Ah.... can we rename this Absolute ailment to Red ailment??? since this "absolute ail" thing we ve been using so far.... is not absolute !!!!! poll here: th-cam.com/users/postUgkxdPHqzVX14CFPE-AEnISOCnBzvT1sr4nP to think that i forgot to edit timestamp in 0:33 because i rewatch and reedit unnecessary scene.... o well here proper timestamp: 0:36 Asura ailres max at 100% and stack with eq/mtl 2:29 Asura ailres vs Absolute Ailment 4:32 Asura ailres vs Sick Ailment 5:56 Asura ailres vs Environmental Ailment(from maps) 6:22 Summary
This skill is really good for tank knuckle additional ailment resist, mp recovery when deactivates, invisible when activating. Just really need to be carefull when reach 20stk XD
@@juwigaming1353 for example, 1 ashura stack is equal 1 auto attack mp recovery. So... 20 stack ashura gonna recover your MP equal 20x your auto attack mp recovery after you deactivating it About reason you died after you not deactivating it when ashura reach 20 stack. It just ashura mechanic, your mp gonna be depleted to 0 most of the time when you reached 20 ashura stack tho... so its noticeable
@@juwigaming1353 not instantly, but everytime you use skill/attack normal/astral arm from ashura skill hit enemy, your HP will decrease a lot after 20 stck
Sadly, asura no longer counters sick ailment, they kinda messed up with flinch tumble stun also. Tumble from sonic wave should be 100% but I think it's a mistake on their part.
No, you need to consume mp cost to gain asura stack. It is not like aggro(opposite of aggro id say) Yep answer is on the left +2stk(if you dont include asura mp cost increase) then otherwise 3stk if that so...
@@jojitorai7150 nice thanks, I was gonna use spirited dance to gain mp instead since I won't be using decoy anymore and use chakra for More ampr when I turn asura off
Sick ailment saps off 50% of ailment resist. Full mtl from stat and eq gives 100 and asura gives 100 by sick you are left with 100. Still you are not absolute in front of the devs just go with higher ailment zones after applying sick, asura shall then be auto useless. But so far the devs are still reasonable thus asura with proper management can be spammed and tank with infinite mana. Depending on bosses they can decide to go with moderate damage.
Wow,hopefully nothing will change by asobimo Didn't know asura this much op I kinda seeing this skill as a fully defensive skill now lol Ty for the vids
Not only Asura but Energy Control and Abstract Arms are very OP. Knuckles T5 is overloaded, which balanced by the fact that it's a bad weapon with terrible scaling.
@@dedpenguin yeah but asura is on another level Its offensive ability is good,now with this ridiculous defensive ability Really make it best skill in t5 so far Now hopefully t4 crusher have good offensive skill,then knuckle is complete :3
@@jarc3076 consider how Crusher is pretty much designed for pure damage, i can expect its T4 to be good at dmg... May be. Iruna has a Knuckle skill called Geo Breaker and it's pure dmg, it could be Crusher T4.
@@dedpenguin man, now that you said it, crusher and geo breaker kinda have something in common. I was expecting geobreaker to come at the knk t5, but what u said really makes sense.
for a non knuckle tank, if i have 100% ailment resist from equipment and mtl stat. and then i have physical guard (heavy armor tier 3 skill) and its active. does it mean i have 200% ailment and can counter abs ailment as well?
100% ail from equipment and mtl doesnt stack with guard ailment resistance so cannot get that 200% note: asura gives ail resist and it stack with eq and mtl only, not guard sad
no, you still need +100% ailres and asura, since that "absolute thing"(Red ail) can reduce ailres by -100% since 200% ailres - 100% = still 100% with mtl asura against "absolute ail"(red ail) if bs, then that 0% ailres + 100% asura - 100% red ail = 0% no chance against "absolute"(red ail)
@@jojitorai7150 since absolute -100ailment, and to negate it u also need 100 from eq. But asura itself give ailrest(1/10mp), as long as ur mp remained up to 1k mean +100, so basically u can build tank without the need to use ailrest and can focus entirely for m/p rest, am i wrong?
