านมา

      Don't copy numbers, my scene scale could be very different from yours, any number is fine as long as you're happy with how it looks.

    • @JoeyValentino-v3d
      @JoeyValentino-v3d 16 วันที่ผ่านมา

      @ i suppose thatd a valid point.

  • @NIKARTIST89
    @NIKARTIST89 20 วันที่ผ่านมา

    *I ONLY CAN PAINT GRASS IN GHIBLI STYLE*

  • @onesilentbird
    @onesilentbird 20 วันที่ผ่านมา

    It amazes me, I am definitely going to try out your teaching!

  • @Dkerza
    @Dkerza 21 วันที่ผ่านมา

    I follow all the geometry node formula yet it doesnt produce the same thing as yours on the step 3

    • @trungduyng
      @trungduyng 20 วันที่ผ่านมา

      can you describe your issue?

  • @TrungNguyen-zs8zj
    @TrungNguyen-zs8zj 21 วันที่ผ่านมา

    Bạn còn kênh nào không gửi t sub hết ủng hộ

  • @AntiGravPilot
    @AntiGravPilot 21 วันที่ผ่านมา

    For those on Step 3 who don't have Photoshop, you can replicate the displacement map in PaintDotNet with Effects > Render > Clouds, then Effects > Blur > Gaussian Blur, then finally Adjustments > Posterize. Play with the cloud density, blur amount, and posterize sliders to get what you like. Higher image sizes may require more blur.

    • @DuckVis
      @DuckVis 20 วันที่ผ่านมา

      Switched Step 3 photoshop magic to strong math logic nodes: VoronoiTexture + ColorRamp + (optional: Position + MultiplyVector) to mix with VoronoiTexture u can use Distance or Color. No need smash brush at PH :D

  • @vojtechdeml7777
    @vojtechdeml7777 21 วันที่ผ่านมา

    do enion now wat am i spousto do

  • @vojtechdeml7777
    @vojtechdeml7777 21 วันที่ผ่านมา

    when i rendr it the dada transfor dont work

    • @trungduyng
      @trungduyng 21 วันที่ผ่านมา

      only when you render? you might to check if you turned on the "render" button in the modifier. There are an monitor icon and a camera icon right next to the modifier name, camera icon will enable the modifier in rendering mode.

    • @vojtechdeml7777
      @vojtechdeml7777 21 วันที่ผ่านมา

      @trungduyng yes i Chuck the Cameron button but it looke like when i rendr it it automatically apply

    • @vojtechdeml7777
      @vojtechdeml7777 20 วันที่ผ่านมา

      @@trungduyng i checked the camera button, but i think when i render it dhen it automatically appli becaus i found out the rendr looks same as the gras if i appli it.......sori for my english

    • @trungduyng
      @trungduyng 20 วันที่ผ่านมา

      @@vojtechdeml7777 Well then I recommend download the demo file and check for differences. trungduyng.gumroad.com/l/animegrassblender

  • @silentnoob8889
    @silentnoob8889 21 วันที่ผ่านมา

    So this won’t work in 4.3?

    • @trungduyng
      @trungduyng 21 วันที่ผ่านมา

      @@silentnoob8889 only the synchronization part in 10:43 won't work, everything else should be fine.

    • @silentnoob8889
      @silentnoob8889 19 วันที่ผ่านมา

      @trungduyng weird the shader part wasn't working do you have a discord by any chance ?

  • @incatsatr
    @incatsatr 22 วันที่ผ่านมา

    Boss, could you make every number a random node so that every tree shape is different, and then have the camera's close-up to long-shot density vary as well?

    • @incatsatr
      @incatsatr 22 วันที่ผ่านมา

      And, can you provide some tutorials related to geometric nodes for agitated sea waves, calm lakes, and gentle river curves?

    • @incatsatr
      @incatsatr 22 วันที่ผ่านมา

      Oh, I forgot to mention that there is also terrain with steps that are created along the z-axis, without repetition.perfect!

