Jan Trubac | Deserted - Building the World with Houdini | Houdini HIVE SIGGRAPH Asia 2021

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  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • In this talk, Jan will walk us through the creation process of the procedural environments behind his short CGI film Deserted. He will cover how he took advantage of Houdini's HeightFields to create desert plateaus and sand dunes. He will also break down the concept of his Sci-Fi City and Space Ship generators, as well as talk about his experience from a new user's perspective.
    Jan Trubac is a freelance digital artist from the Czech Republic focusing on procedural workflows. After graduating with a degree in computer science, he decided to dive into VFX. His main focus is on creating environments and materials. About a month ago, he released his first real-time CGI short film "Deserted" where he used Houdini to generate most of the environments.

ความคิดเห็น • 22

  • @jak3oce981
    @jak3oce981 10 หลายเดือนก่อน

    such a great video for inspiration as i am learning houdini, thank you for showing the possibilitis and how to do them in such a short time.

  • @darklordstudios72
    @darklordstudios72 ปีที่แล้ว +3

    This is PHENOMINAL!! Been trying to get a desert scene in Unreal for a game and this is so inspiring. Would totally love to see a tutorial on the Substance and Unreal side. AMAZING!!

    • @jantru3D
      @jantru3D ปีที่แล้ว

      Glad you found it helpful! Thanks a lot!

  • @H.Jahanshahi
    @H.Jahanshahi 2 ปีที่แล้ว +1

    Mind blowing! THANK YOU JAN!

  • @KonstantinMagnus
    @KonstantinMagnus 2 ปีที่แล้ว +3

    Fantastic work!

    • @jantru3D
      @jantru3D 2 ปีที่แล้ว +1

      Thanks so much Konstantin!

  • @mio.z2398
    @mio.z2398 2 ปีที่แล้ว +3

    That is awesome!! Please make a full detail tutorial~I will buy it no matter how expensive it is!

  • @randomstroke7026
    @randomstroke7026 2 ปีที่แล้ว +1

    Awesome work , thx for sharing)

  • @sujil
    @sujil 2 ปีที่แล้ว +1

    This is beautiful!! Thanks for sharing!

  • @vazelevz
    @vazelevz 2 ปีที่แล้ว +1

    The "Plateau" part is really great and inspiring

  • @ferfgfx
    @ferfgfx 2 ปีที่แล้ว +4

    Amazing inspiring work, thanks for sharing Jan!!

    • @jantru3D
      @jantru3D 2 ปีที่แล้ว

      Thanks! Glad you found it helpful! :)

  • @flobboy3375
    @flobboy3375 2 ปีที่แล้ว +3

    this is insanely creative !

    • @jantru3D
      @jantru3D 2 ปีที่แล้ว +2

      Fake it till you make it! Thanks a lot! :D

  • @heinblues
    @heinblues 2 ปีที่แล้ว +1

    super nice project

    • @jantru3D
      @jantru3D 2 ปีที่แล้ว

      Thanks a lot! :)

  • @magneticanimalism7419
    @magneticanimalism7419 2 ปีที่แล้ว +1

    15:53 Did anyone else look at this timestamp and see Prismo from Adventure Time with Finn and Jake? And also Suzanne from Blender at 29:07.

  • @lenxie4501
    @lenxie4501 2 ปีที่แล้ว

    basically you can use houdini alone to generate all the procedrual stuff, without substance designer right?(creating real tilable geometry then bake into tenxtures)

    • @CptBlaueWolke
      @CptBlaueWolke 2 ปีที่แล้ว

      yes, and if houdini now adds procedural grunge noises and other greyscale maps as well as having the option to export them as maps then it is also very easily able to compete with substance Designer (and since it's now adobe and the only software of that kind for textures I'd immediately switch!)

    • @eggZ663
      @eggZ663 2 ปีที่แล้ว

      Check out copstance for Houdini, some basic functionality of substance in cops

  • @奶牛猫-g7v
    @奶牛猫-g7v 2 ปีที่แล้ว +1

    Amazing work!