i think i mistook that "absolute" before well, yep you re correct anyway. But must be careful(must be in asura mode all the time) or otherwise you can opt to go motion tank and all the way instead
@@AnnXYZ666 kinda immortal, but not much if you re up against fatal boss since guard work first.... makin it guard took high dmg first aka. guard will lose more guard gauge, then asura lastly.... which is kinda meh. Auto guard break against high dmg it is not like asura reduce/work first then guard btw with that in mind, it is advised to guard low dmg only, not on high dmg(you can pdef/econtrol/asura btw) to avoid guard break unless you dont have enough mp or whatever.... just don't make guard break if you want
Can you help me? I'm still confusing about reduce damage system from shield,arm and add if adding with ashura 1+ refine = 1% Reduce dmg So, if i'm using All +S = 45%,from ashura need 40% or 800 mp line for getting 95% reduce dmg. Is this the reduce dmg system or im wrong to making the calculation?
Gotta say, you re using wrong calculation there sheesh They(asura & refine) re added multiplicatively. Hence, it is not possible to get 100% dmg taken reduction. But like this Dmg taken * refine * asura Say... if you have 20% refine in total and you have 95% dmg taken reduction from asura max effect... and boss deal you 1000 dmg Then it would be like this 1000 * 80% * 5% = 40 final dmg taken Here my video, How damage taken work th-cam.com/video/6P_u8sqLizI/w-d-xo.html But that is a bit outdated btw... just help your understanding
Ah.... can we rename this Absolute ailment to Red ailment???
since this "absolute ail" thing we ve been using so far.... is not absolute !!!!!
poll here: th-cam.com/users/postUgkxdPHqzVX14CFPE-AEnISOCnBzvT1sr4nP
to think that i forgot to edit timestamp in 0:33
because i rewatch and reedit unnecessary scene.... o well
here proper timestamp:
0:36 Asura ailres max at 100% and stack with eq/mtl
2:29 Asura ailres vs Absolute Ailment
4:32 Asura ailres vs Sick Ailment
5:56 Asura ailres vs Environmental Ailment(from maps)
6:22 Summary
Better change name to red ail
This skill is really good for tank knuckle
additional ailment resist, mp recovery when deactivates, invisible when activating. Just really need to be carefull when reach 20stk XD
Can u explain me why i dead instanly in ashura mode
What is stak ashura mean?
@@juwigaming1353 for example, 1 ashura stack is equal 1 auto attack mp recovery. So... 20 stack ashura gonna recover your MP equal 20x your auto attack mp recovery after you deactivating it
About reason you died after you not deactivating it when ashura reach 20 stack. It just ashura mechanic, your mp gonna be depleted to 0 most of the time when you reached 20 ashura stack tho... so its noticeable
@@masihnewbie0 so i need deactivated before reach 20. If not deactivated i would die instanly?
@@juwigaming1353 not instantly, but everytime you use skill/attack normal/astral arm from ashura skill hit enemy, your HP will decrease a lot after 20 stck
Knuckles got the most op skills in t5
Sadly, asura no longer counters sick ailment, they kinda messed up with flinch tumble stun also. Tumble from sonic wave should be 100% but I think it's a mistake on their part.
Sadly, yes... Asobimo already nerf ashura aura that can negate absolute ailments from boss
Question: does save/swift tag for combo not add stk for it? Like 100mp>300mp(save)>400mp(swift) will it be 200mp/+2stk or 800mp/+8stk?
No, you need to consume mp cost to gain asura stack. It is not like aggro(opposite of aggro id say)
Yep answer is on the left +2stk(if you dont include asura mp cost increase) then otherwise 3stk if that so...
@@jojitorai7150 nice thanks, I was gonna use spirited dance to gain mp instead since I won't be using decoy anymore and use chakra for More ampr when I turn asura off
Sick ailment saps off 50% of ailment resist. Full mtl from stat and eq gives 100 and asura gives 100 by sick you are left with 100. Still you are not absolute in front of the devs just go with higher ailment zones after applying sick, asura shall then be auto useless. But so far the devs are still reasonable thus asura with proper management can be spammed and tank with infinite mana. Depending on bosses they can decide to go with moderate damage.