    • @incatsatr
      @incatsatr 22 วันที่ผ่านมา

      If all of this is done, then you are almost 3/1 of the way through blender. The rest is the sky, the building lights, the clouds and the composition

  • @KTS-Aquachannel
    @KTS-Aquachannel 22 วันที่ผ่านมา

    Siêu thế

  • @JISON_df
    @JISON_df 22 วันที่ผ่านมา

    💖🇵🇭

  • @Arrietty3d
    @Arrietty3d 23 วันที่ผ่านมา

    Thank you so much for making this! It's such a well done tutorial, with very clear step by step instructions. I was able to follow it to the end and I can't believe how pretty the grass looks! I really can't thank you enough, best grass tutorial I've seen so far, keep going! ❤

    • @xavier-6623
      @xavier-6623 4 วันที่ผ่านมา

      Hey, I had a question as a beginner. I tried making my own grass model, but i was confused when he mentions putting them into collections. Should the model be a single model in one collection, or the blades in separate collections? Sorry if that was confusing ;-;

    • @Arrietty3d
      @Arrietty3d 3 วันที่ผ่านมา

      @xavier-6623 I put everything in one collection, except the grass blades which are all in a separate collection, hope this helps!

    • @xavier-6623
      @xavier-6623 3 วันที่ผ่านมา

      @Arrietty3d it does, and thanks again for the help :)

  • @kodeth5200
    @kodeth5200 24 วันที่ผ่านมา

    what is a pivot point lol how do i set it to center other than that i have loved the clarity, the final result is too good

    • @trungduyng
      @trungduyng 23 วันที่ผ่านมา

      See this for definition: docs.blender.org/manual/en/2.80/scene_layout/object/editing/transform/control/pivot_point/index.html Also you'd want to set the grass blade pivot to the bottom, not the center. You can do that by position the grass so that the world origin is at the feet of the grass then apply transformation (ctrl + A then "all")

  • @Memenov1
    @Memenov1 24 วันที่ผ่านมา

    Is there a point trying out this tutorial with the bug on Blender 4.3? I cannot use previous versions as they crash my computer with the stability problems with Intel Core 14th gen.

    • @trungduyng
      @trungduyng 24 วันที่ผ่านมา

      Well you can still try this on the new versions of Blender, just skip the synchronization part. It is just a bit less convenient.

    • @Memenov1
      @Memenov1 23 วันที่ผ่านมา

      @@trungduyng alright thanks

  • @johnatanmucelini
    @johnatanmucelini 24 วันที่ผ่านมา

    Thanks for the video!

  • @robledodu
    @robledodu 25 วันที่ผ่านมา

    this is amazing thx. The bug in version 4.2 is still happening in the latest version? At this moment the latest version is 4.3.

    • @trungduyng
      @trungduyng 25 วันที่ผ่านมา

      @@robledodu I believe so

  • @MrJuliano14
    @MrJuliano14 26 วันที่ผ่านมา

    Where do i find the wind amplitude geometry node?

    • @trungduyng
      @trungduyng 26 วันที่ผ่านมา

      All the wind properties are "value" node, meaning they are just number, then I renamed them.

    • @MrJuliano14
      @MrJuliano14 26 วันที่ผ่านมา

      @@trungduyng oh ok, thanks

  • @vishnusugumar8999
    @vishnusugumar8999 27 วันที่ผ่านมา

    hey, i ran into a little problem. when i try to transfer the color data of the ground to the detailed mesh. the whole normal data transfer is vanished. i tried refreshing the modifier as u said in the video, but still it doesnt work. but it works when i delete the datatransfer modifier from the detailed mesh. so can u please help me with this. this make it hard for me to edit the path every time.

    • @trungduyng
      @trungduyng 27 วันที่ผ่านมา

      You must use Blender 4.1 or below for this to work (I noted in the video). Did you use 4.2? somehow in the new version this would not work

    • @vishnusugumar8999
      @vishnusugumar8999 24 วันที่ผ่านมา

      @@trungduyng yeah i was using 4.2 and just now updated to 4.3, i havent tried it in 4.3. ill try and let u know

  • @snegyrys9149
    @snegyrys9149 27 วันที่ผ่านมา

    Here's another pickle i've run into. I've tried to use the carboard grass as the 3d is really hard on my pc. Basically used same method as in the tree tutorial However when applying needed grass into the "collection info" node it breaks its texture (or alpha in that case as I understand it) the grass starts to look like bunch of squares on surface of the mesh. Any tips on workaround for this or where did I messed up?