Wow,hopefully nothing will change by asobimo
Didn't know asura this much op
I kinda seeing this skill as a fully defensive skill now lol
Ty for the vids
Not only Asura but Energy Control and Abstract Arms are very OP. Knuckles T5 is overloaded, which balanced by the fact that it's a bad weapon with terrible scaling.
@@dedpenguin yeah but asura is on another level
Its offensive ability is good,now with this ridiculous defensive ability
Really make it best skill in t5 so far
Now hopefully t4 crusher have good offensive skill,then knuckle is complete :3
@@jarc3076 consider how Crusher is pretty much designed for pure damage, i can expect its T4 to be good at dmg... May be. Iruna has a Knuckle skill called Geo Breaker and it's pure dmg, it could be Crusher T4.
@@dedpenguin man, now that you said it, crusher and geo breaker kinda have something in common. I was expecting geobreaker to come at the knk t5, but what u said really makes sense.
Does it still work that way or it removed?
knuckle op tank: king of Aliresist
for a non knuckle tank, if i have 100% ailment resist from equipment and mtl stat. and then i have physical guard (heavy armor tier 3 skill) and its active. does it mean i have 200% ailment and can counter abs ailment as well?
100% ail from equipment and mtl doesnt stack with guard ailment resistance
so cannot get that 200%
note: asura gives ail resist and it stack with eq and mtl only, not guard sad
If I use -ail res on gears would I be able to negate that -ail res if I have ail res on my avatars?
Dang tank bs can be absolute immune w/o ailment stuff
no, you still need +100% ailres and asura, since that "absolute thing"(Red ail) can reduce ailres by -100%
since 200% ailres - 100% = still 100% with mtl asura against "absolute ail"(red ail)
if bs, then that 0% ailres + 100% asura - 100% red ail = 0% no chance against "absolute"(red ail)
@@jojitorai7150 since absolute -100ailment, and to negate it u also need 100 from eq.
But asura itself give ailrest(1/10mp), as long as ur mp remained up to 1k mean +100, so basically u can build tank without the need to use ailrest and can focus entirely for m/p rest, am i wrong?
i think i mistook that "absolute" before
well, yep you re correct anyway. But must be careful(must be in asura mode all the time) or otherwise you can opt to go motion tank and all the way instead
@@jojitorai7150 yea gonna be vulnerable when asura got released XD
Question: does asura dmg reduction works for frac dmg?
ofc, it is like how to use internal elixir, but harder(need manage mp)
otherwise, just use asura for
@@jojitorai7150 Manual guard+asura = win?
@@AnnXYZ666 kinda immortal, but not much if you re up against fatal boss
since guard work first.... makin it guard took high dmg first aka. guard will lose more guard gauge, then asura lastly.... which is kinda meh. Auto guard break against high dmg
it is not like asura reduce/work first then guard btw
with that in mind, it is advised to guard low dmg only, not on high dmg(you can pdef/econtrol/asura btw) to avoid guard break unless you dont have enough mp or whatever.... just don't make guard break if you want
@@jojitorai7150 Cool, immortal tank path lesgooo
Asura is such a pain to test and analyze lol
Yeah so mysterious xD
question: do the ali res still remain at 100% if i get hit?
Can you help me? I'm still confusing about reduce damage system from shield,arm and add if adding with ashura
1+ refine = 1% Reduce dmg
So, if i'm using All +S = 45%,from ashura need 40% or 800 mp line for getting 95% reduce dmg. Is this the reduce dmg system or im wrong to making the calculation?
Gotta say, you re using wrong calculation there sheesh
They(asura & refine) re added multiplicatively. Hence, it is not possible to get 100% dmg taken reduction. But like this
Dmg taken * refine * asura
Say... if you have 20% refine in total and you have 95% dmg taken reduction from asura max effect... and boss deal you 1000 dmg
Then it would be like this
1000 * 80% * 5% = 40 final dmg taken
Here my video, How damage taken work
th-cam.com/video/6P_u8sqLizI/w-d-xo.html
But that is a bit outdated btw... just help your understanding
@@jojitorai7150 thanks
Finale mage with knockle?? Will have 100% ele??
Edit : staff and knockle as sub
so...dps tank?