    • @trungduyng
      @trungduyng 27 วันที่ผ่านมา

      @@snegyrys9149 you're didn't mess anything up, you just need to apply a grass shader that use alpha texture, just lke in the anime tree tutorial. Also remember to also assign the shader onto the grass geometry node setup (on the Set Material node)

    • @snegyrys9149
      @snegyrys9149 27 วันที่ผ่านมา

      @@trungduyng Yes but when doing that (from what i understand) each grass instance losses its connection to shader of the terrain itself specifically to "Grass height" texture. Therefore making each grass instance having same color

    • @snegyrys9149
      @snegyrys9149 27 วันที่ผ่านมา

      yet again i'm probablly missing something on my end. So apologies for bothering you that much

    • @trungduyng
      @trungduyng 27 วันที่ผ่านมา

      @@snegyrys9149 you are corrected about all the grass has "the same" color, because of the way the color is mapped from top down (object mode). When you apply the alpha texture, you'll apply it as UV mode, meaning they are depending on the plane's UV, essentially making each plane has its own grass transparency. Both of these mode can be switch by changing the connection on the Texture Coordinate node inside shader editor

  • @Luziel_
    @Luziel_ 27 วันที่ผ่านมา

    Hi thanks for the tutorial, I have maybe a stupid question, but I try to start my own little game and I want it to look very anime stylish could I use this Grass for unity? I'm right now a beginner and I try to learn everything by myself, so I'm not experienced about such topics, thanks in advance.

    • @trungduyng
      @trungduyng 27 วันที่ผ่านมา

      @@Luziel_ unfortunately no, you will need a anime grass workflow for your game engine. I assume you're using unity or unreal engine then? You can search for the dedicated grass workflow for those.

    • @Luziel_
      @Luziel_ 27 วันที่ผ่านมา

      @@trungduyng Thank you for time, I understand I will look for it.

  • @TANTALISING47
    @TANTALISING47 27 วันที่ผ่านมา

    wow!! I always struggle with Anime style.

  • @lorenzonardi7855
    @lorenzonardi7855 27 วันที่ผ่านมา

    The syncronization of grass surface and detailed mesh is not working :/ but GREAT tutorial

    • @trungduyng
      @trungduyng 27 วันที่ผ่านมา

      @@lorenzonardi7855 you must use blender 4.1 or below for that function to work.

  • @ImprobableParadox3411
    @ImprobableParadox3411 28 วันที่ผ่านมา

    Hi ! How do we use the grass for another project ?

    • @trungduyng
      @trungduyng 27 วันที่ผ่านมา

      @@ImprobableParadox3411 append the grass scene into a new blender scene then apply a new geometry node on your ground, then select the imported geometry node.

    • @ImprobableParadox3411
      @ImprobableParadox3411 27 วันที่ผ่านมา

      @trungduyng Okayy thank you so muchh !!

    • @ImprobableParadox3411
      @ImprobableParadox3411 24 วันที่ผ่านมา

      @@trungduyng hi again !! I'm sorry I am new to blender so I didn't fully understand your directives or instructions... but I wanted to know : can we apply this anime grass freely on a scene ( that I am working on at the moment) with a brush to display it however we want ? Or is it really a scene that can't be modified ? I'm so new to this anyways Thank you for this incredible tutorial you've put through for us !!

    • @ImprobableParadox3411
      @ImprobableParadox3411 24 วันที่ผ่านมา

      @trungduyng Thank you for your response !! 🙏🙏

    • @trungduyng
      @trungduyng 23 วันที่ผ่านมา

      @@ImprobableParadox3411 Yes it should be fully customizable, I suggest following the tutorial first to fully understand the pipeline so you'd know how to manipulate it to your need.

  • @filipzelenjak2434
    @filipzelenjak2434 28 วันที่ผ่านมา

    When I try it, the data transfer step doesnt work properly. Every particle seems to keep its normals, only the faces facing up towards the viewer take up the custom normals, but the faces on the particles facing down just get dark. How do I fix it?

    • @trungduyng
      @trungduyng 28 วันที่ผ่านมา

      I think you didn't turn on backface culling, go to viewport option (button on the top right corner of viewport, next to "viewport shading" icon), then check "Backface Culling". Usually this only applies on the viewport and will not affect your render.

    • @filipzelenjak2434
      @filipzelenjak2434 28 วันที่ผ่านมา

      @ Yep that was it, thank you so much!

  • @Autumn4-4
    @Autumn4-4 28 วันที่ผ่านมา

    hay anh ơi